Hey everyone! To those of you who can't find the package: Unity has moved the "Show Preview Packages". You can now find it under Edit -> Project Settings -> Package Manager -> Enable Preview Packages. If you check that box, you should see preview packages in the Package Manager! :-) Stay awesome!
For some reason the current version of unity doesnt have a lot of the stuff shown in this video such as sculpt mode , terrain toolbox and some other stuff any idea why?
I will add on my comment. I did gave up on unity. But I am now a front end developer. Unity was never for me but react, js, css, node and express.js clicked for me.
FOR ALL THOSE WHO ARE SRUGGLING WITH NOT BEING ABLE TO FIND THE 'TERRAIN TOOL BOX'. Depending on your Version, and also hub version; you may not be able to find the Terrain Tools under Windows, as depicted in Brackey's video. This is what you want to do. Go into 'Game Objects' menu. Find the 3D Object, sub-menu. And then look for the Terrain option, down the scroll down. Select it. This is the exact same ToolBox for Terrain; but it is just called "terrain" now. Click that next to your Inspector window if you want. Unity just changed the location. Also; in that Terrain 'workshop' look for the SETTINGS option, inside of the Terrain module. These setting will give you more options to tinker with your Terrain (basically the Terrain Tools, here). I hope this helps many of you.
# Brackeys - can you do next video all about water in Unity? Like ocean, rivers, lakes, pounds, muddy puddles etc with effects like crisp clear, reflective and droplet or particle surface ? PLEASE!!!!
Unity terrain currently needs the following two things the most: 1) Ability to create holes (for caves etc) 2) Compatibility with LWRP&HDRP (incuding foliage; currently terrain is not fully SRP compatible!) Then we can talk about brushes and stuff like that, those problems must be adressed first.
@@shniss5403 Unity doesn't need to go that far. Most games don't use voxel terrains, they just cut out a hole in it and then use models the rest of the way. Something like deleting faces with a mask would work perfectly.
LWRP and HDRP compatibility is there now. As for foilage you will have to make custom shaders for that. There is a guy who has done it on the asset store but it is paid
I swear Brackeys is mind-reading me or something because ever since I have taken his tutorials, he would upload a video of my most curious question of Unity. Well, someone truly deserved a sub and a like! Also your amazing with your tutorials Brackeys! Now I have learned how to throw a chicken onto sausages cooking on fire in Unity! I’ll definitely have a bright future in doing that!
For any people who are having trouble figuring how to import the Terrain Tools Sample Asset Pack, after when you add it to unity, you have to open the Asset Pack in unity and then import the files. Hopefully this helps :)
I watch your videos because you really cover the basics the absolute basics even tho making terrain seems simple but I'm an absolute starter. So thank you very much.
Hey Brackeyes, I discovered your videos a few months ago and even took a udemy class after watching your tutorials. Thanks so much, I feel like you're are an extremely valuable resource in my quest to become life-long game developer myself and I'm so grateful to be sharing this journey with your channel. I am debating contributing to you very soon! I just got done developing my own 2D game for a class and I'm making my own 2D platformer right now and a lot of your videos have proven useful for that. KEEP DOING WHAT YOU'RE DOING AND FOLLOW YOUR HEART!
Brackeys is definitely the best Unity tutorial UA-camr, I was sad when I realised he had quit youtube a while ago (I'm glad he's back even if he's just doing godot), and it's funny how much of this old knowledge applies to today.
Thanks for this tut on terrains. That height map demonstration, shown close to the end of the vid, was really interesting to watch too. Thanks again Brackey's.👍
Height and slope auto-texturing should be added to this system. The neighbour terrain data is really appreciated. I like the progress that they are making. Keep up the good work!
Thanks bro. Well explained. I'm new to unity. Was trying to see so many tutorials. But most of them are speed level. Couldn't figure out what they were doing. Thanks a ton.
Awesome tutorial video. Spent hours of watching youtube videos trying to learn everything about terrain but your video is much easier to understand. Thank you! Keep up the good work.
If you want the terrain tools, and are using a newer version of unity, make sure you press "Unity Registry" instead of "show all packages" and you will find terrain tools
I couldn't find the toolbox in the Window dropdown. I used the 3D template when creating a project. I tryed again with the 3D With Extras, and now it appears
@@izzyharvin The hub have changed since the video was posted. Whta i think you have to do is when you make a new project, either select High def pipeline or universal R. pipeline, instead of just 3D
hi i have a question. in the version of unity 2019.1.14, i haven't got a lot of option in the terrain. for exemple at 6:11, you have a lot of options (sculpt, effects, erosion, mesh stamp) but i havent got that in my version... how can i do?
I LOVE YOU. I was trying to get stuff done by adding a terrain, but the controls were bad, I didn't understand anything, I was so confused. I only had to watch the first few moments to already learn soooooooo much more then I figured out, I didn't know about the terrain toolbox, I didn't know that there were assets for it on the asset store, I didn't know there was a package for it, THANK YOU SO MUCH
Hi! If you are experiencing errors when importing packages - you are not alone! Change the Package Manager back to packages in the project and there should be something that's causing the errors, yet you don't recall installing it - it installed with the packages, yet you don't need it, simply deleting those saved my day.
I am guessing but does it cast a mask onto the terrain so when you paint with a brush it will apply to specific areas that are not masked and to varying degrees of force depending on the mask map?
I tried to install terrain tools, version 3.0.1 (released feb. 6 2020). When I click install i get into some problems saying "unable to install package". Can u help me :)
RenderTexture.Create failed: format unsupported for random writes - R16 SFloat (45). UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr), every time i try to brush terrain with tools, my scene window become black and i get this error.
This video was definitely helpful to me but can someone help me here... I am using the latest version of unity rn and 1. I could find the package in the package manager 2. There's no sculpt mode or any other mode in terrain brush (I want bridge mode, more specifically)
When I wanted to try out how my map should look like, I actually stop using unity terrain system and switch to Planet Coaster, because It is so much better.
@@tobisegun-lean2593 Seems that Unity has now built in the Terrain window into the asset itself. Select the terrain, go to terrain settings (in the inspector, along with the paintbrushes). It was there for me
you have to find it in "Package Manager", to find it go "Window" -> "Package Manager", check "Show preview packages" in "Advanced" Tab and then just write smth like terrain or terrain tools and after that you can import it to your project ^^
Wow I been looking for this in unity and didn’t know how to do it. Thanks for the video.. now I can get started with my map lay out and open world scene and content.
@@ryanbyrne4670 Oh haha I totally missed the first step somehow of installing the terrain tools, I only downloaded the terrain samples. Thanks for the comment .
If anyone else is having issues despite reading the pinned comment Go to Windows -> Packet Manager -> To the place where it says Advanced -> Dropdown Menu -> Preview Packages
I used terrain.party, exported the image in gimp and photoshop to raw and data, tried to use import heightmap on both of them, but i can't choose data and raw gives me this error: TerrainToolbox: Imported heightmap resolution is not power of two. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) What should i do?
If you go to 10:34 you'll see a Mask Map parameter. This is similar to inserting a metallic, smoothness, ambient occlusion and detail mask individually but it's instead just one texture. For HDRP which I assume the terrain shaders follow the same rules, it is Metallic(R), Ambient Occlusion(G), Detail Mask(B) and Smoothness(A).
Hey Guys I'm stuck at this error... "TerrainToolbox: Imported heightmap resolution is not power of two. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)"
Amazing, excellent thank you very much - this is exactly what I am looking for :) Unity is the best! You material is very clear, 100% understandable and everything what beginner should know without not necessary bla bla Thank you again.
Brackeys in a nutshell: You are that Indian guy who solves all your problems on youtube, but you're not Indian. Really helpful tutorial as always Brackeys ; )
So ive tried this out for a couple of hours and over all this is an incredibly powerfull tool and only needs 2-3 more adjustments/features to be fully complete 1 It is really difficult to smoothe out rough edges and correct mistakes apart from ctrl-z , when you use the set height tool is nearly impossible to smooth out rough edges if you so wish to, this is true in general for the tool it is almost impossible to get steady ascending and descending slopes, the ability to set the smothing tool to a much stronger value than currently possible should immediately fix this issue. 2 - The ability to decrease the height value to a negative value. Small thing but would add so much quality of life 3 - The ability to create wholes into the terrain. Since it looks like the system works with a black and white picture and sets the terrainheight to the colorvalue this might be very difficult to achieve. My suggestion: Add an additional smaller terrain element which can be flipped around and melded with other terrainelements and can have their thickness adjusted with a different brush. This might not be a clean way of doing things but it would add an incredible 3d modeling tool which could be used for so much more than terrain. Again overall its an amazing tool and i will be using it despite its current limitation. Keep it up Unity :D
Things Unity should add! a topography view/mode for trying to gauge the shape of terrain when working with it, (especially when texturing if dark colours are involved)
Hey everyone!
To those of you who can't find the package: Unity has moved the "Show Preview Packages".
You can now find it under Edit -> Project Settings -> Package Manager -> Enable Preview Packages.
If you check that box, you should see preview packages in the Package Manager! :-)
Stay awesome!
Just realized that my current version is too old for this, upset a bit.
Hi!Make Russian subtitles
Please
For some reason the current version of unity doesnt have a lot of the stuff shown in this video such as sculpt mode , terrain toolbox and some other stuff any idea why?
Is very interesting do things in unity 3D
Found this channel by mistake. I was about to give up learning Unity after many failed and boring tutorials. Thank you, you gave me hope!
Dang, nice!
Don't give up, just make a channel about gaming, you never have to finish anything, wink.
I will add on my comment. I did gave up on unity. But I am now a front end developer. Unity was never for me but react, js, css, node and express.js clicked for me.
ditto. I fuckin' hate unity at college.
Such an excellent video Team Brackeys !!
Also, it always warms my heart to see Asbjorn wear Line of Code merch ;D !
Yeeeay
Noa is here 😊😊😊😊😊😊❤️❤️❤️❤️
:O
A French man watches an English video, comments and gets an English answer from a German teen (me)
Yeah! Now you are more important in the Dev comunity!
Try to download an asset pack.. some have water included. my favorite is flooded grounds
I must say, Brackeys seems like the happiest dude on the planet. I really appreciate his positivity and it makes the videos that much better :D
FOR ALL THOSE WHO ARE SRUGGLING WITH NOT BEING ABLE TO FIND THE 'TERRAIN TOOL BOX'. Depending on your Version, and also hub version; you may not be able to find the Terrain Tools under Windows, as depicted in Brackey's video. This is what you want to do. Go into 'Game Objects' menu. Find the 3D Object, sub-menu. And then look for the Terrain option, down the scroll down. Select it. This is the exact same ToolBox for Terrain; but it is just called "terrain" now. Click that next to your Inspector window if you want. Unity just changed the location. Also; in that Terrain 'workshop' look for the SETTINGS option, inside of the Terrain module. These setting will give you more options to tinker with your Terrain (basically the Terrain Tools, here). I hope this helps many of you.
Yes, big thanks
Just kidding, it's not doing same for me, just creates a new terrain but I see no toolbox options'
Brackeys was the best thing to help coax new developers into unity.
Unity need to support more channels like this.
#
Brackeys - can you do next video all about water in Unity? Like ocean, rivers, lakes, pounds, muddy puddles etc with effects like crisp clear, reflective and droplet or particle surface ? PLEASE!!!!
Yes would be nice.
I second that
I third this. Im really curious about Unity's water systems
4th on the line here!
Yes, I have no idea how to add water to maps
Every time I have a question you have the perfect video... Sometimes the timing of my questions and the timing of your videos is scary perfect
I swear I thought the thumbnail was Minecraft hahaha. Awesome video my dude! =D
He has to try to code such a game
Agreed
I Swear for a second I taught you just posted your comment for your own benefit, ow wait you did.
Haha, if you want to get one of the super secret settings, watch the vid on Pixelate Image Effect in Unity
disagree
Never clicked a video so fast in my life.
Same😂😂
Hahaha exactly
Haha great video!
guys make 200th like
I like how Bracks terrain pack has everything but grass, like the most basic texture you dont have.
Unity terrain currently needs the following two things the most:
1) Ability to create holes (for caves etc)
2) Compatibility with LWRP&HDRP (incuding foliage; currently terrain is not fully SRP compatible!)
Then we can talk about brushes and stuff like that, those problems must be adressed first.
Holes is difficult because it requires an entire rework to voxel based terrain
@@shniss5403 Unity doesn't need to go that far. Most games don't use voxel terrains, they just cut out a hole in it and then use models the rest of the way. Something like deleting faces with a mask would work perfectly.
Well we could just make the terrain in blender and export it as fbx mesh and use model to terrain tools from marketplace to turn it into terrain!
LWRP and HDRP compatibility is there now. As for foilage you will have to make custom shaders for that. There is a guy who has done it on the asset store but it is paid
You are totally right. I really need caves in my game.
I swear Brackeys is mind-reading me or something because ever since I have taken his tutorials, he would upload a video of my most curious question of Unity. Well, someone truly deserved a sub and a like! Also your amazing with your tutorials Brackeys! Now I have learned how to throw a chicken onto sausages cooking on fire in Unity! I’ll definitely have a bright future in doing that!
I have just started unity and the your videos are the only videos I watch on UA-cam. THUMBS UP :)
I am feeling just like the way i felt when iron-man died
bye brackeys gonna miss you so much :(
A beautiful tutorial for everyone starting out and loosing himself in Unity. Very well explained in details !!!
I needed this!
Hey you are first
I think
Yea u first
You are the first guy who smiles while a tutorial.feels good......
I'm a simple man. When I see a video feom Brackeys, instant click
I'm wanting to make a game
Thanks a bunch, I'm a total noob so I've tried all day to understand these simple basics but now I feel like I've figured it out :)
For any people who are having trouble figuring how to import the Terrain Tools Sample Asset Pack, after when you add it to unity, you have to open the Asset Pack in unity and then import the files. Hopefully this helps :)
I watch your videos because you really cover the basics the absolute basics even tho making terrain seems simple but I'm an absolute starter. So thank you very much.
Great video, please give us more beginner tutorials whenever you can. Thanks for the work and good vibes
Hey Brackeyes, I discovered your videos a few months ago and even took a udemy class after watching your tutorials. Thanks so much, I feel like you're are an extremely valuable resource in my quest to become life-long game developer myself and I'm so grateful to be sharing this journey with your channel. I am debating contributing to you very soon! I just got done developing my own 2D game for a class and I'm making my own 2D platformer right now and a lot of your videos have proven useful for that.
KEEP DOING WHAT YOU'RE DOING AND FOLLOW YOUR HEART!
Please do a tutorial about moving platforms!
Brackeys is definitely the best Unity tutorial UA-camr, I was sad when I realised he had quit youtube a while ago (I'm glad he's back even if he's just doing godot), and it's funny how much of this old knowledge applies to today.
You should make a series on a tycoon game :D
Thanks for this tut on terrains.
That height map demonstration, shown close to the end of the vid, was really interesting to watch too. Thanks again Brackey's.👍
Awesome tutorial. Thanks for posting such high quality content.
allaboutmeep fan?
You are literally better than my College. If i graduate its because of you
Height and slope auto-texturing should be added to this system. The neighbour terrain data is really appreciated. I like the progress that they are making. Keep up the good work!
Thanks bro. Well explained. I'm new to unity. Was trying to see so many tutorials. But most of them are speed level. Couldn't figure out what they were doing. Thanks a ton.
1- Need holes to cave system.
2- The uv are triplanar?
3- Populate with trees are there?
4- Generate texture by height?
Awesome tutorial video. Spent hours of watching youtube videos trying to learn everything about terrain but your video is much easier to understand. Thank you! Keep up the good work.
You are" The god of unity" bro!
that guy has left youtube for two years and he is still helping me
If you want the terrain tools, and are using a newer version of unity, make sure you press "Unity Registry" instead of "show all packages" and you will find terrain tools
ThIS Person always fulfills my heart
I couldn't find the toolbox in the Window dropdown. I used the 3D template when creating a project. I tryed again with the 3D With Extras, and now it appears
I couldn't find the toolbox either. Have you happen to find it since then?
@@izzyharvin Funny thing is that I can't find it either...
Ming Chan I wonder where it could be so I can do that raw set up
Ming Chan been doing tons of research trying to figure it out
@@izzyharvin The hub have changed since the video was posted. Whta i think you have to do is when you make a new project, either select High def pipeline or universal R. pipeline, instead of just 3D
Man, that heightmap bit is like... ez. Huge thanks.
Meanwhile, I always wait on Sundays until it's 10pm 😁 Question: will there be much longer videos / tutorials in the future?
Edit: you guys rock!
Every time i think of unity i think of this channel
hi i have a question. in the version of unity 2019.1.14, i haven't got a lot of option in the terrain. for exemple at 6:11, you have a lot of options (sculpt, effects, erosion, mesh stamp) but i havent got that in my version... how can i do?
yes same mine too
I LOVE YOU.
I was trying to get stuff done by adding a terrain, but the controls were bad, I didn't understand anything, I was so confused.
I only had to watch the first few moments to already learn soooooooo much more then I figured out, I didn't know about the terrain toolbox, I didn't know that there were assets for it on the asset store, I didn't know there was a package for it, THANK YOU SO MUCH
Unity needs float point for terrain so that there wont be bugs the farther you get from zero zero
Just started learning Unity today and I definitely learned a lot from this video. Thanks!
It's sad that Unity did not have these features until now, but no matter.
Better later than never.
Hi! If you are experiencing errors when importing packages - you are not alone! Change the Package Manager back to packages in the project and there should be something that's causing the errors, yet you don't recall installing it - it installed with the packages, yet you don't need it, simply deleting those saved my day.
10:30 What is a “mask map”. I know what the normal map does, but the mask is new to me. Thanks
I am guessing but does it cast a mask onto the terrain so when you paint with a brush it will apply to specific areas that are not masked and to varying degrees of force depending on the mask map?
Man, this is exactly what I needed. Thank God for people like you that can explain complex stuff into a digestible form for Neanderthals like me.
I tried to install terrain tools, version 3.0.1 (released feb. 6 2020). When I click install i get into some problems saying "unable to install package". Can u help me :)
same problem
Brackeys please explain more about terrain.👏
RenderTexture.Create failed: format unsupported for random writes - R16 SFloat (45).
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr), every time i try to brush terrain with tools, my scene window become black and i get this error.
i have the problem too
Woah! Nice improvements after all this time!
This video was definitely helpful to me but can someone help me here... I am using the latest version of unity rn and
1. I could find the package in the package manager
2. There's no sculpt mode or any other mode in terrain brush (I want bridge mode, more specifically)
Omg, this is so much better than the old system
When I wanted to try out how my map should look like, I actually stop using unity terrain system and switch to Planet Coaster, because It is so much better.
I use Simcity 4 god mode XD
Thank you sooo much I am creating a game for a geography project so this helps so much.
There is no "Terrain" option in the "Window" menu for me
Enable previews in your package manager! 😊
You'll find Terrain Tools listed there.
@@AEGISGameStudios No, at ua-cam.com/video/MWQv2Bagwgk/v-deo.html under Window, there is no "Terrain" option.
I found that I had to close and re-open Unity to see the terrain tools under Windows.,
@@S0MEYAH00 Still can't see tarrain tools😐
@@tobisegun-lean2593 Seems that Unity has now built in the Terrain window into the asset itself. Select the terrain, go to terrain settings (in the inspector, along with the paintbrushes). It was there for me
Great tutorial! The Unity terrain tools are awesome! 👍🤓🧡
take a shot whenever he says "terrain"
no wait, don't
I miss you Brackeys!
I can't find terrain tools.. why is everything changing so fast in this program?
you have to find it in "Package Manager", to find it go "Window" -> "Package Manager", check "Show preview packages" in "Advanced" Tab and then just write smth like terrain or terrain tools and after that you can import it to your project ^^
@@zonik4712 there is no package Manager either :( I use latest version
@@zonik4712 Thank you so much man !
U must upgrade ur version
perfect timing just about to start working on some Terrains thanks
Brackeys: unity gonna come out with more brushes in 2019 pack
me in 2021: i have less brushes than what you have in the video.
i followed along and got the burshes, you gotta download the asset pack as well
Wow I been looking for this in unity and didn’t know how to do it. Thanks for the video.. now I can get started with my map lay out and open world scene and content.
In the window tab I dont see the Terrain nor Terrain toolbox option please help me D:
Am using 2019.1.8f1
Same here.
@@ryanbyrne4670 Oh haha I totally missed the first step somehow of installing the terrain tools, I only downloaded the terrain samples. Thanks for the comment .
If anyone else is having issues despite reading the pinned comment
Go to Windows -> Packet Manager -> To the place where it says Advanced -> Dropdown Menu -> Preview Packages
I used terrain.party, exported the image in gimp and photoshop to raw and data, tried to use import heightmap on both of them, but i can't choose data and raw gives me this error:
TerrainToolbox: Imported heightmap resolution is not power of two.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
What should i do?
I've got the same problem. have you found a fix? if not ill find it eventually. good luck.
@@thedaewoo Got the same issue. Have you found any solution ?
So close to 800k! GG!
also I want PBR material layers for my terrain, is that what it is?
If you go to 10:34 you'll see a Mask Map parameter. This is similar to inserting a metallic, smoothness, ambient occlusion and detail mask individually but it's instead just one texture. For HDRP which I assume the terrain shaders follow the same rules, it is Metallic(R), Ambient Occlusion(G), Detail Mask(B) and Smoothness(A).
I think your terrain looks beautiful, Bracks. It won an award in my book.
Hey Guys I'm stuck at this error...
"TerrainToolbox: Imported heightmap resolution is not power of two.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)"
I fixed it by changing resolution of image to 512 or 1024 and image size to 512/1024 too and saved as raw. I used gimp tool for that
Amazing, excellent thank you very much - this is exactly what I am looking for :)
Unity is the best! You material is very clear, 100% understandable and everything what beginner should know without not necessary bla bla
Thank you again.
The thumbnail reminded me of minecraft for some reason
YA
Missing you a lot brother, Hope you are doing fantastic.
Can you make a 3D voxel terrain generator like in Minecraft!!
i believe there is an online course available just to make that.
ممكن تعطيني الرابط؟
Can you give me a link?
And I want this code to make a infinity world ,but these videos only make it one chunk..
@@Malkawi_FTP sure.......let me get that for you
@@Malkawi_FTP www.udemy.com/unityminecraft/
Year 2022. This tool mechanic changed some. It has been more practical and simple. But still helpful tutorial, understandable, Thanks.
I cannot find the terrian window
As usual you guys did it again amazing videos keep it up guys . You help me so much everyday ✌️
I feel like I came here for the thumbnail😂
Brackeys in a nutshell: You are that Indian guy who solves all your problems on youtube, but you're not Indian.
Really helpful tutorial as always Brackeys ; )
nov 2019 and i already have none of these options -_-
terrain is built in
This tool is mad powerful.
Goodness me when was the last time I heard 2019 instead of 20 19
Well explained, the results are good
Drinking game: take a shot whenever he says "terrain"
If you're not dead by minute 3 you're basically immortal
love the blackthornprod merch
Great video but its not what i expected :T based on his thumbnail
So ive tried this out for a couple of hours and over all this is an incredibly powerfull tool and only needs 2-3 more adjustments/features to be fully complete
1 It is really difficult to smoothe out rough edges and correct mistakes apart from ctrl-z , when you use the set height tool is nearly impossible to smooth out rough edges if you so wish to, this is true in general for the tool it is almost impossible to get steady ascending and descending slopes, the ability to set the smothing tool to a much stronger value than currently possible should immediately fix this issue.
2 - The ability to decrease the height value to a negative value. Small thing but would add so much quality of life
3 - The ability to create wholes into the terrain. Since it looks like the system works with a black and white picture and sets the terrainheight to the colorvalue this might be very difficult to achieve.
My suggestion: Add an additional smaller terrain element which can be flipped around and melded with other terrainelements and can have their thickness adjusted with a different brush. This might not be a clean way of doing things but it would add an incredible 3d modeling tool which could be used for so much more than terrain.
Again overall its an amazing tool and i will be using it despite its current limitation. Keep it up Unity :D
Where is water sir
Please make a video based on oceanPLEASE PlEASe
Amazing video! Saved my life, I accidentally deleted my other terrain which I got from the internet
Make new Multiplayer game tut couse "High level API is decresed and will be removed in future relase
T shirt looks great 💓
Who else thought of minecraft from the thumbnail?
Me
Same😂
Things Unity should add!
a topography view/mode for trying to gauge the shape of terrain when working with it, (especially when texturing if dark colours are involved)
2021 anyone? :(
Yes
me, for some reason i can't find the Terrain tools bar :( it doesn't show on "Window"
@@alexandravega9474 what version are you using?
I hear Input system updated video? o.o Is really needed :') Thank you Brakeys!
This video is really out of date now
Finally some good noise->terrain tools.