How to Make a Planet in Unreal Engine 4 with World Creator 2
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- Опубліковано 2 сер 2024
- In this tutorial I'll show you how to make a planet in Unreal Engine 4 and we are also going to use World Creator 2 for creating the planet's surface.This video is sponsored by World Creator, learn more from their webpage:
www.world-creator.com/
Join World Creator Discord:
/ discord
See more from World Creator 3 Alpha (in Russian):
• World Creator 3. PRE-A...
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#WorldCreator #UnrealEngine #Planet #Howto
Best unreal tutorial on youtube is a actually clever ad for a 3rd party product that unreal should already offer for free.
Thanks. For people complaining that there is no proper surface this is still a big step in right direction as you get atmosphere and volumetric clouds. The surface could be hand made or procedurally generated. Only limitation I find is only 1 Sky atmosphere at a time can be used.
What is the logation of the sphere and how big is the scaling?
how or from wher can i get the textures pleas
I’ve wanted to do this for long long but I couldn’t find an app
thank you for showing me this
Question if I may? Concept wise, how possible would it be to segment the planet, save the other segments for later use, load one segment, and further segment that into more segments, until each segment is roughly the size of 4 to 8 km's. My thought process would be to have a planet in space, just a big ball, that is not segmented, and based on where the cursor is placed, represents where a "spaceship" can land, having only a particular LOD displayed as the ship gets closer to the ground, the segments start coming together the end result, only 4 to 8 km taking up memory, out of an entire planet stored on disk?
so like what fdev does in elite? i dont know each maps/world spaces size, but anything beyond draw/visible shouldnt be loaded(there have been 2d/3d low res tricks to reduce memory use), ps3 was very limited in memory, but some of best games used advanced tricks. more to your point:it would be annoying but 'should' reduce memory, dual universe uses unigine with higher single world size, but segments 1km areas in hexagons(or 1.5k, cant remember), if you create a splitter after 'x' distance and load each based on priority/distance you should get more performance and a big world at the same time.
Why would you jump cut and skip the scale instruction?
how does gravity work for this
Looking for making in ue5 ...
YEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSS. Thank you. Do you have world creator course tutorial?? You teach very well
Thanks! That’s a good idea for series, I’ll put it in planning.
how to make realistic earth with real mountains and water in miniatur ? only found low poly hm
Can I make multiple planets in the star system using this technique?
This is amazing thank you!!
Is it possible to create several planets in one scene in this way?
So you can but with 1 big limitation that I found. You can only have 1 active sky atmosphere at a time. I tried to duplicate and moved mine but it did not render (To enable movement you must set transform mode to "Planet center at component" on sky atmosphere component. If I deleted the original than It rendered. You have to write a system to switch switch atmospheres based on where you're looking and you can only have 1 planet in view at a time. Really sucks. If I find a way to render multiple I will post it here.
hi how did you zoom out please ?
You need to put the camera speed settings to very high. They can be found on the upper right corner of the viewport.
@@UpsideDownTutorials I am stuck in the atmosphere and my camera speed is maxed
Berlin closer to Slovenia
Can you turn on the subtitles? Thank you!
done :)
@Upside Down Can I do this with the “standard” version or do I gotta have the “professional” version?
Both will work.
Upside Down Alright,
Thank you for the video. But you haven't shown me how I can walk on it and use it as a planet )
I suspect the title was created more for click bait...
This may help ua-cam.com/video/bcTqFA23P9Y/v-deo.html&ab_channel=TefelDev
This video is a WATCH ME DO IT , NOT A HOW TO!!!
@@MoonmenGames didn’t see you there 😉
@@marcopieterse all it says is "how to make a planet" and that's what he showed. Nothing promised about prepping it for gameplay
I like how everything he did, could be done in 10ms with a procedural generator engine
Is this planet just for show or could it be used as an actual map for a game?
It can be used, but the level of detail on the surface is not good. I’m working on part 2 and how to make a transition with some LODs so that the surface has well detailed terrain.
Upside Down Looking forward to it
@@UpsideDownTutorials so about that part 2, where can i find it?
@@racerx1777 Still no part 2
@@DaroxxFR ikr? must be one hell of a long ass video. He has no intention on making one either or he would have already done it! :thumbsdown: for incomplete! this video is a whooping 8 mins. you mean to tell me in 3 months he dont have 8 mins to make part 2? give me a break
this doesnt work due to the new updates in ue4
Can anyone help
It’s not zooming out to a sphere it’s just not showing the blue sphere just half black and half sky
This technique will create artifacts in the poles of the sphere and non uniform display of the textures.
It is not recommended to ignore the UVs or just put planar textures over a sphere.
some sphere Uvs don't cover the entire UV space. this will cause very noticeable seams usually in the poles.
Also Uvs of spheres are very distorted because it is impossible to flatten a sphere this will cause your
Height-map and textures to be radically distorted usually in the poles.
I recommend watching this video to understand why.
ua-cam.com/video/kIID5FDi2JQ/v-deo.html
I will mention that this technique can be used in many cases - just not in games where the player can get close to planets from different angles.
Thanks for the comment, yes it creates artifacts on top and bottom, but this is why I’m looking into switching the terrain maps once camera gets closer. There are different ways I’ve been experimenting recently and it fixes this issue. Also there are different types of UVs that can hide more the issues. Thanks for the link by the way the video was interesting.
What was the point of even showing the world creator stuff? You didn't even use any of it inside UE4...
Man, you teach everything in half, you only taught how to make the planet and there's a way to play or like that on this planet
Can't do tutorial. My bank account doesn't have 100,000 dollars in it.
I know the struggle