Texturing Voxels Using Materials in Cinema 4D

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 37

  • @lowmoon9025
    @lowmoon9025 3 роки тому +2

    Those little tips like dragging the yellow dot on the Cloner to resize - pure gold!

    • @filmkaar-nitin
      @filmkaar-nitin Рік тому

      Hi. When I drag the yellow dots, the distance between clones increase instead of clone count. Any solution?

  • @ArgoBeats
    @ArgoBeats 3 роки тому +3

    Clever trick, is there a way to retain UVs with Volume Objects and Remesh Generator? Kinda like Polygon Reduction tool does...

  • @tstudio_tomerk
    @tstudio_tomerk Рік тому

    Thank you very very much! That was awsome tutorial!

  • @Vakaseemer
    @Vakaseemer 3 роки тому +1

    Very interesting, thank you!

  • @Heaview
    @Heaview Рік тому

    You've got to be the greatest grandpa ever!

  • @ionsounds
    @ionsounds 3 роки тому

    Very unique and helpful techniques! Thanks for sharing these!

  • @albancontrepois
    @albancontrepois 2 роки тому

    Thank you bro !!!

  • @hisroyalillness
    @hisroyalillness 2 роки тому

    So good- THX noseman!

  • @hoaeto2180
    @hoaeto2180 Рік тому

    I know it's old
    May i ask how to animate the voxel cubes maybe using noise ?
    Thank you very much

  • @JulesOtway
    @JulesOtway 3 роки тому

    wow, this is exactly what I was looking for. Instant sub, thank you!

  • @sergio_motion
    @sergio_motion 2 роки тому

    Thanks a lot! Great job, Man!

  • @NickNenov
    @NickNenov 3 роки тому +1

    Excellent tip!

  • @purplelight2947
    @purplelight2947 3 роки тому

    thanks for sharing the knowledge)

  • @МиколаТовкмак
    @МиколаТовкмак 7 місяців тому

    Cool!

  • @whitebaaai8511
    @whitebaaai8511 2 роки тому

    Hello thanks for uploading! I was wondering if there is a way to export the pixelated big man as a obj model to import to Rhino or CAD. Thanks lot

  • @ExpressoMechanicTV
    @ExpressoMechanicTV 3 роки тому

    Another great one - many thanks!

  • @ismailsafi2755
    @ismailsafi2755 3 роки тому +1

    Awesome!

  • @MrHolmium
    @MrHolmium 3 роки тому

    Brilliant

  • @fuoser
    @fuoser 3 роки тому +3

    is there a way to copy that data onto a volume meshed object - without copying it on each new clone but the new geometry? anyways thanks for the tutorial!

    • @noseman
      @noseman  3 роки тому

      Not directly. There is a hack using the correction deformer, but it doesn't always work.

    • @fuoser
      @fuoser 3 роки тому

      @@noseman thanks for answering!!! do you have insight if future releases are gonna tackle that?

    • @noseman
      @noseman  3 роки тому

      @@fuoser Even if I did, I wouldn't be allowed to say.

    • @fuoser
      @fuoser 3 роки тому +1

      @@noseman totally worth the try

  • @arsen_wasted
    @arsen_wasted 3 роки тому

    Elegant solution! But why we did't use the actual model as the field instead of volume?

    • @noseman
      @noseman  3 роки тому +3

      I like that you have an extra amount of control over the Fog object. If you use a higher voxels size (lower resolution) you can create "pixelated" versions of Voxels... and other reasons.

  • @Samterence
    @Samterence 3 роки тому +1

    This is so good! I'd like to render it with Redshift though and not getting any geometry showing. Any idea what I need to change in order to do so, please?

    • @noseman
      @noseman  3 роки тому +1

      I just rendered the scene I did in the video using redshift without any issue. Without your scene I have no idea what the problem is...

    • @Samterence
      @Samterence 3 роки тому

      @@noseman Thanks for such a swift reply. Would I be able to gain access to your scene to reverse engineer, or possibly send you mine to look at please? No worries if not. Love the instancify plugin btw... saved me a load of time already

    • @noseman
      @noseman  3 роки тому

      @@Samterence DM me on Twitter...

    • @Jaschasuess
      @Jaschasuess 3 роки тому +1

      @@noseman Thanks for the Tutorial! I´m having a similar issue as @TurtleDuckDada just with Octane. I have the geometry but it doesnt show the colors. Do you know how I would get the color data into an octane material ?

    • @noseman
      @noseman  3 роки тому +1

      @@Jaschasuess I don't use Octane I'm afraid. You need to use whatever Octane uses to render the "MoGraph" color, or "Display Color" of the clones

  • @alesander_aydin
    @alesander_aydin Рік тому

    is it true that this does not work when there is an uv texture ? it looks for me like the colors are rotated 90degrees. using a mixamo character

  • @jaydekaytv
    @jaydekaytv 3 роки тому

    Nice!

  • @alaezalfa
    @alaezalfa 3 роки тому

    NIce tip!