Scissors Rig in Cinema 4D Using Pythagorean Theorem

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 21

  • @kristiaan7823
    @kristiaan7823 Рік тому

    Fantastic, thanks.

  • @AlmostDailyRender
    @AlmostDailyRender 3 роки тому +1

    Amazing, easy when you know how! Thank you for sharing the knowledge :)

  • @johola
    @johola 3 роки тому

    Thanks so much! exactly what i needed for a scissor lift :D awesome!

  • @alfredmb
    @alfredmb 3 роки тому

    This is what I was looking for ! thank you !!

    • @noseman
      @noseman  3 роки тому +1

      I knew it... you're welcome

  • @BOSSdesigns
    @BOSSdesigns 3 роки тому

    awesome .. we need more of this stuff .. thx

  • @0scarpettersson
    @0scarpettersson 3 роки тому

    Love this! Great woek Noseman

  • @mattrittman
    @mattrittman 2 роки тому

    Hey Noseman, any chance of doing a tutorial using this same method to create a piston rig setup?

    • @noseman
      @noseman  2 роки тому

      Do you want it to work using Math, Hierarchy Rig or Joints?

    • @mattrittman
      @mattrittman 2 роки тому

      @@noseman I think preferably xpresso setup. Anytime I used constraints for example, I would get the infamous “lag” from priority issues haha.

    • @mattrittman
      @mattrittman 2 роки тому

      @@noseman btw, I followed this great tutorial, ua-cam.com/video/YbNEiO-845Y/v-deo.html
      But had trouble moving the piston to a desired position/angle.

  • @SupSupa10
    @SupSupa10 3 роки тому +1

    Tkank you so muck. Math make us evolute. So enjoy it! Please make more math video. ;)

  • @revocolor
    @revocolor 3 роки тому

    You should be my math teacher when i was in 6th grade :D

  • @TheIstanblue78
    @TheIstanblue78 3 роки тому

    math is everywhere...:)greta noseman

  • @MrTravisDCook
    @MrTravisDCook 2 роки тому

    YES!!!!!!!

  • @ArgoBeats
    @ArgoBeats 3 роки тому

    Ingenious... as we are here, I have a question for you: given 2 equal objects rotated differently (of course we don't know about their rotation degrees, everything in HPB is 0 out), is there a way to make them perfectly overlap? I have tried in several ways, using Snap as well, but I can't find a solution to a problem which seems apparently a mere cinch.

    • @noseman
      @noseman  3 роки тому +1

      do you want to keep their axis where it is, or are you ok with changing it?

    • @ArgoBeats
      @ArgoBeats 3 роки тому

      @@noseman don't mind too much about axis, I'm ok with changing it... thanks

  • @ufukzayim6689
    @ufukzayim6689 3 роки тому

    Is it possible to create Loops & VEX: Artistic Quadtrees in C4D like in Entagma Houdini tutorials?I've tryed with shader effectors but did not succed vell.

    • @noseman
      @noseman  3 роки тому +1

      here's a video showing a way to do Quadtrees: ua-cam.com/video/yF0qBxbjAwk/v-deo.html

    • @ufukzayim6689
      @ufukzayim6689 3 роки тому

      @@noseman thank you very much