@@AurumAlex64 there are so many highly underrated, amazing games that don't get talked about as much as it should. It's a shame that there are people who would absolutely love the underrated game but because it's underrated they can go their whole lives not knowing about it.
I think the line about phoenix being in labyrinthia on accident is kinda fitting. I feel like a major part of his character is sticking his nose in situations when no one asked him to and solving them.
Usually Layton gets called into the mistery by someone to solve it (devil's box might be the only time that didn't happen),meanwhile Phoenix just happens to be the layer the defendant contracted
@@anyoneatall3488 I'm not familiar with prof Layton outside plvpw but what I'm getting is: Professor Layton is called in and asked to help solve mysteries because he's trusted by the people around him Phoenix Wright accidentally ends up getting roped into random bullcrap again and again because of his and his assistant's insanely terrible luck and becomes known for pulling things out his ass
I think you make a good point about it being a "Layton game starring Phoenix Wright." In fact, now I'm convinced that Layton games shouldn't have Layton as the main character at all. It's much more satisfying to let the player unravel the mystery behind the strange town du jour -- than it is to have Layton explain everything at the last minute with some independent research the audience never saw.
Be careful. You don’t want another Katrielle game do you? Besides, we play as Luke in the main games. Layton is the mentor who guides us and shows us what we missed at the end.
Before I finish watching, I just want to mention my view on the "balance" of the crossover. The Layton vibes are chill, and while they do take up more of the space in the game but you only just barely feel it. The Ace Attorney vibes are huge and bombastic (as especially exemplified by the Ace Attorney styled music used) and absolutely get the blood pumping. So while Layton is a constant presence, Phoenix's presence shoots massive spikes out of the tone of the game, making his sections significantly more memorable in the long run. God I still listen to the ace attorney music from this game.
Reminder that this is the only Ace Attorney game still not on Switch. If they make it happen, that’ll also pave the way for the Layton series on Switch.
New World of Steam, yes. But what is meant here is for the old Layton games from the DS and 3DS to be remastered for the Switch. So far the only "Layton" game on Switch is Katrina, the arguably worst one of the series. @@yamisean3298
I think it’s *extremely* telling that capcom would take a lot of the spins on the AA formula in this game (multiple witnesses at the same time, pitting people’s opinions against each other to change consensus, a setting where modern forensic technology isn’t recognized) and use them in the Great Ace Attorney duology. They’re amazing mechanics that up the ante without detracting from the traditional mindset of the gameplay a la Apollo’s bracelet (as you said). I have no idea what they’ll do to make AA7 feel new and refreshing, but whatever they do I hope they keep multi-witness statements, because TGAA1&2 utilized them excellently in a more grounded setting after this game proved they could work. Thanks for covering this, amazing analysis. Gonna go replay it again :P edit: I posted this literally 15 seconds before you addressed it in the video whooops lol. While I do agree that PLvPW does do these mechanics well, sometimes even better than GAA, I do think it’s like comparing apples and oranges. There’s value to the slower, more grounded stories of the mainline and GAA ace attorney games, and there’s value to the more fast paced and exhilarating stories of the Layton games. While I would agree that PLvPW was already “sprinting” as you said with these mechanics, TGAA wanted to use them in a differently paced story, which I think works great for what it’s going for.
Oh, actually I totally agree with your last point. The reason I didn't want to say PLvPA walked so GAA could run is exactly _because_ I think both games approach the same mechanics from different angles. So it's less that I think GAA's mechanics are worse or less interesting than PLvPA, and more that I think PLvPA's specific combination of magic and multiple witnesses is too interesting to be overlooked by being placed solely in GAA's shadow.
@@AurumAlex64 Oh, I love that! Thanks for adding that, I absolutely agree. Sidenote: you already got a fan with your paper mario videos, but seeing you cover Layton (and maybe more AA in the future) has made you a mainstay in my rewatch/listen circulation. Can’t wait to see what you make next.
AA7 should definitely bring back the jury system. It was a thing in AA4, then just got dropped in DD and SoJ. Maybe they could say they were working some kinks out of it or trying to get it officially approved by the government or something.
I wonder if this game will forever be stuck on the 3DS or eventually it will be rereleased. Every Ace Attorney game is now available for modern platforms and the first three Professor Layton games are available on Google Play/App Store. I think Level-5 needs to follow Capcom's example and port the Professor Layton games to Switch, specially before New World of Steam release. I would love to play Last Specter and the others on a TV and maybe add this crossover game as well, it might sold decently more.
Yup, I would definitely like that too. Although Level-5 seems to be having some trouble getting their games actually released right now, so hopefully that changes soon
Unfortunately, every Layton game would need serious retooling to convey the same information on one screen instead of two. Even the mobile ports of the OG trilogy cheat a little by using the vertical screen to mimic the DS aspect ratio.
@@verskartonCapcom probably can't since Level 5 holds most of the legal rights to the collab game. Unless Level 5 gives them a go ahead signal, they can't do shit. It's also one of the reason Capcom still doesn't want to translate the Ace Attorney remasters in languages such as Italian or Spanish: the original DS games had translations... that were curated by Nintendo teams, not Capcom ones, and so they legally own the rights to those translations, not Capcom. If Capcom wanted to release Italian/Spanish translations, they'd have to do them again, which is a bummer
Wow, thank you for sharing that sweet story about you and your friends playing this game! I remember playing this game as a kid after falling in love with the Professor Layton series--it really was such an emotional journey. I really got so attached to Maya and Phoenix despite only vaguely knowing about Ace Attorney. And boy did the Professor's death scene hit me SO HARD as a kid. I didn't think about the logistics of it being improbable to kill a main character off, I CRIED for him being gone. I felt for Luke who essentially lost his father figure, for Phoenix who had to step in as a big brother figure after he lost his dear friend Maya and was grieving himself, and even for Espella who had been pushed aside by everyone but still showed her compassion to anyone in need. The emotions of this journey hit so hard in this game because all of the characters felt so real. They suffered like we do, but they were also able to come together in the darkest times to care for each other. One of the best games I have ever played, thank you for making this!!
I've been replaying this game in the last few days (the timing!), and thinking a lot about the "Professor Layton game featuring Phoenix Wright" idea. I wholeheartedly agree that the difference in timeline and scope that the two franchises typically follow made it inevitable that whichever scope this game had would feel like the "real" focus, but as I've been going through that I think the actual gameplay feels very much like both games throughout. I think part of the problem is that the trial sections can be briefly summarized through their culprit, victim, and actual sequence of events, whereas summarizing the grander story's mystery (which is much more Laytonesque) takes longer to explain thoroughly. The conciseness of the AA components, which is very true to AA primary games, makes it feel in retrospect like it was less of the game, whereas when actually playing it it feels much more evenly balanced. I'm still early in the video, but I'm so glad I've found it!
I do think that the characterization of Phoenix suffered slightly by his being treated more similarly to Layton. The Professor is generally a somewhat stoic guy who keeps his thoughts close to his chest, in a way that's necessary for his main games but makes him look more like a Sherlockian badass when next to Phoenix, who almost never knows anything until the moment he proves it in court. To offset this the game removes a lot of the internal Phoenix dialogue to make him seem more certain and confident, on par with the professor, but to not be in Phoenix's unsure head doesn't feel right to an AA fan. I can see the game trying to offset by that by letting the Professor impress Phoenix with his deductions, but then Phoenix just becomes another member of the crowd who looks to Layton for all the answers and that doesn't feel satisfying for a main character, either.
28:03 can I just say, Luke is 99% right here, but about an hour later there's a beautiful cutscene of Layton brandishing a stick exactly like that after using it as a defensive weapon 😅
Barnham really should have been present during the final boss fight instead just making a cameo in the epiloge cutscene. I what I think should have been to fix this is to have it so when Layton and Luke are about halfway there when it comes to scaling The Storyteller's tower, they find Barnham locked in a cell and free him. The 3 of them then go further up the tower to confront and capture The Storyteller and afterwards Layton and Barnham take over Darklaw's role and become the inqisiters Phoenix faces off against.
Seeing all of this Golden Court love online recently has made me regain hope in humanity. Seriously one of my top 5 cases in the whole series. This was one of the most fun visual novels I've ever played through, I always wondered what a game like Danganronpa or Ace Attorney would be like if magic was incorporated into the cases, and little did I know it was right under my nose the whole time. Great game with a lot of unsung praise, fantastic video.
Possibly the most based take of all time. The crossover is CRIMINALLY underappreciated, and as someone who was a fan of both series before playing, it blew me away with what it was able to accomplish. Glad to see someone finally talk about it!
Professor layton Vs. Phoenix Wright is one of the best games I've ever played. I so badly wish I can experience this game for the first time once again. I absolutely love everything about it. The music, the story, the characters, the gameplay, the puzzles. This game is just so damn cool. It's also the first Professor layton or Ace attorney game I've completed. It's what got me to start playing the other games in their series. I'm currently playing Apollo justice, and on my free time I'm playing the curious village HD on my phone while at work. It was the perfect amount of difficulty for me when I first played it. Sure I used a good amount of hint coins but not once did I have to search for the solution of a puzzle. I highly reccomend that people play this game, as said before by many people, it's a great game to start off either professor layton or Ace attorney. This game is greatly underrated, and isn't talked about as much as it should. It's sad to know that this game, and many others will not be recognized for the amazing content that they give, just because they are underrated. The story at the end of the video is very sweet. Friends playing games on the bus ride home and coming up with theories and ideas of what to do when on the bus is adorable. I wish I could have had more experiences like this as a kid. I envy you. Tldr: This game is amazing, 10/10 I definitely reccomend playing this game. I hope that everyone has a wonderful day.
Thanks for your support! Vs. is one of my all time favorites, so I'm glad I was able to give it some more recognition online. Hopefully it get ported off the 3DS at some point.
As much as I love this game imagine if Layton and Luke were the ones to have their memories wiped and Layton became the inquisitor of the game. That would have been kinda fun and a great way to go with the whole Wright vs Layton theme. Plus the angst potential of Luke falling into the fire and Layton crying without knowing why is worth its weight in GOLD! 👀 Fanfic potential aside I love this game so much! Definitely in my top three Layton games for sure! 😁
You've done a superb job highlighting all of this game's strengths. It's always irked me when people say that VS is a poor representation of Ace Attorney. I'll direct them to this video from now on.
The Crossover have some faults - a lot of faults, people might say - but I will always appreciate it since Shu's time working on this game directly inspired (or at least helped solidify) Great Ace Attorney, and that's the best the series been in a while.
As someone who loves both Ace attorney and Professor Layton, this is my 4th favorite Ace Attorney game and my 2nd favorite Layton game, only losing to Ace Attorney Investigations 2: Prosecutor’s Gambit, The Great Ace Attorney 2: Resolve, Ace Attorney: Dual Destinies, and Professor Layton and the Miracle Mask. Absolutely phenomenal game. Character writing and mystery writing was perfect (thank you Shu Takumi), the music was exceptional, and due to Shu Takumi’s help, the twist… actually withstands pressure against Logic, unlike most Layton twists with blatant contradictions (such as us seeing children in folsense, the Sky being so bright in Lost Future, everything that has to do with the Spectre’s Apperance, and a heavy lack of clues to deduce who the people of Saint Myster are).
The logic that runs Labyrinthia is just so cool. Though to be honest, I've never really minded how nonsensical Layton stories can be. Like, does it at all make sense that they somehow managed to build an *entire* replica amusement park right behind the original in Monte D'or, and somehow nobody noticed (even though there's literally a roller coaster in the park)? No, it makes no sense whatsoever, but, like, there's so many other things in Miracle Mask that are interesting to talk about instead, so it's hard to care all too much. I've never even seen anyone bring up this as a point against MM in the first place, and that's because I think most people don't really mind either.
@@AurumAlex64 I care when the major plot twists make sense. Literally everything about the magic in this game makes sense as every spell can be explained (except Godoor). Now, the invisible black cloth makes sense, but isn’t as airtight given that if you were walking around the bell tower, you wouldn’t be able to see someone on the other side. But those are the only exceptions. Now for miracle mask, the major twists makes sense. The identity of the Masked Gentleman makes sense, the twist of where the mask of order is makes sense, with the only one not making as much sense is Descolè’s involvement, but I’ll give that a pass because, at the end of the day, his motive for going to these lengths does make sense.
I agree, but I think would go further and say that, if you have coherence of character, coherence of plot becomes relatively unimportant. The logistics of Future London in Unwound Future are so impossible it's hard to know where to begin. Not to mention at the end, it features a genuine instance of time travel. And yet, despite these impossibilities, UF is without a doubt the most popular game in the series. And that's because the setting meshes with the characters in really interesting ways. Future London is a city of corruption and greed, where gangsters set the law of the land. Except, Clive wants to make the argument that this horrible version of London isn't in the future, it's representative of the very real reality of London in the present. So the twist of Future London being fake makes perfect sense, despite not making any sense at all, because it matches the themes and psychology of Clive as a character. I would say this essentially applies to all of the Layton games, which is why I never end up feeling cheated when the major plot twists don't hold up under strict scrutiny.
@@gavout1511 The miracle mask is not a very good game and its story is pretty bad. Why would Randall blindly trust everything a letter was saying rather than talk to his friends? How would Descole know Randall would do exactly everything that letter said? How the heck did Angela disguised herself as Mordy? And seriously, can you really call the identity of the Masked Gentleman a twist? It's obvious from almost the start of the game. And what really bothers me is that Layton barely has any reaction to it. The game really seems to forget Randall was his best friend. You have no moment where Layton seems to show emotions to Randall being the "Big Bad". Even though Randall is an important part of his life. He's part of the reason he's who he is today and his death is presented as a tragedy to him. You have no moments of Layton acting like a friend to him either after the climax because the game somehow thought it was a good idea to make Layton leave the town directly after it. Like, what?! It really dimishes the impact of having seeing those two as friends in the flashbacks because their friendship was inessential in the end. I already thought those flashbacks were superficial (because we already knew what happenned but the story was dragging on) but at the end of the game they were just outright unnecessary.
@@AurumAlex64 I disagree. If the coherence of your plot is forced to go a certain way to establish a coherence of character, then, said coherence of character will also be forced. Which is very bad writting. And it would help the game actually supported Clive's point of view and showed actual corruption in London instead of just putting it all on Bill Hawks. What bothers me in all Layton games is that they go all out right from start with a big mystery but in the end gives you very wacky explanations. And, sometimes, it just feels like Layton read the script of the game.
I recently tried to make my partner experience this game, as they were a newcomer to Phoenix Wright and I was a veteran of both series; but the 3DS's tiny screen just doesn't work when shared between the giant hands of two adults. This game is in desperate need of a remaster, now that the rest of the PW series is immortalized onto Steam.
Hopefully with Level-5 gearing up to make a lot of games again (and then delaying all of them for some reason), they and Capcom can work to bring this outside of the 3DS.
While I really do not like the Layton twist at the end of this game, I absolutely adore it otherwise and agree with the majority of your points! It's great seeing such an in depth analysis and appreciation for such an underrated gem. Oh and you're 300% right about how incredible The Golden Court is
I finally finished the video and it's absolutely wonderful. Not only is it great to just see someone talk about Professor Layton vs Phoenix Wright in general, but you also brought up many points that just reminded me of why i really love this game to begin with. PLvsPW was actually my very first Layton game as someone who was primarily an Ace Attorney fan and was curious to what Professor Layton was actually about. So while PLvsPW isn't my ultimate favourite game in either franchise, i still love it a lot and it will always hold a special place in my heart. It's a great game on its own and a great mix of PL and AA, as well as a great introduction to both series
Yup, I was in the same boat when I played this game. I'd been a huge Ace Attorney fan when this came out, but never played Layton before. Now I'm an even huger Layton fan.
It was kind of my first Layton too. I tried Curious Village before, didn't get far and it didn't hook me immediately. VS was just more interesting from the get go and I feel introduces Layton & Luke better than CV, since you get a better feeling of how much the professor means to the boy and Luke's ability to speak to animals is introduced more naturally imo
THANK YOU for making this video. You really captured a lot of my thoughts- that while Layton is the foundation for this game and story, that all the more works in the Ace Attorney side's favor. Of course Phoenix & Maya would get accidentally wrapped up in something crazy and overwhelming- that's just what they do! Here's hoping the game gets a port or remaster!
Thank you for this video. I really feel like this game is underrated. Sure compared to every other Phoenix game, it's the only one that's stuck on 3ds. But even then, I often see mixed reactions. When I personally think it's a awesome game from both Layton and Ace Attorney side. Also even though the video is 1 hour long, I feel like you didn't talked enough about the music. That's one of my favourite things about the game. Personally I would put it in top 3 Ace Attorney osts and the best ost from Layton games. Especially because it has my favourite puzzle theme from Layton games. It's just perfect. And it's amazing how the composer made the Pursuit theme feel epic, while ominous (because it's great you're winning the argument, but in the end you're basically ending life of another and often not even evil person)
Absolutely, the music in the game is legendary. I had it playing in the background of the video the whole time, so hopefully it was allowed to speak for itself, more or less.
This is the best analysis of the game I have heard yet! As a massive fan of both series, Vs. Is a dream come true and probably my favorite game of all time
Edit: Got a little too occupied writing my little piece that i forgot the basic courtesy of writing my appreciation for this video. Thank you. Your analyses really puts into perspective the things i like and in turn makes me gush more about what VS does right. Really enjoyed this vid! Since people are already seeing similarities in mechanics of The Great Ace Attorney and VS, i would like to point out another in terms of two story trope that TGAA definitely utilizes with VS clearly as the inspiration. Non-death trials being a very unexpected intricate anchor for weighty plot developments and important casts removal that ACTUALLY happens and affects the world and writing. VS having the first trope be the entire focal point of the twist and the second trope being non-permanent, while inversely TGAA has only one case that spans the duology for the first trope and a layered removal cast for the first and a cast removal that shakes the entire world and even players for the second. Seriously makes me sing praise for both games because it made me look back to the Ace Attorney franchise i love and made me think "Man, it's actually ridiculous how the protagonist lawyers are just like in a scenic boat ride that goes on a predetermined path and nothing wild shall ever happen!". The first trope making me realize how powerful subtle foreshadowing is and the second trope refreshening my enjoyment towards the series cause dark sudden and irreversible turns in the flow of the boat ride goes a long way to shake up the experience.
For an example of "Ace Attorney logic in a fantastical setting" check out "Tyrion Cuthbert: Attorney of the Arcane", a game that is very much trying to be an Ace Attorney game but with the ability to present magic spells that seem pretty similar to PLvPW (without the Layton twist). Also a banger soundtrack.
The fan-made My Little Pony crossover “Turnabout Storm” is also a perfect example. It *actually* perfectly combined the spirit of both series, without feeling like too much one or the other. Granted, it’s not a game, but the format just *feels* like you’re playing an AA game.
crossovers are a lot like first dates; ideally you'd want both parties involved to have genuine chemistry and a lot of fun together, but it's best when it happens at a neutral territory like a restaurant
I've played every Layton and Ace Attorney game, and I love the crossover so much. I have such good memories playing it with a friend late into the night, voicing all the characters. It's fun seeing so many people here still enjoying it, and I hope we get a remaster one day so people can access the game easier. I have thought about this game possibly an unhealthy amount with how much art I have drawn and stories I have written for it. 😅 Thank you for making this video!
I love your essays because they never feel farfetched or pedantic, despite all the complex themes you talk about in them. I hope your channel grows a lot after NWOS gets released!
It's not just a crossover, it perfectly combines, evolves, and celebrates both franchises. The only other crossover I know about for which I can legitimately say that is Mario + Rabbids: Kingdom Battle and its sequel, Sparks of Hope.
In terms of plot structure, I don't think it's really fair to stack "one" Professor Layton game against "one" Ace Attorney game. You're right that an Ace Attorney game is just a series of cases that barely connect to each other, which is why I abandon the premise and instead compare Professor Layton mysteries to Ace Attorney "episodes." In that sense, the similarities in scale become more clear. Layton's tension comes from "You and/or your friends are trapped here until you find the truth," while Wright's tension comes from "You have to find the truth in two or three days or else an innocent person will be charged with murder." Those are the two story formats that PLvAA tries to weld together.
I think you're right about that. I was mostly trying to point out that I think the courtroom setting of Ace Attorney is enhanced by being placed in a more cohesive, interconnected Layton world. So I'm glad that the game choose to go with the format of a Layton story, because I think Labyrinthia would be way less compelling if we explored it via the more discrete case structure of an Ace Attorney game. I like that the crimes in this game happen "naturally" over the course of an unfolding story.
I love this game so much. It’s silly and beautiful and heart breaking. And Layton and Wright actually mesh so well together. Not enough people know about this game. And honestly, I wish more people knew about the Layton games and how they did unconventional things well long before other franchises. Like, we got an amazing movie out of it long before the sonic, detective pikachu or Mario movies. And they also did an amazing crossover. THIS FRANCHISE NEEDS MORE LOVE. And I’m so glad you’ve spent so much time talking about this because it deserves all the love. And a sequel. I would love a sequel.
This year I decided to buy all the sixth main Layton games to play them. I just received today the original trilogy which is fun timing. The only game I owned all thesw years was this, the crossover and that is why I'm so attached to this game and maybe it is my favorite of Layton's saga, even though the story can be nonsensical some times. But still the characters are fun and interesting and that's what makes this game special. Especially the second part of the golen court. Everything with the letter is one of my favorite fiction stories ever. In such a small amount of time it is able to pack intense emotions. I love it.
You’ve convinced me to replay this game. I remember finding this game at a garage sale and I feel this is absolutely was the game with the best mechanics.
I haven't played any Layton or Ace Attorney games (yet!) but I really enjoyed this video! I adore essays that let themselves integrate or end with personal anecdotes - as you discussed, stories can have such a profound impact on us, and I feel that having our analyses speak to that impact is kind of crucial to bridging that often-dangerous gap between 'narrative' and 'reality'. Suffice to say your little coda was really sweet and truly helped ground the whole essay for me. You've also given me a pretty good idea of where to start with both series now! Thanks for putting this out there :) (also, thanks for having great subtitles! They are highly appreciated)
I also wanted to make a 10 year anniversary appreciation of this game, but couldn't quite find the words. Glad I wasn't the only one with that idea. It truly is the most impactful ace attorney game. (Now, if only we could get it on switch and have the whole series).
This is still my favorite crossover game as it originally introduced me to ace attorney. I remembered following the development of this game for so long that the original switch up from the two opposing each other to working together was a move i didn't see coming but would later appreciate but couldn't form words of why i enjoyed exploring the game's mystery. Until I played the Ace Attorney series up to that point, i, too, originally thought it was a layton game starring Phoenix Wright but not as intricate as you stated in this video, it was mostly because he stole all the investigation and questioning portions which i wasn't accustomed to beforehand but in his series his lawyer-detective playstyle is what i remember jelling with when i played which encouraged me to get to the end. I loved this entry so much that i would be greedy enough for a sequel.... but we know that it won't happen, but I'm grateful that this game inspired some sort of formula change in ace attorney afterward. Fingers crossed New world of steam has gained something from the crossover too !
As someone who only got partly through the first Ace Attorney and never touched a Layton game, I can testify that this game was a wonderful experience when I played it.
i dont have a 3ds so i just resorted to watching the game, and i kinda came in not really expecting much considering i know that the game had original characters. admittedly the prologue layton chapter took me a while to get used to but as soon as i was hooked i was in DEEP and wouldnt watch anything else until i finished the game. like, i honestly didn't expect liking the game as much as i did and now i'm gonna binge watch it again bc of this video. you brought up so many good points and so many considerations that will definitely make my rewatch that much more special
@@a-s-greig The reason why we haven’t gotten a new mainline game in nearly a decade is because they‘be been struggling to figure out how to make Maya the defendant again without repeating old plot lines
ok i havent seen the video yet but im currently on my first playthrough of plvspw and i think its one of my fav games ever and was just laughing and confused that its so underrated and kind of just seen as a crossover and not as its own unique thing. also yea. 10/10
I HAVE TO SHOW SOME SUPPORT- this was one of the most comprehensive, well-thought out and articulated video essay yet!! such an amazing breakdown of the much underrated crossover game in history imo!! thank you sm for making my night! ^w^
I was fortunate enough to borrow this game from a friend of mine, and literally finished it the night before this video was recommended to me. I was shocked at how incredible its story really was, how beautiful the art and landscapes were, and how entrancing its music and atmosphere was. I wrote a review after I finished it which I will copy paste here: Spoilers Ahead I started this game at the beginning of a break between two large periods of my life, and finished it the day before many life changes begin for me. This game will definitely be remembered for being the calm that bridged that gap. PLvsPW is a beautiful piece of art that tells a surprisingly concise and sharp story whilst keeping you on your toes. The cosy art style and fantastic sound design fully immerses you in its world, and it knows this is its strength, following up beautiful locations with more beautiful locations. The music is stunning, making a masterful blend of Professor Layton mystique and Phoenix Wright energy. The puzzle solving theme is magical and something I will definitely come back to. While I wasn’t exactly sold on the trials at first, I’ve grown to understand how they build up the story while still staying small enough for Layton’s aspect of the game to still shine. Another of its biggest strengths is its setup. There were so so so many ways this game could have developed, with a lot of different themes that it could have delved into much deeper. I personally read a lot more into the aspects of pre determination, philosophy, ethics, and mental health than I did trauma and coping mechanisms. My main complaint is that the game leaves a lot of its questions unanswered. Some of the biggest for me were: -If Labyrinthia is real, how do Layton and Phoenix get sucked in through a book? -How did Carmine Accidenti end up how he did? -Why did Phoenix and Layton end up where they did? -What even was the purpose of Project Labyrinthia? -What were the witches in London all about? -Who did hit Olivia Aldente and why? Overall, a game with clear effort and passion put into it overflowing with charm. I’m very surprised I don’t hear more positive words about it. I don’t think it’s comparable to other Ace Attorney games due to its nature and different messaging, but if I was forced to rank it, I would put it third behind the original Ace Attorney and Trials and Tribulations.
Here are my answers, in order: What I appreciated most about the first Ace Attorney game is that whenever there was a photograph or image that came up in trial, it was accurate to every last detail. This is... not so, in later installments. The 'cinematography' of things like the Witches in London or the Professor and Phoenix getting "sucked into the book" _aren't_ how they would've objectively looked to a camera lens, but are diegetic to how the characters 'remember' and "experienced" the events, with both of those heavily revolving around Labyrinthia's _reason for existence,_ which was pretty much an MK-Ultra project made possible due to a mix of psychoactives, the suggestibility of the human mind, and the most-critical factor; the common allergy to the sound of struck silver by anyone who drinks the island's groundwater. _Carmine's_ story is something we gotta fill in a lot of blanks for, but we know _somehow_ he got into Labyrinthia and got out with Espella, with the "Great Witch" in hot pursuit. We _also_ know that this was an inside job by Eve Belduke *herself* to get the Professor to unravel the mystery of the town, as Carmine and he were formerly acquainted as student and teacher. Olivia was struck by Eve from the shadows to recover Espella after she had run away a little _too_ far, and the English Courts had to get involved. She had Espella _firmly_ under her sway for the duration of the trial, but Phoenix and Maya getting essentially "kidnapped" after the fact themselves, and taken to Labyrinthia, is attempted given justification in-game as a further "cover-up."
I'd like a sequel where hobo Phoenix post first trial with apollo get involved with Layton to another journey (maybe labyrinthia again with the aftermath... Tho i think a new setting with maybe barnam along the ride as atleast a cameo prosecutor somewhere lol)
A simply superb discussion of this fantastic crossover, which I feel many see as great, but don't give it it's proper due! I find your ability to get at what makes the core aspects of both series very interesting, and insightful, both to your philosophy of appreciate for these games and how all the pieces worked perfectly in the blend of pallets this title has! Keep up the great work, and have a lovely day :D
When you began adressing the labelling problem, which is correct between Layton game or AA game, I was skeptical at first. "why do this matter? lol" but as I listen, your points hit me directly. how the truth reveal is progressing from Wright's POV, the fantasy-like setting more leaning to Layton than the realistic AA, is the true protag Wright or Layton, the story flow... they all in fact, do bothered me at one point when I was playing Vs! The conclusion and things you talked about makes me understand a lot more about this game, it actually ease my mind 😅
What a great essay. I love, love, love this game, as an AA superfan it was my last game to finish in that franchise and is now one of my faves in the franchise, and the introduction in my now ongoing run through Professor Layton. On a story level, I want to comment too on how it seems to compound like both franchises extremes in how messed up the story implications can go, with Layton's scale of artifice and mass town hysteria and crazy sci-fi black mirror-ness, and Ace Attorney's really dark depths of personal tragedy/despair like with Greyerl. I feel like I got a story that could have Only happened because it is a crossover, for all the better.
Yeah, this was honestly the best case scenario for this type of game, at least for me. I don't know if we'll ever see a crossover between two series this compelling again.
Hope you don't mind that I frequently lost track of what you were saying and had to rewind because I got caught up listening to the music lol. Excellent video!
The funniest part is what stuck for AA is the multi witness feature, that was carrier (and dare i say way less tediously implemented) to DGS where it was allowed to shine to it's fullest
With Ace Attorney Investigations being remade and a new Layton game on the horizon I pray that we get a re-release of this game. Just to complete the collection.
yayy I really enjoyed seeing this come up in my feed and watching :) I feel like one of the criticisms I heard and agreed with elsewhere about this game - maybe not even that much of a criticism - was wishing for interactions involving other AA-originating characters from past games meeting with Layton characters. the bonus fourth-wall breaking scenes of the game do that in a great way despite that though. the section about the possibility of an AA game with different rules and logic I feel was even more realized in this fanmade playable ace attorney case Curiosity of a Turnabout that uses a different magic-in-AA world in very creative ways where everyone only has one power (and can even not tell the whole truth about the exact specifications of the power they have) which I highly recommend this may just be a me thing, but sometimes I wondered how the shades could have managed to stage the scenes with some of those... I barely remember Familia but that seemed more impractical than the other spells to cast. and if I casted godoor I would totally try to feel around and poke and prod the space created (since it can't be actually portals but a literal hole) :p there were some aspects that were really cool to recall that I apparently forgot by watching this too, like what 'alchemy' was actually meaning, and the storyteller's lower-effort stories later on lol
My imagination is that Famalia was literally just the Shades popping in themselves to act on the witches behalf -- their purple cloaks certainly look the part. As for Godoor, you could just stick some spooky-looking LEDs into the hole and BAM -- you'd have a convincing magic portal (after all, I doubt Labyrinthians will know what LEDs are). Then you just ring the bell after 5 minutes and patch up the hole while everyone's unconscious.
@@AurumAlex64 I remember feeling the 'weightless' part of Familia would be hard to use with an actual human, but yeah. and now that I think about it I guess a normal person would not have a drill or anything to be able to experiment with the inside of the hole very much anyway lol. (though imagine a witch finding a way to take off the LED's for their own decoration elsewhere, very cursed)
This video was a wonderful experience, one I wouldn't be surprised to come from a channel with hundreds of thousands of subscribers. Keep up the good work!
This crossover is actually what got me into Ace Attorney. Professor Layton was a series I loved dearly, and when I saw the crossover was announced, I figured it was about time to check out what that Phoenix Wright had to offer. AA is now one of the biggest fandoms I have, and I have VS to thank for that.
Great video, I never played the game myself but did watch a 100% playthrough as if "playing" along. As a huge fan of the Layton series (as you might tell) and knowing what the AA series is about, it was a great watch with a compelling Layton grand mystery chopped up into smaller AA courtroom cases. Learning more about Phoenix and Maya's characters through their interaction with Layton and Luke was great. The most memorable thing for me was the soundtrack, which both games are well known for, especially the credits theme being an epic medley of songs from both games. Great video about this underrated game.
The moment I found your videos, I was sold. It's rare to find someone with whom I agree on basically every point. You are extremely well-articulated, and it's very clear that you put a lot of time, love, and thought into all your analyses. I love Wizard 101, I love Mystery Dungeon, and I *love* Phoenix Wright, and I really really love seeing these eloquent yet succinct breakdowns of the themes and meanings by someone that has such a clear love for the source material. You have critiques, sure, but your videos never feel overwhelmingly negative, and every complaint you have is very reasonable, and also not a huge distraction from what the media you're analyzing does well, and I really appreciate that. It's easy to find videos that focus on the negative, or only look at things on a very surface-level. So it's a true gem to see someone that's willing to see the best in a flawed piece of media to bring out everything that makes a fan fall in love with it. All while bringing up many points I would never have considered on my own! I particularly love how you so effortlessly distill Phoenix Wright down to his bare essentials in the analysis of the English Turnabout. Because you're right! That case embodies what matters most to the series in a short but fun package. About how Phoenix Wright is all about believing in people, standing behind people who have nobody on their sides, as well as finding the truth *and* helping them face it. Phoenix is always sympathetic to the people on that stand that are hurting. He doesn't hold it against Luke for lashing out. He went out of his way to uncover the truth of what happened to Belduke, even though he had already done his job. Phoenix believes in innocent until proven guilty, and in coming to understand just how and why the guilty started down that road. And I don't think it was until watching this video that these themes fully crystallized in my head. So thank you for that! (I also very thoroughly enjoyed your breakdown of Layton and his themes! As someone unfamiliar with the series, I'd say you hit the nail on the head that the game seems to target the Ace Attorney fans in how it structures the flow of the narrative!) Your videos have become my favorite thing to listen to while I work. I think I have listened to or even watched this particular video cover-to-cover no less than ten times, at least. And I'm about to watch it again while I do some work. You have a very impressive control of language, delivery, and storytelling to be able to structure a video like this so well, and I'm very impressed with all your work. It's clear you've practiced for a very long time. (Side question, no pressure to answer: I'm curious if you have any thoughts or takeaways about Dual Destinies. It's my favorite game in the series, even if i can see that it is very flawed. Athena completely won my heart, but it really feels like nobody ever talks about her, Capcom especially!) Thanks again for putting out such amazing videos. I can't wait to see what else you do!
Thank you! To be honest, I haven't played Dual Destinies in seven or eight years, so I can really only recall the broad strokes of the game, but I remember thinking it was kind of middle of the pack as far as the Ace Attorney series went. I think my opinion may have soured on it a bit over time, as I felt the sequel trilogy of Ace Attorney was a little too unfocused for my liking, what with the sheer number of characters they started having to juggle (hence why Athena and Blackquill are given table scraps in SOJ). It sort of felt like they were trying to build their own league of Attorney superheroes, each with their own special powers, and I think Athena falls squarely into that idea. I don't know if I'm the biggest fan. I remember feeling after Spirit of Justice that AA7 should be a soft-reboot of sorts, with just an entirely new cast of characters in a new setting, as I thought everyone at the Wright Anything Agency had eventually come to wear-out their welcome. That's probably why Great Ace Attorney appealed to me, haha. But I'd definitely need to replay them to have a more definitive stance on these games.
this was the only prof layton game i hadn't played until this summer and i cant believe how much i enjoyed it! now I'm obsessed with ace attorney as well
My parents got me this game on my 11th birthday. I was confused and didn’t quite get it, but I decided I’d try anyways. I was hooked. I absolutely loved the game. It introduced me to two amazing game series and I will never forget that.
Honestly, such an excellent analysis of one of my favourite games of all time! I recently discovered your channel through your Layton videos and I'm always really impressed with how easily you are able to discern what makes each story special and how you express your thoughts succinctly yet very effectively, making your videos fly by real quick. Especially liked your section around the AA side of the game, hope one day you'll dive into the franchise again, would love to hear your thoughts on the rest of it! Keep up the good work!! 🫡🫡
I'm a month late but this is my favorite Ace Attorney Game and even got me into the Professor Layton Series. Definitely a goated game and I find myself replaying it to 100% at least annually.
Wow, I recently discovered your channel and now this video is in my recommendation, awesome. Guess I'll just subscribe. On another note, I really like this game and wrote a section about it in a game log for university as it is a great example for ludic elements in text-heavy games.
First of all, your video was great. I watched it in one go. PLvsAA was the odd Layton game at first. I had just finished the prequels at the time and knew nothing about Ace Attorney. My first playthrough was mixed; I didn't know what to think of it. Maybe I was too young. But after some time, I replayed all the Layton games, shed a tear for The Unwound Future, and then came PLvsAA, and it was a revelation. I wanted more. I came to love Ace Attorney as much as Professor Layton. It made me begin the Ace Attorney series, which is great. Everything about this crossover touches on great characteristics of both universes, and the music, for me, is one of the key features that makes me want to replay PLvsAA. It has come to be one of my favorite games of all time, even if people would say otherwise. I'd love more of this, but knowing the development hell it went through, I doubt it will be done anytime soon. Also, I just wish that the animation of PL was made by that studio. It's too good. But it's true that this game is really underrated. No one talks about it, yet many people loved it.
I just want to point out to the French version, because they made the bold choice of giving Phoenix Wright a very distinct voice for this crossover. I know mainly complaoned about it, and while the French VA can be criticized (some line deliveries are a little too flat at times), I actually really like this choice. It gives Nick some real personality. (Also, having non English VA is rare enough to be celebrated)
While I don't know whether it's the best for any franchise, it's by far the most underrated one. Everyone with a 3DS should play it. The English Turnabout being a Top 10 Ace Attorney Case still is a bold claim though lol. But yeah, the Golden Turnabout most definitely is. I really like your analysis videos of Layton. The way you manage to paint a clearer picture of the story in the games is very impressive.
I love this game for introducing me to Phoenix Wright and the Ace Attorney games. That being said a major complaint I have about it it that we never got an interaction between Chemley and Gumshoe. Would’ve been perfect if we did.
No ace Attorney would 100% threaten and show Maya as dead. Her being in danger or on trial is a once per game occurence. Specifically there's a case in ace Attorney trials and tribulations where it appears Maya was murdered, and of course Phoenix's devastation is a focus
I'm really happy UA-cam recommended me this video, I really enjoyed it as a big Dan of both series. can't wait to watch all your other videos, they look so interesting!
Fantastic video! Finally got around to watching the whole thing. This game has a really fascinating narrative and a number of moments from it really stuck with me. Not a big Layton guy but I have to commend this game for the emotional beats, it leaves an impact
I enjoyed your review of the game But I always find fascinating when people tell stories of their childhood Everyone has these magical moments in time that in the moment don't particularly seem that important, but grow more and more important in one's memory a combination of a special time and a special place, where not everything is perfect, but those moments feel like they are. It makes me happy
PL VS PW was my introduction to Ace Attorney games. I find it interesting that you ended up saying that the game feels more like an introduction for AA fans to the Layton games because for me there was no more perfect introduction to Ace Attorney's gameplay style. Overall I think this is the quintessential spinoff in my book: they chose a story setup so well that it perfectly encapsulates the strengths of both franchises very well. I even replayed it last year nearly a decade later and that feeling was cemented even stronger :)
People would say Vs is a good introductory game for Ace Attorney fans into the Layton franchise, or vise versa, but nah, its an introductory game for both series to newbies such as your friends, and that's what made it so good.
Whew... I actually managed to get this out for the 10th anniversary (at least for North America). Hope you all enjoy!
No Objections! :) Very well done video!
THis game is talked about so little and I’m so happy to see someone do such an in depth video essay on it
Yup, this game (alongside the Layton prequels) was another one where I was looking on UA-cam and thinking "why has no one talked about this?"
@@AurumAlex64 there are so many highly underrated, amazing games that don't get talked about as much as it should. It's a shame that there are people who would absolutely love the underrated game but because it's underrated they can go their whole lives not knowing about it.
I love how all the side characters are designed like Layton Characters while all the major characters all designed like Ace Attorney characters.
And then you have Barnham who is straight up just a Fire Emblem character
I think the line about phoenix being in labyrinthia on accident is kinda fitting. I feel like a major part of his character is sticking his nose in situations when no one asked him to and solving them.
It happens pretty much always. There are *so* little cases where he *didn’t* get dragged there by accident. So really, it’s nothing new.
Usually Layton gets called into the mistery by someone to solve it (devil's box might be the only time that didn't happen),meanwhile Phoenix just happens to be the layer the defendant contracted
@@anyoneatall3488
Or he just goes somewhere and a murder happens near him.
Although that’s usually just Maya-related cases.
@@anyoneatall3488 I'm not familiar with prof Layton outside plvpw but what I'm getting is:
Professor Layton is called in and asked to help solve mysteries because he's trusted by the people around him
Phoenix Wright accidentally ends up getting roped into random bullcrap again and again because of his and his assistant's insanely terrible luck and becomes known for pulling things out his ass
I think you make a good point about it being a "Layton game starring Phoenix Wright." In fact, now I'm convinced that Layton games shouldn't have Layton as the main character at all. It's much more satisfying to let the player unravel the mystery behind the strange town du jour -- than it is to have Layton explain everything at the last minute with some independent research the audience never saw.
I feel like that's why we got Luke in the main series - he's usually more of a player insert than Layton
Yah… I feel like it still had times that felt kinda insulting but I digress
Nope. Layton forever.
the sherlock holmes stories are from watson's pov, so this does make sense
Be careful. You don’t want another Katrielle game do you? Besides, we play as Luke in the main games. Layton is the mentor who guides us and shows us what we missed at the end.
Before I finish watching, I just want to mention my view on the "balance" of the crossover.
The Layton vibes are chill, and while they do take up more of the space in the game but you only just barely feel it.
The Ace Attorney vibes are huge and bombastic (as especially exemplified by the Ace Attorney styled music used) and absolutely get the blood pumping.
So while Layton is a constant presence, Phoenix's presence shoots massive spikes out of the tone of the game, making his sections significantly more memorable in the long run.
God I still listen to the ace attorney music from this game.
And hyquo's remixes.
Peak stuff.
Reminder that this is the only Ace Attorney game still not on Switch. If they make it happen, that’ll also pave the way for the Layton series on Switch.
Isn't there already a Layton game announced for Switch?
New World of Steam, yes. But what is meant here is for the old Layton games from the DS and 3DS to be remastered for the Switch. So far the only "Layton" game on Switch is Katrina, the arguably worst one of the series. @@yamisean3298
@@yamisean3298 I think they mean ports of the old games
On all consoles. It would be cool to introduce Layton to non-Nintendo fans.
Gosh I hope it happens with the new game coming out.
I think it’s *extremely* telling that capcom would take a lot of the spins on the AA formula in this game (multiple witnesses at the same time, pitting people’s opinions against each other to change consensus, a setting where modern forensic technology isn’t recognized) and use them in the Great Ace Attorney duology. They’re amazing mechanics that up the ante without detracting from the traditional mindset of the gameplay a la Apollo’s bracelet (as you said).
I have no idea what they’ll do to make AA7 feel new and refreshing, but whatever they do I hope they keep multi-witness statements, because TGAA1&2 utilized them excellently in a more grounded setting after this game proved they could work. Thanks for covering this, amazing analysis. Gonna go replay it again :P
edit: I posted this literally 15 seconds before you addressed it in the video whooops lol. While I do agree that PLvPW does do these mechanics well, sometimes even better than GAA, I do think it’s like comparing apples and oranges. There’s value to the slower, more grounded stories of the mainline and GAA ace attorney games, and there’s value to the more fast paced and exhilarating stories of the Layton games. While I would agree that PLvPW was already “sprinting” as you said with these mechanics, TGAA wanted to use them in a differently paced story, which I think works great for what it’s going for.
Oh, actually I totally agree with your last point. The reason I didn't want to say PLvPA walked so GAA could run is exactly _because_ I think both games approach the same mechanics from different angles. So it's less that I think GAA's mechanics are worse or less interesting than PLvPA, and more that I think PLvPA's specific combination of magic and multiple witnesses is too interesting to be overlooked by being placed solely in GAA's shadow.
@@AurumAlex64 Oh, I love that! Thanks for adding that, I absolutely agree.
Sidenote: you already got a fan with your paper mario videos, but seeing you cover Layton (and maybe more AA in the future) has made you a mainstay in my rewatch/listen circulation. Can’t wait to see what you make next.
AA7 should definitely bring back the jury system. It was a thing in AA4, then just got dropped in DD and SoJ. Maybe they could say they were working some kinks out of it or trying to get it officially approved by the government or something.
I wonder if this game will forever be stuck on the 3DS or eventually it will be rereleased. Every Ace Attorney game is now available for modern platforms and the first three Professor Layton games are available on Google Play/App Store. I think Level-5 needs to follow Capcom's example and port the Professor Layton games to Switch, specially before New World of Steam release. I would love to play Last Specter and the others on a TV and maybe add this crossover game as well, it might sold decently more.
Yup, I would definitely like that too. Although Level-5 seems to be having some trouble getting their games actually released right now, so hopefully that changes soon
Investigations came on the switch. Miracles can happen.
Unfortunately, every Layton game would need serious retooling to convey the same information on one screen instead of two. Even the mobile ports of the OG trilogy cheat a little by using the vertical screen to mimic the DS aspect ratio.
Maybe capcom can publish it. There are no new ace attorney games to port. And I don’t see a new Ace Attorney coming soon.
@@verskartonCapcom probably can't since Level 5 holds most of the legal rights to the collab game. Unless Level 5 gives them a go ahead signal, they can't do shit. It's also one of the reason Capcom still doesn't want to translate the Ace Attorney remasters in languages such as Italian or Spanish: the original DS games had translations... that were curated by Nintendo teams, not Capcom ones, and so they legally own the rights to those translations, not Capcom. If Capcom wanted to release Italian/Spanish translations, they'd have to do them again, which is a bummer
Wow, thank you for sharing that sweet story about you and your friends playing this game! I remember playing this game as a kid after falling in love with the Professor Layton series--it really was such an emotional journey. I really got so attached to Maya and Phoenix despite only vaguely knowing about Ace Attorney. And boy did the Professor's death scene hit me SO HARD as a kid. I didn't think about the logistics of it being improbable to kill a main character off, I CRIED for him being gone. I felt for Luke who essentially lost his father figure, for Phoenix who had to step in as a big brother figure after he lost his dear friend Maya and was grieving himself, and even for Espella who had been pushed aside by everyone but still showed her compassion to anyone in need. The emotions of this journey hit so hard in this game because all of the characters felt so real. They suffered like we do, but they were also able to come together in the darkest times to care for each other. One of the best games I have ever played, thank you for making this!!
The bus story at the end was so lovely. What a precious childhood memory
I've been replaying this game in the last few days (the timing!), and thinking a lot about the "Professor Layton game featuring Phoenix Wright" idea. I wholeheartedly agree that the difference in timeline and scope that the two franchises typically follow made it inevitable that whichever scope this game had would feel like the "real" focus, but as I've been going through that I think the actual gameplay feels very much like both games throughout. I think part of the problem is that the trial sections can be briefly summarized through their culprit, victim, and actual sequence of events, whereas summarizing the grander story's mystery (which is much more Laytonesque) takes longer to explain thoroughly. The conciseness of the AA components, which is very true to AA primary games, makes it feel in retrospect like it was less of the game, whereas when actually playing it it feels much more evenly balanced. I'm still early in the video, but I'm so glad I've found it!
I do think that the characterization of Phoenix suffered slightly by his being treated more similarly to Layton. The Professor is generally a somewhat stoic guy who keeps his thoughts close to his chest, in a way that's necessary for his main games but makes him look more like a Sherlockian badass when next to Phoenix, who almost never knows anything until the moment he proves it in court. To offset this the game removes a lot of the internal Phoenix dialogue to make him seem more certain and confident, on par with the professor, but to not be in Phoenix's unsure head doesn't feel right to an AA fan. I can see the game trying to offset by that by letting the Professor impress Phoenix with his deductions, but then Phoenix just becomes another member of the crowd who looks to Layton for all the answers and that doesn't feel satisfying for a main character, either.
28:03 can I just say, Luke is 99% right here, but about an hour later there's a beautiful cutscene of Layton brandishing a stick exactly like that after using it as a defensive weapon 😅
Barnham really should have been present during the final boss fight instead just making a cameo in the epiloge cutscene. I what I think should have been to fix this is to have it so when Layton and Luke are about halfway there when it comes to scaling The Storyteller's tower, they find Barnham locked in a cell and free him. The 3 of them then go further up the tower to confront and capture The Storyteller and afterwards Layton and Barnham take over Darklaw's role and become the inqisiters Phoenix faces off against.
Seeing all of this Golden Court love online recently has made me regain hope in humanity. Seriously one of my top 5 cases in the whole series. This was one of the most fun visual novels I've ever played through, I always wondered what a game like Danganronpa or Ace Attorney would be like if magic was incorporated into the cases, and little did I know it was right under my nose the whole time. Great game with a lot of unsung praise, fantastic video.
Possibly the most based take of all time. The crossover is CRIMINALLY underappreciated, and as someone who was a fan of both series before playing, it blew me away with what it was able to accomplish. Glad to see someone finally talk about it!
The Golden Court is a top 10 ace attorney case btw.
Correct
Is it not *everyone’s* favorite case from this game?
Professor layton Vs. Phoenix Wright is one of the best games I've ever played. I so badly wish I can experience this game for the first time once again. I absolutely love everything about it. The music, the story, the characters, the gameplay, the puzzles. This game is just so damn cool.
It's also the first Professor layton or Ace attorney game I've completed. It's what got me to start playing the other games in their series. I'm currently playing Apollo justice, and on my free time I'm playing the curious village HD on my phone while at work.
It was the perfect amount of difficulty for me when I first played it. Sure I used a good amount of hint coins but not once did I have to search for the solution of a puzzle. I highly reccomend that people play this game, as said before by many people, it's a great game to start off either professor layton or Ace attorney.
This game is greatly underrated, and isn't talked about as much as it should. It's sad to know that this game, and many others will not be recognized for the amazing content that they give, just because they are underrated.
The story at the end of the video is very sweet. Friends playing games on the bus ride home and coming up with theories and ideas of what to do when on the bus is adorable. I wish I could have had more experiences like this as a kid. I envy you.
Tldr: This game is amazing, 10/10 I definitely reccomend playing this game. I hope that everyone has a wonderful day.
Thanks for your support! Vs. is one of my all time favorites, so I'm glad I was able to give it some more recognition online. Hopefully it get ported off the 3DS at some point.
As much as I love this game imagine if Layton and Luke were the ones to have their memories wiped and Layton became the inquisitor of the game. That would have been kinda fun and a great way to go with the whole Wright vs Layton theme. Plus the angst potential of Luke falling into the fire and Layton crying without knowing why is worth its weight in GOLD! 👀
Fanfic potential aside I love this game so much! Definitely in my top three Layton games for sure! 😁
Definitely an interesting angle -- although, I would be very sad to lose out on Barnham as the main inquisitor
@@AurumAlex64 He can be Layton’s bestie. As a treat!
I find it insane how you manage to consistently cover some of my favorite series no matter how different they may be
I appreciated your little anecdote at the end
You've done a superb job highlighting all of this game's strengths. It's always irked me when people say that VS is a poor representation of Ace Attorney. I'll direct them to this video from now on.
The Crossover have some faults - a lot of faults, people might say - but I will always appreciate it since Shu's time working on this game directly inspired (or at least helped solidify) Great Ace Attorney, and that's the best the series been in a while.
Was an AA veteran when I played this, and it got me into PL.
So I can attest that it absolutely work as a start for Professor Layton at least.
As someone who loves both Ace attorney and Professor Layton, this is my 4th favorite Ace Attorney game and my 2nd favorite Layton game, only losing to Ace Attorney Investigations 2: Prosecutor’s Gambit, The Great Ace Attorney 2: Resolve, Ace Attorney: Dual Destinies, and Professor Layton and the Miracle Mask.
Absolutely phenomenal game. Character writing and mystery writing was perfect (thank you Shu Takumi), the music was exceptional, and due to Shu Takumi’s help, the twist… actually withstands pressure against Logic, unlike most Layton twists with blatant contradictions (such as us seeing children in folsense, the Sky being so bright in Lost Future, everything that has to do with the Spectre’s Apperance, and a heavy lack of clues to deduce who the people of Saint Myster are).
The logic that runs Labyrinthia is just so cool. Though to be honest, I've never really minded how nonsensical Layton stories can be. Like, does it at all make sense that they somehow managed to build an *entire* replica amusement park right behind the original in Monte D'or, and somehow nobody noticed (even though there's literally a roller coaster in the park)? No, it makes no sense whatsoever, but, like, there's so many other things in Miracle Mask that are interesting to talk about instead, so it's hard to care all too much. I've never even seen anyone bring up this as a point against MM in the first place, and that's because I think most people don't really mind either.
@@AurumAlex64 I care when the major plot twists make sense. Literally everything about the magic in this game makes sense as every spell can be explained (except Godoor). Now, the invisible black cloth makes sense, but isn’t as airtight given that if you were walking around the bell tower, you wouldn’t be able to see someone on the other side. But those are the only exceptions.
Now for miracle mask, the major twists makes sense. The identity of the Masked Gentleman makes sense, the twist of where the mask of order is makes sense, with the only one not making as much sense is Descolè’s involvement, but I’ll give that a pass because, at the end of the day, his motive for going to these lengths does make sense.
I agree, but I think would go further and say that, if you have coherence of character, coherence of plot becomes relatively unimportant. The logistics of Future London in Unwound Future are so impossible it's hard to know where to begin. Not to mention at the end, it features a genuine instance of time travel. And yet, despite these impossibilities, UF is without a doubt the most popular game in the series. And that's because the setting meshes with the characters in really interesting ways.
Future London is a city of corruption and greed, where gangsters set the law of the land. Except, Clive wants to make the argument that this horrible version of London isn't in the future, it's representative of the very real reality of London in the present. So the twist of Future London being fake makes perfect sense, despite not making any sense at all, because it matches the themes and psychology of Clive as a character. I would say this essentially applies to all of the Layton games, which is why I never end up feeling cheated when the major plot twists don't hold up under strict scrutiny.
@@gavout1511 The miracle mask is not a very good game and its story is pretty bad. Why would Randall blindly trust everything a letter was saying rather than talk to his friends? How would Descole know Randall would do exactly everything that letter said? How the heck did Angela disguised herself as Mordy? And seriously, can you really call the identity of the Masked Gentleman a twist? It's obvious from almost the start of the game. And what really bothers me is that Layton barely has any reaction to it. The game really seems to forget Randall was his best friend. You have no moment where Layton seems to show emotions to Randall being the "Big Bad". Even though Randall is an important part of his life. He's part of the reason he's who he is today and his death is presented as a tragedy to him. You have no moments of Layton acting like a friend to him either after the climax because the game somehow thought it was a good idea to make Layton leave the town directly after it. Like, what?! It really dimishes the impact of having seeing those two as friends in the flashbacks because their friendship was inessential in the end. I already thought those flashbacks were superficial (because we already knew what happenned but the story was dragging on) but at the end of the game they were just outright unnecessary.
@@AurumAlex64 I disagree. If the coherence of your plot is forced to go a certain way to establish a coherence of character, then, said coherence of character will also be forced. Which is very bad writting. And it would help the game actually supported Clive's point of view and showed actual corruption in London instead of just putting it all on Bill Hawks. What bothers me in all Layton games is that they go all out right from start with a big mystery but in the end gives you very wacky explanations. And, sometimes, it just feels like Layton read the script of the game.
I recently tried to make my partner experience this game, as they were a newcomer to Phoenix Wright and I was a veteran of both series; but the 3DS's tiny screen just doesn't work when shared between the giant hands of two adults. This game is in desperate need of a remaster, now that the rest of the PW series is immortalized onto Steam.
Hopefully with Level-5 gearing up to make a lot of games again (and then delaying all of them for some reason), they and Capcom can work to bring this outside of the 3DS.
Put it on the switch!
While I really do not like the Layton twist at the end of this game, I absolutely adore it otherwise and agree with the majority of your points! It's great seeing such an in depth analysis and appreciation for such an underrated gem.
Oh and you're 300% right about how incredible The Golden Court is
I finally finished the video and it's absolutely wonderful. Not only is it great to just see someone talk about Professor Layton vs Phoenix Wright in general, but you also brought up many points that just reminded me of why i really love this game to begin with.
PLvsPW was actually my very first Layton game as someone who was primarily an Ace Attorney fan and was curious to what Professor Layton was actually about. So while PLvsPW isn't my ultimate favourite game in either franchise, i still love it a lot and it will always hold a special place in my heart. It's a great game on its own and a great mix of PL and AA, as well as a great introduction to both series
Yup, I was in the same boat when I played this game. I'd been a huge Ace Attorney fan when this came out, but never played Layton before. Now I'm an even huger Layton fan.
It was kind of my first Layton too. I tried Curious Village before, didn't get far and it didn't hook me immediately.
VS was just more interesting from the get go and I feel introduces Layton & Luke better than CV, since you get a better feeling of how much the professor means to the boy and Luke's ability to speak to animals is introduced more naturally imo
THANK YOU for making this video. You really captured a lot of my thoughts- that while Layton is the foundation for this game and story, that all the more works in the Ace Attorney side's favor. Of course Phoenix & Maya would get accidentally wrapped up in something crazy and overwhelming- that's just what they do!
Here's hoping the game gets a port or remaster!
Thank you for this video. I really feel like this game is underrated.
Sure compared to every other Phoenix game, it's the only one that's stuck on 3ds. But even then, I often see mixed reactions. When I personally think it's a awesome game from both Layton and Ace Attorney side.
Also even though the video is 1 hour long, I feel like you didn't talked enough about the music. That's one of my favourite things about the game.
Personally I would put it in top 3 Ace Attorney osts and the best ost from Layton games. Especially because it has my favourite puzzle theme from Layton games. It's just perfect. And it's amazing how the composer made the Pursuit theme feel epic, while ominous (because it's great you're winning the argument, but in the end you're basically ending life of another and often not even evil person)
Absolutely, the music in the game is legendary. I had it playing in the background of the video the whole time, so hopefully it was allowed to speak for itself, more or less.
This is the best analysis of the game I have heard yet! As a massive fan of both series, Vs. Is a dream come true and probably my favorite game of all time
Edit: Got a little too occupied writing my little piece that i forgot the basic courtesy of writing my appreciation for this video. Thank you. Your analyses really puts into perspective the things i like and in turn makes me gush more about what VS does right. Really enjoyed this vid!
Since people are already seeing similarities in mechanics of The Great Ace Attorney and VS, i would like to point out another in terms of two story trope that TGAA definitely utilizes with VS clearly as the inspiration. Non-death trials being a very unexpected intricate anchor for weighty plot developments and important casts removal that ACTUALLY happens and affects the world and writing. VS having the first trope be the entire focal point of the twist and the second trope being non-permanent, while inversely TGAA has only one case that spans the duology for the first trope and a layered removal cast for the first and a cast removal that shakes the entire world and even players for the second. Seriously makes me sing praise for both games because it made me look back to the Ace Attorney franchise i love and made me think "Man, it's actually ridiculous how the protagonist lawyers are just like in a scenic boat ride that goes on a predetermined path and nothing wild shall ever happen!". The first trope making me realize how powerful subtle foreshadowing is and the second trope refreshening my enjoyment towards the series cause dark sudden and irreversible turns in the flow of the boat ride goes a long way to shake up the experience.
For an example of "Ace Attorney logic in a fantastical setting" check out "Tyrion Cuthbert: Attorney of the Arcane", a game that is very much trying to be an Ace Attorney game but with the ability to present magic spells that seem pretty similar to PLvPW (without the Layton twist). Also a banger soundtrack.
Interesting! I'll have to take a look at that
Ooo i should continue that soon
The fan-made My Little Pony crossover “Turnabout Storm” is also a perfect example.
It *actually* perfectly combined the spirit of both series, without feeling like too much one or the other. Granted, it’s not a game, but the format just *feels* like you’re playing an AA game.
this was my first professor layton game and my second ace attorney game. a magical game to experience at the age of 11. wonderful video essay!
crossovers are a lot like first dates; ideally you'd want both parties involved to have genuine chemistry and a lot of fun together, but it's best when it happens at a neutral territory like a restaurant
I've played every Layton and Ace Attorney game, and I love the crossover so much. I have such good memories playing it with a friend late into the night, voicing all the characters. It's fun seeing so many people here still enjoying it, and I hope we get a remaster one day so people can access the game easier. I have thought about this game possibly an unhealthy amount with how much art I have drawn and stories I have written for it. 😅 Thank you for making this video!
I love your essays because they never feel farfetched or pedantic, despite all the complex themes you talk about in them. I hope your channel grows a lot after NWOS gets released!
It's not just a crossover, it perfectly combines, evolves, and celebrates both franchises. The only other crossover I know about for which I can legitimately say that is Mario + Rabbids: Kingdom Battle and its sequel, Sparks of Hope.
In terms of plot structure, I don't think it's really fair to stack "one" Professor Layton game against "one" Ace Attorney game. You're right that an Ace Attorney game is just a series of cases that barely connect to each other, which is why I abandon the premise and instead compare Professor Layton mysteries to Ace Attorney "episodes." In that sense, the similarities in scale become more clear. Layton's tension comes from "You and/or your friends are trapped here until you find the truth," while Wright's tension comes from "You have to find the truth in two or three days or else an innocent person will be charged with murder." Those are the two story formats that PLvAA tries to weld together.
I think you're right about that. I was mostly trying to point out that I think the courtroom setting of Ace Attorney is enhanced by being placed in a more cohesive, interconnected Layton world. So I'm glad that the game choose to go with the format of a Layton story, because I think Labyrinthia would be way less compelling if we explored it via the more discrete case structure of an Ace Attorney game. I like that the crimes in this game happen "naturally" over the course of an unfolding story.
This crossover game is the reason why the great Ace attorney games exist as a spiritual successor.
I love this game so much. It’s silly and beautiful and heart breaking. And Layton and Wright actually mesh so well together. Not enough people know about this game. And honestly, I wish more people knew about the Layton games and how they did unconventional things well long before other franchises. Like, we got an amazing movie out of it long before the sonic, detective pikachu or Mario movies. And they also did an amazing crossover. THIS FRANCHISE NEEDS MORE LOVE. And I’m so glad you’ve spent so much time talking about this because it deserves all the love. And a sequel. I would love a sequel.
This year I decided to buy all the sixth main Layton games to play them. I just received today the original trilogy which is fun timing. The only game I owned all thesw years was this, the crossover and that is why I'm so attached to this game and maybe it is my favorite of Layton's saga, even though the story can be nonsensical some times. But still the characters are fun and interesting and that's what makes this game special.
Especially the second part of the golen court. Everything with the letter is one of my favorite fiction stories ever. In such a small amount of time it is able to pack intense emotions. I love it.
Its so refreshing to see someone really appreciate this game, its not my personal favorite but I sure like it in my top for both franchises
You’ve convinced me to replay this game. I remember finding this game at a garage sale and I feel this is absolutely was the game with the best mechanics.
That was a _huge_ score.
I haven't played any Layton or Ace Attorney games (yet!) but I really enjoyed this video! I adore essays that let themselves integrate or end with personal anecdotes - as you discussed, stories can have such a profound impact on us, and I feel that having our analyses speak to that impact is kind of crucial to bridging that often-dangerous gap between 'narrative' and 'reality'. Suffice to say your little coda was really sweet and truly helped ground the whole essay for me. You've also given me a pretty good idea of where to start with both series now! Thanks for putting this out there :)
(also, thanks for having great subtitles! They are highly appreciated)
Thanks! I hope you enjoy the games, both series are so much fun!
I also wanted to make a 10 year anniversary appreciation of this game, but couldn't quite find the words. Glad I wasn't the only one with that idea.
It truly is the most impactful ace attorney game. (Now, if only we could get it on switch and have the whole series).
This is still my favorite crossover game as it originally introduced me to ace attorney. I remembered following the development of this game for so long that the original switch up from the two opposing each other to working together was a move i didn't see coming but would later appreciate but couldn't form words of why i enjoyed exploring the game's mystery. Until I played the Ace Attorney series up to that point, i, too, originally thought it was a layton game starring Phoenix Wright but not as intricate as you stated in this video, it was mostly because he stole all the investigation and questioning portions which i wasn't accustomed to beforehand but in his series his lawyer-detective playstyle is what i remember jelling with when i played which encouraged me to get to the end.
I loved this entry so much that i would be greedy enough for a sequel.... but we know that it won't happen, but I'm grateful that this game inspired some sort of formula change in ace attorney afterward. Fingers crossed New world of steam has gained something from the crossover too !
As someone who only got partly through the first Ace Attorney and never touched a Layton game, I can testify that this game was a wonderful experience when I played it.
i dont have a 3ds so i just resorted to watching the game, and i kinda came in not really expecting much considering i know that the game had original characters. admittedly the prologue layton chapter took me a while to get used to but as soon as i was hooked i was in DEEP and wouldnt watch anything else until i finished the game. like, i honestly didn't expect liking the game as much as i did
and now i'm gonna binge watch it again bc of this video. you brought up so many good points and so many considerations that will definitely make my rewatch that much more special
The fact that even in magic fantasy land Maya still gets accused of murder at least once is just too funny
It's gotta be a curse at this point. Not even "plot armor" can explain this anymore.
@@a-s-greig The reason why we haven’t gotten a new mainline game in nearly a decade is because they‘be been struggling to figure out how to make Maya the defendant again without repeating old plot lines
you posted a PLvsPW video RIGHT WHEN I'M PLAYING IT!! WOAH
ok i havent seen the video yet but im currently on my first playthrough of plvspw and i think its one of my fav games ever and was just laughing and confused that its so underrated and kind of just seen as a crossover and not as its own unique thing. also yea. 10/10
I HAVE TO SHOW SOME SUPPORT- this was one of the most comprehensive, well-thought out and articulated video essay yet!! such an amazing breakdown of the much underrated crossover game in history imo!! thank you sm for making my night! ^w^
Thank you for your support! Vs. is my favorite game (top 5 at the very worst), so playing and talking about it was very rewarding!
I was fortunate enough to borrow this game from a friend of mine, and literally finished it the night before this video was recommended to me. I was shocked at how incredible its story really was, how beautiful the art and landscapes were, and how entrancing its music and atmosphere was. I wrote a review after I finished it which I will copy paste here:
Spoilers Ahead
I started this game at the beginning of a break between two large periods of my life, and finished it the day before many life changes begin for me. This game will definitely be remembered for being the calm that bridged that gap. PLvsPW is a beautiful piece of art that tells a surprisingly concise and sharp story whilst keeping you on your toes. The cosy art style and fantastic sound design fully immerses you in its world, and it knows this is its strength, following up beautiful locations with more beautiful locations. The music is stunning, making a masterful blend of Professor Layton mystique and Phoenix Wright energy. The puzzle solving theme is magical and something I will definitely come back to. While I wasn’t exactly sold on the trials at first, I’ve grown to understand how they build up the story while still staying small enough for Layton’s aspect of the game to still shine. Another of its biggest strengths is its setup. There were so so so many ways this game could have developed, with a lot of different themes that it could have delved into much deeper. I personally read a lot more into the aspects of pre determination, philosophy, ethics, and mental health than I did trauma and coping mechanisms.
My main complaint is that the game leaves a lot of its questions unanswered. Some of the biggest for me were:
-If Labyrinthia is real, how do Layton and Phoenix get sucked in through a book?
-How did Carmine Accidenti end up how he did?
-Why did Phoenix and Layton end up where they did?
-What even was the purpose of Project Labyrinthia?
-What were the witches in London all about?
-Who did hit Olivia Aldente and why?
Overall, a game with clear effort and passion put into it overflowing with charm. I’m very surprised I don’t hear more positive words about it. I don’t think it’s comparable to other Ace Attorney games due to its nature and different messaging, but if I was forced to rank it, I would put it third behind the original Ace Attorney and Trials and Tribulations.
Here are my answers, in order:
What I appreciated most about the first Ace Attorney game is that whenever there was a photograph or image that came up in trial, it was accurate to every last detail. This is... not so, in later installments. The 'cinematography' of things like the Witches in London or the Professor and Phoenix getting "sucked into the book" _aren't_ how they would've objectively looked to a camera lens, but are diegetic to how the characters 'remember' and "experienced" the events, with both of those heavily revolving around Labyrinthia's _reason for existence,_ which was pretty much an MK-Ultra project made possible due to a mix of psychoactives, the suggestibility of the human mind, and the most-critical factor; the common allergy to the sound of struck silver by anyone who drinks the island's groundwater.
_Carmine's_ story is something we gotta fill in a lot of blanks for, but we know _somehow_ he got into Labyrinthia and got out with Espella, with the "Great Witch" in hot pursuit. We _also_ know that this was an inside job by Eve Belduke *herself* to get the Professor to unravel the mystery of the town, as Carmine and he were formerly acquainted as student and teacher.
Olivia was struck by Eve from the shadows to recover Espella after she had run away a little _too_ far, and the English Courts had to get involved. She had Espella _firmly_ under her sway for the duration of the trial, but Phoenix and Maya getting essentially "kidnapped" after the fact themselves, and taken to Labyrinthia, is attempted given justification in-game as a further "cover-up."
I'd like a sequel where hobo Phoenix post first trial with apollo get involved with Layton to another journey (maybe labyrinthia again with the aftermath... Tho i think a new setting with maybe barnam along the ride as atleast a cameo prosecutor somewhere lol)
The soundtrack of this game is one of the few that blows me away no matter how many times I relisten to it. Thank you for this video :)
A simply superb discussion of this fantastic crossover, which I feel many see as great, but don't give it it's proper due! I find your ability to get at what makes the core aspects of both series very interesting, and insightful, both to your philosophy of appreciate for these games and how all the pieces worked perfectly in the blend of pallets this title has! Keep up the great work, and have a lovely day :D
When you began adressing the labelling problem, which is correct between Layton game or AA game, I was skeptical at first. "why do this matter? lol"
but as I listen, your points hit me directly. how the truth reveal is progressing from Wright's POV, the fantasy-like setting more leaning to Layton than the realistic AA, is the true protag Wright or Layton, the story flow... they all in fact, do bothered me at one point when I was playing Vs! The conclusion and things you talked about makes me understand a lot more about this game, it actually ease my mind 😅
What a great essay. I love, love, love this game, as an AA superfan it was my last game to finish in that franchise and is now one of my faves in the franchise, and the introduction in my now ongoing run through Professor Layton. On a story level, I want to comment too on how it seems to compound like both franchises extremes in how messed up the story implications can go, with Layton's scale of artifice and mass town hysteria and crazy sci-fi black mirror-ness, and Ace Attorney's really dark depths of personal tragedy/despair like with Greyerl. I feel like I got a story that could have Only happened because it is a crossover, for all the better.
Yeah, this was honestly the best case scenario for this type of game, at least for me. I don't know if we'll ever see a crossover between two series this compelling again.
Hope you don't mind that I frequently lost track of what you were saying and had to rewind because I got caught up listening to the music lol. Excellent video!
Now imagining having to edit while listening to it. There was a lot of unproductivity haha
The funniest part is what stuck for AA is the multi witness feature, that was carrier (and dare i say way less tediously implemented) to DGS where it was allowed to shine to it's fullest
True that.
_But,_ DGS doesn't have the eminently resplendent Emeer Punchenbaug I.
With Ace Attorney Investigations being remade and a new Layton game on the horizon I pray that we get a re-release of this game. Just to complete the collection.
yayy I really enjoyed seeing this come up in my feed and watching :)
I feel like one of the criticisms I heard and agreed with elsewhere about this game - maybe not even that much of a criticism - was wishing for interactions involving other AA-originating characters from past games meeting with Layton characters. the bonus fourth-wall breaking scenes of the game do that in a great way despite that though.
the section about the possibility of an AA game with different rules and logic I feel was even more realized in this fanmade playable ace attorney case Curiosity of a Turnabout that uses a different magic-in-AA world in very creative ways where everyone only has one power (and can even not tell the whole truth about the exact specifications of the power they have) which I highly recommend
this may just be a me thing, but sometimes I wondered how the shades could have managed to stage the scenes with some of those... I barely remember Familia but that seemed more impractical than the other spells to cast. and if I casted godoor I would totally try to feel around and poke and prod the space created (since it can't be actually portals but a literal hole) :p
there were some aspects that were really cool to recall that I apparently forgot by watching this too, like what 'alchemy' was actually meaning, and the storyteller's lower-effort stories later on lol
My imagination is that Famalia was literally just the Shades popping in themselves to act on the witches behalf -- their purple cloaks certainly look the part. As for Godoor, you could just stick some spooky-looking LEDs into the hole and BAM -- you'd have a convincing magic portal (after all, I doubt Labyrinthians will know what LEDs are). Then you just ring the bell after 5 minutes and patch up the hole while everyone's unconscious.
@@AurumAlex64 I remember feeling the 'weightless' part of Familia would be hard to use with an actual human, but yeah. and now that I think about it I guess a normal person would not have a drill or anything to be able to experiment with the inside of the hole very much anyway lol. (though imagine a witch finding a way to take off the LED's for their own decoration elsewhere, very cursed)
Honestly, that's probably why 'Witches' were limited by the scepters they had, made it so that they didn't have to worry about it on everyone.
This video was a wonderful experience, one I wouldn't be surprised to come from a channel with hundreds of thousands of subscribers. Keep up the good work!
I still would have loved for any of the concept ideas to still made it into the game. Like phantom mask phoenix
This crossover is actually what got me into Ace Attorney. Professor Layton was a series I loved dearly, and when I saw the crossover was announced, I figured it was about time to check out what that Phoenix Wright had to offer. AA is now one of the biggest fandoms I have, and I have VS to thank for that.
This is one of the best channels on UA-cam
brilliantly written and edited video!
Great video, I never played the game myself but did watch a 100% playthrough as if "playing" along. As a huge fan of the Layton series (as you might tell) and knowing what the AA series is about, it was a great watch with a compelling Layton grand mystery chopped up into smaller AA courtroom cases. Learning more about Phoenix and Maya's characters through their interaction with Layton and Luke was great. The most memorable thing for me was the soundtrack, which both games are well known for, especially the credits theme being an epic medley of songs from both games. Great video about this underrated game.
that was such a sweet story at the end
The moment I found your videos, I was sold. It's rare to find someone with whom I agree on basically every point. You are extremely well-articulated, and it's very clear that you put a lot of time, love, and thought into all your analyses. I love Wizard 101, I love Mystery Dungeon, and I *love* Phoenix Wright, and I really really love seeing these eloquent yet succinct breakdowns of the themes and meanings by someone that has such a clear love for the source material. You have critiques, sure, but your videos never feel overwhelmingly negative, and every complaint you have is very reasonable, and also not a huge distraction from what the media you're analyzing does well, and I really appreciate that. It's easy to find videos that focus on the negative, or only look at things on a very surface-level. So it's a true gem to see someone that's willing to see the best in a flawed piece of media to bring out everything that makes a fan fall in love with it. All while bringing up many points I would never have considered on my own!
I particularly love how you so effortlessly distill Phoenix Wright down to his bare essentials in the analysis of the English Turnabout. Because you're right! That case embodies what matters most to the series in a short but fun package. About how Phoenix Wright is all about believing in people, standing behind people who have nobody on their sides, as well as finding the truth *and* helping them face it. Phoenix is always sympathetic to the people on that stand that are hurting. He doesn't hold it against Luke for lashing out. He went out of his way to uncover the truth of what happened to Belduke, even though he had already done his job. Phoenix believes in innocent until proven guilty, and in coming to understand just how and why the guilty started down that road. And I don't think it was until watching this video that these themes fully crystallized in my head. So thank you for that!
(I also very thoroughly enjoyed your breakdown of Layton and his themes! As someone unfamiliar with the series, I'd say you hit the nail on the head that the game seems to target the Ace Attorney fans in how it structures the flow of the narrative!)
Your videos have become my favorite thing to listen to while I work. I think I have listened to or even watched this particular video cover-to-cover no less than ten times, at least. And I'm about to watch it again while I do some work. You have a very impressive control of language, delivery, and storytelling to be able to structure a video like this so well, and I'm very impressed with all your work. It's clear you've practiced for a very long time.
(Side question, no pressure to answer: I'm curious if you have any thoughts or takeaways about Dual Destinies. It's my favorite game in the series, even if i can see that it is very flawed. Athena completely won my heart, but it really feels like nobody ever talks about her, Capcom especially!)
Thanks again for putting out such amazing videos. I can't wait to see what else you do!
Thank you! To be honest, I haven't played Dual Destinies in seven or eight years, so I can really only recall the broad strokes of the game, but I remember thinking it was kind of middle of the pack as far as the Ace Attorney series went. I think my opinion may have soured on it a bit over time, as I felt the sequel trilogy of Ace Attorney was a little too unfocused for my liking, what with the sheer number of characters they started having to juggle (hence why Athena and Blackquill are given table scraps in SOJ). It sort of felt like they were trying to build their own league of Attorney superheroes, each with their own special powers, and I think Athena falls squarely into that idea. I don't know if I'm the biggest fan.
I remember feeling after Spirit of Justice that AA7 should be a soft-reboot of sorts, with just an entirely new cast of characters in a new setting, as I thought everyone at the Wright Anything Agency had eventually come to wear-out their welcome. That's probably why Great Ace Attorney appealed to me, haha.
But I'd definitely need to replay them to have a more definitive stance on these games.
this was the only prof layton game i hadn't played until this summer and i cant believe how much i enjoyed it! now I'm obsessed with ace attorney as well
My parents got me this game on my 11th birthday. I was confused and didn’t quite get it, but I decided I’d try anyways.
I was hooked. I absolutely loved the game. It introduced me to two amazing game series and I will never forget that.
Liked the moment i found out you were a fellow Espella enjoyer
Im so glad people are talking more about this game! It’s honestly both my favourite AA game and my favourite layton game!
NEW PROFESSOR LAYTON VIDEO LET'S GOOOOOOOOO 💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥
That bus anecdote at the end is so heartwarming ❤
thank you for this video, this is one of my favourite games of all time
Ooh I've been waiting for this video! Gonna get a cup of tea and sit down to watch this ❤
A 1 hour essay on my favorite Ace Attorney game? Hell yeah!
This was my first Ace Attorney game.
And I got it because I was starved of new Layton Games and randomly saw it in GameStop
Yesssss! Notification squad! I’m so hype for this hour long masterpiece.
Honestly, such an excellent analysis of one of my favourite games of all time!
I recently discovered your channel through your Layton videos and I'm always really impressed with how easily you are able to discern what makes each story special and how you express your thoughts succinctly yet very effectively, making your videos fly by real quick.
Especially liked your section around the AA side of the game, hope one day you'll dive into the franchise again, would love to hear your thoughts on the rest of it!
Keep up the good work!! 🫡🫡
I'm a month late but this is my favorite Ace Attorney Game and even got me into the Professor Layton Series. Definitely a goated game and I find myself replaying it to 100% at least annually.
Wow, I recently discovered your channel and now this video is in my recommendation, awesome. Guess I'll just subscribe. On another note, I really like this game and wrote a section about it in a game log for university as it is a great example for ludic elements in text-heavy games.
Thanks! The way the magic system has both meaning gameplay-wise and through the story is one of the coolest parts of this game.
First of all, your video was great. I watched it in one go.
PLvsAA was the odd Layton game at first. I had just finished the prequels at the time and knew nothing about Ace Attorney. My first playthrough was mixed; I didn't know what to think of it. Maybe I was too young.
But after some time, I replayed all the Layton games, shed a tear for The Unwound Future, and then came PLvsAA, and it was a revelation. I wanted more. I came to love Ace Attorney as much as Professor Layton. It made me begin the Ace Attorney series, which is great.
Everything about this crossover touches on great characteristics of both universes, and the music, for me, is one of the key features that makes me want to replay PLvsAA.
It has come to be one of my favorite games of all time, even if people would say otherwise. I'd love more of this, but knowing the development hell it went through, I doubt it will be done anytime soon.
Also, I just wish that the animation of PL was made by that studio. It's too good.
But it's true that this game is really underrated. No one talks about it, yet many people loved it.
I just want to point out to the French version, because they made the bold choice of giving Phoenix Wright a very distinct voice for this crossover.
I know mainly complaoned about it, and while the French VA can be criticized (some line deliveries are a little too flat at times), I actually really like this choice. It gives Nick some real personality. (Also, having non English VA is rare enough to be celebrated)
While I don't know whether it's the best for any franchise, it's by far the most underrated one. Everyone with a 3DS should play it.
The English Turnabout being a Top 10 Ace Attorney Case still is a bold claim though lol. But yeah, the Golden Turnabout most definitely is.
I really like your analysis videos of Layton. The way you manage to paint a clearer picture of the story in the games is very impressive.
I love this game for introducing me to Phoenix Wright and the Ace Attorney games. That being said a major complaint I have about it it that we never got an interaction between Chemley and Gumshoe. Would’ve been perfect if we did.
No ace Attorney would 100% threaten and show Maya as dead. Her being in danger or on trial is a once per game occurence. Specifically there's a case in ace Attorney trials and tribulations where it appears Maya was murdered, and of course Phoenix's devastation is a focus
Also the bad ending of JFA has Maya’s actual offscreen death and Phoenix’s grief over it
@@Excelsior1937 technically I believe phoenix says she probably was released but he never saw her again
30:04 I would never think that the word demure would be used before the year of our lord 2024!
I'm really happy UA-cam recommended me this video, I really enjoyed it as a big Dan of both series. can't wait to watch all your other videos, they look so interesting!
What a thoughtful video on one of my favorite and most underrated 3DS titles. Thank you for your hard work!
Fantastic video! Finally got around to watching the whole thing. This game has a really fascinating narrative and a number of moments from it really stuck with me. Not a big Layton guy but I have to commend this game for the emotional beats, it leaves an impact
I enjoyed your review of the game
But I always find fascinating when people tell stories of their childhood
Everyone has these magical moments in time that in the moment don't particularly seem that important, but grow more and more important in one's memory
a combination of a special time and a special place, where not everything is perfect, but those moments feel like they are.
It makes me happy
32:27 I definitely did screenshot that for use as a meme, yes
Amazing video !
Havent played that much ace attorney, just the first 2 games... but this is my favorite ace attorney game.
PL VS PW was my introduction to Ace Attorney games. I find it interesting that you ended up saying that the game feels more like an introduction for AA fans to the Layton games because for me there was no more perfect introduction to Ace Attorney's gameplay style. Overall I think this is the quintessential spinoff in my book: they chose a story setup so well that it perfectly encapsulates the strengths of both franchises very well. I even replayed it last year nearly a decade later and that feeling was cemented even stronger :)
People would say Vs is a good introductory game for Ace Attorney fans into the Layton franchise, or vise versa, but nah, its an introductory game for both series to newbies such as your friends, and that's what made it so good.
Agreed! To this day this is my favorite game in both franchises. Each series shores up the weaknesses of the other and enhances their strengths!