Making monsters look more organic by killing polygons and updating procedural animations. Critter Crosser indie Devlog #5 Smart 3d guy that helped me: / @thesnidr
That pixel art tho... "Not a lot to say about it"? Well let ME say something about it, which is, holy actual shit those portraits are GORGEOUS. They're realistic, expressive, so detailed, they're insane. I like your wobbly tubes funny man, but the pixel art, for how long it was on screen, blew me away.
procedural animation like this really reminds me of rain world, literally every living thing in that game is procedurally animated and it looks really cool
I heard procedurally animating the Rain World creatures were already pretty hard (and will always have some quirky "bugs") but this seems much MUCH harder to do because of the 3d/isometric view. This project would be even more insane if they applied the "organic" AI of Rain World.
This is literally the kind of game I've been wanting since I was a wee lad. I've been smashing different looking Sims together since Sims 2 to see what comes out because I found genetics fascinating even then, and this looks like it could scratch every single one of my mad scientist cross breeding itches! You're doing amazing work, and I can't wait to get my hands on this!
have you ever played dino island? it's a park sim game from 2002 and the park gameplay is really very simple but the dinosaur hybridisation mechanic is insane, especially for its era. it procedurally generates hybrid dinosaur models, and you can mess with their dominant and recessive genes with further crosses to bring out different features
I'll be able to use this video as a prime example of what "invisible work" can look like in game development! You've actually entirely rehauled the way you use 3D, and the gains for that are incredible, but if you were to show someone the before vs after, he wouldn't realize he's looking at months of work. Incredible job again, you always blow me away, and IMO that wobble unlocks the option for Slime-based critters, something I would personally love, can't wait to see what you do next!
I really liked the Jelly-effect too, and had an idea; What if when you a breed monster with another monster and you have the little screen with the 2 monsters morphing into 1, the 2 orignial monsters have the jelly-effect while the transition happens. I think that'd be fun! EDIT: also, I'd really love if the half-doggie that was there since the first video would remain in the game in some way. I always found it really cute and am a little saddened that it isn't there anymore in the newer vids.
This guy's work ethic is awesome. Not to mention the creativity and problem-solving skills. Keep up the great work! Can't wait to see what comes of this game.
Another video that totally underplays how much work went into such an awesome result! Please feel free to show a little more of the nitty gritty so we can more fully appreciate what goes into this kind of thing. (Also Critter Crosser is a great name!)
It is incredile how much know-how and hard work goes into small details that most people do not even notice. But they _would_ notice if they were missing. Great job!
BEYOND marvelous. This is like looking into childhood gaming with a 4D lens. Your succinct documentation doesn't do justice to all of the work you're putting in, but I just want to say that this dev process is fascinating. I wish you nothing but progress and prosperity on your project.
i just found your chanel,and holy shit i think have found my dream game concept idk if ur still working on it but if you arent this has the most **vibe** out of any game ever and just... its good stuff!
Been super excited about all the work you've been doing mate, this project really does look like its shaping up to be something special. Hope development keeps going well and we see some more updates from you. As a side note did the switch from polygons to SDF give you any new ideas for creatures?
This game looks like a fantastic mixture of cute, deep, freeform, and wacky. While the youtube algorithm clearly decided to bless you one day, your concept and presentation is what got you to the following you have today. We look forward to seeing where you take this! As long as we can keep the secret cheese gender haha.
Every now and then I rewatch all of your videos in order. I enjoy hearing and watching you explain things as well as seeing how much your game progresses! ❤
The transparency is so cool!! I love the art style so much and the animation looks great. I’m surprised there is battling involved! Kinda reminds me of the Ooblets devs trying to implement battling and realizing they hated it, and going with dance battles instead, lol. Don’t be afraid to try something else if you find battling doesn’t inspire u!! There are tons of games that have breeding and raising the animals as the main mechanic, like wobbledogs. okay thanks ily
Dude these are sick, they feel like the next step in evolution for the "monster collecting" games, like Dragon Quest monsters and pokemon, digimon etc. I really like these devlogs, please don't stop making your game and posting devlogs, it's really impressive and inspires me with my own projects.
sometimes I go back and watch your old videos just because the humor, excitement, explanations, and of course animations are so good. glad to see you post again, keep up the great work!
This project/game is so cool, so unique, clearly chalk full of soul and hard work. As a gamer and a programmer I can’t help but keep my eye on your work! Keep it up!
This is absolutely awesome, man. You build and rebuild everything and even when it gets difficult, you don't give up. It's super inspiring! I'm so excited to see the next evolution of this game :D
Wow very cool! I recognize that side mission you went on when all you wanted was to fix one "simple" little thing and ended up implementing an entirely new core system into your game. I've been there so many times but WELL DONE TO YOU for sticking with it for over a month! That's impressive :)
This shit's just inspiring. Love your presentation style and the innate respect you seem to have for what a good mix of art and math can do. Hope to see more!
Super happy to see you caught attention, the work you are doing is shaping up for something extremely exciting. I was here before 1k and I'll be here when the game launches!
Can't wait to see you continue to grow! I've loved the concept of this game and have been following since your last upload, congratulations and keep up the amazing work.
I think its crazy how much stuff he is working on behind the scenes like the world, the toung on the frog, a cosmetic system (i think we saw some switching of hats) and a bunch of other stuff and the everything looks crazy cool. I love this game and can't wait to see it progress further, best of luck!!!!
Really excited for this game, glad to see that you are taking your time to get all the little details right, that’s really what separates a good game from an amazing one!
Yayyyy so glad you're still working on this! Watched it as soon as I saw the notification. It's very inspiring to watch dev logs of unique games like this.
Really great to see your hard work. Love your videos. A really great inspiration. I didn't know it could take this long to work on a project, at some point I thought that you just dropped it.
Congratulations for hitting 100k subs! Been following this since your first post on twitter, truly amazing work, i can tell you're pretty much loving this project. Keep it up man!
Love the update! I like critter crosser as a name but lowkey thought “Crossbeasts” had a bit more swag. Your progress videos give me life, can’t wait to see what more you have in store!
My only issue last time was the way the mammal joints looked, and it was fixed! This looks so good and I can’t wait to play it someday :) Also, the jelly effect would look great on a ghostlike or gaseous creature. Maybe with some transparency too. Transparency would be cool for an octopus or other color changing creature, maybe as a state they switch into randomly?
Just a minor point but the low-hanging fruit here is probably something like a jellyfish creature that floats in the air, given the jelly effect and transparency already implemented.
yess! this is looking so awesome, very excited to see more videos about it, I've been thinking about this game a lot since I've seen your previous videos
Using SDF's given the low performance costs for this style is genius. There's a lot of cool stuff to do with ray marching. I hope you add cloudy monsters or monsters made of fire.
It's great that you added some more invertebrates, but you need to add cephalopods, which are objectively the best animal, because I -subjectively- like octopi. Seriously, though. Cephalopods are cool, and adding some tentacles to the crossable critters seems like it could lead to some fun monstrosities. If it's something you can do with existing systems, it seems like something that could add a lot. EDIT: I was rewatching the other videos on this channel, and noticed a comment I made eight months ago which said much the same thing. I guess I have a one-track mind, lol. Anyways, some cephalopods (especially octopi) can look normal moving across land. If it works technically, it should be fine!
I'm a lab tech working at a C. elegans lab in Detroit. I breed worms to make them have different fluorescently tagged proteins for imaging and studying cell biology. If you have any questions about genetics and crossing animals please ask me! I have lots of firsthand experience and I have a degree in molecular biology. I'm finishing my masters sometime this year as well. I would absolutely love to help.
Amazing work as always. I am really looking forward to playing this game. Seeing you drop a new video is so genuinely exciting. I’m so happy critter crosser exists
Dog animation looks great. I don't even remember what the genre of this game is going to be, but I'm so invested in it's development
I think its primary genre is "Excuse to use the weird gimmicky mechanic it's built around" (affectionate).
It's like Pokemon but you control a monster and not a human character who owns monsters. And I guess you can breed with ones you defeated.
@@Etienne_H 😳😳😳😳😳
I guess the same as whatever Wobbledogs did but with more options
I hope the genre is "Spore but more focused on the simulation aspect and less simplified interactions"
That pixel art tho... "Not a lot to say about it"? Well let ME say something about it, which is, holy actual shit those portraits are GORGEOUS. They're realistic, expressive, so detailed, they're insane. I like your wobbly tubes funny man, but the pixel art, for how long it was on screen, blew me away.
His coding is just as impressive and he's being just as humble about it
i mean technically there is not a lot to say about it, since the art speaks for itself. (if that makes any sense)
Bright future for some other player save file portraits?? 🤨😳
My mouth DROPPED when I saw it omg there’s so many of them and they’re all so good? Portraits are so hard and they look so amazing imcvdnnem
@@magoobertron i assume you also had a seizure :(((
procedural animation like this really reminds me of rain world, literally every living thing in that game is procedurally animated and it looks really cool
I kinda want to see the rainworld lizards made in this game
i got that game i play it with friends
Yeah, I think RW is going to create a wave of games with procedurally-animated creatures, considering how it is starting to gain popularity now
I heard procedurally animating the Rain World creatures were already pretty hard (and will always have some quirky "bugs") but this seems much MUCH harder to do because of the 3d/isometric view. This project would be even more insane if they applied the "organic" AI of Rain World.
@@Grimmys I see you like ot
This is literally the kind of game I've been wanting since I was a wee lad. I've been smashing different looking Sims together since Sims 2 to see what comes out because I found genetics fascinating even then, and this looks like it could scratch every single one of my mad scientist cross breeding itches! You're doing amazing work, and I can't wait to get my hands on this!
Play Creatures by Steve Grand
have you ever played dino island? it's a park sim game from 2002 and the park gameplay is really very simple but the dinosaur hybridisation mechanic is insane, especially for its era. it procedurally generates hybrid dinosaur models, and you can mess with their dominant and recessive genes with further crosses to bring out different features
Very glad to see you back. It's fun to watch how you implement your ideas, and I think you explain them very well.
Love to follow the development of this! It's looking absolutely legendary. The SDFs were indeed an excellent addition. Thanks for the shoutout!
:)
HE'S BACK!!!!1!1!1!1!!1!1!!!!
@@croc_moat2327 yasss
Keep rewatching these. Can't wait for the next one.
it's been 9 months already T_T
I'll be able to use this video as a prime example of what "invisible work" can look like in game development!
You've actually entirely rehauled the way you use 3D, and the gains for that are incredible, but if you were to show someone the before vs after, he wouldn't realize he's looking at months of work.
Incredible job again, you always blow me away, and IMO that wobble unlocks the option for Slime-based critters, something I would personally love, can't wait to see what you do next!
I really liked the Jelly-effect too, and had an idea;
What if when you a breed monster with another monster and you have the little screen with the 2 monsters morphing into 1, the 2 orignial monsters have the jelly-effect while the transition happens. I think that'd be fun!
EDIT: also, I'd really love if the half-doggie that was there since the first video would remain in the game in some way. I always found it really cute and am a little saddened that it isn't there anymore in the newer vids.
the half dog that is supposed be like his player avatar?
isn't that it at 4:19 ?
@@notatrueroute exactly! Didn't even notice. I'm so happy it's still there.
That's cool, the meshes would merge together like liquid.
Hard agree
@@matthewbadger8685 although that might be slightly disturbing
This guy's work ethic is awesome. Not to mention the creativity and problem-solving skills. Keep up the great work! Can't wait to see what comes of this game.
One of the channels that truly makes the half a year to one year wait seem spectacular and worth it with every single video.
Rewatching this again, hope your game is going well, excited for more updates!
Another video that totally underplays how much work went into such an awesome result! Please feel free to show a little more of the nitty gritty so we can more fully appreciate what goes into this kind of thing.
(Also Critter Crosser is a great name!)
HOW does he talk about 3k subs, and 9 days later have 108k?????
Keep this going - its so freaking great! Im really excited to Play this some day ❤🎉
@@t.o.mirite youtube algorithms are amazing sometimes
It is incredile how much know-how and hard work goes into small details that most people do not even notice. But they _would_ notice if they were missing. Great job!
i hope you come back bro these vids are amazing and this project is incredible.
There's a new video from 2 weeks ago
god i love the limited 3d graphics you used for this game. It’s so charming
OH MY GOD im having a heart attack you are alive!!!
😢
ye fr
I'm no stranger to game development so I can see the amount of work and research you had to do to come up with such a clean result. It is admirable.
BEYOND marvelous. This is like looking into childhood gaming with a 4D lens. Your succinct documentation doesn't do justice to all of the work you're putting in, but I just want to say that this dev process is fascinating. I wish you nothing but progress and prosperity on your project.
i just found your chanel,and holy shit
i think have found my dream game concept
idk if ur still working on it but if you arent
this has the most **vibe** out of any game ever
and just... its good stuff!
his videos have large gaps, im pretty sure he's still working on it
Been super excited about all the work you've been doing mate, this project really does look like its shaping up to be something special. Hope development keeps going well and we see some more updates from you. As a side note did the switch from polygons to SDF give you any new ideas for creatures?
Jellyfish!
Awesome
Octopuss
What about a vermitious cnid?
Beholder type enemy? Or Mantis? Octopus or jelly fish could be cool too.
This game looks like a fantastic mixture of cute, deep, freeform, and wacky. While the youtube algorithm clearly decided to bless you one day, your concept and presentation is what got you to the following you have today. We look forward to seeing where you take this! As long as we can keep the secret cheese gender haha.
I love programming, oh you need to fix your dog walking animation? Nice, just work on it for a whole month, rewrite 3000 others things, and done.
Hope this gets finished one day
! I'm so glad to finally see an update ♥
Impressive increase in subs, but definitely not unexpected or undeserved!
Can't wait to see more development progress
Every now and then I rewatch all of your videos in order. I enjoy hearing and watching you explain things as well as seeing how much your game progresses! ❤
This look amazing! You just want to walk around in that world and see the animations. Great work!
The transparency is so cool!! I love the art style so much and the animation looks great.
I’m surprised there is battling involved! Kinda reminds me of the Ooblets devs trying to implement battling and realizing they hated it, and going with dance battles instead, lol. Don’t be afraid to try something else if you find battling doesn’t inspire u!! There are tons of games that have breeding and raising the animals as the main mechanic, like wobbledogs. okay thanks ily
This looks so sick! It’s crazy how awesome the game is turning out!
This was really entertaining and I enjoyed seeing how you troubleshooted and implemented solutions. Instant subscribe!
Dude these are sick, they feel like the next step in evolution for the "monster collecting" games, like Dragon Quest monsters and pokemon, digimon etc.
I really like these devlogs, please don't stop making your game and posting devlogs, it's really impressive and inspires me with my own projects.
I really love your devlogs! This is such a fascinating game concept, its really interesting to see the process for a really creative game like this
sometimes I go back and watch your old videos just because the humor, excitement, explanations, and of course animations are so good. glad to see you post again, keep up the great work!
This project/game is so cool, so unique, clearly chalk full of soul and hard work. As a gamer and a programmer I can’t help but keep my eye on your work! Keep it up!
I just found your channel yesterday and you dropped more stuff. Thanks man for making this possible.
This is absolutely awesome, man. You build and rebuild everything and even when it gets difficult, you don't give up. It's super inspiring! I'm so excited to see the next evolution of this game :D
I'm so excited to play whatever game this ends up at the end of all your amazing work.
I like checking back in every once and a while to see what progress you have made!! It looks great so far and im super excited to see it again!!
Wow very cool!
I recognize that side mission you went on when all you wanted was to fix one "simple" little thing and ended up implementing an entirely new core system into your game.
I've been there so many times but WELL DONE TO YOU for sticking with it for over a month!
That's impressive :)
This shit's just inspiring. Love your presentation style and the innate respect you seem to have for what a good mix of art and math can do. Hope to see more!
Hope to see more Devlogs.
Excellent video! I liked how you explained the difficulties you had, what you tried, and what you did to make it work!
Super happy to see you caught attention, the work you are doing is shaping up for something extremely exciting.
I was here before 1k and I'll be here when the game launches!
Can't wait to see you continue to grow! I've loved the concept of this game and have been following since your last upload, congratulations and keep up the amazing work.
so excited to see you releasing new content! i love seeing these updates :)
Glad to see the return of your cool creations. You have a knack for explaining in an excited and cohesive manner. Keep up the good stuff!
Your persistence on this project is super cool and inspiring. Thanks for sharing insight into your work!
can't wait for the full release! looks amazing
I think its crazy how much stuff he is working on behind the scenes like the world, the toung on the frog, a cosmetic system (i think we saw some switching of hats) and a bunch of other stuff and the everything looks crazy cool. I love this game and can't wait to see it progress further, best of luck!!!!
I was just thinking about your channel the other day :) happy to see a new vid!
These videos are really good and your game looks awesome so far! I can’t wait to see more from you!
No way they are still alive
Really excited for this game, glad to see that you are taking your time to get all the little details right, that’s really what separates a good game from an amazing one!
This is amazing. I love your content/dev videos
It's so cool to see your process, and that pixel art is beautiful. Thanks for sharing and congrats on over 100k subs!
Yayyyy so glad you're still working on this! Watched it as soon as I saw the notification. It's very inspiring to watch dev logs of unique games like this.
This project looks so cool, love the updates :)
Really great to see your hard work. Love your videos. A really great inspiration.
I didn't know it could take this long to work on a project, at some point I thought that you just dropped it.
This is the first video i found from your channel, so i watched every video.
Great work on this series and game! Also congrats on 100k!
Not only are you an amazing dev but your humor is peak. Can't wait for your finished game , best of luck!
I am very excited for your next video on the combat, this update was awesome! Also, a chubby dog that jiggles would be hilarious
Wow, this channel deservedly blew up! Well done and keep up the good work 👍
Glad to see you back at it, love the work you do! Congrats on the subscribers, so close to 100k!
absolutely beautiful. I still cant get over how good the water looks :D
I can't begin to explain how hyped I am for these update videos.
Oh my god a new video. I was just doing my trianual binge of all of your videos and I just saw that you've uploaded a new one!
Dude, absolutely love seeing this game. Also Really appreciate your video production an humor. Keep up the fantastic work.
Sooo happy you’re back dude
How can so much talent fit into one person? Really awesome stuff! 🎉
Super happy to see you blow up! Watching the process behind these are always so fun for me.
Jello mode sounds like a fun idea for an Easter egg
Congratulations for hitting 100k subs! Been following this since your first post on twitter, truly amazing work, i can tell you're pretty much loving this project. Keep it up man!
Love the update! I like critter crosser as a name but lowkey thought “Crossbeasts” had a bit more swag. Your progress videos give me life, can’t wait to see what more you have in store!
My only issue last time was the way the mammal joints looked, and it was fixed! This looks so good and I can’t wait to play it someday :)
Also, the jelly effect would look great on a ghostlike or gaseous creature. Maybe with some transparency too. Transparency would be cool for an octopus or other color changing creature, maybe as a state they switch into randomly?
Just a minor point but the low-hanging fruit here is probably something like a jellyfish creature that floats in the air, given the jelly effect and transparency already implemented.
everytime a video about this game and its progress drops i always get so excited!
yess! this is looking so awesome, very excited to see more videos about it, I've been thinking about this game a lot since I've seen your previous videos
He returned
When the slug went behind the building I almost died. This animation is very unique and ypu did an amazing job
I love the way everything looks, best of luck!
love your devlog video style ^-^ keep it up!
Just 6 more months till the next update!!
Using SDF's given the low performance costs for this style is genius. There's a lot of cool stuff to do with ray marching. I hope you add cloudy monsters or monsters made of fire.
Man i love your game aesthetics and ideas, definitely excited to play it
Holy shit.. I was here for your first 1000 subs.
I'm so happy to see this starting to blow up.
Well deserved! I look forward to this so much.
I forgot about this, I love it tho, can't wait
you should make a steam wishlist
Wow I love this, I don’t normally like these types of games. But this, this is something else! Love your work and how humble you are :)
I'm really glad I found this channel. This is definitely some of the best game dev content on UA-cam.
It's great that you added some more invertebrates, but you need to add cephalopods, which are objectively the best animal, because I -subjectively- like octopi.
Seriously, though. Cephalopods are cool, and adding some tentacles to the crossable critters seems like it could lead to some fun monstrosities. If it's something you can do with existing systems, it seems like something that could add a lot.
EDIT: I was rewatching the other videos on this channel, and noticed a comment I made eight months ago which said much the same thing. I guess I have a one-track mind, lol.
Anyways, some cephalopods (especially octopi) can look normal moving across land. If it works technically, it should be fine!
one day this game will release and then i will finally know peace. is there a platypus yet
Brilliant stuff. I'm fascinated to see what you'll do next. Subscribed!
Wow, this is awesome. I know so much work goes into this behind the scenes so thank you. Excited for more!
I'm a lab tech working at a C. elegans lab in Detroit. I breed worms to make them have different fluorescently tagged proteins for imaging and studying cell biology. If you have any questions about genetics and crossing animals please ask me! I have lots of firsthand experience and I have a degree in molecular biology. I'm finishing my masters sometime this year as well. I would absolutely love to help.
Ooooh yeah! You exist! Almost forgot…
This is my favorite channel. This guy is incredible ! Amazing work!
omg im so excited for this series again! I love your videos man. The wobble, bobble and hobble was just.. mm. I loved that haha. Keep going dude!
Checking in after 5 months, lol need a beta tester I adore the concept of this game
For the fish monsters, you could have them swim really fast in water, but on land they just flop like Magikarp
Amazing work as always. I am really looking forward to playing this game. Seeing you drop a new video is so genuinely exciting. I’m so happy critter crosser exists
Amazing improvement and you are a beast for finding even time to do pixel art🔥🔥
Keep it up