v50 UPDATE: Multiplayer cranking phase is now between 25 - 42 seconds. Singleplayer cranking phase is now between 13 - 21 seconds. NOTE: Jester's Search Precision is NOT 5m, it is 7m. NOTE: Just to clarify (because I didn't explain it well), in the Jester's Following Phase, once it has targeted a player, it will NOT retarget to another player unless the targeted player leaves the facility. challenge: take a shot every time i say “nodes.”
it may be worth adding as an addendum that jesters have a 360 degree "bubble" around it that will block friendly shotgun shot, but not nutcracker shots. so if you're trying to say, kill a bracken or nutcracker, dont attempt it if there's a jester following you. your shots wont work, and you'll waste precious shells
The videos are good, but in Bread’s video’s comment section, there is a much better explanation of the internal workings. Basically, a bubble is drawn from the shotgun in the player’s hands to the enemies in front of it. All enemies (and players) inside of this sphere are then considered for being shot by the shotgun. However, there is an error in the code when checking the enemies inside. If an enemy inside is considered “invincible” (jester, coilhead, etc.), then the check immediately ends and cancels all damage dealt from the shotgun. In programming, this is likely the difference between a break statement and a continue statement: a simple mistake and easy fix. It gives the illusion of an aura/hitbox around the jester, but it’s not really. Hopefully this helped!
the sound of the jester's footsteps and its screaming growing closer and closer to the player at an insane pace always activates my fight-or-flight idk what it is about it, it just scares the SHIT out of me (and I don't even play the game! I just watch people play it!)
Yeah, I'm assuming this is a retcon for the other videos and their AI works the same way. Edit: always watch the full video before you comment, I literally could've waited 30 seconds and he answered this
Im sure it would be nice to mention the fact that around jesters, shotguns from players cannot hurt entities, most likely due to a bug but it still is something pretty important
I think what I've enjoyed the most in Lethal Company is that learning how the monsters work hasn't made them less scary, because most of their behavior makes it to where they get the drop in you to varying degrees in-game and you may not get the chance to actually use the information before dropping dead
« FREEE BIRD YEAAAH » would be terrifying to hear right as the jester pops, bonus if the following guitar solo plays while the jester is running at you.
I'm 99% sure the bracken idea is taken from it steals or was heavily inspired by it since a monster sneaking up on you is the first level in it steals if I remember Also in it steals when one of the monsters starts chasing you it will run into walls wildly, so maybe the thumper was inspired by it?
@@Lukepursley-dy7yqThey used the word reused for a reason- the games are made by the same person. Its not unlikely they just reused pathing AI since you can see a lot of repeated use of pathing in this game too.
One more thing to note (as a bread stream observer) is that jumping can mess with a chasing Jesters' pathfinding ability and buy yourself a little more time if you're the one being chased.
It's worth mentioning, Jesters have a kind of invincibility "bubble" so if you try to shotgun another entity in close proximity to a Jester, it won't work.
i dont play lethal company but i think seeing code and stuff behind horror games is really interesting! :) thank you! excited to see what other monsters you’ll cover
@@alteregosocialSometimes simplicity is better. It's a cool intro, but I can see a reason to show the enemy in action, maybe taking out a teammate. You could even consider adding a VHS filter so it feels like a video salvaged from a failed exploration by The Company. Just some suggestions.
For your information, the algorithm name for the roaming phase is called "breadth first search". Showing nodes and the way monsters explore them like you do can be a good support to educate on path-finding algorithms. PS: we players often use depth first search as a tactic to look for scraps (when you explore by always hugging a wall on the left for example) ;D
im not sure what youll do after you get through all the monsters but your style, editing, and writing are amazing regardless of what you do with it! shine on, king
You forgot to tell about the Jester aura When you shoot any enemy with a shotgun (maybe a shovel too) and the Jester is close to you, you will not deal any damage.
jester aura is actually a bug with the shotgun, and isn't unique to the jester! it happens with coilheads too enemies have spheres around them for shotgun hit detection, and since coilheads and jesters are both indestructible, they can sometimes block shots unfortunately
@@Qiblesiirc it's not just "blocking" either, since they don't even need to be between you and the other enemy. If an invuln enemy would be hit at all by your shotgun blast, the entire blast gets negated regardless of where the other enemies are in relation to the invuln guy.
He probably didn’t mention this because it will likely get patched in future versions, and he wants this video to be valid for the longest time possible.
I remember once having a Jester chasing players, I was hidden in a corner, crouching, and I heard him running everywhere. My teammates left but the jester didn't get to me and went back to phase 1. I'm not sure if I found a place where it cannot detect me or another kind of glitch happened.
I love this video! Though I do have to note that at least from my experience, you can zap the jester. Unless of course that was changed in the update. But I even got a clip on my channel to showcase that. It was modded, yes, but we didn't add any mods that would make us be able to fight back all of the sudden. It was just free bird mod with bigger lobby and small stuff like that. You can zap it and it will reset it's speed, giving you more time to find the exit. And I think you can also zap it while it's cranking to make it pause for a moment
Yippee! Jester ai things! Fun fact: the jester aura that blocks bullets is actually faulty check for the shotgunm the shotgun uses a large spherecast, damaging the entities thats in it. If it finds an invincible entity, say, the jester, it stops the code in it's tracks. That means damaging other entities too. Edit: I have a yippee bug plushie coming soon
Once we've finished going over the AI of vanilla monsters, i'd love to see analysis videos of custom monsters! Not only would it be just like the analysis videos of the vanilla monsters, but it would also be a nice shoutout to people who make great unique custom monsters (which more people should do imo). My favorite custom monster right now is probably the Locker enemy.
we've kinda advanced to a point where this knowledge may not be super practical for real situations, but its still super interesting to see how the monsters work
Well, if you see a wandering Jester, you can immediately find a way to avoid it if you watch it route for a few seconds. Also notably, being aware of the usability of Stun Grenades can give players a slightly higher chance of escaping once a Jester is popped.
It's also worth mentioning that you can run in loop when he is right behind you and it won't be able to kill you giving time to rest of your crew or for someone to teleport you out
Theres definitely a possibility to zap the jester, its been done before even just on YT videos lol Its difficult to time due to the Jester's constantly increasing speed, but its not impossible by any means.
You forgot to mention that sometimes Jesters employ psychological warfare by playing a super loud version of Free Bird instead of the pop goes the weasel song.
I was surprised to see that jesters used a different pathfinding algorithm than all the other enemies shown that was so similar, but then saw the reveal where it was actually just how the old ones worked anyway, but explained more deeply.
Me and my friends have a modpack for lethal company, one of the mods make it so that enemies can leave the facility. That makes jesters much more terrifying.
This is actually kinda helpful to know cause now i can go into the facility and be confident and not worried about jesters. Also are you gonna do blind dogs anytime soon? Im still struggling to know their walking patterns.
Something to add: For whatever reason, jesters have what is known as "Jester Aura" and will completely negate the effects of ALL player-based shotgun damage when in range. Meaning if you try to shoot a centipede near a jester, it will fail.
@SereneLeskovsky No it legitimately stops all shotgun damage to any monster near a jester, doesn't matter if you're john wick, you won't kill anything near a jester with a shotgun.
@@gaskinforeman303As confirmation, you are actually correct but its not intended. Its a bug with the shotgun specifically and it also applies to other invincible entities like Coilheads
Please do baboon hawks next, I still dont understand them, some people say you need to stare at them and make noise while others say that staring at them is what makes them mad.
3:40 this is 100% not true. Jesters will retarget based on closest player in proximity at somewhat random before cranking. 100% sure on this as we regularly trap jesters on rend and it’s problematic when they change target and leave the railing for the setup.
I tried to be as accurate as possible with timestamps but if there is any wrong timestamps i'll fix them How many times did he say "Nodes"? 1 0:39 2 0:43 3 0:47 4 1:17 5 1:31 6 1:36 7 1:63 8 1:42 9 2:51 What about "Node"? 1 0:57 2 1:01fff 3 1:05 4 1:08 5 1:09 6 1:13 7 1:20 8 1:23 9 1:33 10 1:41 11 1:44 12 1:48 13 1:55 14 1:58 15 2:04 16 2:07 17 2:12 18 2:14 19 2:17 20 2:23 21 2:25 22 2:34 23 2:36 His challenge was to take a shot every time he said the word "Nodes" If we were to do only "Nodes" and exclude the word "Node" you would have to take 9 shots total If we were to include the word "Node" however, the total would be 32 shots. thank you for coming to my ted talk
You can zap jesters during Run-for-your-life state it will reset its momentum the only problem is that the zap gun must lock on so don’t try it when it’s fast but you can get a easy lock on through doors
Actually it can be stunned by a zap gun, and it will get slowed down to begin speed if did!! +i already saw jesters starts to crank imediatly or close to it(i think 10 secs) after saw you
It’s actually find of fascinating seeing a jester’s roaming mode in action. Shows the ai for the creatures in Lethal company is more complex than it initially seems.
v50 UPDATE: Multiplayer cranking phase is now between 25 - 42 seconds. Singleplayer cranking phase is now between 13 - 21 seconds.
NOTE: Jester's Search Precision is NOT 5m, it is 7m.
NOTE: Just to clarify (because I didn't explain it well), in the Jester's Following Phase, once it has targeted a player, it will NOT retarget to another player unless the targeted player leaves the facility.
challenge: take a shot every time i say “nodes.”
🍺🍺🍺🍺
*chokes to death
My record is 1:13 before i threwed up
i can imagine you reading a script with every second word being “node” 😆
Done… I can smell colors and see music
It was a pleasure to work with you! You provide some of the best and most educative lethal company content I've seen, thank you!
First comment :0😮
Fortnite
@@Frogstersboyfriend6969 what
ukillv1Gabrielbjminlbotmy142434youignsnsnsfuckjudgement Bjmin lbotmy 7-4 climax
Such an attention seeker comment
i also have four phases including roaming, following, cranking, and run-for-your-life
NAWWHHH
it may be worth adding as an addendum that jesters have a 360 degree "bubble" around it that will block friendly shotgun shot, but not nutcracker shots. so if you're trying to say, kill a bracken or nutcracker, dont attempt it if there's a jester following you. your shots wont work, and you'll waste precious shells
Its not a bubble. Its just the Jesters hitbox blocking other monsters. It happens with Coilheads too.
@@SereneLeskovskyAny invincible monster has this, Bread has a really good video on this.
The videos are good, but in Bread’s video’s comment section, there is a much better explanation of the internal workings.
Basically, a bubble is drawn from the shotgun in the player’s hands to the enemies in front of it. All enemies (and players) inside of this sphere are then considered for being shot by the shotgun. However, there is an error in the code when checking the enemies inside. If an enemy inside is considered “invincible” (jester, coilhead, etc.), then the check immediately ends and cancels all damage dealt from the shotgun. In programming, this is likely the difference between a break statement and a continue statement: a simple mistake and easy fix. It gives the illusion of an aura/hitbox around the jester, but it’s not really. Hopefully this helped!
removed in V50
@@dartyious3842good to know!
the sound of the jester's footsteps and its screaming growing closer and closer to the player at an insane pace always activates my fight-or-flight idk what it is about it, it just scares the SHIT out of me (and I don't even play the game! I just watch people play it!)
Prey instinct, man. Loud big scary chasing you real fast make monkey brain scream.
ah i see, using nodes makes more sense than just "it'll begin exploring in two directions, going further each time"
Yeah, I'm assuming this is a retcon for the other videos and their AI works the same way.
Edit: always watch the full video before you comment, I literally could've waited 30 seconds and he answered this
Im sure it would be nice to mention the fact that around jesters, shotguns from players cannot hurt entities, most likely due to a bug but it still is something pretty important
yess!! it’s like an aura? and ive wasted so many shotgun shells 😕
@@twotruckslyrics imagine an invisible sphere around the jester
Whaaaat
yes, bread has a great video on that. i decided to leave it out as it seems like a glitch that will be patched soon.
Phase 4 being called “run for your life” is funny because if a jester hits phase 4 near you, you’re already dead
Reminds me of
Omae wa mou shindeiru
The player is already dead, he absolutely knows it
thanks captain obvious
Unless youre a next level God with stun grenades lol
This employee is already dead he just doesn't know it yet 🎅🎅🐡🐡
I think what I've enjoyed the most in Lethal Company is that learning how the monsters work hasn't made them less scary, because most of their behavior makes it to where they get the drop in you to varying degrees in-game and you may not get the chance to actually use the information before dropping dead
Bonus : Adding Free Birds as the unboxing song is giving you free confidence and concentrations !
Or whistle
the turkey movie
« FREEE BIRD YEAAAH »
would be terrifying to hear right as the jester pops, bonus if the following guitar solo plays while the jester is running at you.
@@Frenchy_beethere’s a mod for it! there’s one for the solo beginning as it winds and one for the solo beginning when it pops
unboxing lmao
4:52 5:05 you getting jumpscared by these jester pops is the funniest thing ever
I like to think Zeekers reused the monster’s AI from It Steals for the Jester hence it can turn corners and stuff so fast.
I'm 99% sure the bracken idea is taken from it steals or was heavily inspired by it since a monster sneaking up on you is the first level in it steals if I remember
Also in it steals when one of the monsters starts chasing you it will run into walls wildly, so maybe the thumper was inspired by it?
@@Lukepursley-dy7yqThey used the word reused for a reason- the games are made by the same person. Its not unlikely they just reused pathing AI since you can see a lot of repeated use of pathing in this game too.
the ideas are somewhat reused but the code is new. enemy behavior in it steals is very very different from lethal company.
One more thing to note (as a bread stream observer) is that jumping can mess with a chasing Jesters' pathfinding ability and buy yourself a little more time if you're the one being chased.
not related to the jester’s ai specifically, you dont exist on the facility if you jump
4:54 I like how you knew what's coming, but still got spooked out, haha
4:54 the jumpscare lmao
more like 2:48
@@sniddler9114whut hahahahah
@@sniddler9114 adi jumpscare. U can't hide from her
I don’t even play Lethal Company, I just like watching videos about enemy mechanics in games. Yours have been great.
wow! thanks
Same hehe, its all so interesting, one day i might download and play it
4:52 bro really got jumpscared even though he knew it was coming
0:24 Phase 1. Roaming
Phase 2. Following
Phase 3. Crank dat soldier boy
Phase 4. FREEBIRD
It's worth mentioning, Jesters have a kind of invincibility "bubble" so if you try to shotgun another entity in close proximity to a Jester, it won't work.
Glad to see your channel finally begin to snowball in growth, UA-cam just asked me if I would recommend this video so hopefully it uses my input
i dont play lethal company but i think seeing code and stuff behind horror games is really interesting! :) thank you! excited to see what other monsters you’ll cover
the intro in bracken's video was much cooler. I hope you'll return that old introduction of monsters.
+1
yeah, i don’t like just having the 3d model
damn i thought this intro was sick. ill reconsider lol
@@alteregosocialSometimes simplicity is better. It's a cool intro, but I can see a reason to show the enemy in action, maybe taking out a teammate. You could even consider adding a VHS filter so it feels like a video salvaged from a failed exploration by The Company. Just some suggestions.
I want to see a supersonic jester that someone traps behind a pressurized door and then lets out after, say, two minutes of ramping speed.
That would be Hilarious. I want to see jetser too.
I want to see it, is there even a max speed?
For your information, the algorithm name for the roaming phase is called "breadth first search".
Showing nodes and the way monsters explore them like you do can be a good support to educate on path-finding algorithms.
PS: we players often use depth first search as a tactic to look for scraps (when you explore by always hugging a wall on the left for example) ;D
im not sure what youll do after you get through all the monsters but your style, editing, and writing are amazing regardless of what you do with it! shine on, king
this made my heart happy. thanks eric
modded monsters maybe?
You forgot to tell about the Jester aura
When you shoot any enemy with a shotgun (maybe a shovel too) and the Jester is close to you, you will not deal any damage.
jester aura is actually a bug with the shotgun, and isn't unique to the jester! it happens with coilheads too
enemies have spheres around them for shotgun hit detection, and since coilheads and jesters are both indestructible, they can sometimes block shots unfortunately
@@Qibles oh, i didnt knew that. Thank you
it seems like a glitch that will be patched soon, so i decided to leave it out of the video.
@@Qiblesiirc it's not just "blocking" either, since they don't even need to be between you and the other enemy. If an invuln enemy would be hit at all by your shotgun blast, the entire blast gets negated regardless of where the other enemies are in relation to the invuln guy.
3:25 I love how you just casually jump on its head
so cute
Bro jumped onto that jester like an GOOMBA
Lets go, been loving this lil series. I got several hundred hours in LC and you're still teaching me new things
i love how you upped the quality of these videos, makes them much more immersive, keep up the good work
In facility map when you are in the mine, you can actually stuck the jester
you can trap the jester on mansion too. just need to be good at it
He probably didn’t mention this because it will likely get patched in future versions, and he wants this video to be valid for the longest time possible.
😭
nailed it@@Djadou
I remember once having a Jester chasing players, I was hidden in a corner, crouching, and I heard him running everywhere. My teammates left but the jester didn't get to me and went back to phase 1. I'm not sure if I found a place where it cannot detect me or another kind of glitch happened.
you are really invested, your videos are more and more detailed ❤
edit : can you do the ai behind eyeless dogs ? there is much thing to clarify
I love this video! Though I do have to note that at least from my experience, you can zap the jester. Unless of course that was changed in the update. But I even got a clip on my channel to showcase that. It was modded, yes, but we didn't add any mods that would make us be able to fight back all of the sudden. It was just free bird mod with bigger lobby and small stuff like that.
You can zap it and it will reset it's speed, giving you more time to find the exit. And I think you can also zap it while it's cranking to make it pause for a moment
I just binged every single one of your Lethal Company videos and the only thing i have to say to you sir is that YOU are a great asset to the company.
There is a really big improvement in quality, Great work man!
I, too, enter my cranking phase when someone shocks me.
I believe that the top speed a Jester can reach depends on how far away the closest player is, because I've seen a player loop a jester.
Ur channel is growing so fast congrats
thank you !
I love how when the Jester pops we can see you get startled by your mouse movements hahahaha
Yippee! Jester ai things!
Fun fact: the jester aura that blocks bullets is actually faulty check for the shotgunm the shotgun uses a large spherecast, damaging the entities thats in it. If it finds an invincible entity, say, the jester, it stops the code in it's tracks. That means damaging other entities too.
Edit: I have a yippee bug plushie coming soon
so, that means coilheads have the same aura?
Once we've finished going over the AI of vanilla monsters, i'd love to see analysis videos of custom monsters! Not only would it be just like the analysis videos of the vanilla monsters, but it would also be a nice shoutout to people who make great unique custom monsters (which more people should do imo). My favorite custom monster right now is probably the Locker enemy.
I like how you got jumpscared when the jester popped
we've kinda advanced to a point where this knowledge may not be super practical for real situations, but its still super interesting to see how the monsters work
Well, if you see a wandering Jester, you can immediately find a way to avoid it if you watch it route for a few seconds. Also notably, being aware of the usability of Stun Grenades can give players a slightly higher chance of escaping once a Jester is popped.
very true. there is so much more to these AI that i leave out of videos simply because, like you said, its impractical.
Also knowing that everyone leaving the facility doesn't impact stages 2 or 3 cleared up a lot of confusion for me
babe wake up alter ego posted
It's also worth mentioning that you can run in loop when he is right behind you and it won't be able to kill you giving time to rest of your crew or for someone to teleport you out
you forgot to mention his hilarious scientific name
INSANEUS THINGUS
With all caps included of course.
Theres definitely a possibility to zap the jester, its been done before even just on YT videos lol
Its difficult to time due to the Jester's constantly increasing speed, but its not impossible by any means.
yes, the info i said in the video was incorrect.
You forgot to mention that sometimes Jesters employ psychological warfare by playing a super loud version of Free Bird instead of the pop goes the weasel song.
Thanks for making these videos. I've watched my gameplay evolve because of them and people using the information.
please do AI Behind the monsters from “It Steals”
I be crankin my shi
I had no idea nodes were even a thing, that’s actually really interesting!
I was surprised to see that jesters used a different pathfinding algorithm than all the other enemies shown that was so similar, but then saw the reveal where it was actually just how the old ones worked anyway, but explained more deeply.
I can't believe this monster cranks it's own crank in front of players and then pops itself!
I love this channel so much
i like adi she seems like a cool person
I think it's important to mention the jester invincibility field around him rendering shotguns useless when he's near.
I'm always in my cranking phase
Me and my friends have a modpack for lethal company, one of the mods make it so that enemies can leave the facility. That makes jesters much more terrifying.
The editing is getting better day after day
Sound design of jester is top notch.
i need a maneater ai breakdown nowwwww
I watched this series to get good, but the information on each mob and their AI is just so interesting--and creative.
This is actually kinda helpful to know cause now i can go into the facility and be confident and not worried about jesters.
Also are you gonna do blind dogs anytime soon? Im still struggling to know their walking patterns.
yes i will be doing them sometime in the few weeks!
Mod suggestion:
visualize FOV cones/boxes for each entity
Something to add:
For whatever reason, jesters have what is known as "Jester Aura" and will completely negate the effects of ALL player-based shotgun damage when in range. Meaning if you try to shoot a centipede near a jester, it will fail.
Its called a panic reflex lol
@SereneLeskovsky No it legitimately stops all shotgun damage to any monster near a jester, doesn't matter if you're john wick, you won't kill anything near a jester with a shotgun.
@@gaskinforeman303As confirmation, you are actually correct but its not intended. Its a bug with the shotgun specifically and it also applies to other invincible entities like Coilheads
There is also a new discovered mechanic called "jester aura" which makes so you cannot damage any enemies close to jester on the same floor
Do you plan on analyzing any modded enemies after you've finished the vanilla ones?
possibly. i plan on creating enemies at some point!
@@alteregosocial that sounds super cool! I can't wait to see what you make.
So Jesters are actually easier to deal with on facility interiors rather than the mansions? Interesting...fantastically informative video as always!
In v50, the follow phase lasts half as long as before.
Please do baboon hawks next, I still dont understand them, some people say you need to stare at them and make noise while others say that staring at them is what makes them mad.
Ah, so that’s why when they pulled the power core a red dot zipped to them at super speed.
Someone must have trapped it and it went crazy fast.
I’m pretty sure you can zap a Jester in phase 4, but because of the delay it’s very hard to time.
Just seeing the jester following already made my blood pressure increase dramaticly
Once again a great video! Would love to see nutcracker or ghost girl next!
Next up : The AI Behind, about little girl a.k.a ghost girl.
I'll be waiting.
YESSS IVE BEEN WATING FOR THIS
Correct me if im wrong but im pretty sure they can also open locked doors in phase 4 if stuck behind one.
3:40 this is 100% not true. Jesters will retarget based on closest player in proximity at somewhat random before cranking. 100% sure on this as we regularly trap jesters on rend and it’s problematic when they change target and leave the railing for the setup.
hmm i need to look into this
haha windy box go vroom
You know an enemy is a serious threat when its final stage is referred to in the code as "run for your life"
i cant stop watching these and i want more
Been waiting for this one :O
5:33 - you can't zap jesters? I'm pretty sure you can (though as it gets faster and faster, it's increasingly more difficult to do so)
yes, you can zap them. my mistake.
0:16 damn bro, I have those phases too!
With the Jester, straight up cranking it haha, and by "it", well, lest justr say, my handle.
Y are these videos so good istg
Jr nuggie i know your watching this
he is a bozo:):):):)
knowing its coming and still jumping when stage 4 activated during the recording is so real 😭
I tried to be as accurate as possible with timestamps but if there is any wrong timestamps i'll fix them
How many times did he say "Nodes"?
1 0:39
2 0:43
3 0:47
4 1:17
5 1:31
6 1:36
7 1:63
8 1:42
9 2:51
What about "Node"?
1 0:57
2 1:01fff
3 1:05
4 1:08
5 1:09
6 1:13
7 1:20
8 1:23
9 1:33
10 1:41
11 1:44
12 1:48
13 1:55
14 1:58
15 2:04
16 2:07
17 2:12
18 2:14
19 2:17
20 2:23
21 2:25
22 2:34
23 2:36
His challenge was to take a shot every time he said the word "Nodes"
If we were to do only "Nodes" and exclude the word "Node" you would have to take 9 shots total
If we were to include the word "Node" however, the total would be 32 shots.
thank you for coming to my ted talk
so who here is turning 23?
Run for your life phase is such a funny name
FINALLY A NEW "AI Behind" VIDEO FROM alter ego
You can zap jesters during Run-for-your-life state it will reset its momentum the only problem is that the zap gun must lock on so don’t try it when it’s fast but you can get a easy lock on through doors
you are correct. my mistake
I like how the only way to handle jesters is "sure hope you know where the exit is"
this is insanely in depth.
Actually it can be stunned by a zap gun, and it will get slowed down to begin speed if did!!
+i already saw jesters starts to crank imediatly or close to it(i think 10 secs) after saw you
This was so in depth! it's cool to see how it used a different search algorithm than the rest of the roaming monsters
4:54 that startle lmao
bonus: jester weakness bookcase
It’s actually find of fascinating seeing a jester’s roaming mode in action.
Shows the ai for the creatures in Lethal company is more complex than it initially seems.