"If you have a loot problem this big, you can already figure this out from what you can see here" - wise words of a wise man. Amazing video btw. That is exactly what I needed. You are extremely underrated, I am subbing right now. Keep up the great work!
For the double speed sorter you don’t need 5 stacks of items in the bottom hopper, you only need 1, just fill the rest 4 with scraps like you do with the top hopper, but use a different kind of scrap
Commenting for the algorithm. I hadn't even seen mumbo's vid on this but I really like the fact that you put so much effort into designing this on your own and showing us your results.
@@Borkon Hey, I faced a problem with the first design you showcased. I added a second slime block contraption on the opposite end of the ice to continuously bounce the items back and forth. The items go across on the ice back and forth, but sometimes the slime block is still extended and the items travelling hit it dead on, which cancels their velocity entirely. I was wondering if you faced this problem, or if you could help me out with this - it's a big issue for me as my buddies and I use our gold farm a ton on our server. Thanks
@@fishiefish5493 Oh. Not sure if that can be made to work. Even looping the items so that they end up in front of the piston where they drop from a farm is extremely hard to get right, I don't think bouncing them back and forth would work. You'd have to detect when the bounce back happens and send a signal to the first piston to not extend, but I'm not sure this could be done fast enough. My best advice would be to extend the storage system to handle the farm (by adding twists and turns to the ice) and add lava at the end to just destroy everything that doesn't fit.
@@Borkon Haha, you read my mind. You mentioned something about looping the system, and that's exactly what I'm doing. The pistons fire and the items loop in a circle, and the they end up back where they begin. To prevent the item velocity killing, I rely on more items being generated to loop the items once again. This may not be the perfect system and it may have some loss, but after all it is the nether and gold farms are quite efficient. Nonetheless Borkon, keep up the good work.
I have a gold farm that overflows with items, so I decided that a piston feed tape would help get rid of unwanted items by throwing them onto a cactus via a hole. The hole in the feed tape is a fence gate. I put about 5 hours of work into figuring out a compact way to make it in a way that suits me. I couldn't find anything on youtube that shows how to make this I'm using a gold farm design that I saw Wattles build (based on a design by Rays Works I believe) and edited that design to use 3 hoppers, which by all means is faster than one, but way slower than needed for all the drops. This causes way too much lag. So I set up a small piston feed tape that goes around halfway every time it receives a redstone input (there are 2 fence gate holes in the whole tape), and set an Etho hopper clock to activate it occasionally. The feed tape system I built consists of: - The feed tape itself (built similarly to the one shown in this vid) - A hopper clock - A manual activator note block just in case - Redstone blocks in the feed tape to activate redstone that stops the system - And slabs as the floor of the zombified piglin kill chamber (hopper collection system directly below) Now I have that built into the gold farm and it's working so very nicely.
Nice contraption! GG Borkon! You might take a look at Gnembon's collection system for his gold farm. It uses hopper carts, but his configuration is pretty interesting. This is a brand new approach for solving the problem. My biggest problem is my wither skeleton farm where I have to deal with all the unstackable swords that clog my hoppers. I am sorting them out, but they are still a pain.
I have a plan for a new version of this video, but where I'll talk about how I dealt with wither skeletons, gold and piglins. I have shown off all those in my let's play series, just haven't gotten around making guide/showcase videos for them yet. And to be honest, the wither skeleton looting version of this system isn't amazing yet. The gold farm one is pretty great though.
Such a great and criminally underrated video. Thanks for your guide ❤️ Also thanks for explaining the basics instead of jumping straight to the high capacity sorter. I learned a lot
I still need to publish a wither skeleton farm design that I have around this thing. Still not perfected enough for a guide, but the loot system on it is pretty awesome. I kill them inside the loot system, no droppers with loot at all. If you look at my let's play series when I built the wither skeleton farm that could give you some ideas.
How do you get bartering loot into it? I did some experiments and found that I can just have the piglins stand in the soul sand and stairs without any problems.
@@Borkon I set up some droppers into cobwebs using a tileable dropper clock and just lined them up over the conveyor, surrounded it in glass, works great.
Borkon, thanks for the informative video. You've put several ideas out into the universe that I was unfamiliar with. I will happily be using them to improve my item sorters and item storage. Thanks man!
dude thank you sso much i built a guardian farm with slime pushing items along honey blocks, the drops were too much for the sorted so i just kinda left it, but now im going to rebuilt it with this
Thanks, I try to make technical videos I'd want to see myself. And I prefer to understand how something works rather than just place blocks as if reciting a spell.
Make sure to watch my wither skeleton let's play episode. I'm using it there. I probably should make a showcase of the wither skeleton farm. While my spawning platforms aren't that great, the loot system is.
There's Ianxofour's Bartering farm which produces about 800k items an hour so this collecting system can be perfect, Just need to throw the items instead of killing mobs. Gonna try it
I have a bartering system that works with this kind of pickup. Nothing crazy, just 24 piglins, but it can be expanded: ua-cam.com/video/7O2p_h8R3uQ/v-deo.html The trick is that you can make the piglins stand in the feedtape, picking up loot becomes quite easy then.
I just made a sculk farm which uses a zombie pigmen farm for sculk charge. It generates 22k sculk blocks per hour as well as all of the zombie pigmen drops. Then there's the modules for veins and sensors/shriekers. Sensors and shriekers are slow to farm as they need a lot of charge per block, but the veins come faster than the sculk. So that's 6 items, 4 of which come in insanely fast. I was intending on using a hopper minecart breaker/unloader to transfer the items to a sorter, but then how I do sort all of those items quickly? I think you have answered my question. Great build. I'll let you know if it solves my current issue. Thanks for this.
so, I'm using similar sorting but looking at yours (note I haven't finished the video) but with the second slimeblock pusher which pushes to the actual sorter, isn't there a chance items hit the extended slimeblock and get "stuck" unable to be pushed by the slimeblock ?
Yeah, I've gained a bit more experience since I made this video and I'll most likely need a very crazy loot system in the nether soon enough. We'll see how high we can scare it. I will probably need to publish a v2 of this video with the addition of the two different looting versions, a bartering version and a few other improvements (like lava traps for overflow and xp).
I'd like to reference this very useful video in a video I plan to post tomorrow. I don't have a ton of viewers, but I'll send as many your way as I can.
Hey bork, Could we chat sometime? I'm having a hard time with a project I put a lot of time into. 1 of my farms I need the XP to go into lava. I think it's the soul sand that xp orbs are sticking to like fly on shit. It's a semi-high capacity farm. If the xp doesn't go into the lava the game will crash very soon, if it goes into lava the server maintains excellent health. Are there other blocks I can use to get this same function? This is the only way I have found that will make my project succeed, so I thought. It is a kill area in the nether to be killed with looting 3 it has a contraption that perfectly plops 2 groups into 2 1x1 squares every 11 gt that are instantly killed upon landing and for the most part the xp dies before the next 11 gt, a minecart dispenser is used to activate sweeping edge kill those 2 groups through a wall. A lot of time and thought has been put into this. it's actually still a great XP farm as well. It drops a total of 400k xp an hour but if you don't get at least 70% of it into the XP trap, its disastrous, 5-6mspt to crash very quick. There isn't enough room or time before the next drop to get the items to process without affecting the monsters or XP.
Just tried generating xp orbs in the farm and indeed they get stuck in this, but to me it looks like they get stuck below the soul sand in the hoppers. You could try to replace the soul sand with full blocks, but that increases the risk of the loot just exploding out of the machine (which is why I used soul sand, that seemed to be the only block that prevented that). Another possibility is path blocks, but then you need to remove the glass above the moving blocks (which is there mostly for spawn proofing), but it wouldn't work if the mobs drop all the way down to the machine because at least in my testing they explode out of the killing chamber. Not sure.
@@Borkon I just did 3 hours of testing and that's great! using full blocks worked very well. I found interesting was using glass + stairs my rates went up 20k per hour on team green. Like I said earlier every 11 gt I get 2 seperate piles of mobs that get killed with sweeping edge attack. on the first chamber (team red) I let them die directly ontop of carpet mod hoppers. Glass + stairs gave me only 7k less than team red. So glass + stair I was experiencing some despawn issue but the stability was incredible, not a single lost piece. when it fell into stair it stayed. 7K loss for despawn is not bad, server performance was great. ..Now with the soul sand, yikes, I had items flying frigging everywhere. I think it had to do with them pretending they can carry items or something lol. A bit of a personal issue is to apply this coveyer belt system to my farm I have to route it under 1 of my lava XP traps(regular block usually goes there), in the stairs it is perfectly safe but not so much the soul sand. I think I can increase the speed of the stairs + glass I had zero loss, only from despawning. Another personal issue I had with the soul sand kinda trying to drag things around is it eventually failed runs because it clogged my sweeping edge minecart dispenser from throwing stuff around so much. ALSO the xp orb thing was my fault at first, lol I had some things not sealed that needed to be, gave it a place to go besides the lava, WHOOPS. Did not have xp orb issue after realizing. I think the reason I had the stability I did with the stairs was probably because they are passing over a 1x1 kill chamber and not being overloaded as well as it only being a single type of item (gunpowder)
But if you need this, you dont need a tutorial because you’ve seen everything and you already know how to do it. Basically all the video. Im gonna have to start again all my pigmen farm collection system now
Check my gold farm video: ua-cam.com/video/KxWOHylf9Ow/v-deo.html where I have a version of this system that destroys overflow with lava (it still has droppers, but they are definitely not necessary, I kept them in just in case, but I've been using this farm for over a year and they never activate). The short version is: use soul sand and glass in the feedtape to move the loot around, then any lava placed over the feedtape will destroy all items and xp orbs.
@@Borkon thanks for the quick reply :D. What I did was i downloaded the world and flipped the lever on and off and for some reason the tape wont move anymore. Is there a fail safe or an easy trouble shooting than to rebuild the stairs and soul sand again?
@@FullmetalAngelo Oh. Did you flip it too quickly? Not sure if the tape is spam proof, didn't think about such things back when I made that one. To fix it, there needs to be a block in front of the piston in the feedtape closest to the lever and no blocks in front of the other pistons.
Looting version for gold farms: ua-cam.com/video/KxWOHylf9Ow/v-deo.html
i had some loss with the stairs so instead i used slabs and rails, it works realy well 0 losses from what ive seen. try it out :)
So simple and elegant, well done.
Thanks.
"If you have a loot problem this big, you can already figure this out from what you can see here" - wise words of a wise man. Amazing video btw. That is exactly what I needed. You are extremely underrated, I am subbing right now. Keep up the great work!
Carpet mod is so nice. 170k /hr slime farm nether pickup. Keep making videos man good work.
Thanks!
This video is exactly what I needed. Thanks so much!
Glad it was helpful!
I still cant find the words to describe how usefull this video is, thank you
This is actually going to be really useful for a pigmen bartering design I'm working on only have to test if they shift through the conveyor
I published a barter farm around this idea a while ago. It works quite well.
Dam replieing 8 months later and yeah ive seen it but i need a minimum of 90 pigmen to keep up with my farm it uses a double mob cap on a server
Really nice designs! You really helped me out manage my storage problems at my gold farm!
Cool. It's nice to hear that stuff I did is useful. Definitely helps keeping the motivation up.
For the double speed sorter you don’t need 5 stacks of items in the bottom hopper, you only need 1, just fill the rest 4 with scraps like you do with the top hopper, but use a different kind of scrap
Great video and very well explained. I doubt that I will ever have to use such a system but I subscribed anyway :) keep it up
Commenting for the algorithm. I hadn't even seen mumbo's vid on this but I really like the fact that you put so much effort into designing this on your own and showing us your results.
This is a smart design for items, good job
Fantastic video, perfectly explained. Was looking for a way to transport items in the nether and your reddit post helped me out. Keep it up, pal.
Glad I could help.
@@Borkon Hey, I faced a problem with the first design you showcased. I added a second slime block contraption on the opposite end of the ice to continuously bounce the items back and forth. The items go across on the ice back and forth, but sometimes the slime block is still extended and the items travelling hit it dead on, which cancels their velocity entirely. I was wondering if you faced this problem, or if you could help me out with this - it's a big issue for me as my buddies and I use our gold farm a ton on our server. Thanks
@@fishiefish5493 Oh. Not sure if that can be made to work. Even looping the items so that they end up in front of the piston where they drop from a farm is extremely hard to get right, I don't think bouncing them back and forth would work. You'd have to detect when the bounce back happens and send a signal to the first piston to not extend, but I'm not sure this could be done fast enough. My best advice would be to extend the storage system to handle the farm (by adding twists and turns to the ice) and add lava at the end to just destroy everything that doesn't fit.
@@Borkon Haha, you read my mind. You mentioned something about looping the system, and that's exactly what I'm doing. The pistons fire and the items loop in a circle, and the they end up back where they begin. To prevent the item velocity killing, I rely on more items being generated to loop the items once again. This may not be the perfect system and it may have some loss, but after all it is the nether and gold farms are quite efficient. Nonetheless Borkon, keep up the good work.
ive been looking all over for the big farm one tysm. saved my sanity
I have a gold farm that overflows with items, so I decided that a piston feed tape would help get rid of unwanted items by throwing them onto a cactus via a hole. The hole in the feed tape is a fence gate.
I put about 5 hours of work into figuring out a compact way to make it in a way that suits me. I couldn't find anything on youtube that shows how to make this
I'm using a gold farm design that I saw Wattles build (based on a design by Rays Works I believe) and edited that design to use 3 hoppers, which by all means is faster than one, but way slower than needed for all the drops. This causes way too much lag.
So I set up a small piston feed tape that goes around halfway every time it receives a redstone input (there are 2 fence gate holes in the whole tape), and set an Etho hopper clock to activate it occasionally.
The feed tape system I built consists of:
- The feed tape itself (built similarly to the one shown in this vid)
- A hopper clock
- A manual activator note block just in case
- Redstone blocks in the feed tape to activate redstone that stops the system
- And slabs as the floor of the zombified piglin kill chamber (hopper collection system directly below)
Now I have that built into the gold farm and it's working so very nicely.
Awesome, I appreciate that you put so much work into this and I’m sure that I could find a use for this tech.
Nice contraption! GG Borkon! You might take a look at Gnembon's collection system for his gold farm. It uses hopper carts, but his configuration is pretty interesting. This is a brand new approach for solving the problem. My biggest problem is my wither skeleton farm where I have to deal with all the unstackable swords that clog my hoppers. I am sorting them out, but they are still a pain.
I have a plan for a new version of this video, but where I'll talk about how I dealt with wither skeletons, gold and piglins. I have shown off all those in my let's play series, just haven't gotten around making guide/showcase videos for them yet. And to be honest, the wither skeleton looting version of this system isn't amazing yet. The gold farm one is pretty great though.
Such a great and criminally underrated video. Thanks for your guide ❤️
Also thanks for explaining the basics instead of jumping straight to the high capacity sorter. I learned a lot
Thanks so much for information I fallowed and love with Minecraft again with sorting
Gotta confirm this works like a charm in 1.19. Just updated my guardian farm, thanks bro.
I was looking for a video like this for 2 days on youtube. I loved it
I really needed this for my guardian farm and the barter farm
I published a barter farm based around this idea just a few days ago.
@@Borkon Heading to watch that right now - excellent! (First video of yours I've seen. Bravo! PS you sound like Iskall85)
I have to say your system for the gold farm is extremely elegant and I use it on mine and it’s amazing!
With double speed item sorters and multiple tiles for each item I almost never miss items it’s great!
You can use powdered snow instead of cobweb, this lets the items fall through a bit faster, but still slow enough to lose sideways momentum
This system saved my Wither Skeleton Farm. You just earned a sub!
I still need to publish a wither skeleton farm design that I have around this thing. Still not perfected enough for a guide, but the loot system on it is pretty awesome. I kill them inside the loot system, no droppers with loot at all. If you look at my let's play series when I built the wither skeleton farm that could give you some ideas.
@@Borkon Will make sure to check it out, thanks a ton!
I am using this for a gold / bartering farm, it's great, thanks :D For the bartering it's a lot easier than the slime+piston bounce along ice thing.
How do you get bartering loot into it? I did some experiments and found that I can just have the piglins stand in the soul sand and stairs without any problems.
@@Borkon I set up some droppers into cobwebs using a tileable dropper clock and just lined them up over the conveyor, surrounded it in glass, works great.
This is elegant, I hope to one day have a farm the requires this lmao
Borkon, thanks for the informative video. You've put several ideas out into the universe that I was unfamiliar with. I will happily be using them to improve my item sorters and item storage. Thanks man!
Happy to help.
This is great content! Thanks a lot for making videos like this.
Glad you enjoy it!
Lol I just realised, that you have atm 3500. Great Videos and as long as you have more klicks than subs, your number of subscriber increases.
dude thank you sso much i built a guardian farm with slime pushing items along honey blocks, the drops were too much for the sorted so i just kinda left it, but now im going to rebuilt it with this
Thank you those builds are quite useful even if used for simple item sorting (swapping the spawner area with dispenser)
Watch the let's play episode tomorrow, I have a surprising use for this. :)
Good Content! Well explained! Keep it coming
Very cool video, i really like you explaining the thought process you went through it is quite inspiring. Gained a subscriber!
Thanks, I try to make technical videos I'd want to see myself. And I prefer to understand how something works rather than just place blocks as if reciting a spell.
really useful, especially the first part. thanks!
Thanks a lot for this. Really surprised i never thought to try thi.
Absolutely amazing content! This was so useful.
Glad you think so.
Thanks for the excellent tutorial!
That is beautiful. Thank you !
Thank you sir. Ima be using this for my wither Skelton farm
Make sure to watch my wither skeleton let's play episode. I'm using it there. I probably should make a showcase of the wither skeleton farm. While my spawning platforms aren't that great, the loot system is.
There's Ianxofour's Bartering farm which produces about 800k items an hour so this collecting system can be perfect, Just need to throw the items instead of killing mobs. Gonna try it
I have a bartering system that works with this kind of pickup. Nothing crazy, just 24 piglins, but it can be expanded: ua-cam.com/video/7O2p_h8R3uQ/v-deo.html
The trick is that you can make the piglins stand in the feedtape, picking up loot becomes quite easy then.
@@Borkon thats great Im gonna check it out. Does it have a way to get rid or collect the unstackables?
I just made a sculk farm which uses a zombie pigmen farm for sculk charge. It generates 22k sculk blocks per hour as well as all of the zombie pigmen drops. Then there's the modules for veins and sensors/shriekers. Sensors and shriekers are slow to farm as they need a lot of charge per block, but the veins come faster than the sculk.
So that's 6 items, 4 of which come in insanely fast. I was intending on using a hopper minecart breaker/unloader to transfer the items to a sorter, but then how I do sort all of those items quickly? I think you have answered my question. Great build. I'll let you know if it solves my current issue. Thanks for this.
I saw a bunch of the other systems out there with minecarts and such...but this one just seems more "fun" in general.
so, I'm using similar sorting but looking at yours (note I haven't finished the video) but with the second slimeblock pusher which pushes to the actual sorter, isn't there a chance items hit the extended slimeblock and get "stuck" unable to be pushed by the slimeblock ?
Underrated video
This is fantastic.
Ty a lot having some issues with a portal base guardian farm
increible tutorial my friend
Currently working on a 2mil item/hour guardian farm, so yes, unfortunately there IS a reason to make these bigger haha
Yeah, I've gained a bit more experience since I made this video and I'll most likely need a very crazy loot system in the nether soon enough. We'll see how high we can scare it. I will probably need to publish a v2 of this video with the addition of the two different looting versions, a bartering version and a few other improvements (like lava traps for overflow and xp).
What if my pigmen farm is a 5x5 hopper platform, and the loot drops are too fast to move it all to 3 dispensers?
This is very good do you have a system that can handle 21 million items per hour
Amazing !
This helped me so much
I'd like to reference this very useful video in a video I plan to post tomorrow. I don't have a ton of viewers, but I'll send as many your way as I can.
Cool, thanks.
I case you're wondering: ua-cam.com/video/9QTrCTYHIjk/v-deo.html
Insane!!
uhh. exactly what i needed. alternative would have been a bunch of hopper mine card with a bunch of lag.
When I used it on my gold farm the first sticky piston would move and just leave the slime block there
Hey bork, Could we chat sometime? I'm having a hard time with a project I put a lot of time into. 1 of my farms I need the XP to go into lava. I think it's the soul sand that xp orbs are sticking to like fly on shit. It's a semi-high capacity farm. If the xp doesn't go into the lava the game will crash very soon, if it goes into lava the server maintains excellent health. Are there other blocks I can use to get this same function? This is the only way I have found that will make my project succeed, so I thought. It is a kill area in the nether to be killed with looting 3 it has a contraption that perfectly plops 2 groups into 2 1x1 squares every 11 gt that are instantly killed upon landing and for the most part the xp dies before the next 11 gt, a minecart dispenser is used to activate sweeping edge kill those 2 groups through a wall. A lot of time and thought has been put into this. it's actually still a great XP farm as well. It drops a total of 400k xp an hour but if you don't get at least 70% of it into the XP trap, its disastrous, 5-6mspt to crash very quick. There isn't enough room or time before the next drop to get the items to process without affecting the monsters or XP.
Just tried generating xp orbs in the farm and indeed they get stuck in this, but to me it looks like they get stuck below the soul sand in the hoppers. You could try to replace the soul sand with full blocks, but that increases the risk of the loot just exploding out of the machine (which is why I used soul sand, that seemed to be the only block that prevented that). Another possibility is path blocks, but then you need to remove the glass above the moving blocks (which is there mostly for spawn proofing), but it wouldn't work if the mobs drop all the way down to the machine because at least in my testing they explode out of the killing chamber. Not sure.
@@Borkon I just did 3 hours of testing and that's great! using full blocks worked very well. I found interesting was using glass + stairs my rates went up 20k per hour on team green. Like I said earlier every 11 gt I get 2 seperate piles of mobs that get killed with sweeping edge attack. on the first chamber (team red) I let them die directly ontop of carpet mod hoppers. Glass + stairs gave me only 7k less than team red. So glass + stair I was experiencing some despawn issue but the stability was incredible, not a single lost piece. when it fell into stair it stayed. 7K loss for despawn is not bad, server performance was great. ..Now with the soul sand, yikes, I had items flying frigging everywhere. I think it had to do with them pretending they can carry items or something lol. A bit of a personal issue is to apply this coveyer belt system to my farm I have to route it under 1 of my lava XP traps(regular block usually goes there), in the stairs it is perfectly safe but not so much the soul sand. I think I can increase the speed of the stairs + glass I had zero loss, only from despawning. Another personal issue I had with the soul sand kinda trying to drag things around is it eventually failed runs because it clogged my sweeping edge minecart dispenser from throwing stuff around so much. ALSO the xp orb thing was my fault at first, lol I had some things not sealed that needed to be, gave it a place to go besides the lava, WHOOPS. Did not have xp orb issue after realizing. I think the reason I had the stability I did with the stairs was probably because they are passing over a 1x1 kill chamber and not being overloaded as well as it only being a single type of item (gunpowder)
Cn i use this for a (giga) slime farm??
But if you need this, you dont need a tutorial because you’ve seen everything and you already know how to do it. Basically all the video. Im gonna have to start again all my pigmen farm collection system now
How do we destroy the junk items with this. Without using extra dropper.
Check my gold farm video: ua-cam.com/video/KxWOHylf9Ow/v-deo.html where I have a version of this system that destroys overflow with lava (it still has droppers, but they are definitely not necessary, I kept them in just in case, but I've been using this farm for over a year and they never activate).
The short version is: use soul sand and glass in the feedtape to move the loot around, then any lava placed over the feedtape will destroy all items and xp orbs.
Works for 1.19.2 ?
How can you destroy unwanted loot using this system ?
Dropper into lava is the most reliable way. I do exactly that in my latest let's play where I used this system for barter loot.
Or watch my let's play episode tomorrow. Where I use this system in a gold farm and deal with destroying up to 72k items/h (rotten flesh and swords).
@@Borkon thank you so much
For some reason my piston feed tape doesn't work.
Check if all the observers are facing the correct direction, that's probably the most common problem.
@@Borkon thanks for the quick reply :D. What I did was i downloaded the world and flipped the lever on and off and for some reason the tape wont move anymore. Is there a fail safe or an easy trouble shooting than to rebuild the stairs and soul sand again?
@@FullmetalAngelo Oh. Did you flip it too quickly? Not sure if the tape is spam proof, didn't think about such things back when I made that one.
To fix it, there needs to be a block in front of the piston in the feedtape closest to the lever and no blocks in front of the other pistons.
Does it work in 1.18?
yep
This video is equals a sub bro :)
I think I am going to need something more. I made gnembons 1mill guardian gusher...
I explain in the video how to expand it to bigger capacity, 5 million should be possible, 10 probably too.
@@Borkon ok thanks
thats smart :)
Is this working on bedrock?
Some variant could, but I don't know. I haven't tried. I'm not a Bedrock player.
It still work on 1.17?
Why wouldn't it? Nothing significant changed in Minecraft that would prevent it from working.
@@Borkon Thank for you sup, i'm learning english right now, so i don't understand some parts of the video and i has this doubt