How To Make A Massive Open World Map In Unreal Engine 5

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  • Опубліковано 20 січ 2025

КОМЕНТАРІ • 95

  • @Nothingreallyexists
    @Nothingreallyexists 2 роки тому +69

    Great stuff, you covered a lot of valuable information so here have some timestamps:
    0:47 - New level creation
    1:24 - First thing, world partitions enabled
    2:06 - Project settings world partitions
    3:40 - tweaking cells and enable streaming
    4:06 - runtime settings for view grids
    4:32 - cell size & practical implementation theory
    6:13 - range of loading distance with illustration
    7:54 - adding content to cells
    8:30 - data layers introduction
    9:27 - the antiquated method
    9:58 - when working with teams (version control)
    11:24 - incremental submissions for project
    12:26 - data layers organization and optimization
    13:22 - hiding layers and adding assets to data layer
    14:17 - splitting data layers for breaking out
    15:00 - remove selected actor from selected data layer
    15:30 - adding sublevels to data layers via drag/drop
    16:31 - culling when building large cities with interiors

    • @UpsideDownTutorials
      @UpsideDownTutorials  2 роки тому +7

      Thank you for the timestamps, it’s very helpful. Also I’m glad that the video was useful.

    • @Dumb101shit
      @Dumb101shit 3 місяці тому

      Thank you so much

  • @darlenewalsh9222
    @darlenewalsh9222 2 роки тому +55

    Yes please do more videos on open world creation. Thanks so much!

  • @ChrisEllerby
    @ChrisEllerby 2 роки тому +9

    Thanks so much for this video! I'm currently working on a massive open-world as part of a world-building and game dev project on Twitch that is done in collaboration with our community. Please make more videos on this subject! There's so much to learn about optimizing and structuring an open world in UE, and not a lot of good public information on the process. We are building a city, so figuring out how to lay out roads, pedestrians, vehicles, props, buildings, global assets, etc. all to work with data layers and world partition is a big subject! Thanks again for sharing your knowledge and experience on this!

  • @bojanradojicic897
    @bojanradojicic897 2 роки тому +6

    Yes to more on optimization and work in creating open world maps videos :)

  • @kozzArt
    @kozzArt Рік тому +34

    I love how your totorial on how to build MASSIVE open world maps in UE5 has no actual information on how to build massive open world maps in UE5. You barely moved beyond the default level with the world compositon turned on.

    • @Chilldude667
      @Chilldude667 Рік тому +2

      You need to learn to use the information available use what you learned from the information and transfer that knowledge into other aspects. I believe in you!

  • @ArsBeneVivendi
    @ArsBeneVivendi 9 місяців тому +1

    Never enough topics about optimising of big,open worlds' performance ;)

  • @williamanderson108
    @williamanderson108 Місяць тому

    The Optimization tips along the way are very helpful. In engineering we used the same concept with layers as container.

  • @Deribae725
    @Deribae725 10 місяців тому

    Great intro to the process, I would definitely love more videos on this topic! 😊 Thank you!

  • @datonernegen
    @datonernegen 2 роки тому +3

    I'm very interested in learning more about open world optimization. Thank you so much!

  • @gandepuun
    @gandepuun 2 роки тому +4

    Finally someone that explains this perfectly. Thank you for this. Make more videos.❤

  • @mkrvcg
    @mkrvcg Рік тому +1

    It's amazing, we need more :D

  • @ChewGamers
    @ChewGamers Рік тому

    I'm looking forward to your next video on open world! Amazing information!

  • @illiteratenerd
    @illiteratenerd 2 роки тому +2

    Very informative and useful. Thanks for sharing the knowledge and tips.

    • @UpsideDownTutorials
      @UpsideDownTutorials  2 роки тому +1

      I’m glad the video was useful and I hope you will find more interesting information on my channel.

  • @heetonn
    @heetonn 5 місяців тому

    18 minutes of useful information, ty!

  • @puppergump4117
    @puppergump4117 Рік тому +2

    4:10 when "world settings" didn't appear with the partition, I found "world settings" in the top right settings button, top of the menu

  • @Silpheedx
    @Silpheedx 2 роки тому +1

    Good lord THANK YOU! Finaly someone explains it from the ground up.

  • @Cpt.Tripps
    @Cpt.Tripps 2 роки тому +2

    Great content. Very interested in everything open world related.

  • @fatherlucid4995
    @fatherlucid4995 2 роки тому +2

    Finally someone explains this perfectly

  • @KendelEx
    @KendelEx 2 роки тому +1

    amazing, please make more videos about this topic, it's really interesting, thank you.

    • @UpsideDownTutorials
      @UpsideDownTutorials  2 роки тому +1

      Thank you, I'll plan more content on the topic with examples for asset optimization and management.

  • @CerbreusSleeps
    @CerbreusSleeps Рік тому

    Keep em coming, keep going!

  • @HappyHitman
    @HappyHitman Рік тому

    Great video, subbed. More open world please

  • @Karlettto89
    @Karlettto89 2 роки тому +3

    Great explanation! Good stuff! Definitely interested in World Partition and Data Layers. Would be nice to see the nodes that govern the loading and unloading of the Layers. Thank you!

  • @Punchmememe
    @Punchmememe 2 роки тому

    This is a great performance explanation ! lovely ! You got me in !

  • @xinpengliu
    @xinpengliu 2 роки тому

    looking forward to more open world Stuff

  • @TheBlackKnight22
    @TheBlackKnight22 9 місяців тому +3

    IsWorldPartitioned is greyed out I cannot enable it, anyone have any ideas?

  • @HilaryWestfall
    @HilaryWestfall 2 роки тому

    Thanks so much, this was great. I wish more UE creators would explain *why* something in the engine functions the way it does like this, that really helps me.

  • @Dj3ndo
    @Dj3ndo 2 роки тому

    Great and clear explanation! Thank you.

  • @83yoh
    @83yoh 2 роки тому +1

    Can you do the same thing with foliage ?

  • @erin1569
    @erin1569 Рік тому +1

    This was so intuitive when the video was made
    They renamed pretty much every section and moved everything around and the world partition documentation isn't updated for 5.1
    Most settings are under World Settings/World partition setup

  • @Zedrart
    @Zedrart 10 місяців тому

    would you be able to make a video on how you acturaly remove the other interiors / buildings when inside a building or like removing interiors until youve gone inside a building. would be super helpful :)

  • @salvadorcabrera4941
    @salvadorcabrera4941 Рік тому

    Min 2:26, in UE 5.1.1 it's not even the same option, and it can't be activated by default there. Thx fr tutorial

  • @FPChris
    @FPChris Рік тому

    How do you display the entire map at runtime in order to quickly fast travel?

  • @chadgtr34
    @chadgtr34 2 роки тому

    if it is a multiplayer game , how can you specific the player in the north east corner will see the furniture in the building and player in the south west corner will not see the furnitures inside the building ?

  • @AflorAStudios
    @AflorAStudios 2 роки тому +1

    *bows head and thanks you, I really didn't want this video to end. Learned many thanks. Hoping to find so much more after stocking your page.

  • @eligijuspranskunas3509
    @eligijuspranskunas3509 2 роки тому

    great video, please make tutorial, how to make landscape (for example mountains) visible from very far distance?

  • @Damien420Cross
    @Damien420Cross 2 роки тому +1

    Yes please. I keep having issues sculpting in the world. Baselayer flatten or middle flatten just wrecks all over the place.

  • @msinclaircorp4571
    @msinclaircorp4571 2 роки тому

    YESSSS, was super usefull, thanks for sharing, you are the best!, i would to know how hide the elements inside of a building when i got out of the building.

  • @Jups2
    @Jups2 Рік тому

    can you add folder in data layer?

  • @galetine5253
    @galetine5253 Рік тому

    Hi, I'm new to using UE, I'm trying to follow along here but when I try to create a data layer to assign the actor, I get a warning icon that says "Data layer Does not have Data Layer Asset." Using version 5.2.1 and have not found a solution by googling the issue.

  • @Elbebebarbutos
    @Elbebebarbutos 9 місяців тому

    Hey ! good video ! I have a question, when you present the loading asset system, why don't just use "LOD" in my model ?, is this more optimized ? :)

  • @Aethelvlad
    @Aethelvlad 2 роки тому

    can i just use any number for cell size? it doesnt need to be a power of two or anything special? what if the partition manager cant properly divide the world by your given value? do the border partition cells just end up having sections of no data (partition manager will render past the actual world)? i know they are stupid questions but my inability to answer them shows me i dont really understand how the system is working.

  • @karthanok6859
    @karthanok6859 2 роки тому

    thank you for the video.

  • @TheMuter
    @TheMuter 2 роки тому

    How do i do the thing with the cube to make it into a building ground

  • @SmorgasLord
    @SmorgasLord 11 місяців тому +1

    world partition is greyed out and not selectable in my version 5.3

    • @NiNJaBoB69
      @NiNJaBoB69 11 місяців тому

      Same with mine.

  • @ohwhatworld5851
    @ohwhatworld5851 Рік тому

    Correct me if I'm wrong here. But doesn't;t the recently released HLODs feature eliminate the need to do what you are doing at the end hiding components? Doesn't engine now do that automatically?

  • @royrobsn
    @royrobsn Рік тому

    Hy i have question about Unreal Engine, is it Possible to make a Game persistant, so if i make a hole mess on a place, go somwhere else come back after 20 hours and everything is like i have left it, and why all these worlds look always so nice but feel so unreal because of that?
    I hate nothing more, to come back and see everything look like if nothing happend..
    Great Video by the way thank you..

  • @ruanpienaar5400
    @ruanpienaar5400 2 роки тому

    Any update on your Tron build? Or can you maybe share something that's in development?

  • @83yoh
    @83yoh 2 роки тому

    Great !

  • @jasonml4247
    @jasonml4247 2 роки тому

    did you create any full games?

  • @lugge1358
    @lugge1358 2 роки тому

    nice thank you

  • @Murderface666
    @Murderface666 2 роки тому

    I've been trying to make an open world using megascans and its tedious even with mega assemblies. Plus whats the use of the displacement channel (blue) of using surfaces on a landscape? Aside from that, the biggest thing I hate with megascans (nature assets) is that they dont work well with slopes.

  • @davegaudet1855
    @davegaudet1855 2 роки тому

    RESPECT! Great tut. Always impressed by well presented material from presenters who speak English as a second language and do it better than many native English speakers I know.

  • @Glutenfreechips
    @Glutenfreechips 2 роки тому

    would any of these concepts apply when attempting to make a massive (i mean massive) mansion with high detail assets and numerous rooms?

    • @UpsideDownTutorials
      @UpsideDownTutorials  2 роки тому

      Yes, if you are creating separate rooms that will be huge and with a lot of details (assets) you can treat them as different layers and hide when not seen. Also I think you will need to out some custom trigger volumes in places where you want to hide or unhide areas.

  • @semirukiya5308
    @semirukiya5308 2 роки тому

    Hi! Is there any chance You could also cover the HLODs, Level Instance and Packed Level Blueprints? The documentation doesn't say anything about why are those important, and what they are really used for... And since this is a part of the World Partition feature, I hoped that maybe You could shed some light on it. Cheers!

  • @legenderry25
    @legenderry25 2 роки тому

    Why when i run my project as standalone game the landscape never loads up?

  • @Gatlen_Shado
    @Gatlen_Shado 2 роки тому

    Subscribed, and also... When it comes to checking files out of source control, does my team need to check out the individual rocks they are using when using world partition? Been looking for an answer to this for a while, and you almost covered it when you started talking about P4V. Many thanks and keep up the good info. :)

    • @UpsideDownTutorials
      @UpsideDownTutorials  2 роки тому

      If you team changes something on a tock Unreal will automatically try to check it out. In general you will have a lot more submitted files on P4V but on a much smaller storage size.

  • @r2artCH
    @r2artCH 8 місяців тому

    how big is the world can be? can it be as big as Euro Truck Simualtor 2 ?

  • @celticdeadeyegames1486
    @celticdeadeyegames1486 2 роки тому

    Wow, I love this feature and hope to put it to use. I do have a question regarding the partitions though, can you use big regions as well as smaller regions on the same map? Essentially walk around a glade then enter into a town, where the glade is big in size but the town is small. Or will it need to follow the ending logic you mentioned doing with the building and internal components?

  • @riuthamus
    @riuthamus 2 роки тому

    Perfect! I have spent a ton of time dealing with this. I have noticed with massive landscapes (8K or greater) it will randomly hide some of the landscape. Have you ran into this issue? Also, what about weapons, cars, etc? I created them but had to turn off "spatial" loading, or when you ran into a new cell it would unload them. This means that those objects are always loaded?

  • @AndrewOnWish
    @AndrewOnWish 10 місяців тому

    But what if you have a really big map and you want to unload the grass thats far away for example? Can someone help?

  • @val_evs
    @val_evs Рік тому

    How build island 64km?

  • @OnThePhone1
    @OnThePhone1 2 роки тому

    i dont see enable streaming

  • @TorQueMoD
    @TorQueMoD 4 місяці тому

    This is more of an overview of the changes in UE5 than a tutorial. You didn't even go over how to import your custom heightmaps and arrange the tiles.

  • @JandenHale
    @JandenHale Рік тому

    More like how to open the starter map and talk about it. I was hoping to see some actual creation.

  • @jameshughes3014
    @jameshughes3014 9 місяців тому

    it really is getting good quality.. but still sounds generic to me. i wonder if that's because of what it's capable of, or because of what they trained it on.

  • @AnimalsFed
    @AnimalsFed 2 роки тому

    perfect

  • @steliosstavropoulos499
    @steliosstavropoulos499 2 роки тому

    Can you make an interior-exterior video please???

    • @UpsideDownTutorials
      @UpsideDownTutorials  2 роки тому +1

      Yes, I'm in recording all series for UE5 and I'll talk more about both interior and extriors, optimization and different features inside the engine.

  • @actionman228
    @actionman228 Рік тому +1

    WHYYYYY WHYY THIS IS ALWAYS HAPPENING TO ME, THIS GENERATING MESH WORLD PARTITION IS FALSE AND GRAY I CANT LOCK IT ON :(

  • @TheMrGiannisgr
    @TheMrGiannisgr Рік тому

    Just hope CDPR manages to make a great massive complex Open world on console under Unreal 5.

  • @butternutsson9403
    @butternutsson9403 Рік тому

    No matter what i do world Partitions is greyed out.

  • @geoffreylane5606
    @geoffreylane5606 2 роки тому +3

    I wish someone would make dc universe online on the unreal 5 engine.

  • @00MagicMatt
    @00MagicMatt Рік тому

    You make be getting more viewers after the downfall of The Day Before lol

  • @geoffreylane5606
    @geoffreylane5606 2 роки тому

    How can I make a map from dc universe online?

    • @UpsideDownTutorials
      @UpsideDownTutorials  2 роки тому +3

      Hi, thank you for the question. I would start by making the design for the world you would like to build just with basic prinitives and later start adding more and more elements once the gameplay progresses. You will need also to design some modular and unique assets to help you build the world and I guess that a procedural tool to help you speed up the process.

    • @geoffreylane5606
      @geoffreylane5606 2 роки тому

      @@UpsideDownTutorials ua-cam.com/video/0FgsyyAFyx4/v-deo.html Thank you very much for responding back to me. This is the game I'm talking about dc universe online or dcuo and this is the city I wanted to try to make metropolis. I don't even know where to start I have never done anything like this before.

    • @geoffreylane5606
      @geoffreylane5606 2 роки тому

      @@UpsideDownTutorials Also how can I build water around the city as well and I wanted to add the ocean floor first around the city and make certain parts deep etc for Atlantis in the game. Thank you very much.

  • @Pecomica
    @Pecomica 2 роки тому +1

    I tried to follow along as I have some plans for a open world, but about halfway through you lost me. This might not be aimed at completly new people to Unity, but it is hard to find tutorial videos that do offer step by step instructions on what I am looking for.
    For example. I had to searcht to find a window that you had already on you right hand side. At no point did you explain how to get that window open. You use words like "I go here, and I add this, or I change this', but that isn't helpful.
    When it came to you selecting a box to add and manipulate you said "I go here and add a box' Where is here? It happened so fast and I couldn't see your mouse pointer at all. Try and use words like 'To add object to manipulate, go to....' and then show where you get the box from. Using visual cues as well as words to explain the area. Maybe make sure your mouse pointer is highlighted in the recording to make it easier to follow along.
    I am sure you make great videos and they are quite useful for someone who may have more knowledge about Unity, but as a new users it isn't offering what I need.

  • @lisabotnmark114
    @lisabotnmark114 Рік тому

    comment! XD

  • @proddrag
    @proddrag Рік тому

    bad video didit make anything but 2 blocks XD

  • @ROSALIEIK
    @ROSALIEIK Рік тому

    ha this isent massive

  • @Sheddy29
    @Sheddy29 Рік тому

    100 x 100 km for multiplayer is possible ?

  • @j.r.6627
    @j.r.6627 Рік тому

    do more optimization and optimalisation. plz