Starfield Tips | NO MORE LADDERS!! [NO Mods]

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  • Опубліковано 5 жов 2024

КОМЕНТАРІ • 436

  • @robertjelenski2706
    @robertjelenski2706 11 місяців тому +35

    Works like a charm. On Xbox you press arrows right, left and cancel B. Perfect Cheers

    • @delindsay
      @delindsay  11 місяців тому +1

      Thank you for the confirmation!

    • @TenNoZeorymer72
      @TenNoZeorymer72 11 місяців тому +8

      You sure it's not ⬆⬆⬇⬇➡⬅➡⬅ B A Start?

    • @robertjelenski2706
      @robertjelenski2706 11 місяців тому +1

      @@TenNoZeorymer72 I just took the hab on the place. That arrow right, it changed to a different type. Then the left arrow, it got back to the first hab I had and then just B which is cancel. It works like that

    • @robertjelenski2706
      @robertjelenski2706 11 місяців тому +1

      ➡️⬅️ B Done ✅

    • @Exiled1138
      @Exiled1138 11 місяців тому

      OMG you answered my question before I could ask it, thank you kindly!

  • @PockyFiend
    @PockyFiend 11 місяців тому +56

    When Content Creator comes out for Starfield (and hopefully Shipbuilder, too), someone should come up with indoor structural components featuring doors, ladders and stairs that you can put where you want them. All you'd have to do is place them like you would a porthole in between habs in exactly the connector you want the door/ladder/stair to be.

    • @delindsay
      @delindsay  11 місяців тому +10

      100% agree. It just sucks that we're probably going to HAVE to wait for Modders to fix it.

    • @jessmac1893
      @jessmac1893 11 місяців тому +3

      A 1:1 with two variants, ladder and stairs. That way you choose where it goes. Would have been dead simple.

    • @TenNoZeorymer72
      @TenNoZeorymer72 11 місяців тому +2

      That or before the final snap is made in shipbuilder, it asks if you want any points to connect or not. My only fear is that it may conflict with the "Cockpit does not connect to docker/landing bay" check.

    • @delindsay
      @delindsay  11 місяців тому +3

      @@TenNoZeorymer72 Oh I could certainly see that happening, as janky as that is to begin with. I'll build a Ship and get that error and I'm looking at it like "WTF do you mean, no direct path to the Cockpit."

    • @DapperDanLovesYou
      @DapperDanLovesYou 11 місяців тому +3

      Spiral Ladders would be awesome! Instead of hearing my companions fall 3 stories down a ladder while I'm flying, I can hear them hit every single step 😌

  • @TurtleSempai
    @TurtleSempai 11 місяців тому +9

    This is such and oversight on the dev team for not including a way for us to choose walk ways

    • @delindsay
      @delindsay  11 місяців тому +1

      Seriously, I'm just like wtf, you had one job. Yes, I know, they had WAY more than one job.

  • @LuTaino
    @LuTaino 11 місяців тому +8

    Taiyo “Top” parts used on the bottom floor or Taiyo “bottom” parts used up top won’t ever create ladders also.

    • @delindsay
      @delindsay  11 місяців тому

      That is correct. Unfortunately that isn't always an option so this "fix" will help people in those cases.

  • @slinkid9410
    @slinkid9410 11 місяців тому +1

    It suprises me people still dont know how to place habs together and choose where the ladders go. Im not sure how you do it on P.C but on console if you hold both triggers and press A or X depending what console, over the door or connection point you want, you will get an option to connect a hab to the existing hab. And the door or ladder will be placed where you want. So sometimes its better to do the layout of your ship first and start from the cockpit down. Its pretty good and almost works all the time. If you plan out your layout and place each piece you can pick exactly where all your ladders and doors will be. But its not perfect. Does take some trial and error as some habs will decide for you where it connects, but this can be worked around with a bit of trial and error. It all depends on how you construct it

  • @ghstbstr
    @ghstbstr 11 місяців тому +4

    This was so dang helpful. I had a ship with that Nova Galactic Cabot bridge, and I had that same issue with a ladder that wouldn’t go away that is until now because it’s gone. I even have no ladders at all not even the ones from the landing bay and the dock, because I use the side landing bay and the side dock and both of those uses doors. Thank you for the video.

    • @delindsay
      @delindsay  11 місяців тому +1

      I'm glad it helped you.

  • @Rowgue51
    @Rowgue51 11 місяців тому +5

    The only surefire way to dictate where ladders and doors are or are not placed without resorting to glitched placement is to use the spine and horizontal connecting passageways to dictate where you want them and to make sure no habitats are placed directly to another habitat. But while that works wonderfully for making an intuitive ship layout that isn't a maze of random ladders and doors, it severely limits your ability to make the ship actually look good at the same time.

    • @skyriminspace
      @skyriminspace 10 місяців тому +1

      Absolutely true! It's a challenging mini game to try to make it both practical & look good!

    • @TheAgentAssassin
      @TheAgentAssassin 8 місяців тому

      Yeah still though you have added stuff you don't need at all.
      The thing is I didn't have any ladders without using any glitch method or cross path pieces. Then I edit one simple piece off my ship and the ladder reappears.
      This glitch worked wonders for my cabot bridge build.

  • @Ultradahn
    @Ultradahn 4 місяці тому +2

    Idk how I never stumbled upon this. I will be using this on all my ships now, excellent showcase

    • @delindsay
      @delindsay  4 місяці тому

      I hope it helps you!

  • @cheesebandit3753
    @cheesebandit3753 11 місяців тому +2

    a man of the people.

    • @delindsay
      @delindsay  11 місяців тому

      To be fair, I didn't find this "fix", which is why I credited the 2 who brought it to my attention in the description, but thanks.

  • @RandomWandrer
    @RandomWandrer 11 місяців тому +2

    I found that having the docker and door on the same level (ie blttom docker) got rid of the ladder.
    Im going to play with this though. Especially with side portholes. Thanks

    • @delindsay
      @delindsay  11 місяців тому

      I wish you luck with the Door issue. So far I've tested Portholes, Weapon Mounts & Thruster Arrays, all nope.

  • @collateraldp
    @collateraldp 11 місяців тому +2

    Ahhhh amazing, thank you! I've been creating elaborate layouts with tons of passageways just to avoid random ladders, this will give me so many more options 🙌

    • @delindsay
      @delindsay  11 місяців тому +1

      I do that too, but sometimes I just want a straight forward Ship design with Habs directly on top of Habs but the dreaded rando ladder makes that annoying.

  • @SegwayBossk
    @SegwayBossk 10 місяців тому +2

    The way ive had luck with interior doors is connecting the habs together separately from the ship, then selecting the group of joined habs and connecting them to the ship. I was getting tired of the random door placement and by doing this it helped put them in the same spot on each side

    • @delindsay
      @delindsay  10 місяців тому

      That's usually the defacto way to make it work. THIS Ship just wanted to be a pain for some reason, hence the video.

  • @karenruth73
    @karenruth73 10 місяців тому +1

    I was so annoyed because when I first built my ship around this bridge, it didn't put this ladder in, and then I made some structural changes and bam, ladder. So thanks for this.

    • @delindsay
      @delindsay  10 місяців тому

      I think it's pure luck/unluckiness in when the game randomly pops a ladder in your Ship, even when we "do all the things" to keep ladders at bay. I normal have little issue in that regard but this ONE Ship just decided it wanted to watch the world burn.

  • @kitslagle6296
    @kitslagle6296 11 місяців тому +4

    I like the way that bridge looks from the inside but hate the way it looks on the outside. It makes whatever ship you build look like a giant frog. My favorite bridges right now are the Stroud/Eklund Viking bridges. Perfect lighting and seating arrangement. I hate the bridges that have no consoles or monitors for the crew stations, I hate the bridges that have no crew stations, I hate the crew stations that sit on top of your ship and make you climb a latter, and lastly I hate the bridges that have all the other chairs on the bridge face the captain where they have nothing to do but stare at you where ever you go. So yes I hate almost all the bridges. I don't understand the thinking of theses devs. They really need courses in many design courses. And I totally get you on the ladder issue. I have managed to get it to two that are in places that are acceptable for me and a design that I will most likely stick with on all my play throughs. I maxed out the parts counter but managed to have all the amenities and beds for my dream crew of 16 lol.

    • @delindsay
      @delindsay  11 місяців тому

      I mean, you're not wrong. It's tough to create a Ship using the Cabot Bridge and have it not look like a Frog.

    • @RandomWandrer
      @RandomWandrer 11 місяців тому +1

      I want 16 crew. I have 9 now, I guess its the max. What is weird is that my outposts can only take 8, even though it says 12 and I have 6 crew stations. Boooooooo!
      I just like seeing loads of people walking around

    • @delindsay
      @delindsay  11 місяців тому

      @@RandomWandrer Yup, lots of unexplained jank in Starfield.

  • @phreakfactor
    @phreakfactor 11 місяців тому +5

    Congratz! Glad you got it to work :) The inside effect is what I was seeing a few weeks back when I talked to you about seeing the effect, but I use the ship builder tweaks mod. Glad there is a way to do it without the mod! Cant wait to see more of your ship builds!

    • @delindsay
      @delindsay  11 місяців тому +1

      Are you the one who commented a bit ago and I couldn't get it to work? I couldn't find that comment exchange and I wanted to give that person credit also. The issue it turned out was I needed to use (2) Portholes, not just 1.

    • @phreakfactor
      @phreakfactor 11 місяців тому +2

      Maybe? I commented on your "Starfield Ships | Kepler R FREE Class-C Mission reward | TOUR" video. I wasnt sure if it was due to the mod I was using, so I probably wasnt that much help. I am just happy you have away to make it work! I love your videos, and often go back to them to see what hab I want where. The recent builds have given me lots of ideas too. I just love the ship building, and flying around in my ship doing missions :) I know exactly how exciting it is to get the ladders worked out, not going to lie I did a dance in my office. 3am, and old man dancing in his office, because of ladder placement. Not many would understand that, just we few but proud! lol@@delindsay

    • @delindsay
      @delindsay  11 місяців тому +1

      @@phreakfactor That sounds right so I'll credit you in the description also.

  • @balanceseeker
    @balanceseeker 11 місяців тому +1

    I've done the same, just without the bottom porthole on the top level, and it worked like a charm.

    • @delindsay
      @delindsay  11 місяців тому

      Indeed, others have had the same result. I however needed both in order for it to work for me, thus the video.

  • @DovahGirL
    @DovahGirL 11 місяців тому +1

    I’m loving all your STARFIELD content🙃

  • @netamin2617
    @netamin2617 11 місяців тому +1

    Having a little visual remnant of the portholes is actually kind of nice and spices up the interior aesthetics in a unique way

    • @delindsay
      @delindsay  11 місяців тому

      Interesting way to think of it. I'm just happy my Ladder is gone so I'll take what I can get.

  • @NotJustABarista
    @NotJustABarista 11 місяців тому +1

    HUGE! Alright, I’ve watched all the hab videos multiple times to decide how I’m going to do my builds but I guess it’s time to hit subscribe! Thanks for highlighting this!

    • @delindsay
      @delindsay  11 місяців тому

      You're welcome and thanks.

  • @GarrettBShaw
    @GarrettBShaw 11 місяців тому +1

    So glad you got this working! Glad to see the new video!

    • @delindsay
      @delindsay  11 місяців тому

      Thank you and tagged you in the description as it was your comment about the top AND bottom that helped me figure it out myself.

  • @delindsay
    @delindsay  11 місяців тому +7

    If there's a video you'd like me to make please comment below. Feel free to thumb up if you liked it, thumb down if you didn't, Sub if my Content is of interest to you and check the description if you want to donate to help my channel grow, thanks for stopping by!

    • @Alex-dh2cx
      @Alex-dh2cx 11 місяців тому

      I found out about a glitch that you can use to block ladders, haven't tried it yet outside of a test in ship builder, only works for habs with multiple variants.
      Put a window on the spot with the bad ladder, then put the other hab on top, cycle the hab style, with d pad on xbox, then cycle back to the style you want, then press b on xbox. It will attach there, and can't make a ladder there because a window it's on that attach point. I don't know if it can be seen from in the hab, but i think it wouldn't show up on the floor of the top hab, and should be covered on the bottom hab ceiling.

    • @herberthiggins1388
      @herberthiggins1388 11 місяців тому

      I did mine with no glitch and I have no ladder. I think it's order of operation. I have a second ship I will test again, if works I'll make a video that shows it.

    • @delindsay
      @delindsay  11 місяців тому

      @@herberthiggins1388 Tried all the normal ways to prevent a ladder and normally it works ~90% of the time. Bear in mind, I'm making a new Ship almost daily so I come across random things often. This ONE Ship was being a pain though and nothing I did removed that ladder.

  • @purpledevilr7463
    @purpledevilr7463 3 місяці тому +1

    I had a similar issue with a ladder, I used a Hopetech spine instead of this.
    I managed to make a no-glitch ship with only 1 ladder. It was out of the way and actually worked pretty well to segment the ship.

    • @delindsay
      @delindsay  3 місяці тому

      For sure, you CAN create a ship with few to no Ladders if planned correctly. Unfortunately, every once in a while the game just sticks up it's middle finger at you and places a Ladder exactly where you don't want it, thus this solution.

  • @Diachron
    @Diachron 11 місяців тому +2

    I had this EXACT problem and this works like a charm. THANK YOU.
    P.S. I was able to avoid the porthole-in-the-floor effect by only plugging the porthole on the lower habitat module. That seemed to be enough to suppress the ladder.
    That glitch, however, will come in handy.

    • @delindsay
      @delindsay  11 місяців тому +1

      You're welcome and yes, for some it works with only 1 Porthole, I needed both.

  • @merManc
    @merManc 11 місяців тому +2

    Nice! I'm going to have to try this on my own Cabot ship, where it kept forcing a ladder in the same place. I ended up adding a third deck at the bottom, with just the Taiyo landing bay and a 1x1, and that removed the ladder behind the bridge by replacing it with one up from the 1x1 towards the aft of the ship. Lesser of two evils situation, but this trick looks like the better solution.

    • @delindsay
      @delindsay  11 місяців тому

      Using a 1x1 as a sort of "Airlock" is a great way to attempt to force a Ladder there instead of other locations.

  • @kevauk915
    @kevauk915 11 місяців тому +4

    Nice! I wonder if Bethesda should try something similar to the storage linking system in outpost building so, instead of linking one storage crate to another, each ship module shows you the potential links available between each module and you create the connections (red lines) between the links you want to use. 🤔

    • @delindsay
      @delindsay  11 місяців тому

      That's literally all they have to do, Red Light / Green Light and we wouldn't have to glitch things to get rid of ladders spawning at random.

    • @elricthebald870
      @elricthebald870 11 місяців тому +1

      Indeed. And show warning/error message as long as there are inaccessible modules.

  • @billyyjackk
    @billyyjackk 11 місяців тому

    My Hero! Best part....it works! Thank you, great tip and video

  • @mikestanmore2614
    @mikestanmore2614 11 місяців тому +1

    I have done something a little different (thankyou Deimos). The Deimos docker can be flipped upside down. Placing it behind the landing bay gives you both airlock doors on the bottom floor. Voila! No ladders at all.
    I've also found that by making upstairs "crew" areas and downstairs cargo & passengers, the passengers actually stay downstairs. In previous ships, they've always ended up in crew stations. I just found this interesting.
    Upstairs: a battle station beside a 2×1 All-In-One, followed by engineering, with infirmary and workshop to starboard and port.
    Downstairs: cargo 3×3, followed by Mess Hall 3×2 and Living Quarters 3×1.

    • @delindsay
      @delindsay  11 місяців тому +1

      That's an interesting find, for me the Crew generally gathers up (spawns more likely) in a singular spot, usually right in my way. It always seems random to me but I change Ship every day so I see it a LOT.

    • @mikestanmore2614
      @mikestanmore2614 11 місяців тому +1

      @@delindsay Oh, I've christened Vasco "Plaque": he's blockage that spawns in random arteries.

    • @delindsay
      @delindsay  11 місяців тому +1

      @@mikestanmore2614 Lmao, fitting.

  • @IbocC64
    @IbocC64 10 місяців тому

    Lol. I have built several ships with the Cabot bridge. I used large and small modules and did a ton of testing. The only time I get a ladder is when I have more than 2 levels or I have placed a companionway somewhere in the build. Incidentally if you want to control your latter location, place a companionway somewhere on one of your level. The game gives preference to the companionway when choosing ladder locations. If you don't want a ladder but you want a 1x1 then you use a storage room as storage room receives last pick when placing ladders. In order to place doors where you want them, you need to place your modules in the order you want the doors to be placed. If you remove a module and add it back in, that doesn't count. You need to place your modules in the order they should be connected, from the beginning. If you start changing out modules with new ones it screws everything up and you need to delete all the modules and start over. I haven't quite figured out how to restart the module sequencing yet. Maybe delete all modules in favor of Nova Bracers? Then connect your dock and your loading bay to the bridge and save? I don't know it gets Messy from there on out.

    • @delindsay
      @delindsay  10 місяців тому

      And even when you do 'all those things' sometimes the game just says "F you guy, here's a rando ladder", hence this video.

  • @dra6o0n
    @dra6o0n 17 днів тому +1

    Well here's an idea if they will add an option in the ship builder... Just highlight the node where you connect stuff on the hab, and add the option to 'Block' Connection for ladders or door there.

    • @delindsay
      @delindsay  17 днів тому

      If only that had done that from the beginning.

  • @NosyNorseman
    @NosyNorseman 11 місяців тому +1

    I put a battlestation on the lower and big living Q on top with this cockpit and was surpised to enter a ship with no ladders at all 😮

    • @delindsay
      @delindsay  11 місяців тому

      It happens, even with my Ships. Usually they're fine or I can play the snap game and get them to bend to my will so to speak but this one Ship was pissing me off.

  • @pompompom2018
    @pompompom2018 6 місяців тому +1

    Thank you so much, those ladders drove me crazy. NO MORE !

    • @delindsay
      @delindsay  6 місяців тому +1

      So happy it worked for you too!

  • @dudeofbro3510
    @dudeofbro3510 9 місяців тому +1

    I think the games logic is it doesnt want to use stairs and needs a ladder there. But its a great trick overall.

    • @delindsay
      @delindsay  9 місяців тому

      You're probably correct and thanks.

  • @Muldini
    @Muldini 11 місяців тому +2

    I have literally just done this glitch 30 minutes before your video dropped with my Cabot bridge ship :)
    BUT I used the drop down glitch to put the hab on top of the porthole. It seems easier with the hab-switch trick you are showing here. Thanks!

    • @delindsay
      @delindsay  11 місяців тому +2

      Which is odd, because I have nothing but problems with the drop down trick. It's why I hadn't made a video earlier about this because I couldn't reliably get it to work until last night.

    • @Muldini
      @Muldini 11 місяців тому +1

      @@delindsay I use it all the time, normally I build a kind of scaffolding out of Deimos or Nova bracers to position the object/hab on top or below of the intended spot - and then hit copy. Works every time. Btw my porthole is actually transparent from the lower level, but bronze colored like yours when looking from the upper floor.

    • @delindsay
      @delindsay  11 місяців тому +1

      @@Muldini Interesting that yours shows that copper color on the top. As for the drop down, I do use that all the time when copying items but when trying to use it to glitch a HAB in it kinda weirds out for me.

  • @xzwarrior347
    @xzwarrior347 10 місяців тому +1

    You could probably put a equipment plate or horizontal weapon mount to prevent doors or ladders from popping up there. This is a great find and will do these techniques on my next ship building!

    • @delindsay
      @delindsay  10 місяців тому

      I've tested everything for Doors, nothing works.

    • @xzwarrior347
      @xzwarrior347 10 місяців тому +1

      @@delindsay guess the only way to force a door is making the ship wider and adding a bridge from hopetech on the door you want :(

    • @delindsay
      @delindsay  10 місяців тому

      @@xzwarrior347 Crossways are 100% effective at creating doors exactly where you want them. Though, that requires a wider Ship like you state.

  • @ZFPAkula
    @ZFPAkula 11 місяців тому +1

    It would be great if Bethesda would add a new part that functionally changes the attachment points to ones that don't allow ladder/door formation. A few extra 500 credit parts that have one mass each isn't going to break many ship builds.

    • @delindsay
      @delindsay  11 місяців тому

      I would love that.

  • @JackGillete
    @JackGillete 9 місяців тому +1

    This was fantastic, ty!

    • @delindsay
      @delindsay  9 місяців тому

      You're most welcome.

  • @custodised1498
    @custodised1498 10 місяців тому +1

    Thank you very much for your short and valuable instruction - this very topic regularly drove me crazy because I prefer ladderless ships. Finally I can sleep peacefully again 😉

    • @delindsay
      @delindsay  10 місяців тому

      You're welcome as it was driving me bananas on this specific Ship.

  • @Rowgue51
    @Rowgue51 11 місяців тому +1

    Just be aware that glitching pieces where they shouldn't be allowed to go, and in particular with habitats, you run the risk of taking off and having parts of the ship missing and it not being functional once you're in space. If all you ever do is fast travel then it won't happen, but if you're actually doing the launch sequence off of a planet or undocking from a ship/station then it will happen from time to time. So if you're going to do any glitching of pieces I'd recommend always saving before taking off.

    • @delindsay
      @delindsay  11 місяців тому

      Have you personally had this happen?

  • @YDreams93
    @YDreams93 10 місяців тому +1

    You are a legend for this

  • @Old__Odin
    @Old__Odin 11 місяців тому +2

    I like that cockpit specifically for that reason and I also didn't have that problem with a ladder being placed. Maybe it depends on the habs used idk. If only there was a way to decide where to place doorways that would be nice.

    • @delindsay
      @delindsay  11 місяців тому +1

      Hard to say, it could be the specific Habs used, it could be the Hab orientation or it could just be random.

  • @johnspartan98
    @johnspartan98 8 місяців тому +1

    I have other solutions, but I use only Stroud-Eklund habs because they are awesome looking compared to the ugly floors and berths in Tayo, Hope, Demos, and Nova. I wrestled with ladders until I figured out which habs were causing them at various points in the ship.
    I started with the Star Eagle, added length to it, and the C4 bridge. It's a total C class ship now with 6 SAL-6330 Engines for 100 percent mobility. It's a fighter and a cargo hauler. over 8,000kg of cargo cap. with level 4 perks. A few shots from my particle beams and one shot of missiles and any ship is obliterated.

    • @delindsay
      @delindsay  8 місяців тому

      For sure, this method isn't the ONLY solution, but for this particular Ship it was the only solution that worked for me.

    • @johnspartan98
      @johnspartan98 7 місяців тому

      @@delindsay You could have gotten rid of that ladder other ways. Sometimes it involves assembling both levels of the ship separately above or below the ship first, then highlighting the whole level and moving it into place.
      I had the same problem with a ladder in the exact same place. I changed the type of hab, saved it, then went and changed back to the hab I wanted. In one case I either added a side port window or removed one. It is frustrating for sure, but I never found the porthole in the floors to work. The ladders would still be there. I'm on my second unity run through at level 140. I received the star eagle and modified it to match my first one and my second one and ended up with the ladders. I played around with habs and side portholes until the ladders disappeared. Assembling each floor and moving it all into place as one unit seems to help too.
      Some have suggested starting the assembly from the bridge back to get rid of the ladders. It's what I did, but not sure if it's the only answer. I think it's a combination of things. If I ever nail it down to an exact science I'll let you know.

    • @delindsay
      @delindsay  7 місяців тому

      @@johnspartan98As I stated, on THIS specific Ship, after trying everything I know and have watched others do to remove ladders in weird places and having NONE of it work for THIS specific Ship I ended up with the workaround in this video. It was the ONLY thing that worked for THIS speicific Ship.

  • @Alden4
    @Alden4 11 місяців тому +1

    Two weeks ago I watched a playthrough on another channel and they built a class A ship with no ladders. They did not do anything special apart from obviously using the unique cabin/bridge with the stairs. All they did was attach two habs to the middle section of the bridge and make sure there were no gaps between the landing bay. Did not need to add any portholes to the bottom hab.

    • @delindsay
      @delindsay  11 місяців тому

      It's normally possible and I'd say more than 50% of the time you don't get ladders in a 2-story Ship with the Cabot Bridge. THIS Ship however, wanted to be a jerk and nothing I did could remove that ladder until this glitch.

  • @alicekibbe
    @alicekibbe 11 місяців тому +1

    I gave up building ships because of the stupid ladders. Will try this out! Thanks

    • @delindsay
      @delindsay  11 місяців тому

      You're welcome and yes, it can be a huge PITA the building system BGS game us from launch.

  • @HenkeEdge
    @HenkeEdge 11 місяців тому +1

    5:35 I had similar to that problem in a ship and I solved that with a 1x1 companion way, I put three of thoose side by side and attached the hab moduls to each of that. the downside is that the ship becomes longer. Have also used that type of companion-way that is like a tunnel to set habs"offset" so doors dont appear on wrong spots.

    • @delindsay
      @delindsay  11 місяців тому +1

      That's one way to solve it, another is using the Spines/Crossways, and usually you can place the Habs in a certain order and it works but THIS Ship was being an A-hole.

  • @axelrajr
    @axelrajr 11 місяців тому +1

    hope its on their to-do list. the ship builder coudl use some love.
    along with making cargo bays count towards cargo capacity, 2 story hab module with stairs.
    i wonder if they left out a manual option on the connection points because of the console users.

  • @sahardoom
    @sahardoom 11 місяців тому +2

    You dont need two of them, just put one window porthole on the top of 2x2 and use drop down/duplicate to get Deimos CS 2x1 in position

    • @delindsay
      @delindsay  11 місяців тому

      Yes, others have gotten this to work with the drop down glitch, I was not one of them, thus the 2 Portholes and it works like a charm, for me.

    • @Alden4
      @Alden4 11 місяців тому

      You do not need any window portholes. If you have to add windows because of a glitch then that is terrible. I do not think it is a glitch. I think the problem is your landing bay. You are using a top-down landing bay that needs a ladder. If you use a landing bay that you walk through, you will walk into the bottom hab. The game placed a ladder near the cockpit/bridge because there is a wall separating the landing bay and the bottom hab. Use the right landing bay and the right docker and you will not have a single ladder in your ship. You get these without any mods or any skill upgrades. Just find the parts at the different staryards.

  • @ChadeGB
    @ChadeGB 11 місяців тому +2

    Probably hoping for too much, but maybe Bethesda will update the ship building so you can choose where you want doors and hatches. Or maybe we'll just have to wait for the Creation Kit and for modders to save the day again.

    • @delindsay
      @delindsay  11 місяців тому

      I'm hoping too but I have a feeling it's an issue BGS is going to regulate to Modders to fix.

  • @calibadgerdude6082
    @calibadgerdude6082 11 місяців тому +2

    Strange, I didn’t have that ladder problem when I used that bridge to build my ship. Started with a 3x1 engineering hab with the side opening landing bay, added the bridge, then attached a 2x2 battle stations to the top and built from there. Never had a ladder show up. Go straight in, turn left for the bridge, right for the docking collar (bottom mounted slim) up the stairs into the bridge and battle station, aft to the captains quarters, right to the crew quarters and living spaces (mounted with tunnels to form “wings”), left to science and workshops.
    Shame that’s the only bridge that has steps. I like it well enough, but I prefer the Deimos bridge and pilot controls. Working on a second ship with that bridge attached to the rear of the ship , but I haven’t really figured that one out quite the way I want it, and it’s frustrating to hop from system to system to get the parts I want as they’re not available at my outpost landing pad. XD

    • @delindsay
      @delindsay  11 місяців тому +1

      I don't always get it either, this was a stolen Pirate Ship that had the worst interior layout I've ever seen so I ripped it all apart and rebuilt it (still not happy with the design). But this one Ship just refused to give up that Ladder behind the Bridge Door for some reason.

    • @timtomlinson2362
      @timtomlinson2362 11 місяців тому +1

      I use that bridge and I've seen the ladder show up in the same position, but I can generally rework my habs to get it to go away. I haven't completely identified the secret sauce, but I will build the bottom hab structure first, working back from the bridge. I then build the top level, again working back from the bridge. This way every hab you place down has a path to the stairs on the bridge from it's same level. Under no circumstances do you pull a hab out once you lay everything down - that will almost always generate a ladder. My experience anyway. Appreciate the videos, by the way. I enjoy the channel.

    • @delindsay
      @delindsay  11 місяців тому

      @@timtomlinson2362 Normally I can get the Ladder to go away also, just this one Ship was bugging me so I figured I'd show others how to delete a ladder if it ends up bugging them too.

    • @calibadgerdude6082
      @calibadgerdude6082 11 місяців тому

      @@timtomlinson2362 yeah, that’s how I structured it too, stating with that central lower level hab and building the upper deck from the top of the bridge.

  • @crankycat3677
    @crankycat3677 11 місяців тому +1

    Bethesda really needs to add buildable door and stair blocking parts which can be used just like you used the porthole but without the glitching. It has to be at the top of the requests if not darn close! Ideally, they'd nullify the connection without displacing the interior contents like a dummy (but impassible) door would.

  • @venum1959
    @venum1959 11 місяців тому +1

    they need to add to the game interior customisation options so you can get rid of ladders and have the doors where you want and switch tables and beds and navigation tables and furniture and all that jazz. i can't see why all that wasn't put in the game from the start as developers know people love to design their own things like houses or ships or boats or villages and all that.

    • @delindsay
      @delindsay  11 місяців тому

      I know what you mean. It's such a simple option that it blows my mind that NOBODY thought of giving us the option to choose where doors/ladders are placed.

  • @koolkevin2357
    @koolkevin2357 11 місяців тому +1

    Thank You!

    • @delindsay
      @delindsay  11 місяців тому

      You're welcome.

  • @ryncores1803
    @ryncores1803 10 місяців тому +1

    I actually like the porthole glitch it looks like a cool copper apparatus

    • @delindsay
      @delindsay  10 місяців тому

      I kind of does actually!

  • @SAdams
    @SAdams 11 місяців тому +1

    This is hilarious how buggy this is. Great video for a workaround tho.
    For doors I've found after a ton of experimenting, if you switch the hab manufacturer around a bit and mix them together it works.
    For example l, I'll have a Tailor hab at the back (no side doors, just front and back) then snap a Deimos in front of it, and a Stroud next to the Deimos and I get a door at the front from Stroud to Deimos - BUT - it also depends on what type of hand. For example the all in one A & B seem to be reversed front to back, so the door on the A will be on the fore starboard or port side of the , but on the B it'll be aft.

    • @delindsay
      @delindsay  11 місяців тому +1

      I just hope BGS drops an update to allow us to choose the location of ladders/doors.

  • @DeepRunner1-y1l
    @DeepRunner1-y1l 10 місяців тому

    I just learned if you use the connecting tunnels there aren't any doors,hopetec and I believe nova connecting walkways,no ladders and doors if you don't place the habs over each other and use cargo and ship parts to fill the space.

  • @V3LOC1TYFTW
    @V3LOC1TYFTW 4 місяці тому +1

    Thanks for this. I really hope mods come before the dlc we shouldn't have to do this type of stuff, as someone with over 450 hours, if this game would have stayed in the oven for another year or two it would have been even better.

    • @delindsay
      @delindsay  4 місяці тому

      I'm similar in hours and feel the same. But I'm also tired of giving gigantic Studios like Bethesda a pass for launching buggy, unfinished games because they KNOW Modders will fix it for them, for free.

  • @EASTSIDEDELI
    @EASTSIDEDELI 11 місяців тому +1

    I bet you could put the portal on both sides so it works like a sky light so you can look up or down in the floor. thx for the tip!

    • @delindsay
      @delindsay  11 місяців тому

      I actually didn't try that so it might indeed work.

  • @evandipasquale9255
    @evandipasquale9255 11 місяців тому +1

    So from my experience it depends what you put you landing bay on your ship. Basically when you equipping your landing bay it makes a route fastest to your cockpit. So you can trick it by laying down your main floor before attaching your landing bay the attaching it. Then all the habs you attach to the top exit from your cockpit after will not have ladders to the lower floor. It's stupid I know

    • @delindsay
      @delindsay  11 місяців тому

      I'm sure that's correct and I usually have no issues with rando ladders. This Ship however, was being a pain so I figured I'd show others how I dealt with it should they end up with a ladder that refuses to go away as well.

    • @evandipasquale9255
      @evandipasquale9255 11 місяців тому +1

      @@delindsay guess it was too much for Bethesda to allow us to place ladders and doorways where we want them.

    • @delindsay
      @delindsay  11 місяців тому

      @@evandipasquale9255 To me it seems like such a simple oversight that it's hard to even believe they missed it.

  • @axelhopfinger533
    @axelhopfinger533 11 місяців тому +2

    Nice one! Still gonna wait for some proper mods to deal with the issue. There's so much more comfort features and variety that needs to be added to the ship builder before it becomes viable in my opinion. And i think the ship builder is probably the best part of the entire game.

    • @delindsay
      @delindsay  11 місяців тому +1

      Oh, the Modding community will have a whole thing where we just pick and chose where Doors/Ladders go, that I'm certain of. This is just a stop gap until then.

    • @axelhopfinger533
      @axelhopfinger533 11 місяців тому

      @@delindsay It's kinda sad we even have to resort to such stopgap measures. Shows that Bethesda didn't do their job properly.
      I mean, it took them a month to patch in a FOV slider and we still don't have a eat food button. This game just lacks basic QoL features.

  • @maxdamagusbroski
    @maxdamagusbroski 11 місяців тому +1

    Hey, clever use of the glitching.
    I was able to build a two storey ship with only one ladder, but it was in a room off to the side I only really wanted for aesthetic and to fill out the ship size. This gives options for other builds though, and I like the glass portally look on floor.

    • @delindsay
      @delindsay  11 місяців тому

      Thanks and yes, had this rando ladder been off in a corner that I didn't care about I probably wouldn't have bothered. Being directly in front of the Cockpit door drove me crazy.

    • @cwaynehauck3593
      @cwaynehauck3593 11 місяців тому +1

      I built a 2 story the size of a Wight out of the razorleaf with that bridge, has no ladders at all, on xbox, but i forced a few passages with the single piece tunnel halls.

    • @delindsay
      @delindsay  11 місяців тому

      @@cwaynehauck3593 Yeah, those Crossways/Spines are a great way to force a no-ladder situation.

    • @cwaynehauck3593
      @cwaynehauck3593 11 місяців тому +1

      @@delindsay i used a 3x1 on top and bottom outta cockpit, and by placing a crossway out of each side into other habs, it kept a ladder from appearing. Those pieces also allowed me to create some loop around paths to start left and come back around from the right. They're lifesavers!

  • @BlueSideUp
    @BlueSideUp 11 місяців тому +2

    I actually like the ladder there, I use a sideways entrance to the bridge and this way from the upper level, I don't need the stairs but just fall down the one ladder hole and behind the entrance (that has a docker below as well) are the captain's quarters with the bed for the XP bonus. Very convenient. I had glitch built ships bug out too often later, especially loading quicksaves in space. So I avoid it. But it's a fun solution to your problem, congratulations.

    • @delindsay
      @delindsay  11 місяців тому

      Fair enough.

    • @TheAgentAssassin
      @TheAgentAssassin 8 місяців тому

      no way that ladder is beyond annoying it's right in the way of two entrance points, the ladder is useless and an eyesore

    • @delindsay
      @delindsay  8 місяців тому

      @@TheAgentAssassin I'm of the same mind you are on this.

    • @BlueSideUp
      @BlueSideUp 8 місяців тому

      @delindsay you know, I have many NG+es, ship designs, etc. since then. Including whole playthroughs in the Starborn Guardian with no modifiable ship. I stopped caring a long time ago. I enter the cockpit directly and leave it. The pathetic fast travel overkill in Starfield makes designing the ship useless. I use the workbenches in Neon, you can directly fast travel there. I know the bed locations in every dungeon ähm sorry structure, etc. I use the ship for combat and as a large container available everywhere, that's it. Usually, I bolt real engines and weapons on the Razorleaf if I even get her (usually I get her, sometimes only the Mantis armor). But past level 200 with maxed out skills, even the Starborn Guardian is an endgame ship. And hey, no ladders, but also absolutely no reason to get up in the first place 😄
      This playthrough, I have only done little modifications to a Spacer (now Starborn) Hyena III, the reactor was already maxed out when I convinced the old crew to leave, Grav Drive and Weapons, Engines, 10k+ cargo, done. I wouldn't even find my way from the landing bay to the cockpit, but who cares, I never get up 😝

    • @delindsay
      @delindsay  8 місяців тому

      @@BlueSideUp All valid points. Sorry, not sorry, BGS dropped the ball with Starfield. It's woefully unfinished.

  • @kamikaze00007
    @kamikaze00007 11 місяців тому

    Uh, I had something like this posted on the subreddit, but if you don't like that glass hole, you can actually just use an equipment plate on the top of the bottom hab. This actually works legit with some types of modules and habs even without the glitch as long as they don't protrude enough to hit the equipment plate even when sandwiching it.

    • @delindsay
      @delindsay  11 місяців тому

      I tried the Equipment Plate, it didn't work for me. Also, some get it to work with only ONE Porthole, I did not. For me, this was the ONLY solution.

  • @DepletedWisdom
    @DepletedWisdom 11 місяців тому +1

    I have built in this ship, the Claymore. If i am remembering correctly, I found if you replace that 2x2 with a nova infirmary in the middle and a deimos all in one on the side it removes that ladder. I think. I have screwed around a lot with this ship and it all kind of runs together after a while.

    • @delindsay
      @delindsay  11 місяців тому

      That's certainly possible but I want that specific 2x2 in that location, thus the ladder remained a problem. I'm still working on the redesign of it as I'm going for a large and imposing appearance but still unhappy with it.
      Most of my Ships are low to the ground with few of any floors (to minimize ladders) so I wanted this one to be different, using the Cabot Bridge for an easy 2-floor design then figuring out how to go up without exceeding the height of the docker (I'll probably move the docker to the bottom for that reason).

    • @Rhakin78
      @Rhakin78 11 місяців тому +1

      i removed the brig in mine and put a workshop and infirmary in its place, captains quarters on other side i think was already there. and when mine had a ladder it was back of the ship just after the enterance port. then recently modified it and now i have no ladders. its supposed to be in the way/order you attach them together. i pulled all my habs out of the ship and assembled the top row then bottow row then dropped the whole thing inside my ship. no ladders.

    • @delindsay
      @delindsay  11 місяців тому

      @@Rhakin78 You're correct, it usually does work that way (order of assembly), but every once in a while I come across a Ship that's misbehaving like this one was for me.

  • @Shadowband72
    @Shadowband72 9 місяців тому +1

    I haven't bothered but with one single mod called Deratech , I could build a six-story ship without any ladders . Without mods the best I've been able to figure out is putting a 1x1 hab in the very back of my ship puts the only ladder there . Instead of putting it right in the most annoying spot there is . Most of my ships are only one level high anyways . I don't even have a ladder going into my ship , I either use the side bay or the front Bay . And a bottom slim docker . I couldn't call my ship The Pancake , because that was too many letters . 😂

    • @delindsay
      @delindsay  9 місяців тому

      I've watched some videos about that Mod and once the Geck is out and Modders get a good look under the hood then I'm certain they will fix Ship building... I wish they didn't HAVE to fix it but it is what it is.

  • @maxxod1
    @maxxod1 11 місяців тому +1

    Thank you so much. This same thing has been driving me crazy for the last few weeks. I’m going to try this out immediately.
    *edit* Tried it and it worked. 👏👏

    • @delindsay
      @delindsay  11 місяців тому +1

      You're welcome, glad it worked for you too.

  • @Jimbozinya
    @Jimbozinya 11 місяців тому +1

    So you're just using the placement glitch with a port hole, nice!

    • @delindsay
      @delindsay  11 місяців тому +1

      For me it took 2. Some people get it to work with 1 Porthole though.

  • @CaptainAfterland
    @CaptainAfterland 11 місяців тому +1

    Interesting. I have a design, using Hopetech Hab walkways that has given me one and a half ladders. The full ladder goes from the upper floor (which is currently an armoury which made sense to me me from an RP perspective as that would be what you'd want closest when you board ships, I'm questioning it, though because every time I swap home ships it moves all the weapons I might have displayed back into inventory) to the docker. I may swap it for another control station to see if I can have more than ten crew). the lower deck has the half ladder leading to the lander bay which, again, makes sense.
    I then have three hab wide shape on the lower deck with two habs left and right and the Captain's quarters in the middle. Again, using the Hopetech wakways, I can go front to back on both the left and right sides but it only connects to the Captain's quarters on the left hand side. Ideally I'd like it to connect both sides. I haven't tried different quarters yet to try and connect them as this is the closest I've gotten to what I really want.
    I'm hoping Bethesda will patch the connectors so you can mouse over each one and choose what you want there using the scroll wheel (door, ladder or no connection) on PC at least. I don't know how hard it would be but it would fix all the issues at once.

    • @delindsay
      @delindsay  11 місяців тому +1

      Oh man, mousing over each snap point to choose would be amazing.

  • @scorpionleader1967
    @scorpionleader1967 10 місяців тому +2

    This saved my sanity!!!🥰

    • @delindsay
      @delindsay  10 місяців тому +1

      Happy to help.

  • @Rhakin78
    @Rhakin78 11 місяців тому +1

    I have had the ecliptic claymore for a long time now and i took it from stock to my current build and had 1 ladder way back just after the door to get in. and i actually wanted it there so i didn't have to run down to the cockpit to get up stairs. then i recently did some changing up and now i have no ladders. you can kind of control where they are by the order you connect things. don't need silly glitches unless your ship is actually glitched.

    • @delindsay
      @delindsay  11 місяців тому

      I think that's the very crux of it. I honestly believe some Ships are just "stuck" in the build system. I've had one of these before and no ladder in front of the Cockpit door. I've heard from others with a similar result.

  • @shawng2856
    @shawng2856 11 місяців тому

    In my experience it just needs to be shorter. Once it hits a certain length it seems to want to put in a ladder. 4 total behind the cockpit seems to eliminate the ladders.

  • @Maddsyz27
    @Maddsyz27 2 місяці тому +1

    i have a similar ship layout and i used the hopetech hab spine under the hab instead of a port hole which connectes to my port docking bay and starboard docker.

    • @delindsay
      @delindsay  2 місяці тому

      That works as well.

  • @bryanvilardi3185
    @bryanvilardi3185 11 місяців тому +1

    I captured one of theses spent a ton of creds and it reverted back to it's original captured state. Just a heads up.

    • @delindsay
      @delindsay  11 місяців тому

      Yeah, it's a pretty sick Ship to begin with. I'm just trying to see if I can take a cool Ship and make it truly badass.

  • @philash824
    @philash824 11 місяців тому +1

    I’ve managed a 2 level no ladder ship without glitches. What I did was separate each floor from the cockpit and then using select all put each floor back. If I add or change a hab I’ve got to do it again though ☹️ at the moment the only ladder in my ship is the docker, because I can’t decide which one I want to use. When I’m happy with it I’ll be more than happy to send you my save game so you can check it out 😊

    • @delindsay
      @delindsay  11 місяців тому +1

      And that method usually works for me as well, but this one Ship was being a pain and try as I might, I couldn't' remove that single Ladder.

    • @philash824
      @philash824 11 місяців тому +1

      @@delindsay me and my big mouth, I changed something in my ship yesterday and now I have a ladder I can’t get rid of

    • @delindsay
      @delindsay  11 місяців тому

      @@philash824 Heh. The game's Builder has a mind of it's own. If this method doesn't work to get rid of that new ladder, try ONE Porthole and use the drop down method, see if that works.

  • @bluegizmo1983
    @bluegizmo1983 10 місяців тому +1

    No ladders? Now make a ship with max ladders! 😂 ladders in every single room!

    • @delindsay
      @delindsay  10 місяців тому +1

      That would be hysterical.

  • @brenon45
    @brenon45 11 місяців тому +1

    Now to get this to work on console... this is needed so desperately for my bug multiple layered C class.

    • @delindsay
      @delindsay  11 місяців тому +1

      It does work on Console and PC Controllers. I don't know the exact buttons but it's the same method in that you change variant away then back, release the button you're holding the HAB with then back out of that (probably one of the toggles). It should be the same button you use to exit the Builder (like Escape on the Keyboard).

  • @ozgamergdu
    @ozgamergdu 11 місяців тому +2

    You still have ladders from your docker and landing bay, you can get rid of these as well by using horizontal docker and matching landing bay from Stroud. Also look under habs at hopetown and try messing around with putting either a fuselage or hab spine to offset the alignment of your habs - this may(or may not) help with your door placements.

    • @delindsay
      @delindsay  11 місяців тому +1

      True enough, but, you don't have to climb those Ladders since they're a Loading screen.

    • @ozgamergdu
      @ozgamergdu 11 місяців тому +1

      @@delindsay that's true too, and even though you can dock, exit/enter directly to/from the cockpit, or navigate without sitting in the pilot seat, personally I like to have easy access to my docker, landing bay and a bed(for a quick heal/xp buff before taking off to my next destination) close to my cockpit. This generally tends to have those visible ladders sticking up/down close to my cockpit being not only an eyesore but a nuisance to get around to access other parts of the ship, specially if npc's are mulling around the area blocking it off.

    • @delindsay
      @delindsay  11 місяців тому +1

      @@ozgamergdu Fair point.

    • @ozgamergdu
      @ozgamergdu 11 місяців тому +1

      @@delindsay anyway mate, keep up the good work!

  • @tenraxhelin
    @tenraxhelin 11 місяців тому +1

    I just want to say, THAT, is a sexy ship.

    • @delindsay
      @delindsay  11 місяців тому

      Thank you. I'll get it done eventually then make a video about it.

  • @Nanarchy_2k7
    @Nanarchy_2k7 11 місяців тому +1

    use hab tunnel to set specific doorways. makes the ship a tad wider, but it gives you control.

    • @delindsay
      @delindsay  11 місяців тому

      I do and I have, THIS Ship refused to remove that ladder in the configuration I wanted.

    • @Nanarchy_2k7
      @Nanarchy_2k7 11 місяців тому

      eh the hab pathway is for doors, not ladders. it was stated in video that the autodoor was removing the bed.@@delindsay

  • @JoeBob79569
    @JoeBob79569 11 місяців тому +1

    I really wish they had made crafting possible inside of ships, so that you could add furniture, doors, crafting stations, (remove) ladders, (add) stairs, etc. It'd make so much more sense.
    I just built my ship with all the stuff I use on the bottom level, like the bridge, workshops, armoury, etc, and I put the battlestation and crew quarters and stuff upstairs, so that I rarely have to ever use the ladders.
    But I really hate taking over large ships where you have to go up multiple ladders, and half the time you just end up in a 1*1 storage space, while trying to find the bridge..

    • @delindsay
      @delindsay  11 місяців тому

      Serious! I imagine that'll be something Modders tackle but why should they have to. Starfield had over 400 people working on it for what, 6 years? It bugs me that BGS have come to rely on Modders to "finish" their games.

    • @JoeBob79569
      @JoeBob79569 11 місяців тому +1

      @@delindsay Indeed. I can understand some of their decisions, like ship size limits, and vendors not having much cash; but not adding a stairs module, or having half of the New Atlantis Spaceport disappearing with no way to fix it, or asteroids following your ship, are some serious oversights.

    • @RandomWandrer
      @RandomWandrer 11 місяців тому +1

      Ever been in the Va Ruun Eulogy? It's 4 floors of ladders and madness.

    • @JoeBob79569
      @JoeBob79569 11 місяців тому

      @@RandomWandrer Yea, I've captured a few of these alright.. That's probably where my phobia of ladders comes from!
      It took me far longer than I'd like to admit to find the bridge a few times.. 😂

    • @delindsay
      @delindsay  11 місяців тому

      @@JoeBob79569 Indeed.

  • @Hoigwai
    @Hoigwai 8 місяців тому +1

    I get it, but the one time I glitched a part in a ship it completely corrupted my ship and I could not fix it. I had to roll back 5.5 hours in order to find a point where the next time I landed my ship didn't become unusable. So, I'll deal with the annoying ladders until we get a fix from Bethesda.

  • @mattekola5551
    @mattekola5551 9 місяців тому +1

    I accidentally created a ladder that you couldn't fall through. Only use the ladder.

    • @delindsay
      @delindsay  9 місяців тому

      I don't know if that's a good thing or not but at least it's a different result.

  • @angryglock
    @angryglock 9 місяців тому +1

    Great tip. I bypass a lot of videos with similar titles. Most are just clickbait nonsense. This is not. Thanks!

    • @delindsay
      @delindsay  9 місяців тому

      I try my best not to make click bait titles because they piss me off so much.

  • @ancorey25
    @ancorey25 10 місяців тому +1

    I think it actually looks better than the regular floor lol

  • @ProtoNeoVintage
    @ProtoNeoVintage 11 місяців тому +1

    What I'd like to see them do is make the ship building and outpost building more personalized in so far as it just gives you a box and then you have to go in and add the things that you want like ladders and tables. I don't care if it cost me more materials.

    • @delindsay
      @delindsay  11 місяців тому

      I think we ALL want to personalize our Ships, more so than just which Habs and Structural pieces we chose.

    • @ProtoNeoVintage
      @ProtoNeoVintage 11 місяців тому +1

      @@delindsay maybe give us some more planet with atmosphere options as well. Instead of having me build with habs. How about I get to build something like the dream house or that one place that Andreje's friend had.

    • @delindsay
      @delindsay  11 місяців тому +1

      @@ProtoNeoVintage I've always found it odd that even during Missions we go to Planets/Moons where there's an actual structure, Tent, etc and Players aren't allowed to build anything like it.

  • @marzblackmon9373
    @marzblackmon9373 10 місяців тому +1

    Bro. Thank you. Random ladders suck. LOL.

    • @delindsay
      @delindsay  10 місяців тому

      They do indeed and you're welcome.

  • @ayodejiosidele
    @ayodejiosidele 6 місяців тому +1

    also noticed idk if it is in the comments if you do this on certain armories it removes everything except the the suit display case and a helmet stand on the wall and leaves the entire room empty and noses primarily the aft hopetech nose also blocks and forces door ways sometimes blocking an area completely

    • @delindsay
      @delindsay  6 місяців тому +1

      I have noticed this before yes. I hope BGS actually fixes all the jank with the Ship builder someday but the more time passes the less hope I have.

  • @aslongoria35
    @aslongoria35 9 місяців тому +1

    I quit playing about a week after release because of the ship building and all the ladders that went every where blocking paths and making rooms smaller and all the loading screens

    • @delindsay
      @delindsay  9 місяців тому

      I totally understand. I've gotten tired of BGS launching buggy, unfinished games then EXPECTING Modders to fix it for them, for free.

  • @dextercochran4916
    @dextercochran4916 8 місяців тому +1

    The shipbuilder is probably the single biggest draw to this game. As in, it _doubles_ the game's appeal just by itself. Just by being in the game. It is UNBELIEVABLE how little Bethesda seems to lean into that. You would think that interior design would be a natural extension of this since it plays such an oversized roll in player experience. But, no. It's like they thought no one would notice. Like, _SERIOUSLY, BETHESDA?_

    • @delindsay
      @delindsay  8 місяців тому

      Agreed. I do hope they continue updating it but I'm also concerned they're just going to wait until Modders do it for them, for free.

  • @Apis4
    @Apis4 11 місяців тому +1

    HopeTech special Habs. That is all.
    Then stagger your normal habs. Normal Hab above the gangway hab....where the normal hab finishes... and thus the gangway, put a hab, lower, and gangway upper. from those lower habs, put the lateral passage hab... then connect habs to them... then do so at the rear too. Then snap upper habs to the lateral passageways, with one end overlapping a central upper hab.
    Voila. No ladders. Only the bridge the stairs.
    But of course, most people hate ladders because they hate climbing up and down them, but if you're smart on your hab placement, so as to only have single storey ladders, gong from one level to the next, then a new ladder in a different locale for another level and so on and so forth, then you can just boost up them, in a flash, and drop down from the hatch when above, no harm no foul, at which point ladders become no bother at all, and to be honest, much better than the headache of making a stairs only ship, especially since even when you are carefully stagnating ladders between levels, you usually can make them all fairly centred in the middle area of the ship, so you do not have always run to the front, then potentially all the way to the back on the next level to get somewhere.

    • @delindsay
      @delindsay  11 місяців тому +1

      Normally all of the above works fine for me. This ONE Ship though, nothing I did could erase that ladder, thus this glitch to fix it.

    • @Apis4
      @Apis4 11 місяців тому +1

      @@delindsay Oh, yeah....Bethesda...that's right. I hear ya. I've got VASCO as a doorman every time I leave or return to my ship right now as I write this.....even though he's not assigned to my crew....hell, he's not even assigned to Jamison, where I live even when not at the Lodge (gotta use that penthouse yo)....in fact....he's posted to Fermi....at far end of the Milky Way, he's literally based on the edge of the known systems.....except somehow, he's always there to greet me at my ship. Oh, he's not ON my ship....he's nowhere to be found when I comb my big hulk looking....But he's always at the entrance when I open the exit hatch.
      Did I mention I'm in the minority of players who really effing hates that tin can? I mean some of us would consider an ornery ladder a much better glitch than what can happen.
      Ahhh, Bethesda, you never change!

    • @delindsay
      @delindsay  11 місяців тому

      @@Apis4 Same, Vasco is assigned to my Outpost yet he's always with my Ship.

  • @BrianBBBB
    @BrianBBBB 11 місяців тому

    Almost hates ladders as much as Claptrap hates stairs

  • @dtarr77
    @dtarr77 3 місяці тому

    Had the same issue last year and as dumb as it is to say, I actually stopped playing because I had no ladder for the longest time and made 1 edit, completely screwed the ship setup with a ladder. It was bad enough to frustrate me and haven't played it since. lol Tried every video suggestion I could find and couldn't get the ladder to go away or set up the same way again. Til they add ladder control I'm probably not coming back.

  • @spacewxranger
    @spacewxranger 10 місяців тому +1

    Kind of wondering if the Taiyo equipment plate would work too since it is flatter. The plates only work on top of the habs but it may be worth checking it out

    • @delindsay
      @delindsay  10 місяців тому

      Some have gotten it to work, I did not.

  • @stephaniejacobs1267
    @stephaniejacobs1267 11 місяців тому

    To get rid of the exit ladder up to the docker, use the side docker... it has a door instead.

    • @delindsay
      @delindsay  11 місяців тому +1

      It's the same thing, door or ladder from a Docker/Landing Bay, they are both an instant loading screen. You don't actually climb the ladders nor open and walk through the doors.

  • @atticusgalt10
    @atticusgalt10 11 місяців тому +1

    Best solution I've found so far.

    • @delindsay
      @delindsay  11 місяців тому

      Well I hope it works for you like it did me. There have been a few who commented that even 2 Portholes didn't solve the rando ladder issue.

    • @atticusgalt10
      @atticusgalt10 11 місяців тому +1

      @@delindsay ​ The only place I had where it didn't "work", I wanted the ladder to move to a different spot. Instead, I successfully blocked the one, and then had no ladder spawn at all. Can't win them all, I guess.

    • @delindsay
      @delindsay  11 місяців тому

      @@atticusgalt10 I had the same result, blocking 1 doesn't auto spawn another.

  • @theonlysjc
    @theonlysjc 11 місяців тому +1

    I just use the Hope Tech hab spines and HT or NG passageways and design accordingly. The hab spines and passageways have no top/bottom connection.

    • @delindsay
      @delindsay  11 місяців тому +1

      I use them too, unless weight is an issue because the HopeTech ones weigh 14 Kilos, each.

  • @Goatcha_M
    @Goatcha_M 11 місяців тому +1

    God this is so useful, btw you don't need two of them, just place it on the roof of the lower hab.
    Now if only there was a way to block doors, and not have whatever it is erase the furniture.
    I tried the Derretech mod, but it's not working.

    • @delindsay
      @delindsay  11 місяців тому

      I did require 2 of them, tried one with the drop down glitch, didn't work for me, that's why this method uses 2. As for Doors, that still eludes me. I've tested the Portholes, Weapon Mounts & Thruster Arrays, all nope.

    • @Goatcha_M
      @Goatcha_M 11 місяців тому +1

      @@delindsay Yeah, painful. And such a glaring issue. Between the doors and the lack of sideways options for the habs, it's like the builder is only half-finished.

    • @delindsay
      @delindsay  11 місяців тому

      @@Goatcha_M I think we can all agree on that one.

  • @Khalifrio
    @Khalifrio 11 місяців тому +5

    The other option is to place a passage way you can get at Hope Tech that goes front to back of the ship. Hope Tech also has a side to side as does Deimos. I had my ideal build done with the Cabot bridge on one character with no ladder issues. I made a new character to try different professions and traits. The second character had nothing but trouble with ladders even though the ship build was the exact same.

    • @delindsay
      @delindsay  11 місяців тому +5

      Correct, except, occasionally the game f's with you and places a Ladder randomly that you can't get rid of no matter what you do, thus this glitch to fix that as your last resort.
      I don't like using glitches in my videos and am transparent when I do so others know exactly how I got the Ship to look like it does in the video, in detail.

    • @Khalifrio
      @Khalifrio 11 місяців тому +2

      @@delindsay Yeah, the ship building system is half baked at best. I went and tried a minimalist build using the Cabot bridge. Just a captains quarters connected to the upper bridge hatch. At the lower bridge hatch I put a companionway. To the right side of the ship I put another companionway with the slim docker placed on the bottom. To the left side of the ship, right behind the bridge on the lower level, I put a Stroud Ekland loading bay. So you could simply walk into the landing bay, go straight into the ship to the middle companion way with the second companionway with the slim docker all in a row. Behind the right most companion way was a Nova Galactic all in one hab type B for the two extra bunks. Low and behold the game decided I needed a ladder in the middle companion way even though there was a set of stairs two steps away. I finally fixed it by putting a Hope Tech hall way between the bridge and the Captains quarters.

    • @delindsay
      @delindsay  11 місяців тому

      @@Khalifrio I feel the pain. I can "see" Ship designs in my head but then when I go to build it, I'm stuck with "how the hell am I going to do that with what little they gave us for options?"

    • @Alden4
      @Alden4 11 місяців тому

      @@Khalifrio I think companionways are too small and not long enough. I think if you connected your landing bay you walkthrough straight to a 1 x 2 or 1x 3 hab that connects to the lower bridge hatch. You will not have a ladder.

    • @Khalifrio
      @Khalifrio 11 місяців тому

      @@Alden4 I tried that with a 2x1 still had a ladder. I had to resort to the this overhead window trick to fix it. That or the Hope Tech hallway were the only options.

  • @Goatcha_M
    @Goatcha_M 11 місяців тому +1

    The thing is, with jetpack its faster to use ladders than the stairs.

    • @delindsay
      @delindsay  11 місяців тому

      You're not wrong.

  • @Triumph2727
    @Triumph2727 11 місяців тому +1

    I really like the way that ship looks. Do you have a walk through build of it?

    • @delindsay
      @delindsay  11 місяців тому +1

      Not yet. That ladder had been a pain in my ass for weeks so I kinda put it aside. I'll get back at it soon then do a walkthrough like my other Ships.

  • @Fransens
    @Fransens 5 місяців тому +1

    Considering I can't for the life of me get the additional hairstyles mod to run (oh it adds 36 new hairstyles but they are all bald) which has annoyed me for the last half week and the fact that we STILL can't manually decide where doorways or ladders are I think I'll just hold off on playing SF.
    Just too much jank and annoyance and I'm not 22 anymore with 12h time to game per day.
    Rather do something else.

    • @delindsay
      @delindsay  5 місяців тому

      I still can't believe it's been 7 months and BGS haven't fixed a ton of issues with the game.

  • @ulfsark78
    @ulfsark78 11 місяців тому +1

    I just ended up using the hallways to space out my habs so no hab was on top of another.

    • @delindsay
      @delindsay  11 місяців тому

      It's certainly an option that works.