Moi vs Plasticity. Issues with surface blending!
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- Опубліковано 29 жов 2024
- Plasticity is the new software with powerfull parasolid kernel, which made a lot of noise in 3d community. Due to this fact, I decided to discover something new for self, which can speed-up and improve my workflow, I've decided to play with it over the weekends and understand if can I use it for my daily work - where is Moi3D filled this space already .
Plasticity borrow a lot of flow ideas from modal system and Blender expiriance, which is good fact, I don't need use to the new shortcuts, as i'm blender user, all standard hotkeys on their place. Good viewport, not bad UI/UX, all looks as modern apple based application.
But most important thing, how software is doing his job. And I stumbled on simple surface blending operation, which is works perfect in old good Moi3D ( reborned Rhino cad, for artists). In Plasticity surface blend is part of Loft tool, which works by the same logic, but on practice i spend couple hrs, to get it works without any luck. In the same time Moi3D just works.
I would say, i'm going to wait couple updates to see if developers improved this Loft tool and then I can give one more chance for Plasticity.