Designing (Procedural) Monsters

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  • Опубліковано 25 гру 2024

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  • @GrandHighGamer
    @GrandHighGamer 4 роки тому +4078

    The animals transitioning instead of just cutting between video clips was really next level stuff. Fantastic work.

    • @impactomapache
      @impactomapache 2 роки тому +1

      Tru

    • @ardea1021
      @ardea1021 2 роки тому +39

      What about making the player able to transition trough different animal states? Those transitions were *really* smooth, it would be amazing if they were an in game mechanic

    • @nunyabezwackz
      @nunyabezwackz 2 роки тому +1

      Whats the object of game?

    • @voltairespuppet
      @voltairespuppet 2 роки тому +1

      ManyMon

    • @realpatty
      @realpatty Рік тому +2

      If one dude can pull it off why can't Nintendo😭😭😭

  • @bugjams
    @bugjams 2 роки тому +2187

    "Code-wise, antennae are just legs that point into the air."
    This is even funnier when you consider the evolution of arthropods - many features of arthropods were simply legs at some point that got re-purposed. So this is accurate to both the game, and reality.
    Note: pedipalps are the same deal lol. Baby spiders are actually born with 10 walking legs, 2 of which later become the pedipalps

    • @Trotoloko
      @Trotoloko 2 роки тому +52

      And I guess mouthpieces too. At least crustaceans kind of do so. In vertebrate cases, almost everything was once a gill lol.

    • @giovannifontanetto9604
      @giovannifontanetto9604 2 роки тому +35

      DNA is a code language

    • @Trotoloko
      @Trotoloko 2 роки тому +18

      @@giovannifontanetto9604 It isn't. It's a chemical that causes reaction, we just named like so, so it's easier to understand for people that don't know how DNA works.

    • @dopaminecloud
      @dopaminecloud 2 роки тому +29

      @@giovannifontanetto9604 coding is simplified real life causality

    • @petersmythe6462
      @petersmythe6462 2 роки тому +13

      Yup. Arthropods segmented bodyplan really just means they have too many legs and need to repurpose them all the time.

  • @TheNewton
    @TheNewton 2 роки тому +1401

    "Codewise antenna are just legs pointing up.."
    This is true lore.

    • @mnkeymasta
      @mnkeymasta 2 роки тому +30

      hahaha Life imitates Art

    • @meee_5155
      @meee_5155 8 місяців тому +4

      @@mnkeymastaother way around

  • @BaileysDad
    @BaileysDad 2 роки тому +699

    What about making the fish move out of water inside of a sphere of water? I love watching you make this world!

    • @sinpfiec1047
      @sinpfiec1047 2 роки тому +12

      It's a cool idea but hopefully he will see it

    • @ofir7859
      @ofir7859 2 роки тому +6

      @@sinpfiec1047 the video was from one year ago

    • @SilverKiwi_YT
      @SilverKiwi_YT 2 роки тому +2

      @@ofir7859 sad

    • @cheddargt
      @cheddargt 2 роки тому +3

      I thought about that too, but instead of a sphere, more like a small body of water just to make the fish float, as if it was waterbending just enough so it can move. Maybe the fish could be only partially immerse? idk

    • @blanekaboom
      @blanekaboom Рік тому +1

      i was thinking if there was a different story underwater

  • @Miziziziz
    @Miziziziz 3 роки тому +2214

    Woah this is so cool!

    • @RujiKtheComatose
      @RujiKtheComatose  3 роки тому +201

      Thanks man! I'm a fan of your videos so it's great to hear that from you.

    • @lmanproductions8680
      @lmanproductions8680 2 роки тому +15

      Most epic crossover

    • @loonardtheloonard
      @loonardtheloonard 2 роки тому +6

      THIS IS HIM
      *POINTS FINGER*

    • @Thatsmahnut
      @Thatsmahnut 2 роки тому

      Yess

    • @boymeetsdrake6438
      @boymeetsdrake6438 2 роки тому

      @@RujiKtheComatose nice sprites. how do you have them flow like that? is it a certain app or are you just amazing at animation

  • @Lolerburger
    @Lolerburger 2 роки тому +366

    What spore should've been. That 2D pixel art shader is insane btw. The water shader is equally insane. Any info on that?

    • @lucbloom
      @lucbloom 2 роки тому +11

      Yeah. Instead of just plopping gear with stats like a regular ol’ RPG.

  • @kanopusfox
    @kanopusfox 2 роки тому +700

    remember, the leg is always composed of a Femur, Tibia, Fibula, Tarsus, metatarsus and digits. us, humans, are plantigrades, this means that when we stand our tarsus, metatarsus and digits are touching the ground. dogs are Digitigrades, they uses only the digits to stand up and walk . so, to solve the "Dog problem", give him "Bigger Feets" and make him walk with his digits.

    • @joshybratwurst1398
      @joshybratwurst1398 2 роки тому +70

      This was so hard to read I thought it was a shitpost at first

    • @nadivvv
      @nadivvv 2 роки тому +64

      So basically they're tiptoeing

    • @sungvin
      @sungvin 2 роки тому +4

      @@joshybratwurst1398 same

    • @bigman9341
      @bigman9341 2 роки тому +1

      Okay nerd

    • @maxgamesst1
      @maxgamesst1 2 роки тому +5

      He could make horses and goat people too

  • @pineball43
    @pineball43 8 місяців тому +8

    i think you should let fish flop around like magikarp out of water

  • @fahlgorithm
    @fahlgorithm 2 роки тому +2114

    Hey, doesn't seem like you are continuing this series but I wanted to say this is the coolest procedural 3d modeling I have ever seen. I was planning on doing something similar for my game but gave up because it seemed way too difficult and am planning on doing 2d procedural sprites instead. Have you ever considered making this into plugin or something you could sell? I would for sure try and make it work in my game and I imagine other people may be super interested too.

    • @PenitusVox
      @PenitusVox 2 роки тому +132

      In case you didn't know, there was a new amazing update!

    • @revimfadli4666
      @revimfadli4666 2 роки тому +46

      Though it almost seemed like the channel's name checks out, fortunately this comment ages well

    • @anonymousfilipino3232
      @anonymousfilipino3232 2 роки тому +17

      @@revimfadli4666 lmao "RujiK the Comatose"

    • @FoxyOfJungle
      @FoxyOfJungle 2 роки тому +15

      The author of the video still posts some stuff on the GameMaker forum, so I believe he is still active in the project :)

    • @moondewan
      @moondewan 2 роки тому +8

      @@FoxyOfJungle He just made a new video about this game

  • @enderdrane
    @enderdrane 2 роки тому +49

    "This kind of game looks like a game that you'd find in a mobile app store, and since it has monsters, we can rename it to pocket monsters. If thats too difficult to pronounce for some people, we can just shorten it to pokemo-"
    "Oh."

    • @Mopsie
      @Mopsie 2 роки тому +1

      Hahahaha YES

    • @SleekHeroo
      @SleekHeroo 8 місяців тому +1

      We can use the inverse square law and name it "Monster Pocket" and if thats too difficult to pronounce, we can shorten it to "Mosterpoc"

  • @noskcaj7242
    @noskcaj7242 4 роки тому +115

    I would love to play with this creature editor. The idea you introduced in your last video where giving your creature items early on in its evolution would change how its final form looked sounds really interesting. I can't wait to see where this goes!

  • @Jostradamus2033
    @Jostradamus2033 2 роки тому +7

    You could make marine invertebrate themed land animals (like the paddle shark you showed in an image) that would fix the gameplay issue while simultaneously adding cool variety and still fitting in the theme

  • @tomandpug4503
    @tomandpug4503 4 роки тому +128

    Your game looks so amazing! That procedural monster generation and movement is super impressive!

  • @basicnodes7029
    @basicnodes7029 9 місяців тому +1

    This is my first time seeing this channel, from the first seconds if seeing the came i can tell it's gonna be awesome!

  • @MaeveWumbo
    @MaeveWumbo 2 роки тому +97

    If you can add varying stiffness to the entire bodies of the creatures, I think you can get a more realistic look depending on how you vary those parameters per creature.
    Having the full body all wiggly on something like a salamander looks great, but not so much on the dog. If you made the torso more stuff, but kept the tail just as wiggly on the dog, then i think it would move more dog like. This could also help with insects, where only the joints connecting particular parts actually bed, but the parts themselves are stiff. And stiffness would allow you to create something like a turtle more easily down the line.

  • @secretname3897
    @secretname3897 2 роки тому +2

    I'm just discovering this series and holy shit. There's nothing I don't enjoy so far. Your humor is great, the content itself is great, the animations are great, the textures are great, I CRAVE more of this and I want to play this game

  • @Wishes_for_Fishes
    @Wishes_for_Fishes 2 роки тому +540

    Big fan of fish here: I think its okay if fish float. Personally if I saw a fish in the water in a monster catching game and I couldnt catch the fish, I'd be very sad.

    • @iSeeEZEkill
      @iSeeEZEkill 2 роки тому +83

      Personally I think it would be cool to add secret underwater caves only accessable by fish and other water based animals/creatures

    • @fruitfables444
      @fruitfables444 2 роки тому +16

      What if they could flop but be slightly slower and have a limit

    • @Exotio_
      @Exotio_ 2 роки тому +6

      This remind me of an art that i see a while ago of koi fishes flying in a city, it would be cool seeing fish flying in sky

    • @weeveferrelaine6973
      @weeveferrelaine6973 2 роки тому +18

      It would be kinda cute if as they floated, a blob of water followed them around, and they "swam" in the magic blob

    • @satibel
      @satibel 2 роки тому +11

      I think some way this could go would be to have fish be powerful but require to be merged with something that has legs or wings to fight on land, or else it'd flop around.

  • @Lucid3301
    @Lucid3301 5 місяців тому +3

    Those animations are so smooth

  • @rigzmoviediaries654
    @rigzmoviediaries654 3 роки тому +26

    This is CRAZY. I would be so proud of myself if I coded something like this. I think theres such a beauty to procedurally generating art for you. You earned yourself a sub at just 3 videos.

  • @__invictus__8517
    @__invictus__8517 2 роки тому +7

    Those were the craziest 2.5D sprites I've seen. They literally look like perfect 2D sprites.

  • @GrizzliusMaximus
    @GrizzliusMaximus 3 роки тому +19

    This is just too good! You are by far one of the greatest GMS devs I know!

  • @Da_maul
    @Da_maul 2 роки тому +39

    Dealing with bird wings seems relatively easy, when they "close" they can just play an animation and transition into a texture on the body, then stop rendering them until they open again

  • @S0ftMarine
    @S0ftMarine 3 роки тому +37

    Dunno if you're still active, but keep it up!
    If this video series ends here imma be real sad.
    You were a big inspiration and I started coding again after watching your videos, man.

  • @miles2419
    @miles2419 2 роки тому +3

    so happy youtube decided to recommend this to me. Love the art and movements, love the idea of being able to generate things, like I can spend hours on "generator" sites (e.g. character gen, story gen, map gen, color pallet gen, etc.). Seeing someone else create something where they can do this themselves and create new combinations that become whole new exciting things is just so cool to me. It's almost overwhelming, because it reminds me that there are means out there for me to learn this sorta shit. Wobbledogs scratched the "creating new things and ideas through generation" itch for me recently, briefly, but I'm hoping in the future a little more creative and intentional control is offered to the player. At least with more ease. Time to check out more content from this channel now

  • @EnordAreven
    @EnordAreven 2 роки тому +21

    I likie that, since you've already made the backbone of this system, you can just show us "making an ant using a lizard" like that, super cool.

  • @doublehamsam8864
    @doublehamsam8864 2 роки тому +2

    This game on appearance alone has me sold. What a beautiful world! Thank you so much for this insight into its development, it’s so fascinating seeing the hurdles a dev encounters when bringing their vision to life.

  • @MadGameBoy
    @MadGameBoy 2 роки тому +5

    I keep getting recommended this video despite there being a newer one
    Atleast it keeps reminding me this game will exist
    Eventually

    • @ceo-potato
      @ceo-potato 8 місяців тому

      It's on steam. still not realised tho

  • @dill_TV
    @dill_TV 10 місяців тому +1

    Just keep coming back and watching these videos over and over. So stoked!

  • @meowJACK
    @meowJACK 2 роки тому +2

    UGH IM IN LOVE WITH THIS, thank you for this incredible gift you are blessing the world with

  • @Cptn.Viridian
    @Cptn.Viridian 2 роки тому +27

    This is neat!
    If you are still trying to figure out how to incorporate fish on land, may I suggest a solution?
    Since you seem to be going for a pokemon/digimon/that type of game, I would assume these monsters are going to have abilities and moves, most of which will stretch logic for the sake of coolness. To have fish on land, you could basically have the fish continually "using a move" like water jet, but aimed downward, which would suspend them in the air on a cushion of water. From a physics perspective, it doesn't make a lot of sense, but from a cool perspective, it's pretty cool.
    Best part is that you don't have to change the fish animation/movement code, all ya got to do is a little particle fun and viola!

  • @Petardozord
    @Petardozord 8 місяців тому +1

    I'm jeallous of dedication and talent.

  • @johnjackson9767
    @johnjackson9767 3 роки тому +7

    This is ridiculously underrated content.

  • @PumpedSmartass
    @PumpedSmartass 7 місяців тому +1

    1:15 fish would be cool as critters, neutral and hostile creatures to populate the waters. Could be consumed by predators

  • @delqyrus2619
    @delqyrus2619 3 роки тому +62

    First of all: This is sooo cool²!
    To the mammal-problem: I guess the problem is the skeleton. Look at a dog and a lizard and identify their middle-hand bone. Dogs basically walk on their fingers/toes(Metacarpal bones) while lizards are more like humans, which walk on their carpal bones. The uncool part is: There are only two types of this - they are either 0 or 1. Everything in between doesn't make much sense. So a transformation is difficult, i guess. Maybe if you scale and rotate it in some way...
    Your solution is totally awesome. Maybe even better than reality. So keep on coding!

    • @matsveritas2055
      @matsveritas2055 2 роки тому +2

      I think all invertebrate animals share bone structure, they're just differently purposed... a whale is the same as a dog which is the same as a man, all just differently purposed bone structures.

    • @delqyrus2619
      @delqyrus2619 2 роки тому +3

      @@matsveritas2055 I guess you mean vertebrates instead of invertebrates? Because spiders or worms don't share that much bone structure with each other.
      Yes, the bone structure is pretty similar. But the purpose is the problem here: You can either walk on your fingers/toes or on your carpal bones. There is no "in between" which makes much sense. Both of them can exists, but you can only walk on one of them at the time. So a fluent transformation between them is.. dificult i guess.

    • @matsveritas2055
      @matsveritas2055 2 роки тому

      @@delqyrus2619 Yes, sorry... my latin isn't quite on par. You're correct, I mean vertebrates, and then specifically mammalian, but likewise reptilian and avian skeletal structures are "the same", as in the "blueprint". But every section is purposed differently.
      We're all family, if you think about it.
      I shouldn't have to mention the similarity in the first trimester of mammalian gestation, but it's... scary, and extraordinarily beautiful.

  • @evansamess7253
    @evansamess7253 2 роки тому +1

    this looks so good I love the style so much and the animation/ way they move looks so unique I love it!

  • @TuncJH
    @TuncJH 4 роки тому +25

    Very cool! Nice work on the mammals. I think the most noticable difference between a lizard and mammals is, the lizard legs sticks out from the side of the body, while mammal legs go down from the body to better support its weight.

  • @FryingMike
    @FryingMike 8 місяців тому +1

    Bruh you made this 3 years ago..... This is like magic to me. YOu just morhed that snake into a fish with codes....? Procedural ainimation thats beautful work to me

  • @darkgeneral0192
    @darkgeneral0192 2 роки тому +3

    3:43 who's That Pokémon? It's rattata!

  • @Ristpek
    @Ristpek 8 місяців тому

    2:02 I love that procrastination is with Triple Triad music. I procrastinate ffxiv msq with that, so it matches me so well

  • @feresepel
    @feresepel 2 роки тому +15

    is that a game? i need that

  • @nestoroniFL
    @nestoroniFL 2 роки тому

    The Donkey Kong Country music at the end of the dog part hit me right in the nostalgic feels. Thank you.

  • @Imperial_Lizardgirl
    @Imperial_Lizardgirl 10 місяців тому +3

    Bestiary: The monster creator

  • @st.michaelthearchangel7774
    @st.michaelthearchangel7774 Місяць тому

    I really like the goofy, yet smooth and unique-look, to the creatures and their animations.

  • @Dylen
    @Dylen 2 роки тому +6

    Dude you need to come back and show more about this project? How did you do this

  • @GreySectoid
    @GreySectoid Рік тому +1

    This is genuinely the most impressive thing I've seen in years regarding to computer graphics.

  • @sammamantha4268
    @sammamantha4268 4 роки тому +6

    ive always thought procedural animation was cool and this is just super cooler

  • @EmyN
    @EmyN 6 місяців тому +1

    I would love the idea of custom making a creature in the game though! Like in Spore

  • @WQLFY
    @WQLFY 2 роки тому +6

    godlike developer and godlike videos

  • @jemzomaclain
    @jemzomaclain 2 роки тому +1

    the little spider jumps were adorable

  • @masterzoroark6664
    @masterzoroark6664 2 роки тому +6

    I love how your werewolf looks quite hyeena-ish. Hope you'll keep it like that :3
    Hyeenas need more love

    • @RonZ234
      @RonZ234 2 роки тому

      Lion better

    • @lechking941
      @lechking941 2 роки тому

      agreed it was more yeen than dog :P

  • @parthernnixxart4623
    @parthernnixxart4623 8 місяців тому

    I like the physics and how smooth they all move around 😌 smooth animation scratches my brain the right way.

  • @Smoah
    @Smoah 2 роки тому +4

    “I also made a in game body edi-“
    Me: Woah woah woah what are the properties and how the fuck did you do that.
    You are able to change the size, Color and smoothness to your monster and I’m here procrastinating how to sinc animations.
    Great job 😺👍

  • @minaashido518
    @minaashido518 2 роки тому +2

    In monster games I prefer all monsters to be usable so it would be better if there was like environment limits so fish could only be used in water or maybe an item that allowed fish to be used on land (robot legs,Levitation pad etc)

  • @GeneralEverywhen
    @GeneralEverywhen 2 роки тому +7

    Hey man! Just gotta say, I'm really glad the algorithm threw you my way. This whole thing looks rad! And I'm really excited to see where it goes.
    One thing, though. While I think it's really cool that you have a diversity of invertebrate bugs in mind, I think it might be good early on to include features to turn off at least spiders if the player wants. If not a selective grid of animal types you can remove from the game. As amazing as procedural animation may be, making a game where extremely fluidly animated spiders, insects, and/or snakes can just *exist* at massive size might set off more than a few phobias. And I'd hate to see this game get less play for something like that impeding people's enjoyment.
    All the best!

    • @pumkin610
      @pumkin610 2 роки тому

      You right the algorithm brought me here and i added this to my watch later

  • @LaysDragon
    @LaysDragon Рік тому +1

    shape shifting is really neat actually

  • @97P96
    @97P96 3 роки тому +5

    This is looking great, are you continuing this project?

    • @eggycarrot
      @eggycarrot 2 роки тому

      yes he is and he has released a new progress video

  • @chunkyquail
    @chunkyquail 2 роки тому

    The coolest procedural animation video. You've made it look so simple. 😮

  • @HollyfromtheHollow
    @HollyfromtheHollow 2 роки тому +5

    The movement here feels like Rain World in 3D.
    I suppose procedural movement just has a very specific style.
    God, Rain World is cool.
    And this seems pretty cool, too.

  • @HlootooThunderhammer
    @HlootooThunderhammer 2 роки тому

    YOOOOOOOO THIS LOOKS SO COOOOOOOOOOOOL!!!!!!! Really hope you stick with this idea because it's an answer to so many prayers and what a lot of "monster breeding" games _should've_ been.

  • @fransiscusbagus2002
    @fransiscusbagus2002 2 роки тому +5

    Some suggestion game title names:
    1.Animalimbo
    (If the game meant to be more on mechanics)
    2.Pixabeast
    (General game based on pixelized style)
    3.Creatura / Explorature
    (If the game meant for adventure)
    4.Limb walker
    (Again mechanics)
    Sub 2 channel ❤️ great job

    • @pebegou
      @pebegou 2 роки тому

      How bout PLAY GOD AND GO TO HELL?! Joking, these are cool names for a cool game (:

  • @ParametricAvocado
    @ParametricAvocado 2 роки тому +1

    2:17 Behold, dog!

  • @cleo3228
    @cleo3228 2 роки тому +1

    Just discovered this channel and this project looks so cool👀

  • @link8893
    @link8893 2 роки тому

    I love the way the creatures move; it is very satisfying.

  • @nyscersul42
    @nyscersul42 2 роки тому

    Your animal sprites are beautifully animated. If this is created procedurally... its beautiful.

    • @nyscersul42
      @nyscersul42 2 роки тому

      I thought they were pixel animations hehe

  • @konjifx
    @konjifx 8 місяців тому +1

    my 3am dreams of making games like this aren't dreams??

  • @BoolahBoosh
    @BoolahBoosh 16 днів тому

    I just finished watching all the dev logs! This game is looking very good! I have wish listed it. I look Forward to Playing!

  • @monstertokusatsu6042
    @monstertokusatsu6042 2 роки тому

    I like this, theirs movements so smooth and satisfying

  • @mirmir6965
    @mirmir6965 2 роки тому

    First video I've seen of this project and from you in general but it looks dope as all hell. Def sticking around for this!

  • @bwah9481
    @bwah9481 2 роки тому

    dude these are some of the coolest sprites I've ever seen. next level

  • @Gabriel-ServantOfGod
    @Gabriel-ServantOfGod 2 роки тому

    Man that looks crazy, procedural mesh (and animation lol) generation seems so cool!

  • @mchughm16a4
    @mchughm16a4 2 роки тому

    You sir, are a freaking genius. This has to be one of the collest projects i've ever seen

  • @Tamugetsu
    @Tamugetsu 2 роки тому

    Love these! I think leaning into fantasy is a good move now that you have more varied foundations - this may help solve the fish problem too: electric eels made of plasma, literal flying fish, tiny air whales, Chinese-style flying dragons, etc

  • @piecho99
    @piecho99 2 роки тому +44

    How about giving the player weighted boots and a star wars style re breather. Then have an underwater section of the map that is identical to the normal section but underwater and the player walks along the seabed. Also trying to add that way that water surfaces distort light to make a wiggly glowing lines on the bottom would really sell the effect in shallower area (www.georgiaaquarium.org/wp-content/uploads/2018/09/yellowtail-snapper-2-1440x454.jpg).
    Also consider making a deeper areas where it is more of an abyssal reef. The cool thing about deepwater reefs is that there is not enough light for zoozantheli to survive so they are almost enturelt sea sponges and anenomes that filter feed the microfauna that flows through the area.

  • @thing4826
    @thing4826 2 роки тому +1

    That king dude should be a mascot of some kind.

  • @nicolasapocryphos6696
    @nicolasapocryphos6696 2 роки тому +1

    the inverted legs apply also to birds

  • @Anthony-vb7sj
    @Anthony-vb7sj 7 місяців тому +1

    Your game looks so smooth 😯😯😯

  • @jackfire3439
    @jackfire3439 8 місяців тому +1

    100% going to try and beat the game with just the rat

  • @Sour_Soap
    @Sour_Soap 2 роки тому +1

    If the game does well, you could make a underwater dlc for the game

  • @bethrains3105
    @bethrains3105 Рік тому

    Absolutely brilliant. And you talk like a young Steve Buscemi, what a bonus!

  • @Peanut_Koala
    @Peanut_Koala 2 роки тому

    This looks amazing! Really hoping I get to play this some day. For the fish being on land, maybe make an aquarium you can interact with them in? There was this old game on the Wii that did something like this: you could add fish you found in the wild to your aquarium, from small schools to an entire whale. I think it was Endless Ocean, but it's been a while.

  • @truemori6700
    @truemori6700 2 роки тому

    God, I love this style. It's so cool!

  • @NaudVanDalen
    @NaudVanDalen 2 роки тому +1

    4:08 You literally went far-fetched because the Pokemon Farfetch'd holds an item too.

  • @BlissfullyEvil
    @BlissfullyEvil 2 роки тому +1

    Skeer could be a neat creature name

  • @user-qg3ws8pq9o
    @user-qg3ws8pq9o 8 місяців тому +1

    For raccoon dog, call it Tanuki

  • @sinusar2504
    @sinusar2504 2 роки тому

    The aesthetic is gold bro. Good work!!

  • @SyddlesFuzz
    @SyddlesFuzz 2 роки тому

    this is my first time seeing pixel-style movement like this. :O I will have to scour the channel to see how you do it

  • @JhoTerra
    @JhoTerra 2 роки тому +1

    Tiny segment overall but that king dude... that is one of the best monster designs I have ever seen. It has a crown! And scepter!!
    edit: AND TINY FANGS!!!!!

  • @Flazeee
    @Flazeee 2 роки тому

    Pls never stop with this game its so amazing!

  • @pigsmacker213
    @pigsmacker213 2 роки тому

    Love the animations for the monsters they look so smooth.

  • @CPGriever41
    @CPGriever41 2 роки тому

    First video I've seen of yours. Very interesting style! Also, I like the FF8 music!

  • @calvingoodall2065
    @calvingoodall2065 2 роки тому

    Loving the little Final Fantasy music bits. Very nostalgic.

  • @TMinusRecords
    @TMinusRecords 2 роки тому +1

    This is the best procedural generation I've ever seen!

  • @sleepychicken3938
    @sleepychicken3938 2 роки тому

    if you want the fish on dry land, you could have them bring their own water, like a big bubble of water they swim in, or a 'wave' that they move around in.

  • @boopsboops7692
    @boopsboops7692 2 роки тому

    Honestly I would love having some of the more “silly” or “meme type” thinks still be accessible through different means, like just being able to go up to a pond and throw a bread crumb in and watch a fish just swim up to you, and then you being able to collect the fish like however you collect any of the other monsters

    • @boopsboops7692
      @boopsboops7692 2 роки тому

      And there really needs to be some sort of secret cheese gender

  • @lochielongsocks3589
    @lochielongsocks3589 2 роки тому

    This is really cool just found out about your channel through this video being on my recommended page.

  • @jamesmckeown5003
    @jamesmckeown5003 2 роки тому

    I just found this randomly and this is such an incredibly interesting idea! Can’t wait to see more(:

  • @BrotherLavarius
    @BrotherLavarius 2 роки тому

    Those pixel monsters are so adorable for some reason :3

  • @nickmagrick7702
    @nickmagrick7702 2 роки тому

    would be super cool to see procedural generated creatures as an established trope in video games at some point. Getting that to work is going to be almost as hard as procedurally generated worlds that don't feel stale and can still follow a plot. Which so far, hasn't actually been done yet, with lots of people promising just that like No Man Sky

  • @tristanwegner
    @tristanwegner 2 роки тому

    This animation looks so smooth compared to most pixel art. Great job!

  • @BossClown9
    @BossClown9 2 роки тому

    THIS IS SO BEAUTIFUL. Bro, how. Like what. Im your new fan