Taken a while to get everything together but a new version was needed with all the changes we had in the past few years! Thank you for recommending the guides😀
On infused rings and necklace i use reduced magicka cost glyphs who end up in reducing every singe magicka ability by 1k, so i can spamm more abilitys and dont ned to push to much in to magicka recovery, i can highly recomend it tobtry this out. Perfect is it paired with bewitched shugar skulks
Templars can be very strong during the last section of the Lucent Citadel trial. Because of the constant stream of adds during this part, their Repentance skill allows them to basically never be out of resources
Shouldn't you always drive to be at or slightly above the armor cap? Also for races other than nord wouldn't reinforced be better than divines in almost every scenario for the chest, and some if not all of head, shoulder legs and feet?
You're right on the money. I vastly prefer the Hyperioxes guides. They've made tanking way easier for me. Edit: Using cost reduction enchants on jewelry has helped me way more than the extra magicka recovery. Sturdy is way less efficient than just using one blocking glyph. But Divines and reinforced seem to be best. Hitting armor cap is good.
Reinforced on big pieces if you're not a Nord. I usually go for 31K or so in armor with major resolve. If you have a healer you get minor resolve as well which is about 3K extra armor. Decent block mitigation is more important than resistances.
@@elderwiz3165 In PUG groups I don't feel like you should assume you'll get minor resolve unless you can provide it yourself, so 33k for anything remotely difficult. With organized groups you can optimize around what buffs will actually be present.
Ok. So the chances of this being seen are small but. I play a Breton warden tank that uses werewolf for proper tanking. With my normal form being a Agro draw for bosses exclusively. I use the tormentor set to make my werewolf form actually allow me to get agro. What gear or skills should I work with here. I’ve only done normal dungeons with a few veteran ones, but anything past that is untouched. I also have no dlc
I would recommend a sword/shield and an ice staff. This allows you to use pierce armor and a ranged taunt/wall of elements (with an infused crushing trait)
660 armor = 1% mitigation. (Weird Number because of the old Veteran rank system) 50% mitigation is cap for armor 660*50=33k pve enemies have 100 penetration -> 33,1k is cap
I highly recommend ignoring this armor trait/enchant advice. Start with reinforced till you hit around armor cap, then run divines. For jewelry, infused reduce spell cost is amazing.
I try to use as few as possible but some of the main ones are Untaunted Bandits UI Codes Combat Alerts ExoYs ProcSet Timer Purge Tracker Wizards Wardrobe
@@Zeratoxx_ Clockwork Citrus Filet doesn't look too good. You don't want max magicka as it'll make it harder to keep stamina > magicka. Orzorga's Smoked Bear Haunch is just too expensive I guess.
@papasquatch2432 honestly, I deleted him and turned my crafter/dps into my plar-tank cause he was already leveled with loads of points. Haven't turned back since. Currently gathering the sets for him
@TheTankClub I used to run a 2 piece heavy, rest light, hybrid tank healer on Templar. Had about 20k stam, 25k health, and then the rest of the points into magicka. You then used spells to bump your resistances for big hits and could heal the team for vet dungeons with 3 dps. Was lots of fun, but it was about 6 years ago and no doubt wouldn't be viable in the current sandbox. I miss that build, loved the paladin role. Was an old Deltia build. I tweaked and refined it until I stopped playing. Just looked it up, and it was called Atlas, though it seems to have been pulled from his archive at this point. Ultimately all the tanks can use the vigor skill to heal from the pvp skill line, so if you weren't looking for a group heal then not much point in a Templar tank anyway I guess
Making these notes as I'm watching through: - High max health is not necessarily the best option, many newer tanks misunderstand this, you really want to sit between 34k-40k max health before warden buff as the higher HP you have the less effective HEALER heals will be, since their heals dont scale with YOUR health - I disagree with the comment about food in regards to recov food vs max resource food, you mention that new tanks wont be able to use recov food as well since they'll be blocking more, but if you just give them more resources they're just going to crutch that rather than learning proper blocking and resource regen - In CP, you do just give a quick explanation but I'm surprised you dont mention the first passive all tanks/pve players should shoot for in blue "Preparation" as it's a straight 10% dmg reduction from non-player dmg - I agree with what one other commentor mentioned in regards to beginner gear, not including reinforced traits in any body piece seems really weird if you are wanting to get them to a space where they can more comfortably learn what to block, what not to, and so on so forth, I know in video you mention if taking more dmg increase reinforce to hit resist cap but imo and many others taking less dmg allows more use of skills that aren't directed at survival - literally cover resistances importance in next point so again, why no reinforced in recommended beginner setup? - Scribing skills, soul burst shield can give minor courage, REALLY helpful in 4 man groups - Find it odd that the best taunt atm, inner fire, is just a footnote at the end of your taunts section - also that you dont mention the fact that ranged taunts do not trigger the taunt effect if you barswap before the skill hits, since they have cast time, many new players struggle with this - Positioning, you dont mention one of the key positioning jobs tanks have in pulling ranged targets that can't be chain pulled into a group Grew tired by the end as most of the end content on quick browse was short descriptions without much in-depth all in all i'd give this guide a 6.5 or 7/ 10. If it was named "The Ultimate Beginner Guide" then a solid 7.
Why would you not buy the game??? You can still do it, it's just in the highest of high endgame content people may not find you desirable. I've Been playing for 7 years and I've never run into an issue playing an odd healer.
No wonder why people get mad at my style of tanking today in eso, because you said "Support and buffing?" That is ridiculous. Nah! Buffing and support needs to go to the healer...that should be the role of the healer. The healer needs to support the crew. The healer from i notice in eso has been a soft attacker
I'm a healer main and we Buff a lot too! You want us to sacrifice more of our heals to Buffs..? The dps and tank will be WAY less effective when they have to keep up their own heals. What you're playing is known as the selfish tank, where they focus on their own survivability instead of the party's. The tank is quite more effective when everyone else can tank at a way lesser extent.
Written Guide: thetankclub.com/eso-beginner-tank-guide/
thanks for keeping us up to date!
Hell yeah. I was just recommending your tank guides to ESO newbies. Good to have a new version.
Taken a while to get everything together but a new version was needed with all the changes we had in the past few years! Thank you for recommending the guides😀
Yall demand way too much from tanks is eso. Literally want the tank to do everything while the others smash buttons
On infused rings and necklace i use reduced magicka cost glyphs who end up in reducing every singe magicka ability by 1k, so i can spamm more abilitys and dont ned to push to much in to magicka recovery, i can highly recomend it tobtry this out. Perfect is it paired with bewitched shugar skulks
I have a stam sorc with two builds. One dps, one tank. Both werewolf. Very fun. Lol
Amazing guide 🎉 thanks 🙏🏻❤
Templars can be very strong during the last section of the Lucent Citadel trial. Because of the constant stream of adds during this part, their Repentance skill allows them to basically never be out of resources
Shouldn't you always drive to be at or slightly above the armor cap? Also for races other than nord wouldn't reinforced be better than divines in almost every scenario for the chest, and some if not all of head, shoulder legs and feet?
The more armor you have, the more value per armor you get, so essentially going slightly above cap is the best option.
You're right on the money. I vastly prefer the Hyperioxes guides. They've made tanking way easier for me.
Edit: Using cost reduction enchants on jewelry has helped me way more than the extra magicka recovery. Sturdy is way less efficient than just using one blocking glyph. But Divines and reinforced seem to be best. Hitting armor cap is good.
Reinforced on big pieces if you're not a Nord. I usually go for 31K or so in armor with major resolve. If you have a healer you get minor resolve as well which is about 3K extra armor.
Decent block mitigation is more important than resistances.
@@elderwiz3165 In PUG groups I don't feel like you should assume you'll get minor resolve unless you can provide it yourself, so 33k for anything remotely difficult.
With organized groups you can optimize around what buffs will actually be present.
Great video, covers everything. Thoughts on Ironclad vs bulwark?
Ok. So the chances of this being seen are small but.
I play a Breton warden tank that uses werewolf for proper tanking. With my normal form being a Agro draw for bosses exclusively. I use the tormentor set to make my werewolf form actually allow me to get agro.
What gear or skills should I work with here. I’ve only done normal dungeons with a few veteran ones, but anything past that is untouched.
I also have no dlc
SO I just stared, how much time would I have to invest to get to your level with sets/crafting/champion level etc? Thanks.
It greatly depends on a ton of different variables .
Do I have to use a staff...? And why
I would recommend a sword/shield and an ice staff. This allows you to use pierce armor and a ranged taunt/wall of elements (with an infused crushing trait)
What addons are being used in this video?
I’ve seen that most people run sns/ice staff, am I able to run sns/two handed or can I not tank with that?
I've always heard that the resistance cap was 32,500, you said it was 33,100. Did that change at some point?
It's always been 33100
660 armor = 1% mitigation. (Weird Number because of the old Veteran rank system)
50% mitigation is cap for armor
660*50=33k
pve enemies have 100 penetration
-> 33,1k is cap
I highly recommend ignoring this armor trait/enchant advice. Start with reinforced till you hit around armor cap, then run divines. For jewelry, infused reduce spell cost is amazing.
Great video! What addons do you use?
I try to use as few as possible but some of the main ones are
Untaunted
Bandits UI
Codes Combat Alerts
ExoYs ProcSet Timer
Purge Tracker
Wizards Wardrobe
@@TheTankClub I'm new to tanking, and your videos are very helpful! T[h]ank you very much!
Next patch a Necro Tank will also Provide AOE Major Cowardice with Agony Totem, which makes a Nightblade Tank even more less useful.
22:40 you don't mention food based on perfect Roe?
Hello, I am not entirely sure what you mean sorry.
@@TheTankClub Orzorga's Smoked Bear Haunch or Clockwork Citrus Filet
@@TheTankClub should be arguably the best food but it's expensive
@@Zeratoxx_ Clockwork Citrus Filet doesn't look too good. You don't want max magicka as it'll make it harder to keep stamina > magicka.
Orzorga's Smoked Bear Haunch is just too expensive I guess.
Me playing a Templar tank.......
😂 me playing kahjit nightblade tank
I just started a templar tank because I'm bored and templar is my favorite class 😂
@@xthewhitewolf110x9 this is the best reason to play a class and it doesnt matter the role you like to play. Because if you like it, you can do it 👍🏽🫶
@@xthewhitewolf110x9I've been wanting to start a Templar tank. I have a breton Templar healer I'm thinking about sending to the armory.
@papasquatch2432 honestly, I deleted him and turned my crafter/dps into my plar-tank cause he was already leveled with loads of points. Haven't turned back since. Currently gathering the sets for him
Wardens getting 12% more block mitigation next patch!
No Templar burst heal... what about Breath of Life?
Scales with Spell Damage and Max Magica so it's not a good Tank heal
@TheTankClub I used to run a 2 piece heavy, rest light, hybrid tank healer on Templar. Had about 20k stam, 25k health, and then the rest of the points into magicka.
You then used spells to bump your resistances for big hits and could heal the team for vet dungeons with 3 dps. Was lots of fun, but it was about 6 years ago and no doubt wouldn't be viable in the current sandbox.
I miss that build, loved the paladin role. Was an old Deltia build. I tweaked and refined it until I stopped playing. Just looked it up, and it was called Atlas, though it seems to have been pulled from his archive at this point.
Ultimately all the tanks can use the vigor skill to heal from the pvp skill line, so if you weren't looking for a group heal then not much point in a Templar tank anyway I guess
Making these notes as I'm watching through:
- High max health is not necessarily the best option, many newer tanks misunderstand this, you really want to sit between 34k-40k max health before warden buff as the higher HP you have the less effective HEALER heals will be, since their heals dont scale with YOUR health
- I disagree with the comment about food in regards to recov food vs max resource food, you mention that new tanks wont be able to use recov food as well since they'll be blocking more, but if you just give them more resources they're just going to crutch that rather than learning proper blocking and resource regen
- In CP, you do just give a quick explanation but I'm surprised you dont mention the first passive all tanks/pve players should shoot for in blue "Preparation" as it's a straight 10% dmg reduction from non-player dmg
- I agree with what one other commentor mentioned in regards to beginner gear, not including reinforced traits in any body piece seems really weird if you are wanting to get them to a space where they can more comfortably learn what to block, what not to, and so on so forth, I know in video you mention if taking more dmg increase reinforce to hit resist cap but imo and many others taking less dmg allows more use of skills that aren't directed at survival
- literally cover resistances importance in next point so again, why no reinforced in recommended beginner setup?
- Scribing skills, soul burst shield can give minor courage, REALLY helpful in 4 man groups
- Find it odd that the best taunt atm, inner fire, is just a footnote at the end of your taunts section
- also that you dont mention the fact that ranged taunts do not trigger the taunt effect if you barswap before the skill hits, since they have cast time, many new players struggle with this
- Positioning, you dont mention one of the key positioning jobs tanks have in pulling ranged targets that can't be chain pulled into a group
Grew tired by the end as most of the end content on quick browse was short descriptions without much in-depth
all in all i'd give this guide a 6.5 or 7/ 10. If it was named "The Ultimate Beginner Guide" then a solid 7.
Literally just starting tanking today, what’s the chances this comes out
Not watched yet hope it helps with my imperial necro tank
I have thousands of crown tri-pots just from consistently logging in. NEVER buy them with real money.
I was about to buy ESO until I got to the part about the Templar tank.
Why would you not buy the game??? You can still do it, it's just in the highest of high endgame content people may not find you desirable. I've Been playing for 7 years and I've never run into an issue playing an odd healer.
@kiel7411 I ended up buying it. Now I just log on once a day to train my horse. I'm playing Path of Exile 2 now.
No wonder why people get mad at my style of tanking today in eso, because you said "Support and buffing?" That is ridiculous. Nah! Buffing and support needs to go to the healer...that should be the role of the healer. The healer needs to support the crew. The healer from i notice in eso has been a soft attacker
I am confused. Are you saying tanks should not be responsible for buffing the group?
I'm a healer main and we Buff a lot too! You want us to sacrifice more of our heals to Buffs..? The dps and tank will be WAY less effective when they have to keep up their own heals.
What you're playing is known as the selfish tank, where they focus on their own survivability instead of the party's. The tank is quite more effective when everyone else can tank at a way lesser extent.
It’s the worse role in the game. Nothing can be done without the tank.
Can we get more adds during the video… 👎🏼👎🏼👎🏼👎🏼👎🏼👎🏼👎🏼👎🏼
this is one of the things i hate about this game, in most games, the tank isnt a buffer, thats a clerics job
Then don't buff. It keeps the fighting engaging. Especially the higher up you go
I enjoy it, as it forces you to balance survival and buffing. If I entirely built for survival, I would never die and the game would be boring.
Hell yeah. I was just recommending your tank guides to ESO newbies. Good to have a new version.
Amazing guide 🎉 thanks 🙏🏻❤
SO I just stared, how much time would I have to invest to get to your level with sets/crafting/champion level etc? Thanks.