How To Use Book Of The Dead Asset Without Unnecessary Things | Step by Step Tutorial | Unity | HDRP

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  • Опубліковано 20 вер 2024

КОМЕНТАРІ • 66

  • @tufisaydin
    @tufisaydin Місяць тому

    Oh someone made a video about this. Thanks bro!

    • @SetaLevelDesign
      @SetaLevelDesign  Місяць тому +1

      These assets are of really good quality, but the number of other unnecessary things that were installed with them terrified me, so I thought that such a video would probably be useful to many people:) So I'm glad it was useful to you too:)

    • @tufisaydin
      @tufisaydin Місяць тому

      @@SetaLevelDesign Yes

  • @thescribblersdiary
    @thescribblersdiary 2 місяці тому

    Man you are the best! You solved almost 80% of my problems!

    • @SetaLevelDesign
      @SetaLevelDesign  2 місяці тому +1

      Thx:) I'm glad my video solves your problems:)

  • @kuroimofu
    @kuroimofu 11 місяців тому +3

    This was a very useful tutorial for me, thank you Seta:)

  • @rshiyamohammadi7723
    @rshiyamohammadi7723 8 місяців тому +1

    thanks , but it would be nice to show the way how to do the vegetation on a terrain or sth like this , im really sick of plugins that say they do vegetation but they only bring bugs ,

    • @SetaLevelDesign
      @SetaLevelDesign  8 місяців тому

      It all depends on what plugins you have used so far?:) They are definitely useful for large maps, but I still think that the main elements should be disassembled by a human and the plugin is only supposed to support him:)

  • @SynX-.
    @SynX-. 26 днів тому

    Are these assets eligible for commercial use? or just educational use? Great video btw

    • @SetaLevelDesign
      @SetaLevelDesign  25 днів тому

      Thx:) As long as you do not sell models from this pack separately, you can use them commercial:) Or at least that's what the EULA says:)

  • @omirek2
    @omirek2 3 місяці тому +1

    Could you share the final package? I assume there's no IP infringement if it's a free asset pack?

    • @SetaLevelDesign
      @SetaLevelDesign  3 місяці тому +1

      Unfortunately, I can't do this, just because an asset is free doesn't mean it doesn't have a license. But with the help of a tutorial, you really only spend a little time once and then you can use the package prepared in this way many times:)

    • @mireko7225
      @mireko7225 3 місяці тому

      @@SetaLevelDesign I get it. Thanks for the tutorial :)

  • @Tiagofr3
    @Tiagofr3 11 місяців тому

    I was just using this pack and it really has a lot of things, besides, I thought there was a problem with the trees, but it was something so simple

    • @SetaLevelDesign
      @SetaLevelDesign  11 місяців тому

      When I first installed it, I was also surprised how many things it had. Fortunately, there are not as many problems with the trees as with the plants and grass in this package :)

  • @juliaalder2007
    @juliaalder2007 3 місяці тому

    Hello Seta. :) I've tried so much to avoid HDRP, but here I am again. 😅
    So if I'm selling assets and need environment decoration, but the EULA thing doesn't allow it... Is it possible to use this only for the pictures and videos with the clear information that the terrain and environment is NOT included and its only purpose is to give my ruins, temples, ..., a good environment, - and x, y and z IS included. So it wouldn't be in my package and there is no reselling. Is this allowed?

    • @SetaLevelDesign
      @SetaLevelDesign  3 місяці тому +1

      Hi:) HDRP is addictive:) I think it could be passed if you indicate in the video and screenshots that the scene is used only for preview purposes and is not included in the asset you are selling:)

    • @juliaalder2007
      @juliaalder2007 3 місяці тому

      @@SetaLevelDesign Thank you. 😊🫠

  • @SarapheeStory
    @SarapheeStory 9 місяців тому

    The best tutorial. but i want how to use grass in paint details error "LOD group component is not supported" thank you sir.

    • @SetaLevelDesign
      @SetaLevelDesign  9 місяців тому +1

      Move the grass you want to use on the scene, then in the hierarchy window, right-click on it, select Prefab > Unpack, click on the triangle next to the prefab, select the LOD you are interested, then move it up. In the Inspector set positions 0, 0, 0, then grab it and move it to the project window, if a notification window appears, select Original and that's it. Now you can use the model as a detail:) In the slow design video "Viewpoint" at 2:12:14 I do this with a tree, but it's the same with grass :)

    • @SarapheeStory
      @SarapheeStory 9 місяців тому

      @@SetaLevelDesign Thank you for your time

    • @SarapheeStory
      @SarapheeStory 9 місяців тому

      @@SetaLevelDesign I tried it, but the materials in paint details are black.

    • @SetaLevelDesign
      @SetaLevelDesign  9 місяців тому

      Give me the name of the prefab and I'll see what's wrong with it:) @@SarapheeStory

  • @Javi-k7s
    @Javi-k7s 5 місяців тому

    Thanks a lot!!!

  • @chef7155
    @chef7155 9 місяців тому

    Bro I wished you went slow on changing the prefabs cuz u went so fast i was so lost cuz I didn't know what file I was meant to change or where where Root file even came from I'm watching in 0.25 speed to see what you had changed😭 but all good tho and thanks for the video.

    • @SetaLevelDesign
      @SetaLevelDesign  8 місяців тому

      It's good that UA-cam has the option to slow down videos:) I don't want to make long tutorials, and in this case, to show everything at a normal speed, video would have to last about 40 minutes, but the important thing is that you managed to do it anyway:)

  • @jag1435
    @jag1435 10 місяців тому

    Thanks for the Tut Seta, I don't know why I'm getting a weird shading error on some models, a mix of the pink color (the pink of the material error) and the texture of the object, upgrading the textures did not fix it.🤷‍♂

    • @SetaLevelDesign
      @SetaLevelDesign  10 місяців тому +1

      Sometimes Unity may have trouble loading a good diffusion profile. Go to the material and attach the foliage diffusion profile, because it probably didn't load properly :)

    • @hawk8566
      @hawk8566 4 місяці тому

      Got the same error. Were you able to fix it?

    • @jag1435
      @jag1435 4 місяці тому

      @@hawk8566Hi.. I didn't, I decided to learn how to make my own vegetations with SpeedTree, there are good videos about it here on UA-cam, they have a free educational online versión so you can learn how to use the program.

    • @jag1435
      @jag1435 4 місяці тому

      @@hawk8566 Actually I was looking at the project file of this tutorial, and as seta said you just have to manually load the diffusion profile on the materials that appear pink.😅

  • @yashcrazy7978
    @yashcrazy7978 10 місяців тому

    thats what i need bro thank you boss very helpful video

  • @hiiamdorte
    @hiiamdorte 4 місяці тому

    Hey seta can you do tutorial on making terrain like in games like "don't scream"
    Like the terrain is suitable for a game not too realistic or it will be unplayable

    • @SetaLevelDesign
      @SetaLevelDesign  4 місяці тому +1

      From what I see, the terrain there is quite realistic (I haven't played it and I only saw it) and the main effect is achieved mainly by post-processing which simulates the VHS effect. But there will probably be a tutorial about the terrain and how to build it based on the assumptions in the future:)

    • @3DOT3D
      @3DOT3D 3 місяці тому

      @@SetaLevelDesign ok we are waiting

  • @MarshinPOLO
    @MarshinPOLO 8 місяців тому

    hey seta , why tree models are correct at one side , but at back face they are red somehow , i dont know whats going on im following alog , but all bushesh and trees backfaces are red! a texture is applied but it seems its only the red channel on backfaces

    • @MarshinPOLO
      @MarshinPOLO 8 місяців тому

      oh i fixed it , it was about the thickness map that needed to be fixed like normal maps

    • @SetaLevelDesign
      @SetaLevelDesign  8 місяців тому

      very often this problem also occurs when there is no diffusion profile assign or Unity dont load it correctly and you need to add it manually:)

  • @Javi-k7s
    @Javi-k7s 5 місяців тому

    Hi!, i have followed all the video and, after adding the missing textures inside the prefabs, they are looking great, but when i put the prefabs into the scene, there are like some textures missing in all trees and plants. You know how i could fix that? Thanks!

    • @SetaLevelDesign
      @SetaLevelDesign  5 місяців тому +1

      Check if you have a wind script added to the scene because the shader requires it to work, if that doesn't help, it's best to send me the screen by e-mail (e-mail in the channel description) what it looks like, then maybe I will be able to help:)

    • @Javi-k7s
      @Javi-k7s 5 місяців тому

      @@SetaLevelDesign Ok, i have sent you an e-mail, thanks for the help!

    • @SetaLevelDesign
      @SetaLevelDesign  5 місяців тому

      @@Javi-k7s I replied to you how to solve the problem:)

  • @desafio_estelar
    @desafio_estelar 11 місяців тому

    Great Tutorial!

    • @SetaLevelDesign
      @SetaLevelDesign  11 місяців тому +2

      Thx:) I know it's not useful for everyone, but if it helps someone, it was worth doing :)

  • @AhmedMahmoued-gg8un
    @AhmedMahmoued-gg8un 11 місяців тому

    i need solve this problem when add the grass textures (no enable )

    • @SetaLevelDesign
      @SetaLevelDesign  11 місяців тому

      HDRP dont support grass textures only grass meshes.

  • @annalieseelam2307
    @annalieseelam2307 10 місяців тому

    Do we remove the missing scripts from the tree prefabs as well?

    • @SetaLevelDesign
      @SetaLevelDesign  10 місяців тому

      Yes, all missing scripts can be removed:)

  • @isjesse1
    @isjesse1 7 місяців тому +1

    3 hours now been replying your video trying to figure out where you moved a folder, you have taken want to dev out of me, thank you

    • @SetaLevelDesign
      @SetaLevelDesign  7 місяців тому +4

      I hope that the problem with moving the folder was your biggest problem in your dev career:)

  • @isjesse1
    @isjesse1 7 місяців тому +1

    thanks for going 100 mph with your mouse, made is super easy to follow.........

    • @SetaLevelDesign
      @SetaLevelDesign  7 місяців тому +1

      The video is accelerated only in moments when you need to repeat the steps I mentioned earlier. If I were to show the same activities on each model, the video would last about 40 minutes:)

    • @isjesse1
      @isjesse1 7 місяців тому +1

      @@SetaLevelDesign yea well you skipped over folders making your video pointless

    • @isjesse1
      @isjesse1 7 місяців тому +1

      @@SetaLevelDesign id rather 40 minutes then the now 3 and half hours ive spent rewatching this!

  • @glorious1133
    @glorious1133 10 місяців тому

    Thanks, just download the assets.
    can you do a review of gpu driven rendering in unity 2023 alpha? that would be cool

    • @SetaLevelDesign
      @SetaLevelDesign  10 місяців тому +2

      I've been playing with it a bit and so far it works quite well, even though it's only a test version of this function, from a scene with 17k batches it goes down to 1.5k in just one click, so it's really good:) Unfortunately, to check it further I would have to create a decent scene, and unfortunately many assets do not yet support HDRP 17:/

  • @LabLore1
    @LabLore1 9 місяців тому

    This pack is from Unity the fact you need to do this to make the prefabs USABLE is the reason why UNITY IS A FUCKING JOKE.....as soon as i finish my game im going to Unreal and NEVER LOOKING BACK AT THESE SCAMMERS FROM UNITY

    • @SetaLevelDesign
      @SetaLevelDesign  9 місяців тому

      The package that Unity made in this case is probably supposed to show various things that can be used and thus learn how they work:) That's why the package is overloaded with unnecessary things if we only care about the models, and unfortunately you have to fiddle a bit to make them work without any problems:) For me it doesn't matter whether someone creates something in Unity or Unreal, as long as it brings satisfaction:) So good luck on your new Unreal path:)

  • @isjesse1
    @isjesse1 7 місяців тому +1

    where did you put the DetailMap Folder, you never showed it, yet it moved. i watch 15 times now on 0.25 speed, why make this tut if your going to rush through crap

    • @SetaLevelDesign
      @SetaLevelDesign  7 місяців тому +1

      The DetailMap folder, like any folder with textures, can be moved wherever you want, to "Models" or "Others". At 13:34 you can see that I placed it in the Models folder in Cliffs folder.

  • @LabLore1
    @LabLore1 9 місяців тому

    The fact that you need to do all these to use the prefabs on your Project is the reason im switching to unreal.... UNITY IS SCAMMERS !!!!!!!!

  • @isjesse1
    @isjesse1 7 місяців тому +1

    thanks for wasting my time