@@VHD_sdkthere's a mod that adds them to the game and it's honestly really cool (requires a few config changes from default imo bc they're kinda op by default but)2
I don't know what's more terrifying, the fact you cannot hear the Coilhead approaching or the fact this guy looks away from it when clearly being aware how fast Coilheads are, company experience says the quote "If I can't see them, they cant hurt me" doesn't apply to them Fantastic film btw
I like to think coilheads are a sort of animal. It doesn’t move at first when the guy looks away, it makes sure that it isn’t looking before sprinting at them to kill
@@reginaldcopperbottom1406 well if you have more weight on you you will run slower. so if you arent running full speed or at least fast then it will get you. so yea, drop your stuff and keep running if a coil head is chasing you
@@jonsnow3402 No hes right Coilheads run just behind you at full weightless sprint, they also dont instant kill you. they just attack you really fast when they touch you. so if you have full hp. and run from them and then turn around when you run out of stamina, you will get hurt by it, but not killed. and have made some distance to escape the facility rather than walking backwards.
Here’s some tips that might save your life from coil-heads. 1. They can’t get you if you’re sprinting straight, just try not to make any wide turns while being chased. 2. Shutting a door on them can save you at least 10 seconds. They take FOREVER to open doors. 3. You have a lot of room to look around still. Even if they are barely off your screen, they won’t chase you. Just don’t look too far. Hope this helped! I learned all of this from a video called “The AI Behind Coil Heads” by alter ego. You’re welcome!
to add to this, the "eyes" of the coil head are in its crotch/lower chest meaning that the head itself can be hidden and it wont chase. if everyone leaves the building and comes in from the fire exit the coil head also wont know where everyone is and will start phase one of searching, this gives a min or 2 to start looting again. either way, coil heads are only a high level threat once other monster are around
Also! Once the coilhead opens the door, I’m pretty sure it goes into “shutdown” mode? Leaving more time after it’s broken open the door as it stands still. After that it goes back to “Phase One” (walking around & unaware of the player). Until it notices the player again, ofc Unsure of how accurate his is as I learned it solely from seeing it happen with- and having it explained by- friends, so take this with a grain of salt! :))
@@ragibmahfuz5241 I know, but if you’re playing by it’s rules, he has his back turned for so long that the chances he should have died were through the fucking roof, it was toying with him more than usual
One design choice I think you missed: you could have used one of the more jarring coil head sounds that have a real “snap” to it, to give an impression of just how fast the coil head really is when it chases crew mates
They missed out on the sound design of adding in the coil head's footsteps. That's in my opinion the most horrifying part of coil heads is hearing the wet pitter patter of their feet bulleting towards you and you just barely turn to see them when the sound is right next to your ear
I love this. It’s so well done! I was so sure that when the coil head hadn’t followed you TO the vent, you would’ve turned around to see it in the vent. I was dying inside for all of this. Thank you for this masterpiece
I love the tension and unease of the first part before he finds the coil head. It does well to imitate my paranoia when exploring by myself in lethal company.
it is technically a thing, its how the game spawns enemies, although of course they just blip into existence, so if you ever see an open vent, expect something to pop out, they close again after the entity has spawned
I think that if you added the sound of the coilhead running in unimaginable speeds it would be a lot more spooky. That kept me on edge for the whole time tho, great video
Never thought i would see one of my 3d models in someone elses video. But i like it, nice job. I really liked the part where the coilhead turned his head to the „player“. Keep up the great work👍
Dude totally got me on the first half. I personally think you managed to capture how it feels to play solo into the facility PERFECTLY: a constant feeling of uncertainty of where to go and when or if something is ever gonna show up. That part was definitely my favourite and it sure made me anxious. But the rest of the video, of course, is also pretty interesting since it explores some stuff that aren't part of the game, like the mechanic of going into the vent, while it portraits some very nerve-racking situations. So, yeah, to wrap it up, I love it. It's a great video!
Visually incredible! The Coilhead was awesome! Some high quality breathing/panting/panicking sounds when he's being chased and possibly the sounds of normally quiet Coilhead clunking through the vents would have had me losing it, but still, great video!
Tbh, the quality of the film is amazing. I love the feel of the character being alone while watching this video. One thing I would recommend though. With the storyline, it really isn’t there. It kinda felt drawn out, but it was still good. Keep up the good work!
@@calebrichardson5259I get that but if someone were to make a film adaptation there’s gotta be a clear and entertaining plot, but if it were just plain quota then it would get boring really quickly.
I just felt the video was completely pointless and missed A LOT of good oportunities. It's just a graphics demonstration. No Bracken, the coilhead sound is so low, he didn't react with neither camera nor voice when the coilhead moved (you freak out and mouse goes to everywhere when the coilhead surprises you), at first when he appeared and he was close to the wall he could lose vision for the first coilhead movement, etc. Horrible drawn out video with no purpose.
The most distressing part?? The casual non-use of the word 'Over' with the Walkie Talkies. ;P - Honestly though great atmosphere had the nice unsettling feel throughout. Well done.
This was totally worth the wait, the atmosphere is so unnerving, the lighting and atmosphere really add to that feeling, the whole sequence with the coil head is so anxiety inducing, weeping angel type enemies have always made feel so nervious, so this was just crazy, well done gamer Now when oldest view shitpost 🐡
Nice 💙 background was great with correct sound, now I am more terrified if they add the texture like this to coilhead. True terror. Next time add one scene where coilhead moves his head towards employee in slow.
Adding vents that can spawn as alt paths or shortcuts is such a great idea to add tension or possible safe points against bigger foes (but not against thumps, hoarding bugs, and other medium to small creatures.)
Great video really enjoyed it i liked the idea of the vents. I definitely think that the coil head would have caught the person in this short film as soon as they started running away down the hall as the coil heads in the Lethal company game are super fast when your not looking at them.
Ngl I was kinda expecting the guy to almost make it out… just to get yoinked by the bracken. Or he made it out… right into the hand of a giant. Lovely work.
So tense! Nicely done. Also at the end it turned into Amogus 😂 bro started venting Also you know what would've been even scarier? If we heard Coilhead's kill. That sound is so startling when you hear it all of a sudden
if my friend pulled the apparatus on me while I was dealing with a god dang coil head, some words would be said when I respawned at the ship and none would be wholesome
awesome, man! absolutely sick. I agree with griffing with the disbelief of it disappearing. Also, the eeryness of the guy no longer replying is just CRAZY, somehow we just all know his neck got snapped
Take my like! Awesome animation and I want to travel the damn vents now! Constructive feedback, we need more voice acting and heavy breathing to build that tension! Subbed for more.
I feel like this animation is like when the facilities were first abandoned and still relatively clean before the deaths of countless employees made them scary as hell
It's great ! Well done ! It would have been better without the commercial in the middle of the coilhead chase, though. Thanks UA-cam for still not understanding how your platform actually works.
Part 2: ua-cam.com/video/lCDoC5PnhcE/v-deo.htmlsi=xir6nSTheFplKT97
Yippee
If I saw a coilhead crawling out of the vents toward me I'd never play again
Well the thing is you would never *see* it come out
omg I was playing and was cornered by one of them, and I literally saw a second one crawl out of a vent right in front of me
@@anonymouskiwi Ew! Hate that!
Lethal Company with realistic graphics would be beyond scary
You can had a mod with better graphics but it's not as good but still better
My fans for my computer are going to be scared
Imagine Content Warning with realistic graphics
Lethal company with bodycam graphics
And alone
I really felt the disbelief our main character was experiencing when the coil didn't follow at first. Good use of a double-take.
kinda reminds me of the rolling giant from the oldest view, and i like it as well.
@@VHD_sdksame lmao
@@VHD_sdkthere's a mod that adds them to the game and it's honestly really cool (requires a few config changes from default imo bc they're kinda op by default but)2
I don't know what's more terrifying, the fact you cannot hear the Coilhead approaching or the fact this guy looks away from it when clearly being aware how fast Coilheads are, company experience says the quote "If I can't see them, they cant hurt me" doesn't apply to them
Fantastic film btw
ironically, seeing this creature means THEY CANT HURT YOU
I like to think coilheads are a sort of animal. It doesn’t move at first when the guy looks away, it makes sure that it isn’t looking before sprinting at them to kill
Almost (if not already is) like it stalks their prey
honestly was awaiting the bracken the whole time lol, kept me on edge the whole time
I had the same thought that a bracken would come upbehind him
Me too on Bracken lol
2:47 I think i saw the white eyes of a bracken but I could be mistaken. if that was intentional that would be a really neat detail
@@GamingChair420you tripping
@@fallkey4822 NAH HE AINT I SWEAR I SAW THEM
Pro tip: coil heads can't kill you if you're running at full speed. Even if they are touching you, they won't kill you until you slow down
What about weight?
@@reginaldcopperbottom1406 well if you have more weight on you you will run slower. so if you arent running full speed or at least fast then it will get you. so yea, drop your stuff and keep running if a coil head is chasing you
Nice troll
@@jonsnow3402 it's not a troll bro. It's true! Remember, it only works when you're at FULL speed. Unless they patched it...
@@jonsnow3402 No hes right Coilheads run just behind you at full weightless sprint, they also dont instant kill you. they just attack you really fast when they touch you. so if you have full hp. and run from them and then turn around when you run out of stamina, you will get hurt by it, but not killed. and have made some distance to escape the facility rather than walking backwards.
Out of every moons you can choose, you choose one where coil-heads don't spawn. Still a masterpiece, this is so good
Lmaooo
Actually, Coil-Heads not only spawn on Assurance, but I’m pretty sure that’s where they spawn the most
@@Dr.JohnG.Grungusit's Offence
@@Dr.JohnG.GrungusIncorrect, coilheads do not spawn on Assurance
Tf was I yapping about, I just did the research and yall was right. My bad I guess, but I could’ve sworn I’d seen them pop up on Assurance before
Here’s some tips that might save your life from coil-heads.
1. They can’t get you if you’re sprinting straight, just try not to make any wide turns while being chased.
2. Shutting a door on them can save you at least 10 seconds. They take FOREVER to open doors.
3. You have a lot of room to look around still. Even if they are barely off your screen, they won’t chase you. Just don’t look too far.
Hope this helped! I learned all of this from a video called “The AI Behind Coil Heads” by alter ego. You’re welcome!
to add to this, the "eyes" of the coil head are in its crotch/lower chest meaning that the head itself can be hidden and it wont chase.
if everyone leaves the building and comes in from the fire exit the coil head also wont know where everyone is and will start phase one of searching, this gives a min or 2 to start looting again.
either way, coil heads are only a high level threat once other monster are around
Also! Once the coilhead opens the door, I’m pretty sure it goes into “shutdown” mode? Leaving more time after it’s broken open the door as it stands still. After that it goes back to “Phase One” (walking around & unaware of the player). Until it notices the player again, ofc
Unsure of how accurate his is as I learned it solely from seeing it happen with- and having it explained by- friends, so take this with a grain of salt! :))
@@goofyanimator545 the comment was made before the coilhead nerf
@@fam8416 “If you can see the coilhead’s Johnson, it can see you”
You watched the yt video on coil heads to it seems
Love how it’s toying with him instead of straight up killing him when it had ample chance to, also his friend is *fucked* lol
the lore says that coil heads are just playing, if its seen, it DECIDES to not move... it could have killed him at any time
@@ragibmahfuz5241 I know, but if you’re playing by it’s rules, he has his back turned for so long that the chances he should have died were through the fucking roof, it was toying with him more than usual
The moment in the vents...💀💀💀
How is his friend cooked?
@@kingofcards9 did you hear anything from him on the radio? He’s toast dude.
5:12
if lethal company had these graphics and the organic movement of the camera, people would die from heart attacks or get brain damage
meanwhile with the guy on the ship "theres something on the ship, theres something on the ship-"
*Eyeless dog noise*
A moist coil head was def very terrifying to see.
One design choice I think you missed: you could have used one of the more jarring coil head sounds that have a real “snap” to it, to give an impression of just how fast the coil head really is when it chases crew mates
They missed out on the sound design of adding in the coil head's footsteps. That's in my opinion the most horrifying part of coil heads is hearing the wet pitter patter of their feet bulleting towards you and you just barely turn to see them when the sound is right next to your ear
@@minipyro4945 Definitely agree on that
@@minipyro4945exaaactly. nothing more terrifying than hearing those footsteps.
WHY DOES HE KEEP LOOKING AWAY DUDE STOP THAT WHYYY
funi
It's good to look away very quickly sometimes to keep your bearings on your surroundings, but this dude looks away for WAY TOO LONG, BRO...
@@-cloudfall- frfr he looked at the wall for no reason
8:40
How coil head moves: ⚡️
How bro literally do something: 🐌
I love this. It’s so well done!
I was so sure that when the coil head hadn’t followed you TO the vent, you would’ve turned around to see it in the vent. I was dying inside for all of this. Thank you for this masterpiece
I love the tension and unease of the first part before he finds the coil head. It does well to imitate my paranoia when exploring by myself in lethal company.
Every single time the camera swung, I was fully expecting a full on jump scare.
Lethal Company Short Film ❌️
Coil Head Short Film ✅️
They should add the vent thing to lethal company
Fr
Frfr
Frfrfr
It would just make you a sitting duck for some enemies and immune to others, I don't know if I'd like to have that.
it is technically a thing, its how the game spawns enemies, although of course they just blip into existence, so if you ever see an open vent, expect something to pop out, they close again after the entity has spawned
I think that if you added the sound of the coilhead running in unimaginable speeds it would be a lot more spooky. That kept me on edge for the whole time tho, great video
okay, not hearing their loud foot step is terrifying, they literally become scp 173
and then you hear the other person die of laughter
Yeeep
Never thought i would see one of my 3d models in someone elses video. But i like it, nice job. I really liked the part where the coilhead turned his head to the „player“. Keep up the great work👍
Bro this was TENSE. It was horrifying how quiet the Coilhead was, I kept jumping everytime 😭
(Im a cowaarrrdd)
7:20 just imagine seeing a bunker spider coming after you, because I'm pretty sure these are the vents where all entities come from
Amazing job dude, the coil head looks super creepy
And can’t imagine being in the dark with that thing
Dude totally got me on the first half. I personally think you managed to capture how it feels to play solo into the facility PERFECTLY: a constant feeling of uncertainty of where to go and when or if something is ever gonna show up. That part was definitely my favourite and it sure made me anxious. But the rest of the video, of course, is also pretty interesting since it explores some stuff that aren't part of the game, like the mechanic of going into the vent, while it portraits some very nerve-racking situations. So, yeah, to wrap it up, I love it. It's a great video!
The concept of getting stuck on one of the girders with a coilhead over a pit of nothing has me crying. 😭
Dang that lethal company individual sounds like an attractive dude. I bet he is super cool and awesome irl.
This was really good. I like the subtlety of the horror. No loud noises, just that terrifying coilhead, doing what coilheads does.
Visually incredible! The Coilhead was awesome! Some high quality breathing/panting/panicking sounds when he's being chased and possibly the sounds of normally quiet Coilhead clunking through the vents would have had me losing it, but still, great video!
Tbh, the quality of the film is amazing. I love the feel of the character being alone while watching this video. One thing I would recommend though. With the storyline, it really isn’t there. It kinda felt drawn out, but it was still good. Keep up the good work!
Lethal company isn't about story. That guy is walking around for junk to sell. The whole game is just wandering around hoping you don't die
@@calebrichardson5259I get that but if someone were to make a film adaptation there’s gotta be a clear and entertaining plot, but if it were just plain quota then it would get boring really quickly.
I just felt the video was completely pointless and missed A LOT of good oportunities. It's just a graphics demonstration. No Bracken, the coilhead sound is so low, he didn't react with neither camera nor voice when the coilhead moved (you freak out and mouse goes to everywhere when the coilhead surprises you), at first when he appeared and he was close to the wall he could lose vision for the first coilhead movement, etc. Horrible drawn out video with no purpose.
Yo this is so underrated wtf??? I love this
the interior looks so beautiful definitely one of the best ive seen from lc animations!
The most distressing part?? The casual non-use of the word 'Over' with the Walkie Talkies. ;P - Honestly though great atmosphere had the nice unsettling feel throughout. Well done.
This was totally worth the wait, the atmosphere is so unnerving, the lighting and atmosphere really add to that feeling, the whole sequence with the coil head is so anxiety inducing, weeping angel type enemies have always made feel so nervious, so this was just crazy, well done gamer
Now when oldest view shitpost 🐡
RAWRRRR ‼
The fact it all looked clean made the facility creepier somehow. Love it.
dude, I'm only a minute in and this short film is already blowing my mind. props to you man. I cant wait to see more.
Nice 💙 background was great with correct sound, now I am more terrified if they add the texture like this to coilhead. True terror. Next time add one scene where coilhead moves his head towards employee in slow.
This turn out amazing! Congrats on the short film! Excited to see more mini horror films!
i genuinely got scared 😭😭 you did an amazing work dude!
Adding vents that can spawn as alt paths or shortcuts is such a great idea to add tension or possible safe points against bigger foes (but not against thumps, hoarding bugs, and other medium to small creatures.)
Well done! Made that sense of fear an unease even more palpable than in game.
You forgot that the coilhead's head slowly turns and stares at the player that's looking at it
Would absolutely make the scene creepier
They don't do that in-game without mods
@@steely9476 still if he added that to the short film it would be a bit better imo
the head only turns and looks at the player with the coilheadstare mod
Nah
♪♪ WE LOVE THE COMPANY ♪♪
♪♪ THE COMPANY ♪♪
THis is incredible. I can see the amount of work involved. Amazing job
4:27 The lights in my house blinked just in time... I felt the fright in my soul
Goddamn nice job, man. Hope to see more of your work.
Great video really enjoyed it i liked the idea of the vents.
I definitely think that the coil head would have caught the person in this short film as soon as they started running away down the hall as the coil heads in the Lethal company game are super fast when your not looking at them.
Ngl I was kinda expecting the guy to almost make it out… just to get yoinked by the bracken. Or he made it out… right into the hand of a giant. Lovely work.
Great job Jay
So tense! Nicely done. Also at the end it turned into Amogus 😂 bro started venting
Also you know what would've been even scarier? If we heard Coilhead's kill. That sound is so startling when you hear it all of a sudden
How did this not blew up already?? This is crazy good!!! Very nice job!
Very cool video about Lethal Company. It's atmospheric and intriguing, even with such a simple plot. You're great!
Can't believe people are giving advice or calling it just "good." This was thrilling to watch, it is beautiful, and it is a masterpiece!!
A work of art
good work jayjay cant wait to see more works like this 🙏
"fine i'll keep looking"
*looks away
The way the coilhead doesn't follow him into the vents kind of shows how he wants the player to go in the vents so he gets trapped in there.
I was literally biting my fingertips, so tense! Great short~
if my friend pulled the apparatus on me while I was dealing with a god dang coil head, some words would be said when I respawned at the ship and none would be wholesome
This is incredibly underrated. You did a really nice job! I hope this blows up.
10/10 ! the coil head animation is outstanding!
This was absolutely terrifying and just an amazing graphics job. Wow!!
This genuinely scared me more than most horror movies nowdays. The tension was really well done, this was fantastic!
awesome, man! absolutely sick. I agree with griffing with the disbelief of it disappearing. Also, the eeryness of the guy no longer replying is just CRAZY, somehow we just all know his neck got snapped
Take my like! Awesome animation and I want to travel the damn vents now! Constructive feedback, we need more voice acting and heavy breathing to build that tension! Subbed for more.
5.3k views but only 242 subscribers (including me) darn you are very underrated. I can’t wait to see you skyrocket up to the best
lethal company with analog horror vibe would kinda go hard
That’s really terrifying. Good job 😮
Nice to see one that isnt just vhs style and is actually pretty crisp. The way the scaffolding and pipes look is awesome!
This is why I never play offense. It’s always a flipping coil head
With these graphics a lethal company movie could be made
This is high quality animation man. Cant wait to see how much of this you can explore and originate
I have just found this by chance on my homepage. I shall now spread this far and wide. Thank you for this meal.
I feel like this animation is like when the facilities were first abandoned and still relatively clean before the deaths of countless employees made them scary as hell
That was (in)tense as hell. Well done!
LOVE the coilhead design!
I was on the edge if my seat this whole video. I'm subscribed with notifications. Really hope you make more dude.
That was so good!! Need more!
this is serverly underrated holy shit, well done
Assurance is known for having coil-heads and well-lit ventilation shafts. All joking aside, both look fantastic!
This was really well crafted.
Good work on everyone involved.
Ooh great work on the lighting, I’m just at the start and the interiors look wonderful!
It's great ! Well done !
It would have been better without the commercial in the middle of the coilhead chase, though. Thanks UA-cam for still not understanding how your platform actually works.
This was so well made man. Coil head don't play
This is gonna be the roots of a huge tree, this is amazing gg
When VR is better lethal company will hit so differently
this is a perfect mix between creativity and mainstream popularity. so sigma
My god, I Love your little project! Keep being creative dude!! It's worth it!! -sincerely Uel
Ahhh yes the true lethal company experience, finding a loot room with no loot 😂
If I were on a team with a player like that, I would boldly abandon them. This is so frustrating, seriously.
How is it frustrating
DESERVED FAME! HOLY CR*P THIS IS WHAT WE WANTED TO SEE
I like the strong backrooms vibe of these facility graphics.
someone should definately make a movie about this
dude this is crazy good very underrated, i got scared by this lol (missed opportunity for the pitter patter of coilhead feet tho as it runs)
Creepy as F#CK! This was too tense for me. SCP 173 vibes for sure but creepier!
bro its crazy, never give up.
Someone send this to CoryxKenshin for a Spooky Scary Sunday-this is INCREDIBLE!!!!