What about making the player able to transition trough different animal states? Those transitions were *really* smooth, it would be amazing if they were an in game mechanic
"Code-wise, antennae are just legs that point into the air." This is even funnier when you consider the evolution of arthropods - many features of arthropods were simply legs at some point that got re-purposed. So this is accurate to both the game, and reality. Note: pedipalps are the same deal lol. Baby spiders are actually born with 10 walking legs, 2 of which later become the pedipalps
@@giovannifontanetto9604 It isn't. It's a chemical that causes reaction, we just named like so, so it's easier to understand for people that don't know how DNA works.
I thought about that too, but instead of a sphere, more like a small body of water just to make the fish float, as if it was waterbending just enough so it can move. Maybe the fish could be only partially immerse? idk
remember, the leg is always composed of a Femur, Tibia, Fibula, Tarsus, metatarsus and digits. us, humans, are plantigrades, this means that when we stand our tarsus, metatarsus and digits are touching the ground. dogs are Digitigrades, they uses only the digits to stand up and walk . so, to solve the "Dog problem", give him "Bigger Feets" and make him walk with his digits.
Hey, doesn't seem like you are continuing this series but I wanted to say this is the coolest procedural 3d modeling I have ever seen. I was planning on doing something similar for my game but gave up because it seemed way too difficult and am planning on doing 2d procedural sprites instead. Have you ever considered making this into plugin or something you could sell? I would for sure try and make it work in my game and I imagine other people may be super interested too.
"This kind of game looks like a game that you'd find in a mobile app store, and since it has monsters, we can rename it to pocket monsters. If thats too difficult to pronounce for some people, we can just shorten it to pokemo-" "Oh."
I would love to play with this creature editor. The idea you introduced in your last video where giving your creature items early on in its evolution would change how its final form looked sounds really interesting. I can't wait to see where this goes!
You could make marine invertebrate themed land animals (like the paddle shark you showed in an image) that would fix the gameplay issue while simultaneously adding cool variety and still fitting in the theme
If you can add varying stiffness to the entire bodies of the creatures, I think you can get a more realistic look depending on how you vary those parameters per creature. Having the full body all wiggly on something like a salamander looks great, but not so much on the dog. If you made the torso more stuff, but kept the tail just as wiggly on the dog, then i think it would move more dog like. This could also help with insects, where only the joints connecting particular parts actually bed, but the parts themselves are stiff. And stiffness would allow you to create something like a turtle more easily down the line.
I'm just discovering this series and holy shit. There's nothing I don't enjoy so far. Your humor is great, the content itself is great, the animations are great, the textures are great, I CRAVE more of this and I want to play this game
Big fan of fish here: I think its okay if fish float. Personally if I saw a fish in the water in a monster catching game and I couldnt catch the fish, I'd be very sad.
I think some way this could go would be to have fish be powerful but require to be merged with something that has legs or wings to fight on land, or else it'd flop around.
This is CRAZY. I would be so proud of myself if I coded something like this. I think theres such a beauty to procedurally generating art for you. You earned yourself a sub at just 3 videos.
Dealing with bird wings seems relatively easy, when they "close" they can just play an animation and transition into a texture on the body, then stop rendering them until they open again
Dunno if you're still active, but keep it up! If this video series ends here imma be real sad. You were a big inspiration and I started coding again after watching your videos, man.
so happy youtube decided to recommend this to me. Love the art and movements, love the idea of being able to generate things, like I can spend hours on "generator" sites (e.g. character gen, story gen, map gen, color pallet gen, etc.). Seeing someone else create something where they can do this themselves and create new combinations that become whole new exciting things is just so cool to me. It's almost overwhelming, because it reminds me that there are means out there for me to learn this sorta shit. Wobbledogs scratched the "creating new things and ideas through generation" itch for me recently, briefly, but I'm hoping in the future a little more creative and intentional control is offered to the player. At least with more ease. Time to check out more content from this channel now
This game on appearance alone has me sold. What a beautiful world! Thank you so much for this insight into its development, it’s so fascinating seeing the hurdles a dev encounters when bringing their vision to life.
This is neat! If you are still trying to figure out how to incorporate fish on land, may I suggest a solution? Since you seem to be going for a pokemon/digimon/that type of game, I would assume these monsters are going to have abilities and moves, most of which will stretch logic for the sake of coolness. To have fish on land, you could basically have the fish continually "using a move" like water jet, but aimed downward, which would suspend them in the air on a cushion of water. From a physics perspective, it doesn't make a lot of sense, but from a cool perspective, it's pretty cool. Best part is that you don't have to change the fish animation/movement code, all ya got to do is a little particle fun and viola!
First of all: This is sooo cool²! To the mammal-problem: I guess the problem is the skeleton. Look at a dog and a lizard and identify their middle-hand bone. Dogs basically walk on their fingers/toes(Metacarpal bones) while lizards are more like humans, which walk on their carpal bones. The uncool part is: There are only two types of this - they are either 0 or 1. Everything in between doesn't make much sense. So a transformation is difficult, i guess. Maybe if you scale and rotate it in some way... Your solution is totally awesome. Maybe even better than reality. So keep on coding!
I think all invertebrate animals share bone structure, they're just differently purposed... a whale is the same as a dog which is the same as a man, all just differently purposed bone structures.
@@matsveritas2055 I guess you mean vertebrates instead of invertebrates? Because spiders or worms don't share that much bone structure with each other. Yes, the bone structure is pretty similar. But the purpose is the problem here: You can either walk on your fingers/toes or on your carpal bones. There is no "in between" which makes much sense. Both of them can exists, but you can only walk on one of them at the time. So a fluent transformation between them is.. dificult i guess.
@@delqyrus2619 Yes, sorry... my latin isn't quite on par. You're correct, I mean vertebrates, and then specifically mammalian, but likewise reptilian and avian skeletal structures are "the same", as in the "blueprint". But every section is purposed differently. We're all family, if you think about it. I shouldn't have to mention the similarity in the first trimester of mammalian gestation, but it's... scary, and extraordinarily beautiful.
Very cool! Nice work on the mammals. I think the most noticable difference between a lizard and mammals is, the lizard legs sticks out from the side of the body, while mammal legs go down from the body to better support its weight.
Bruh you made this 3 years ago..... This is like magic to me. YOu just morhed that snake into a fish with codes....? Procedural ainimation thats beautful work to me
“I also made a in game body edi-“ Me: Woah woah woah what are the properties and how the fuck did you do that. You are able to change the size, Color and smoothness to your monster and I’m here procrastinating how to sinc animations. Great job 😺👍
In monster games I prefer all monsters to be usable so it would be better if there was like environment limits so fish could only be used in water or maybe an item that allowed fish to be used on land (robot legs,Levitation pad etc)
Hey man! Just gotta say, I'm really glad the algorithm threw you my way. This whole thing looks rad! And I'm really excited to see where it goes. One thing, though. While I think it's really cool that you have a diversity of invertebrate bugs in mind, I think it might be good early on to include features to turn off at least spiders if the player wants. If not a selective grid of animal types you can remove from the game. As amazing as procedural animation may be, making a game where extremely fluidly animated spiders, insects, and/or snakes can just *exist* at massive size might set off more than a few phobias. And I'd hate to see this game get less play for something like that impeding people's enjoyment. All the best!
The movement here feels like Rain World in 3D. I suppose procedural movement just has a very specific style. God, Rain World is cool. And this seems pretty cool, too.
YOOOOOOOO THIS LOOKS SO COOOOOOOOOOOOL!!!!!!! Really hope you stick with this idea because it's an answer to so many prayers and what a lot of "monster breeding" games _should've_ been.
Some suggestion game title names: 1.Animalimbo (If the game meant to be more on mechanics) 2.Pixabeast (General game based on pixelized style) 3.Creatura / Explorature (If the game meant for adventure) 4.Limb walker (Again mechanics) Sub 2 channel ❤️ great job
Love these! I think leaning into fantasy is a good move now that you have more varied foundations - this may help solve the fish problem too: electric eels made of plasma, literal flying fish, tiny air whales, Chinese-style flying dragons, etc
How about giving the player weighted boots and a star wars style re breather. Then have an underwater section of the map that is identical to the normal section but underwater and the player walks along the seabed. Also trying to add that way that water surfaces distort light to make a wiggly glowing lines on the bottom would really sell the effect in shallower area (www.georgiaaquarium.org/wp-content/uploads/2018/09/yellowtail-snapper-2-1440x454.jpg). Also consider making a deeper areas where it is more of an abyssal reef. The cool thing about deepwater reefs is that there is not enough light for zoozantheli to survive so they are almost enturelt sea sponges and anenomes that filter feed the microfauna that flows through the area.
This looks amazing! Really hoping I get to play this some day. For the fish being on land, maybe make an aquarium you can interact with them in? There was this old game on the Wii that did something like this: you could add fish you found in the wild to your aquarium, from small schools to an entire whale. I think it was Endless Ocean, but it's been a while.
Tiny segment overall but that king dude... that is one of the best monster designs I have ever seen. It has a crown! And scepter!! edit: AND TINY FANGS!!!!!
if you want the fish on dry land, you could have them bring their own water, like a big bubble of water they swim in, or a 'wave' that they move around in.
Honestly I would love having some of the more “silly” or “meme type” thinks still be accessible through different means, like just being able to go up to a pond and throw a bread crumb in and watch a fish just swim up to you, and then you being able to collect the fish like however you collect any of the other monsters
would be super cool to see procedural generated creatures as an established trope in video games at some point. Getting that to work is going to be almost as hard as procedurally generated worlds that don't feel stale and can still follow a plot. Which so far, hasn't actually been done yet, with lots of people promising just that like No Man Sky
The animals transitioning instead of just cutting between video clips was really next level stuff. Fantastic work.
Tru
What about making the player able to transition trough different animal states? Those transitions were *really* smooth, it would be amazing if they were an in game mechanic
Whats the object of game?
ManyMon
If one dude can pull it off why can't Nintendo😭😭😭
"Code-wise, antennae are just legs that point into the air."
This is even funnier when you consider the evolution of arthropods - many features of arthropods were simply legs at some point that got re-purposed. So this is accurate to both the game, and reality.
Note: pedipalps are the same deal lol. Baby spiders are actually born with 10 walking legs, 2 of which later become the pedipalps
And I guess mouthpieces too. At least crustaceans kind of do so. In vertebrate cases, almost everything was once a gill lol.
DNA is a code language
@@giovannifontanetto9604 It isn't. It's a chemical that causes reaction, we just named like so, so it's easier to understand for people that don't know how DNA works.
@@giovannifontanetto9604 coding is simplified real life causality
Yup. Arthropods segmented bodyplan really just means they have too many legs and need to repurpose them all the time.
"Codewise antenna are just legs pointing up.."
This is true lore.
hahaha Life imitates Art
@@mnkeymastaother way around
What about making the fish move out of water inside of a sphere of water? I love watching you make this world!
It's a cool idea but hopefully he will see it
@@sinpfiec1047 the video was from one year ago
@@ofir7859 sad
I thought about that too, but instead of a sphere, more like a small body of water just to make the fish float, as if it was waterbending just enough so it can move. Maybe the fish could be only partially immerse? idk
i was thinking if there was a different story underwater
Woah this is so cool!
Thanks man! I'm a fan of your videos so it's great to hear that from you.
Most epic crossover
THIS IS HIM
*POINTS FINGER*
Yess
@@RujiKtheComatose nice sprites. how do you have them flow like that? is it a certain app or are you just amazing at animation
What spore should've been. That 2D pixel art shader is insane btw. The water shader is equally insane. Any info on that?
Yeah. Instead of just plopping gear with stats like a regular ol’ RPG.
remember, the leg is always composed of a Femur, Tibia, Fibula, Tarsus, metatarsus and digits. us, humans, are plantigrades, this means that when we stand our tarsus, metatarsus and digits are touching the ground. dogs are Digitigrades, they uses only the digits to stand up and walk . so, to solve the "Dog problem", give him "Bigger Feets" and make him walk with his digits.
This was so hard to read I thought it was a shitpost at first
So basically they're tiptoeing
@@joshybratwurst1398 same
Okay nerd
He could make horses and goat people too
i think you should let fish flop around like magikarp out of water
Hey, doesn't seem like you are continuing this series but I wanted to say this is the coolest procedural 3d modeling I have ever seen. I was planning on doing something similar for my game but gave up because it seemed way too difficult and am planning on doing 2d procedural sprites instead. Have you ever considered making this into plugin or something you could sell? I would for sure try and make it work in my game and I imagine other people may be super interested too.
In case you didn't know, there was a new amazing update!
Though it almost seemed like the channel's name checks out, fortunately this comment ages well
@@revimfadli4666 lmao "RujiK the Comatose"
The author of the video still posts some stuff on the GameMaker forum, so I believe he is still active in the project :)
@@FoxyOfJungle He just made a new video about this game
"This kind of game looks like a game that you'd find in a mobile app store, and since it has monsters, we can rename it to pocket monsters. If thats too difficult to pronounce for some people, we can just shorten it to pokemo-"
"Oh."
Hahahaha YES
We can use the inverse square law and name it "Monster Pocket" and if thats too difficult to pronounce, we can shorten it to "Mosterpoc"
I would love to play with this creature editor. The idea you introduced in your last video where giving your creature items early on in its evolution would change how its final form looked sounds really interesting. I can't wait to see where this goes!
You could make marine invertebrate themed land animals (like the paddle shark you showed in an image) that would fix the gameplay issue while simultaneously adding cool variety and still fitting in the theme
Your game looks so amazing! That procedural monster generation and movement is super impressive!
This is my first time seeing this channel, from the first seconds if seeing the came i can tell it's gonna be awesome!
If you can add varying stiffness to the entire bodies of the creatures, I think you can get a more realistic look depending on how you vary those parameters per creature.
Having the full body all wiggly on something like a salamander looks great, but not so much on the dog. If you made the torso more stuff, but kept the tail just as wiggly on the dog, then i think it would move more dog like. This could also help with insects, where only the joints connecting particular parts actually bed, but the parts themselves are stiff. And stiffness would allow you to create something like a turtle more easily down the line.
I'm just discovering this series and holy shit. There's nothing I don't enjoy so far. Your humor is great, the content itself is great, the animations are great, the textures are great, I CRAVE more of this and I want to play this game
Big fan of fish here: I think its okay if fish float. Personally if I saw a fish in the water in a monster catching game and I couldnt catch the fish, I'd be very sad.
Personally I think it would be cool to add secret underwater caves only accessable by fish and other water based animals/creatures
What if they could flop but be slightly slower and have a limit
This remind me of an art that i see a while ago of koi fishes flying in a city, it would be cool seeing fish flying in sky
It would be kinda cute if as they floated, a blob of water followed them around, and they "swam" in the magic blob
I think some way this could go would be to have fish be powerful but require to be merged with something that has legs or wings to fight on land, or else it'd flop around.
Those animations are so smooth
This is CRAZY. I would be so proud of myself if I coded something like this. I think theres such a beauty to procedurally generating art for you. You earned yourself a sub at just 3 videos.
Those were the craziest 2.5D sprites I've seen. They literally look like perfect 2D sprites.
This is just too good! You are by far one of the greatest GMS devs I know!
Dealing with bird wings seems relatively easy, when they "close" they can just play an animation and transition into a texture on the body, then stop rendering them until they open again
Dunno if you're still active, but keep it up!
If this video series ends here imma be real sad.
You were a big inspiration and I started coding again after watching your videos, man.
so happy youtube decided to recommend this to me. Love the art and movements, love the idea of being able to generate things, like I can spend hours on "generator" sites (e.g. character gen, story gen, map gen, color pallet gen, etc.). Seeing someone else create something where they can do this themselves and create new combinations that become whole new exciting things is just so cool to me. It's almost overwhelming, because it reminds me that there are means out there for me to learn this sorta shit. Wobbledogs scratched the "creating new things and ideas through generation" itch for me recently, briefly, but I'm hoping in the future a little more creative and intentional control is offered to the player. At least with more ease. Time to check out more content from this channel now
I likie that, since you've already made the backbone of this system, you can just show us "making an ant using a lizard" like that, super cool.
This game on appearance alone has me sold. What a beautiful world! Thank you so much for this insight into its development, it’s so fascinating seeing the hurdles a dev encounters when bringing their vision to life.
I keep getting recommended this video despite there being a newer one
Atleast it keeps reminding me this game will exist
Eventually
It's on steam. still not realised tho
Just keep coming back and watching these videos over and over. So stoked!
UGH IM IN LOVE WITH THIS, thank you for this incredible gift you are blessing the world with
This is neat!
If you are still trying to figure out how to incorporate fish on land, may I suggest a solution?
Since you seem to be going for a pokemon/digimon/that type of game, I would assume these monsters are going to have abilities and moves, most of which will stretch logic for the sake of coolness. To have fish on land, you could basically have the fish continually "using a move" like water jet, but aimed downward, which would suspend them in the air on a cushion of water. From a physics perspective, it doesn't make a lot of sense, but from a cool perspective, it's pretty cool.
Best part is that you don't have to change the fish animation/movement code, all ya got to do is a little particle fun and viola!
Or a bubble of water
or give him 2 feets or 4 but that is not that cool
I'm jeallous of dedication and talent.
This is ridiculously underrated content.
1:15 fish would be cool as critters, neutral and hostile creatures to populate the waters. Could be consumed by predators
First of all: This is sooo cool²!
To the mammal-problem: I guess the problem is the skeleton. Look at a dog and a lizard and identify their middle-hand bone. Dogs basically walk on their fingers/toes(Metacarpal bones) while lizards are more like humans, which walk on their carpal bones. The uncool part is: There are only two types of this - they are either 0 or 1. Everything in between doesn't make much sense. So a transformation is difficult, i guess. Maybe if you scale and rotate it in some way...
Your solution is totally awesome. Maybe even better than reality. So keep on coding!
I think all invertebrate animals share bone structure, they're just differently purposed... a whale is the same as a dog which is the same as a man, all just differently purposed bone structures.
@@matsveritas2055 I guess you mean vertebrates instead of invertebrates? Because spiders or worms don't share that much bone structure with each other.
Yes, the bone structure is pretty similar. But the purpose is the problem here: You can either walk on your fingers/toes or on your carpal bones. There is no "in between" which makes much sense. Both of them can exists, but you can only walk on one of them at the time. So a fluent transformation between them is.. dificult i guess.
@@delqyrus2619 Yes, sorry... my latin isn't quite on par. You're correct, I mean vertebrates, and then specifically mammalian, but likewise reptilian and avian skeletal structures are "the same", as in the "blueprint". But every section is purposed differently.
We're all family, if you think about it.
I shouldn't have to mention the similarity in the first trimester of mammalian gestation, but it's... scary, and extraordinarily beautiful.
this looks so good I love the style so much and the animation/ way they move looks so unique I love it!
Very cool! Nice work on the mammals. I think the most noticable difference between a lizard and mammals is, the lizard legs sticks out from the side of the body, while mammal legs go down from the body to better support its weight.
Bruh you made this 3 years ago..... This is like magic to me. YOu just morhed that snake into a fish with codes....? Procedural ainimation thats beautful work to me
3:43 who's That Pokémon? It's rattata!
2:02 I love that procrastination is with Triple Triad music. I procrastinate ffxiv msq with that, so it matches me so well
is that a game? i need that
Not out yet
The Donkey Kong Country music at the end of the dog part hit me right in the nostalgic feels. Thank you.
Bestiary: The monster creator
I really like the goofy, yet smooth and unique-look, to the creatures and their animations.
Dude you need to come back and show more about this project? How did you do this
This is genuinely the most impressive thing I've seen in years regarding to computer graphics.
ive always thought procedural animation was cool and this is just super cooler
I would love the idea of custom making a creature in the game though! Like in Spore
godlike developer and godlike videos
the little spider jumps were adorable
I love how your werewolf looks quite hyeena-ish. Hope you'll keep it like that :3
Hyeenas need more love
Lion better
agreed it was more yeen than dog :P
I like the physics and how smooth they all move around 😌 smooth animation scratches my brain the right way.
“I also made a in game body edi-“
Me: Woah woah woah what are the properties and how the fuck did you do that.
You are able to change the size, Color and smoothness to your monster and I’m here procrastinating how to sinc animations.
Great job 😺👍
In monster games I prefer all monsters to be usable so it would be better if there was like environment limits so fish could only be used in water or maybe an item that allowed fish to be used on land (robot legs,Levitation pad etc)
Hey man! Just gotta say, I'm really glad the algorithm threw you my way. This whole thing looks rad! And I'm really excited to see where it goes.
One thing, though. While I think it's really cool that you have a diversity of invertebrate bugs in mind, I think it might be good early on to include features to turn off at least spiders if the player wants. If not a selective grid of animal types you can remove from the game. As amazing as procedural animation may be, making a game where extremely fluidly animated spiders, insects, and/or snakes can just *exist* at massive size might set off more than a few phobias. And I'd hate to see this game get less play for something like that impeding people's enjoyment.
All the best!
You right the algorithm brought me here and i added this to my watch later
shape shifting is really neat actually
This is looking great, are you continuing this project?
yes he is and he has released a new progress video
The coolest procedural animation video. You've made it look so simple. 😮
The movement here feels like Rain World in 3D.
I suppose procedural movement just has a very specific style.
God, Rain World is cool.
And this seems pretty cool, too.
YOOOOOOOO THIS LOOKS SO COOOOOOOOOOOOL!!!!!!! Really hope you stick with this idea because it's an answer to so many prayers and what a lot of "monster breeding" games _should've_ been.
Some suggestion game title names:
1.Animalimbo
(If the game meant to be more on mechanics)
2.Pixabeast
(General game based on pixelized style)
3.Creatura / Explorature
(If the game meant for adventure)
4.Limb walker
(Again mechanics)
Sub 2 channel ❤️ great job
How bout PLAY GOD AND GO TO HELL?! Joking, these are cool names for a cool game (:
2:17 Behold, dog!
Just discovered this channel and this project looks so cool👀
I love the way the creatures move; it is very satisfying.
Your animal sprites are beautifully animated. If this is created procedurally... its beautiful.
I thought they were pixel animations hehe
my 3am dreams of making games like this aren't dreams??
I just finished watching all the dev logs! This game is looking very good! I have wish listed it. I look Forward to Playing!
I like this, theirs movements so smooth and satisfying
First video I've seen of this project and from you in general but it looks dope as all hell. Def sticking around for this!
dude these are some of the coolest sprites I've ever seen. next level
Man that looks crazy, procedural mesh (and animation lol) generation seems so cool!
You sir, are a freaking genius. This has to be one of the collest projects i've ever seen
Love these! I think leaning into fantasy is a good move now that you have more varied foundations - this may help solve the fish problem too: electric eels made of plasma, literal flying fish, tiny air whales, Chinese-style flying dragons, etc
How about giving the player weighted boots and a star wars style re breather. Then have an underwater section of the map that is identical to the normal section but underwater and the player walks along the seabed. Also trying to add that way that water surfaces distort light to make a wiggly glowing lines on the bottom would really sell the effect in shallower area (www.georgiaaquarium.org/wp-content/uploads/2018/09/yellowtail-snapper-2-1440x454.jpg).
Also consider making a deeper areas where it is more of an abyssal reef. The cool thing about deepwater reefs is that there is not enough light for zoozantheli to survive so they are almost enturelt sea sponges and anenomes that filter feed the microfauna that flows through the area.
That king dude should be a mascot of some kind.
the inverted legs apply also to birds
Your game looks so smooth 😯😯😯
100% going to try and beat the game with just the rat
If the game does well, you could make a underwater dlc for the game
Absolutely brilliant. And you talk like a young Steve Buscemi, what a bonus!
This looks amazing! Really hoping I get to play this some day. For the fish being on land, maybe make an aquarium you can interact with them in? There was this old game on the Wii that did something like this: you could add fish you found in the wild to your aquarium, from small schools to an entire whale. I think it was Endless Ocean, but it's been a while.
God, I love this style. It's so cool!
4:08 You literally went far-fetched because the Pokemon Farfetch'd holds an item too.
Skeer could be a neat creature name
For raccoon dog, call it Tanuki
The aesthetic is gold bro. Good work!!
this is my first time seeing pixel-style movement like this. :O I will have to scour the channel to see how you do it
Tiny segment overall but that king dude... that is one of the best monster designs I have ever seen. It has a crown! And scepter!!
edit: AND TINY FANGS!!!!!
Pls never stop with this game its so amazing!
Love the animations for the monsters they look so smooth.
First video I've seen of yours. Very interesting style! Also, I like the FF8 music!
Loving the little Final Fantasy music bits. Very nostalgic.
This is the best procedural generation I've ever seen!
if you want the fish on dry land, you could have them bring their own water, like a big bubble of water they swim in, or a 'wave' that they move around in.
Honestly I would love having some of the more “silly” or “meme type” thinks still be accessible through different means, like just being able to go up to a pond and throw a bread crumb in and watch a fish just swim up to you, and then you being able to collect the fish like however you collect any of the other monsters
And there really needs to be some sort of secret cheese gender
This is really cool just found out about your channel through this video being on my recommended page.
I just found this randomly and this is such an incredibly interesting idea! Can’t wait to see more(:
Those pixel monsters are so adorable for some reason :3
would be super cool to see procedural generated creatures as an established trope in video games at some point. Getting that to work is going to be almost as hard as procedurally generated worlds that don't feel stale and can still follow a plot. Which so far, hasn't actually been done yet, with lots of people promising just that like No Man Sky
This animation looks so smooth compared to most pixel art. Great job!
THIS IS SO BEAUTIFUL. Bro, how. Like what. Im your new fan