Starfield Tips | NO MORE LADDERS!! [NO Mods]

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  • Опубліковано 25 гру 2024

КОМЕНТАРІ • 433

  • @robertjelenski2706
    @robertjelenski2706 Рік тому +36

    Works like a charm. On Xbox you press arrows right, left and cancel B. Perfect Cheers

    • @delindsay
      @delindsay  Рік тому +1

      Thank you for the confirmation!

    • @TenNoZeorymer72
      @TenNoZeorymer72 Рік тому +8

      You sure it's not ⬆⬆⬇⬇➡⬅➡⬅ B A Start?

    • @robertjelenski2706
      @robertjelenski2706 Рік тому +1

      @@TenNoZeorymer72 I just took the hab on the place. That arrow right, it changed to a different type. Then the left arrow, it got back to the first hab I had and then just B which is cancel. It works like that

    • @robertjelenski2706
      @robertjelenski2706 Рік тому +1

      ➡️⬅️ B Done ✅

    • @TheExile1138
      @TheExile1138 Рік тому

      OMG you answered my question before I could ask it, thank you kindly!

  • @PockyFiend
    @PockyFiend Рік тому +57

    When Content Creator comes out for Starfield (and hopefully Shipbuilder, too), someone should come up with indoor structural components featuring doors, ladders and stairs that you can put where you want them. All you'd have to do is place them like you would a porthole in between habs in exactly the connector you want the door/ladder/stair to be.

    • @delindsay
      @delindsay  Рік тому +10

      100% agree. It just sucks that we're probably going to HAVE to wait for Modders to fix it.

    • @jessmac1893
      @jessmac1893 Рік тому +3

      A 1:1 with two variants, ladder and stairs. That way you choose where it goes. Would have been dead simple.

    • @TenNoZeorymer72
      @TenNoZeorymer72 Рік тому +2

      That or before the final snap is made in shipbuilder, it asks if you want any points to connect or not. My only fear is that it may conflict with the "Cockpit does not connect to docker/landing bay" check.

    • @delindsay
      @delindsay  Рік тому +3

      @@TenNoZeorymer72 Oh I could certainly see that happening, as janky as that is to begin with. I'll build a Ship and get that error and I'm looking at it like "WTF do you mean, no direct path to the Cockpit."

    • @DapperDanLovesYou
      @DapperDanLovesYou Рік тому +3

      Spiral Ladders would be awesome! Instead of hearing my companions fall 3 stories down a ladder while I'm flying, I can hear them hit every single step 😌

  • @TurtleSempai
    @TurtleSempai Рік тому +9

    This is such and oversight on the dev team for not including a way for us to choose walk ways

    • @delindsay
      @delindsay  Рік тому +1

      Seriously, I'm just like wtf, you had one job. Yes, I know, they had WAY more than one job.

  • @LuTaino
    @LuTaino Рік тому +10

    Taiyo “Top” parts used on the bottom floor or Taiyo “bottom” parts used up top won’t ever create ladders also.

    • @delindsay
      @delindsay  Рік тому

      That is correct. Unfortunately that isn't always an option so this "fix" will help people in those cases.

  • @Slackerdude74
    @Slackerdude74 Рік тому +4

    This was so dang helpful. I had a ship with that Nova Galactic Cabot bridge, and I had that same issue with a ladder that wouldn’t go away that is until now because it’s gone. I even have no ladders at all not even the ones from the landing bay and the dock, because I use the side landing bay and the side dock and both of those uses doors. Thank you for the video.

  • @karenruth73
    @karenruth73 Рік тому +1

    I was so annoyed because when I first built my ship around this bridge, it didn't put this ladder in, and then I made some structural changes and bam, ladder. So thanks for this.

    • @delindsay
      @delindsay  Рік тому

      I think it's pure luck/unluckiness in when the game randomly pops a ladder in your Ship, even when we "do all the things" to keep ladders at bay. I normal have little issue in that regard but this ONE Ship just decided it wanted to watch the world burn.

  • @Rowgue51
    @Rowgue51 Рік тому +5

    The only surefire way to dictate where ladders and doors are or are not placed without resorting to glitched placement is to use the spine and horizontal connecting passageways to dictate where you want them and to make sure no habitats are placed directly to another habitat. But while that works wonderfully for making an intuitive ship layout that isn't a maze of random ladders and doors, it severely limits your ability to make the ship actually look good at the same time.

    • @skyriminspace
      @skyriminspace Рік тому +1

      Absolutely true! It's a challenging mini game to try to make it both practical & look good!

    • @TheAgentAssassin
      @TheAgentAssassin 10 місяців тому

      Yeah still though you have added stuff you don't need at all.
      The thing is I didn't have any ladders without using any glitch method or cross path pieces. Then I edit one simple piece off my ship and the ladder reappears.
      This glitch worked wonders for my cabot bridge build.

  • @NotJustABarista
    @NotJustABarista Рік тому +1

    HUGE! Alright, I’ve watched all the hab videos multiple times to decide how I’m going to do my builds but I guess it’s time to hit subscribe! Thanks for highlighting this!

    • @delindsay
      @delindsay  Рік тому

      You're welcome and thanks.

  • @slinkid9410
    @slinkid9410 Рік тому +1

    It suprises me people still dont know how to place habs together and choose where the ladders go. Im not sure how you do it on P.C but on console if you hold both triggers and press A or X depending what console, over the door or connection point you want, you will get an option to connect a hab to the existing hab. And the door or ladder will be placed where you want. So sometimes its better to do the layout of your ship first and start from the cockpit down. Its pretty good and almost works all the time. If you plan out your layout and place each piece you can pick exactly where all your ladders and doors will be. But its not perfect. Does take some trial and error as some habs will decide for you where it connects, but this can be worked around with a bit of trial and error. It all depends on how you construct it

  • @Ultradahn
    @Ultradahn 7 місяців тому +2

    Idk how I never stumbled upon this. I will be using this on all my ships now, excellent showcase

    • @delindsay
      @delindsay  7 місяців тому

      I hope it helps you!

  • @collateraldp
    @collateraldp Рік тому +2

    Ahhhh amazing, thank you! I've been creating elaborate layouts with tons of passageways just to avoid random ladders, this will give me so many more options 🙌

    • @delindsay
      @delindsay  Рік тому +1

      I do that too, but sometimes I just want a straight forward Ship design with Habs directly on top of Habs but the dreaded rando ladder makes that annoying.

  • @phreakfactor
    @phreakfactor Рік тому +5

    Congratz! Glad you got it to work :) The inside effect is what I was seeing a few weeks back when I talked to you about seeing the effect, but I use the ship builder tweaks mod. Glad there is a way to do it without the mod! Cant wait to see more of your ship builds!

    • @delindsay
      @delindsay  Рік тому +1

      Are you the one who commented a bit ago and I couldn't get it to work? I couldn't find that comment exchange and I wanted to give that person credit also. The issue it turned out was I needed to use (2) Portholes, not just 1.

    • @phreakfactor
      @phreakfactor Рік тому +2

      Maybe? I commented on your "Starfield Ships | Kepler R FREE Class-C Mission reward | TOUR" video. I wasnt sure if it was due to the mod I was using, so I probably wasnt that much help. I am just happy you have away to make it work! I love your videos, and often go back to them to see what hab I want where. The recent builds have given me lots of ideas too. I just love the ship building, and flying around in my ship doing missions :) I know exactly how exciting it is to get the ladders worked out, not going to lie I did a dance in my office. 3am, and old man dancing in his office, because of ladder placement. Not many would understand that, just we few but proud! lol@@delindsay

    • @delindsay
      @delindsay  Рік тому +1

      @@phreakfactor That sounds right so I'll credit you in the description also.

  • @DovahGirL
    @DovahGirL Рік тому +1

    I’m loving all your STARFIELD content🙃

  • @GarrettBShaw
    @GarrettBShaw Рік тому +1

    So glad you got this working! Glad to see the new video!

    • @delindsay
      @delindsay  Рік тому

      Thank you and tagged you in the description as it was your comment about the top AND bottom that helped me figure it out myself.

  • @cheesebandit3753
    @cheesebandit3753 Рік тому +2

    a man of the people.

    • @delindsay
      @delindsay  Рік тому

      To be fair, I didn't find this "fix", which is why I credited the 2 who brought it to my attention in the description, but thanks.

  • @SegwayBossk
    @SegwayBossk Рік тому +2

    The way ive had luck with interior doors is connecting the habs together separately from the ship, then selecting the group of joined habs and connecting them to the ship. I was getting tired of the random door placement and by doing this it helped put them in the same spot on each side

    • @delindsay
      @delindsay  Рік тому

      That's usually the defacto way to make it work. THIS Ship just wanted to be a pain for some reason, hence the video.

  • @Diachron
    @Diachron Рік тому +2

    I had this EXACT problem and this works like a charm. THANK YOU.
    P.S. I was able to avoid the porthole-in-the-floor effect by only plugging the porthole on the lower habitat module. That seemed to be enough to suppress the ladder.
    That glitch, however, will come in handy.

    • @delindsay
      @delindsay  Рік тому +1

      You're welcome and yes, for some it works with only 1 Porthole, I needed both.

  • @scorpionleader1967
    @scorpionleader1967 Рік тому +2

    This saved my sanity!!!🥰

  • @mikestanmore2614
    @mikestanmore2614 Рік тому +1

    I have done something a little different (thankyou Deimos). The Deimos docker can be flipped upside down. Placing it behind the landing bay gives you both airlock doors on the bottom floor. Voila! No ladders at all.
    I've also found that by making upstairs "crew" areas and downstairs cargo & passengers, the passengers actually stay downstairs. In previous ships, they've always ended up in crew stations. I just found this interesting.
    Upstairs: a battle station beside a 2×1 All-In-One, followed by engineering, with infirmary and workshop to starboard and port.
    Downstairs: cargo 3×3, followed by Mess Hall 3×2 and Living Quarters 3×1.

    • @delindsay
      @delindsay  Рік тому +1

      That's an interesting find, for me the Crew generally gathers up (spawns more likely) in a singular spot, usually right in my way. It always seems random to me but I change Ship every day so I see it a LOT.

    • @mikestanmore2614
      @mikestanmore2614 Рік тому +1

      @@delindsay Oh, I've christened Vasco "Plaque": he's blockage that spawns in random arteries.

    • @delindsay
      @delindsay  Рік тому +1

      @@mikestanmore2614 Lmao, fitting.

  • @netamin2617
    @netamin2617 Рік тому +1

    Having a little visual remnant of the portholes is actually kind of nice and spices up the interior aesthetics in a unique way

    • @delindsay
      @delindsay  Рік тому

      Interesting way to think of it. I'm just happy my Ladder is gone so I'll take what I can get.

  • @billyyjackk
    @billyyjackk Рік тому

    My Hero! Best part....it works! Thank you, great tip and video

  • @delindsay
    @delindsay  Рік тому +7

    If there's a video you'd like me to make please comment below. Feel free to thumb up if you liked it, thumb down if you didn't, Sub if my Content is of interest to you and check the description if you want to donate to help my channel grow, thanks for stopping by!

    • @Alex-dh2cx
      @Alex-dh2cx Рік тому

      I found out about a glitch that you can use to block ladders, haven't tried it yet outside of a test in ship builder, only works for habs with multiple variants.
      Put a window on the spot with the bad ladder, then put the other hab on top, cycle the hab style, with d pad on xbox, then cycle back to the style you want, then press b on xbox. It will attach there, and can't make a ladder there because a window it's on that attach point. I don't know if it can be seen from in the hab, but i think it wouldn't show up on the floor of the top hab, and should be covered on the bottom hab ceiling.

    • @herberthiggins1388
      @herberthiggins1388 Рік тому

      I did mine with no glitch and I have no ladder. I think it's order of operation. I have a second ship I will test again, if works I'll make a video that shows it.

    • @delindsay
      @delindsay  Рік тому

      @@herberthiggins1388 Tried all the normal ways to prevent a ladder and normally it works ~90% of the time. Bear in mind, I'm making a new Ship almost daily so I come across random things often. This ONE Ship was being a pain though and nothing I did removed that ladder.

  • @YDreams93
    @YDreams93 Рік тому +1

    You are a legend for this

  • @RandomWandrer
    @RandomWandrer Рік тому +2

    I found that having the docker and door on the same level (ie blttom docker) got rid of the ladder.
    Im going to play with this though. Especially with side portholes. Thanks

    • @delindsay
      @delindsay  Рік тому

      I wish you luck with the Door issue. So far I've tested Portholes, Weapon Mounts & Thruster Arrays, all nope.

  • @dra6o0n
    @dra6o0n 3 місяці тому +2

    Well here's an idea if they will add an option in the ship builder... Just highlight the node where you connect stuff on the hab, and add the option to 'Block' Connection for ladders or door there.

    • @delindsay
      @delindsay  3 місяці тому

      If only that had done that from the beginning.

  • @balanceseeker
    @balanceseeker Рік тому +1

    I've done the same, just without the bottom porthole on the top level, and it worked like a charm.

    • @delindsay
      @delindsay  Рік тому

      Indeed, others have had the same result. I however needed both in order for it to work for me, thus the video.

  • @Muldini
    @Muldini Рік тому +2

    I have literally just done this glitch 30 minutes before your video dropped with my Cabot bridge ship :)
    BUT I used the drop down glitch to put the hab on top of the porthole. It seems easier with the hab-switch trick you are showing here. Thanks!

    • @delindsay
      @delindsay  Рік тому +2

      Which is odd, because I have nothing but problems with the drop down trick. It's why I hadn't made a video earlier about this because I couldn't reliably get it to work until last night.

    • @Muldini
      @Muldini Рік тому +1

      @@delindsay I use it all the time, normally I build a kind of scaffolding out of Deimos or Nova bracers to position the object/hab on top or below of the intended spot - and then hit copy. Works every time. Btw my porthole is actually transparent from the lower level, but bronze colored like yours when looking from the upper floor.

    • @delindsay
      @delindsay  Рік тому +1

      @@Muldini Interesting that yours shows that copper color on the top. As for the drop down, I do use that all the time when copying items but when trying to use it to glitch a HAB in it kinda weirds out for me.

  • @JackGillete
    @JackGillete 11 місяців тому +1

    This was fantastic, ty!

    • @delindsay
      @delindsay  11 місяців тому

      You're most welcome.

  • @pompompom2018
    @pompompom2018 9 місяців тому +1

    Thank you so much, those ladders drove me crazy. NO MORE !

    • @delindsay
      @delindsay  9 місяців тому +1

      So happy it worked for you too!

  • @SAdams
    @SAdams Рік тому +1

    This is hilarious how buggy this is. Great video for a workaround tho.
    For doors I've found after a ton of experimenting, if you switch the hab manufacturer around a bit and mix them together it works.
    For example l, I'll have a Tailor hab at the back (no side doors, just front and back) then snap a Deimos in front of it, and a Stroud next to the Deimos and I get a door at the front from Stroud to Deimos - BUT - it also depends on what type of hand. For example the all in one A & B seem to be reversed front to back, so the door on the A will be on the fore starboard or port side of the , but on the B it'll be aft.

    • @delindsay
      @delindsay  Рік тому +1

      I just hope BGS drops an update to allow us to choose the location of ladders/doors.

  • @rjf7023
    @rjf7023 Рік тому +2

    which hab has the pool table?
    thanks in advance

    • @delindsay
      @delindsay  Рік тому +1

      2x2 Living Quarters from Nova.

    • @rjf7023
      @rjf7023 Рік тому +1

      @@delindsay uthe man

  • @kitslagle6296
    @kitslagle6296 Рік тому +4

    I like the way that bridge looks from the inside but hate the way it looks on the outside. It makes whatever ship you build look like a giant frog. My favorite bridges right now are the Stroud/Eklund Viking bridges. Perfect lighting and seating arrangement. I hate the bridges that have no consoles or monitors for the crew stations, I hate the bridges that have no crew stations, I hate the crew stations that sit on top of your ship and make you climb a latter, and lastly I hate the bridges that have all the other chairs on the bridge face the captain where they have nothing to do but stare at you where ever you go. So yes I hate almost all the bridges. I don't understand the thinking of theses devs. They really need courses in many design courses. And I totally get you on the ladder issue. I have managed to get it to two that are in places that are acceptable for me and a design that I will most likely stick with on all my play throughs. I maxed out the parts counter but managed to have all the amenities and beds for my dream crew of 16 lol.

    • @delindsay
      @delindsay  Рік тому

      I mean, you're not wrong. It's tough to create a Ship using the Cabot Bridge and have it not look like a Frog.

    • @RandomWandrer
      @RandomWandrer Рік тому +1

      I want 16 crew. I have 9 now, I guess its the max. What is weird is that my outposts can only take 8, even though it says 12 and I have 6 crew stations. Boooooooo!
      I just like seeing loads of people walking around

    • @delindsay
      @delindsay  Рік тому

      @@RandomWandrer Yup, lots of unexplained jank in Starfield.

  • @HenkeEdge
    @HenkeEdge Рік тому +1

    5:35 I had similar to that problem in a ship and I solved that with a 1x1 companion way, I put three of thoose side by side and attached the hab moduls to each of that. the downside is that the ship becomes longer. Have also used that type of companion-way that is like a tunnel to set habs"offset" so doors dont appear on wrong spots.

    • @delindsay
      @delindsay  Рік тому +1

      That's one way to solve it, another is using the Spines/Crossways, and usually you can place the Habs in a certain order and it works but THIS Ship was being an A-hole.

  • @merManc
    @merManc Рік тому +2

    Nice! I'm going to have to try this on my own Cabot ship, where it kept forcing a ladder in the same place. I ended up adding a third deck at the bottom, with just the Taiyo landing bay and a 1x1, and that removed the ladder behind the bridge by replacing it with one up from the 1x1 towards the aft of the ship. Lesser of two evils situation, but this trick looks like the better solution.

    • @delindsay
      @delindsay  Рік тому

      Using a 1x1 as a sort of "Airlock" is a great way to attempt to force a Ladder there instead of other locations.

  • @EdumacatedChimp
    @EdumacatedChimp Рік тому +1

    What if you placed a porthole on that first doorway and did the whole variant switcheroo on both habs like you did with the top and bottom portholes?

    • @delindsay
      @delindsay  Рік тому

      I tried that with the Porthole, Weapon Mount and the Thruster Array, all no go.

    • @EdumacatedChimp
      @EdumacatedChimp Рік тому +1

      @@delindsay bummer. I am in the same boat as you. I sure would like to be able to pick where the doors and other interior features are placed. Who knows... maybe one day the developers will listen to their players and make a first-person-inside-the-ship option when using the ship builder.

    • @delindsay
      @delindsay  Рік тому +1

      @@EdumacatedChimp I'm still trying things but have had no luck so far.

  • @custodised1498
    @custodised1498 Рік тому +1

    Thank you very much for your short and valuable instruction - this very topic regularly drove me crazy because I prefer ladderless ships. Finally I can sleep peacefully again 😉

    • @delindsay
      @delindsay  Рік тому

      You're welcome as it was driving me bananas on this specific Ship.

  • @purpledevilr7463
    @purpledevilr7463 6 місяців тому +1

    I had a similar issue with a ladder, I used a Hopetech spine instead of this.
    I managed to make a no-glitch ship with only 1 ladder. It was out of the way and actually worked pretty well to segment the ship.

    • @delindsay
      @delindsay  6 місяців тому

      For sure, you CAN create a ship with few to no Ladders if planned correctly. Unfortunately, every once in a while the game just sticks up it's middle finger at you and places a Ladder exactly where you don't want it, thus this solution.

  • @Xandros999
    @Xandros999 Рік тому +1

    What if I don't have a ladder and I want one? I have an ecliptic claymore based design with two tunnels going back from the bridge. It would be great if I could go up and down without going to the bridge. Maybe it's because I have a hab below the lower deck and that gets a ladder and ladders are apparently in short supply!

    • @delindsay
      @delindsay  Рік тому

      That's more difficult. What you can try is delete the Cockpit (don't exit the Ship builder) buy a new, cheap Cockpit that'll be only 1 story. Attach said new Cockpit (still don't exit the Ship builder) onto your completed Ship. Then delete that cheap Cockpit and replace it with the Cabot you had on it (shouldn't cost you anything). Once you've done that, exit the builder and go inside to see if it placed a ladder.

    • @Xandros999
      @Xandros999 Рік тому +1

      It worked and my ship is now beautiful inside and out!

    • @delindsay
      @delindsay  Рік тому

      @@Xandros999 Awesome!

  • @evandipasquale9255
    @evandipasquale9255 Рік тому +1

    So from my experience it depends what you put you landing bay on your ship. Basically when you equipping your landing bay it makes a route fastest to your cockpit. So you can trick it by laying down your main floor before attaching your landing bay the attaching it. Then all the habs you attach to the top exit from your cockpit after will not have ladders to the lower floor. It's stupid I know

    • @delindsay
      @delindsay  Рік тому

      I'm sure that's correct and I usually have no issues with rando ladders. This Ship however, was being a pain so I figured I'd show others how I dealt with it should they end up with a ladder that refuses to go away as well.

    • @evandipasquale9255
      @evandipasquale9255 Рік тому +1

      @@delindsay guess it was too much for Bethesda to allow us to place ladders and doorways where we want them.

    • @delindsay
      @delindsay  Рік тому

      @@evandipasquale9255 To me it seems like such a simple oversight that it's hard to even believe they missed it.

  • @kevauk915
    @kevauk915 Рік тому +4

    Nice! I wonder if Bethesda should try something similar to the storage linking system in outpost building so, instead of linking one storage crate to another, each ship module shows you the potential links available between each module and you create the connections (red lines) between the links you want to use. 🤔

    • @delindsay
      @delindsay  Рік тому

      That's literally all they have to do, Red Light / Green Light and we wouldn't have to glitch things to get rid of ladders spawning at random.

    • @elricthebald
      @elricthebald Рік тому +1

      Indeed. And show warning/error message as long as there are inaccessible modules.

  • @xzwarrior347
    @xzwarrior347 Рік тому +1

    You could probably put a equipment plate or horizontal weapon mount to prevent doors or ladders from popping up there. This is a great find and will do these techniques on my next ship building!

    • @delindsay
      @delindsay  Рік тому

      I've tested everything for Doors, nothing works.

    • @xzwarrior347
      @xzwarrior347 Рік тому +1

      @@delindsay guess the only way to force a door is making the ship wider and adding a bridge from hopetech on the door you want :(

    • @delindsay
      @delindsay  Рік тому

      @@xzwarrior347 Crossways are 100% effective at creating doors exactly where you want them. Though, that requires a wider Ship like you state.

  • @axelhopfinger533
    @axelhopfinger533 Рік тому +2

    Nice one! Still gonna wait for some proper mods to deal with the issue. There's so much more comfort features and variety that needs to be added to the ship builder before it becomes viable in my opinion. And i think the ship builder is probably the best part of the entire game.

    • @delindsay
      @delindsay  Рік тому +1

      Oh, the Modding community will have a whole thing where we just pick and chose where Doors/Ladders go, that I'm certain of. This is just a stop gap until then.

    • @axelhopfinger533
      @axelhopfinger533 Рік тому

      @@delindsay It's kinda sad we even have to resort to such stopgap measures. Shows that Bethesda didn't do their job properly.
      I mean, it took them a month to patch in a FOV slider and we still don't have a eat food button. This game just lacks basic QoL features.

  • @Notasheepleandneverwillbe
    @Notasheepleandneverwillbe Рік тому +1

    I haven't bothered but with one single mod called Deratech , I could build a six-story ship without any ladders . Without mods the best I've been able to figure out is putting a 1x1 hab in the very back of my ship puts the only ladder there . Instead of putting it right in the most annoying spot there is . Most of my ships are only one level high anyways . I don't even have a ladder going into my ship , I either use the side bay or the front Bay . And a bottom slim docker . I couldn't call my ship The Pancake , because that was too many letters . 😂

    • @delindsay
      @delindsay  Рік тому

      I've watched some videos about that Mod and once the Geck is out and Modders get a good look under the hood then I'm certain they will fix Ship building... I wish they didn't HAVE to fix it but it is what it is.

  • @IbocC64
    @IbocC64 Рік тому

    Lol. I have built several ships with the Cabot bridge. I used large and small modules and did a ton of testing. The only time I get a ladder is when I have more than 2 levels or I have placed a companionway somewhere in the build. Incidentally if you want to control your latter location, place a companionway somewhere on one of your level. The game gives preference to the companionway when choosing ladder locations. If you don't want a ladder but you want a 1x1 then you use a storage room as storage room receives last pick when placing ladders. In order to place doors where you want them, you need to place your modules in the order you want the doors to be placed. If you remove a module and add it back in, that doesn't count. You need to place your modules in the order they should be connected, from the beginning. If you start changing out modules with new ones it screws everything up and you need to delete all the modules and start over. I haven't quite figured out how to restart the module sequencing yet. Maybe delete all modules in favor of Nova Bracers? Then connect your dock and your loading bay to the bridge and save? I don't know it gets Messy from there on out.

    • @delindsay
      @delindsay  Рік тому

      And even when you do 'all those things' sometimes the game just says "F you guy, here's a rando ladder", hence this video.

  • @skyriminspace
    @skyriminspace Рік тому +1

    Great tip & very well explained, thank you. Worked for me on pc with an xbox controller.
    Trouble is, having eliminated the ladder in the location where it was in the way, it hasn't respawned at the other end of the hab where i actually want it!
    I've now got a hab i can't access at all. Anyone else finding the same issue?

    • @delindsay
      @delindsay  Рік тому +1

      Yeah, that is an unfortunate side effect of taking away the ladder where the game wants to place it. I haven't found a way yet to force a ladder/door to SPAWN where you want it, exactly where you want it.
      You can try the method of placement order. Put the ship Habs together in the order you want the traffic flow to pass through and see if that works.

    • @skyriminspace
      @skyriminspace Рік тому +1

      @@delindsay ok, i have heard that mentioned. The placement order approach.
      I may try that after dropping a save because, it could easily cause more problems than it solves!
      Your method is legit though. You've done a great service to starfield ship builders everywhere!
      Let's hope door & ladder placement becomes player controlled in an expansion....

    • @delindsay
      @delindsay  Рік тому

      @@skyriminspace Good idea to save first as it can absolutely mess up what you've got so far.

  • @DepletedWisdom
    @DepletedWisdom Рік тому +1

    I have built in this ship, the Claymore. If i am remembering correctly, I found if you replace that 2x2 with a nova infirmary in the middle and a deimos all in one on the side it removes that ladder. I think. I have screwed around a lot with this ship and it all kind of runs together after a while.

    • @delindsay
      @delindsay  Рік тому

      That's certainly possible but I want that specific 2x2 in that location, thus the ladder remained a problem. I'm still working on the redesign of it as I'm going for a large and imposing appearance but still unhappy with it.
      Most of my Ships are low to the ground with few of any floors (to minimize ladders) so I wanted this one to be different, using the Cabot Bridge for an easy 2-floor design then figuring out how to go up without exceeding the height of the docker (I'll probably move the docker to the bottom for that reason).

    • @Rhakin78
      @Rhakin78 Рік тому +1

      i removed the brig in mine and put a workshop and infirmary in its place, captains quarters on other side i think was already there. and when mine had a ladder it was back of the ship just after the enterance port. then recently modified it and now i have no ladders. its supposed to be in the way/order you attach them together. i pulled all my habs out of the ship and assembled the top row then bottow row then dropped the whole thing inside my ship. no ladders.

    • @delindsay
      @delindsay  Рік тому

      @@Rhakin78 You're correct, it usually does work that way (order of assembly), but every once in a while I come across a Ship that's misbehaving like this one was for me.

  • @maxdamagusbroski
    @maxdamagusbroski Рік тому +1

    Hey, clever use of the glitching.
    I was able to build a two storey ship with only one ladder, but it was in a room off to the side I only really wanted for aesthetic and to fill out the ship size. This gives options for other builds though, and I like the glass portally look on floor.

    • @delindsay
      @delindsay  Рік тому

      Thanks and yes, had this rando ladder been off in a corner that I didn't care about I probably wouldn't have bothered. Being directly in front of the Cockpit door drove me crazy.

    • @cwaynehauck3593
      @cwaynehauck3593 Рік тому +1

      I built a 2 story the size of a Wight out of the razorleaf with that bridge, has no ladders at all, on xbox, but i forced a few passages with the single piece tunnel halls.

    • @delindsay
      @delindsay  Рік тому

      @@cwaynehauck3593 Yeah, those Crossways/Spines are a great way to force a no-ladder situation.

    • @cwaynehauck3593
      @cwaynehauck3593 Рік тому +1

      @@delindsay i used a 3x1 on top and bottom outta cockpit, and by placing a crossway out of each side into other habs, it kept a ladder from appearing. Those pieces also allowed me to create some loop around paths to start left and come back around from the right. They're lifesavers!

  • @johnspartan98
    @johnspartan98 11 місяців тому +1

    I have other solutions, but I use only Stroud-Eklund habs because they are awesome looking compared to the ugly floors and berths in Tayo, Hope, Demos, and Nova. I wrestled with ladders until I figured out which habs were causing them at various points in the ship.
    I started with the Star Eagle, added length to it, and the C4 bridge. It's a total C class ship now with 6 SAL-6330 Engines for 100 percent mobility. It's a fighter and a cargo hauler. over 8,000kg of cargo cap. with level 4 perks. A few shots from my particle beams and one shot of missiles and any ship is obliterated.

    • @delindsay
      @delindsay  11 місяців тому

      For sure, this method isn't the ONLY solution, but for this particular Ship it was the only solution that worked for me.

    • @johnspartan98
      @johnspartan98 9 місяців тому

      @@delindsay You could have gotten rid of that ladder other ways. Sometimes it involves assembling both levels of the ship separately above or below the ship first, then highlighting the whole level and moving it into place.
      I had the same problem with a ladder in the exact same place. I changed the type of hab, saved it, then went and changed back to the hab I wanted. In one case I either added a side port window or removed one. It is frustrating for sure, but I never found the porthole in the floors to work. The ladders would still be there. I'm on my second unity run through at level 140. I received the star eagle and modified it to match my first one and my second one and ended up with the ladders. I played around with habs and side portholes until the ladders disappeared. Assembling each floor and moving it all into place as one unit seems to help too.
      Some have suggested starting the assembly from the bridge back to get rid of the ladders. It's what I did, but not sure if it's the only answer. I think it's a combination of things. If I ever nail it down to an exact science I'll let you know.

    • @delindsay
      @delindsay  9 місяців тому

      @@johnspartan98As I stated, on THIS specific Ship, after trying everything I know and have watched others do to remove ladders in weird places and having NONE of it work for THIS specific Ship I ended up with the workaround in this video. It was the ONLY thing that worked for THIS speicific Ship.

  • @Old__Odin
    @Old__Odin Рік тому +2

    I like that cockpit specifically for that reason and I also didn't have that problem with a ladder being placed. Maybe it depends on the habs used idk. If only there was a way to decide where to place doorways that would be nice.

    • @delindsay
      @delindsay  Рік тому +1

      Hard to say, it could be the specific Habs used, it could be the Hab orientation or it could just be random.

  • @axelrajr
    @axelrajr Рік тому +1

    hope its on their to-do list. the ship builder coudl use some love.
    along with making cargo bays count towards cargo capacity, 2 story hab module with stairs.
    i wonder if they left out a manual option on the connection points because of the console users.

  • @spacewxranger
    @spacewxranger Рік тому +1

    Kind of wondering if the Taiyo equipment plate would work too since it is flatter. The plates only work on top of the habs but it may be worth checking it out

    • @delindsay
      @delindsay  Рік тому

      Some have gotten it to work, I did not.

  • @calibadgerdude6082
    @calibadgerdude6082 Рік тому +2

    Strange, I didn’t have that ladder problem when I used that bridge to build my ship. Started with a 3x1 engineering hab with the side opening landing bay, added the bridge, then attached a 2x2 battle stations to the top and built from there. Never had a ladder show up. Go straight in, turn left for the bridge, right for the docking collar (bottom mounted slim) up the stairs into the bridge and battle station, aft to the captains quarters, right to the crew quarters and living spaces (mounted with tunnels to form “wings”), left to science and workshops.
    Shame that’s the only bridge that has steps. I like it well enough, but I prefer the Deimos bridge and pilot controls. Working on a second ship with that bridge attached to the rear of the ship , but I haven’t really figured that one out quite the way I want it, and it’s frustrating to hop from system to system to get the parts I want as they’re not available at my outpost landing pad. XD

    • @delindsay
      @delindsay  Рік тому +1

      I don't always get it either, this was a stolen Pirate Ship that had the worst interior layout I've ever seen so I ripped it all apart and rebuilt it (still not happy with the design). But this one Ship just refused to give up that Ladder behind the Bridge Door for some reason.

    • @timtomlinson2362
      @timtomlinson2362 Рік тому +1

      I use that bridge and I've seen the ladder show up in the same position, but I can generally rework my habs to get it to go away. I haven't completely identified the secret sauce, but I will build the bottom hab structure first, working back from the bridge. I then build the top level, again working back from the bridge. This way every hab you place down has a path to the stairs on the bridge from it's same level. Under no circumstances do you pull a hab out once you lay everything down - that will almost always generate a ladder. My experience anyway. Appreciate the videos, by the way. I enjoy the channel.

    • @delindsay
      @delindsay  Рік тому

      @@timtomlinson2362 Normally I can get the Ladder to go away also, just this one Ship was bugging me so I figured I'd show others how to delete a ladder if it ends up bugging them too.

    • @calibadgerdude6082
      @calibadgerdude6082 Рік тому

      @@timtomlinson2362 yeah, that’s how I structured it too, stating with that central lower level hab and building the upper deck from the top of the bridge.

  • @crankycat3677
    @crankycat3677 Рік тому +1

    Bethesda really needs to add buildable door and stair blocking parts which can be used just like you used the porthole but without the glitching. It has to be at the top of the requests if not darn close! Ideally, they'd nullify the connection without displacing the interior contents like a dummy (but impassible) door would.

  • @Rowgue51
    @Rowgue51 Рік тому +1

    Just be aware that glitching pieces where they shouldn't be allowed to go, and in particular with habitats, you run the risk of taking off and having parts of the ship missing and it not being functional once you're in space. If all you ever do is fast travel then it won't happen, but if you're actually doing the launch sequence off of a planet or undocking from a ship/station then it will happen from time to time. So if you're going to do any glitching of pieces I'd recommend always saving before taking off.

    • @delindsay
      @delindsay  Рік тому

      Have you personally had this happen?

  • @Alden4
    @Alden4 Рік тому +1

    Two weeks ago I watched a playthrough on another channel and they built a class A ship with no ladders. They did not do anything special apart from obviously using the unique cabin/bridge with the stairs. All they did was attach two habs to the middle section of the bridge and make sure there were no gaps between the landing bay. Did not need to add any portholes to the bottom hab.

    • @delindsay
      @delindsay  Рік тому

      It's normally possible and I'd say more than 50% of the time you don't get ladders in a 2-story Ship with the Cabot Bridge. THIS Ship however, wanted to be a jerk and nothing I did could remove that ladder until this glitch.

  • @koolkevin2357
    @koolkevin2357 Рік тому +1

    Thank You!

  • @E-Ryders
    @E-Ryders Рік тому +1

    Nice, what module is that with the Pool Table?

  • @ZFPAkula
    @ZFPAkula Рік тому +1

    It would be great if Bethesda would add a new part that functionally changes the attachment points to ones that don't allow ladder/door formation. A few extra 500 credit parts that have one mass each isn't going to break many ship builds.

  • @NosyNorseman
    @NosyNorseman Рік тому +1

    I put a battlestation on the lower and big living Q on top with this cockpit and was surpised to enter a ship with no ladders at all 😮

    • @delindsay
      @delindsay  Рік тому

      It happens, even with my Ships. Usually they're fine or I can play the snap game and get them to bend to my will so to speak but this one Ship was pissing me off.

  • @Rhakin78
    @Rhakin78 Рік тому +1

    I have had the ecliptic claymore for a long time now and i took it from stock to my current build and had 1 ladder way back just after the door to get in. and i actually wanted it there so i didn't have to run down to the cockpit to get up stairs. then i recently did some changing up and now i have no ladders. you can kind of control where they are by the order you connect things. don't need silly glitches unless your ship is actually glitched.

    • @delindsay
      @delindsay  Рік тому

      I think that's the very crux of it. I honestly believe some Ships are just "stuck" in the build system. I've had one of these before and no ladder in front of the Cockpit door. I've heard from others with a similar result.

  • @sahardoom
    @sahardoom Рік тому +2

    You dont need two of them, just put one window porthole on the top of 2x2 and use drop down/duplicate to get Deimos CS 2x1 in position

    • @delindsay
      @delindsay  Рік тому

      Yes, others have gotten this to work with the drop down glitch, I was not one of them, thus the 2 Portholes and it works like a charm, for me.

    • @Alden4
      @Alden4 Рік тому

      You do not need any window portholes. If you have to add windows because of a glitch then that is terrible. I do not think it is a glitch. I think the problem is your landing bay. You are using a top-down landing bay that needs a ladder. If you use a landing bay that you walk through, you will walk into the bottom hab. The game placed a ladder near the cockpit/bridge because there is a wall separating the landing bay and the bottom hab. Use the right landing bay and the right docker and you will not have a single ladder in your ship. You get these without any mods or any skill upgrades. Just find the parts at the different staryards.

  • @Nanarchy_2k7
    @Nanarchy_2k7 Рік тому +1

    use hab tunnel to set specific doorways. makes the ship a tad wider, but it gives you control.

    • @delindsay
      @delindsay  Рік тому

      I do and I have, THIS Ship refused to remove that ladder in the configuration I wanted.

    • @Nanarchy_2k7
      @Nanarchy_2k7 Рік тому

      eh the hab pathway is for doors, not ladders. it was stated in video that the autodoor was removing the bed.@@delindsay

  • @atticusgalt10
    @atticusgalt10 Рік тому +1

    Best solution I've found so far.

    • @delindsay
      @delindsay  Рік тому

      Well I hope it works for you like it did me. There have been a few who commented that even 2 Portholes didn't solve the rando ladder issue.

    • @atticusgalt10
      @atticusgalt10 Рік тому +1

      @@delindsay ​ The only place I had where it didn't "work", I wanted the ladder to move to a different spot. Instead, I successfully blocked the one, and then had no ladder spawn at all. Can't win them all, I guess.

    • @delindsay
      @delindsay  Рік тому

      @@atticusgalt10 I had the same result, blocking 1 doesn't auto spawn another.

  • @Triumph2727
    @Triumph2727 Рік тому +1

    I really like the way that ship looks. Do you have a walk through build of it?

    • @delindsay
      @delindsay  Рік тому +1

      Not yet. That ladder had been a pain in my ass for weeks so I kinda put it aside. I'll get back at it soon then do a walkthrough like my other Ships.

  • @ayodejiosidele
    @ayodejiosidele 8 місяців тому +1

    also noticed idk if it is in the comments if you do this on certain armories it removes everything except the the suit display case and a helmet stand on the wall and leaves the entire room empty and noses primarily the aft hopetech nose also blocks and forces door ways sometimes blocking an area completely

    • @delindsay
      @delindsay  8 місяців тому +1

      I have noticed this before yes. I hope BGS actually fixes all the jank with the Ship builder someday but the more time passes the less hope I have.

  • @eckz8659
    @eckz8659 5 місяців тому +1

    Would this also work with equipment plates I wonder? Might look better from the inside than a window to nowhere. Ill have to try that out tonight.

  • @aslongoria35
    @aslongoria35 11 місяців тому +1

    I quit playing about a week after release because of the ship building and all the ladders that went every where blocking paths and making rooms smaller and all the loading screens

    • @delindsay
      @delindsay  11 місяців тому

      I totally understand. I've gotten tired of BGS launching buggy, unfinished games then EXPECTING Modders to fix it for them, for free.

  • @Maddsyz27
    @Maddsyz27 5 місяців тому +1

    i have a similar ship layout and i used the hopetech hab spine under the hab instead of a port hole which connectes to my port docking bay and starboard docker.

    • @delindsay
      @delindsay  5 місяців тому

      That works as well.

  • @BlueSideUp
    @BlueSideUp Рік тому +2

    I actually like the ladder there, I use a sideways entrance to the bridge and this way from the upper level, I don't need the stairs but just fall down the one ladder hole and behind the entrance (that has a docker below as well) are the captain's quarters with the bed for the XP bonus. Very convenient. I had glitch built ships bug out too often later, especially loading quicksaves in space. So I avoid it. But it's a fun solution to your problem, congratulations.

    • @delindsay
      @delindsay  Рік тому

      Fair enough.

    • @TheAgentAssassin
      @TheAgentAssassin 11 місяців тому

      no way that ladder is beyond annoying it's right in the way of two entrance points, the ladder is useless and an eyesore

    • @delindsay
      @delindsay  11 місяців тому

      @@TheAgentAssassin I'm of the same mind you are on this.

    • @BlueSideUp
      @BlueSideUp 11 місяців тому

      @delindsay you know, I have many NG+es, ship designs, etc. since then. Including whole playthroughs in the Starborn Guardian with no modifiable ship. I stopped caring a long time ago. I enter the cockpit directly and leave it. The pathetic fast travel overkill in Starfield makes designing the ship useless. I use the workbenches in Neon, you can directly fast travel there. I know the bed locations in every dungeon ähm sorry structure, etc. I use the ship for combat and as a large container available everywhere, that's it. Usually, I bolt real engines and weapons on the Razorleaf if I even get her (usually I get her, sometimes only the Mantis armor). But past level 200 with maxed out skills, even the Starborn Guardian is an endgame ship. And hey, no ladders, but also absolutely no reason to get up in the first place 😄
      This playthrough, I have only done little modifications to a Spacer (now Starborn) Hyena III, the reactor was already maxed out when I convinced the old crew to leave, Grav Drive and Weapons, Engines, 10k+ cargo, done. I wouldn't even find my way from the landing bay to the cockpit, but who cares, I never get up 😝

    • @delindsay
      @delindsay  11 місяців тому

      @@BlueSideUp All valid points. Sorry, not sorry, BGS dropped the ball with Starfield. It's woefully unfinished.

  • @ChadeGB
    @ChadeGB Рік тому +2

    Probably hoping for too much, but maybe Bethesda will update the ship building so you can choose where you want doors and hatches. Or maybe we'll just have to wait for the Creation Kit and for modders to save the day again.

    • @delindsay
      @delindsay  Рік тому

      I'm hoping too but I have a feeling it's an issue BGS is going to regulate to Modders to fix.

  • @Official_VeÇtoør
    @Official_VeÇtoør 7 місяців тому +1

    Thanks for this. I really hope mods come before the dlc we shouldn't have to do this type of stuff, as someone with over 450 hours, if this game would have stayed in the oven for another year or two it would have been even better.

    • @delindsay
      @delindsay  7 місяців тому

      I'm similar in hours and feel the same. But I'm also tired of giving gigantic Studios like Bethesda a pass for launching buggy, unfinished games because they KNOW Modders will fix it for them, for free.

  • @venum1959
    @venum1959 Рік тому +1

    they need to add to the game interior customisation options so you can get rid of ladders and have the doors where you want and switch tables and beds and navigation tables and furniture and all that jazz. i can't see why all that wasn't put in the game from the start as developers know people love to design their own things like houses or ships or boats or villages and all that.

    • @delindsay
      @delindsay  Рік тому

      I know what you mean. It's such a simple option that it blows my mind that NOBODY thought of giving us the option to choose where doors/ladders are placed.

  • @alicekibbe
    @alicekibbe Рік тому +1

    I gave up building ships because of the stupid ladders. Will try this out! Thanks

    • @delindsay
      @delindsay  Рік тому

      You're welcome and yes, it can be a huge PITA the building system BGS game us from launch.

  • @lovesoccerboys
    @lovesoccerboys 7 місяців тому +1

    Is there a buildout video for this ship anywhere?

    • @delindsay
      @delindsay  7 місяців тому

      No, I'm still not happy with the overall look yet. I will in the future though, have had numerous people asking for one.

  • @EASTSIDEDELI
    @EASTSIDEDELI Рік тому +1

    I bet you could put the portal on both sides so it works like a sky light so you can look up or down in the floor. thx for the tip!

    • @delindsay
      @delindsay  Рік тому

      I actually didn't try that so it might indeed work.

  • @alwilson6471
    @alwilson6471 Рік тому +2

    I don't get it. You say no more ladders while looking at a ladder. Maybe you mean that there is a ladder but it doesn't go anywhere?

    • @delindsay
      @delindsay  Рік тому

      I'm not certain I understand your misunderstanding. I showed in this video how to DELETE a Ladder the game randomly spawned inside the Ship so you ONLY have the Cabot's stairs to get up to and down from the 2nd level.

    • @alwilson6471
      @alwilson6471 Рік тому

      At time 5:16.

    • @delindsay
      @delindsay  Рік тому

      @@alwilson6471 That's not a ladder that you can climb, it's the exit docker for Space Stations. You just click it and get a load screen.

    • @alwilson6471
      @alwilson6471 Рік тому +1

      @@delindsay damn. That's what i get using my phone to view videos. My apologies - I'm certainly going to use this method!

    • @delindsay
      @delindsay  Рік тому

      @@alwilson6471 No worries.

  • @DeepRunner1-y1l
    @DeepRunner1-y1l Рік тому

    I just learned if you use the connecting tunnels there aren't any doors,hopetec and I believe nova connecting walkways,no ladders and doors if you don't place the habs over each other and use cargo and ship parts to fill the space.

  • @Hoigwai
    @Hoigwai 11 місяців тому +1

    I get it, but the one time I glitched a part in a ship it completely corrupted my ship and I could not fix it. I had to roll back 5.5 hours in order to find a point where the next time I landed my ship didn't become unusable. So, I'll deal with the annoying ladders until we get a fix from Bethesda.

  • @ancorey25
    @ancorey25 Рік тому +1

    I wonder if a equipment plate would work?

    • @delindsay
      @delindsay  Рік тому

      There have been some who have gotten that to work, also only ONE Porthole instead of the 2 I had to use. I think for me, in this instance, it was just THIS Ship was being a jerk and refusing to delete the ladder so I had to take further steps.

  • @bryanvilardi3185
    @bryanvilardi3185 Рік тому +1

    I captured one of theses spent a ton of creds and it reverted back to it's original captured state. Just a heads up.

    • @delindsay
      @delindsay  Рік тому

      Yeah, it's a pretty sick Ship to begin with. I'm just trying to see if I can take a cool Ship and make it truly badass.

  • @MaddogMike-444
    @MaddogMike-444 Рік тому +1

    Mine does not put a ladder there, but also refused to connect the 2nd story hab to the hab behind and instead put a ladder there. So now my only 2nd story hab is captains quarters because a midship ladder sucks. I doubled up the habs that create my nacelles and that has to have a ladder.

    • @delindsay
      @delindsay  Рік тому

      Yeah, I've stolen a Ship like this before and not had a ladder there so that 's why I think it was pissing me off so much that I never finished the Ship. Another person mentioned how on their 2 different Characters one has no problem at all with rando doors/ladders and the other Character it's a nightmare.

  • @kamikaze00007
    @kamikaze00007 Рік тому

    Uh, I had something like this posted on the subreddit, but if you don't like that glass hole, you can actually just use an equipment plate on the top of the bottom hab. This actually works legit with some types of modules and habs even without the glitch as long as they don't protrude enough to hit the equipment plate even when sandwiching it.

    • @delindsay
      @delindsay  Рік тому

      I tried the Equipment Plate, it didn't work for me. Also, some get it to work with only ONE Porthole, I did not. For me, this was the ONLY solution.

  • @salvation7362
    @salvation7362 Рік тому +1

    Put a porthole where that door keeps going and try the same variant trick?

    • @delindsay
      @delindsay  Рік тому +1

      I tried with Portholes, Weapon Mounts & Thruster Arrays, all nope.

  • @ryncores1803
    @ryncores1803 Рік тому +1

    I actually like the porthole glitch it looks like a cool copper apparatus

  • @ARD1177
    @ARD1177 Рік тому +1

    I don't understand. I have this ship (Ecliptic Claymore) and never had a problem with ladders being there

    • @delindsay
      @delindsay  Рік тому +1

      I didn't have this problem with the other one I stole either, but this one just wanted to piss me off I guess.

  • @shawng2856
    @shawng2856 Рік тому

    In my experience it just needs to be shorter. Once it hits a certain length it seems to want to put in a ladder. 4 total behind the cockpit seems to eliminate the ladders.

  • @JoeBob79569
    @JoeBob79569 Рік тому +1

    I really wish they had made crafting possible inside of ships, so that you could add furniture, doors, crafting stations, (remove) ladders, (add) stairs, etc. It'd make so much more sense.
    I just built my ship with all the stuff I use on the bottom level, like the bridge, workshops, armoury, etc, and I put the battlestation and crew quarters and stuff upstairs, so that I rarely have to ever use the ladders.
    But I really hate taking over large ships where you have to go up multiple ladders, and half the time you just end up in a 1*1 storage space, while trying to find the bridge..

    • @delindsay
      @delindsay  Рік тому

      Serious! I imagine that'll be something Modders tackle but why should they have to. Starfield had over 400 people working on it for what, 6 years? It bugs me that BGS have come to rely on Modders to "finish" their games.

    • @JoeBob79569
      @JoeBob79569 Рік тому +1

      @@delindsay Indeed. I can understand some of their decisions, like ship size limits, and vendors not having much cash; but not adding a stairs module, or having half of the New Atlantis Spaceport disappearing with no way to fix it, or asteroids following your ship, are some serious oversights.

    • @RandomWandrer
      @RandomWandrer Рік тому +1

      Ever been in the Va Ruun Eulogy? It's 4 floors of ladders and madness.

    • @JoeBob79569
      @JoeBob79569 Рік тому

      @@RandomWandrer Yea, I've captured a few of these alright.. That's probably where my phobia of ladders comes from!
      It took me far longer than I'd like to admit to find the bridge a few times.. 😂

    • @delindsay
      @delindsay  Рік тому

      @@JoeBob79569 Indeed.

  • @Jimbozinya
    @Jimbozinya Рік тому +1

    So you're just using the placement glitch with a port hole, nice!

    • @delindsay
      @delindsay  Рік тому +1

      For me it took 2. Some people get it to work with 1 Porthole though.

  • @CaptainAfterland
    @CaptainAfterland Рік тому +1

    Interesting. I have a design, using Hopetech Hab walkways that has given me one and a half ladders. The full ladder goes from the upper floor (which is currently an armoury which made sense to me me from an RP perspective as that would be what you'd want closest when you board ships, I'm questioning it, though because every time I swap home ships it moves all the weapons I might have displayed back into inventory) to the docker. I may swap it for another control station to see if I can have more than ten crew). the lower deck has the half ladder leading to the lander bay which, again, makes sense.
    I then have three hab wide shape on the lower deck with two habs left and right and the Captain's quarters in the middle. Again, using the Hopetech wakways, I can go front to back on both the left and right sides but it only connects to the Captain's quarters on the left hand side. Ideally I'd like it to connect both sides. I haven't tried different quarters yet to try and connect them as this is the closest I've gotten to what I really want.
    I'm hoping Bethesda will patch the connectors so you can mouse over each one and choose what you want there using the scroll wheel (door, ladder or no connection) on PC at least. I don't know how hard it would be but it would fix all the issues at once.

    • @delindsay
      @delindsay  Рік тому +1

      Oh man, mousing over each snap point to choose would be amazing.

  • @theonlysjc
    @theonlysjc Рік тому +1

    I just use the Hope Tech hab spines and HT or NG passageways and design accordingly. The hab spines and passageways have no top/bottom connection.

    • @delindsay
      @delindsay  Рік тому +1

      I use them too, unless weight is an issue because the HopeTech ones weigh 14 Kilos, each.

  • @toejam7606
    @toejam7606 Рік тому +1

    Would like to know how to build that

    • @delindsay
      @delindsay  Рік тому

      I will do a build video once I'm happy with the design. I'm going for hyper aggressive while using Engines I don't place on my Ships regularly. Now that I've got a reliable way to delete that Ladder, I can get back to work on it.

  • @wolfhors3_660
    @wolfhors3_660 Рік тому +1

    There's already a mid to place doors and ladders where you want them but I think it's glitchy, not sure.

    • @delindsay
      @delindsay  Рік тому

      There is and I watched his video shortly after I uploaded this one. He's still working on it but I like his approach to it.

    • @wolfhors3_660
      @wolfhors3_660 Рік тому +1

      @@delindsay once creation kit is out I think all this grief will just be a memory. 🤞

    • @delindsay
      @delindsay  Рік тому

      @@wolfhors3_660 100% within days-weeks Modders will make Starfield the game BGS should've launched (it sucks saying that, but it what it is).

    • @wolfhors3_660
      @wolfhors3_660 Рік тому +1

      @@delindsay Skyrim and FO3 and 4 were kinda the same deal, so same as it ever was 😁

    • @delindsay
      @delindsay  Рік тому

      @@wolfhors3_660 Indeed.

  • @EvilB34ns
    @EvilB34ns Рік тому +1

    Would an equipment mount work?

    • @delindsay
      @delindsay  Рік тому

      Tried that, the Thruster Array and the Porthole, all don't work and the Door remains.

  • @brenon45
    @brenon45 Рік тому +1

    Now to get this to work on console... this is needed so desperately for my bug multiple layered C class.

    • @delindsay
      @delindsay  Рік тому +1

      It does work on Console and PC Controllers. I don't know the exact buttons but it's the same method in that you change variant away then back, release the button you're holding the HAB with then back out of that (probably one of the toggles). It should be the same button you use to exit the Builder (like Escape on the Keyboard).

  • @ProtoNeoVintage
    @ProtoNeoVintage Рік тому +1

    What I'd like to see them do is make the ship building and outpost building more personalized in so far as it just gives you a box and then you have to go in and add the things that you want like ladders and tables. I don't care if it cost me more materials.

    • @delindsay
      @delindsay  Рік тому

      I think we ALL want to personalize our Ships, more so than just which Habs and Structural pieces we chose.

    • @ProtoNeoVintage
      @ProtoNeoVintage Рік тому +1

      @@delindsay maybe give us some more planet with atmosphere options as well. Instead of having me build with habs. How about I get to build something like the dream house or that one place that Andreje's friend had.

    • @delindsay
      @delindsay  Рік тому +1

      @@ProtoNeoVintage I've always found it odd that even during Missions we go to Planets/Moons where there's an actual structure, Tent, etc and Players aren't allowed to build anything like it.

  • @MichaelTrout-v6x
    @MichaelTrout-v6x Рік тому +1

    Saved my sanity

    • @delindsay
      @delindsay  Рік тому

      Mine too, especially with that Ship in particular.

  • @Goatcha_M
    @Goatcha_M Рік тому +1

    God this is so useful, btw you don't need two of them, just place it on the roof of the lower hab.
    Now if only there was a way to block doors, and not have whatever it is erase the furniture.
    I tried the Derretech mod, but it's not working.

    • @delindsay
      @delindsay  Рік тому

      I did require 2 of them, tried one with the drop down glitch, didn't work for me, that's why this method uses 2. As for Doors, that still eludes me. I've tested the Portholes, Weapon Mounts & Thruster Arrays, all nope.

    • @Goatcha_M
      @Goatcha_M Рік тому +1

      @@delindsay Yeah, painful. And such a glaring issue. Between the doors and the lack of sideways options for the habs, it's like the builder is only half-finished.

    • @delindsay
      @delindsay  Рік тому

      @@Goatcha_M I think we can all agree on that one.

  • @tenraxhelin
    @tenraxhelin Рік тому +1

    I just want to say, THAT, is a sexy ship.

    • @delindsay
      @delindsay  Рік тому

      Thank you. I'll get it done eventually then make a video about it.

  • @philash824
    @philash824 Рік тому +1

    I’ve managed a 2 level no ladder ship without glitches. What I did was separate each floor from the cockpit and then using select all put each floor back. If I add or change a hab I’ve got to do it again though ☹️ at the moment the only ladder in my ship is the docker, because I can’t decide which one I want to use. When I’m happy with it I’ll be more than happy to send you my save game so you can check it out 😊

    • @delindsay
      @delindsay  Рік тому +1

      And that method usually works for me as well, but this one Ship was being a pain and try as I might, I couldn't' remove that single Ladder.

    • @philash824
      @philash824 Рік тому +1

      @@delindsay me and my big mouth, I changed something in my ship yesterday and now I have a ladder I can’t get rid of

    • @delindsay
      @delindsay  Рік тому

      @@philash824 Heh. The game's Builder has a mind of it's own. If this method doesn't work to get rid of that new ladder, try ONE Porthole and use the drop down method, see if that works.

  • @angryglock
    @angryglock Рік тому +1

    Great tip. I bypass a lot of videos with similar titles. Most are just clickbait nonsense. This is not. Thanks!

    • @delindsay
      @delindsay  Рік тому

      I try my best not to make click bait titles because they piss me off so much.