CabinDoor not the method, the results. they totally achieved what they were going for in terms of making things feel alive and Ive never seen any other game come close in that regard.
I just have to point out how amazingly short-sighted that reply is... It's like saying "putting a paintbrush to a canvas in a certain way raises the bar for art? How?" They made a thing that looks freaking awesome in a way nothing else has ever quite looked. Other people who want to make things that look awesome in that way should learn from this one. That is the definition of raising the bar.
Not often does a game make the world a living and breathing place. Though the ecosystem is a main focus of the game, I can see future games applying the foodchain dynamics as something in the background, that will enrich their world.
7:30 the rain world ai and the illusion of lizards getting frustrated is very faint but visible and effective, like in some platforms a red lizard cant get to you so itll rest under you and take a little time to just open its jaws and visibly silently scream in pure anger
These guys are heroes and Rain World deserves much more attention than it gets. I'd love to hear them speak about their approach to creature ai, making an interconnected world and sound design.
It's too much of a slow burn for reviewers, since it's so dependent on exploration and player's skill. Karma system sounds scary, so it gets unfairly criticized, even through it's mostly used to hold new players from getting into areas that are too difficult for them. It's really not a problem later on. Most of all, unlike Ori and Hollow Knight, it really needs to be played to understand what's cool about it.
Nah. It is balanced and extremely rewarding, just not within the existing conventions. If a game wants to be an adventure, it can't be fair, because fair is predictable, and a predictable adventure isn't fun.
I agree almost completely with Lonely Soul. Maybe an adventure can be fair and balanced, but an adventure in a truly simulated and dynamic world cannot. Rain World does that brilliantly and very boldly, since it is apparently very easy to misunderstand what the game is trying to do. It took me a while, at least.
When I first picked up Rain World I expected a pretty good metroidvania-type game. But, in fact, it's a masterpiece like no other. Truly spectacular to behold.
Teratoma 彡 Prod. Ok, well a video game can be different, but that doesn’t make it good. Rain world is writhing with flaws and frustration. Plus, at their core, they’re both about exploring, collecting, and platforming, so I would argue that they are totally comparable.
It's funny you say that, as James said he likes Downpour because it's the first time he's been able to play Rain World blind since the first demos Joar showed him.
I'm really curious about how he made every inches of the world different visually. It looks 3D, but its not, we dont see tiles repetition or assets repetition (even similar stuff will look unique) and the world is too huge for custom everything. Its like black magic
the level editor is also proceedural its pretty neat, all the tiles are basically normal maps and then it does some slime effects and light rendering on it indexing it into a monochrome image which you can pick a palette for. they get a lot of mileage out of reused tiles this way because they can be distorted and have different palettes really solid system i wish they did a video on the level design
benox my dude, Ive been playing this over the weekend and I think it is 3d. See this clip: ua-cam.com/video/b4bzFzD0MOE/v-deo.html Then again, it may be more trickery from the devs.
@@dewhi100 Hey man, nice that you played it :o Old comment above, now I checked the game assets and its multiple type of 2D images with some tech maps like normal map for the light to look 3D/Relief on stuff. Im thinking of making a map for it or something because the workflow is so unique and interesting.
@@linelinelinelinep440 Yea, once I found out I was amazed by it and did research, I read his wip blog, this game is a 2D technical indie masterpiece. Using simple shapes with settings like material for those shapes, then adding grunge effects to distort the 2D or populating random details + color blending masks. Then like procedurally render a 2D image like a pre-render. Its so unique + usefull for the level art work
@@benox50 late reply but out of curiosity, do you know or remember what WIP blog that was? i couldn't find it as it was either the devlog with broken images or his own blog where i didn't really find any information on how the static graphics were made.
Nothing like it before or since. I love that they stayed true to their vision and really committed to the unfair nature of being at the bottom of the food chain. They risked poor reception and they got it from many reviews. Years later, people are returning to this with fresh eyes, just look at the Steam reviews. The animation and world design are just the cherry on top of the incredible mechanics and A.I. I hope a sequel with coop is developed.
With how much lore there is, this is one of those games that actually could get a sequel without being redundant. I'd love a game where we play as a slightly different creature, too. Could even be set in the same time if that were the case since a new creature is enough to change the gameplay.
@Cat Poke I think a sequel set in a different zone will be interesting, we know that the iterators nearby are called the local group, suggesting that there could be lots of more iterators out there with their own special regions and zones, though it wouldn't really be a rain world anymore as pebbles wouldn't be there.
Fantastic game. Super tough, make sure you know what you're getting into. It follows a sort of cycle where you enter an area, explore, die, get locked in a region, learn how to navigate and survive said region, and then proceed to a new area. If you can't learn how to survive in your current area, you're almost definitely not skilled enough to move on. In this case, "skill" means your understanding of movement and ecosystems.
@@the_big_har Drainage system is worse. You have to pray to RNGesus that the leeches aren't camping the exit you just swam into, because they will make it immediately impossible to surface for air if they are. At least you can dodge the vultures, but those leeches man..
@@catpoke9557 There are consistent ways of avoiding both the vultures and the leeches. Not everything is RNG. As a matter of a fact, i mostly died due to my own mistakes instead of pure bad luck.
@@miguelthekewlkid272 The only method I could have used to avoid leeches that were right at the entrance of an enclosed area with nowhere to surface to, would be to throw snails at them, which would weigh me down as I carried them and stun me when I threw them at the leeches. I don't think you understand just how inescapable some of those leeches were. There would be enough to weigh me down in a hole barely big enough to even fit slugcat, with a roof on top of my head, so I could only escape by slowly scooting through a small pipe at the top of the hole. To get to that pipe, I'd have to not be covered in leeches to begin with. Even the oxygen plant I would usually carry into there would not save me when all the leeches decided to gather right where I pop out. I agree though, not everything is RNG, as I made clear by saying you can dodge vultures. I've even killed king vultures. It was specifically certain leeches in drainage system that forced me to pray to RNGesus
Most underrated game for dev purposes. This is not my kind of game and I don't know if it's any good but the technical achievements here is through the roof! I always listening to some sort of game dev/design talk while working and I don't think I've heard this game get the praise it deserves before
+Norb Besides technical achievements, I would say this game is also a narrative achievement. I don't know if it was mentioned in the video, but the story ties in extremely well with the world and its gameplay. I didn't expect to receive such an existential theme in a survival metrovania game.
"Narrarive achievement" my ass. To know at least something about the world you need to haul through most of the regions with one of the three inventory slots taken by a useless pearl, then go to LttM and then show it for a teeny-tiny amount of information. That just sucks. Hollow Knight did it much better.
Its really hard to pull off correctly. Being an Artist actually helped Joar a lot on planning the procedural movements, AI triggered locomotion, integrating inverse kinematics elements where necessary. All in all, the final package was unique.
Serponge Geometry Dash It was a link to a free download of the game. I heavily regret it at this point, as I was a lot less wise when I posted the comment. I deleted it out of courtesy to the creators and everyone else.
I still dislike 2001 and it's extremely pretentious to me. Yes there are cool shots and a lot of work went into creating these sets, I can respect that, but as a movie that I can sit and watch it doesn't work for me. Like, whatever intellectual crap you can try and throw at me, not in any world it will justify the 20 minutes LSD trip near the end of the movie.
Corona nate its a very important game even though ive gotten to a point where im kind of stuck. I might have 30 games on steam, this is the only game i go back to inbetween rdr2 or mgsv. Those are AAA games that simulate weight quite well, so what these guys do in their indie game is amazing to me
@@borek92 Different strokes for different folks... Everything you hate about 2001 is what I love about it. I always thought "pretentious" was a weird way to say you found something boring. What is is "pretending" to be? I think some people just can't grasp that different styles exist and some people like certain styles more than others.
I never even played this game, yet the way characters move in this game was so memorable and unique that I can still "feel" their bouncy movements years after I saw someone else playing it. So yeah, I'd say these guys really did hell of a animation job. 10/10.
Love Rain World, fantastic world and gameplay design. Itt's not that hard if you understand the rules of the world, it's just you have to figure it out yourself.
A better critique would probably be it looks beautiful but character controller doesn't feel as fluid as the animations, that let the game down a bit for me, it felt rough and rigid, however I was playing with WASD and then never shines a good light on any game. Would certainly watch someone else play it, just so I can stare at the awesome visuals, although I will probably look away if the critter starts drowning, as the camera shake and glitching made me feel uncomfortable enough to not go for the replay. I think this game may be a bit of marmite, you either love it or hate it, I may give it another shot with a controller as that might improve the experience, although I'm predicting the critter will still feel like a million led balloons. tl;dr doesn't feel as good as it looks. Really hope it grows on me.
Mouldy Soul yeah, I could see that, it requires some getting used to, especially when it comes to swimming. especially before the updates - slugcat would drown very fast. and even now, when it starts to drown it tries to swim up instinctively, wich is kinda realistic but also quite frustrating. however, after you've been through the hardest parts of game, it actually starts to feel fluid and nice. the game has the most rewarding sence of progression that I have ever expirienced.
Ahh ok thanks for clearing that up for me, maybe I dived into the game too early, I literally saw a few adverts and was like "I need this game in my life", really really wanted to like and waste hours on it, as I was intrigued by everything even the ideas about the changing/reactive AI, I'm generally not a game player so I was kinda hoping that the AI could taylor itself to my shoddy skills! I guess it's like most instruments, when you first pick it up you can hardly do anything, then it becomes almost 2nd nature, I just didn't feel like I had enough time with the game to get to that stage, I really will give it another try and maybe the update might help, and seeing others and your review/thoughts really makes me want to see where the game is heading. Cheers for the constructive debate instead of deviations into unjustified hate! :)
Playing Rain World is like playing the guitar. Learning to play your first song will take you a few minutes. There is almost no learning curve... ...however, to really master it. To play the lizards, for example, that, takes time (lots of time) and patience. Brilliant game!
He actually kind of lied, he implied the AI lacks personality but a lot of the animals you encounter actually DO have personalities strangely enough. They programmed it in. It's the reason why some scavengers bully you even when all the others are chill.
considering how old this video is, they probably technically didn't lie. granted, i don't know how recent scav personalities are, and they made a biiiig thing about it too
This game inspired me to become a game developer in the future, just the beauty of creating something from scratch, creating it the way you want others to react to it, and then the part, when the project becomes in-game, it's fascinating, having your creation to move smoothly, like intended, without bugs is the best experience, and when we play videogames we really don't see the importance of our surroundings, underestimate the amount of time and coding that might have taken to create them from scratch, and we just enjoy the game without even noticing this
I could see they were nervous. They're probably in front of hundreds of people. But judging by what they've accomplished, the audience (in my opinion) should cheer them on no matter what.
I'm not convinced. They're definitely confident in what they've accomplished, just maybe not when it comes to speaking in front of a huge audience, especially when this is, to my knowledge, the team's first project.
@@hisan5485 It's coming out for real on the 19th this month. You'll have to share a screen though, like if you were playing together on the same device.
I know I'm late to the party in terms of date, but I'd like to see a second game of this. It doesn't have to be rain world, but a different ecosystem and creatures and stuff. If I'm ever going to make a game, I'd like to try and make a heavily influenced Rain World like game.
@@Indo-Aryan9644 and they are built upon already built systems. Best example is assassin's creed. The 1st game was the actual work done and other games would be somewhat minor-major improvements over time.
@@Indo-Aryan9644 it's not the devs fault if there's an army of suits stacked on top of them who want to have a say, have more leverage and control how much time (money) is spent on an idea (or not)
This is seriously my favorite part of Rainworld. I love just watching the wildlife in this game. Experimentation is super fun too. I don't think this guy is giving himself enough credit, though. The other dood says something about how doofy it would look if the creatures were recognizable. Like if it were a human or a horse. But there already are super recognizable creatures in Rainworld and they work great. The lizards, of course. I mean, sometimes they can be a little wonky but, they are so very much like living creatures.
I really wish more games would use compute to simulate the world even outside the players view. The highest res graphics does nothing for immersion, when e.g. cars disappear, when you turn around (Cyberpunk 2077)
Rain World gives a good description of what it's like to be a the bottom of the food chain, ranking slightly higher then the average centipede... most of the time.
The first time I saw code, it was equal parts exactly what I had imagined and simpler than I could have thought. Maybe it's just because I'm autistic, but code seems much more thought out than any conversation I've partaken in or overheard. There's no ambiguity to it. Why aren't natural languages more like that?
natural languages evolved over time, including quirks from every age. Most things began with pointing at stuff and then you draw images of it. apparently, the letter "A" was once the head of an ox but now turned upside down. Thats the main reason why language by itself is so... odd. After that, society alone adds all the other unnecessary parts
Amazing talk! I would be interested in knowing a bit more about how is the rendering done once the physics are calculated, that is how to add pixel sprites over the "bones" in chapter at 8:18 and 23:51 as well, or how to render cosmetics from the simulation. Is that done using a pixelation shader?
This game looks nuts, I've always thought that as tech has progressed enemy AI in games has been at a stand still for ages. Hopefully the next generation of developers play this and take inspiration.
@@Ikarus120 Very hard and brutal but the sceneries, the hidden stories, the active environment are just so good! Its very worth it to play if you don't mind getting stuck on some areas learning how the creatures work and memorizing your surroundings. No regrets buying it.
does anyone have an idea how the pixel art on the creatures can switch and blend smoothly between top/down/left/right view? it's not just a sprite from one of these sides moving procedurally but many creatures seem to have this whole 3d-ish view to them
I could go on about how cool I think this game, talk, and AI are. But what I really wanted to say is my cat sauntered in and is very enthusiastic about the creatures on screen.
@@tiqosc1809 i understand, but if I want to learn it from zero, it's easier to use something similar with what they've use, using their method. And then I can expand to apply it using other tools.
I want to play a procedural game, with that spider rig. Where you lose legs to predators, while navigating the environment. I think that would be super fun.
These Animations are better than most games out there. It's literally generating instead of developer team just casually implementing 200+ different individual animation for each specific scenario. This here is literally infinite, if all game ai were to made to be exactly this, there will be a significant reduced in budget for animation team or Cgi team. Still, they need to perfect some of the scene to make it more surreal, some scenes would felt lacking. I think this can be done in 3D but i am highly doubt that it will be coming any time soon, even now.
Hey guys, i love this game definitely gets your anxiety going and has a beautiful art to it, this vid helped me understand a lot more about it too, i woulld love more info and just an idea, i was thinking that a game mode playing as a predator would be a shit load of fun or even a 2 player matrix of slugcat and predators a like
Code "purity" doesnt really mean anything so long as: the result looks good, performs well, can be modified, and is stable. Anything more than that is meaningless.
It cracked me up that they expected no one to applaud the animation demonstration.
So what is rain w-
Oh- thank you! :)
1:42
Americans clap to animation demonstrations
@@1000niggawatt Clapping for someone’s hard work is not a special “American-exclusive” ideal. The hell?
@@AcidArmy_ It''s clearly a joke based on the trope that americans clap when a plane lands, and wasn't meant to be taken literally.
RainWorld is ridiculously amazing, and raises the bar for animation, ai, and world design so much.
CabinDoor not the method, the results. they totally achieved what they were going for in terms of making things feel alive and Ive never seen any other game come close in that regard.
RainWorld reminds me of old Amiga games like Elf.. :)
I just have to point out how amazingly short-sighted that reply is... It's like saying "putting a paintbrush to a canvas in a certain way raises the bar for art? How?"
They made a thing that looks freaking awesome in a way nothing else has ever quite looked. Other people who want to make things that look awesome in that way should learn from this one. That is the definition of raising the bar.
Not often does a game make the world a living and breathing place. Though the ecosystem is a main focus of the game, I can see future games applying the foodchain dynamics as something in the background, that will enrich their world.
3 years later and still nothing compares to it
7:30 the rain world ai and the illusion of lizards getting frustrated is very faint but visible and effective, like in some platforms a red lizard cant get to you so itll rest under you and take a little time to just open its jaws and visibly silently scream in pure anger
Or when they just shake their head when they get bored
Some lizards throw a tantrum when they can’t get me
@HarambaeXelonmuskfansdamn your lizz rizz must be insane
These guys are heroes and Rain World deserves much more attention than it gets. I'd love to hear them speak about their approach to creature ai, making an interconnected world and sound design.
all that time spent on game and nobody is talking about it o.O
They could have made a 90's style pixel game and got on CNN.
It's too much of a slow burn for reviewers, since it's so dependent on exploration and player's skill. Karma system sounds scary, so it gets unfairly criticized, even through it's mostly used to hold new players from getting into areas that are too difficult for them. It's really not a problem later on. Most of all, unlike Ori and Hollow Knight, it really needs to be played to understand what's cool about it.
yeah dude the game is amazing... but its unbalanced unfair and unrewarding. but I like it
Nah. It is balanced and extremely rewarding, just not within the existing conventions. If a game wants to be an adventure, it can't be fair, because fair is predictable, and a predictable adventure isn't fun.
I agree almost completely with Lonely Soul. Maybe an adventure can be fair and balanced, but an adventure in a truly simulated and dynamic world cannot. Rain World does that brilliantly and very boldly, since it is apparently very easy to misunderstand what the game is trying to do. It took me a while, at least.
When I first picked up Rain World I expected a pretty good metroidvania-type game. But, in fact, it's a masterpiece like no other. Truly spectacular to behold.
Torgo and surprisingly its published by Adult Swim
Freshly Memed anyway to get it out there
It’s no hollow knight but it’s good
@@corbinbarron8772 hollow knight is more fun, but rain world is far more unique, impressive and boundary pushing, it's not even comparable
Teratoma 彡 Prod. Ok, well a video game can be different, but that doesn’t make it good. Rain world is writhing with flaws and frustration. Plus, at their core, they’re both about exploring, collecting, and platforming, so I would argue that they are totally comparable.
Dear god the daddy long leg AI explanation just made me 5x more afraid of them.
Same. I actually didn't even know that they were able to move their cores until this video... Jesus christ
@@flirpykid which part they talk about it?
@@fridge9734 14:58 onwards
For me it was the opposite. I had no idea that they worked on sound alone or that not all of their tentacles were functional.
@@flirpykid tbh i noticed them kinda flying about before suddenly smacking on the ground sometimes, mostly arena tho.
6:25 the way the scavenger climbs on poles is so realistic it seems like an irl Monkey gif
Rain World is a game genuinely so good that I feel bad for the developers for not being able to experience playing it blind.
It's funny you say that, as James said he likes Downpour because it's the first time he's been able to play Rain World blind since the first demos Joar showed him.
I'm really curious about how he made every inches of the world different visually. It looks 3D, but its not,
we dont see tiles repetition or assets repetition (even similar stuff will look unique) and the world is too huge for custom everything. Its like black magic
the level editor is also proceedural its pretty neat, all the tiles are basically normal maps and then it does some slime effects and light rendering on it indexing it into a monochrome image which you can pick a palette for. they get a lot of mileage out of reused tiles this way because they can be distorted and have different palettes
really solid system i wish they did a video on the level design
benox my dude, Ive been playing this over the weekend and I think it is 3d. See this clip: ua-cam.com/video/b4bzFzD0MOE/v-deo.html
Then again, it may be more trickery from the devs.
@@dewhi100 Hey man, nice that you played it :o
Old comment above, now I checked the game assets and its multiple type of 2D images with some tech maps like normal map for the light to look 3D/Relief on stuff.
Im thinking of making a map for it or something because the workflow is so unique and interesting.
@@linelinelinelinep440 Yea, once I found out I was amazed by it and did research, I read his wip blog, this game is a 2D technical indie masterpiece.
Using simple shapes with settings like material for those shapes, then adding grunge effects to distort the 2D or populating random details + color blending masks. Then like procedurally render a 2D image like a pre-render. Its so unique + usefull for the level art work
@@benox50 late reply but out of curiosity, do you know or remember what WIP blog that was? i couldn't find it as it was either the devlog with broken images or his own blog where i didn't really find any information on how the static graphics were made.
Nothing like it before or since. I love that they stayed true to their vision and really committed to the unfair nature of being at the bottom of the food chain. They risked poor reception and they got it from many reviews. Years later, people are returning to this with fresh eyes, just look at the Steam reviews. The animation and world design are just the cherry on top of the incredible mechanics and A.I. I hope a sequel with coop is developed.
Welp you got your wish kind of.
With how much lore there is, this is one of those games that actually could get a sequel without being redundant. I'd love a game where we play as a slightly different creature, too. Could even be set in the same time if that were the case since a new creature is enough to change the gameplay.
@Cat Poke I think a sequel set in a different zone will be interesting, we know that the iterators nearby are called the local group, suggesting that there could be lots of more iterators out there with their own special regions and zones, though it wouldn't really be a rain world anymore as pebbles wouldn't be there.
@@Poopfan101 That would be awesome!
well i have good news
Fantastic game. Super tough, make sure you know what you're getting into. It follows a sort of cycle where you enter an area, explore, die, get locked in a region, learn how to navigate and survive said region, and then proceed to a new area. If you can't learn how to survive in your current area, you're almost definitely not skilled enough to move on. In this case, "skill" means your understanding of movement and ecosystems.
you also have to pray to RNGesus that there arent 8305 vultures where youre tryna go
@@the_big_har me when i'm in chimney canopy/sky islands trying to progress through the game but every room has 5 vultures
@@the_big_har Drainage system is worse. You have to pray to RNGesus that the leeches aren't camping the exit you just swam into, because they will make it immediately impossible to surface for air if they are. At least you can dodge the vultures, but those leeches man..
@@catpoke9557 There are consistent ways of avoiding both the vultures and the leeches. Not everything is RNG. As a matter of a fact, i mostly died due to my own mistakes instead of pure bad luck.
@@miguelthekewlkid272 The only method I could have used to avoid leeches that were right at the entrance of an enclosed area with nowhere to surface to, would be to throw snails at them, which would weigh me down as I carried them and stun me when I threw them at the leeches. I don't think you understand just how inescapable some of those leeches were. There would be enough to weigh me down in a hole barely big enough to even fit slugcat, with a roof on top of my head, so I could only escape by slowly scooting through a small pipe at the top of the hole. To get to that pipe, I'd have to not be covered in leeches to begin with. Even the oxygen plant I would usually carry into there would not save me when all the leeches decided to gather right where I pop out.
I agree though, not everything is RNG, as I made clear by saying you can dodge vultures. I've even killed king vultures. It was specifically certain leeches in drainage system that forced me to pray to RNGesus
I mean it worked, I've described my blue lizards as "a little slow but he's trying his best" more times than I can count on my hands
“He’s got the spirit but not the soul”
Me talking about my green lizard that either tries and fails or just kinda gives up immediately in combat
Most underrated game for dev purposes. This is not my kind of game and I don't know if it's any good but the technical achievements here is through the roof! I always listening to some sort of game dev/design talk while working and I don't think I've heard this game get the praise it deserves before
+Norb Besides technical achievements, I would say this game is also a narrative achievement. I don't know if it was mentioned in the video, but the story ties in extremely well with the world and its gameplay. I didn't expect to receive such an existential theme in a survival metrovania game.
Along with the lively ecosystem that is effected every cycle you go out to play!
This game is genius underrated and insane
It also has great gameplay
"Narrarive achievement" my ass. To know at least something about the world you need to haul through most of the regions with one of the three inventory slots taken by a useless pearl, then go to LttM and then show it for a teeny-tiny amount of information. That just sucks. Hollow Knight did it much better.
Good idea on how to simulate weight and movement.
"You cant grab thin air"
*blue lizard has entered the chat*
technically hes grabbing the background, but you're basically right
What about the cyan centipede
@@tobyk5091 The green ones? They have wings, dude. :D
Background
I love it when presenters finish showing the trailer and are surprised with an applause. Just a neat moment.
This game fella like you're watching a nature documentary
But you are part of it
Then the yellow guy following you all the time is a cameraman? :0
@@ValeraMoth this is somewhat correct actually
Amazing stuff. Looks like procedural animation is the future. Congrats on the hard work, Joar and James.
agreed, would love to see more games, especially 3D games that use this level of procedural animation
@@UNSCPILOT i'm pretty sure exanima uses procedural animation and is 3D
Its really hard to pull off correctly. Being an Artist actually helped Joar a lot on planning the procedural movements, AI triggered locomotion, integrating inverse kinematics elements where necessary. All in all, the final package was unique.
I came here for animation, but I dont really use procedural animation, so it didnt help me too much....BUT NOW I WANT RAIN WORLD
Pety GET IT ITS SO WORTH IT
DasAntiNaziBroetchen eh looking back on it I regret it.
DasAntiNaziBroetchen there, deleted.
@@mattbowlby4144 yo what was it I'm curious
Serponge Geometry Dash It was a link to a free download of the game. I heavily regret it at this point, as I was a lot less wise when I posted the comment. I deleted it out of courtesy to the creators and everyone else.
rain world is more underrated than 2001 space oddyssey when it first came out
I still dislike 2001 and it's extremely pretentious to me. Yes there are cool shots and a lot of work went into creating these sets, I can respect that, but as a movie that I can sit and watch it doesn't work for me. Like, whatever intellectual crap you can try and throw at me, not in any world it will justify the 20 minutes LSD trip near the end of the movie.
borek921 Interstellar made more sense than 2001 space oddysey
Yeah, in the same way spiderman 3 made more sense than 2001 space oddysey
Corona nate its a very important game even though ive gotten to a point where im kind of stuck. I might have 30 games on steam, this is the only game i go back to inbetween rdr2 or mgsv. Those are AAA games that simulate weight quite well, so what these guys do in their indie game is amazing to me
@@borek92 Different strokes for different folks... Everything you hate about 2001 is what I love about it. I always thought "pretentious" was a weird way to say you found something boring. What is is "pretending" to be? I think some people just can't grasp that different styles exist and some people like certain styles more than others.
this is so cool. a good core idea, well executed mechanics, solid stylish art. voila.
I never even played this game, yet the way characters move in this game was so memorable and unique that I can still "feel" their bouncy movements years after I saw someone else playing it. So yeah, I'd say these guys really did hell of a animation job. 10/10.
Love Rain World, fantastic world and gameplay design. Itt's not that hard if you understand the rules of the world, it's just you have to figure it out yourself.
Found out about this game from this talk. Its amazing but so underrated!
I love the special distinct feels of controlling slugcat
this game is fascinating! if I have made it I would feel that my life is accomplished
I'll definitely give this game a try.
good for you :)
King Me Jumpman it is shit because you didn't like it? what a well thought out review :)
A better critique would probably be it looks beautiful but character controller doesn't feel as fluid as the animations, that let the game down a bit for me, it felt rough and rigid, however I was playing with WASD and then never shines a good light on any game. Would certainly watch someone else play it, just so I can stare at the awesome visuals, although I will probably look away if the critter starts drowning, as the camera shake and glitching made me feel uncomfortable enough to not go for the replay. I think this game may be a bit of marmite, you either love it or hate it, I may give it another shot with a controller as that might improve the experience, although I'm predicting the critter will still feel like a million led balloons. tl;dr doesn't feel as good as it looks. Really hope it grows on me.
Mouldy Soul yeah, I could see that, it requires some getting used to, especially when it comes to swimming. especially before the updates - slugcat would drown very fast. and even now, when it starts to drown it tries to swim up instinctively, wich is kinda realistic but also quite frustrating.
however, after you've been through the hardest parts of game, it actually starts to feel fluid and nice. the game has the most rewarding sence of progression that I have ever expirienced.
Ahh ok thanks for clearing that up for me, maybe I dived into the game too early, I literally saw a few adverts and was like "I need this game in my life", really really wanted to like and waste hours on it, as I was intrigued by everything even the ideas about the changing/reactive AI, I'm generally not a game player so I was kinda hoping that the AI could taylor itself to my shoddy skills! I guess it's like most instruments, when you first pick it up you can hardly do anything, then it becomes almost 2nd nature, I just didn't feel like I had enough time with the game to get to that stage, I really will give it another try and maybe the update might help, and seeing others and your review/thoughts really makes me want to see where the game is heading.
Cheers for the constructive debate instead of deviations into unjustified hate! :)
Playing Rain World is like playing the guitar. Learning to play your first song will take you a few minutes. There is almost no learning curve...
...however, to really master it. To play the lizards, for example, that, takes time (lots of time) and patience.
Brilliant game!
Incredible piece of art... both in coding and visual presentation.
I've been hooked on this game ever since I got it a few months ago, can't wait for the new update the developers mentioned!
Isn’t it crazy how they made a 2D slugcat look so 3D just from animation.
He actually kind of lied, he implied the AI lacks personality but a lot of the animals you encounter actually DO have personalities strangely enough. They programmed it in. It's the reason why some scavengers bully you even when all the others are chill.
considering how old this video is, they probably technically didn't lie.
granted, i don't know how recent scav personalities are, and they made a biiiig thing about it too
This game inspired me to become a game developer in the future, just the beauty of creating something from scratch, creating it the way you want others to react to it, and then the part, when the project becomes in-game, it's fascinating, having your creation to move smoothly, like intended, without bugs is the best experience, and when we play videogames we really don't see the importance of our surroundings, underestimate the amount of time and coding that might have taken to create them from scratch, and we just enjoy the game without even noticing this
These guys are super confident, you would be with the feats they've done and the game they made :D
Yeah, I still stand by what I said mate. I say they're confident.
They are confident enough to get their points across, but not confident in the volume of their voice.
I could see they were nervous. They're probably in front of hundreds of people.
But judging by what they've accomplished, the audience (in my opinion) should cheer them on no matter what.
I'm not convinced. They're definitely confident in what they've accomplished, just maybe not when it comes to speaking in front of a huge audience, especially when this is, to my knowledge, the team's first project.
beautiful, thank you so much for sharing these and thanks for all the effort
2 player when? I wanna throw my friend into a pit of worm grass.
soon! check their twitter
it should be out in december 21
@@rayhill1 It never came.
@@hisan5485 I was lying
mods
@@hisan5485 It's coming out for real on the 19th this month. You'll have to share a screen though, like if you were playing together on the same device.
I know I'm late to the party in terms of date, but I'd like to see a second game of this. It doesn't have to be rain world, but a different ecosystem and creatures and stuff. If I'm ever going to make a game, I'd like to try and make a heavily influenced Rain World like game.
You should try out mods then. They add more regions and new slugcats, there a real treat to play!
they just released a signal on twitter!
@@avimoses5956 Ty for the heads up
Good news! a dlc that supposedly has double the content as the first game is coming out
Im from the future and you’re in luck
I can’t believe triple A titles have less intricate A.I. and animation than an Indie passion project
Sadly Most of the triple A dev's are Lazy and greedy nowadays 😞
@@Indo-Aryan9644 and they are built upon already built systems. Best example is assassin's creed. The 1st game was the actual work done and other games would be somewhat minor-major improvements over time.
@@Indo-Aryan9644 it's not the devs fault if there's an army of suits stacked on top of them who want to have a say, have more leverage and control how much time (money) is spent on an idea (or not)
I neeeed more dev talks from the programmer, so fascinating 🔥
This game is such a perfect example of what a video game should actually be
Dodging Daddy Long Legs while watching a video about how they were made sure is SOME sort of vibe. Not sure what sort, but definitely SOME sort.
excellent. interesting, informative, and inspiring. procedurally generated art is more than a buzz-phrase.
This is seriously my favorite part of Rainworld. I love just watching the wildlife in this game. Experimentation is super fun too. I don't think this guy is giving himself enough credit, though. The other dood says something about how doofy it would look if the creatures were recognizable. Like if it were a human or a horse. But there already are super recognizable creatures in Rainworld and they work great. The lizards, of course. I mean, sometimes they can be a little wonky but, they are so very much like living creatures.
went straight to steam after this.. amazing
I really wish more games would use compute to simulate the world even outside the players view. The highest res graphics does nothing for immersion, when e.g. cars disappear, when you turn around (Cyberpunk 2077)
Play stalker, especially mods like anomaly, in the first version of stalker some other guys could win a game for you
hostly really like the old menu art shown in the video
i like that way of programming. makes it seem easy to make something cool.
Rain World gives a good description of what it's like to be a the bottom of the food chain, ranking slightly higher then the average centipede... most of the time.
OH YES I BEEN WAITING FOR THIS.
The first time I saw code, it was equal parts exactly what I had imagined and simpler than I could have thought. Maybe it's just because I'm autistic, but code seems much more thought out than any conversation I've partaken in or overheard. There's no ambiguity to it. Why aren't natural languages more like that?
natural languages evolved over time, including quirks from every age. Most things began with pointing at stuff and then you draw images of it. apparently, the letter "A" was once the head of an ox but now turned upside down. Thats the main reason why language by itself is so... odd. After that, society alone adds all the other unnecessary parts
this is so so so educational, inspired and beautiful
Amazing talk! I would be interested in knowing a bit more about how is the rendering done once the physics are calculated, that is how to add pixel sprites over the "bones" in chapter at 8:18 and 23:51 as well, or how to render cosmetics from the simulation. Is that done using a pixelation shader?
i'm no expert but if i had to say something i think they're using the simulation part and then interpolating between the points
kinda like splines
This game looks nuts, I've always thought that as tech has progressed enemy AI in games has been at a stand still for ages. Hopefully the next generation of developers play this and take inspiration.
Rain World is starting to get traction on youtube, finally ! Congratz to devs, amazing job !
now I like this game and developers much more
Rain World is one of the most unique piece of media I've ever consumed.
Dude I want this game!! 100% Support for this game! ^_^
12:03 fucking brilliant
I just bought this game and its so worth it
how did it go?
@@Ikarus120 Very hard and brutal but the sceneries, the hidden stories, the active environment are just so good!
Its very worth it to play if you don't mind getting stuck on some areas learning how the creatures work and memorizing your surroundings.
No regrets buying it.
It´s been a long time since a game sucked me in as much. Old-school adventure with innovative approach, hurray!!
I love rain world I have no idea what I am doing at all but I have been having alot of fun exploring and trying to get to the next areA
I have NEVER played a game anything like rainworld
Easily my favorite game of ALL TIME
Love that both the code and lore are stupidly complicated. Matching
Rain World is beautiful
does anyone have an idea how the pixel art on the creatures can switch and blend smoothly between top/down/left/right view? it's not just a sprite from one of these sides moving procedurally but many creatures seem to have this whole 3d-ish view to them
I know I’m late but Htwo made a really great video on this.
So underrated. Gaming community is stupid.
ikr
Wait,.. rain world is created by 2 people?! 2 peoples only? They sure hardworking people
This game is so underrated
that was seriously humble, and seriously impressive
No wonder I was awestruck by the IA in this game, was the first thing that caught my attention.
This game is endlessly fascinating.
I just learned those enemies were blind 🙄I keep dying to them because I keep making noise
Thanks for sharing, great talk.
I could go on about how cool I think this game, talk, and AI are. But what I really wanted to say is my cat sauntered in and is very enthusiastic about the creatures on screen.
never heard of this game before :F
very impressive monster animation... do I need to start looking for new job? :
probably at some point :/
Very fascinating! As a non-programmer, where do I start if I want to learn to recreate this? What engine do they use?
anything works ! engine are just tools
@@tiqosc1809 i understand, but if I want to learn it from zero, it's easier to use something similar with what they've use, using their method. And then I can expand to apply it using other tools.
@@masdzulfikar6201 learn the idea and principle not their tools, ( they are using unity)
@@masdzulfikar6201 they use unity. Learn the concepts and ideas is more important than their method
scug be hanging on the raindeer for life
immediately added to my wishlist. what a brilliant idea.
This dude made his own physics engine o_o
It's uncanny how realistically creatures in this game move. Incredible game.
Sadly the game didn't sell much than what it really deserved. Did they fail in marketing?
No, reviewers got their hands on the game and as we all know
Hard game equals bad game in their eyes. Some reviewers,polygon, just straight up lied.
They're releasing to switch
Confirmed!
what is confirmed ?
yes
Exactly!
And now we know how to animate a huge blob of robot cancer!
Does the game have co op, beside from the mod??? Also, the switch version, does that one have co op?
Its coming in the Next update
@@werter490 Thanks!! 🤝🤝🤝
@@NoLootStudios np👍
well, just got two copies of this amazing looking game.
Now I wanna listen to the soundtrack again.
I want to play a procedural game, with that spider rig. Where you lose legs to predators, while navigating the environment. I think that would be super fun.
carrion
Amazing work.
These Animations are better than most games out there.
It's literally generating instead of developer team just casually implementing 200+ different individual animation for each specific scenario.
This here is literally infinite, if all game ai were to made to be exactly this, there will be a significant reduced in budget for animation team or Cgi team. Still, they need to perfect some of the scene to make it more surreal, some scenes would felt lacking.
I think this can be done in 3D but i am highly doubt that it will be coming any time soon, even now.
Hey guys, i love this game definitely gets your anxiety going and has a beautiful art to it, this vid helped me understand a lot more about it too, i woulld love more info and just an idea, i was thinking that a game mode playing as a predator would be a shit load of fun or even a 2 player matrix of slugcat and predators a like
man on the right looks straight out of 2010
4:40 Lampter
WHOS HERE FOR RW DOWNPOUR HYPEEEE
Anyone think of Ori after watching the video at the very first beginning?
why does joars neck look so long in this vid
When I saw the title I just screamed, "Wow!"
This is the best game i have ever seen. I wish i and my son could play this game on the same keyboard.
if you get a controller you could do co-op or arena locally!
Amazing!
Code "purity" doesnt really mean anything so long as: the result looks good, performs well, can be modified, and is stable. Anything more than that is meaningless.