Making 3D Anime Glass in Blender EEVEE - Comfee Tutorial

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 148

  • @krasen671
    @krasen671 6 місяців тому +37

    the gods have given again

    • @ComfeeMug
      @ComfeeMug  6 місяців тому +2

      @CassBOTRR Haha, this comment is hilarious!

  • @kuerove
    @kuerove День тому

    this just blow my mind
    amazing

  • @Toonjabi
    @Toonjabi Місяць тому +2

    Where have you been all my life?? This is a gold mine of information!

    • @ComfeeMug
      @ComfeeMug  Місяць тому

      @Toonjabi I'm so glad I could help!

  • @Nkanyiso_K
    @Nkanyiso_K 6 місяців тому +6

    Definitely gonna rewatch this tomorrow

    • @ComfeeMug
      @ComfeeMug  6 місяців тому +1

      @nkanyisoinnocentkhwane3752 I'm so glad you found it that helpful! Thank you for your continued support!!

    • @filmvagabond7032
      @filmvagabond7032 6 місяців тому +1

      ​@@ComfeeMugAlways a pleasure

  • @Cakeuvu
    @Cakeuvu Місяць тому

    You can use Layer Weight set to facing instead of frensel for easier control of the outline thickness

  • @lindseyisham
    @lindseyisham 6 місяців тому +5

    This is awesome, and the surprise at the end was epic! I did not see that coming! 👀🔥😳

    • @ComfeeMug
      @ComfeeMug  6 місяців тому

      Haha, thank you 😄

  • @Artoons-discoveries
    @Artoons-discoveries 6 місяців тому +2

    please keep uploading such tutorial we need teacher like you

    • @ComfeeMug
      @ComfeeMug  6 місяців тому

      @Artoons-discoveries Thank you so much for your encouragement, I will definitely keep it up 😄

  • @SeventyCoins
    @SeventyCoins 6 місяців тому +4

    Was prepping to model a French inspired fantasy tavern environment as my first scene for an animation I had in mind when I realized how much good looking glass goes a long way for bottles and windows. Originally I was thinking of using a metallic shader with transparency and call it a day but this looks so much prettier and I thank you for providing this.
    Kind of want to experiment with the shader and see if I can make stained glass out of this for a chapel environment

    • @ComfeeMug
      @ComfeeMug  6 місяців тому +2

      @SeventyCoins That sounds like such a cool project!! And I'm so glad and honored that you're using my tutorial for it 😄 If you feel up for it, I'd love it if you posted a pic of your tavern in my discord!
      Hoh, stained glass would be so cool! Yes, please experiment and build off of this shader 😆

  • @TushyaJha
    @TushyaJha 2 місяці тому

    love the fact that you respond to most queries in comments!!!

  • @jay-214
    @jay-214 Місяць тому

    8:45 you can just tell value of pose in color ram node , between the color picker & ramp , insted of Visual cue

  • @katface5906
    @katface5906 6 місяців тому +3

    I generally use a mix of glossy and transparent with fresnel or facing node depending on what I want. Will be interesting to see your take on this topic 🧐

    • @ComfeeMug
      @ComfeeMug  6 місяців тому

      @katface5906 Those are, in fact, the best base nodes to use. I don't know if mine will be the same setup as yours, but you have definitely listed the fundamentals of pretty much any kind of glass shader 😄

    • @katface5906
      @katface5906 6 місяців тому

      @@ComfeeMug very beautiful outcome ❤️ I've used Musgrave and magic textures in the past with bump to give the emissive sections a bit more "wobble" with respect to emulating natural light reflections.

  • @fadepanther6224
    @fadepanther6224 5 місяців тому

    Something I picked up from watching a hard surface 3d printing channel for blender, is if you go into your Preferences > Themes > 3D Viewport > Face Orientation Front, then set the Alpha of said option to 0% you can keep the [Face Orientation] option on. Now it'll only show you yellow, or whatever color you have picked for the [Face Orientation Back], to show when the normals are wrong and showing you them even in the solid mode view port.
    It doesn't feel like much, but it quickly makes up for the time it takes to set it up when you instantly know the normals of a model are facing the wrong way, and which ones are doing it.
    EDIT! I forgot to warn ya all. If you are using this trick, be aware that when you use a solidify modifier with the normals flipped, aka for that anime edge look, it will show the WHOLE mesh as being wrong. This is easy to fix in the short term by turning the viewport option on the solidify modifier off, or turning the [Face Orientation] off for when you want to look over the colors. BUT before then, it helps a great deal.

  • @ShadowedStudio
    @ShadowedStudio 6 місяців тому +5

    the editing done on this video was amazing and simple. well done

    • @ComfeeMug
      @ComfeeMug  6 місяців тому +1

      @ShadowedStudio That is all thanks to my amazing editor, Daichi! He pulled out all the stops to make this video look so good, and I'm so glad you like it!

  • @screenkiduniya3717
    @screenkiduniya3717 6 місяців тому +4

    As always, Wonderful

    • @ComfeeMug
      @ComfeeMug  6 місяців тому +2

      @screenkiduniya3717 Thank you so much, so glad to see you here!!

  • @SammieWeiss
    @SammieWeiss 6 місяців тому +1

    I been doing some Splatoon Blender stuff for a while and I been using some of these tutorials to make anime shaders for some of the Splatoon stuff, like the weapons and one of the glasses, Annaki Charms. These have been super useful

    • @ComfeeMug
      @ComfeeMug  6 місяців тому

      @SammieWeiss That's awesome! Splatoon has a really cool art style, I'm so glad my videos have been helpful in recreating it 😄

  • @JunelCahilig
    @JunelCahilig 24 дні тому

    Wow! this is awesome. It's my first time to actually be able to create a successful procedural texture, and it's a glass at that. The tutorial was very clear and concise. I love it so much! But my laptop is not loving it LMAO. But thank you sooo much! You just earned another subscriber. Looking forward for more tuts soon,

  • @Cassieuwu
    @Cassieuwu 6 місяців тому +1

    your tutorial´s are the best, much love 💕

    • @ComfeeMug
      @ComfeeMug  5 місяців тому +1

      @Cassieuwu Thank you so much!! Kind love received, haha 😊

  • @whatTheblue
    @whatTheblue 6 місяців тому +15

    I'm not following this tutorial now, just came here to give it a like..

    • @ComfeeMug
      @ComfeeMug  6 місяців тому +5

      @whatTheblue Take all the time you need, my friend! I really appreciate and value your continued support, thank you so much ☺️❤️

    • @whatTheblue
      @whatTheblue 6 місяців тому +1

      @@ComfeeMug The pleasure is all mine 😊

  • @eno_one_eno
    @eno_one_eno 6 місяців тому +2

    Man, you are the goat!

    • @ComfeeMug
      @ComfeeMug  6 місяців тому +1

      @eno_one4106 Thank you so much, that is such a huge complement 😆

  • @screenkiduniya3717
    @screenkiduniya3717 6 місяців тому +2

    Wondering whats next video would be!
    But i have a thought for a project i am working on:-
    How to get that anime effect on every object in environment(street pole, mail box, etc), guess that wouldn’t be possible by making video for every single object so something universal would work

    • @McFlyGold
      @McFlyGold 6 місяців тому +1

      I have something that might help with what you're trying to do. Create a color palette image of all the colors you need for all the objects in your scene. Then add it to your cel shader with a multiply node (image in the "A" and toon shader in the "B" of the multiply), then the result of the multiply into the Material Output node. Now all you have to do is use the same material on every object in your scene and then UV map each object to the color needed in your color palette image. Hopefully I explained that well enough to not be too confusing!

    • @screenkiduniya3717
      @screenkiduniya3717 6 місяців тому

      Thanks! I was looking for this. Let me tell you a secret ...
      YOU ARE A LIFESAVER!❤

    • @ComfeeMug
      @ComfeeMug  5 місяців тому +1

      I absolutely love your suggestion; kind of like an overview on applying an anime style to any shader imaginable! That will be a much more detailed tutorial, but I already have several techniques for doing this, and I can't wait to share them!! 😆

    • @screenkiduniya3717
      @screenkiduniya3717 5 місяців тому

      @@ComfeeMug waiting for them

  • @Artoons-discoveries
    @Artoons-discoveries 6 місяців тому +2

    thanks sir
    for your good tutorial

    • @ComfeeMug
      @ComfeeMug  6 місяців тому

      @Artoons-discoveries Thank you!!

  • @Arrietty3d
    @Arrietty3d 4 місяці тому

    WOW WOW and WOW! Amazing tutorial, really helpful, thank you so much for making this❤

  • @savamax33
    @savamax33 6 місяців тому +7

    the timing is insane, my project is saved :3

    • @ComfeeMug
      @ComfeeMug  6 місяців тому

      Hah, I'm so glad! Really excited for your project 😆

  • @Mine-dx3td
    @Mine-dx3td 5 місяців тому +1

    that is so wonderful to have you made this content. from thai

    • @ComfeeMug
      @ComfeeMug  5 місяців тому

      @Meramie-dx3td I'm so glad you enjoyed this tutorial! 😄

  • @DearBearDrinkingBeer
    @DearBearDrinkingBeer 22 дні тому

    Ok the result is good, like

  • @bad-knight
    @bad-knight 3 місяці тому

    using the metal shader for the body of an aston martin db5, and the glass for the windows!

  • @ojas339
    @ojas339 5 місяців тому +1

    Damnn Christian, you and blender made easy both sound so similar and you both do such a goood job at what you do !

    • @ComfeeMug
      @ComfeeMug  5 місяців тому

      @ojas339 Wow, thank you so much! I've actually never seen blender made easy's content but now I have to go check it out!! I really appreciate your comment and support, thank you 😊

  • @oniplexCarbon
    @oniplexCarbon 6 місяців тому +3

    Brilliant, one of the things that caught my eye was the Sky shader you used when showcasing the Plastic shader Bottle.
    Maybe in the future can you do another tutorial on that?❤❤

    • @ComfeeMug
      @ComfeeMug  6 місяців тому

      @oniplexCarbon Thank you so much! I'm SO glad you asked about the sky background, cause I'm planning on making an in depth tutorial on it in the near future; for day, evening, and night backgrounds 😆 Hopefully that will be up in the next month or so, but in the meantime, I go over how to make a simple sky background in my cloud shader tutorial! I'll link it below with a timestamp if you want to follow that...
      ua-cam.com/video/sWtrenoC9eA/v-deo.htmlsi=x3vEvB3Foy4VO-sU&t=255

    • @oniplexCarbon
      @oniplexCarbon 6 місяців тому +1

      @ComfeeMug ah, Thank you 😊

  • @CeceMelchor
    @CeceMelchor 5 місяців тому

    Using it for Green House windows!

  • @ruverq-psycho
    @ruverq-psycho 6 місяців тому +2

    THE GOAT!!!!

    • @ComfeeMug
      @ComfeeMug  6 місяців тому

      @ruverq-visuals You're too kind 😅

  • @zeynepsonmez5761
    @zeynepsonmez5761 3 місяці тому

    Love the video and it is soo helpful thanks a lot :)

  • @CGDASH
    @CGDASH 5 місяців тому +1

    Awesome tutorial, I also faced many difficulties while creating a cel glass shader (while making egg cracking video), i was having some wierd glitch where i can watch though the glass in viewport but it's glitch in render.

    • @ComfeeMug
      @ComfeeMug  5 місяців тому

      @CGDASH Thank you so much, that means quite a lot coming from you since you were one of my biggest inspirations to start my own channel 😊 I agree, there is something about the transparency in EEVEE that doesn't quite translate well into renders. But your egg cracking animation tutorial turned out amazingly!
      Thank you again for your comment, I am very honored. And I can't wait to catch up with what you've been up to on your channel!

  • @aimadpro9054
    @aimadpro9054 2 місяці тому +1

    Good job.
    Could u make use a video about smoke, fire and water maybe?

  • @aitsuki3538
    @aitsuki3538 6 місяців тому +4

    Amazing! Thank you so much! I saw that you had some really cool stylized shots in the beginning with the old time computer and keyboard 0:38. Will there be a tutorial for that eventually?

    • @ComfeeMug
      @ComfeeMug  6 місяців тому +2

      @aitsuki3538 Thank you so much, I'm so glad you liked this tutorial! I would LOVE to make a tutorial on how I made the retro computer and keyboard; maybe on the different methods I used to get that look regarding the modelling and shading.

    • @aitsuki3538
      @aitsuki3538 6 місяців тому +1

      @@ComfeeMug Thank you! Looking forward to it!

  • @kenonerboy
    @kenonerboy 6 місяців тому +1

    Good tut as always, but if ure using a black and white coloramp, you can just use math>greater than node. Its faster can simpler.

    • @ComfeeMug
      @ComfeeMug  6 місяців тому

      @kenonerboy Thank you so much! I'm interested in trying out the math>greater than node for shaders like this in the future. Perhaps after I've had more time to learn about it and how to use the math node that way I'll start implementing it into my tutorials. Thank you for the suggestion 😄

    • @kenonerboy
      @kenonerboy 6 місяців тому +1

      @@ComfeeMug math nodes are faster because the use only 1" channel" instead of 3(rgb). Color ramps are easy to visually understand but they aren't as efficient both in setup and execution.

  • @axelds8497
    @axelds8497 7 днів тому

    I fkn love u, man.

  • @Jakeofthunder
    @Jakeofthunder 5 місяців тому

    Amazing tutorial.
    I was wondering if you could make a tutorial of anime cherry blossom trees with floating petals.
    Anime sparkly water
    And a anime Mount Fuji :o
    I’m trying to make a logo and with these two things in the future and would love to see if you could make a tutorial if you ever have time for recommendations:))
    Thank you for your kindness and awesome videos

  • @abdurashidibaydullaev5206
    @abdurashidibaydullaev5206 4 місяці тому

    this is so cool, thanks for the tutorial! btw Can you also make anime style blue sea next to the sand island please !!

  • @bencesimon-dir
    @bencesimon-dir 6 місяців тому +1

    Im working on a desert with some large rock formations. I am also failing. It would be great to see how you approach it!

    • @ComfeeMug
      @ComfeeMug  5 місяців тому

      @bencesimon-dir I would love to make a tutorial on this type of scenery! Hopefully I can find a solution for the problem you're tunning into; could you tell me more about your project? I'm very curious 😄

  • @pnut0073
    @pnut0073 5 місяців тому +1

    What would you do for a window pane?

  • @kilianstarzengruber6835
    @kilianstarzengruber6835 6 місяців тому +3

    Using Bump nodes in that way is super cool, great tutorial, thanks!!
    2:24 the outline in this example feels a lot more thicker and consistent than the one at the end of this tutorial. Why is that?

    • @ComfeeMug
      @ComfeeMug  6 місяців тому +1

      @kilianstarzengruber6835 Thank you, I'm so glad you learned something new 😄 Yeah, it could be because of a couple reasons: the model referenced here is from a different project where I made the original shader, so the color ramp controlling the fresnel might have been cranked a little more, and it's also a lot closer up.
      If you want to change the size of the outline to be thicker, all you need to do is adjust the color ramp that is connected directly after the the fresnel node. I hope this helps 😊

  • @Turg101
    @Turg101 Місяць тому +1

    can you make a updated version for blender 4.2?

    • @ComfeeMug
      @ComfeeMug  Місяць тому +3

      @Turg101 Absolutely! I'll be working on it soon, so stay tuned for that 😄

  • @alekrex5905
    @alekrex5905 6 місяців тому +2

    you can make a tutorial teaching how to make a water in anime shading??

    • @ComfeeMug
      @ComfeeMug  5 місяців тому

      @alekrex5905 Absolutely!! I want to make that tutorial as soon as possible, hopefully several tutorials actually so I can cover different styles of water for things line anime pools, running water and oceans, as well as tapa and drinking water since they all have their own unique stylization 😆

    • @alekrex5905
      @alekrex5905 5 місяців тому +1

      @@ComfeeMug Thank you very much! 😁😁

  • @torrellwright6144
    @torrellwright6144 6 місяців тому +5

    can you please do a forest lane path

    • @ComfeeMug
      @ComfeeMug  6 місяців тому +3

      @torrellwright6144 Ooo, it would be so cool to eventually make a full forest scene! Maybe with an old anime hut or rice field along side it too. You're giving me ideas, thank you!!

    • @torrellwright6144
      @torrellwright6144 6 місяців тому

      @@ComfeeMug maybe you could do a continuous loop parallax anime city street or river or tunnel or moving clouds in the sky

  • @NotGavinV
    @NotGavinV 6 місяців тому +4

    Can You make anime vfx like explosions and whatnot plz?

    • @ComfeeMug
      @ComfeeMug  6 місяців тому +1

      @NotGavinV Absolutely! I'm actually starting to learn how to make stylized explosions, so this is definitely gonna be fun!

    • @NotGavinV
      @NotGavinV 6 місяців тому

      @@ComfeeMug thanks

  • @angeldust9388
    @angeldust9388 6 місяців тому +2

    Would you ever consider using the Screencast Keys addon to show which keys you're pressing to help viewers who aren't too familiar with Blender? Thanks anyway! I've been struggling with glass in this cel shading style for months; it's quite difficult, especially when I have to apply it to a plane.

    • @ComfeeMug
      @ComfeeMug  6 місяців тому +1

      @angeldust9388 Absolutely! I've been meaning to use that addon for some time now, but just keep forgetting to turn it on 😅 I'll remember to turn it on for the next tutorial, though!

    • @angeldust9388
      @angeldust9388 6 місяців тому +1

      @@ComfeeMug It's not really an issue for me because I've been using Blender for a year now and I know the shortcuts pretty well, but it would be very helpful for newcomers! Anyway, keep up the good work, thank you for existing ;-;

  • @tusherahahmad
    @tusherahahmad 6 місяців тому +2

    Plz how to make anime city tutorial plz❤❤

    • @ComfeeMug
      @ComfeeMug  5 місяців тому +1

      @user-ls2ps6ck2g That tutorial is coming way sooner than you think!! So excited to share what I've been learning and making!!!

  • @somerandomguy009
    @somerandomguy009 4 місяці тому +1

    As of Blender version 4.2, a lot of the options at 3:20 aren't available anymore. It would be nice to get an updated version for the latest version of blender so it's easier to follow.

    • @Samoyado
      @Samoyado 3 місяці тому

      or just change to blender 4.1, old eevee is better for anime-ish style

  • @arturmichalowski7923
    @arturmichalowski7923 4 місяці тому

    Hello. I've been binge-watching your videos for the past several days. They are great! Anyway, I've tried to tweak with this shader to use it for bubbles but no matter what I do it still has this glassy look. Do you have any suggestions that could help me turn this into bubbles shader?

  • @andysun73
    @andysun73 День тому

    backface culling doesn't have alpha blend or alpha clip now

  • @alessiaserena5380
    @alessiaserena5380 2 місяці тому +1

    your tutorials are awesome! Anyway in Blender 4.2 I cannot find anymore the settings for backface culling and the material is not trasparent! what can I do?

    • @kuerove
      @kuerove 3 дні тому

      same here😭

  • @Ibo-km-2-mpg
    @Ibo-km-2-mpg 6 місяців тому +2

    😂me who dont even have a pc watching blender videos for 4 years
    The day i get one
    I'll be the most experienced beginner 😅😂😂

    • @ComfeeMug
      @ComfeeMug  5 місяців тому +1

      @Ibo-km-2-mpg Oh my goodness, you will go super saiyan "OVER 9000" when you finally start making your own renders, haha 😆

  • @cuber1cuber
    @cuber1cuber 4 місяці тому

    where do you get the background that you have in your chrome browser ive check some but cant find the one that im looking for. im looking for what you have

  • @voltavegas5897
    @voltavegas5897 6 місяців тому +1

    How do i make an image texture for this

    • @ComfeeMug
      @ComfeeMug  5 місяців тому

      @voltavegas5897 Great question! You would have to make two image textures: a bump image texture for the gloss (reflection) and a mask image texture for rim outlines, which would probably just need to be black and white. I hope this helps, and I'm really excited for you!!

  • @IAM_BOY_ENGR
    @IAM_BOY_ENGR 6 місяців тому +1

    I don’t have shader to RGB node
    How

    • @ComfeeMug
      @ComfeeMug  6 місяців тому

      @Mizora Oh yeah, the Shader to RGB node is only available in the EEVEE render engine. You'll just need to go to render properties and switch it from Cycles to EEVEE 👍

  • @Skybuildhero
    @Skybuildhero 6 місяців тому +1

    Sasuga Comfee Sensei, I love the result! But I am a bit confused about your node setup, it seems weirdly convoluted, but maybe I simply do not understand the reasons behind what you did.
    For example, after the two reflection blocks, there is a "Lighten" node, which feeds into an "Emission" shader (the first one added at 7:51), which again is converted to RGB. Why? Does that change anything?
    Then, as far as I understand it, the Fresnel gets mixed with the reflection highlight and then should function as a mask for the transparency. Doing that directly has the problem that the rim Fresnel effects on the inside of the bowl show up as strongly as those outside, which is weird, since they should be darker. This is mitigated by using the mask in a "Diffuse BDSF" that makes it darker if it is not directly in the light. But why do you first mix it again with an "Emission" shader (the second one added at 7:51), using the Fresnel as the factor? What does that do?

    • @ComfeeMug
      @ComfeeMug  5 місяців тому

      @Skybuildhero Thank you so much for your high complement, it means a lot to me that you find value in my tutorials 😊
      You raise some really good points, and I do agree with you that those node connections in particular seem strange. These connections are due partially to my experimentation as I was figuring out how to make a glass shader in this style, but are also it give a little more flexibility for customization depending on the needs of the one using this shader. At face value, the emission with the shader to RGB directly after it does seem redundant given that not using an emission would yield the same result to a certain extent. However, that emission node there allows for an increase or decrease in the brightness and glow of the reflections in particular, and the second emission controls the same effect for the fresnel outline. I hope that answers your questions 😅
      That being said, by no means should this or any of my tutorial shaders be left as it if you can find an optimization or way of more efficiently yielding the same result or a better one. I will always encourage making changes to my tutorial shaders, as that is the absolute best way to learn what each node connection does, and how to make these types of things on your own! So yes, if you would like to, please feel free to make any and all changes you desire to my shaders! It would be an honor to know that my tutorials and imperfections were the catalyst for your learning success 😄

  • @SSG2024-z2k
    @SSG2024-z2k 2 місяці тому

    In Blender 4.2 there is no longer a "bloom" checkbox in the render settings. This is now called "glare" and is part of the post production process. I found a tutorial for setting it up: ua-cam.com/video/bqmmKpeQ_rw/v-deo.html but it's all a bit complicated for a beginner like me who has yet to delve into the mysteries of nodes (this was going to be my first attempt at a shader!)

  • @gamingking2644
    @gamingking2644 6 місяців тому +1

    Bro I'm from India following your channel and I'm making some 3d environments for my project. What tutorial i need the most is anime style"wall texture and wood texture" . Please do it bro

    • @ComfeeMug
      @ComfeeMug  5 місяців тому

      @gamingking2644 I love your suggestion, and I'm so happy to hear how you're learning and making your own environments!! I've made a lot of wall textures for my patreon, but forgot I never made a tutorial for how to make your own over here on youtube. That will absolutely be a tutorial I make in the near future!

  • @saky_waky
    @saky_waky 6 місяців тому +2

    6:04 how do you get the lecunar (whatever its called) thing to show up? for me theres no option for it on the noise texture node lol

    • @ComfeeMug
      @ComfeeMug  6 місяців тому +2

      @saky_waky Haha, it is the hardest word out there! But yes, it should be right in between the roughness and distortion values, listed as:
      Lacunar... 2.000
      I tried to see if there was a setting for the noise that removed the lacunarity, but it should always be there. If it's still not showing up, you may want to try restarting blender or your computer. Or, it may also be the version of blender you're using. I am using 4.1, but this feature was also present as far back as 3.6 I believe.

  • @giuliomarunti2093
    @giuliomarunti2093 5 місяців тому

    Very great tutorial!!
    I'm having a problem with transparancy though :(
    I'm making a window with an inner frame, and after adding the density part of the nodes, the window frame won't cast shadows anymore.
    Do you have any idea how could I solve the problem?
    ...in the meantime I'm going to subscribe to you channel :)

  • @Frydmmy
    @Frydmmy 4 місяці тому

    i follow every your step carefullu but why i endup with different looks like yours...

    • @rhffr2
      @rhffr2 4 місяці тому

      same here

  • @enragedcoffey4922
    @enragedcoffey4922 6 місяців тому +3

    poggers

  • @Exaldear
    @Exaldear 6 місяців тому +2

    Making a vending machine

    • @ComfeeMug
      @ComfeeMug  6 місяців тому +1

      @rossanderson5815 That's awesome!! I'd love to see a pic of your vending machine in my discord if you feel like sharing it when you're done 😄

    • @Exaldear
      @Exaldear 6 місяців тому +1

      @@ComfeeMug will do. It's part of a scene I'm working on.

  • @Cheshie
    @Cheshie 2 місяці тому +1

    Has anyone tried this in 4.2? I'm getting different results regarding transparency.

    • @ComfeeMug
      @ComfeeMug  2 місяці тому +2

      @Cheshie I'm currently working on updating this and other tutorials so they work in 4.2. I'll have them up soon 😁

    • @Cheshie
      @Cheshie 2 місяці тому +1

      @@ComfeeMug a legend rises 🫡

    • @ComfeeMug
      @ComfeeMug  2 місяці тому +1

      You're too kind 🥰

    • @noblephantasms7250
      @noblephantasms7250 2 місяці тому

      @@ComfeeMugthanks a lot, can’t wait for the updated tutorial since I’m in 4.2

    • @pranav_shrestha
      @pranav_shrestha Місяць тому

      @@ComfeeMug can't wait. i am stuck because i was just learning 4.2 🙂.

  • @Emelineeeeeee
    @Emelineeeeeee Місяць тому

    Anyone know how to make this work in 4.2?

    • @Emelineeeeeee
      @Emelineeeeeee Місяць тому +1

      I'm still having trouble but in the material settings change the render mode to "blended" instead of dithered to get rid of the grain.

  • @oxymoreproducer
    @oxymoreproducer 5 місяців тому

    most of it didn't work, the object appears entirely white. I had to manually tweak things and only the nodes after the fresnel one became effective, everything else has absolutely no incidence on the final look. Quite disappointing since your other tutorials are very good :/

    • @sebastianmercado9513
      @sebastianmercado9513 4 місяці тому +1

      I had the same problem, and after reading your comment, I realized my problem was that the Fresnel wasn't plugged to the Color Ramp.
      So, em, thanks I guess XD

  • @bbasina
    @bbasina 6 місяців тому +2

    Wawter

    • @ComfeeMug
      @ComfeeMug  6 місяців тому

      @bbasina Ahahah! I got a prompt to "Translate Comment to English," so good haha 😂 "Wawter" 🌊

    • @bbasina
      @bbasina 6 місяців тому

      @@ComfeeMug Also, I would like to know how one would go about adding dispersion to this shader.

  • @DaDarkDragon
    @DaDarkDragon 6 місяців тому +3

    5:05 amung us

    • @ComfeeMug
      @ComfeeMug  6 місяців тому +2

      @DaDarkDragon I'm telling you, I didn't do it! It was red, I saw him!! 🤣

    • @danielwesley5051
      @danielwesley5051 4 місяці тому

      Mug is sus

  • @screenkiduniya3717
    @screenkiduniya3717 6 місяців тому +2

    Hey this is a video( ua-cam.com/video/MgZsVBVZ3Nc/v-deo.htmlsi=nOwFda015kpWlO4k ) which showcase how to get painterly stroke effect, i wonder if this could be used for Anime style.

    • @ComfeeMug
      @ComfeeMug  5 місяців тому +1

      @screenkiduniya3717 Yes, I've seen this tutorial and love the techniques @ffuthoni uses!! I am very interested in seeing how to utilize this technique for anime shaders, and also to see if a similar result can be achieved through a node setup. But again, very impressed with @ffuthoni 's work here!

    • @screenkiduniya3717
      @screenkiduniya3717 5 місяців тому +1

      Yeah you all people are really contributing to the community

  • @ggshon
    @ggshon 6 днів тому +1

    Could you make a fix for 4.2 as I have lost all of my braincells.

  • @_MKVA_
    @_MKVA_ 3 місяці тому

    It really sucks that this video is now completely outdated after 3 months.
    If you're wondering, they've replaced backface culling and blend modes with other new shit, and now you have to add a math node or something fucking I don't know what the fuck.

  • @rajnagar3686
    @rajnagar3686 5 місяців тому +1

    I can edit for you for free

  • @DearBearDrinkingBeer
    @DearBearDrinkingBeer 22 дні тому

    5:24 Bro, do it step by step, manually. Don't dump all the nodes at once, it's very confusing even for a non-newbie!

  • @llewxam2469
    @llewxam2469 2 місяці тому

    Finished watching and then sat back and thought… what did I learn??… come to find out it was nothing