Hope this tutorial comes in handy! If you've made any improvements, or have any questions, feel free to post them here in the comments! Also, if you haven't seen it, yet, be sure to check out my Redstone Bathroom! ua-cam.com/video/60Dge2rEx1U/v-deo.html
Please help no matter how I place the decor rails and the activator rails they connect to each other and I have to skip a block and can't put them side by aide
@@originaljimmy0119 build it turning the whole build 90 degrees to the right or left. I believe by default the rails are laid down north and south so if you have your build facing east and west then it will be a pain to try and get the activator rails to not reconnect
@@jonathonsissom6655 have already tried this it doesn't matter they still connect and lay flat it is still a great system just can't build it side to side
@@originaljimmy0119 just make sure the front of your chest is facing either north or south and you should be good. the way that top activator rail should be running is east and west
I have spent roughly 8 hours trying to design something like this, and I finally found the missing component, inclined hopper minecarts! Thank you so much!
Built this in my bedrock realm and was able to use the single wide design but was required to space each one by one block because of the Cardinal direction default rail snap mechanic can be done but only in one direction, corners become quite challenging to fix. Also note that anywhere you place a vertical hopper you can instead use a hopper minecart to give you an overflow buffer for your system
A minor improvement to solve item speed on ice issue: If you put a bottom slab instead of the trap door, the items kinda "stack" as they hit each other (if the same type) while hitting the slab, until they float high enough to pass above it. As slabs are not a full block, items still slide on it if there is an ice below. You just saved my server from the lag of my mobtrap, thanks!
How does this not have more views! I've been trying to figure out how to fix the overflow problem with the standard design for a while now! This looks perfect, can't wait to try it. What kills me on the base design, if you try the water delivery and one of the sorting hoppers gets full it can flush all the surrounding hoppers because of the redstone signal. This will be a huge fix to a massive mining project I have.
If a hopper getting full is flushing other hoppers then I think you've built it wrong. the maximum amount of items that can be in the hopper should be 68, 68 items gives off the same signal strength as 46 items so it should be impossible to have a hopper flush adjacent hoppers unless you have extra items in your filters.
Thanks a lot for this design, was exactly what I needed for my gold farm where single hopper speed was simply too slow and the system got clogged in like 5 minutes with rotten flesh/gold swords. I used the 2-wide design and added extra storage with double hopper speed. I also didn't tilt the hopper minecarts on detector rail, because my design needed it to pick up items from both sides of the item stream - this didn't cause any issues and the hopper minecart below still sucked the items into the storage chests. As I built this in the nether I used sn ice path with sticky piston and slime block to push the items to the sorters while using two droppers spitting out the items in front of the piston. When doing this design make sure to prepare enough space, I had several issues I had to overcome because of lack of space and was too lazy to rebuild everything on platform few blocks below. Will definitely upgrade some of my sorting systems with this whenever I need extra speed.
Currently building this farm in 19.3 and man this system is sweet. It also saved my ass. I was building Eyecraft's farm and I cant tell you how many issues i had: whether it's severe lag or the system simply breaking and me having to go in and fix it every time. This sorter can handles so much volume, don't have to worry about messups any more! this design was also very easy to fix over my old storage build that was barely working. Also added 4 chests below for extra space Thank you so much for the straight forward and easy tutorial!
I used to play on your server, I started watching you when I was 9, and I'm almost 17 now, lol. I still have pictures of my old Island from Pandacraft. Hope you're doing well.
Thank you for including explanations for how the mechanics of the system work. A lot of other videos just show you how to build something - you taught me how it worked along the way and I really appreciate that!
For anyone wondering this does work on bedrock, the only downside is that you can't place them side by side because of the how the rails connect, so you'll have to space them out by at least 1 block
You can actually make it, but you have to orient it in the corrent way. I mean, you have to test it in some orientation and if it is not working just rotate the system by 90º and it should be fine
So I just built a row of these (one wide version) in bedrock, tiled, but I ran into a massive problem. The minecarts down below are pulling from their neighbors. Specifically I built the individual filters with chests facing west and tiling north-south. Now each tile/filter dumps the filter items from the tile to the south every time it activates. Seems like a minecart bug or something but I'm really sad because I spent ages messing with the rails to make it tile. Instructions in the video didn't quite work for rail placement in bedrock, but with enough fiddling I was able to build it one wide and tiled. This bug tho...
Thank you! works perfectly on my gold farm on 1.18.1. oh a little thing to keep in mind, remember that in the minecart below there are activating rails, not powered rails... I lost half an hour with this problem because the filler blocks were absorbed instantly hahaha
haha I had this issue too! Did you build many slices next to each other? Any issue with the bottom hopper minecarts popping off the rail onto the powered rail on the slab behind it?
@@immu149 I connected the hoppers of the gold farm to two droppers that turned on when they detected an item and the items fell into an ice transport system that lined them up so that they passed over the top of the item sorter.
@@immu149 Not for droppers, I put a detector in the hopper before the dropper that sends a signal to turn on a fast clock that makes the dropper drop everything inside it. When the items fall, they do go through a string but that is already to turn on the ice transport system
For everyone wondering - This WILL work on Bedrock 1.18.10. For the item filtering part, I took a stack of dirt and renamed it. I started off with 11 in each of the 4 slots, but wound up with , 8, 11, 11, 11 at the end. For the item being filtered, it kept 1 crimson plank, and 3 redstone dust - so it seems to vary a little based on the item being filtered. A few notes: 1. The lower minecart with hopper stayed flat for me, but this did not seem to make difference. 2. I was not able to get a second minecart with hopper placed on the lower block - not sure if this is just my missing the hit block or a limitation of bedrock.
OMG!! you are a life saver!! i have a system in the end which because auto concrete factories didnt work in 1.20.1 (turning concrete from sand duper into concrete automatically) i had to auto sort the concrete from sand i was duping and then put it into a manual concrete converter and with 2 of the 36k duper farms running it immediately backed up completely! the storage system i had didnt back up too badly cause it was designed for bulk items but because of where i buil the concrete farm i only had about 4 blocks and a single circular hopper didnt work. thank you so much!!!
Thank you this is a very handly sorter for bulk storage systems... However... There is one small fault, which is a problem for ANY water stream feed sorter (not just yours). If there is a whole stack of items (64 items) then no single sorter will pick up the whole stack! You will need at least 2 sorters to pick up a whole stack. But at least your sorters reset fast enough that you don't need 3 or more sorters to handle such a load!
Thanks for the design. I used it when remaking my flower farm (due to flower pattern change in 1.18) to separate out the seeds and flowers. I didn't use droppers, so it was a big clump of items hitting the sorters at once. While I still made the water cycle, the amount of times it cycled was far less.
@areksoo so I'm curious. How did you prevent the items from overflowing, or should I ask, how did you collect and distribute your items into the sorter from the flower farm. I'm working on a flower farm that cycles on and off and has a flying machine that pushes all the items into a ice stream each time the farm cycles off and I find that even if I only run it for like 10-12 seconds at a time there are still too many items too fast and it overflows the sorter.
@@ZenMasterSloth one year later but who knows, maybe it helps someone else ? Adding more sorters allowed for the overflowing items solve the problem. Since the flower farm also produces shrooms, you can use the shroom sorters for the yellow flowers and seeds instead - just replace the items in the sorters, no rebuild or adding, this way. at the end I made a bonemeal farm with minecart hopper distributing to 5 composters, it helps refeed the machine.
Awesome video, man! Super helpful. Been referring back to it lots! You made a comment that you can use a regular rail, but I tried it and it curves into a corner rail, so I think Activator Rails are still best for the middle level.
Thank you too much, it was the best desicion for some minecraft servers to avoid bug and lags of hoppers, your design based on minecarts with hoppers solved my problem. Thank you too much again)
You can stack down in a similar way more minecarts to buffer, or if you have enough hoppers reposition things so that two hoppers pull and feed through a chain. with bedrock you need to make sure that you don't accidentally put things on a chunk border since minecarts and chunk loading/unload in that version is very buggy.
Great video, thanks. This works beautifully in Java 1.19.3. In case anyone else has this issue, I did have a small issue with alignment of my item flow. Items were running on a slight diagonal and not being picked up by the first module. You need to make sure your items are coming in from the dropper line fast enough to actually hit the chest to be aligned properly.
Thank you so much man i spent ages with normal sorters just clogging up then dumping out the filter items and breaking but this one hasnt done that you saved me from crashing the server again lol
Amazing tutorial, one thing I would’ve liked though is a tutorial on the water transport, I know it’s not hard but yk, a little thing for those who don’t know😅
brilliant. was looking for a way to improve my gold farm to not have nearly as many sorters just to fill shulkers and this looks like it'd do it, and i can see myself using it in other farms too, if not my actual sorting system. definitely subscribing based on this :D
the 2 wide design is very good, but at least in 1.19 the one wide tileable can break when the items move in a loop and multiple stacks of the same sorted item gather; the two hoppers will eventually pull the filler items from the one above
Nice tutorial, with great explanation. You can double the hopper speed on the one-wide version exactly as you do on the 2 wide version (just tested in 1.19) Placement can be a bit tricky, but it works. Place blocks on either side of the hoppers so when you push the cart it doesn't shift sideways, and use an iron fence over the hopper without the rail, and push the cart into it. remove the iron fence and temporary blocks after. Using the gravity blocks on the one side that already has a cart placed works perfectly. The rest goes exactly as your tutorial shows.
Built this to my Witch farm in 1.21 (Java), works perfectly. Had to put the waterstream one block away from the dispenser, otherways you get water bottles instead of empty bottles. Edit: Or use Dropper instead, I leave this comment here if anyone else makes the same mistake :)
I made a 1-wide tileable version the 2-wide design, but the bottom minecart straddles two hoppers instead of 4, so it at least gets double speed vs single-speed. If you build a high-volume farm that uses entity coalescing, just be aware that you can easily overflow even the hopper minecarts., because while it will instantly pick up (most) of a stack, if you have several full stacks going by, you'll need multiple filters of the same item type to be sure they are picked up.
Hi, Thanks for the video. I started a item sorter one our server and maked that old one, with only hopper and we were missing a lot of items/speed. I've followed every step on a 'lab' world and then maked on the survival. It worked perfect! Again, thanks! =D
Just used this design of item filter on my gold farm on bedrock edition, getting upwards of 70,000 nuggets an hour and this item sorter works perfectly, thank you
with single ones, it is better to keep a distance, because the signal of one mc-hopper (signal over 3) interferes with neighboring mc-hoppers. Very good material :)
I am seeing this in 2024 when I thought all hope was lost, but trying to stack 2 layers of different item chest with this one was a pain without having to use a million hoppers, but i figured it out, thanks
Omg! That’s epic! I wish I found this before I spent 2 days building and troubleshooting my current double farm…. Maybe I’ll do this upgrade next week when I’m less burnt out with it. A note about the wall width, if the asymmetry bothers you, you can place torches all along the wall so each section has that pylon bulge. This will also slightly decrease lag because the engine won’t be working on shifting light levels as items are processed in each section 😸🤘
Works in Bedrock 1.20. I did the single wide one, but no matter how I oriented or placed the rails I couldn't get the lowest one to stop snapping to the next one on the hopper (yes I tried the tips at the end of the video). I just left a gap between them and it works marvellously for my guardian farm
For the 1 wide version: You can put a Hopper minecart on to the middle of two hoppers and then the construction shown in the video. With that you have a 2 Times Hopper Output. I tester it with a dropper and the fastest clock an only one sort of item and it won't clog
The two wide one works in bedrock but you have to get the minecart into the sand differently. Place fences on the side you don't need to place rails on later, put the minecart on the other side, push it into the middle, and then use pistons to push the sand over the minecart.
@@charalampossoteriou103 try using three fences and pushing the minecart into the corner of those and then pushing a block over the last one with a piston
I'm on bedrock and had to use the 2 wide for my guardian farm because the buffer trick doesn't work so my bottom minecart hopper clogs, but it works perfectly! thanks for this!
1.21 Java works fine! to put the rails this works for me best: put the "middle" one, the "down", next middle-down and so on, then "delete" the whole middle and start again middle-up, middle-up, erase the middle again, put the extra-block on one side and from there the middle one straight
This sorter doesn't work with 16 stackable items such as buckets and ender pearls. Any way to make it work? Using it for my gold farm and gold trading farm combined. 1.18.1
ilmango has a minecart sorter that he fixed to handle 16x stackables. It's not very tileable but you could stick 1 onto the end of a water steam easily enough
Biggest issue on bedrock is rails not snapping to where you want them, fix: make the line of activator rails first, then place the other activator rail on hopper and detector rail above, this will put the rails where they need to go
Gonna have to try this on my overworld portal gold farm. Right now I just have a standard sorter, hopper minecart pickup to a line of hoppers, with an extra sorter for each item, meaning 2 for gold nuggets, 2 for ingots, 2 for flesh, and the swords go into a quad smelter. My kill chamber is a drop to 1 punch kill but I replaced punching with a trident killer, and it kills zombie piglins REALLY fast. The problem, is too many items too fast. Especially if I use the “hold a looting 3 sword to apply looting effect to trident killer” trick, It ends up filling the front hoppers with nuggets/flesh, locking the hoppers on and draining all items from the sorter. Usually takes about 20-30 min to happen, but it does happen. Sometimes a nugget or piece of flesh will make it past all the hoppers into one of the blast furnaces, which is why I have 4 so if 1 gets locked up the others still have no problem smelting swords. It seems this method will save both time (unclogging) and space (from a 6 item filter with overflow to a 3 item filter with overflow). I’ll definitely give it a shot.
GG`s That is what i have looking for some time. Awesome upgraded ImpulseSV`s sorting system. And also thank u for simple and clear explanation rest stuff about this system. Old guy like me sometimes can`t get game mechanics clearly and other youtubers sounds like language for those people, who knows everything already lol.
14:30 Im on the 1.20.72 update on bedrock xbox. However i put the slab activator rail first then the hopper rail as u did by block by block and the rail next to the hopper minecart rail keeps switching side ways on the bottom and its not working right. Does it have to do with the update?
I found this accidentally and found out you were actually blackbeltpanda. Wasn't expecting to find you again 10 years later. I actually found a comment of mine from 10 years ago lol
I've solved this whole problem by simply adding two double chests as a buffer in between (I've built a 564 items autosorter in three floors, a smelter with 26 furnaces, a bamboo- sugarcane- pumpkin- melon- and cactus farm, a mobfarm, two spawner farms (skeleton and zombie) and a chicken farm). I even did a stresstest on it and it works. Nice invention though, but a whole lot of trouble which is solvable by only adding four more chests to the conventional system.
I'm really confused why I've never seen (so far) someone who has a configuration of 1-11-11-11-11 (1 is the item to be sorted and the 11's are the renamed items/blocks) in their hopper filter. They would still add up to 45 and the 46th item would trigger the redstone and go to the chest. You just used the least possible item-to-be-sorted in making up the 45 so 63 more can go in without getting past the hopper filter. Ofc, this would not make the system faster but it would avoid clogging and the need to input the excess items in the system over and over again. Please correct me if I'm wrong.
@BlackBeltPanda I'm not sure if anyone else has had this issue, but have you ever heard of a problem where the lower minecart pulls from the upper that is not directly above? I'm having this issue where the lower carts are pulling from the upper cart to their south. It's not in every slice, which is weird, but in four out of the twenty one that I tiled it's happening and I cannot seem to fix it.
This is an awesome design! The only issue I have with this is that the stacked minecarts create a noise that becomes pretty loud with a lot of those sorters next to each other... oh and I just noticed, that the minecarts pop up onto the middle rail after a few minutes all at once. I tested it a bit and it looks like putting them directly next to each other is the issue here... cuz with one block between them, the sound doesn't exist and the carts don't pop out either. I'm on 1.18 (Java) if that makes a difference
you may or may not have found a solution but this is the one i used. When placing the minecarts side by side on the first layer, build an inclined rail with a one block drop onto the rail that its meant to be on. For some reason with minecraft physics, this causes them not to make noise when side by side. While YOU cant hear it, the game still does, and because of this, the game still counts it as a sound. So if you build enough of these sorters, your sound will start glitching out due to the sound limit being at its cap. A fix for this is to install a mod that increases the sound cap. If you are too lazy to do the inclined rail thing then you can install a mod that makes them quieter and i think theres an option with mod menu to disable their sound all together.
@@kurbs7540 you’ve got to place the row of activator rails first, you’ll have to wait to place the tortches and place an extra activator rail on that block for the other activator rail to snap up. That will fix it
On bedrock i don't know if this works. But I tried making a distribution system to evenly split the loot into 4 parts, each to an small, independent storage with items sorting. It's really expensive, but works fine
Thank for the great tutorial. I tried with the top minecart sloping as in the video but it never picked up any items from my water stream. I pushed it back up on the level and it seems to work fine so not sure why it needs to be pushed over and sloping against the wall. I ended up with a hybrid of your two approaches with 1-wide tiling but with a minecart in sand over two hoppers giving double speed delivery to the chests.
I'm pretty sure the sloping isn't necessary as it is only visual. If you press 'F3 + B' you cans see that it stays on the upper rail and never truly slopes down. I don't use the wall to slope the cart because the hopper-cart could miss some items from the 1-wide item-stream from above. For increased puffer in the top cart I also found it to be safe (in my testing) to put an additional 15 filter items in. Great Design!
@@DieserAndereChris Hey, thanks for the info! I actually remember my original reason for sloping the cart was because I had the items coming in on one side of the transport system above. I completely forgot about this when I made the video lol
@@TheBlackBeltPanda yeah if it’s sloped you have align your items on the side with the wall, which you should be doing anyway due to item grouping mechanics , I used this for my gold farm using slime block pushers for item travel and alignment! I used the 1 wide Tia label verso. But I used double speed hoppers on the chests instead. With an extra Minecraft for buffer and 4 tiles for each item (4 tiles for gold nuggets, 4 tiles for I gots etc) it catches most of my drops from my gold farm (someone will always slip by due to game mechanics) Ty for the design it’s really good!
Nice tutorial, thanks. Will be great for my dripstone farm which produces about 6 stacks once a day. I want to feed it to a shulker loader but need to filter to ensure rubbish (glow ink 😒) doesn't clog up the system
@@TheBlackBeltPanda Kepp this up and you'll be a popular youtuber in no time!... Like seriously, this is the best *sorting system* tutorial I've ever seen!
Brilliant design, gonna keep it in mind for future item sorting times. It's not gonna help me for my specific use case, because I need the EXACT number of a filtered item, but for regular storage applications there's no real issue with this design.
I love to have these in my world, I'm just not use to using redstone. After all these years I'm still more of a builder then the redstone side of the game.
i have re worked ur 2 wide design into a one 1 design that is tileable only by removing 2 hoppers and 2 gravity blocks so yes it is slower at puting the items into the chest but is still fast enough to handle a 2 dropper input via water stream. ive tested it using cubic meters omni farm specifically the cobble generator and not one time did i end up with a back log of items in any of the hoppers happy to share the build with anyone
Are you using the experimental features minecart change thingamajig? if so, that could be your issue. If not... then I have no clue what would cause and/or fix that.
The minecart in the gravity bloc on the 2 wide won't pull items from the hopper minecart about it even tho the Redstone torch is turning off and unlocking the hopper minecart. Do you have any idea what to do about that
Just built both of these on the switch (bedrock). Both work great BUT the 2 tile wide seems to be directional (east to west not north to south), the 1 wide works both ways, weird 😋. I used regular rails for the middle rail choice to get the rail to face the right direction and it works great. Thank you for sharing such a simple yet elegant build 😁subscribed 👍
@@DuckiesDad08 when we say directional in Minecraft it literally means in what direction you build it. For example, some redstone components like rails only face a certain direction when placed (making them directional) but this can sometimes be fixed by say placing another rail next to it to make it face the correct direction for the build. In my experience of copying tutorials over the years sometimes there is no simple fix and you simply have to rebuild things literally on a particular axis, and furthermore this can change over the years as every update can affect redstone and block interactions etc. I typically just build things quickly in a creative world now before building them on my survival world just for good measure, besides if you find something doesn't work you can have a go at trying to make it work and find your own fix etc, it helps me learn about redstone too 😄 hope this helps, sorry about the essay 😅
@@Katie16682 You’re awesome. I just noticed this while playing. Such a weird feature or bug. Changes my whole storage plan, but between you and OP, I’m excited for the help.
No problem man, I always find it useful when people keep the comments section up to date as sometimes it helps me avoid wasting time on builds that no longer work. I used this for my emerald farm 👍 good luck with your new storage system, I'd love to hear how you get on 🌞
simple explanation and easy to understand. my guardian farm is too efficient, hence i need something to import and export it fast. will try this and share my result
This was actually useful, but the problem is: item collection itself, I have a 2 wide looting 3 killing chamber and item drops are so fast that collecting all of them is a real mess.
Hope this tutorial comes in handy! If you've made any improvements, or have any questions, feel free to post them here in the comments!
Also, if you haven't seen it, yet, be sure to check out my Redstone Bathroom! ua-cam.com/video/60Dge2rEx1U/v-deo.html
Please help no matter how I place the decor rails and the activator rails they connect to each other and I have to skip a block and can't put them side by aide
@@originaljimmy0119 build it turning the whole build 90 degrees to the right or left. I believe by default the rails are laid down north and south so if you have your build facing east and west then it will be a pain to try and get the activator rails to not reconnect
@@jonathonsissom6655 have already tried this it doesn't matter they still connect and lay flat it is still a great system just can't build it side to side
@@originaljimmy0119 just make sure the front of your chest is facing either north or south and you should be good. the way that top activator rail should be running is east and west
@@jonathonsissom6655 have tried that it still doesn't fit side by side
I have spent roughly 8 hours trying to design something like this, and I finally found the missing component, inclined hopper minecarts! Thank you so much!
Man, the way you explain the problems at the beginning with the different builds is PERFECTION!! Well done
Built this in my bedrock realm and was able to use the single wide design but was required to space each one by one block because of the Cardinal direction default rail snap mechanic can be done but only in one direction, corners become quite challenging to fix. Also note that anywhere you place a vertical hopper you can instead use a hopper minecart to give you an overflow buffer for your system
A minor improvement to solve item speed on ice issue:
If you put a bottom slab instead of the trap door, the items kinda "stack" as they hit each other (if the same type) while hitting the slab, until they float high enough to pass above it. As slabs are not a full block, items still slide on it if there is an ice below.
You just saved my server from the lag of my mobtrap, thanks!
Great tip! =)
this saved me!!!! thank you kind stranger :D
How does this not have more views! I've been trying to figure out how to fix the overflow problem with the standard design for a while now! This looks perfect, can't wait to try it. What kills me on the base design, if you try the water delivery and one of the sorting hoppers gets full it can flush all the surrounding hoppers because of the redstone signal. This will be a huge fix to a massive mining project I have.
If a hopper getting full is flushing other hoppers then I think you've built it wrong. the maximum amount of items that can be in the hopper should be 68, 68 items gives off the same signal strength as 46 items so it should be impossible to have a hopper flush adjacent hoppers unless you have extra items in your filters.
Ya the way to avoid accidentally flushing surrounding hoppers, put in 44 |1| 1| 1 |1 (me forgetting how many slots r in a hopper good gracious).
Thanks a lot for this design, was exactly what I needed for my gold farm where single hopper speed was simply too slow and the system got clogged in like 5 minutes with rotten flesh/gold swords. I used the 2-wide design and added extra storage with double hopper speed. I also didn't tilt the hopper minecarts on detector rail, because my design needed it to pick up items from both sides of the item stream - this didn't cause any issues and the hopper minecart below still sucked the items into the storage chests. As I built this in the nether I used sn ice path with sticky piston and slime block to push the items to the sorters while using two droppers spitting out the items in front of the piston. When doing this design make sure to prepare enough space, I had several issues I had to overcome because of lack of space and was too lazy to rebuild everything on platform few blocks below.
Will definitely upgrade some of my sorting systems with this whenever I need extra speed.
But how do you get the items in th dropper without them clogging?
@@rolandtoth7398 I had droppers from each kill chamber connected to piston push system. Single hopper speed was enough for single kill chamber
@@Shatzie. what farm did you use this?
@@rolandtoth7398 Ilmango's gold farm, Piglin bartering farm and Ianxofour's stacking raid farm.
Dgmw but i never thought i would watch an 18 min video just for a sorter system. Really nice video and good explanation.
Currently building this farm in 19.3 and man this system is sweet. It also saved my ass. I was building Eyecraft's farm and I cant tell you how many issues i had: whether it's severe lag or the system simply breaking and me having to go in and fix it every time. This sorter can handles so much volume, don't have to worry about messups any more! this design was also very easy to fix over my old storage build that was barely working. Also added 4 chests below for extra space
Thank you so much for the straight forward and easy tutorial!
Quick question: is there a way to sort items that aren’t in bulk? Or do I have to put in 64 of every item I want to be sorted
I used to play on your server, I started watching you when I was 9, and I'm almost 17 now, lol. I still have pictures of my old Island from Pandacraft. Hope you're doing well.
Awesome! Time flies =D
amazing design! quick tip for my OCD bros, use 3 glass pane/iron bars to align the minecart perfectly centered
Thank you for including explanations for how the mechanics of the system work. A lot of other videos just show you how to build something - you taught me how it worked along the way and I really appreciate that!
Cracking idea. Never knew mine cart hoppers were so much faster.
They sure are; it's very impressive watching them drain an entire double chest in just a couple minutes lol
For anyone wondering this does work on bedrock, the only downside is that you can't place them side by side because of the how the rails connect, so you'll have to space them out by at least 1 block
How do I do it?
@@dilloncox1299 Place a block, skip the next, then place another block.
You can actually make it, but you have to orient it in the corrent way. I mean, you have to test it in some orientation and if it is not working just rotate the system by 90º and it should be fine
You can actually do it by placing a two rails in the direction you want and then do same pattern. Then remove the rail connecting them.
So I just built a row of these (one wide version) in bedrock, tiled, but I ran into a massive problem.
The minecarts down below are pulling from their neighbors. Specifically I built the individual filters with chests facing west and tiling north-south. Now each tile/filter dumps the filter items from the tile to the south every time it activates. Seems like a minecart bug or something but I'm really sad because I spent ages messing with the rails to make it tile.
Instructions in the video didn't quite work for rail placement in bedrock, but with enough fiddling I was able to build it one wide and tiled. This bug tho...
Thank you so much for this, i dont think i've ever learned so much from just 1 minecraft video before
Thank you! works perfectly on my gold farm on 1.18.1.
oh a little thing to keep in mind, remember that in the minecart below there are activating rails, not powered rails... I lost half an hour with this problem because the filler blocks were absorbed instantly hahaha
haha I had this issue too! Did you build many slices next to each other? Any issue with the bottom hopper minecarts popping off the rail onto the powered rail on the slab behind it?
what did you use to transport the items?
@@immu149 I connected the hoppers of the gold farm to two droppers that turned on when they detected an item and the items fell into an ice transport system that lined them up so that they passed over the top of the item sorter.
@@AaronGerry28 u used string to detect?
@@immu149 Not for droppers, I put a detector in the hopper before the dropper that sends a signal to turn on a fast clock that makes the dropper drop everything inside it.
When the items fall, they do go through a string but that is already to turn on the ice transport system
For everyone wondering - This WILL work on Bedrock 1.18.10. For the item filtering part, I took a stack of dirt and renamed it. I started off with 11 in each of the 4 slots, but wound up with , 8, 11, 11, 11 at the end. For the item being filtered, it kept 1 crimson plank, and 3 redstone dust - so it seems to vary a little based on the item being filtered.
A few notes:
1. The lower minecart with hopper stayed flat for me, but this did not seem to make difference.
2. I was not able to get a second minecart with hopper placed on the lower block - not sure if this is just my missing the hit block or a limitation of bedrock.
Does It Work In Latest Version 1.18.30
Was looking in the comments for a while trying to find out if it works on bedrock bc I didn't wanna test it myself, thank youuu
@@PiyushKumar-oi5sw I have not confirmed that yet, but I don't see why it wouldn't
Dude. you just broken the Mojang game limits! i thought the only way was making many lines of traditional sorters. but here i´ve learned something new
this is so helpful for my absolutely ridicilously overpowered raid farm in my hardcore world, thank you
OMG!! you are a life saver!! i have a system in the end which because auto concrete factories didnt work in 1.20.1 (turning concrete from sand duper into concrete automatically) i had to auto sort the concrete from sand i was duping and then put it into a manual concrete converter and with 2 of the 36k duper farms running it immediately backed up completely! the storage system i had didnt back up too badly cause it was designed for bulk items but because of where i buil the concrete farm i only had about 4 blocks and a single circular hopper didnt work. thank you so much!!!
Ingenious! This is great, man! I'll have to use this the next time my buddies want a sorter. I always build the machines haha
Thank you this is a very handly sorter for bulk storage systems...
However... There is one small fault, which is a problem for ANY water stream feed sorter (not just yours). If there is a whole stack of items (64 items) then no single
sorter will pick up the whole stack!
You will need at least 2 sorters to pick up
a whole stack. But at least your sorters reset fast enough that you don't need 3 or more sorters to handle such a load!
Thanks for the design. I used it when remaking my flower farm (due to flower pattern change in 1.18) to separate out the seeds and flowers. I didn't use droppers, so it was a big clump of items hitting the sorters at once. While I still made the water cycle, the amount of times it cycled was far less.
@areksoo so I'm curious. How did you prevent the items from overflowing, or should I ask, how did you collect and distribute your items into the sorter from the flower farm. I'm working on a flower farm that cycles on and off and has a flying machine that pushes all the items into a ice stream each time the farm cycles off and I find that even if I only run it for like 10-12 seconds at a time there are still too many items too fast and it overflows the sorter.
@@ZenMasterSloth one year later but who knows, maybe it helps someone else ? Adding more sorters allowed for the overflowing items solve the problem. Since the flower farm also produces shrooms, you can use the shroom sorters for the yellow flowers and seeds instead - just replace the items in the sorters, no rebuild or adding, this way. at the end I made a bonemeal farm with minecart hopper distributing to 5 composters, it helps refeed the machine.
It's great to see you back!
Thank you! =)
Awesome video, man! Super helpful. Been referring back to it lots! You made a comment that you can use a regular rail, but I tried it and it curves into a corner rail, so I think Activator Rails are still best for the middle level.
Thank you too much, it was the best desicion for some minecraft servers to avoid bug and lags of hoppers, your design based on minecarts with hoppers solved my problem. Thank you too much again)
This video is so good. Thank you very much
You can stack down in a similar way more minecarts to buffer, or if you have enough hoppers reposition things so that two hoppers pull and feed through a chain. with bedrock you need to make sure that you don't accidentally put things on a chunk border since minecarts and chunk loading/unload in that version is very buggy.
Great tips!
Just linked this tutorial in my latest redstone video. Great job!
Just watched it, great video! =)
Great video, thanks. This works beautifully in Java 1.19.3.
In case anyone else has this issue, I did have a small issue with alignment of my item flow. Items were running on a slight diagonal and not being picked up by the first module. You need to make sure your items are coming in from the dropper line fast enough to actually hit the chest to be aligned properly.
never have subbed faster in my life, this is genius
Thank you so much man i spent ages with normal sorters just clogging up then dumping out the filter items and breaking but this one hasnt done that you saved me from crashing the server again lol
Amazing tutorial, one thing I would’ve liked though is a tutorial on the water transport, I know it’s not hard but yk, a little thing for those who don’t know😅
brilliant. was looking for a way to improve my gold farm to not have nearly as many sorters just to fill shulkers and this looks like it'd do it, and i can see myself using it in other farms too, if not my actual sorting system. definitely subscribing based on this :D
the 2 wide design is very good, but at least in 1.19 the one wide tileable can break when the items move in a loop and multiple stacks of the same sorted item gather; the two hoppers will eventually pull the filler items from the one above
Just noticed this. Have to rework the whole thing.
Did you find a fix for this
@@chexmax3647 i stopped playing quite a while ago, so i don't really remember. but if memory serves right I don't think I did
Nice tutorial, with great explanation. You can double the hopper speed on the one-wide version exactly as you do on the 2 wide version (just tested in 1.19)
Placement can be a bit tricky, but it works. Place blocks on either side of the hoppers so when you push the cart it doesn't shift sideways, and use an iron fence over the hopper without the rail, and push the cart into it. remove the iron fence and temporary blocks after. Using the gravity blocks on the one side that already has a cart placed works perfectly. The rest goes exactly as your tutorial shows.
Built this to my Witch farm in 1.21 (Java), works perfectly. Had to put the waterstream one block away from the dispenser, otherways you get water bottles instead of empty bottles. Edit: Or use Dropper instead, I leave this comment here if anyone else makes the same mistake :)
I made a 1-wide tileable version the 2-wide design, but the bottom minecart straddles two hoppers instead of 4, so it at least gets double speed vs single-speed.
If you build a high-volume farm that uses entity coalescing, just be aware that you can easily overflow even the hopper minecarts., because while it will instantly pick up (most) of a stack, if you have several full stacks going by, you'll need multiple filters of the same item type to be sure they are picked up.
Hi,
Thanks for the video. I started a item sorter one our server and maked that old one, with only hopper and we were missing a lot of items/speed. I've followed every step on a 'lab' world and then maked on the survival. It worked perfect!
Again, thanks! =D
awesome design that I'm using on my skyblock world, substitute the walls with end rods that doesn't combined like walls... plus light 😊
Just used this design of item filter on my gold farm on bedrock edition, getting upwards of 70,000 nuggets an hour and this item sorter works perfectly, thank you
How'd you do it in the nether without water?
@@TheLemonOrchard In bedrock you can have portal ticking farms that create lots of piglins. I made a portal ticking farm in the overworld.
@@GameVirus9833 welp, I still need to figure out how to do this in the nether so I'll just keep searching for a solution
@@TheLemonOrchard have items transport in to overworld then into this system, less work
Bro this video is exactly what i need, thanks for this great video
with single ones, it is better to keep a distance, because the signal of one mc-hopper (signal over 3) interferes with neighboring mc-hoppers. Very good material :)
I am seeing this in 2024 when I thought all hope was lost, but trying to stack 2 layers of different item chest with this one was a pain without having to use a million hoppers, but i figured it out, thanks
Very good video, the explanations are perfect. Thank you a lot !
You are able to double the output speed of the 1 wide tileable the same way you do with the other but on 2 hoppers instead of 4
How so
Omg! That’s epic! I wish I found this before I spent 2 days building and troubleshooting my current double farm…. Maybe I’ll do this upgrade next week when I’m less burnt out with it.
A note about the wall width, if the asymmetry bothers you, you can place torches all along the wall so each section has that pylon bulge. This will also slightly decrease lag because the engine won’t be working on shifting light levels as items are processed in each section 😸🤘
Works in Bedrock 1.20. I did the single wide one, but no matter how I oriented or placed the rails I couldn't get the lowest one to stop snapping to the next one on the hopper (yes I tried the tips at the end of the video). I just left a gap between them and it works marvellously for my guardian farm
HE RETURNS!
Yep! =D
Great video!
For the 1 wide version:
You can put a Hopper minecart on to the middle of two hoppers and then the construction shown in the video. With that you have a 2 Times Hopper Output. I tester it with a dropper and the fastest clock an only one sort of item and it won't clog
This is really useful, thank you! Take my subscription
Did not realise that the hopper carts could replace hoppers. Nice!!
I absolutely loved the tips and tricks at the end
And how to build it
The king is back baby!!!!!!!🔥🔥🔥❤️❤️❤️
Woo! \o/
The two wide one works in bedrock but you have to get the minecart into the sand differently. Place fences on the side you don't need to place rails on later, put the minecart on the other side, push it into the middle, and then use pistons to push the sand over the minecart.
I’m using the 1x1 version
Thanks bro
Bro it wont let me push the sand in without moving the cart from the center of the hoppers
@@charalampossoteriou103 tried that design and it was too much of a headache for me to do it so I opted for the 1x1
@@charalampossoteriou103 try using three fences and pushing the minecart into the corner of those and then pushing a block over the last one with a piston
I'm on bedrock and had to use the 2 wide for my guardian farm because the buffer trick doesn't work so my bottom minecart hopper clogs, but it works perfectly! thanks for this!
1.21 Java works fine!
to put the rails this works for me best: put the "middle" one, the "down", next middle-down and so on, then "delete" the whole middle and start again middle-up, middle-up, erase the middle again, put the extra-block on one side and from there the middle one straight
This wasn't what I was looking for... but great video and I will certainly be using these designs in the future.
Amazing! Exactly what I needed! Thank you!
This sorter doesn't work with 16 stackable items such as buckets and ender pearls. Any way to make it work? Using it for my gold farm and gold trading farm combined. 1.18.1
Maybe if u add the extra buffer minecart it would work?
ilmango has a minecart sorter that he fixed to handle 16x stackables. It's not very tileable but you could stick 1 onto the end of a water steam easily enough
Biggest issue on bedrock is rails not snapping to where you want them, fix: make the line of activator rails first, then place the other activator rail on hopper and detector rail above, this will put the rails where they need to go
who even plays bedrock
still doesnt work
Bros doing a 1 tile storage system 😂
thanks bro you saved me i just built a wood farm but the items were too fast for the regular hopper system, i built the 2-wide its great
Gonna have to try this on my overworld portal gold farm. Right now I just have a standard sorter, hopper minecart pickup to a line of hoppers, with an extra sorter for each item, meaning 2 for gold nuggets, 2 for ingots, 2 for flesh, and the swords go into a quad smelter. My kill chamber is a drop to 1 punch kill but I replaced punching with a trident killer, and it kills zombie piglins REALLY fast.
The problem, is too many items too fast. Especially if I use the “hold a looting 3 sword to apply looting effect to trident killer” trick, It ends up filling the front hoppers with nuggets/flesh, locking the hoppers on and draining all items from the sorter. Usually takes about 20-30 min to happen, but it does happen. Sometimes a nugget or piece of flesh will make it past all the hoppers into one of the blast furnaces, which is why I have 4 so if 1 gets locked up the others still have no problem smelting swords.
It seems this method will save both time (unclogging) and space (from a 6 item filter with overflow to a 3 item filter with overflow). I’ll definitely give it a shot.
GG`s That is what i have looking for some time. Awesome upgraded ImpulseSV`s sorting system. And also thank u for simple and clear explanation rest stuff about this system. Old guy like me sometimes can`t get game mechanics clearly and other youtubers sounds like language for those people, who knows everything already lol.
Glad you found it helpful! =)
14:30 Im on the 1.20.72 update on bedrock xbox. However i put the slab activator rail first then the hopper rail as u did by block by block and the rail next to the hopper minecart rail keeps switching side ways on the bottom and its not working right. Does it have to do with the update?
He's back!
Woo! \o/
This was a huge help! Thanks!
This is great. Thanks!
I found this accidentally and found out you were actually blackbeltpanda. Wasn't expecting to find you again 10 years later.
I actually found a comment of mine from 10 years ago lol
Exactly what I was looking for. I'll build it and test it. Thanks.
I think I speak for everyone when I say that we miss your let's plays
can you make a tutorial for one with multiple chests in an area? where you can store in many different chests
You are a genius
I've solved this whole problem by simply adding two double chests as a buffer in between (I've built a 564 items autosorter in three floors, a smelter with 26 furnaces, a bamboo- sugarcane- pumpkin- melon- and cactus farm, a mobfarm, two spawner farms (skeleton and zombie) and a chicken farm). I even did a stresstest on it and it works. Nice invention though, but a whole lot of trouble which is solvable by only adding four more chests to the conventional system.
Excellent tutorial!
I'm really confused why I've never seen (so far) someone who has a configuration of 1-11-11-11-11 (1 is the item to be sorted and the 11's are the renamed items/blocks) in their hopper filter. They would still add up to 45 and the 46th item would trigger the redstone and go to the chest. You just used the least possible item-to-be-sorted in making up the 45 so 63 more can go in without getting past the hopper filter. Ofc, this would not make the system faster but it would avoid clogging and the need to input the excess items in the system over and over again. Please correct me if I'm wrong.
@BlackBeltPanda
I'm not sure if anyone else has had this issue, but have you ever heard of a problem where the lower minecart pulls from the upper that is not directly above? I'm having this issue where the lower carts are pulling from the upper cart to their south. It's not in every slice, which is weird, but in four out of the twenty one that I tiled it's happening and I cannot seem to fix it.
this is sick af
This is an awesome design! The only issue I have with this is that the stacked minecarts create a noise that becomes pretty loud with a lot of those sorters next to each other... oh and I just noticed, that the minecarts pop up onto the middle rail after a few minutes all at once.
I tested it a bit and it looks like putting them directly next to each other is the issue here... cuz with one block between them, the sound doesn't exist and the carts don't pop out either. I'm on 1.18 (Java) if that makes a difference
I have the same issue, but for some reason only on one of the 2 ive made
you may or may not have found a solution but this is the one i used. When placing the minecarts side by side on the first layer, build an inclined rail with a one block drop onto the rail that its meant to be on. For some reason with minecraft physics, this causes them not to make noise when side by side. While YOU cant hear it, the game still does, and because of this, the game still counts it as a sound. So if you build enough of these sorters, your sound will start glitching out due to the sound limit being at its cap. A fix for this is to install a mod that increases the sound cap. If you are too lazy to do the inclined rail thing then you can install a mod that makes them quieter and i think theres an option with mod menu to disable their sound all together.
@@yeldardeerttoille same here, I built a hallway, the right side is fine but the left side pops off
I have the same problem, but i found a solution, switch Off and On the general audio and the noise is gone
YAY! worked in Bedrock 1.19. sweet, your the bomb
dam I tried it on a different angle and the rail wont lay on the bottom blocks it keeps connecting to the top detector rail
@@kurbs7540 you’ve got to place the row of activator rails first, you’ll have to wait to place the tortches and place an extra activator rail on that block for the other activator rail to snap up. That will fix it
On bedrock i don't know if this works. But I tried making a distribution system to evenly split the loot into 4 parts, each to an small, independent storage with items sorting. It's really expensive, but works fine
It works on bedrock
Thank for the great tutorial. I tried with the top minecart sloping as in the video but it never picked up any items from my water stream. I pushed it back up on the level and it seems to work fine so not sure why it needs to be pushed over and sloping against the wall. I ended up with a hybrid of your two approaches with 1-wide tiling but with a minecart in sand over two hoppers giving double speed delivery to the chests.
That's odd; I actually had to slope it for the exact same reason lol
I'm pretty sure the sloping isn't necessary as it is only visual. If you press 'F3 + B' you cans see that it stays on the upper rail and never truly slopes down. I don't use the wall to slope the cart because the hopper-cart could miss some items from the 1-wide item-stream from above.
For increased puffer in the top cart I also found it to be safe (in my testing) to put an additional 15 filter items in.
Great Design!
@@DieserAndereChris Hey, thanks for the info! I actually remember my original reason for sloping the cart was because I had the items coming in on one side of the transport system above. I completely forgot about this when I made the video lol
@@TheBlackBeltPanda yeah if it’s sloped you have align your items on the side with the wall, which you should be doing anyway due to item grouping mechanics , I used this for my gold farm using slime block pushers for item travel and alignment! I used the 1 wide Tia label verso. But I used double speed hoppers on the chests instead. With an extra Minecraft for buffer and 4 tiles for each item (4 tiles for gold nuggets, 4 tiles for I gots etc) it catches most of my drops from my gold farm (someone will always slip by due to game mechanics) Ty for the design it’s really good!
@@kalancosta7650 Glad you found it helpful! =)
Nice tutorial, thanks. Will be great for my dripstone farm which produces about 6 stacks once a day. I want to feed it to a shulker loader but need to filter to ensure rubbish (glow ink 😒) doesn't clog up the system
Bro my items are not stay in hopper minecart it just flow down all items in cheast
Nice vid!
Thank you! =)
@@TheBlackBeltPanda Kepp this up and you'll be a popular youtuber in no time!...
Like seriously, this is the best *sorting system* tutorial I've ever seen!
@@aethertirnity7046 Thanks! It took some effort, but I'm glad it turned out nice =)
Brilliant design, gonna keep it in mind for future item sorting times. It's not gonna help me for my specific use case, because I need the EXACT number of a filtered item, but for regular storage applications there's no real issue with this design.
I love to have these in my world, I'm just not use to using redstone. After all these years I'm still more of a builder then the redstone side of the game.
They are handy, indeed. =)
And nothing wrong with preferring building! Do what you enjoy =)
SO UNDERRATED
Dang bro. This is awesome. Thank you
i have re worked ur 2 wide design into a one 1 design that is tileable only by removing 2 hoppers and 2 gravity blocks so yes it is slower at puting the items into the chest but is still fast enough to handle a 2 dropper input via water stream. ive tested it using cubic meters omni farm specifically the cobble generator and not one time did i end up with a back log of items in any of the hoppers
happy to share the build with anyone
after an amount of time the middle minecart will glitch through the slab and teleport up to the opposite facing rail and it breaks the whole thing
Are you using the experimental features minecart change thingamajig? if so, that could be your issue. If not... then I have no clue what would cause and/or fix that.
The minecart in the gravity bloc on the 2 wide won't pull items from the hopper minecart about it even tho the Redstone torch is turning off and unlocking the hopper minecart. Do you have any idea what to do about that
i have golem farm on server with 70 spawners. this minecarts lose all items, including renamed grass. what can i do, i build this 1:1
Just built both of these on the switch (bedrock). Both work great BUT the 2 tile wide seems to be directional (east to west not north to south), the 1 wide works both ways, weird 😋. I used regular rails for the middle rail choice to get the rail to face the right direction and it works great. Thank you for sharing such a simple yet elegant build 😁subscribed 👍
Hey Kat. Wdym by directional? About to give this a try on console.
@@DuckiesDad08 when we say directional in Minecraft it literally means in what direction you build it. For example, some redstone components like rails only face a certain direction when placed (making them directional) but this can sometimes be fixed by say placing another rail next to it to make it face the correct direction for the build. In my experience of copying tutorials over the years sometimes there is no simple fix and you simply have to rebuild things literally on a particular axis, and furthermore this can change over the years as every update can affect redstone and block interactions etc. I typically just build things quickly in a creative world now before building them on my survival world just for good measure, besides if you find something doesn't work you can have a go at trying to make it work and find your own fix etc, it helps me learn about redstone too 😄 hope this helps, sorry about the essay 😅
@@Katie16682 You’re awesome. I just noticed this while playing. Such a weird feature or bug. Changes my whole storage plan, but between you and OP, I’m excited for the help.
No problem man, I always find it useful when people keep the comments section up to date as sometimes it helps me avoid wasting time on builds that no longer work. I used this for my emerald farm 👍 good luck with your new storage system, I'd love to hear how you get on 🌞
amazing!
nice video men
simple explanation and easy to understand. my guardian farm is too efficient, hence i need something to import and export it fast. will try this and share my result
This was actually useful, but the problem is: item collection itself, I have a 2 wide looting 3 killing chamber and item drops are so fast that collecting all of them is a real mess.
2-Wide Sorter building tuturial starts from 5:59