Animation Workflow

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  • Опубліковано 28 сер 2024
  • Over Christmas and New Year I wanted to relax a little so I decided as a one off I'd create a short scene and share with you the stages in which it was created, as opposed to what i usually upload.
    The audio was taken from 11secondclub's December competition.
    This video is a direct rip-off of this - • CGI & VFX Breakdowns: ...
    I started by staging the scene using the two characters in the environment, to give me a general sense of positioning and timing.
    Following this I sketched out the extreme poses for both the sniper and the engineer.
    With prep work completed, I blocked out the scene. The engineer's walk was created using a straight ahead method, where I'd create each pose one after the other. This took a long time and made for a few errors. In hindsight I should have just blocked out the extremes and then done the inbetweens, as I did for the sniper once he'd stopped walking to face the engineer.
    When I was happy with what I'd blocked out, I switched the tangents to spline mode and started the arduous task of deleting keys and correcting curves. Thankfully having blocked out the scene meant there was very little "new" animation to create on top of what I'd done so far.
    I did the lip sync as well as the facial animation while in spline mode (I only created the main expressions while blocking).
    The scene was made over a few weeks, though being that it was Christmas I took the occasional day away from working on this animation, as well as taking a relaxed attitude to finish it, which is why I can only offer an approximate time in which it took to complete.
    SCENE FILES
    dl.dropbox.com/...
    ***Also just a reminder, you can find the scene files for all my videos in the comments section to that video.
    ______
    bbsimg.ngfiles....
    www.angryanimat...

КОМЕНТАРІ • 248

  • @AlistairDraws
    @AlistairDraws 10 років тому +58

    this conversation was stuck in my head for over 2 days

  • @freeman1884
    @freeman1884 8 років тому +88

    Oh my god 70 hours ?? That's some serious work.

    • @ironthekid
      @ironthekid 6 років тому +21

      Welcome to the world of animation, is tedious and time consuming but it can be "fun" and seeing the finished product and seeing how peeps react is just satisfying.

    • @Pine552
      @Pine552 7 місяців тому +1

      @@ironthekid Yeah it took like 5 hours for 8 no 9 seconds of animation one time

  • @Murraythis
    @Murraythis  11 років тому +89

    Plan as much of the animation as you can before you even touch your computer. Video reference, thumbnails etc. The more knowledgeable you are going into creating the scene, the less time you'll waste when producing the animation. Best of luck man!

    • @aqualiusaidhreborn5923
      @aqualiusaidhreborn5923 11 місяців тому +1

      Hi there! I know I'm late to reply to this, but what are things should plan besides video references and thumbnails? What else that follows that "etc"?
      Also, while we're on the topic, how did you learn animation? And what specific resources and video tutorials you recommend people like me who's new and is interested in delving into animation themselves should we go for?

    • @VITAS874
      @VITAS874 10 місяців тому

      what do you mean by 3 stages? I need do 100 of renders for find better look?

  • @Katana314
    @Katana314 10 років тому +27

    ...wat? That blocking pass 1 is essentially what I'd just call "99% complete, activate Smoother and upload!" I definitely rely a bit too much on tweening...

  • @Murraythis
    @Murraythis  11 років тому +5

    Animation isn't something only a select few people can do man. I wouldn't say I had a knack for it. It's just one of those things that you learn over time providing you stick with it and remain critical of what you do.

  • @Buda738
    @Buda738 10 років тому +22

    Rest in peace Andy

    • @CTF768
      @CTF768 10 років тому

      Who was andy?

    • @Buda738
      @Buda738 10 років тому +6

      CinemaTeamFortress Andy Griffith. He was the main character on the Andy Griffith show and was overall a genuine guy. The Andy Griffith show was just one of those classics that you watched with your day when you were 5 years old

  • @SpunkyDunk
    @SpunkyDunk 10 років тому +73

    I wish you would make more educational vids. :(

    • @xxItsRudyxx
      @xxItsRudyxx 5 років тому +6

      Look where you are now, making amazing animations!!!

  • @IrregularToaster
    @IrregularToaster 11 років тому +5

    TF2 and the Andy Griffith Show together is probably one of the best things to ever happen.

  • @Calbonnne
    @Calbonnne 8 років тому +6

    this is 1 week straight for 11 seconds, but it was totally worth it

    • @diddlypoop
      @diddlypoop 5 років тому +1

      Two days. 70 hours is not an entire week.

    • @person12321
      @person12321 6 місяців тому

      3 days ​@@diddlypoop

  • @truth-10
    @truth-10 Рік тому +4

    Its happy to see that animations take a lot of time.
    It make me motivating to continue.

  • @MikoArkamei
    @MikoArkamei 10 років тому +5

    Matlock Audio! Rest In Peace Andy Griffith.

  • @TylerMcNamer
    @TylerMcNamer Рік тому +1

    Animation doesn't have to be hard; It's just takes a lot of time and dedication.

  • @bigbunnyleabee
    @bigbunnyleabee Місяць тому

    Your rendering is awesome I dead ass thought this was blender for a second

  • @Pyrelancer
    @Pyrelancer 9 років тому +1

    adding ta my "come back later when in panic and or stuck" list.
    this will certainly help for the end part of my first animation, later. thank you very much for having uploaded this no matter how long ago.

    • @Murraythis
      @Murraythis  9 років тому

      Thank you for taking the time to watch!

  • @Texlow
    @Texlow 11 років тому

    not good enough?!? mate this is beyond pixar level of animation! and that takes a whole army of animaters to make it look good to that standered.... the guys at pixar should be begging to work for you!! please may you do a full run through of how you make these god-like shorts? like start to finish kinda thing? it would be mighty handy for all of us, im sure! :D

  • @AniCator
    @AniCator 11 років тому +1

    A lot of people forget how important it is to block out your animation before you start animating. Straight forward animation can work but it's a lot more chaotic when you want to change something.

  • @devicattt
    @devicattt 11 років тому +2

    Engi's walk cycle is so natural and lovely.Well done! :D -animation student

  • @1classikai
    @1classikai 5 років тому +2

    “I thought you just meant dyin’!”

  • @Noobgalaxies
    @Noobgalaxies 11 років тому

    The new shining star of SFM... beware, Max.

  • @WASDLeftClick
    @WASDLeftClick 11 років тому +1

    Using an Andy Griffith Show clip for this actually fit incredibly well for the engie and sniper.

  • @Murraythis
    @Murraythis  11 років тому

    Ha, it does mean a lot man, and thanks for the kind words.

  • @Murraythis
    @Murraythis  11 років тому

    Lip sync was done manually. I created a camera, locked it to the characters face and then used a mirror to aid me. The phonemes already attached to the rigs are a great base to work from.

  • @PyBun
    @PyBun 11 років тому

    omg the sniper's animation reminds me of toy story
    great job, holy shit

  • @joeschmoe13593
    @joeschmoe13593 11 років тому

    u know at first i thought this video was boring, but seeing all the stages to make that short conversation between engie and sniper, i was really impressed and interested. many people create action scenes that look like crap, but u made the conversation seem...REAL. keep up the good work, me and many others admire it!

  • @Superkiller2984
    @Superkiller2984 9 років тому +1

    This looks like something I could come back to if I was struggling with animation on SFM.
    Definitely adding this to my watch list! :D

  • @Murraythis
    @Murraythis  11 років тому

    Your shoulders oppose your hips! If you make a very exaggerated walk across the room, and look down at your body, you'll notice that whatever shoulder is pointing forward, the opposing hip joint sticks forward too! It's the same situation for which shoulder is raised. A simple way to think of it, whatever the left hip does, the right shoulder mirrors it. Hope this helps.

  • @HunterIsMadness
    @HunterIsMadness 11 років тому

    MaxofS2D might have the nicest looking films, but you definitely have the smoothest animations.

  • @Murraythis
    @Murraythis  11 років тому +1

    Pretty much! Like in stop motion animation and 2d, blocking is where you work on individual frames and create the poses, using stepped tangents. Then when you're happy with the blocking stage, you switch to spline tangents. From then on you're working with the computer correcting tangents and so on.

  • @Murraythis
    @Murraythis  11 років тому +1

    It depends on the movement. With a walk, roughly you want a full cycle (left step then right step returning to original pose) to take place over one second, so in 24fps you can just about get away with creating a pose on every 3 frames (ideally create a pose on every 4th frame and then go back and create a pose inbetween those frames). The more poses you create the more fleshed out the movement will be, so the idea is have more poses close together during action nd far part during subtle movemen

  • @Lonech
    @Lonech 11 років тому

    Not good enough?!?!
    Your animation is smooth as hell, down to every detail! I don't think I would be able to master your level of skill anywhere in my lifetime. You're an excellent animator, and I hope this can bring you happiness in your life.

  • @xirus6520
    @xirus6520 14 днів тому

    why was I recommended this 11 years later

  • @MoiderahOfVideos
    @MoiderahOfVideos 11 років тому

    Seventy hours? It shows. Amazing work.

  • @SomeKindaSpy
    @SomeKindaSpy 11 років тому

    Oh... Lord... I love this video.

  • @HellishSpoon
    @HellishSpoon 7 років тому +4

    funny how that my animations only take about a day to make,
    fooking shait animationz that is.

  • @convincetheenemy2
    @convincetheenemy2 11 років тому

    animation time well spent

  • @CurvyPirate
    @CurvyPirate 11 років тому

    As a student of animation this was really helpful, the blocking was something that really never occurred to me.

  • @TeeTownVideos
    @TeeTownVideos 11 років тому

    You're too good at this dude.

  • @Murraythis
    @Murraythis  11 років тому +1

    Nice to hear! And nah I didn't XD Since it was Christmas time, I was working way too casually to have it completed in time. I've seen one or two 11secondclub entries use sfm (I think in November the animation in 5th place was made using sfm) , still a very small number of people within the community. With the number of characters and environments available in sfm though, I wouldn't be surprised to see a rise in sfm entries.

  • @Murraythis
    @Murraythis  11 років тому

    Currently, I start by thumb-nailing on paper the extremes, these being the poses the most important gestures in the scene (usually about 5-20 frames apart). Once I have the scene on paper, I start blocking them in, however, as well as blocking in the extremes I've drawn, I'll block in a few more poses along the way in order to establish the mechanics of the character; a shift in weight, change in head direction. These also allow me to start establishing principles such as squash and stretch...

  • @Murraythis
    @Murraythis  11 років тому

    Aside from occasional ad revenue I don't get paid for this no. I work in retail stacking shelves. Animation is what I've picked up and enjoyed doing in my spare time, and thanks to source filmmaker it's possible to put that towards creating short films without the expense of buying models and such. It's luck whether or not I can actually make a career of it one day (I still don't think I'm anywhere near good enough though), so In the mean time I'll be continuing to make shorts for you guys!

  • @CircusPeanut
    @CircusPeanut 9 років тому +1

    What an inspiration you are to me! i love your animation. The acting is wonderful!

  • @JKnight
    @JKnight 11 років тому +1

    Oh wow, this was incredible. Up until the end I really thought I might be about to be this good, but 70 hours, I have only spent 140 hours IN SFM in total. Time to get back to the drawing board :p

  • @sumphandle
    @sumphandle 9 років тому

    Murraythis, Thanks, I really need loads of help with animation specifically walking. I'm guessing this is straight ahead, you just reminded me once again to do blocking! I keep forgetting it helps so much. This animation is so good, I love the little touches of expression. Thanks again

    • @Murraythis
      @Murraythis  9 років тому +3

      Best practice is to practice. Just keep animating. Be critical of yourself, and watch animation that inspires you. One thing that helped me is looking through "animation workflows". Just google that term or youtube it and you'll get tons of results. Watch how the people who inspire you animate, and replicate it. Best of luck dude.

  • @Murraythis
    @Murraythis  11 років тому

    After I rendered the staging scene, I deleted all the keys and started from scratch. The Staging scene was purely to create a video to get the idea from my head and onto the screen, and act as a reference as I created the animation.

  • @Murraythis
    @Murraythis  11 років тому +3

    and follow through. Usually on my first pass, I'll have a poses 2-6 frames apart. You should be more concious as to a where a pose is needed in the movement, as opposed to how often to set a key frame. Knowing where to pose the character is something you learn over time I'm afraid to say. The more you animate the more aware you become when creating a scene. If you want better examples of the stages to animation, type "animation progress reel" into yt search. I hope this helps.

  • @blipdrifter
    @blipdrifter 11 років тому +1

    I honestly love this. Animation is a wonderful thing.

  • @Murraythis
    @Murraythis  11 років тому +1

    In the graph editor, you need to be creating key frames with stepped tangents. To do this, in the graph editor, go to the drop down menu for "keymode" and select stepped from the list.

  • @Murraythis
    @Murraythis  11 років тому +1

    I occasionally use the phenoms but often when I do I find myself tweaking them anyway. They're a good base to work from.

  • @LuisSilva_
    @LuisSilva_ 11 років тому

    I really enjoy this channel, this is probably the only SFM channel that I've subscribed to because your animations are so fluid and you actually don't mind putting your work in the description to download it. I'm still learning to make my sfm animations better. Thank you, bro, you rock and keep up the good work. :)

  • @DeRealDutcherHD
    @DeRealDutcherHD 11 років тому

    70 HOURS of work for a 11 second video. i love the animation and stuff though

  • @davixx1995
    @davixx1995 11 років тому

    max points more at astounding tricks people can't wrap their head around rather than anything else.

  • @Murraythis
    @Murraythis  11 років тому

    This was produced in Source Filmmaker. Before Source Filmmaker I ventured into programming for about year and a half, so I would guess I've spent about 2 with Maya.

  • @protowilson
    @protowilson 11 років тому +1

    This looks great. I really need to get into SFM. Nice work, mate.

  • @davixx1995
    @davixx1995 11 років тому

    70 hours. Holy shit. They were 70 hours very well spent though, thank you for the video, found it very interesting.

  • @Murraythis
    @Murraythis  11 років тому

    Spline is the name given to the tangent type in the graph editor. Spline will interpolate curves between every key you make, allowing for a nice smooth movement!

  • @EternalDarkWolf
    @EternalDarkWolf 11 років тому

    dude i love your videos so smooth

  • @SuperSoupy
    @SuperSoupy 11 років тому +1

    Loving this! You manage to get a great sense of timing even when using stepped tangents. Very, very nice!

  • @X2X0
    @X2X0 9 років тому +1

    Ok, so what exactly does "blocking animation" mean exactly. Could you or anyone explain in depth for me? I want to improve my own animations and I tend to animate chaotically.
    Thanks in advance and feel free to look at my videos to get an idea of where I am at with animation and my problem areas.

    • @molt2482
      @molt2482 9 років тому

      Probably just means a early stage in animation that's due to change, but the basic concept is still there, like it's being polished as it advances in blocks.
      (It's like a rough draft)

    • @alexmartens
      @alexmartens 9 років тому +4

      The way i see it, it's getting all of your main actions/poses keyed so that you can get an idea of where you're going with the scene. Then smoothing it out with a couple passovers, adding actual character to the characters, and then lip sync
      Kinda like pose-to-pose vs. straight-ahead

  • @Bors1240
    @Bors1240 11 років тому

    This was more useful than you'd even think! Thanks!

  • @Murraythis
    @Murraythis  11 років тому

    Yep, for the December contest. They got some really nice entries, as per usual XD

  • @FX_BLURR
    @FX_BLURR 10 місяців тому +1

    Great tutorial!

  • @animatics235
    @animatics235 10 років тому

    By the e way best animation I ever and I MEAN EVER great job!!!!

  • @spartz117
    @spartz117 11 років тому

    11 second video from SFM = 70 hours of work.

  • @pable2
    @pable2 11 років тому

    Wait wait wait... 70 hours for dat !!! Respect

  • @Murraythis
    @Murraythis  11 років тому

    In the graph editor, set tangents to stepped. During this step you're thinking strictly about the extreme poses (for example spiderman right at the end of his swing, about to shoot another web), and ideally the movements between those extremes.

  • @Murraythis
    @Murraythis  11 років тому

    The root control should only be used to position the character in the world! To move the character during a walk or any other movement, you use the pelvis control and then animate each limb separately.

  • @PalmliX
    @PalmliX 11 років тому

    Thanks so much for this man, It really helps to see your process. Did you wind up submitting this? I had been wondering when I would see an SFM entry to 11 second club.

  • @jad4693
    @jad4693 3 роки тому

    holy crap this looks new but its actually 8 years old oh my god

  • @Twist3rD
    @Twist3rD 11 років тому

    It's like a big old Naturalmotion reunion

  • @camerondoig
    @camerondoig 11 років тому

    Thought this was a subtle way of telling everyone you're going back to Shards XD

  • @CardTrickmedia
    @CardTrickmedia 11 років тому

    how long does it take to make videos like the home runner? Also, I have trouble with muzzle flashes on SFM. I've looked at tutorials, and they don't work for some reason. Can you help?

  • @XxTheReptileGirlxX
    @XxTheReptileGirlxX 11 років тому +1

    Wow, this is really awesome dude! How are you not working for valve!? The animation in this is so elegant and smooth, all the body movements are clearly correct and well, just everything about it is perfect! Hopefully you make more! Plus, NEW SUBBER!!! :D

  • @3dgamerman
    @3dgamerman 11 років тому

    Oh, that's what splining does.

  • @Murraythis
    @Murraythis  11 років тому

    I think it's from the Andy Griffith show. I heard it first on 11secondclub's December competition and haven't seen an awful lot of AGS, so I can't say for sure.

  • @GoreTorn16
    @GoreTorn16 11 років тому

    Nice work man. So many damn hours!

  • @Murraythis
    @Murraythis  11 років тому

    On and off for a few years. I think I made my first animations in microsoft powerpoint when I was about 11 or 12. It's only in the past year have I taken animation seriously. I'm at that age now where having a full time job is probably a good idea XD

  • @Finzlow
    @Finzlow 11 років тому +1

    Awesome! I love your animation so much.

  • @TheOwlslayer
    @TheOwlslayer 11 років тому

    That was pretty darn cool!

  • @Murraythis
    @Murraythis  11 років тому +1

    Hey Soupy! The Natural Motion forums are the forums for discussing and sharing work created in endorphin. Endorphin was the first 3d program I used. Much different to anything like Maya. Worth checking out!

  • @TheChislednicknac
    @TheChislednicknac 11 років тому

    I really like this, and I love how it shows all of what you do.

  • @Cruumpo
    @Cruumpo 11 років тому

    Great job, I got source filmmaker a while ago and I don't know how to use it at all. This shows me how long of a process it takes to make a great quality video. Thank you and great job. P.S. Where is that voice clip from?

  • @Zivalene
    @Zivalene 11 років тому

    Murray, do you mind clarifying something? You blocked out the walking with the root transform and then changed the motion to the pelvis or did you add the walk animation while the root was still in place as your position template? Sorry if that made no sense.

  • @StuffedSFM
    @StuffedSFM 7 років тому +1

    +Murraythis Hey, the download link is broken :( Could you re-upload it please? :)

  • @Murraythis
    @Murraythis  11 років тому

    I wanted to focus more on the animation workflow than the razzmatazz behind lighting and effects. If you're keen to learn more in that area, I'd recommend looking up a youtube user called Zachariah Scott. He's made some great tutorials in those areas!

  • @Murraythis
    @Murraythis  11 років тому

    Practice and patience dude! Everyone starts out terrible. You just need the drive to keep working, and the ability to look at you work critically and consider where you need to improve. Above all, enjoy it. If you're looking for a great place to start off, I'd recommend Digital Tutors. They have a great beginners course for both Maya and 3ds Max, which you can download for free, for educational purposes.

  • @N7Beowulf
    @N7Beowulf 11 років тому

    Dude...you need to make a movie. An hour long movie.

  • @PowerfulRepeater
    @PowerfulRepeater 11 років тому

    Great animation. Just a question, but did you use the motion editor for the first blocking stages, or the graph editor?

  • @Murraythis
    @Murraythis  11 років тому

    I can't quite remember if this is 30fps or 24fps; went through a little stint of experimenting with 30fps earlier this year. I would recommend 24fps personally. I think we're trained to see 24fps when watching film, so anything higher can be distracting without offering much else in the way of positives.

  • @PluffyFX
    @PluffyFX 11 років тому

    I wish I could work out how to do walking animation. It's getting the feet to stick to the ground that I can't do.

  • @MulleDK19
    @MulleDK19 11 років тому

    Do you do this professionally? Or is it just a hobby you've learned in your spare time?

  • @Linksonic5
    @Linksonic5 11 років тому

    I love 11 Second Club! That was last month's audio, right?

  • @Murraythis
    @Murraythis  11 років тому

    I'm guessing you're referring to the motion editor here. I use the graph editor myself, and smoothed out the curves by altering the tangents from stepped (blocky) to spline (smooth).

  • @Murraythis
    @Murraythis  11 років тому

    Are you using the IK_rig, or are you trying to animate directly onto the character once you've imported it?

  • @JeremJarnex
    @JeremJarnex 11 років тому

    Have you considered perfection?

  • @NekitTheRagdoll
    @NekitTheRagdoll 11 років тому

    0:12 I don't know why, but I like this most

  • @CircusPeanut
    @CircusPeanut 11 років тому +1

    I always have a hard time buckling down and doing the step-blocking for any sequence. I'm constantly trying to skip ahead, and when I do that, I am aware that it leaves behind a lot of the important force and gesture of the final animation. This is some EXTREMELY impressive animation and it would make my day if you have any tips you've picked up for preventing that in your own work. Thanks!

  • @Murraythis
    @Murraythis  11 років тому

    Google 'Muybridge walk' . Recreate those poses and then think about the timing between each frame. That'll give you a base to work with. Improving on it will be a matter of learning about principles of animation and testing those ideas on the base you've created for yourself.

  • @TheRedKing247
    @TheRedKing247 10 років тому

    Quick question, probably won't be answered but do you use mostly the graph editor or mostly the time selection (I think that's what it's called) to animate?

  • @romu3465
    @romu3465 9 років тому

    Wew, Looking both of this and the SFM Pose to Pose Animation, hope this will end well! ^-^

  • @davixx1995
    @davixx1995 11 років тому

    i totally agree with you, but i probably didn't explain clearly enough.
    after you do the rough splining, with keyframes and all, i thought that using the round preset(i don't know how to exactly explain how it works, but there's a demonstration in a jimer lins' video) as final splining would have been quite useful.