Great video. Lots of good criticism about our communication with the KS that we are taking to heart. One thing we do want to comment on, as it does appear in the comments a lot, is that while we are striving for pretty graphics, we are very conscientious about what we can achieve with our time, team and budget. Our aim is not AAA cutting edge graphics and we do actually have a solid art team with a strong vision. It just takes time to get all our own assets in the game and really get the look that we are aiming for to shine through. Our art direction includes more realistic looking environments, but more caricaturized NPCs. We also have more grounded and muted colors for mundane things, but vibrant and colorful magic and magical items, to help magic stand out in an otherwise normal world. We fully understand why people would be concerned about it with what we have been able to show, so we just wanted to reassure people that we are aware of the importance of it and do have a plan and strong direction as we push forward into production.
That’s honestly great to hear! I’m glad to see that the Kickstarter is doing well, and despite the various concerns, I do still hope the game becomes a huge success.
For whoever needs to hear it, remember to treat kickstarters (and other crowd funding) like gambling and investment, never put down anything you aren't willing to lose.
And high end graphics suck up a ton of a projects resources for a very superficial gain, it's like dumping half your monthly budget on a high end sports car that you don't even take out of the garage that often.
It got funded (I am one of the backers) but I am not surprised that they haven't reached their stretch goals. I think you are right that TWR is pretty niche.
Yeah it's unfortunate we won't be able to play around with the extra bits when they release the playtest but at least once it's published everything will be there regardless
@@lucasramey6427 well that depends on if it gets a publisher. I must admit, I did not notice that part when I backed it (as they talk about in this video) so if they fail to get a publisher to back it, we might just get only what has been funded. If we even get that, knowing how Kickstarter projects go. I am hopeful, but not blindly so.
@@zyrkugilgamesh procedural isn't the problem when the mechanics and simulation surrounding it are great. Thats why Daggerfall is so much better than Starfield despite the very simmilar "Get random quest,go to random place,enter dungeon, finish quest,and repeat." Loop. Everything surrounding that loop in Daggerfall is so much better. While in Starfield it's basically nonexistent.
@zyrkugilgamesh it depends on people's taste tbh. The problem with most proc-gen games is the belief that large proc-gen worlds are a key selling point. 100 randomly generated dungeons will almost always lose to 10 or so very well developed dungeons. The real selling point of a proc-gen world is that it is a vehicle to deliver other good system, e.g combat.
Forreal, I used to play brown noise or rain sounds at night to help with my tinnitus but these days I just throw on a long form analysis and fall asleep to that.
On the subject of graphics: i couldnt agree more with Private Sessions on how hearing that Julian Lefay only cares about it being ptetty killed everything I felt for this project. Dread Delusion is another indie game that shows phenomenonal use of like....Redguard/1999 graphics and doesnt need to be super realistic
Lunacid and Monomyth are pretty good, though Monomyth is a bit generic looking with its' art. You'd think with the PS1 graphics aesthetic getting a bit popular they would relax on the visual fidelity. I wouldn't be adverse to the early 2000s 3D that we had with-say Return to Castle Wolfenstein.
@XavierGoncalves89 its not necessarily a dismissal or about the art style. Its about the fact that from what we have heard, Julian places the prettiness of something over anything else. Its what led to the disaster of Skyrims magic. Style over substance. Now, i am not dismissing it. I shall indeed wait and see. But the hype i felt for the project has been severely diminished
@TuorTheBlessedOfUlmo i have. Have you bothered to listen to this video? My issue isnt about how the game looks, its what the devs have said is important to them. The fact that Julian himself said quite literally that prettiness and graphics are what he cares about. Regardless of whether or not the game looks that way, thats what the dev is putting his brain power towards and that disturbs me. Also Ive followed this project since the beginning. These 2nd and 3rd hand type videos are NOT my first introduction to this game
Think my favorite starfield modding comments before it came out was stuff like "oh we can have a fallout planet!" Or a "elder scrolls planet" Like imagining someone would mod an entire planet to just add in an entire game world for them to play in starfield
Happy to see Shrimp back on. Last episode I checked out his channel and binged most of his reviews. I especially liked his Greedfall critique. Really underrated channel. Hope some more people get sent his way. :D
Shrimp mentioned. Chat we are so back Seriously though, I’m glad you enjoyed it! That’s probably one of my favorite videos on the channel too so you have peak taste
@@saltyshrimppasta I enjoyed it because that game is so niche, went under the radar but I also had such a mixed reaction to it. I adored everything about the game's style, its theme, setting, world, etc. but the gameplay, RPG mechanics, and everything else felt so bland. Not even bad, but very meh. So I was so disappointed with it. Luckily slot of its world's elements live on in my DnD game. But still, I appreciated your takes on the game and even let me see what the ending looked like since I never got too far into it.
I think the modern design sensibility is focused on intentional reductions of the effort of “self-immersion,” relying more and more on the medium itself to immerse us. It’s closer on the scale to a book, which demands that your mind generate an internal visualization of *everything*. A game like this is similar, where the player has to do more work to immerse themselves. Quality of life features and standard controls/camera are a must, but with those in place I’d definitely love to dig into a game like Wayward Realms.
Idk it kind of feels like an excuse for having all your environments be the same. In the old days it was just hardware limitations, today it almost feels like you’re blaming the player for experiencing something the wrong way, which is shitty.
@@Scowleasy I mean the point is to emulate the TTRPG feel, at some level, you need to have some sense of imagination in order to feel immmersed in what is supposed to be a very systems heavy game. As long as theres a good amount of variabilty in the environments and questing, I think its perfectly fine
I think Descent (1995) beat out Daggerfall by a few months on having a 3D map. It was a six-degrees of freedom shooter where you flew a ship in zero-G through tunnels and it was very easy to get disoriented on the later levels. The map showed you a wire-frame representation of everywhere you've been and highlighted locked doors, hostages to rescue and exits. But on a large and complicated map, when you zoomed out and asked yourself "how do I get from here to there?" the transparent rooms and hallways in gray wireframe just looked like a bowl of spaghetti.
Good point, it's been a very long time since I played Descent on my old Pentium computer. That being said, Descent's map was wireframe 3D. I don't know of another game by 1996 that had a fully textured 3D map of it levels.
Gothic 2 is from late 2002 (November 29th). And I agree, that It still looks pretty damn good while considering the budget they had for it and that it was made over 20 years ago. It aged quite well.
Yeah I remembered that while rewatching, which makes it even more impressive. I believe Gothic 3 was 2004-2005 so it’s even more impressive considering the time. The entire western half of Khorinis looks incredible because of how dense and difficult to navigate it is
@@misterkefir Also what came to mind was that other rpg where it took place underground after the sun went dark and you drew the spells with your mouse. That one had AMAZING atmosphere. Edit: Arx Fatalis
@@George_Rakkas Oh yeah! I loved that one. "Arx Fatalis" was the name. The atmosphere was impeccable. Loved all of the weird mechanics, too. Like baking bread and spellcasting. Shame it's one of it's kind still to this day.
The immediate problem of "good" graphics for wayward reals is that the teaser vids show daggerfall combat, which like all bethesda style melee systems is exceptionally dated. It's missing the point of bringing back the world mechanics of the older games with the advancements of current game mechanics. People have been trying to turn M&B into a dungeon delver for over a decade and that is the opportunity a project like this should be showcasing.
Daggerfall’s combat is more acceptable because it’s nostalgic, you’re experiencing a relic from decades ago. A modern game with Daggerfall combat is just… a modern game with 30 year old combat.
I'd hope it be similar to something like Dark and Darker. I wouldn't even mind a more player character oriented dice roll based combat system like in morrowind, but with more responsiveness
Photorealism is the cancer of the games today, and the worst part is that it does not even look GOOD! Many games from the End of the PS2 era to the starting of the PS3 era are stunning today, while some games released 3 years ago are already dated when you chase photorealism.
My relationship with WoW is like that Tyler 1 clip where he's asking Riot to fix LoL, "Fix the f*cking game, I'm tired of this s*it but i'm f*cking addicted and I can't quit" For me WoW also has the unfortunate emotional connection as my dad had played it since the beta but he passed away when I was still young & so my mom let me play on his account so WoW was not only my first video game but also a sort of emotional support vehicle that has that link to my dad in my mind as the first time I played it was at the wake after my dad's funeral.
Ooo big fan of indigo glad you brought him back. I think I saw a UA-camr interview one of the people making that game, but I am not sure. Gotta double check.
I recently started playing Battle Brothers, and there are tons of things that are procedural and emergent in that game that would be really great additions to what wayward realms wants to be
@@max7971 i wasnt trying to say they are similar, just that there are good ideas from a design and mechanics perspective all over the place that a game that is going to be mostly procedural should be trying to include
You know the podcast is fire if there's daggerfall skeleton screams every few minutes, I keep seeing ads for Wayward Realms on Instagram and it caught me off guard initially since i almost never get ads for games on there. Not a fan of realistic graphics at all so i hope they at least make the depth of mechanics close to daggerfall
You guys might be interested in my WIP small-scale RPG, definitely more comparable to Morrowind than Daggerfall, although certainly smaller than Morrowind. The steam page is pretty bad right now, but if you're interested it's Robin Hood Shadow of Nottingham. The "key selling point" I'd love to implement ideally is a sort of "death alternative" system where instead of dying, if you lose a fight your character's experience goes on, the story changes insofar as you now need to escape, and depending on your faction reps you might respawn in safety, you might get ransomed, or you might be a bandit's prisoner or something.
Wishlisted! I feel like I’ve seen you post on Twitter and didn’t give it much thought due to the Robin Hood aesthetic, but I’m interested to see what you cook up 🙂
@@AndrzejGieraltCreative I love the art style and aesthetic you went with too! It kind of speaks to what I was trying to say during the Wayward Realms discussion where you can make something that looks visually appealing without needing to rely on photo realism. It’s probably too early to say, but do you have a guesstimate for when a playable demo will be available?
@@saltyshrimppasta Hey sorry I just saw this! I have playable builds out already on my patreon, and a public build will be out in a few months if all goes according to plan.
@@AndrzejGieraltCreative No worries! I’ll be sure to check it out as soon as I have time. I saw your other video and it got me pretty interested in it!
Julian having such a hard stance on the art style, or rather lack thereof, is definitely very strange. I'd honestly prefer lesser graphical fidelity with consistent, stylized art, rather than an attempt at photorealism that would likely fall in many parts to the uncanny valley, and age like milk.
I get the vibe that he has this mindset that if you go with a simpler art style that would be equivalent to making the game a b-movie or tv movie, and be less legitimate, though you don't really have that legitimacy distinction between indies and AAA/AA in gaming.
@@publiusdos5925 Who knows. They are still an indie studio though, graphical fidelity should be pretty low on the priority list, especially with a game like this.
I invested in the kickstarter, despite the fact that I've never played Daggerfall (I'm more of a Morrowind player myself), but I have some serious misgivings in hindsight. I doubt we'll see this timeline play out, with an early access release at the time, or at a quality they believe they can reach. Perhaps this game could see its foundation laid out and then given over to the fans for modders to finish. It's certainly being done right now by some other companies...
Morrowind was a complete opposite of Daggerfall. If you liked it (like I did) you will most likely be utterly disappointed by what Daggerfall has to offer.
I'm glad others had the same feelings of "eh, this looks good but what happens next", I want another Daggerfall but the game isn't that popular and I really don't think these people know what to do once the ball gets rolling. FWIW, I do want the game to be a hit, and I am very much looking forward to it, we don't get these type of games anymore.
Im not kidding, this is the only podcast worth listening to since the Bombcast circa 2010 you guys stay way more on topic than they did but its so refreshing to hear people that know how to talk about games still
@@max7971 Based on the kickstarter page and some comments left by a dev in Creetosis' stream, they seem to want to a system that acts like a "Virtual DM", so whatever procgen quests you get are molded to fit your character (still based on templates tho)
@@lukew6725 I mean it depends I've had fun playing deep rock galactic despite that being procedural and played Minecraft for hours. If the game is procedural but is more immersive in its mechanics. Daggerfall had damn court systems something we haven't really seen since, it feels very much like your in a different world. Again it depends I don't believe it's an automatic game is bad cause procedural generation.
@@lukew6725 thats literally wrong. theres plenty of procedural games that are well done, because of the systems surrounding that proc gen are robust enough to create a sense of variability and uniqeness. its purely a matter of design style and whether or not the devs can make that style work
I think that for a game to succeed using the politics systems they speak about, they need to take inspiration from games like crusader kings. It will be impossible to write enough character dialogue or backstory or locations to make the political players feel like characters with agency as they'll be repeated noticeably, CK makes its characters stick by giving them a personality, relationships, and a role. You'll never remember dale the questgiver, but you may remember dale the shopkeeper who thanks to being a a spiteful jerk offers you a steep discount if you go and break his rival's prized vase. You really just need a few simple systems working together to imitate depth believably enough for those with imagination to get involved. Of course something even more important than the systems themselves is communicating to the player, they can all be there but the players may not even notice or care whats happening if its not explicitly communicated. If they aren't aware these quests are generated based off relationships and personality they may just think dale had a generic quest that doesn't mean anything nor impact the world. Its a story as old as games, players don't understand the mechanics and decide they're bad or don't exist and more often than not this is the game failing to properly communicate them
Another game to add to your 200 game long wishlist is The Bustling World (mine is 400 games long lol, I use this because following on steam is useless). It seems quite promising and has a decent gameplay trailer. You play in an immersive RPG and life-sim in what appears to be a single town navigating politics and combat to work your way up. Looks like the exact CRPG I've wanted forever, although there's not a lot of updates or anything being posted. It seems to be like bannerlord were also the guild and the sims and stardew
Totally off topic but dude, I need a PatricianTV Kotor series! 1 is good in its own right (aside from the first planet lol) but, the writing in the 2nd game is something never before seen in Star Wars! I think it’s a perfect fit for the channel.
for what it's worth, 6 hours after this was posted TWR has hit it's goal (it's at around $100k over the first goal), but there's still more goals on the kickstarter.
I really love how, time and time again no matter the topic, it turns into a Starfield therapy session. Daggerfall is the main topic and it lasts only 1/2 through the video before "so, what do you think of Starfield?"
im excited for wayward realms, i usually don't care about graphics but daggerfall was beyond what i could handle, morrowind or even og doom were fine for me but i couldn't feel immersed in daggerfall at all, so having a more modern version of it would be very nice
the really goofy thing to me was that EM weapons did essentially nothing throughout the entire game. like, they don't matter to the "stealth" quests. you can aggro everyone, as long as you run past them and don't kill someone, you were "stealthy." the only good use i found for them was making it actually reasonable to get melee stealth attacks for one of the perk trees that required them (while melee weapons were basically unsupported by the game due to how bad they were).
I wasn't expecting Salty Shrimp, def gonna be an enjoyable watch If he somehow reads this, the podcast sucked because of that dang white flag in God of War
1:15:00 Curious if Dread Delusion will be brought up. They did so much with few polygons. the game looks amazing one of the reasons is the insane render distance Getting to look around and going "I wonder what that's going to be"
1:52:08 Microsoft Points. Yep, it's nothing more than a way to confuse consumers and ensure they will shell out more money. Like Diablo IV "platinum." $20 sounds like a lot for an armor, so they say 2,000 platinum instead. And you can't just buy what you need, you have some left over but not enough to buy another armor set. Microstransactions are terrible. And btw $20 is 33% the price of a new game, that's not micro.
I'm not surprised there's an interest in it. People playing this game as kids are now in their 30s-40s now. One of the reasons I'm working on similar is because of it and because I like this genre a lot. The closest I've been able to find similar to it is Kingdom Come Deliverance. E: I hope they do well. I'm optimistically cautious. E2: I wonder how many of them are working in an agreement they get X % of the sales. E3: Signing over your rights to the IP would be very concerning... We'll see how it goes though. E4: 51:06 that's what Im aiming for essentially. Just a tavern a combat system, some magic, and some randomized dungeons. Expand up from there. They're a bit bigger than I am though. So they could probably get away with a town and an area around it easily. E5: I tend to agree its more about stylization than super beauty. A good game will look good throughout the decades as long as you work with what you have. Them favoring graphics... Makes me less optimistic. E6: I think people can pull off ps2 graphics relatively easily in blender. I'd rather they stop blurring everything like ps1. E7: Unreal does a lot of helpful things. You can fine tune it well to match your style. Which is part of why I picked it. The biggest woe is the first time you load up a game it needs to cache things so it can stutter. E8: C++ For Unreal is required. Bug wise? I haven't found that much you can't troubleshoot through normal debugging. The BIGGEST issue i've had is blueprint bugs. Disabling hot reload can solve a lot of that. E9: No lifing it sucks for sure. If I was doing it for someone else I wouldn't do it without cash which no longer be no lifing it. E10: 1:20:00 building your own engine from scratch solo can be a NIGHTMARE. Like 10 year projects. Hope it goes faster for him. E11: Good watch learned about a few other games to look at now.
28:10 The art direction will be so important, and an area that will need much attention: atmosphere is downstream of art, and the scale alone while impressive, won't sell it.
Never heard of the project myself. Is it safe to say this stream had a project in getting it to cross the finish line? Loved this podcast either way; bring it back for a reviews
16:09 - Daggerfall Unity ABSOLUTELY still have this problem. I've had to noclip to find people in quests, because they spawned in a room in the void. I have the screenshot to prove it. Also, Daggerfall loves putting quest NPCs in dungeon cages surrounded by monsters, but they don't need you to rescue them. They just want you to go fetch their groceries. The procedurally generated quests are worse than Skyrim's Radiant Quests. That said. I'm really enjoying Daggerfall for the most part, but it feels really aged and lacks focus.
Kingdoms of Amalur is one of the best action adventure rpg's ever made in the history of everything.. I'm kinda massively baffled by you guys not liking it..
Oh man, what I would give to see an actual objective Daggerfall review, instead of this nostalgia baiting bullshit UA-cam is filled with. I even have a bingo card ready “size of Great Britain” “infinite stories” “you can buy a boat/house/horse/cart” “you can take on a loan” (wonders never cease) “there are 12 cults of the divines” and so much more meaningless catchphrases that mask the shallow as a puddle design. Alas, the game is a relic of an ancient past, and we should treat it like a cave painting made by prehistoric people. Yes, it’s fun to compare it to actually good games, but we should respect it for its historic aspects, if nothing else.
A bethesda then is different to a bethesda now. Pretty much, a 30 year old video game absolutely knocks the socks off starfield in every way. Its got better writing, Its got soul, Its got depth, Its a game that does most things starfield does, but pre-dates it by three decades. Daggerfall feels like a game that had passion behind it, starfield feels like a junk idea written on a handkerchief and then wiped on a poop covered butthole.
Great video. Lots of good criticism about our communication with the KS that we are taking to heart. One thing we do want to comment on, as it does appear in the comments a lot, is that while we are striving for pretty graphics, we are very conscientious about what we can achieve with our time, team and budget. Our aim is not AAA cutting edge graphics and we do actually have a solid art team with a strong vision. It just takes time to get all our own assets in the game and really get the look that we are aiming for to shine through.
Our art direction includes more realistic looking environments, but more caricaturized NPCs. We also have more grounded and muted colors for mundane things, but vibrant and colorful magic and magical items, to help magic stand out in an otherwise normal world.
We fully understand why people would be concerned about it with what we have been able to show, so we just wanted to reassure people that we are aware of the importance of it and do have a plan and strong direction as we push forward into production.
That’s honestly great to hear! I’m glad to see that the Kickstarter is doing well, and despite the various concerns, I do still hope the game becomes a huge success.
Bravo for responding!
I bring a certain “derailing the conversation” vibe to the podcast that the other members don’t really like
Thats a nice way to say you can not stay on topic
@@SYLRMHA If the shoe fits 😎
You didn't bring up shrimp OR pasta *ONCE!*
@@Indigo_Gaming shhhhh I’m saving that for episode 3
@@saltyshrimppasta love you anyways ♥️
This podcast is my dream medieval fantasy video game internet micro celebrity rotation
Now they just need Warlockracy
Wait, there was an *Elder Scrolls II?!*
“What the hell kind of a name is ‘Daggerfall’ anyways? How’d a muppet like you pass QA?”
Bro, you are crazy. If there was a II, then that would mean there was also a I. Get your mind out of the gutter.
Daggerfall guy!!!
Yeah, it was the second game in the Skyrim series.
Skyrim 2?
For whoever needs to hear it, remember to treat kickstarters (and other crowd funding) like gambling and investment, never put down anything you aren't willing to lose.
Yes, absolutely.
I took a risk this time and gave the $40. I really hope it turns out well.
remove the investment part
@@TheErtagon15 are you not aware that you can lose money you invest?
@@TheErtagon15 Fair.
Patrician x Josh Strife Hayes crossover is very tempting to hypothetize about
Glad to see Zaric here. He is a fountain of knowledge for all things Elder Scrolls.
I've never cared much for super realistic graphics. I like a good style over realism.
And high end graphics suck up a ton of a projects resources for a very superficial gain, it's like dumping half your monthly budget on a high end sports car that you don't even take out of the garage that often.
It got funded (I am one of the backers) but I am not surprised that they haven't reached their stretch goals. I think you are right that TWR is pretty niche.
Hope it turns out well. Underworld Ascendant was okay, but was excoriated by journos.
Yeah it's unfortunate we won't be able to play around with the extra bits when they release the playtest but at least once it's published everything will be there regardless
@@lucasramey6427 well that depends on if it gets a publisher. I must admit, I did not notice that part when I backed it (as they talk about in this video) so if they fail to get a publisher to back it, we might just get only what has been funded.
If we even get that, knowing how Kickstarter projects go. I am hopeful, but not blindly so.
Praise be. The reconquista of Procedural dungeon simulators begins.
Ugh... not again, let's hope it comes and goes quickly, handcrafted will always be the superior way to go
@@zyrkugilgamesh procedural isn't the problem when the mechanics and simulation surrounding it are great. Thats why Daggerfall is so much better than Starfield despite the very simmilar "Get random quest,go to random place,enter dungeon, finish quest,and repeat." Loop. Everything surrounding that loop in Daggerfall is so much better. While in Starfield it's basically nonexistent.
@@DagothDaddy idk in what regard Daggerfall is “much better” than starfield. Both are boring, and I regret playing both.
@zyrkugilgamesh it depends on people's taste tbh. The problem with most proc-gen games is the belief that large proc-gen worlds are a key selling point. 100 randomly generated dungeons will almost always lose to 10 or so very well developed dungeons. The real selling point of a proc-gen world is that it is a vehicle to deliver other good system, e.g combat.
@@immenseangloid4168 Okay, fair enough
Those long-ass analysies of old and obscure games are one of the comfiest things I've experienced
Forreal, I used to play brown noise or rain sounds at night to help with my tinnitus but these days I just throw on a long form analysis and fall asleep to that.
@@hamblok0 oh man, nice - I also recommend checking some "fogcore" - those dark ambient silent hill tracks
@@hamblok0 EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
The Daggerfall thinking begins.
On the subject of graphics: i couldnt agree more with Private Sessions on how hearing that Julian Lefay only cares about it being ptetty killed everything I felt for this project. Dread Delusion is another indie game that shows phenomenonal use of like....Redguard/1999 graphics and doesnt need to be super realistic
Lunacid and Monomyth are pretty good, though Monomyth is a bit generic looking with its' art.
You'd think with the PS1 graphics aesthetic getting a bit popular they would relax on the visual fidelity. I wouldn't be adverse to the early 2000s 3D that we had with-say Return to Castle Wolfenstein.
Skyrim is pretty but not photo-realistic, a wait and see aproach is more reasonable instead of outright dismissal
@XavierGoncalves89 its not necessarily a dismissal or about the art style. Its about the fact that from what we have heard, Julian places the prettiness of something over anything else. Its what led to the disaster of Skyrims magic. Style over substance. Now, i am not dismissing it. I shall indeed wait and see. But the hype i felt for the project has been severely diminished
@@jaycrownshaw3902 lol have you bothered to look at screenshots for the game? Prettiness and pretty are two words id not use at all to describe it
@TuorTheBlessedOfUlmo i have. Have you bothered to listen to this video? My issue isnt about how the game looks, its what the devs have said is important to them. The fact that Julian himself said quite literally that prettiness and graphics are what he cares about. Regardless of whether or not the game looks that way, thats what the dev is putting his brain power towards and that disturbs me. Also Ive followed this project since the beginning. These 2nd and 3rd hand type videos are NOT my first introduction to this game
Think my favorite starfield modding comments before it came out was stuff like "oh we can have a fallout planet!" Or a "elder scrolls planet"
Like imagining someone would mod an entire planet to just add in an entire game world for them to play in starfield
Meanwhile Morrowind has a very popular Starwars overhaul called Starwind. so its not really as far fetched as you think is it
Happy to see Shrimp back on. Last episode I checked out his channel and binged most of his reviews. I especially liked his Greedfall critique. Really underrated channel. Hope some more people get sent his way. :D
Shrimp mentioned. Chat we are so back
Seriously though, I’m glad you enjoyed it! That’s probably one of my favorite videos on the channel too so you have peak taste
@@saltyshrimppasta I enjoyed it because that game is so niche, went under the radar but I also had such a mixed reaction to it. I adored everything about the game's style, its theme, setting, world, etc. but the gameplay, RPG mechanics, and everything else felt so bland. Not even bad, but very meh. So I was so disappointed with it.
Luckily slot of its world's elements live on in my DnD game. But still, I appreciated your takes on the game and even let me see what the ending looked like since I never got too far into it.
I think the modern design sensibility is focused on intentional reductions of the effort of “self-immersion,” relying more and more on the medium itself to immerse us. It’s closer on the scale to a book, which demands that your mind generate an internal visualization of *everything*. A game like this is similar, where the player has to do more work to immerse themselves.
Quality of life features and standard controls/camera are a must, but with those in place I’d definitely love to dig into a game like Wayward Realms.
Idk it kind of feels like an excuse for having all your environments be the same. In the old days it was just hardware limitations, today it almost feels like you’re blaming the player for experiencing something the wrong way, which is shitty.
@@Scowleasy I mean the point is to emulate the TTRPG feel, at some level, you need to have some sense of imagination in order to feel immmersed in what is supposed to be a very systems heavy game. As long as theres a good amount of variabilty in the environments and questing, I think its perfectly fine
God these are golden for sleep aid and long shifts.
Thank you for the editing Pat, it makes this discussion elevate to another level. Thank you.
I think Descent (1995) beat out Daggerfall by a few months on having a 3D map. It was a six-degrees of freedom shooter where you flew a ship in zero-G through tunnels and it was very easy to get disoriented on the later levels. The map showed you a wire-frame representation of everywhere you've been and highlighted locked doors, hostages to rescue and exits. But on a large and complicated map, when you zoomed out and asked yourself "how do I get from here to there?" the transparent rooms and hallways in gray wireframe just looked like a bowl of spaghetti.
I used to have that game on ps1. Good shit
Good point, it's been a very long time since I played Descent on my old Pentium computer. That being said, Descent's map was wireframe 3D. I don't know of another game by 1996 that had a fully textured 3D map of it levels.
Gothic 2 is from late 2002 (November 29th).
And I agree, that It still looks pretty damn good while considering the budget they had for it and that it was made over 20 years ago. It aged quite well.
Yeah I remembered that while rewatching, which makes it even more impressive. I believe Gothic 3 was 2004-2005 so it’s even more impressive considering the time. The entire western half of Khorinis looks incredible because of how dense and difficult to navigate it is
For me its the way they did trees and the sound design
@@misterkefir Also what came to mind was that other rpg where it took place underground after the sun went dark and you drew the spells with your mouse. That one had AMAZING atmosphere.
Edit: Arx Fatalis
@@George_Rakkas Oh yeah! I loved that one. "Arx Fatalis" was the name. The atmosphere was impeccable. Loved all of the weird mechanics, too. Like baking bread and spellcasting. Shame it's one of it's kind still to this day.
11:05 glad to see he found the way to progress and immediately started jumping on the lever you pull to raise the throne to that section
The immediate problem of "good" graphics for wayward reals is that the teaser vids show daggerfall combat, which like all bethesda style melee systems is exceptionally dated. It's missing the point of bringing back the world mechanics of the older games with the advancements of current game mechanics. People have been trying to turn M&B into a dungeon delver for over a decade and that is the opportunity a project like this should be showcasing.
Daggerfall’s combat is more acceptable because it’s nostalgic, you’re experiencing a relic from decades ago. A modern game with Daggerfall combat is just… a modern game with 30 year old combat.
I'd hope it be similar to something like Dark and Darker. I wouldn't even mind a more player character oriented dice roll based combat system like in morrowind, but with more responsiveness
> daggerfall combat is dated
It's a dice based combat . What do you mean dated ?
Photorealism is the cancer of the games today, and the worst part is that it does not even look GOOD! Many games from the End of the PS2 era to the starting of the PS3 era are stunning today, while some games released 3 years ago are already dated when you chase photorealism.
This made me so happy to see. Excellent collab on this podcast guys
My relationship with WoW is like that Tyler 1 clip where he's asking Riot to fix LoL, "Fix the f*cking game, I'm tired of this s*it but i'm f*cking addicted and I can't quit" For me WoW also has the unfortunate emotional connection as my dad had played it since the beta but he passed away when I was still young & so my mom let me play on his account so WoW was not only my first video game but also a sort of emotional support vehicle that has that link to my dad in my mind as the first time I played it was at the wake after my dad's funeral.
Ooo big fan of indigo glad you brought him back. I think I saw a UA-camr interview one of the people making that game, but I am not sure. Gotta double check.
Two interviews, both Ted Peterson and Julian Lefay/Jensen.
i played arena once, I managed to get out of the prison, was warped to a town, and a guard killed me on sight....
"Police brutality coming up !"
I recently started playing Battle Brothers, and there are tons of things that are procedural and emergent in that game that would be really great additions to what wayward realms wants to be
Battle brothers are closer to M&B warband, than to Daggerfall. In fact I struggle to find similarities between the two.
@@max7971 i wasnt trying to say they are similar, just that there are good ideas from a design and mechanics perspective all over the place that a game that is going to be mostly procedural should be trying to include
The tree don’t turn but the buildings do, actually makes me dizzy. Hope I’ll get used to that, I want play this game!
There are 3d tree mods as well, if that's what you want
My childhood was playing Ultima underworld, So I’m always happy to hear it mentioned.
You know the podcast is fire if there's daggerfall skeleton screams every few minutes, I keep seeing ads for Wayward Realms on Instagram and it caught me off guard initially since i almost never get ads for games on there. Not a fan of realistic graphics at all so i hope they at least make the depth of mechanics close to daggerfall
You guys might be interested in my WIP small-scale RPG, definitely more comparable to Morrowind than Daggerfall, although certainly smaller than Morrowind. The steam page is pretty bad right now, but if you're interested it's Robin Hood Shadow of Nottingham. The "key selling point" I'd love to implement ideally is a sort of "death alternative" system where instead of dying, if you lose a fight your character's experience goes on, the story changes insofar as you now need to escape, and depending on your faction reps you might respawn in safety, you might get ransomed, or you might be a bandit's prisoner or something.
Wishlisted! I feel like I’ve seen you post on Twitter and didn’t give it much thought due to the Robin Hood aesthetic, but I’m interested to see what you cook up 🙂
@@saltyshrimppasta Oh thanks! :D Robin Hood is really cool :)
@@AndrzejGieraltCreative I love the art style and aesthetic you went with too! It kind of speaks to what I was trying to say during the Wayward Realms discussion where you can make something that looks visually appealing without needing to rely on photo realism.
It’s probably too early to say, but do you have a guesstimate for when a playable demo will be available?
@@saltyshrimppasta Hey sorry I just saw this! I have playable builds out already on my patreon, and a public build will be out in a few months if all goes according to plan.
@@AndrzejGieraltCreative No worries! I’ll be sure to check it out as soon as I have time. I saw your other video and it got me pretty interested in it!
Julian having such a hard stance on the art style, or rather lack thereof, is definitely very strange.
I'd honestly prefer lesser graphical fidelity with consistent, stylized art, rather than an attempt at photorealism that would likely fall in many parts to the uncanny valley, and age like milk.
I get the vibe that he has this mindset that if you go with a simpler art style that would be equivalent to making the game a b-movie or tv movie, and be less legitimate, though you don't really have that legitimacy distinction between indies and AAA/AA in gaming.
@@publiusdos5925 Who knows. They are still an indie studio though, graphical fidelity should be pretty low on the priority list, especially with a game like this.
I invested in the kickstarter, despite the fact that I've never played Daggerfall (I'm more of a Morrowind player myself), but I have some serious misgivings in hindsight. I doubt we'll see this timeline play out, with an early access release at the time, or at a quality they believe they can reach. Perhaps this game could see its foundation laid out and then given over to the fans for modders to finish. It's certainly being done right now by some other companies...
Morrowind was a complete opposite of Daggerfall. If you liked it (like I did) you will most likely be utterly disappointed by what Daggerfall has to offer.
Wow Pat really got all the boys for this one. Every last on of them.
Shit, it's great to hear indigo again, I've been out of loop with his content for a year by now
I'm glad others had the same feelings of "eh, this looks good but what happens next", I want another Daggerfall but the game isn't that popular and I really don't think these people know what to do once the ball gets rolling. FWIW, I do want the game to be a hit, and I am very much looking forward to it, we don't get these type of games anymore.
Im not kidding, this is the only podcast worth listening to since the Bombcast circa 2010
you guys stay way more on topic than they did but its so refreshing to hear people that know how to talk about games still
Man haven’t listened to them for a very long time.
Man there were truly the best podcasts at there heyday.
I enjoyed this podcast, please do more about different topics. Cheers!
Never played Daggerfall, but if they can use the procedural generation right while still giving players epic fun stories they can talk about I’m in.
Someone mentions that they are trying to do procedural story, idk how epic or fun can you make a quest that is designed to be universal and replayable
@@max7971 Based on the kickstarter page and some comments left by a dev in Creetosis' stream, they seem to want to a system that acts like a "Virtual DM", so whatever procgen quests you get are molded to fit your character (still based on templates tho)
@@max7971 Hence why a well done handcrafted experience will always be better than the very best procedurally generated game.
@@lukew6725 I mean it depends I've had fun playing deep rock galactic despite that being procedural and played Minecraft for hours. If the game is procedural but is more immersive in its mechanics. Daggerfall had damn court systems something we haven't really seen since, it feels very much like your in a different world. Again it depends I don't believe it's an automatic game is bad cause procedural generation.
@@lukew6725 thats literally wrong. theres plenty of procedural games that are well done, because of the systems surrounding that proc gen are robust enough to create a sense of variability and uniqeness. its purely a matter of design style and whether or not the devs can make that style work
The Kickstarter is 100k passed its goal 2 days after this video. I wonder if you guys helped
So much Nerd.This is my kind of podcast.Thank you Gentlemen loved the conversation!
This was fantastic discussion, thank you!
A real highlight of an episode, lot of good stuff in here!
I would have loved for micah_raygun to be apart of this talk. Fingers crossed for the future!
Great talk though.
Thought that was John Graham in the thumbnail and got excited.
Bro he brought zaric and indigo on he wasn’t messing around lmao
Good to hear jwlar on the podcast
This is a crossover I didn't know I needed
I think that for a game to succeed using the politics systems they speak about, they need to take inspiration from games like crusader kings. It will be impossible to write enough character dialogue or backstory or locations to make the political players feel like characters with agency as they'll be repeated noticeably, CK makes its characters stick by giving them a personality, relationships, and a role. You'll never remember dale the questgiver, but you may remember dale the shopkeeper who thanks to being a a spiteful jerk offers you a steep discount if you go and break his rival's prized vase. You really just need a few simple systems working together to imitate depth believably enough for those with imagination to get involved.
Of course something even more important than the systems themselves is communicating to the player, they can all be there but the players may not even notice or care whats happening if its not explicitly communicated. If they aren't aware these quests are generated based off relationships and personality they may just think dale had a generic quest that doesn't mean anything nor impact the world. Its a story as old as games, players don't understand the mechanics and decide they're bad or don't exist and more often than not this is the game failing to properly communicate them
I really appreciate that you don't talk over each other :) The gameplay volume could be lower though
1:35:15 "I woke up to this"
I've woken up to this exact moment
Another game to add to your 200 game long wishlist is The Bustling World (mine is 400 games long lol, I use this because following on steam is useless). It seems quite promising and has a decent gameplay trailer. You play in an immersive RPG and life-sim in what appears to be a single town navigating politics and combat to work your way up. Looks like the exact CRPG I've wanted forever, although there's not a lot of updates or anything being posted. It seems to be like bannerlord were also the guild and the sims and stardew
Totally off topic but dude, I need a PatricianTV Kotor series! 1 is good in its own right (aside from the first planet lol) but, the writing in the 2nd game is something never before seen in Star Wars! I think it’s a perfect fit for the channel.
i can’t wait for wayward realms i loved the gameplay and feel of daggerfall that no other game can match for me
this is the main patrician daggerfall video we get i think
Great video, love the team shame the monsters cry out shined the speakers
I miss daggerfall Pro v Con enchantment system
*LET ME MAKE THE BERSERK ARMOR!*
for what it's worth, 6 hours after this was posted TWR has hit it's goal (it's at around $100k over the first goal), but there's still more goals on the kickstarter.
I really love how, time and time again no matter the topic, it turns into a Starfield therapy session. Daggerfall is the main topic and it lasts only 1/2 through the video before "so, what do you think of Starfield?"
Zaric!! :) and Indigo cool
The benefit of daggerfall is a skinnerbox dopamine hit that roguelikes use
im excited for wayward realms, i usually don't care about graphics but daggerfall was beyond what i could handle, morrowind or even og doom were fine for me but i couldn't feel immersed in daggerfall at all, so having a more modern version of it would be very nice
This is gonna be a good night.
Banger episode, liked the format
the really goofy thing to me was that EM weapons did essentially nothing throughout the entire game. like, they don't matter to the "stealth" quests. you can aggro everyone, as long as you run past them and don't kill someone, you were "stealthy." the only good use i found for them was making it actually reasonable to get melee stealth attacks for one of the perk trees that required them (while melee weapons were basically unsupported by the game due to how bad they were).
I don't know who these people are or what they're talking about, I'm just here for the Daggerfall gameplay.
Your guest selection is phenomenal.
Is this podcast the Avengers of the TES Video Essay Universe?
I wasn't expecting Salty Shrimp, def gonna be an enjoyable watch
If he somehow reads this, the podcast sucked because of that dang white flag in God of War
Listen they nerfed the flag in Ragnarok
If Bethesda wanted to go gorilla mode, they'd app store arena and daggerfall.
That shit would get me fired from my job lmao
My first time hearing about Wayward Realms
Please tell me more about the EB games exclusive morrowind quests? I have never heard of this.
It's the Helm of Tohan Quest; that is why it is EBArtifactQuest or similar in the files. You may have figured this out by now idk
@@OdaManjiro thank you for sharing. I had no idea that's where the Tohan ESP was originally from.
Quality. 🎉
I like how Private sessions is quiet and Zaric is very loud, so I have to lower the volume every time Zaric speaks😊
1:15:00
Curious if Dread Delusion will be brought up. They did so much with few polygons. the game looks amazing
one of the reasons is the insane render distance
Getting to look around and going "I wonder what that's going to be"
now I really want @saltyshrimppasta to make a genshin and/or wuwa video
🤫
I don't care about these games, but still listening
This podcast is STACKED lol
1:52:08 Microsoft Points. Yep, it's nothing more than a way to confuse consumers and ensure they will shell out more money. Like Diablo IV "platinum." $20 sounds like a lot for an armor, so they say 2,000 platinum instead. And you can't just buy what you need, you have some left over but not enough to buy another armor set. Microstransactions are terrible. And btw $20 is 33% the price of a new game, that's not micro.
2:04:52 any user can put anything on imdb as long as it exists
it's about a person who cares to do that
What a sexy lineup! This is gonna be great 😁😁
Good ep, guys
Let’s go
I'm not surprised there's an interest in it. People playing this game as kids are now in their 30s-40s now.
One of the reasons I'm working on similar is because of it and because I like this genre a lot. The closest I've been able to find similar to it is Kingdom Come Deliverance.
E: I hope they do well. I'm optimistically cautious.
E2: I wonder how many of them are working in an agreement they get X % of the sales.
E3: Signing over your rights to the IP would be very concerning... We'll see how it goes though.
E4: 51:06 that's what Im aiming for essentially. Just a tavern a combat system, some magic, and some randomized dungeons. Expand up from there.
They're a bit bigger than I am though. So they could probably get away with a town and an area around it easily.
E5: I tend to agree its more about stylization than super beauty. A good game will look good throughout the decades as long as you work with what you have. Them favoring graphics... Makes me less optimistic.
E6: I think people can pull off ps2 graphics relatively easily in blender. I'd rather they stop blurring everything like ps1.
E7: Unreal does a lot of helpful things. You can fine tune it well to match your style. Which is part of why I picked it. The biggest woe is the first time you load up a game it needs to cache things so it can stutter.
E8: C++ For Unreal is required. Bug wise? I haven't found that much you can't troubleshoot through normal debugging. The BIGGEST issue i've had is blueprint bugs. Disabling hot reload can solve a lot of that.
E9: No lifing it sucks for sure. If I was doing it for someone else I wouldn't do it without cash which no longer be no lifing it.
E10: 1:20:00 building your own engine from scratch solo can be a NIGHTMARE. Like 10 year projects. Hope it goes faster for him.
E11: Good watch learned about a few other games to look at now.
great video!
big fan of zaric and indigo
Patrician TV always goes above and beyond
I use obsidian for a ton of stuff but ATM I'm building my next FO4 mod list in it.
28:10 The art direction will be so important, and an area that will need much attention: atmosphere is downstream of art, and the scale alone while impressive, won't sell it.
If they go for photorealism the game wont release, simple as that. They need great art direction and a style that is NOT as difficult as photorealism
Pathologic Remake and Shenmue III were crowdfunded at first and then had a publisher.
Been waiting for this. Cheers bros 😎
Never heard of the project myself. Is it safe to say this stream had a project in getting it to cross the finish line? Loved this podcast either way; bring it back for a reviews
16:09 - Daggerfall Unity ABSOLUTELY still have this problem. I've had to noclip to find people in quests, because they spawned in a room in the void. I have the screenshot to prove it.
Also, Daggerfall loves putting quest NPCs in dungeon cages surrounded by monsters, but they don't need you to rescue them. They just want you to go fetch their groceries.
The procedurally generated quests are worse than Skyrim's Radiant Quests.
That said. I'm really enjoying Daggerfall for the most part, but it feels really aged and lacks focus.
Bethesda hate for the sake of love club. Sign me in.
2 degrees tho
daagggeeerrrrrFALLLLLL
Kingdoms of Amalur is one of the best action adventure rpg's ever made in the history of everything..
I'm kinda massively baffled by you guys not liking it..
Daggerfall Retrospective when
Oh man, what I would give to see an actual objective Daggerfall review, instead of this nostalgia baiting bullshit UA-cam is filled with. I even have a bingo card ready “size of Great Britain” “infinite stories” “you can buy a boat/house/horse/cart” “you can take on a loan” (wonders never cease) “there are 12 cults of the divines” and so much more meaningless catchphrases that mask the shallow as a puddle design.
Alas, the game is a relic of an ancient past, and we should treat it like a cave painting made by prehistoric people.
Yes, it’s fun to compare it to actually good games, but we should respect it for its historic aspects, if nothing else.
@@max7971 Wow, it's almost like videos make note of features the game has. What a shock!
A bethesda then is different to a bethesda now. Pretty much, a 30 year old video game absolutely knocks the socks off starfield in every way.
Its got better writing,
Its got soul,
Its got depth,
Its a game that does most things starfield does, but pre-dates it by three decades. Daggerfall feels like a game that had passion behind it, starfield feels like a junk idea written on a handkerchief and then wiped on a poop covered butthole.
One minute ago is craaazy