Blender Shader Editor Basics: Image Textures & Remove Tiling

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  • Опубліковано 25 гру 2024

КОМЕНТАРІ • 8

  • @dovmerrill804
    @dovmerrill804 Рік тому +1

    Thank you for this basic introduction to the shader editor & geometry nodes. As a person just learning to get around in the Blender interface, I greatly appreciate that you explain every step you take, explain why you’re taking the step, and do so slowly enough for us to follow along (and can rewind the video to look at it again if we didn’t quite understand the step/process flow the first time) as we gain understanding. Also appreciate those experienced commenters who add incite or alternative ways to achieve the same/similar goals. I’ve subscribed to your channel.👍

    • @twanoligschlaeger
      @twanoligschlaeger  Рік тому +1

      Thank you very much for the nice comment! I'm glad my video's help you and i try to make the videos purposely 'slow paced' so everyone can easily understand the information. Best of luck with your renders!👍

  • @samkooon.5859
    @samkooon.5859 Рік тому +1

    NOW THAT IS AWSOMEE I JUST DISCOVERED U THATNK U

  • @richod9635
    @richod9635 Рік тому

    Excellent explanation.

  • @viyugunmj359
    @viyugunmj359 Рік тому

    Nice idea...

  • @aegisgfx
    @aegisgfx Рік тому +1

    Wouldnt it be better to create two separate materials And then combine those two materials using the mix shader node with the mask set to the factor?

    • @twanoligschlaeger
      @twanoligschlaeger  Рік тому +4

      That would also be a possibility yes! However, since there isn't a 'better option' between the two, i thought that introducing the MixRGB node would be more helpful (this is a beginner tutorial after all). But thanks for your comment!