The USA ULTIMATE Super Marine Marine!
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- Опубліковано 10 тра 2024
- ENTIRE PLAYLIST • NEW Every Single Click... 00:00 Arms Against Tyranny USA
01:00 USA starting steps
02:50 Super Marine tech
8:00 MIO build
14:30 1 division trick still works
21:25 SUPER early mobilization
35:20 Asia then Europe
45:30 Speical forces cheese
53:10 Island hopping in pacific
1:00:25 Best tank design
1:08:40 Spotting at sea
1:12:30 Taiwan to Japan
1:15:21 INSANE Dday
1:21:40 USA in europe
To clear up any confusion I don't min-max 100% in these videos. I try to find a balance between my own fun and making the most of the game mechanics. ALSO I choose to play 'kinda' historical because I enjoy that more.
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Hearts of Iron IV is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive. Released on June 6, 2016, it is the sequel to Hearts of Iron III and part of the Hearts of Iron series of grand strategy games focusing on World War II. The player may take control of any nation in the world in either 1936 or 1939 and lead them to victory or defeat against other countries.
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Business email: davefeedbackgaming@gmail.com
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#hoi4 #armsagainsttyranny #worldwar2 - Ігри
Just realized, one of the biggest reasons you lost naval battles was because your carriers didn’t have planes
1 of many reasons
I dunno, maybe getting rid of the 1936 Carriers in the production lines wasn't the best idea?
The naval game is useless anyway.
@@TheVoodooMaker I hate to say it, but whenever I play the USA, I’ll keep my strongest fleet around the Japanese main island and use a smaller one to hunt the main enemy fleet. However, I’ll let the Japanese fleet have the one sea tile that is southwest of the island open for their fleet to be “replenished”. The AI then keeps building ships and keeps putting manpower into it, and it decimates their army. Same thing if I decide to go after the Brits, except I also add air
@@TheVoodooMaker so true. even if it is, you cant micro both navy and army.
The issue with nerfing the USA is that it makes it non-historical. In fact, even the historical route that results in the most economy is still relatively lower than reality. Look at the stats of what the US produced during the war. It's mind-blowing, really. This is an issue every WW2 game has because an accurate USA will just stomp everyone. This is largely because a player of a WW2 game knows WW2 is coming and prepares for it in ways leaders historically never could have and didn't.
On one of my first playthroughs with the USA, I placed my deathstack navy on the Philippines and got ready to pummel Japan with the Panay event. I was ready to strike first, but I got Pearl Harbor'ed from the Phillippines instead. Later I learned that I was making the same historical mistake but in a worse location: the reason Pacific Fleet was stationed on Pearl Harbor on Dec 7th 1941 in the first place was that Hawaii was their choice for a forward naval base away from San Diego and closer to Japan's sphere of influence. *Because smart people 80 years ago also knew that the Japanese was coming for war in the near future, and they did so without cheating with a gamer's shallow hindsight.* The revelation was humbling to say the least.
@@knpark2025 Was the AI really smart enough to use naval bombers to port strike your fleet?
@SanderDoesThings The Japanese AI will port strike you if you put the fleet in range with out a mission and don't do an agency so they can see where your fleet is. Doesn't often happen when you know how to play but with a few mistakes it can happen. And if you don't know how to micro navy repairs it will take forever for the Philippines to repair your fleet especially if it is in the level 1 port closest to Japan.
Dave! In the video, you speculate that the game event of Japan attacking the Panay was a civilian ship. The U.S.S Panay was a US navy gunboat. My father was a US Navy sailor and member of the crew of the U.S.S. Panay, and survived the Japanese attack. However, the U.S.S. Panay was sunk by the Japanese forces, which attacked with fighters and dive bombers, as the U.S.S. Panay was stationed on duties in the Yangtze River in China at the time. The Japanese attack on the U.S.S. Panay was a huge event at the time--and certainly created a justification for a declaration of war by America. However, despite our anger and indignation at being attacked by the Japanese, America was entirely unprepared for going to war, and was in no better position to wage war in 1937 than France or Britain. Still, there was some merit to avoiding going to war even while the Japanese had "mistakenly" attacked the Panay while we were involved in a war zone, which was raging between China and Japan at the time, of course. Solid arguments for either course of action, politically, and at the time, President Roosevelt opted for avoiding war with Japan, despite being entirely justified for a declaration of war. Thus, the selection of options there in the game event are pretty much on target.
In Europe, I know some high-minded historical revisionists and critics often like to blast France and Britain for being weak in dealing with the Reich--but such a lofty assessment and critique neatly and grossly disregards the facts at the time--Britain and France were both extremely weak militarily, both were economically broke, struggling through the Great Depression, and just like America, as democracies, what the public wants and doesn't want is meaningful and relevant, unlike totalitarian nations. The public simply would not support engaging in war at the time in the 1930's, and the political leadership in France, Britain, and of course America as well, were constantly aware of these very real political restrictions. Such would prevail unless directly brought into war, which eventually happened. The critics often ignore these dynamics, though I think they are extremely important, and provide the reasons for why the Allies did not do more, earlier.
I love your videos Dave! Keep up the good work, sir!
Semper Fidelis,
SHARK
BORING
@@Ihavpickle I think you and Shark would make a great team producing onlyfans content.
@@jirikurto3859 I agree
The thing is- German generals (not all of them, but a couple) have stated that if a single shot had been fired from the Maginot line, they'd have turned around and deposed Hitler. I do not know if that is true but I do know that France and the UK in 1936 could almost definitely have stopped Germany if they had wanted to do something about it. Germany in 1936 was nowhere near comparable to Japan in 1936/1937. The Germans had 100,000 troops in 1935. The Japanese had 250,000 in their army alone in 1936- not even counting their navy. The British alone had 200,000 men
"I'm gonna make some AA"
does an second line of artillery xD
I just wanted to say that
I’ll tell you what fun is. All this great content is a lot of fun. My dad just got Covid and some of my family are sick as well. Thank you for the great videos
As an American, I am really impressed how a Brit knows our states. I know Americans that don't even know our states.
I also find your jokes are hilarious! 'Merica!
/cough/ GTA, Fallout, Microsoft Flight Simulator, American Truck Simulator /cough/
Shows how powerful our Culture is. Think it’s funny how he is comparing British provinces the size of our counties to states.
@@floridaman4073 are you sure that GEOGRAPHY is a CULTURAL aspect? Just to be sure, are you ABSOLUTELY sure that's your answer?
@@TheArklyte cultural significance impacts geographical knowledge to foreigners
i think gaining the doctrines with a click makes sense, because you've already gained the experience necessary through exercising.. Thats what they are doing when training.
I really like your content lately Dave. Thanks for it all.
man youre poppin these min max videos out like hot cakes! thanks for the content :)
I love these videos. They really help with the new DLC, since they are adding complication to an already complicated game. Thanks Dave! You're doing a great job!
You are killing it! Loving these longer plays! Fun to just throw on while I play HOI
Love how easy the usa is, so many options. Excellent video Dave. Can’t wait for my favorite nation Japan video
Dave is a savage with these daily uploads. How long can he keep it going?
Love these long daily uploads Dave! Would love a steps guide for all major nations (at your own pace ofc, don't want you to burn yourself out)
Love u doing this kind of stuff. Its great inspiration for my games.
Love these vids!
Loving the Min/Max!!!
Feedback going hard on videos this week. Nice!
2
Bro is on fire this past week daaaaayyyym 🔥👑
I really like this series. Watched half of it in only 2 days.
Feedbackgaming is the only person who is chill when he's playing USA Just Kidding he has great videos and he might be sick or something idk
Give me more of this UA-cam, we love it
I think the game actually undersells the size of the American economy
True
To be fair, it is accurate in representing that at least it was by far the most industrialized, and that the Soviets are #2 at the beginning.
@@nevets2371Yes and giving the US half the world economy would break balance really bad
@jjquinn295 I believe the US was only half the world's economy at the end of the war. It was still first with a strong lead, despite the depression, in 1936. But seeing as it was the only major economy to be spared the devastation of the war, it isn't really as significant as it seems on the surface.
Playing a modern day mod as America selling guns would probably be interesting😂 Thanks for the great content FeedBack!!
Greetings from Missouri Dave. Video was great and got me to remember that amphibious drive is a thing.
Was waiting for this min max
When you said, "welcome to America" it made me think of Supertramp, so I put the record on and it was so nice together.
Watched all of these "every click" videos and really enjoy them, especially your hot key commentary.
Also, no need to apologize for how you play or what mechanics you grip about. It's a game and is supposed to be fun.
Cheers sir and thank you for the detailed playthoughs.
In your beginning you mention a "do everything" division. Prior to Arms Against Tyranny, I used to make 30ish width "mountain marines" 1 full column mountaineers, 1 full column of marines, 4 artillery, an AA, and a thicc medium tank. This worked really well prior to the new special forces mechanic but now isn't so good.
Leave a comment to apreciate the content and increase the algoritm, Dave deserves it
Hey Dave, love your HOI4 content! As far as I can tell, through many forum scroll and steam discussion post, modern tanks are classed as medium tanks for the purposes of MIOs
Dave what if mobilization level effected resource generation...then you would get the increases to oil, steel, etc as you mobilized and started building mils?
My man just said “let’s make some AA” and then put a factory into arty instead…
The pain of finding that out later 😭
I've got pneumonia and these videos are what I've watched the most over the past few days of laying around
Nice
so the way the one division trick works nowadays is that it gives you exp based on the % of your divisions training. so if your army is a single dividion and it's fully equipped it'll give you quite a lot of it for basically no cost
the issue is that it doesn't update as soon as you delete your army, so for the US takes until like august 36 till you go back to getting the full benefit
39:29 There actually was one called the Burma Road
If the island is too small and the division blocks it so you cant build, you can simply scroll out a little further until the division isnt directly on the island anymore and it works fine. Nice video!
Dave, excellent video! Your relatively new approach at making longer videos that are fun for you, while also being more detailed and thorough is very welcome, and much appreciated! As for *nerfing America*--Dave, you may not be familiar with some elements of history during the war. In World War II, America outproduced all of the Axis powers combined, in virtually everything. As a side note, I recall seeing a documentary where *ONE* state in the United States working on producing steel, made more steel than the entire nation of Germany. America not only produced a navy of over 5,000 warships--the largest navy in world history--but also produced a huge flood of supplies, weapons, and equipment of every kind that supplied American armies at such high levels the American standard seemed entirely unbelievable to everyone else. Luxuries--Rommel in Africa was blown away when he captured American warehouses at US bases that contained hundreds of tons of *ICE CREAM*. Rommel was struggling to just get fuel and Panzers. LOL. Besides all the good stuff, American policy and industry supplied our troops with tons of ice cream, whiskey, chocolate bars, all kinds of food rations, and cigarettes. Ice cream was actually a kind of new industry and was made into a priority by the US government as a sponsor, because the government believed that supplying fresh ice cream to the troops was good for morale. Besides the vast, unprecedented levels of industrial achievement across the board at every level and category for providing equipment and supplies for American armies, the United States also provides *HUGE* supplies of everything to the Soviet Union, and all of the Allies. Britain, Canada, Australia, Free France, India, China, and more--much of their war equipment was supplied to them by America. Trains, tanks, artillery, aircraft, guns, clothes, food, radios, tools, trucks, jeeps, and on and on. The levels of war supply and equipment sent by America was far beyond the normal equipment standards of all of these other nations. America indeed, was the "Arsenal of Democracy." The game mechanics do a decent job of representing the enormous industrial resources and power of America.
Semper Fidelis,
SHARK
Shark, why didn't you mention how many free condoms were made available?
Thanks!
You legend thank you buddy
I like this kind of videos.
Dave, if you send a bunch of convoys first, then send the equipment, then you can send lend-lease more efficiently, I believe.
I felt like the special forces should have been more like the spy agency upgrades. I think that the doctrine trees were used enough, and that upgrade system was under utilized.
As Drach would say the US torpedo problems were like an onion. Was like 3 issue's with depth keeping, 2 issues with the magnetic exploder and then 4 issues with the contact exploder so took till 44 to work out the issues.
Quite the misadventure of a development process. Drach rules the waves
Combined with the fact that DoO saying that it was too expensive to test the torpedos, leading to no real field testing before the commencement of war with Japan
ty dadi feedback
I tried carrier spam as the US one time and just could get complete naval superiority literally wherever I wanted at any time. I think carriers are really underrated.
Just out of curiosity-------------->did you ever use the focus to raise the special forces CAP in the focus tree? Also---------->almost every time I play, I get the notice, "can't proceed through straits blocked by enemy navy." Can we block straits as human players, and if so, how? It also appears to me, it is very difficult to get those navies to move out of the straights that they block. Maybe I am doing it wrong. Any ideas on how to quickly force them out?
Playing historical, "USA should be nerfed!" 😂 I'm certain the Axis thought the same lol
I kinda like OP US, but I do mainly play single player. It's fun to have there for world conquest or experimental runs cause it has enough industry to support basically whatever kind of build I want, and it's fun to have there as an endgame boss when I play other countries.
The US torpedoes at the beginning of the war were largely untested due to the torpedoes high expense and the countries push for neutrality. The same torpedoes were dramatically improved after about 2 years and proved to be very effective. However, in those first 2 years its estimated 80% malfunctioned in some way or another causing a missed target. Most of the blame lay with the detonator. It could not only detonate prematurely but also fail to detonate on direct hits.
If the naval invasion is active you won't be able to unassign the units or assign them to it i think it's a way to counter spam invasions
Actually, in the States, we call gov't contracts "Pork barreling." And everystate fights tooth and nail for them. so building shipyards in NYC is extremely important, as it brings millions if not billions of Federal dollars to a state for building, maintaining and expanding gov't products (such as a Naval port). not to mention the hundreds if not thousands of jobs it brings to the area. So a project like a Naval shipyard is an excellent way to get out of a monetary depression.
at the beginning of the video where you mistook your AA line for another arty line I became Matthew McConaughey from Interstellar pounding on the wall outside of the main time line
I died inside
The early Japan strategy is so powerful. I love it.
Super Marine Marine talk: 42:42
template: 42:24
Dave, as an American, I appreciate you learning the states. It’s hard and a bunch of Americans can’t tell you which ones are which lol
The biggest pain in the butt in school was having to fill in the state names on blank map. At least the first ten or so.
The US starts gets the full XP from one division training in September 1936. So good.
I have to say, I stress myself getting all the achievements (which I did before AAT came out), but not focusing on getting an achievement, I have the most fun.
Maybe you should focus on providing onlyfans content.
You seem to completely disregard to the research slot early on for lobbying but i found all you need is to do the special measures and farm subsidies which i found was more then enough to get by
Thank you for knowing where North Carolina is❤
It's easy - It is north up from South Carolina :)
Hello dave hope your having a great day. I have a very serious question for you. You have a fight to the death. You have the option to fight 1 horse size duck or 100 duck size horses. What would you choose
You should probably have refit your fleet as US to add AA/Dual Purpose and Radar.
The problem with the china-land-lease is that those ports china controlled in the south are not connected to the capital of the kuomingtang, so even if you can reach the ports, you will not be able to reach the capital
30:10 "But like here, the Midwest ... I'm not very good" while mouseing over the mountain west. The Midwest is east of the mountainwest, west of the east coast, and north of the mid-south.
When i play usa, i usually spend the early game building infrastructure in the resource states, so that way when the Great Depression ends, mils build super fast!
Yup thats also the mp meta and what you want to do, not sure why but this video on a gameplay side wasn't that good.
Basically they practiced torpedoes in salt lakes and conditions vastly different than i think the Paccific ocean. High command thought people were lying or mistaken. Took vidoe footage of toroedoes failing like crazy for them to address it.
Always build infrastructure first. (If you wanna minmax)
3:50 The funny thing is as impressive HOI4 USA is they are actually a nerfed USA compared to real life and for some it seems they are not nerfed enough haha.
I just love how you called central America "the middle east" at 30:13 XD
It seems FeedBackGaming needs to be introduced to Drachinifel.
With the us I would like to have a button like "go talk with X state representatives" and they will ask you to build smtg in theyr state like the random event, but you trigger it (and maybe sometimes an option like: build 1 infra +5 rep. // build one mill +7 rep // build 1 aa +1 rep // build nothing -3 rep)
@57:16 you tried to assign divisions to a naval ivasion while the army was still executing plans, it is not possible to assign divisions to naval invasion while there are ongoing naval invasion, even if the "ongoing" naval invasion is already over, in that case delete the old invasion plan or halt all plans before assigning divisions to new plans
Just, nice
Wouldn’t it be better to have different task forces to separately put on strike force for different naval zones
To click on the islands if you zoom out and then click right next to the island it will usually click on it, weird bug though.
Get to feeling better Dave.
If I remember correctly, France is hardcoded to lose. Not sure how. But I've tested it by building top level forts in all French states and they still lose.
Sorry for triple-dipping ... This is the last comment, I swear!
Just for shits and giggles, I tried building mils from the start like you did, and oh boy did it make the civil war run a whole lot smoother! I was able to convert all of my Freikorps brigades into regular infantry in under six months, and aggressively battle-planned my way to victory with my industry keeping up with the demand all the way through! I even managed to take out the Northeast before the first snow of winter before starting my great push westward.
When Dave says where's Yorkshire, he's wrong he mines God's Country, White Rose. 😅
As an Alabamian, I’m genuinely impressed you know of our existence outside of a few select jokes
As an American, I both love all your jokes about us and am impressed by your knowledge of where all the states are. Thanks for the all the great content!
What do you have against more reliability for production cost? More realiability leads to bigger recoveries of equipment after battle, a faster org recovery of the division this equipment with high reliability is in and at a 100 % tank efficiency you have no tank losses through training.
5% reliability for 5 % production cost is more than worth it in most situations.
And japan was probably convoy raiding infront of the coast of china so you couldn't send them stuff. Or they had 0 convoys left.
As someone who served in the Marine Corps, I HIGHLY approve of this video :D
I would love to see a Swiss world conquest in road to 56 , for no particular reason at all
I bet you would ;)
Whoops on that arty in the beginning!
I dont know what min/maxing is exactly, I just know I dont want to do it now
I have a question, maybe someone can help: When I naval invade in the Pacific (with air and naval superiority) the org and nearly all of the equipment are gone before landing. What am I doing wrong? :( (Just 7 Marine divisions with battle planning all landing on different locations)
if they get intercepted by the enemy they lose org
16:16 I’ll be honest, the amount of Americans who don’t know the layout of the states on a map is mind boggling.
Ships do in fact ship ships Dave
We be shipping the ship ships
I do think it's important to have fun Dave but you need to prioritise aircraft carrier and light cruiser production during the interwar years as America. Also I love these videos really cool to watch you play so no hate towards your play style whatsoever can't wait for Japan to see how you'll handle the navy👍👍😄
Too true
12:50 It is unfortunately not a given that most Americans know where certain states are; I have only gotten better at recognizing which is which from playing Victoria 3 and HOI4, and in 8th grade, I put down on a test that Virginia was East Virginia, lol. Once I started playing Victoria 3 after playing EU4 for a while I realized I knew more geography in Europe and Asia than I knew in my own country but fortunately Victoria 3 and HOI4 changed that.
Also 2, 1, 3, 4, 5, and 6 will update with more numbers as you ask lol.
Areally handy way to improve spotting is to try max put radar and add the radar modules to your screens such as your new destroyers and light cruisers and on top of that with your radar maxed out try building radar stations on your islands. Also using spy's and infiltrate your enemies navy is handy too👍👍 again super cool vid
US torpedoes had defects on top of defects. The bureau in charge refused to acknowledge them and blamed the users instead.
When I play the US I concentrate on ships and planes until 1939, then switch to armor and infantry tech
Could someone explain the additive and % based bonuses please? I'm still getting confused.
Hey so I am gonna do the best I can do to explain how I dont confuse you even more.
So basically y'know how you have MIO's? (Military Industrial Organisations (Basically military companies)) If say you pick a trait which gives you 6% soft attack for infantry equipment. This isn't a lot when it is just on its own. It will only add 6% of the actual soft attack back onto the infantry equipment. === for example == infantry equipment has 6 soft attack. If you ADD 6% then == 6% of 6 is 1 which means you will be adding 1 SO you will end up with 7 soft attack.
However when it says +10 soft attack it will add 10 onto the soft attack so == infantry equipment has 6 soft attack == if you ADD 10 then you will end up with 16 soft attack.
Hope you understand now
Oh alright, got it. Big thanks!@@patrikjakubco1530
1:04:49 Oh yes, 1942, 100% war support, early mobilization. Love it!
Also, who are you and what happened to Dave? What is your ransom price?
I didn't need to mobilize more I had unlimited factories
@@DaveFeedBackGaming I'm sure it wouldn't have made a difference. You could have stayed in undisturbed isolation (future video idea) and have the same outcome. I just had to point it out, cause I found it funny as you've built yourself a reputation for min-maxing in single player. Cheers Dave! 🍻
I'm human
@@DaveFeedBackGaming Nah, as far as the annals of history are concerned, you are a HOI4 god.
We bow at your greatness and your marvellous content, oh glorious Dave!
More!!!!!
Hey Dave, one way to balance the naval XP that I was thinking: Wouldn't these sailors be complaining about being at sea for years at a time away from their families? Maybe for the longer they're out exercising you start taking gradual manpower and political power losses
Us americans and the brits will fight by each other but make fun of each of other thats true friendship
America actually prioritized Japan over Europe. That's one of the reasons D-Day was in 1944. Because all of the Amtracks and Amphibious assault tanks were in the pacific.
HEY, America didn't arrive late to Europe! We arrived "fashionably" late. *puts on sunglasses*
USA needs a nerf to military production in general in the early game but more civilian factories and the ability to transition to a mass production and mil conversion faster