Six-sided-star has two decent uses regardless... When the last mob in a pull is about to die, you can six-sided-star to max your greased lightning timer. to get you to the next pack. Then open the next pack with it to keep that greased lightning up. Since you're starting a new pack anyways, you'll probably have a couple GCD's you can pop in the 5second downtime to make up for the longer GCD at the start of the fight. You can also use it during pulls to keep your greased lightning up if the tank is pulling multiple packs and taking longer than 16 seconds per pull. Yes that meditation ability could also be used for this, but it's on a 60 second CD so it wont necessarily always be there for you. Personally I'm looking forward to being able to keep up greased lightning in between dungeon pulls most of the time. It's nice to think we'll be able to start trash pulls with full greased lightning more often.
Oh man! This remove "Tackle Mastery" hurt me. I cry inside, all the time i train to mastered my combo (tornado > fist of wind) gonna be lost for more friendly rotation. But i can see more utility for skill speed finally. Great video as always
I'm super disappointed they STILL haven't fixed Riddle of Earth's tool tip. The "Additional Effect" and "Earth's Reply Bonus" need to be swapped, or else we'll still see people asking why their GL stack timer didn't refresh when they push the button, because that's what's supposed to happen when you take damage.
im actually curious why it doesnt do tht. if i get hit while roe is active it should refresh gl but it doesnt. any advice would be greatly appriciated.
You don't need steel peak and howling fist. You get a 3rd part to your AOE rotation that also refreshes your damage buff so you don't need to single target just for snake bite, you get a Hadoken that's even stronger than howling fist, and forbidden chakra is on a one second cool down so it's more spammable. they get covered by these skills and it reduces button bloat. You don't need it.
Sure, I see you point, but I don't like them removing moves that are actually cool, and it could of been an ogc aoe move. Removing Howling Fist to me is almost a crime tbh, because the animation of that has him leap in the air with his fist, and it's so monk material, it reminds me of that character in tekken
FireKungFuHero lets not forget, that with Enlightenment, it’s effectively +10 potency BUT Howling Fist begins Chakras. Also Elixir Field (hadoken?) is nerfed a bit. Not looking good. I hope the new odds on Chakra opening help this out, cause shooting off all these OGCD was part of the fun in MNK. (I Mained it since 2.0)
I'm still expecting the fist of wind and fist of fire to be based on if your bursting or not, fire for burst wind for sustain, I'm certainly no MNK expert though.
Six-sided-star can be used when the boss does an aoe that will cause you to move away, or when you'd be put into a situation where you'd lose your greased lightning, in tandem with tornado kick. Similar to tornado kick when you'll be put in a situation where you'll lose greased lightning anyway, which won't really be the case with the new monk meditate. Excited to dish out an explosive six sided star into tornado kick combo to finish off riddle of fire though. One thing that bugs me is the perfect balance cool down increase to 2 mins. So we'll be doing a riddle of fire ending with star and tornado, then the next riddle of fire goes without tornado...ew
I just was watching one of your really old FFXI videos when you made a new character and you saw your trust NPC use a move that looked like a Hadouken and you were like I want to Hadouken. Well looks like you finally get your wish. (though you'll prolly never see this comment)
six sided star sounds like it will be fun to use before any downtime like if boss jumps away etc, personally I hope it doesn't get used as part of normal rotation tho.. I like my fast gcds D:
I'm pretty sure that's the intended use, but then you have everyone moaning about Monk being ruined because of this one ability as they are trying to mix it into the rotation. I'm so confused.
Not gonna lie, when I saw the change to Tackel Mastery, I got really worried about Riddle of Wind. Glad tos ee they took that into account and gave it a new effect. Heck, it actually looks really nice, and explains why there was suddenly a fourth Greased Lightning stack in the demo.
Maybe they're excepting you to spam 6SS with 4GL stacks and only stopping for TS and Dot reapply? If I'm thinking about it correctly, that would like like 560 potency every GCD. I think i would only use it either at the start of RoF to spam all my oGCDs at once or right before it's about to end.
@@RatchildUK it would be a great ability if monk kept their OGCDs, right now it seems like a burst tool to be used before downtime. tbh most of the changes look like they've been made for dungeons.. they shit on the raiders because of the elitist mentality and made all of the classes easy enough for a pre-schooler to learn
I think what SE is going for is after you brotherhood then you spam this and mechinegun cast forbidden chakra in between with RoF up as a burst phase. After that you continue with your old rotation. Tk probably goes back to being the "use when boss jumps away" move i think
They should of expanded on the rotations and make it actually fit the lore better to some degree. Like SSS (along with a higher attack potency to make up for the slow down) could be the used after demolish while refreshing GL timer. Enlightenment (should be named chi blast or aura cannon or something like it) used after rock breaker without costing chakra stacks and refreshes GL timer (making the AoE combo like Daewi Han’s combo from God of High School, how each move sets up the next ultimately into the blast) While making a skill called Enlightenment the new internal release with a longer duration than IR, uses 5 chakra stacks and giving us monks that super sayian aura (color can either be due the fist stance we’re in or we can pick our own color) Give us some decent oGCD besides Elixer Field and Shoulder Tackle(animation for it isn’t even a shoulder tackle, more like a speed blitz palm strike) Making the requirement being that we need to be in FoW with GL4 in order to do all of that and take away the slow down on RoF smh Also have mix FoE into RoE if we gotta keep it so at least we get that added defense when we need it in those crucial moments if we’re about to become floor tanks And TK should automatically get a potency increase while being in GL4 if it’s still going use all the stacks. We got 4 stacks, it should be stronger if it uses all 4 and a buff or a debuff would be a nice cherry on top for spending all 4 GL stacks on TK as well
well the riddle of wind has always been a passive Riddle where as Fire and Earth had to be activated so that's not different the reason they did it for Fire and Earth was also so you didn't have to lose that 4th stack of GL due to a forced fist change as that would be a speed loss.
They should have kept the form change for Riddle of Fire and then you can go back to fist of wind when RoF ends. It just seems weird to use RoF while in fist of wind. Also, do something with Riddle of Earth! :[
@@bryantm82004 why do you want to be slower? with it active in fist of wind without changing we still benefit from the skills speed increase of the 4th stack where as in fist of fire it becomes negated to as if we had no stacks active. And besides that wouldn't change the damage at all. 4 stacks of GL in fist of Wind is equal to 3 stacks of GL with fist of Fire active. Also what do you want them to do with Riddle of Earth it already gives us a damage reduction and if we get hit refreshes our timer on GL. Not much else it can do.
@@Chaser547 It's not so much about being slower, but there should be a separation between wind and fire. Wind should be faster and fire should be stronger. That's the identity that they were building, but using RoF w/fist of wind completely destroys the identity. Riddle of Earth could at least have an AOE that goes off when it's used or something -- the GL refresh has no use with the new GL skills.
Hmm...I may give monk more time and play this expansion as this and Drg are jobs I unfortunately level them up.... and then totally forget they exist. Which I'll try to address in Sh.B.
lets try to find the burst phase Brotherhood + riddle of fire >Tornado kick > PB > demolish > FC > snap > snap > Tornado Kick > Six-sided star = bahamut dead and cadaverific.
Isn't the damage from Fists of Fire + GL3 multiplicative? So 1.1 * 1.3 = 1.43.. Compared to 1.4 from GL4, immediate thought is applying Demolish under Fire (also if Riddle of Fire is up) and other ogcds, then swapping to Wind?
I guess it all depends on the duration of its gcd slowing, if its about the same as RoF then you can easily just use that time for ogc but if its really long...
Six sided star isn't going to be a button you press on cooldown, that would be a dps loss, it's a button you press to weave 2-3 OGC'D abilities with RoF
@@christopherbrown2161 what? Why would you use it to weave in abilities during RoF when we have so much time to throw those out in between GCD's during RoF. Like....what? Lmao, what 3 abilites are you possibly weaving in that you need to use SSS in the middle of RoF.
Riddle of Fire is already one too many skills that slow you down. There should be NO slowing down... only speeding UP! Unless they added impact to each methodical hit, like with ninja's Ten Chi Jin. You get to see the brutality of each hit like a Mortal Kombat fatality or something.
If you ask me, this leaps above the Stormblood changes, and Stormblood was supposed to be the monk expansion. Should have kept Howling Fist though, maybe Steel Peak too. Or add some extra pizazz to them.
We got cucked out of our own expansion by SAM, and Mr. crappy thought it was fine. Now we get this. I’m a bit bummed we basically got Howling Fist except +10 potency and locked behind Chakra, and we got a PB nerf and no more Wind tackle Here’s hoping we can use 6SS+TK and have Anatman pull a GL stack before GCD comes back, that is, if Anatman works from GL0 Not looking good for monks my man
@@Sneedboy if I remember correctly anatman only generates a stack of you at least have 1 stack. I'll double check but pretty sure you have to have at least 1
RIP Internal Release , Howling fist , Steel Peak , Touch of Death , Feather Foot , One Ilm Punch , that sound unjunst while we still got Tornado kick who will get more situational than ever or maybe completly useless, Riddles why not just make fist of wind according 4 stacks , and change riddle of earth / fire because its not match to the core of the job, Fist of Earth useless ... and add an AOE combo we didn t need (with PB and Rock breaker x5 Howling fist and Elixir field ) ,an AOE chakra skill ( who will NEVER replace HF because in a fight 1vs1 we could spend FC then Howling fist it was a little dps bonus, now Howling fist is gone, and they want make us believe we could FC more but without IR , then the GCD of Brotherhood the new system seem a little awkward to me ) and another skill who feel like a mix between TK and Riddle of Fire ( they should have know since the start it would nt be a good idea ) i personally play monk because i love how fast it is , slow us downs just mess with the fun and we ll get stuck with an 123 combo without any trace of a bit complexity .. and for finish they worry too much about greased lightning management , we re fine at it is , it's like they have no idea on how make the job progress and try to filling it with some skill to "keep greased lightning simplier " (pretty sure no one asked for this ) and traits for ... idk have an fourth greased of lightning IV on a single stance maybe (when i'm sure they could optimize some of them ) (Sry for my english ,just a main depressed monk who passed by )
It's funny that you seem very happy with the changes, while the comment section is filled with negative nancies. Guess I'll have to play the new monk to really see how good it is.
Maybe because the negative nancies are the guys who haven't even touched the new Monk. It's all well and good theory crafting, but actually pressing those buttons are two completely different feelings.
@@RatchildUK lol I'm sure there was a dick like you telling people they were negative nancies when they complained about riddles and tackle mastery back in SB.
RatchildUK >get changed >notice current skills are being removed/changed >”this might be a problem” >>>>>>LMAO XD YOURE NOT AN INFLUENCER YOU HAVENT PLAYED IT YET YOU NEGATIVE NANCY YOU DONT EVEN MAIN MONK LMOA XDDDDD
Those complaining about oh how they ruin monk oh how it's gonna be slow I'm just saying I'll wait till I USE it myself then make my judgement then. Till then I'm keeping an open mind and excited to get my hands on it
Id be lying if i said i wasnt upset with how brain dead it looks now. They took away the complexity from the old rotations, but its best to wait and see what the community can come up with, see if theres anything we can do to maximize on the jobs potential.
@Why are you always crying? I think the trick of it is going to be how to best optimize it to where it'll have the most minimal impact on downtime and rotation as possible.
Only really disappointed with the fire wind stance switching, it's just annoying. Monk is the only job I feel didn't get insanely better this expansion. There is SOME improvement for QoL but they keep doing this thing where monks really cool abilities have situational use. Six sided & and Tornado kick this expansion are incredibly cool and fun, why am I able to use them so infrequently, why does there need to be situations where I can enjoy the class and their skills and not just on a recast timer so that I can enjoy the skill in all situations. I get the additional management breeds good player skill, but why take the good potency and fun animation and put it into situationals.
Well steel peak didn't do much it was just an instant 120 potency attack.... Alot of people would have to put it on a macro to even use them. Howling fist was Removed likely because TP is gone. No longer do you need multiple non TP skills to get out some AOE and there is a full AOE rotation as well. Another thing is likely some skills are removed based on the total player usage, as well as limiting the skills each time they add 10 levels. As a keybored and mouse user i have 5 entirely full skill bars for use with skills, and another 4 for side things like reminders about mechanics and when I'm SMN or SCH I have another one for a pet lol Imagine PS4 or controller users having all these skills they just macro then ignore there existence.
not exactly sure wtf the other guy is talking about.. they removed them to "trim the fat", to make classes easier for casual players so there's no more "raid mentality". casual players would see Monk's opener and rotation and wouldn't touch the class with a 20 falm pole, so they made most of the classes kind of brain dead so your 7 year old brother can raid too!
@@iggyeo6458 Well basically put, exactly what you said. But there is always reason behind the skill chosen as well. Alot of the people in these comments are suggesting elixer field should have bin removed instead of Howling fist... Etc I was simply giving possible reasons behind these skills exactly. It's likely they are underused or were unpleased with their preformence.
@@iggyeo6458 I don't think it's just for casual players. Having over 20 active skills bound is too many. Steel Peak added no real value (and was not exciting to use at all) to the class and howling fist wasn't really needed because MNK received an actual sustainable AOE rotation and the new hadouken is basically the same thing. One Ilm punch hasn't been taking out of my skill book since ARR. Invigorate and Purification are gone with TP going away so this frees up two more keybinds. Some room needed to be made for the 70-80 skills and I think these skills were the appropriate ones to remove.
So SE build's a job based on increasing speed, once you get to max speed (GL3/4) they slow you down far slower than every other job with RoF/SSS... Riddle of Fire was still manageable because of the amount of oGCDs available to MNK, but now they removed Steel Peak (which was lame to begin with) and Howling fist. What's left to double weave? Then they take RoF a step FURTHER and add in SSS to slow it down EVEN MORE. Just stop... Let MNK be fast -- stop slowing me down!
I've actually been having a lot of fun switching between the two fist types. And you'll only be switching them once in a rotation. You first start off with FoF, get to the third GL, do a burst phase, then switch to FoW to get the 4th GL and keep going. You could switch back to FoF during other burst phases but that's completely optional
I’m pretty darn disappointed in the decision to remove steel peak and howling fist both. I would have been fine with one being removed, but the loss of both is sad. I loved both of their animations and, more importantly, they were really nice oGCD skills to weave in between actions.
'Monk identity' is /laughable/ when a very high percentage of monks don't use the extremely niche ability. Why you're not complaining that useful skills like Internal Release, Howling Fist and Steel Peak are gone is lost on me.
@@TheLetterNate pragmatism is the death of fantasy. In well designed RPGs your character should have niche abilities, things they pick up and learn along the way. Most mmos have lost that and only focus on the very narrow list of abilities used ins a rotation. They shouldn't remove those either but unfortunately devs listen to min maxers who hate RPGs.
@@QuixoteX Yes, it's about devs who hate the games they make. The changes they implement are all arbitrary and not based on player feedback or other sources whatsoever. If you want more monk 'flavor', lets bring back all the abilities lost in SB. Haymaker, because that was really 'in tune' with the class. Featherfoot too, because a useless 'float like a butterfly' didn't take up limited screen space on hotbars or hotkeys. Shit, I miss Touch of Death as much as the next MNK, but lets bring it back because I need MORE BUTTONS TO PUSH FASTER ORA ORA ORA!!!
AoE chakra spender has no recast though. Dungeon. Brotherhood. Your fantasy come true. Loss of steel peak hurt me tho. But hey better bootshine, true north stacks, all in all it’s gonna be a fantastic monk expansion.
I'll bite. Why does taking away the complexity of a job make it appealing to you? What about TK spam do you hate that will make you jump on the MNK train? Im legit curious.
Ouch. The uncalled aggressiveness hurts. I’m just not a fan of the flow the rotation has right now, It feels really clunky imo. I don’t really like the change of mentality the rotation had. It went from trying to maximize your GL stacks’ uptime to trying everything humanely possible to fill and empty them as fast as possible. As someone who loved playing MNK since the start of HW (I know, unpopular opinion too) it was too much of a change in play style. I do recognize my distaste for the current direction MNK is going for is purely subjective, it’s got nothing to do with skill ceilings or the viability of the job. You are more than welcome to disagree with me.
@@NaohMkS Yeah, I'm sorry, that wasn't necessary. I spent too much time on reddit and got a huge stick up my ass arguing with actual slopeheads about a job I'm very passionate about, so again apologies for being a dick about it. I too started playing MNK in HW and found it to be the most engaging melee of the 3 at the time. I also was one of the few who "pioneered" double bootshine combo with the high SkS build during Creator. But the thing about MNK is that its still viable without repeating TK or double bootshine (lol) and, from my knowledge, it's always been kinda like that. Low barrier of entry, high skill-ceiling, we can have both.
OK so I've had a chance to watch this a few times and a question comes to mind. If true north stacks that means if it's dur is 10 secs with 3 stacks then we could possibly have 30 seconds of no positional req/45 secs right? The thing that irked me the most about mnk was the heavy positional req... And if what I'm assuming is right then we'll spend MUCH less time worrying about position and much more time punching the living shit out of the boss. Sucks to lose those ogcds but it seems like with the rate chakras are going to be accumulated (hopefully) that SE is basically replacing those ogcds with TFC? so that's our new ogcd button/moves, depending on if it's aoe or single target. I'll be looking for more info with great interest, cuz I was never able to fully get the TK rotation down but it may be the same for shb cuz I have no clue what I'm gonna do with 6SS and that speed decrease. I finally have all melee to 70 so I think I'll try them all out and see which one feels the best. I main mnk/Sam now and I've really fallen in love w drg since I got it 70 so I guess we'll see.
@@cosmosofinfinity I agree it's them finally apologizing for letting samurai overshadow us in terms of the expansion. Monk has been a class that has had relatively good balance regardless of expansion which is hard to achieve most times. I look forward to my new dance of death I get to unleash upon my foes and actually using fist of wind. Also I'd gladly take another chakra attack in place of howling fist cause it looks so good and people won't know how good six sided star is until they get to play with it themselves (I remember how people used to be worried about riddle of fire's gcd cooldown increase)
@@Chaser547 people to this day absolutely hate riddle of fire, and shadowbringers monk is basically a realm reborn monk with a permanent astro arrow in them. Absolutely attroucious what they did to monk.
@@boringfactor8792 Atrocious? Weeding out bs skill bloat (1 ilm punch/steel peak) and getting rid of the tedious crap, like shifting to fist of wind after TK to double tackle and go back to fist of fire, all while keeping MNKs identity in tact... Yep, really atrocious.
@@bryantm82004 it's boring you can basically play monk with one hand, cool that one Ilm punch is gone the ogcd didn't need to go monk in shadow bringers is get to GL 4 and afk. Jobs are supposed to evolve during expansions not regress.
im not going to another expansion with the exact same rotation, tornado kick rotation felt so good and now that is gone monk is dead to me rip been playing it since 2.1
And with internal release gone as well there is absolutely no point to utilize TK outside of RoF. Literally they're trying to make us TK less which is dumb because mid burst TK's were good since it added a bit of complexity to MNK on a per fight basis. Now we're back to unga bunga monk rotations.
Disappointing. Was really hyped before knowing this. I really cherish this job. Seeing it losing things it was so fun to earn with its job quests, including pugilist's, is kinda sad.
Monk just got really complicated......please return me my simple monk with TK spam :( And MNK is now becoming Ryu Ken (Liu Kang) lol, someone at the skill design department must have overdosed with MK and SF.
They have no idea what to do with monk.... deleted the tank stances but kept the monk ones which weren't even used.. the stupid slow down ruins the flow of combat and feels horrible to use. I am dissapointed...
Honestly just get rid of grease lightning mechanic and find something else. Like they don't know what to do with Monk anymore it shows. Out of all jobs I actually want them to completely revamp this class along with dragoon. Make these classes feel like their previous ff games glory.
@The Internet is Always Crying how does it look better? It looks exactly the same only with an additional GL stack and actual AoE stuff which is realistically only two things added
Do they even understand what their monk does? Well.......did..... the monk has gotten the shaft sense the start, now we loose skilks, loose traits, get our rotatiin tha5s been used sense near the begining broken, and now we will be left farther in the trash heap. Im very disapointed with the job changes of this expansion.
thank the casuals for the changes. "the classes are too difficult" go on any Ninja, Monk, DRG opener/rotation video and the top 15 comments is, "oh this looks impossible im gonna go play RDM or BRD" we suffer because of the brain dead people that spend most of their time AFK in Limsa anyway.
Primary use of 6 sided star is to get full stacks of GL ASAP. The potency is to make up for the recast boost, the couldve just as well made it low potency with a normal recast or an ability with no damage instead. There might end up being an optimized way of using it, but immediately after tornado is the obvious one for me.
I chose Monk because of the speed and the fact that it is a fighting class. I don't choose classes based on how fun the openers are or how many skills they weave in. If my class happens to be lifeless, then so be it. I choose classes over their concept and how those abilities reflect that concept. I was a monk main for 4 years, until Stormblood screwed over the concept of speed with a disgusting skill that prohibits you to be quick. Bouncing back and forth between rear and flank is out the door when you use Riddle of Fire. You may think It's a petty reason to stop playing a class. But its my reason non-the less. I'm sure people will love monk, just how people loved them in Stormblood. But its not my monk
It’s a damn shame. Remember, if you mained a job and object to these changes based on your experience, you’re just a negative Nancy elitist raider who loves “””””clunky””””” jobs and aren’t actually someone who mains a job
@@Sneedboy As stated in the video, the skills that got major changes, he went over. Other than that, the old skills most likely only got minor potency changes.
Howling Fist R.I.P 😩
Pour one for a real one
Always thought it was cooler than Elixir Field
Yeah :( I'm honestly first time very disapointed, i really like howling fist.
you can still see one of the sisters of Ghymt dark use it ;)
Kinda sad. It was a skill from FF Tactics. Pretty much the monk prime in the series.
Six-sided-star has two decent uses regardless...
When the last mob in a pull is about to die, you can six-sided-star to max your greased lightning timer. to get you to the next pack. Then open the next pack with it to keep that greased lightning up. Since you're starting a new pack anyways, you'll probably have a couple GCD's you can pop in the 5second downtime to make up for the longer GCD at the start of the fight.
You can also use it during pulls to keep your greased lightning up if the tank is pulling multiple packs and taking longer than 16 seconds per pull.
Yes that meditation ability could also be used for this, but it's on a 60 second CD so it wont necessarily always be there for you.
Personally I'm looking forward to being able to keep up greased lightning in between dungeon pulls most of the time. It's nice to think we'll be able to start trash pulls with full greased lightning more often.
Oh man!
This remove "Tackle Mastery" hurt me.
I cry inside, all the time i train to mastered my combo (tornado > fist of wind) gonna be lost for more friendly rotation.
But i can see more utility for skill speed finally.
Great video as always
So they took away the double tackle that gives a stack of greased lighting..... so no more TK in rotation every 30secs....
I'm super disappointed they STILL haven't fixed Riddle of Earth's tool tip. The "Additional Effect" and "Earth's Reply Bonus" need to be swapped, or else we'll still see people asking why their GL stack timer didn't refresh when they push the button, because that's what's supposed to happen when you take damage.
If you're smart enough to notice it, you're smart enough to notice the typo and understand the ability properly.
don't worry be happy :D
im actually curious why it doesnt do tht. if i get hit while roe is active it should refresh gl but it doesnt. any advice would be greatly appriciated.
apparently mantra is now all actions now not just healing actions, so secondwind/bloodbath etc should work with it, amazing buff to mantra is its true
Hadouken'n all over the place! :)
I already imagine the /yell HADOUKEN!!! macro's... hmm maybe I'll have one myself hah
You don't need steel peak and howling fist. You get a 3rd part to your AOE rotation that also refreshes your damage buff so you don't need to single target just for snake bite, you get a Hadoken that's even stronger than howling fist, and forbidden chakra is on a one second cool down so it's more spammable. they get covered by these skills and it reduces button bloat. You don't need it.
Sure, I see you point, but I don't like them removing moves that are actually cool, and it could of been an ogc aoe move.
Removing Howling Fist to me is almost a crime tbh, because the animation of that has him leap in the air with his fist, and it's so monk material, it reminds me of that character in tekken
FireKungFuHero lets not forget, that with Enlightenment, it’s effectively +10 potency BUT Howling Fist begins Chakras.
Also Elixir Field (hadoken?) is nerfed a bit. Not looking good. I hope the new odds on Chakra opening help this out, cause shooting off all these OGCD was part of the fun in MNK.
(I Mained it since 2.0)
I'm still expecting the fist of wind and fist of fire to be based on if your bursting or not, fire for burst wind for sustain, I'm certainly no MNK expert though.
Now im curious how six sided star RoF windows will play out. Mnk TK rotation has a great flow and i loved it, hopefully it will be similar
Six-sided-star can be used when the boss does an aoe that will cause you to move away, or when you'd be put into a situation where you'd lose your greased lightning, in tandem with tornado kick. Similar to tornado kick when you'll be put in a situation where you'll lose greased lightning anyway, which won't really be the case with the new monk meditate. Excited to dish out an explosive six sided star into tornado kick combo to finish off riddle of fire though.
One thing that bugs me is the perfect balance cool down increase to 2 mins. So we'll be doing a riddle of fire ending with star and tornado, then the next riddle of fire goes without tornado...ew
cant wait to try out the new skills
I just was watching one of your really old FFXI videos when you made a new character and you saw your trust NPC use a move that looked like a Hadouken and you were like I want to Hadouken. Well looks like you finally get your wish. (though you'll prolly never see this comment)
I can just imagine a MNK in a Raid setting with brotherhood spamming forbidden chakra at quite some rate. Geez.
six sided star sounds like it will be fun to use before any downtime like if boss jumps away etc, personally I hope it doesn't get used as part of normal rotation tho.. I like my fast gcds D:
I'm pretty sure that's the intended use, but then you have everyone moaning about Monk being ruined because of this one ability as they are trying to mix it into the rotation. I'm so confused.
i'm afraid of the lvl 80 skill. i hope monk doesnt feel too different with it
I like it a lot.
Not gonna lie, when I saw the change to Tackel Mastery, I got really worried about Riddle of Wind. Glad tos ee they took that into account and gave it a new effect. Heck, it actually looks really nice, and explains why there was suddenly a fourth Greased Lightning stack in the demo.
A big thing I've noticed with these videos is the overall hot bars do not look as cluttered. Did you notice that or was it just me?
This is fine
Maybe they're excepting you to spam 6SS with 4GL stacks and only stopping for TS and Dot reapply?
If I'm thinking about it correctly, that would like like 560 potency every GCD.
I think i would only use it either at the start of RoF to spam all my oGCDs at once or right before it's about to end.
Or to only use it when a boss is about to jump along side TK.
@@Temptest09 Yea, I thought this was the intended use of this new ability. Why is everyone moaning trying to fit it into rotation?
@@RatchildUK it would be a great ability if monk kept their OGCDs, right now it seems like a burst tool to be used before downtime.
tbh most of the changes look like they've been made for dungeons.. they shit on the raiders because of the elitist mentality and made all of the classes easy enough for a pre-schooler to learn
I think what SE is going for is after you brotherhood then you spam this and mechinegun cast forbidden chakra in between with RoF up as a burst phase. After that you continue with your old rotation. Tk probably goes back to being the "use when boss jumps away" move i think
you didn't talk about mantra.
They should of expanded on the rotations and make it actually fit the lore better to some degree.
Like SSS (along with a higher attack potency to make up for the slow down) could be the used after demolish while refreshing GL timer.
Enlightenment (should be named chi blast or aura cannon or something like it) used after rock breaker without costing chakra stacks and refreshes GL timer (making the AoE combo like Daewi Han’s combo from God of High School, how each move sets up the next ultimately into the blast)
While making a skill called Enlightenment the new internal release with a longer duration than IR, uses 5 chakra stacks and giving us monks that super sayian aura (color can either be due the fist stance we’re in or we can pick our own color)
Give us some decent oGCD besides Elixer Field and Shoulder Tackle(animation for it isn’t even a shoulder tackle, more like a speed blitz palm strike)
Making the requirement being that we need to be in FoW with GL4 in order to do all of that and take away the slow down on RoF smh
Also have mix FoE into RoE if we gotta keep it so at least we get that added defense when we need it in those crucial moments if we’re about to become floor tanks
And TK should automatically get a potency increase while being in GL4 if it’s still going use all the stacks. We got 4 stacks, it should be stronger if it uses all 4 and a buff or a debuff would be a nice cherry on top for spending all 4 GL stacks on TK as well
So, they changed the Riddle's effects of changin your Fist stance but added that you must be in Fist of Wind for Riddle of Wind to work!? Wat!?
well the riddle of wind has always been a passive Riddle where as Fire and Earth had to be activated so that's not different the reason they did it for Fire and Earth was also so you didn't have to lose that 4th stack of GL due to a forced fist change as that would be a speed loss.
They should have kept the form change for Riddle of Fire and then you can go back to fist of wind when RoF ends. It just seems weird to use RoF while in fist of wind. Also, do something with Riddle of Earth! :[
@@bryantm82004 why do you want to be slower? with it active in fist of wind without changing we still benefit from the skills speed increase of the 4th stack where as in fist of fire it becomes negated to as if we had no stacks active. And besides that wouldn't change the damage at all. 4 stacks of GL in fist of Wind is equal to 3 stacks of GL with fist of Fire active. Also what do you want them to do with Riddle of Earth it already gives us a damage reduction and if we get hit refreshes our timer on GL. Not much else it can do.
@@Chaser547 It's not so much about being slower, but there should be a separation between wind and fire. Wind should be faster and fire should be stronger. That's the identity that they were building, but using RoF w/fist of wind completely destroys the identity.
Riddle of Earth could at least have an AOE that goes off when it's used or something -- the GL refresh has no use with the new GL skills.
Elinghtment? No!it’s AuraBolt. Respect Sabin!
until we get suplex, we will never bring respect to sabin
Hmm...I may give monk more time and play this expansion as this and Drg are jobs I unfortunately level them up.... and then totally forget they exist. Which I'll try to address in Sh.B.
lets try to find the burst phase Brotherhood + riddle of fire >Tornado kick > PB > demolish > FC > snap > snap > Tornado Kick > Six-sided star = bahamut dead and cadaverific.
Isn't the damage from Fists of Fire + GL3 multiplicative? So 1.1 * 1.3 = 1.43.. Compared to 1.4 from GL4, immediate thought is applying Demolish under Fire (also if Riddle of Fire is up) and other ogcds, then swapping to Wind?
Maybe skill speed isnt BiS for MNK, I'd totally meld it just to have 1.7sec globals
lol
still so worried about coming back and playing monk lmao.
Six-sided star sounds like it's gonna slow the playstyle down too much
I guess it all depends on the duration of its gcd slowing, if its about the same as RoF then you can easily just use that time for ogc but if its really long...
Six sided star isn't going to be a button you press on cooldown, that would be a dps loss, it's a button you press to weave 2-3 OGC'D abilities with RoF
@@christopherbrown2161 what? Why would you use it to weave in abilities during RoF when we have so much time to throw those out in between GCD's during RoF. Like....what? Lmao, what 3 abilites are you possibly weaving in that you need to use SSS in the middle of RoF.
Riddle of Fire is already one too many skills that slow you down. There should be NO slowing down... only speeding UP! Unless they added impact to each methodical hit, like with ninja's Ten Chi Jin. You get to see the brutality of each hit like a Mortal Kombat fatality or something.
@@Temptest09 gl4 with RoF would prevent you from double weaving.
I have a level 60 Monk, and with 3 GL, six sided star is 3.96 in ilvl 270. I should be a lot faster with level 80 gear, and 4 stacks of GL in wind
Enlightenment not being called Chi-Blast... - points SE...
You have no idea how salty i am at this... *points to name*
I'm still gonna be calling it Aura Cannon myself, because FFVI
The Forbidden Chakra meet The Hadoukening
If you ask me, this leaps above the Stormblood changes, and Stormblood was supposed to be the monk expansion. Should have kept Howling Fist though, maybe Steel Peak too. Or add some extra pizazz to them.
We got cucked out of our own expansion by SAM, and Mr. crappy thought it was fine. Now we get this.
I’m a bit bummed we basically got Howling Fist except +10 potency and locked behind Chakra, and we got a PB nerf and no more Wind tackle
Here’s hoping we can use 6SS+TK and have Anatman pull a GL stack before GCD comes back, that is, if Anatman works from GL0
Not looking good for monks my man
@@Sneedboy if I remember correctly anatman only generates a stack of you at least have 1 stack. I'll double check but pretty sure you have to have at least 1
In the almighty words of Kenshiro.
ATATATATATATA! Wataaaaaa!!!!!!
RIP Internal Release , Howling fist , Steel Peak , Touch of Death , Feather Foot , One Ilm Punch , that sound unjunst while we still got Tornado kick who will get more situational than ever or maybe completly useless, Riddles why not just make fist of wind according 4 stacks , and change riddle of earth / fire because its not match to the core of the job, Fist of Earth useless ... and add an AOE combo we didn t need (with PB and Rock breaker x5 Howling fist and Elixir field ) ,an AOE chakra skill ( who will NEVER replace HF because in a fight 1vs1 we could spend FC then Howling fist it was a little dps bonus, now Howling fist is gone, and they want make us believe we could FC more but without IR , then the GCD of Brotherhood the new system seem a little awkward to me ) and another skill who feel like a mix between TK and Riddle of Fire ( they should have know since the start it would nt be a good idea ) i personally play monk because i love how fast it is , slow us downs just mess with the fun and we ll get stuck with an 123 combo without any trace of a bit complexity .. and for finish they worry too much about greased lightning management , we re fine at it is , it's like they have no idea on how make the job progress and try to filling it with some skill to "keep greased lightning simplier " (pretty sure no one asked for this ) and traits for ... idk have an fourth greased of lightning IV on a single stance maybe (when i'm sure they could optimize some of them ) (Sry for my english ,just a main depressed monk who passed by )
I cant wait to be hadokening all over the place.
They removed the elemental Shoulder Tackles, right? I thought those were pretty dumb. Just 2 basic wind form Shoulder Tackles, please.
It's funny that you seem very happy with the changes, while the comment section is filled with negative nancies. Guess I'll have to play the new monk to really see how good it is.
He's a promotion partner in the community. He's not going to be overly negative because then he doesn't get invited as media by SE.
I don't know. I think Happy makes it clear when he doesn't like certain changes or new abilities.
Maybe because the negative nancies are the guys who haven't even touched the new Monk. It's all well and good theory crafting, but actually pressing those buttons are two completely different feelings.
@@RatchildUK lol I'm sure there was a dick like you telling people they were negative nancies when they complained about riddles and tackle mastery back in SB.
RatchildUK
>get changed
>notice current skills are being removed/changed
>”this might be a problem”
>>>>>>LMAO XD YOURE NOT AN INFLUENCER YOU HAVENT PLAYED IT YET YOU NEGATIVE NANCY YOU DONT EVEN MAIN MONK LMOA XDDDDD
One lm punch has a awesome animation, shame it’s gone but like stun is useless in 51+ content which is whatver
Whats the name of the gear of that monk?
Those complaining about oh how they ruin monk oh how it's gonna be slow I'm just saying I'll wait till I USE it myself then make my judgement then. Till then I'm keeping an open mind and excited to get my hands on it
Id be lying if i said i wasnt upset with how brain dead it looks now. They took away the complexity from the old rotations, but its best to wait and see what the community can come up with, see if theres anything we can do to maximize on the jobs potential.
Why are you always crying?
>having OGCD makes it slow.
>ugly howling fist
Howling fist was great. Get out.
@@Sneedboy lol rest in peace for a real one 🤣 #howlingfistgang
@Why are you always crying? I think the trick of it is going to be how to best optimize it to where it'll have the most minimal impact on downtime and rotation as possible.
Only really disappointed with the fire wind stance switching, it's just annoying. Monk is the only job I feel didn't get insanely better this expansion. There is SOME improvement for QoL but they keep doing this thing where monks really cool abilities have situational use. Six sided & and Tornado kick this expansion are incredibly cool and fun, why am I able to use them so infrequently, why does there need to be situations where I can enjoy the class and their skills and not just on a recast timer so that I can enjoy the skill in all situations. I get the additional management breeds good player skill, but why take the good potency and fun animation and put it into situationals.
But..internal relase...my self healing......welp
Wait what... THEY REMOVED STEEL PEAK AND HOWLING FIST? Why?!
Well steel peak didn't do much it was just an instant 120 potency attack.... Alot of people would have to put it on a macro to even use them.
Howling fist was Removed likely because TP is gone. No longer do you need multiple non TP skills to get out some AOE and there is a full AOE rotation as well.
Another thing is likely some skills are removed based on the total player usage, as well as limiting the skills each time they add 10 levels. As a keybored and mouse user i have 5 entirely full skill bars for use with skills, and another 4 for side things like reminders about mechanics and when I'm SMN or SCH I have another one for a pet lol
Imagine PS4 or controller users having all these skills they just macro then ignore there existence.
not exactly sure wtf the other guy is talking about.. they removed them to "trim the fat", to make classes easier for casual players so there's no more "raid mentality".
casual players would see Monk's opener and rotation and wouldn't touch the class with a 20 falm pole, so they made most of the classes kind of brain dead so your 7 year old brother can raid too!
@@iggyeo6458 Well basically put, exactly what you said.
But there is always reason behind the skill chosen as well.
Alot of the people in these comments are suggesting elixer field should have bin removed instead of Howling fist... Etc
I was simply giving possible reasons behind these skills exactly. It's likely they are underused or were unpleased with their preformence.
The amount of skill bloat, is too damn high!
@@iggyeo6458 I don't think it's just for casual players. Having over 20 active skills bound is too many. Steel Peak added no real value (and was not exciting to use at all) to the class and howling fist wasn't really needed because MNK received an actual sustainable AOE rotation and the new hadouken is basically the same thing. One Ilm punch hasn't been taking out of my skill book since ARR. Invigorate and Purification are gone with TP going away so this frees up two more keybinds. Some room needed to be made for the 70-80 skills and I think these skills were the appropriate ones to remove.
Where do i get Brotherhood im so lost
Level 70 job quest i belive
So SE build's a job based on increasing speed, once you get to max speed (GL3/4) they slow you down far slower than every other job with RoF/SSS... Riddle of Fire was still manageable because of the amount of oGCDs available to MNK, but now they removed Steel Peak (which was lame to begin with) and Howling fist. What's left to double weave? Then they take RoF a step FURTHER and add in SSS to slow it down EVEN MORE. Just stop... Let MNK be fast -- stop slowing me down!
C o n t e n t
what armor is he wearing?
The new MNK AF gear.
*Looks at comment section*
Jesus...these guys must be a blast at parties.
Switching between fists stances will get annoying
I've actually been having a lot of fun switching between the two fist types. And you'll only be switching them once in a rotation. You first start off with FoF, get to the third GL, do a burst phase, then switch to FoW to get the 4th GL and keep going. You could switch back to FoF during other burst phases but that's completely optional
So they took away howling fist and then gave it back to us with a chakra requirement? :/
The upside is that with brotherhood giving you chakra, it can also be seen as there are times when you have howling fist with a shorter cooldown.
I'll kinda miss punting enemies with Earth tackle, lol
I’m pretty darn disappointed in the decision to remove steel peak and howling fist both. I would have been fine with one being removed, but the loss of both is sad. I loved both of their animations and, more importantly, they were really nice oGCD skills to weave in between actions.
No reason to remove one ilm punch. It goes with the whole monk identity. They should have just changed it to a utility cooldown.
Its been off my hotbar for two years at this point, there was no reason to keep it imo.
@@hellzoneUK1991 it's all about you obviously.
'Monk identity' is /laughable/ when a very high percentage of monks don't use the extremely niche ability. Why you're not complaining that useful skills like Internal Release, Howling Fist and Steel Peak are gone is lost on me.
@@TheLetterNate pragmatism is the death of fantasy. In well designed RPGs your character should have niche abilities, things they pick up and learn along the way. Most mmos have lost that and only focus on the very narrow list of abilities used ins a rotation. They shouldn't remove those either but unfortunately devs listen to min maxers who hate RPGs.
@@QuixoteX Yes, it's about devs who hate the games they make. The changes they implement are all arbitrary and not based on player feedback or other sources whatsoever.
If you want more monk 'flavor', lets bring back all the abilities lost in SB. Haymaker, because that was really 'in tune' with the class. Featherfoot too, because a useless 'float like a butterfly' didn't take up limited screen space on hotbars or hotkeys. Shit, I miss Touch of Death as much as the next MNK, but lets bring it back because I need MORE BUTTONS TO PUSH FASTER ORA ORA ORA!!!
One ilm punch rip :(
No one use that shit let it begone
these changes are so underwhelming. Yeah we got an AoE chakra spender but lost howling fist? like wut m8? steel peak too? why?
AoE chakra spender has no recast though. Dungeon. Brotherhood. Your fantasy come true.
Loss of steel peak hurt me tho. But hey better bootshine, true north stacks, all in all it’s gonna be a fantastic monk expansion.
@@MallowTS i like that you're optimistic
Ernesto D. Literally no reason. Yoshi is a dick
If we can do away from the TK spam then I’m aboard the MNK train all the way
Yes let's lower the skill ceiling for slopeheads like you
I'll bite. Why does taking away the complexity of a job make it appealing to you? What about TK spam do you hate that will make you jump on the MNK train? Im legit curious.
Ouch. The uncalled aggressiveness hurts.
I’m just not a fan of the flow the rotation has right now, It feels really clunky imo. I don’t really like the change of mentality the rotation had. It went from trying to maximize your GL stacks’ uptime to trying everything humanely possible to fill and empty them as fast as possible. As someone who loved playing MNK since the start of HW (I know, unpopular opinion too) it was too much of a change in play style.
I do recognize my distaste for the current direction MNK is going for is purely subjective, it’s got nothing to do with skill ceilings or the viability of the job. You are more than welcome to disagree with me.
@@NaohMkS Yeah, I'm sorry, that wasn't necessary. I spent too much time on reddit and got a huge stick up my ass arguing with actual slopeheads about a job I'm very passionate about, so again apologies for being a dick about it.
I too started playing MNK in HW and found it to be the most engaging melee of the 3 at the time. I also was one of the few who "pioneered" double bootshine combo with the high SkS build during Creator. But the thing about MNK is that its still viable without repeating TK or double bootshine (lol) and, from my knowledge, it's always been kinda like that. Low barrier of entry, high skill-ceiling, we can have both.
@@siegherz there's only 2 mnks mains in whole world because of clunky TK combo
seems more streamlined and less clunky, i like the new mnk
OK so I've had a chance to watch this a few times and a question comes to mind. If true north stacks that means if it's dur is 10 secs with 3 stacks then we could possibly have 30 seconds of no positional req/45 secs right? The thing that irked me the most about mnk was the heavy positional req... And if what I'm assuming is right then we'll spend MUCH less time worrying about position and much more time punching the living shit out of the boss.
Sucks to lose those ogcds but it seems like with the rate chakras are going to be accumulated (hopefully) that SE is basically replacing those ogcds with TFC? so that's our new ogcd button/moves, depending on if it's aoe or single target. I'll be looking for more info with great interest, cuz I was never able to fully get the TK rotation down but it may be the same for shb cuz I have no clue what I'm gonna do with 6SS and that speed decrease. I finally have all melee to 70 so I think I'll try them all out and see which one feels the best. I main mnk/Sam now and I've really fallen in love w drg since I got it 70 so I guess we'll see.
I actually forgot that monk was a class in the game i never see them
Kinda disappointed TBH
I think it's leaps above the Stormblood changes, and Stormblood was supposed to be the monk expansion
@@cosmosofinfinity I agree it's them finally apologizing for letting samurai overshadow us in terms of the expansion. Monk has been a class that has had relatively good balance regardless of expansion which is hard to achieve most times. I look forward to my new dance of death I get to unleash upon my foes and actually using fist of wind. Also I'd gladly take another chakra attack in place of howling fist cause it looks so good and people won't know how good six sided star is until they get to play with it themselves (I remember how people used to be worried about riddle of fire's gcd cooldown increase)
@@Chaser547 people to this day absolutely hate riddle of fire, and shadowbringers monk is basically a realm reborn monk with a permanent astro arrow in them. Absolutely attroucious what they did to monk.
@@boringfactor8792 Atrocious? Weeding out bs skill bloat (1 ilm punch/steel peak) and getting rid of the tedious crap, like shifting to fist of wind after TK to double tackle and go back to fist of fire, all while keeping MNKs identity in tact... Yep, really atrocious.
@@bryantm82004 it's boring you can basically play monk with one hand, cool that one Ilm punch is gone the ogcd didn't need to go monk in shadow bringers is get to GL 4 and afk. Jobs are supposed to evolve during expansions not regress.
im not going to another expansion with the exact same rotation, tornado kick rotation felt so good and now that is gone monk is dead to me rip been playing it since 2.1
TK rotation is not gone from monk with these changes, no idea why you'd even make this claim tbh.
@@veliona8920 Wind tackle is gone and perfect balance is back up to 120 seconds so pretty much tornado kick every 2 minutes eh yes pretty much gone
And with internal release gone as well there is absolutely no point to utilize TK outside of RoF. Literally they're trying to make us TK less which is dumb because mid burst TK's were good since it added a bit of complexity to MNK on a per fight basis. Now we're back to unga bunga monk rotations.
@The Internet is Always Crying what are you even talking about lmao
Disappointing. Was really hyped before knowing this. I really cherish this job. Seeing it losing things it was so fun to earn with its job quests, including pugilist's, is kinda sad.
Monk just got really complicated......please return me my simple monk with TK spam :(
And MNK is now becoming Ryu Ken (Liu Kang) lol, someone at the skill design department must have overdosed with MK and SF.
I see field enemies still have positional rings.... so monk field damage is still going to be awful...
thanks... I hate it.
They have no idea what to do with monk.... deleted the tank stances but kept the monk ones which weren't even used.. the stupid slow down ruins the flow of combat and feels horrible to use. I am dissapointed...
Honestly just get rid of grease lightning mechanic and find something else. Like they don't know what to do with Monk anymore it shows.
Out of all jobs I actually want them to completely revamp this class along with dragoon.
Make these classes feel like their previous ff games glory.
Ok..... Now I’m disappointed.
Why?
@@sho6263 because monk looks like it'll be boring to play.
@@sho6263 still the same since 2.0
Jinzo that’s just how monk is if u want something flashy play the other melees
@The Internet is Always Crying how does it look better? It looks exactly the same only with an additional GL stack and actual AoE stuff which is realistically only two things added
Look how they butchered my boy...
yeah, they could just change the job's name to "Varys"...
Do they even understand what their monk does? Well.......did..... the monk has gotten the shaft sense the start, now we loose skilks, loose traits, get our rotatiin tha5s been used sense near the begining broken, and now we will be left farther in the trash heap. Im very disapointed with the job changes of this expansion.
thank the casuals for the changes.
"the classes are too difficult"
go on any Ninja, Monk, DRG opener/rotation video and the top 15 comments is, "oh this looks impossible im gonna go play RDM or BRD"
we suffer because of the brain dead people that spend most of their time AFK in Limsa anyway.
Primary use of 6 sided star is to get full stacks of GL ASAP. The potency is to make up for the recast boost, the couldve just as well made it low potency with a normal recast or an ability with no damage instead. There might end up being an optimized way of using it, but immediately after tornado is the obvious one for me.
That's incorrect. The tooltip on 6SS says it refreshes duration, not blessing you with 3 or 4 stacks every five seconds.
it doesn't give stacks
No thanks. I stopped playing monk because of the stupid recast time from Riddle of Fire. Looks like I'm sticking to Dragoon this expansion again
IMO monk gameplay is still really good. I'm surprised you can stick with drg which is incredibly boring comparatively.
I chose Monk because of the speed and the fact that it is a fighting class. I don't choose classes based on how fun the openers are or how many skills they weave in. If my class happens to be lifeless, then so be it. I choose classes over their concept and how those abilities reflect that concept. I was a monk main for 4 years, until Stormblood screwed over the concept of speed with a disgusting skill that prohibits you to be quick. Bouncing back and forth between rear and flank is out the door when you use Riddle of Fire. You may think It's a petty reason to stop playing a class. But its my reason non-the less. I'm sure people will love monk, just how people loved them in Stormblood. But its not my monk
Big sleep
Casualbringers dumbing down another class tsk tsk
It’s a damn shame.
Remember, if you mained a job and object to these changes based on your experience, you’re just a negative Nancy elitist raider who loves “””””clunky””””” jobs and aren’t actually someone who mains a job
Mr. Crappy praises shitty changes lmoa. Casualbringers will commence shortly
Next time, dude, show all the skills, please, but not this shred of "this is old skill, I will not show it, this is new, lets talk about it'
Why show old skill? Load up the game and you can see it. Most of us are here to see the new stuff in Shadowbringers.
Kevin Truong because we know that old skills are likely to be changed.
@@Sneedboy As stated in the video, the skills that got major changes, he went over. Other than that, the old skills most likely only got minor potency changes.