As MCH main since 3.0, this is how I feel 3.0 = gun mage 4.0 = overcooked potato 5.0 = Machinist I mean, now it actually lives by its identity. So many different tools to deal damage.
Imo 3.0 felt better 4.0 felt like a mess and I hate heated shots, they look so ridiculous. Now 5.0 looks and sounds better than 4.0 but heat shots still ugly af.
I'm hyperventilating. Did MCH just become the coolest job in the game? I love the new skills and animations, so glad they got rid of the stupid looking gauss barrel that ruins every glam.
@@Kai_el99 to access Machinist you must complete all of the 2.x series Main Story Quests, so lv. 50+, and arrive at Ishgard where you will be able to get the Job, and it starts at lv. 30 so you'll be doing some leveling up to catch back up to where you left off.
MCH can hit higher than that without the queen. 1 Heated Clean Shot + 6 Heat Blasts is 1720 potency (very, VERY tight window to fit it all) and Wildfire adds 150 potency for every attack landed, so you can get 2,770 potency without queen. Given this number, I doubt MrHappy is correct that the queen contributes to Wildfires. This is why they had to remove Hot Shot's old effect and piercing debuff from Dragoons as well as a lot of other buffs like current Balance from AST, etc.
OK BUT! Heres something no one is talking about. Weaponskills add potency to WF now instead of it just dealing a % of the damage you dealt, WHICH means since WF is now a potency attack it SHOULD be able to crit/dh. So if thats true AND it can really get up to 2400pot WF is scary now
@@LookItIsHope I dont understand the maths .. 7 weapon skills = 1400, where do you get 1720 or even 2770? .. disclaimer total noob . just wanna understand, also read the skill description, and couldnt find any additional information
@@kaiser9510 but problem is the burst the ONLY thing it had going for it. I guess it I explain it to well. What I wanted back then was for MCH to be more damaging of the range dps and BRD to have the utility kit though less damage (or vice versa). Problem was BRD ended up having both the damage and the kit while still being pretty simple to follow.
Drk has not changed much, they lowered the mp regen and GCD speed. Then, basically made current dark arts into raw dmg. One "new" thing is now they have a Sks friendly version of War's Inner Release.
@@JJBCrimsonKnight 70% of the time while playing dark knight you pressed "dark arts" over and over again, with this gone, and a few added skills and mechanics in addition to the revamp of the mp system, it is a new class.
On that logic all jobs should get rid of their skills similar to that, actually now that I think of about that does sound sound I mean FF14 a mob doesn’t last that long at 20% unless your Bard since Misery’s end has a short as hel CD
@@TheGrandRevo Or rework it to be something else, like in NIN's case. Instead of Assinate being proc'd when the mob is at 20% or less health, now just using Dream within a Dream will always proc it.
Very happy the issues with this job has finally been solved. was very unhappy with the jobs pets and rng skill rotation. Though SB made the job more fun to play. Looking forward to leveling this job to cap again this time around
So you fill your battery gauge and get ready for overheat. Summon the queen, wildfire, then spam those charges actions getting like 15 or so weaponskills (including the queen weaponskills) and then detonate for probably the most damage in the game.
First video I had to shoot to after the embargo, been dying to see what was done to it after the job action trailer and being such a big fan of Edgar, and I'm honestly really happy with the changes, especially the ammo and the turrets, the turrets just felt like a chore before, but I've never been a big fan of stationary pets that you have to constantly re-summon into each encounter
I love these changes. In all honesty I never connected 3.0 and 4.0 machinist to Edgar cause it was nothing alike. I love how they brought it all around and defined Edgar's skills and traits into Machinist. I was so happy seeing Bioblaster and Drill. Now seeing we got Air Anchor and Auto Crossbow too? So happy. Just wish we could have gotten Chainsaw as well.
So the rotation going to look like dis when you summon automaton ,automaton queen>hypercharge>wildfire>heat blast>ricochet>heat blast>gauss round>heat blast , looks fluid if it’s true we can’t use drill and other abilities because they are 2.3s or more depends on the skillspeed someone correct me if I’m wrong trying to figure out Mch synergy
I didn't understand MCH at all and it felt super clunky while trying to learn it and just played bard last xpac. (I'm actually new to FF14) Looking at this class now, I might actually play both and that makes me happy and want to come back to the game.
Dammit SE- now I need to level another job! In all seriousness, this looks amazing and pretty fast paced which I enjoy. I do like how they are implementing charge system and how it is off gcd. Animations are incredible! I can see that the devlopers for DPS are not the same as healer jobs..
Never much liked MCH so far, but this looks pretty damn amazing. Edgar was always one of my favorites in FFVI, almost all of his Tool skills in XIV makes me happy. :P
Something I'm immediately concerned about... anyone else notice that when the automaton is summoned its summoning animation wastes like 6 seconds of its timer? On a 50 BG summon, that's half the timer before it even launches its first attack. 8:00
Clarification: For Pile Bunker, it's damage is increased for the amount of battery you had when summoning the Queen, as it uses up all of your battery anyway to increase the duration that it's out. In other words, we're gonna need to do some math to find out if better to keep her out and let her naturally use it even if it's not during a Trick Attack, or force her to use it right before a TA ends. I'd guess it would depend on the remaining duration but that's probably gonna very complicated to figure out on the fly, so it's either gonna be "summon ASAP" or "summon at 100 battery".
I feel like MCH 3.0 was heavily based on Mustadio from FFT and MCH 5.0 is based on Edgar from FF6, I will miss having the mechanical pet but it was annoying in a dungeon where you have so much ground to travel. wish you still had it except it would float with you but overall new MCH looks really good.
So you just spam Heat Blast during OH with queen and double weave ricochet, gr and drill? I'm trying to figure out or get a feel of how to play it now since it's going to be my primary. 🤣
Flamethrower is off global cooldown, meaning you use it inbetween your spread shots, or just whenever you want in between main abilities, for the extra damage
I always wanted to enjoy machinist, but the heavy reliance on RNG prevented me from doing so. Not getting procs during a clutch moment was bad, bad, bad. This feels so much better.
I think they should at least keep Reload just for the animation alone and make it deal more damage or give it a 100% crit chance but mainly for the animation.
Still not a fan of the one ability for one gauge routine, but Machinist is now a...well machinist. And not needlessly complicated. All in all a major improvement.
I was leveling up my MCH after I saw the trailer. I didn’t realize it was going to change the class like this. I’m wondering if I should wait so I can grow with the new set of skills instead of maxing out now and re-learning how to fight
Thank god, Mch finally seems fun to play! Being able to detonate Wildfire yourself is nice for them pesty invulnerability/phase changes you forgot were coimng up and not wasting the WF damage. I will miss the ammo system, I enjoyed on the fly combo structure it had but the change is fine. Having a Robot pet is just too cool, can't beat it and the variety of weapons, animations make it a visually appealing job to play. Sorry Bard, Mch took your spot for me.
Its kinda weird that in the job action trailer you already have full battery but zero heat at the beginning when you cant really start with battery. That said it looks like MCH rotation is gonna be in sections like BRD where you do 3 songs and play according to them except with MCH its gonna be heat phase, battery phase, and repeat/recharge phase. Since the Queen attacks dont go into account to WF its looks like by design they want you to do something along these lines. Maybe I'm wrong and the rotation I have in mind is incorrect but I really cant see it go any other way unless someone can tell me.
I was excited about these MCH changes during the presentation. Now im indifferent. I'll just have to wait until 5.0 and see for myself. Stylistically good changes. But it feels like it might be a little too dumbed down for my liking. And some of these skills seem a bit redundant. I just hope it all works out and it doesn't end up like it always did at an expansion launch.... broken, clunky, and in need of changes.
So why does the queen take like 5 seconds from summoning to actually attack the target? Shouldn't the timer start when she is able to attack to increase dps?
I'm going to miss reloading simply because I liked the feel of it...but honestly apart from that I dont see a single thing wrong here. Maybe the queen will feel a bit too temporary. It depends how long battery takes to charge.
Im 2 levels away from my first 70 which is machinist and it looks like i made the right choice lol. Also.... i know, I'm slightly crazy for making mch my first 70 lol.
I've only leveled MCH to 60 so far, but the class has been fun if a bit hectic. Never did master Wildfire and Heat Gauge for that spicy DPS people seem to love. But the gameplay changes in this looks amazing! You have the majority of Edgar Figaro's toolkit, plus you can summon a freaking mech!? Now this is the kind of Machinist I've been wanting to play! But now I gotta make that hard decision. Do I remain a SMN main (those changes are looking nice, too. Plus PHOENIX!), or do I make the change to MCH? One month to decide. :O
The rng being removed is good, but I will really miss the ammunition combo QR>1>2>R>1>2>1>3>QR>2>3, it was the best basic combo in the game, but they're removing the RNG element so I'll have to just wait until I get my hands on it to see if losing the ammo combo is worth it.
No RNG? Thank you. Now this be the first expansion that I don't know what to do. GBR since each expansion I main a new one but this be the first time I be tanking and I've been scared of it. MCH cause I did it before and wouldn't mind coming back. SMN seem boring since it still the same three egi but that phoenix looks fun and this job I never mained, leveled and played around sure but never mained(also they took my fav skill away shadow flare) or I stay as RDM, I did love the access to cure and revive. I know I'm not a healer and I shouldn't be expecting to do so but there are times we avoided a wipe because I was able to revive the healer, gave them mana and maybe heal it. There also one time I went through a dungeon with no healer but me(mostly cause someone dc and someone kept accidently opening chests) and we got to the last boss before we finally kicked the dc'd healer and got a new one.
Despite all these great changes I think the thing I'm most excited for is not having the big ugly gauss barrel ruining 90% of the gun models in the game. (I know I can turn it off for me but other people can still see it.)
Wow, mch is finally the job it's supposed to be. It got all the changes I wanted. I am happy that is tools focus now. There's only so many ways to shoot a gun. We Edgar now!
I hated MCH in heavensward, didn’t play stormblood... this is probably the class I’m going to try for shadowbringers now. Gauss Barrel was the worst ability and destroyed the job I was having fun with when it got unlocked.
I kind of liked it though it should been programed to fit any gun instead of being fitted at the end of whatever the longest gun is, so with short guns it just floats.
i'm gonna miss casually tossing wrenches at dudes, but i'll take that trade. Just me or does the potential for burst damage seem insane with new Wildfire and ricochet charges?
i didnt see one either, it seems maybe they making MCH not a party support but a burst dmg ranged which i would like anyways, i felt like they made MCH have party support purely cause brd did it
I'm probably in the minority here, but I was a big fan of the RNG combo and the ammo system. The thing that I wasn't keen on with machinist was overheating as a mechanic. There's a lot of hype around the job, and I'm going to give it a shot, but I don't know just how much better this is going to feel.
I don't know, it's more of a proof that it can be done in my point of view :) I imagined PUP more as a "Buddy movie" job, where you control your attacks and the puppet's attack, and you have to alternate between them to get particular effects (think of it as a monk with a pet, doing crowd control / effects) Anyway, I'm a Main MCH, so I'm happy, gonna have my own robot ^^
Protip: Don't slap the ability overlay in your videos directly over the enemy your fighting, thereby covering all damage and ability tagging on screen. Really wanted to see the difference between the damage dealt with Wildfire when heated and spamming Heat Blast as opposed to regular combo abilities, but couldn't because everything was covered.
"...- that will turn you into an gunslingin machine-IST" ahh I see what you did there! Love the new MCH, for someone who's always hated MCH and is still the only Job I'm not maxed at yet. I gotta say, this might just be my main dps role in Shadowbringers!
As MCH main since 3.0, this is how I feel
3.0 = gun mage
4.0 = overcooked potato
5.0 = Machinist
I mean, now it actually lives by its identity. So many different tools to deal damage.
Imo 3.0 felt better 4.0 felt like a mess and I hate heated shots, they look so ridiculous. Now 5.0 looks and sounds better than 4.0 but heat shots still ugly af.
@@r3dGilgamesh Each to their own, I absolutely love heated shots ^^
I'm hyperventilating. Did MCH just become the coolest job in the game? I love the new skills and animations, so glad they got rid of the stupid looking gauss barrel that ruins every glam.
as a fellow mch main, this is very accurate
@@r3dGilgamesh the heated shots stuff was way better than a gun casting. god it was awful and stupid of SE to think casting was ok
I now want to play this class. I want to live my Edgar fantasy~
don't forget to be flirtatious with all the cuties~
Be careful who you call clunky in highschool
How am I supposed to play all these jobs at same time. Loving a lot of these job changes.
I was a main machinist in Heavensward, was an alt in Stormblood, and now its gonna be my man again in Shadowbringers i cant wait i love the changes
Is this a class new players can access?
@@Kai_el99 to access Machinist you must complete all of the 2.x series Main Story Quests, so lv. 50+, and arrive at Ishgard where you will be able to get the Job, and it starts at lv. 30 so you'll be doing some leveling up to catch back up to where you left off.
@@logan2642 thx bro
@@Kai_el99 As soon as you arrive in Ishgard in Heavensward, you have access to Machinist, Dark Knight, and Astrologian.
2:07 Air Anchor increases the batter gauge?! They are incorporating some aspects of culinarian into machinist I see.
I can't believe Happy skipped over the entire broth phase and didn't show off the batter gauge ._.
this is basically the third new job
I'm scared at how high Wildfire Potencies will get
Edit: MCH can hit around 2400 potency with queen robot
MCH can hit higher than that without the queen. 1 Heated Clean Shot + 6 Heat Blasts is 1720 potency (very, VERY tight window to fit it all) and Wildfire adds 150 potency for every attack landed, so you can get 2,770 potency without queen. Given this number, I doubt MrHappy is correct that the queen contributes to Wildfires. This is why they had to remove Hot Shot's old effect and piercing debuff from Dragoons as well as a lot of other buffs like current Balance from AST, etc.
OK BUT! Heres something no one is talking about. Weaponskills add potency to WF now instead of it just dealing a % of the damage you dealt, WHICH means since WF is now a potency attack it SHOULD be able to crit/dh. So if thats true AND it can really get up to 2400pot WF is scary now
@@LookItIsHope I dont understand the maths .. 7 weapon skills = 1400, where do you get 1720 or even 2770? .. disclaimer total noob . just wanna understand, also read the skill description, and couldnt find any additional information
I'mma miss the wrench =(
Chucking a wrench was one of my favorite things to do as MCH. I'm gonna enjoy new MCH but now there's gonna be a wrench-shaped hole in my heart.
It finally become the burst dmg range it was meant to be.
It might be time to retire from casters..... maybe
To put this into perspective, current mch is more burst oriented that SHB mch is.
@@kaiser9510 but problem is the burst the ONLY thing it had going for it. I guess it I explain it to well. What I wanted back then was for MCH to be more damaging of the range dps and BRD to have the utility kit though less damage (or vice versa). Problem was BRD ended up having both the damage and the kit while still being pretty simple to follow.
I already liked MCH, but i love these changes even more. Actually really glad i decided to level MCH as my ranged job.
All these tools. I love them. All that's missing is Chainsaw.
...and here we go
No more rng with there main combo is something I wanted since the job was introduced.
Drk next plz
And all the RNG ever in dancers combo's instead.
Think Dark Knight and MCH are pretty much two new classes. We pretty much got 4 new classes. 2 tanks and 2 range dps.
Drk has not changed much, they lowered the mp regen and GCD speed. Then, basically made current dark arts into raw dmg. One "new" thing is now they have a Sks friendly version of War's Inner Release.
@@JJBCrimsonKnight 70% of the time while playing dark knight you pressed "dark arts" over and over again, with this gone, and a few added skills and mechanics in addition to the revamp of the mp system, it is a new class.
loving these changes, dinged 70 on my MCH yesterday.
literally just bought a boost, and omw to grind!
Friendship ended with Bard, now Machinist is my best friend
Good bye Bishop turret. We hardly used ye. Also ALL ABOARD THE HYPE TRAIN!
You must be a terrible MCH if you never used a Bishop turret
Welp its official, I'm going back to MCH.
Better than Stormblood MCH but I liked the Gauss Barrel and Ammo system back in Heavensward.
Edgar Figaro called, he wants his shit back.
seriously, it loots good.
Hopefully, their Limit Break was changed to include a chainsaw and hockey mask.
So glad i started levlling MCH. Mines gonna be ready before SHB hits!
when the SHB hits the fan
Looks really cool. I definitely want to check it out.
oh my. About time mch got some love
Ridiculously excited for these changes. I normally main Monk and alt Machinist but that may well reverse in Shadowbringers.
This looks so good....definitely the ff6 Machinist going on here
YAY I wont have to stop playing this job.
Gonna miss Heartbreak actually.
Did it break your heart?
Meh It did less then 1% of your overall damage since it was only useable during the last 20% of a fight. As well as not having that high potency.
On that logic all jobs should get rid of their skills similar to that, actually now that I think of about that does sound sound I mean FF14 a mob doesn’t last that long at 20% unless your Bard since Misery’s end has a short as hel CD
@@TheGrandRevo Or rework it to be something else, like in NIN's case. Instead of Assinate being proc'd when the mob is at 20% or less health, now just using Dream within a Dream will always proc it.
I would’ve gone the PVP route and be a 60sec CD but the potency is based on how low their health is. So execute but anytime with a CD
Soon as the automaton did Pile Bunker you said Nailed it. Nice timing.
Can't wait to try this, mch is my Dave dps, I just hope I like it after the changes
Very happy the issues with this job has finally been solved. was very unhappy with the jobs pets and rng skill rotation. Though SB made the job more fun to play. Looking forward to leveling this job to cap again this time around
Oh yeah
YEAAAAAAH
a class with several references to Edgar Figaro? sign me up!
had to either change to reflect Edgar or Balthier, i'm glad it's the former though~
So you fill your battery gauge and get ready for overheat. Summon the queen, wildfire, then spam those charges actions getting like 15 or so weaponskills (including the queen weaponskills) and then detonate for probably the most damage in the game.
*Machinist has a Channeled Flamethrower, and Blackmage doesn't have Channeled Meteor?*
*Do it Yoshi.*
First video I had to shoot to after the embargo, been dying to see what was done to it after the job action trailer and being such a big fan of Edgar, and I'm honestly really happy with the changes, especially the ammo and the turrets, the turrets just felt like a chore before, but I've never been a big fan of stationary pets that you have to constantly re-summon into each encounter
This is what I've been hotly anticipating. Thank you Happy san
Would you say you've been on Wildfire with anticipation?
I might say that
One question, did you actually check to see if queen counts for wildfire or was it assumed since her attacks are weaponskills?
Wildfire's tooltip @3:51 specifically says "Every weapon skill used" and the Queen's actions are weapon skills.
That's easy to check, you just use Wildfire, then use your robot skill, check at the end if it inflicts dmg according to it :)
Wow. I am actually excited about this.
Wow. For the first time, Machinist looks very fun and cool (to me). My other main jobs were ruined (if these changes stay). I may pick this up now.
I love these changes. In all honesty I never connected 3.0 and 4.0 machinist to Edgar cause it was nothing alike. I love how they brought it all around and defined Edgar's skills and traits into Machinist. I was so happy seeing Bioblaster and Drill. Now seeing we got Air Anchor and Auto Crossbow too? So happy. Just wish we could have gotten Chainsaw as well.
I am from the future coming to this video and in Endwalker u got a chainsaw 🤣🤣🤣🤣🤣
So the rotation going to look like dis when you summon automaton ,automaton queen>hypercharge>wildfire>heat blast>ricochet>heat blast>gauss round>heat blast , looks fluid if it’s true we can’t use drill and other abilities because they are 2.3s or more depends on the skillspeed someone correct me if I’m wrong trying to figure out Mch synergy
as a mch main this is beautiful i am so excited
Now that I have gotten my MCH up to 60+, I understand the changes this video mentions. I'm so glad all of that bullet junk is gone.
COME THROUGHH MCH. #TeamMchSinceLaunch
I didn't understand MCH at all and it felt super clunky while trying to learn it and just played bard last xpac. (I'm actually new to FF14)
Looking at this class now, I might actually play both and that makes me happy and want to come back to the game.
Now if only we can customize the queen!
Automaton glamour when
New Automaton skin..Jagd Doll. Let's make it happen.
New Automata skin...Pod 042. Let's make it happen.
Another expansion, another MCH rework xD
Dammit SE- now I need to level another job! In all seriousness, this looks amazing and pretty fast paced which I enjoy. I do like how they are implementing charge system and how it is off gcd. Animations are incredible! I can see that the devlopers for DPS are not the same as healer jobs..
Never much liked MCH so far, but this looks pretty damn amazing. Edgar was always one of my favorites in FFVI, almost all of his Tool skills in XIV makes me happy. :P
Oh thank the light, we've wanted this so bad.
I need this in my life.
I literally screamed "YEEEEEESSSSS!!" when you said the heated shots are permanent and are no longer RNG.
Something I'm immediately concerned about... anyone else notice that when the automaton is summoned its summoning animation wastes like 6 seconds of its timer? On a 50 BG summon, that's half the timer before it even launches its first attack. 8:00
As someone who dislikes 1-2-3-1-2-3 spamming and picked mch specifically because i love RNG based rotations, rip
Clarification: For Pile Bunker, it's damage is increased for the amount of battery you had when summoning the Queen, as it uses up all of your battery anyway to increase the duration that it's out. In other words, we're gonna need to do some math to find out if better to keep her out and let her naturally use it even if it's not during a Trick Attack, or force her to use it right before a TA ends. I'd guess it would depend on the remaining duration but that's probably gonna very complicated to figure out on the fly, so it's either gonna be "summon ASAP" or "summon at 100 battery".
I feel like MCH 3.0 was heavily based on Mustadio from FFT and MCH 5.0 is based on Edgar from FF6, I will miss having the mechanical pet but it was annoying in a dungeon where you have so much ground to travel. wish you still had it except it would float with you but overall new MCH looks really good.
So you just spam Heat Blast during OH with queen and double weave ricochet, gr and drill? I'm trying to figure out or get a feel of how to play it now since it's going to be my primary. 🤣
Any idea when you'd use flamethrower over spread shot?
When it up? spread shot is GCD and Flamethrower is oGCD. So one you can just keep using and the other you have to wait to reuse.
Flamethrower is off global cooldown, meaning you use it inbetween your spread shots, or just whenever you want in between main abilities, for the extra damage
coming back to this 5 years later, and it crazy to see the misinformation in the replies. lol
How does square make the game look like this? I've tried so many shaders and cranked the graphics all the way it. It never looks this good.
so no more party buff xcept 10% def?
@Colin Edwards MCH the new ranged SAM xD
Oh hell yea i am loving it
I always wanted to enjoy machinist, but the heavy reliance on RNG prevented me from doing so. Not getting procs during a clutch moment was bad, bad, bad. This feels so much better.
I think they should at least keep Reload just for the animation alone and make it deal more damage or give it a 100% crit chance but mainly for the animation.
Still not a fan of the one ability for one gauge routine, but Machinist is now a...well machinist. And not needlessly complicated. All in all a major improvement.
Can't wait to get my hands on this. As a super casual mch main.....Im so happy they got rid of the trash RNG in the class.
I was leveling up my MCH after I saw the trailer. I didn’t realize it was going to change the class like this. I’m wondering if I should wait so I can grow with the new set of skills instead of maxing out now and re-learning how to fight
Thank god, Mch finally seems fun to play! Being able to detonate Wildfire yourself is nice for them pesty invulnerability/phase changes you forgot were coimng up and not wasting the WF damage. I will miss the ammo system, I enjoyed on the fly combo structure it had but the change is fine. Having a Robot pet is just too cool, can't beat it and the variety of weapons, animations make it a visually appealing job to play. Sorry Bard, Mch took your spot for me.
I kinda want to play Machinest now.
I am going to miss the AoE overcharged Bishop turret. It was so satisfying.
Its kinda weird that in the job action trailer you already have full battery but zero heat at the beginning when you cant really start with battery. That said it looks like MCH rotation is gonna be in sections like BRD where you do 3 songs and play according to them except with MCH its gonna be heat phase, battery phase, and repeat/recharge phase. Since the Queen attacks dont go into account to WF its looks like by design they want you to do something along these lines. Maybe I'm wrong and the rotation I have in mind is incorrect but I really cant see it go any other way unless someone can tell me.
I was excited about these MCH changes during the presentation. Now im indifferent. I'll just have to wait until 5.0 and see for myself.
Stylistically good changes. But it feels like it might be a little too dumbed down for my liking. And some of these skills seem a bit redundant. I just hope it all works out and it doesn't end up like it always did at an expansion launch.... broken, clunky, and in need of changes.
All of the jobs have been dumbed down over time but this patch is really taking the cake. New game for me I think, enjoy 5.0 though!
So why does the queen take like 5 seconds from summoning to actually attack the target? Shouldn't the timer start when she is able to attack to increase dps?
Luckily it is still subject to change.
Could look different at release.
STANDO POWAH!!!!
I'm going to miss reloading simply because I liked the feel of it...but honestly apart from that I dont see a single thing wrong here. Maybe the queen will feel a bit too temporary. It depends how long battery takes to charge.
Im 2 levels away from my first 70 which is machinist and it looks like i made the right choice lol. Also.... i know, I'm slightly crazy for making mch my first 70 lol.
I made my first 60 and 70 but hey might pay off now. Hopefully no more lolmch we got back then.
I've only leveled MCH to 60 so far, but the class has been fun if a bit hectic. Never did master Wildfire and Heat Gauge for that spicy DPS people seem to love. But the gameplay changes in this looks amazing! You have the majority of Edgar Figaro's toolkit, plus you can summon a freaking mech!? Now this is the kind of Machinist I've been wanting to play!
But now I gotta make that hard decision. Do I remain a SMN main (those changes are looking nice, too. Plus PHOENIX!), or do I make the change to MCH? One month to decide. :O
well you should get MCH to 70 at least so you be ready to decided which job.
5.0 MCH looks like it might not be bottom barrel anymore and some MCH mains will feel very proud to see these changes after release
Ashe and Edgar had a love child.
No lottery main rotation is good.
Tho I really enjoyed ammo and lottery but afaik I am a minority on that.
The rng being removed is good, but I will really miss the ammunition combo QR>1>2>R>1>2>1>3>QR>2>3, it was the best basic combo in the game, but they're removing the RNG element so I'll have to just wait until I get my hands on it to see if losing the ammo combo is worth it.
I wonder how many "yaaasss queen, slay" jokes are coming. Anyway this looks super rad. I'm liking a lot of what I'm seeing.
Can totally see someone macroing that.
@@kevinrice6900 for sure ;D
OMG nice
No RNG? Thank you. Now this be the first expansion that I don't know what to do. GBR since each expansion I main a new one but this be the first time I be tanking and I've been scared of it. MCH cause I did it before and wouldn't mind coming back. SMN seem boring since it still the same three egi but that phoenix looks fun and this job I never mained, leveled and played around sure but never mained(also they took my fav skill away shadow flare) or I stay as RDM, I did love the access to cure and revive. I know I'm not a healer and I shouldn't be expecting to do so but there are times we avoided a wipe because I was able to revive the healer, gave them mana and maybe heal it. There also one time I went through a dungeon with no healer but me(mostly cause someone dc and someone kept accidently opening chests) and we got to the last boss before we finally kicked the dc'd healer and got a new one.
Despite all these great changes I think the thing I'm most excited for is not having the big ugly gauss barrel ruining 90% of the gun models in the game. (I know I can turn it off for me but other people can still see it.)
HW was peak this is Orbital tho
Wow, mch is finally the job it's supposed to be. It got all the changes I wanted. I am happy that is tools focus now. There's only so many ways to shoot a gun. We Edgar now!
I hated MCH in heavensward, didn’t play stormblood... this is probably the class I’m going to try for shadowbringers now. Gauss Barrel was the worst ability and destroyed the job I was having fun with when it got unlocked.
No more Gauss Barrel to ruin your glam >:)
I kind of liked it though it should been programed to fit any gun instead of being fitted at the end of whatever the longest gun is, so with short guns it just floats.
o.o you always can make it invisible with /Gaussoff
@@TruePersonaGirl Are you shitting me
@@seproh0 lel
i'm gonna miss casually tossing wrenches at dudes, but i'll take that trade. Just me or does the potential for burst damage seem insane with new Wildfire and ricochet charges?
It's so hard to decide what class to pick for Shadowbringer... I m stuck between this or the tanks, a few days left do make a choice :p
KozmoFarmgirl 18795 Usually a smarter idea to level DPSs while doing the MSQ since it’s easier to lvl it
@@Awesomeduud Yeah you are absolutly right, tanks have it easier with instant invite for leveling
Did I miss an ability or does mch not buff the party in any way now?
i didnt see one either, it seems maybe they making MCH not a party support but a burst dmg ranged which i would like anyways, i felt like they made MCH have party support purely cause brd did it
@Ethoea right?! I'll take mechachinist any day 🤣
Now this a real rework
No rng? Looks like something I might enjoy playing now.
I'm probably in the minority here, but I was a big fan of the RNG combo and the ammo system. The thing that I wasn't keen on with machinist was overheating as a mechanic. There's a lot of hype around the job, and I'm going to give it a shot, but I don't know just how much better this is going to feel.
Phracia same here.
Ya I kinda get the same feeling but only time will tell.
I liked it too, and am afraid the rotation might be boring now since it's just a basic 1-2-3 gcd rotation now.
Yay! MCH is finally what it was supposed to be 😅
RIP to anyone who wanted Puppetmaster in the game LOL
I don't know, it's more of a proof that it can be done in my point of view :)
I imagined PUP more as a "Buddy movie" job, where you control your attacks and the puppet's attack, and you have to alternate between them to get particular effects (think of it as a monk with a pet, doing crowd control / effects)
Anyway, I'm a Main MCH, so I'm happy, gonna have my own robot ^^
Protip: Don't slap the ability overlay in your videos directly over the enemy your fighting, thereby covering all damage and ability tagging on screen. Really wanted to see the difference between the damage dealt with Wildfire when heated and spamming Heat Blast as opposed to regular combo abilities, but couldn't because everything was covered.
"...- that will turn you into an gunslingin machine-IST"
ahh I see what you did there!
Love the new MCH, for someone who's always hated MCH and is still the only Job I'm not maxed at yet. I gotta say, this might just be my main dps role in Shadowbringers!
D-Does wild fire gain potency with ANY weponskill or just you and your turret?!? This is really important.
Larry tested that: only your weaponskills
@@NightArcHero I feel relief, but also a hint of disappointment. Ty tho