Blender Vs Plasticity | Is it Really That Good

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  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 272

  • @romilizada6699
    @romilizada6699 Рік тому +122

    both versatile as they are in different role no comparison needed period

    • @johnpatrickpal-ing8302
      @johnpatrickpal-ing8302 Рік тому +4

      if you can transfer objects from one another you can use both

    • @VGModelling
      @VGModelling Рік тому +4

      @@johnpatrickpal-ing8302 Blender bridge soon in Plasticity ;)

    • @boobo
      @boobo 8 місяців тому

      @@johnpatrickpal-ing8302 You can't. Plasticity produces crap results, and is useless. I guess this is paid ad.

  • @hazdrubal5962
    @hazdrubal5962 Рік тому +114

    I don't see the reason to compare them, but rather they complement each other very well. As a Blender artist, you should most definitely incorporate Plasticity in your workflow, not ditch one in favor of the other.

    • @bobsteven2363
      @bobsteven2363 Рік тому +14

      true. Plasticy is useless by itself just how substance painter is useless by itself. They both need a general 3d program to actually finish any assets. Just how zbrush (even tho they do have a lot of tools for generating final assets) is always used alongside maya or blender when creating game/movie assets.

    • @Dianaranda123
      @Dianaranda123 Рік тому

      The thing with Plasticity is there top subscription being 299€ and locked to 4 machines, unlike just unlocked.

    • @JaredTheStrange
      @JaredTheStrange Рік тому

      I get what you're saying, but plenty of tasks are happy to end up with NURBS models, so Plasticity isn't useless by itself. @@bobsteven2363

    • @dialac1
      @dialac1 8 місяців тому

      @@Dianaranda123atleast you’re paying just once. It’s not a monthly or yearly thing

  • @444-w8k
    @444-w8k Рік тому +35

    I see plasticity as a giant cad addon to blender, especially since you can send model back and forth with a single click. I saw z brush a similar way with the gob bridge.

  • @fullyleaded
    @fullyleaded Рік тому +216

    I’ve worked in industry for twenty years and I can tell you that comparing these two is like comparing a guitar to a bicycle. Pointless.

    • @irfaneali
      @irfaneali Рік тому +3

      Can anyone tell me about the software that can create good model from photo or camera?

    • @fullyleaded
      @fullyleaded Рік тому +3

      @@irfaneali what do you want to model?

    • @irfaneali
      @irfaneali Рік тому +5

      Sorry for being late, i want the software to build model for anything in home like utensils, rat, spider, bike etc to use for animation.

    • @irfaneali
      @irfaneali Рік тому

      @@fullyleadedfurthermore, i think, i can use camera to construct 3d model for product visualization.
      But i don't know the software for it.

    • @fullyleaded
      @fullyleaded Рік тому

      @@irfaneali Have you tried Blender 3d? Its a super intruitive software with PLENTY of free tutorials on how to use it?

  • @dpap117
    @dpap117 Рік тому +84

    For those that have the financial means to buy Plasticity and the knowledge in using both Plasticity and Blender - I'd say use them both! Quickly model your hard surface objects in Plasticity; then if needed, retopologize, shade, animate etc. in Blender to make a game ready model. As plasticity allows you to import files into blender, I'd say it is a very versatile workflow! Enjoy modelling y'all, let's get creative!

    • @jacksonsingleton
      @jacksonsingleton Рік тому +2

      Just buy HOPS?

    • @abiyyupanggalih854
      @abiyyupanggalih854 Рік тому

      cool

    • @NikolaNevenov86
      @NikolaNevenov86 Рік тому +2

      I agree, blender is good all rounder, but Plasticity is aimed at solving a known problem, you just can't beat that. Just like Zbrush is the top dog in terms of 3d sculpting. But just like the main comment said, if you have the money and you are serious about hard surface modelling, Plasticity looks like a better option than Blender.....Although in the end these hard surface models need to be converted to polygons for actual use...and on the videos I've seen...topology is a complete mess.

    • @wallacesousuke1433
      @wallacesousuke1433 Місяць тому

      Blender suck though, hard pass

  • @JonHuhnMedical
    @JonHuhnMedical Рік тому +82

    Nurbs is a completely different beast than polygon modeling, so it's apples to oranges. One of the great aspects of nurbs is that you build an idealized, mathematical model of the object, not caring about polygon count. From that, you can then generate as many polygon versions of the model as you want, at different polygon resolutions.

    • @gravity00x
      @gravity00x Рік тому +3

      guy had the audacity to say that plasticity invented nurbs modeling lmfao

    • @Stuff-3D-creations
      @Stuff-3D-creations 11 місяців тому +1

      You can say it again!! No comparison possible, you can't compare purely mathematical things with raw polygonal modeling, no sense!

    • @blender_journey
      @blender_journey 11 місяців тому

      bro u are like the guy at the end of the video that comments on 2 creators beef bro stfu@@Stuff-3D-creations

    • @Stuff-3D-creations
      @Stuff-3D-creations 11 місяців тому +1

      😂

    • @boobo
      @boobo 8 місяців тому +1

      Nurbs is crap. Looks cool, does not work.

  • @visualfinesse7445
    @visualfinesse7445 5 місяців тому +5

    4:06 Everything is smooth, free of hard edges (pictures cybertruck) LOL

    • @mohammad-u3j1r
      @mohammad-u3j1r 3 місяці тому

      😂😂😂😂😂😂😂😂😂😂😂😂

  • @Photonarmy
    @Photonarmy Рік тому +49

    Plasticity is a spiritual descendant of Alias, which was used for Toy Story, Casper and many other mid 90's movies. NURBS is how production modeling was done before sub-d made polygon modeling cool. It has been entertaining watching all these videos of people's minds being blown by Plasticity; for me it's nostalgia. That said, I have to say I do like the interface... it makes NURBS fun to play with again.

    • @cthrower
      @cthrower Рік тому +1

      @Phyonamy, Well stated all the way down to the comment on nostalgia! Few remember Alias, and the GIANT Softimage...Makes you wonder, why nurbs was preempted in the first place!

    • @shanester1832
      @shanester1832 Рік тому +2

      I have heard this mentioned before but of all the tutorials I've came across I can't recall any of them making organic faces and shapes. There's a gap to be filled, or maybe it's just so much easier to do in other programs now that nobody would be interested.

    • @johnathonvought7407
      @johnathonvought7407 Рік тому +4

      I am one of those old guys. I actually did do some work on those old SGI machines and did some brief alias work for some nin64 game modeling. but those tools are *extremely* primitive in my memory compared to what we use today. 3dsmax started doing nurbs in version 8 or so and Maya2 or whatever that was at the same time, but they all still had gaps (literally). You had to work really hard and have loops like you'd need in edgeloops to add details. You could not join the shoulder to the body (for example) of Jar Jar binks. ILM had to write code which would draw in the gaps at render time so that Jar Jar's whole body appeared continuous wherever it wasn't covered by clothes or something. Further back, I think the T1000 in T2 was alias NURBS too, but I heard ILM painted thousands of frames of film to fix shoulder problems in those rigged nurbs. Luckily that liquid metal look was forgiving for that kind of paint roto. I've done photoshop paint roto for TV cartoon work and my god it sux and takes a long time to do. In the games space we abandoned any NURBs work by 1999 and would punch anyone who brought it up in the years since. We had such a bad taste in our mouth. Whether it was in max, maya, or whatever, shutup with your NURBS bs. But now, Plasticity honestly looks to have solved it. Wish we had that back in the late 1900s.

    • @Photonarmy
      @Photonarmy Рік тому +4

      @@johnathonvought7407 these children don't know what they missed. When describing the relative difficulty of certain scenes, I used to joke sarcastically that "there's no button for tree". And then there was.

    • @cthrower
      @cthrower Рік тому +2

      @@johnathonvought7407 Your post brings back memories with the mention of SGI and Alias....Can you imagine having the tools we have today back then?

  • @EridaniOpsCG
    @EridaniOpsCG Рік тому +12

    I use both together every day. I think of a finished product like a smoothie. Blender, Plasticity, photoshop, and whatever else are just ingredients to making a complete drink.

  • @ArtwithAmarBrisco
    @ArtwithAmarBrisco Рік тому +14

    Plasticity is just nurbs modeling which has been around since the early 90s or earlier. So I don't what they are doing is revolutionary in that aspect. But from an intuitive and simplicity of the interface is what they are doing which is great. But I remember using nurbs based software back in the 90s and it can be quite a task.
    You can also do nurbs and spline modeling in blender as well just people that use blender to do polygon modeling. If blender devs wanted to elaborate on this the tech is already built into the software people just don't use it like you are forced to do in Plascity.

    • @Ohshirho
      @Ohshirho Рік тому +6

      Not even sure why people keep comparing Plasticity (payed) with Blender (free) and not with, say, 3ds Max. Why would you even compare nurbs/cad modeling software with poly modeling - it's like comparing pencil drawing with acrylic drawing. Who cares about anything other than the skills and the end result?

    • @Michael-oy2ng
      @Michael-oy2ng Рік тому +1

      @@Ohshirho So which software would you compare Plasticity to?

    • @Ohshirho
      @Ohshirho Рік тому +1

      @@Michael-oy2ng I wouldn't

    • @Michael-oy2ng
      @Michael-oy2ng Рік тому

      @@Ohshirho The question this video answers is which of the two pieces of software better fit your needs. Thus which one you should sink your time and money into. 3D software is compared all the time for that reason. Maya vs Blender, etc.
      I've sunk a fair bit of time into Blender 3D and still end up fighting topology all the time. So, I'm going to give Plasticity 3D a shot to see if there is more bang for my time.
      Saying there is no answer or information that is worth looking at when considering 3D software is a false and unhelpful answer.

    • @SkintSNIPER262
      @SkintSNIPER262 Рік тому +2

      It's CAD for artists. Very different and better imo than other nurbs programs. It's still a young software so there's some solid improvements coming in the near future

  • @esphilee
    @esphilee Рік тому +18

    Like comparing, Krita and Inkscape.
    One working with bitmap the other work with vector.
    Both has pros and cons, you need one over the other sometime, but good to have both.

    • @3runjosh
      @3runjosh Рік тому +3

      that's a good analogy

  • @daviderwin4705
    @daviderwin4705 Рік тому +7

    A better comparison would be Plasticity to Rhino.
    Blender has always had nurbs curves and surfaces, but that functionality has never been foremost among its features, nor has ease of use in that feature set ever been a priority for the user base, which is why most users tend to treat it like it doesn't exist.

  • @rajendrameena150
    @rajendrameena150 Рік тому +20

    For single assets-plasticity
    For complete scene-Blender

    • @_casg
      @_casg Місяць тому

      naw, Try Blender addon : Hardops/Boxcutter.

    • @rajendrameena150
      @rajendrameena150 Місяць тому +1

      @_casg I have tried it and used it extensively but it is not at par with plasticity

  • @mauriciolee7349
    @mauriciolee7349 7 місяців тому +1

    As of today May 12, 2024 , out of approximately 10 video reviews of Plasticity I've watched, yours is the MOST DETAILED. I agree with you that for a beginner, Blender is good enough. For a non-beginner, Plasticity is more efficient, and more user friendly. Thank you.

  • @anubismacc8165
    @anubismacc8165 Рік тому +11

    So in short.
    Modeling through curves, as in Plasticity, is better for developing engineering projects because the programs where the parts are made convert this type of modeling well.
    Meanwhile, polygon modeling allows for greater diversity, the correct application of topology, textures, etc., which programs for games, cinema and design end up needing this type of modelling.
    Did I understand correctly ?? ??

    • @Daposun
      @Daposun Рік тому +5

      Pretty much, I'd consider learning plasticity purely for hard surface models and do everything else in blender. I personally don't render in blender too much, prefer to do that in ue5

    • @11nephilim
      @11nephilim Рік тому +1

      Even for games I'd still consider making highpoly hard surface stuff with plasticity and just using blender or whatever to retopo

    • @TusharSharma-nw6gq
      @TusharSharma-nw6gq Рік тому +1

      @@Daposun so can I model hard surface sci-fi drones in plasticity? and might render it in blender? any suggestions

    • @_casg
      @_casg Місяць тому

      @@TusharSharma-nw6gq bro try Hardops/boxcutter youre project isn't meant for plasticity since its not a cad base project. It's concept art.

  • @johnathonvought7407
    @johnathonvought7407 Рік тому +3

    One thing you left out in the consideration is what type of 3d work you plan on doing. Even in the cad world, they give us cad models with bad topology and you have to clean that up in something like Blender or 3d coat. Despite being a "cad" like software that uses nurbs the same way they do, I don't think you can bring in finished cad models to plasticity, yet. I could be wrong and that could change. But for me, ironically I have to edit these cad exports in non-cad software. The other side of topology work is photogrammetry. You can not, as yet, import images to generate a nurbs model, you can only do photogrammetry and photogrammetry like work in software that uses polygons or voxels, not nurbs.

  • @svst3934
    @svst3934 Рік тому +20

    I've used Blender for years for modeling, and 3 months ago I tried Plasticity... Now I'll never touch Blender again.

    • @thetruth5785
      @thetruth5785 Рік тому +7

      Plasticity + Modo for mapping, animating, etc . I used to work in blender too, but modo way more simplier, and plasticity way more powerful

  • @Mikko_Kivioja
    @Mikko_Kivioja 2 місяці тому +1

    As an industrial designer, I wouldn't compare these two. Both are useful for concept design. For some projects, I use ZBrush, for others I use Blender, Rhino, Plasticity, Grasshopper(Rhino) or/and Solidworks.

  • @nosirve9458
    @nosirve9458 Рік тому +17

    I tried both. I don't really think about situations that would imply me going with plasticity instead of blender

    • @sagbag856
      @sagbag856 Рік тому +2

      i use them together now. best workflow for a cad. best workflow in blender in general. double barreled now 😎🥂

  • @orosalsero
    @orosalsero Рік тому +1

    You should be comparing Plasticty against, other cad software, like MS 360 or Solidworks. Blender is a totally different software package all together.

  • @yt.alegator
    @yt.alegator Рік тому +8

    blender has NURBS and sometimes you want polygonal editing, because then the topology transforms along with the shape. cad-style generally samples meshes at the end, which gives you less control

  • @umairasif15
    @umairasif15 Рік тому +16

    I used Plasticity demo and its good tool but the output polygon mesh is pretty useless. $299 is too expensive for an indie made software with uncertain future. Might be good for 3d printing but i think its better to stick with Blender for any practical use case modelling for games and/or animation.

    • @ahsankhan-nc6wd
      @ahsankhan-nc6wd Рік тому +1

      Yaaah I show hyper cursor addon. It will change modeling in blender. cad modeling is good but sometimes we needs poly gones.

    • @MrDomen15
      @MrDomen15 Рік тому +3

      I'm a Blender user, doing only models for games,real time viewers etc., but I find Plasticity as the missing piece in my hard surface modeling workflow when I need to bake down to low poly. About the mesh that can be exported - the options for manipulating the topology are quite vast and after quickly removing some fillets you can export very clean low poly model with quads or just ngons. That can be imported further to Blender and edited, unwraped etc. This is perfect workflow for any high detailed complex shapes such as weapons. For simpler mid poly models wihout baking, I would still stick to Blender.

  • @anpapz
    @anpapz Рік тому +3

    I know this one: Both! (if you like/need the CAD-NURBS thing). Coming soon: Bread vs Butter!

  • @deepelements
    @deepelements Рік тому +4

    As a game artist i see no reason to use and pay for Plasticity I'm making game-ready assets and blender is more than enough for me and the pipeline to unreal is so amazing now if you know what you are doing.

  • @julienckjm7430
    @julienckjm7430 Рік тому

    01:00
    Holy moly, that's so smooth 😮

  • @brandonle7225
    @brandonle7225 Місяць тому

    love the young adults these days! they are so creative and hardworking. its very inspiring

  • @fabianoperes2155
    @fabianoperes2155 4 місяці тому

    OK, but when you finish the 3D model on Plasticity does is create the poligons so you can export it to blender or Unreal?

  • @lanchesternaanyane
    @lanchesternaanyane Рік тому

    I love modelling in plasticity. It’s so intuitive. I want to model in plasticity and shade in blender but I haven’t found any videos on UA-cam doing that.

  • @Hashirama_Sinju
    @Hashirama_Sinju Рік тому +2

    Very informative video . I was so confused by plasticity gaining popularity but not anymore

  • @billybeach
    @billybeach Рік тому

    A bit off topic. But what is happening at 0:15 with the motorcycle where several meshes are merged with smooth transitions?

  • @rmacfarland1
    @rmacfarland1 Рік тому +3

    Put it on the iPad... I would buy it in a heartbeat... We need something to compete with Shapr3d which is way over price for a hobbyist.

  • @smaplessmap5355
    @smaplessmap5355 Рік тому +3

    The license limitation and a bit the price tag holds me back to buy. Same like 3dcoat history!!! Blender with some addons brings a lot! And finally you still need to rework your exports from plasticity within blender especially for game assets!

  • @stepander007
    @stepander007 Рік тому

    can't get use to it after CAD. I do functional parts for 3d printing and i feel really uncomfortable having changes applied permanently without timeline and option to change sketches, dimensions, restrictions.

  • @pabloh.4103
    @pabloh.4103 Рік тому

    3:05 i dont wanna sound rude or something but specially "details" sounded quite funny

  • @PostEater
    @PostEater Рік тому +1

    Just create "Plasticity addone" for Blender? What do you think?

  • @massivetree7937
    @massivetree7937 Рік тому +8

    BLender isn't improving its modeling tools much these days, they don't have a developer that works on modeling. But maybe if more uses actually contributed to the Blender development fund, they might be able to hire someone. Pablo on the weekly livestream is talking about how the fund is going down because so few users contribute.

    • @fingfufar9878
      @fingfufar9878 Рік тому +8

      To be fair they give them little reasons to contribute, I think it'll be cool if they make a milestone system, for example if we get X amount, we'll improve modeling... etc

  • @marqusee
    @marqusee Рік тому +3

    I found that they are amazing to use together. I love both.

  • @apollo12002
    @apollo12002 Рік тому +2

    It would be good to see how models are exported from plasticity for use in substance and game engines. Not seen any videos on that.

  • @CosmicDTaco
    @CosmicDTaco Рік тому +2

    No reason try and justify why one or the other is "better", they both are incredible tools and both are powerful in their own ways.

  • @michaelantonio6643
    @michaelantonio6643 6 місяців тому

    Plasticity is like Rhinoceros, Sketchup and MOI, parametric CAD modeling. Blender is like Maya and Max, polygon modelers. Both have their advantages and disadvantages as well. Both great apps.

  • @marsmotion
    @marsmotion Рік тому +3

    modeling is not much changed in default blender....you need plugz to make it well relevant....plast is amazing, for hard surf. i love coat and zb as well. nodes are cool but they take time to learn. cover hyper cursor by machine tools soon out. there is also a new distance field modeling ap coming to blender too. based on vols

  • @redi4ka951
    @redi4ka951 Рік тому

    Hasn't watched the video yet but how tf would u compare cad software and polygonal modeling software

  • @roadtoenviromentartist
    @roadtoenviromentartist Рік тому

    vs why?.. diferents workflows.. Depending the situation you can use one of other software.. I work with blender and fusion 360 perfectly.

  • @scribblingjoe
    @scribblingjoe Рік тому

    I'm glad you made this video.

  • @МагистрЗелёнки-р1х

    And how can i use the models made in plasticity?

  •  22 дні тому

    I was able to prototype my idea in plasticity fully and many different variable versions of it after a week in plasticity.
    After a week with blender I can make a box and a triangle on top to resemble a construction paper house.
    I'll stick to plasticity

  • @spikerthedragonbear
    @spikerthedragonbear Рік тому

    I would use plastic for printing and blender for assets, i couldnt imagine the Headaches when converting the curves into polygons

  • @paulbirkpowlly
    @paulbirkpowlly Рік тому +3

    For me, Blender will all ways win. FREE, nuff said?

  • @Stimes
    @Stimes Рік тому

    The better thing is integrate the same systsm like CAD Modeling in blender i also suggested this thing 2 - 3 years old back in Rclick select !

  • @kpetrov-ls8gm
    @kpetrov-ls8gm Рік тому

    I use Plasticity to have more control over client CAD files to bring them into Blender, I highly recommend it! :)

  • @Киноварь
    @Киноварь Рік тому +2

    Софт может и хороший но Блендер он не заменит.
    Видео похоже на рекламу Пластисити, чем на честное сравнение.
    Чё все по Rhino забыли, хотя он даже лучше этой пластисити?
    Или Moi?
    Просто переоцененная хрень про которую через месяцок уже забудут

  • @lennysmileyface
    @lennysmileyface Рік тому +3

    Going from Blender to Plasticity was not straightforward for me since I don't use the default keybinds. How hard is it to make every shortcut customizable?

  • @metternich05
    @metternich05 Рік тому +2

    Apples to oranges. A NURBS modeler is superior to a poly modeler in many regards, which is nothing new. I'm not sure what's all the buzz around plasticity. There's Moi 3D, which is older and more advanced than plasticity, and than there's Rhino, which is waaay more advanced than either of the two.

  • @bdragon254
    @bdragon254 Рік тому +1

    Its not a VS. its a partnership.

  • @j_shelby_damnwird
    @j_shelby_damnwird Рік тому +4

    Blender should buy out Plasticity and integrate it to their suite 😊

    • @mishalw210
      @mishalw210 Рік тому

      No way! they will kill Plasticity(

    • @j_shelby_damnwird
      @j_shelby_damnwird Рік тому +3

      @@mishalw210 It´s a joke. Looking forward for that Blender>Plasticity>Blender bridge, though.

  • @doghous3
    @doghous3 2 місяці тому

    just found plasticity. it seems more fluid compared to blender - and that's with hard-ops/mesh machine, etc. I'm gonna play around with creating organic hard surfaces in plasticity and exporting to blender for getting ready for game assets.
    it certainly seems more fun in plasticity.

  • @googleyoutubechannel8554
    @googleyoutubechannel8554 9 місяців тому

    Blender is a vertex editing and visualization tool. Do you like individually dragging around thousands of vertices to try to simulate objects, well then, Blender is for you.

  • @MuffinMachine
    @MuffinMachine Рік тому +9

    Thanks for putting this out. It looks like plasticity does all the things I wanted blender to do but without the polygon hassle.

  • @bunnyfreakz
    @bunnyfreakz Рік тому +1

    In 3D, there is no reason stick to one software. Use all available tools to create your masterpiece.

  • @just_for_funarts9905
    @just_for_funarts9905 Рік тому +5

    I'll say that it is very good that new software comes up and challenge those on the market. It gives more options to users and a reality check to other software makers.

  • @TheAptimn
    @TheAptimn Рік тому

    can i create 3d text in plasticity?

  • @cerebralvision
    @cerebralvision 11 місяців тому

    Plasticity is a really great tool for CAD, but the problem with it is that it's destructive. It doesn't have a non-destructive pipeline which prevents me from using it.

  • @ThisIsGlitch
    @ThisIsGlitch Рік тому +1

    Plasticity looks to be the illustrator of the 3d world

  • @irfaneali
    @irfaneali Рік тому

    Can anyone tell me about the software that can create good model from photo or camera?

    • @lukaskolejak4717
      @lukaskolejak4717 Рік тому

      You mean to generate a 3d model from a few photos?

  • @user-qr4jf4tv2x
    @user-qr4jf4tv2x Рік тому

    this looks a good replacement for zbrush hard surface honestly

  • @BlackMatt2k
    @BlackMatt2k Рік тому

    Extensible Rhino would be great if that's what they're going for. Most folks who started with Blender (tons now) probably only know NURBS as an "extra", and it kinda takes an app that's built around them to appreciate the need.

    • @janvollgod7221
      @janvollgod7221 Рік тому

      Rhino is much more advanced than Plasticity. Rhino is the Godfather of Nurbs modelling. The complexity of models you can do with rhino, is brutal. Sadly the interface was always against all my brain logic, similar to 3dcoat, so i never got warm with this software. But i know people who design professional with rhino, for car industry and others, and they produce concept designs, that you will have problems to reproduce even in Modo, which is known for a very capable modeler.

  • @wajihwajih453
    @wajihwajih453 Рік тому +2

    Please make a video about anime VFX in blender and how can I make a 2.5d animation ( in blender and max )

  • @danielsanbsas
    @danielsanbsas Рік тому

    plasticity is not free
    ¿what kind of vs is ?

  • @archcast5550
    @archcast5550 Рік тому +14

    Plasticity can never be compared to blender. because the fact Plasticity is Paid already lost the competition.

    • @SkintSNIPER262
      @SkintSNIPER262 Рік тому +8

      And yet you still need to pay to get decent tools. They're not similar therefore you can't compare them in the first place.

    • @superpiki2000
      @superpiki2000 Рік тому +8

      In blender if you want to get a fast workflow for hard surface you would also use paid addons. Stop trying to be a blender elitist and realise that you cant create a masterpiece using just a hammer

    • @robertdouble559
      @robertdouble559 Рік тому +4

      To losers. Nothing wrong with paying for software. Unless you're just an eternal hobbyist.

  • @bentontramell
    @bentontramell Рік тому +2

    "Not this one..." 😂😂😂

  • @kickskii
    @kickskii Рік тому

    I hope they add 3dmouse support soon

  • @volker2714
    @volker2714 Рік тому

    Blender being free software is nice to have for hobbyists, but is (almost) completely irrelevant for professionals. Professionals will and want to use the best tool for a certain task, not favor the "free" tool simply because its free.
    I personally do not see a use for Plasticity for me, because I need models with perfect topology that deform well in Blender. Certain kinds of models are simpler to build in Plasticity and pleasant to look at with those perfectly smooth surfaces, but the question is what the models will be used for in the end. What do I do with the completed Plasticity model?
    That perfect nurbs surface doesn't help when I need a highly optimized polygon object, and it comes across in Blender as an object with completely messed up topology with a gazillion triangles. Noone wants to work with models like that, lay out UVs ect will be a pain. And if I need to completely retopologize the model in Blender anyway, there is no reason to build that perfectly smooth model in Plasticity in the first place that is useless in any other application but Plasticity. I can simply build it in Blender very roughly with booleans, sculpted elements and what not, and retopolozize that.

  • @johnpatrickpal-ing8302
    @johnpatrickpal-ing8302 Рік тому +2

    why not both, if you can transfer objects from one another you can use both

  • @czechcrusader6461
    @czechcrusader6461 Рік тому

    Oh how i love one-time purchases. TAKE MY MONEY!

  • @kritzstudio
    @kritzstudio Рік тому +1

    Thank you very much for this video, excellent! Greetings!

  • @Dyako_010
    @Dyako_010 Рік тому

    Plasticity is future for hard surface modeling

  • @terryd8692
    @terryd8692 7 місяців тому

    Like comparing a boxer to a wrestler. Get them both on the same side, they work together. You dont pick one over the other

  • @josharghhhh
    @josharghhhh Рік тому

    as a rhino modeller I am very keen to try plasticity

  • @jaromor8808
    @jaromor8808 Рік тому

    Umm, are you sure about those parasolids? My understanding is Parasolid is the geometric modeling kernel Plasticity is built on.
    (I.e. there is no plural "parasolids.")

  • @user-qr4jf4tv2x
    @user-qr4jf4tv2x Рік тому

    i've been itching to blender to do better nurbs

  • @carlos09121982
    @carlos09121982 Рік тому +1

    pero y plasticity debido a su estilo de modelado mejor debería compararse con solidworks o inventor

  • @notsonerdgaming3406
    @notsonerdgaming3406 Рік тому +3

    Plasticity will never be as good or on the same level as blender, sheerly for the fact i can do with blender, literally nearly any kind of content creation. And blender will always be free.

  • @fingfufar9878
    @fingfufar9878 Рік тому

    Awesome video bro

  • @LemurKrazy
    @LemurKrazy Рік тому +1

    Wrong comparison - Moi3d vs Plasticity

  • @juanp.5364
    @juanp.5364 9 місяців тому

    Both are insane

  • @pieralessi7426
    @pieralessi7426 Рік тому

    MOI 3D?

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord Рік тому

    Good video as always. But I must say I have become så tired of hearing the (However) word scince chatgpt got implemented markers in their text. Not saying this i ai generated of course.

  • @wildguardian
    @wildguardian Рік тому

    With better controls for dense mesh export for 3d printing... And precision scaling of elements... Then I'll get plasticity.

  • @gravity00x
    @gravity00x Рік тому +2

    "inventing a new category of 3d software" drop the crack m8

  • @PaulWilliams-wj7rv
    @PaulWilliams-wj7rv Рік тому +1

    Not sure why they are comparing these as one is free one is not

  • @omardeolas9127
    @omardeolas9127 Рік тому

    Comparar Plasticity con Blender no me parece correcto; es como comparar peras con naranjas. Creo que es mejor compara Plasticity con SolidThinking, Rhinoceros, Alias Studio (este ultimo tienen origen en Alias Systems Corporation (Alias|Wavefront). El modelado directo de Plasticity se parece al de Synchronous Technology | Solid Edge - Siemens; claro comparten el mismo kernel parasolid. A Blender seria bueno incorporar algo mas de desarrollo cad paramétrico y mas desarrollo nurbs.

  • @Zamundani
    @Zamundani Рік тому +1

    cut three months later, new blender update, no need for Plasticity.

  • @JishuArtz
    @JishuArtz Рік тому +6

    Both are the GOAT. But in my opinion I vote plasticity the best in hard surface modeling

  • @MetalGearMk3
    @MetalGearMk3 Рік тому

    It's getting popular to compare Blender and Plasticity xD

  • @feerfree8986
    @feerfree8986 Рік тому

    Better comparing plasticity vs moi3d, blender is a whole pacage, comparing them is not just silly, it's stupid, because blender is free, it should be in everyone's arsenal

  • @phoenix2gaming346
    @phoenix2gaming346 Рік тому +1

    nurbs are old now soo

  • @Cola-42
    @Cola-42 Рік тому +2

    Is plasticity the new and better fusion 360?

    • @SkintSNIPER262
      @SkintSNIPER262 Рік тому

      It's CAD but fore artists. Not as clunky as Fusion

  • @rnpk9572
    @rnpk9572 8 місяців тому

    indeed it clarified. the difference

  • @itzzFocalFlare
    @itzzFocalFlare Рік тому

    For modeling, 100%.

  • @hipflipped
    @hipflipped Рік тому

    Plasticity's Subscription based model makes in Ez Hard Pass.