Megaman 1:dunno 2:up to interpretation 3:one of the worst 4:No 5:not weak to a weapon 6:also no 7:if it weren't for scorch wheel existing, then yes 8:would not think 9:yes,definitely 10:why am I the only person who likes water shield😢 11:also yes(chain blast I think) X1:no X2:crystal shot exists, but you're right X3:don't remember X4:nope X5:perhaps X6-x8:don't know Note:this is my opinion, yours could vary
@@lipstiks8489that is definitely a yes for mmx1. It is almost completely useless against octopus as he can destroy every projectile fair easily even if charged. If you know sigma's blind spot. You can defeat him using the buster.
Mega Man 1: I think Fire/Electricity are the best there, and those are not the worst. Mega Man 2: Bubble Shield is probably the 2nd worst, Time Stop is worse though. Mega Man 3: Top Spin > Spark Shot Mega Man 4: Drill isn't the worst in Mega Man 4 at all, good power and ammo. Pharaoh Shot is also the best in Mega Man 4, so no. Mega Man 5: Super Arrow is a pretty decent moving utility, but it's not the best weapon. Although, it's still better than water wave off the basis of being able to be used in the sky. And beat is crazy in Mega Man 5, so it's the polar opposite. Mega Man 6: Tomahawk is an average weapon. Mega Man 7: Coil is very bad, so pretty right. Mega Man 8: Mega Buster, Flame Sword, Flash Bomb, and Astro Crush are effective. The 8 weapons are all relative to each other, but the worst is most likely Mega Ball. Mega Man 9: The plug man weapon is pretty bad, and is the worst Mega Man 10: Didn't get to the final boss yet. Mega Man 11: Forgot Mega Man X1: All are relative, but Ice weapon is worst out of them (it takes out sigma's dog? Close enough to final boss.) Mega Man X2: The chain is meh, but the Ice Weapon is once again the worst (can't freeze nothing). Mega Man X3: The Sawblades are one of the best in the game. And the megabuster can't be the worst when X3 has gravity hold. Mega Man X4: Fire Weapon is most likely the worst due to bad damage and direction, Electric Web is fine, and Soul Body and Ground Hunter are good. Mega Man X5: I literally only just use Gaea and Ultimate on him. But bootleg electric beam is good and nature ball is meh. The worst there is the slightly better time stop. Mega Man X6: Flame Sword, or any blade. None are the worst. (The worst is Meteor Rain.) Mega Man X7: All the weapons are relative, but Explosion is quite good in damage and the range is manageable. The worst is bootleg spin wheel because no 3d aim. Mega Man x8: Lumine. Her weakness varies on the first form, so it has best and worst. Second form I either nova striked or charged shotted to death.
@@mrme.484 you can use the time stopper with zero instead. The damage outcome is insane. The same can be said for shield Sheldon. X versions just suck. X8 is between the fireworks. Scutes and the rocket launcher. Bad aim. Too short range or low damage.
@@mrme.484 This might be a spoiler for you, so I ll hide it Wily 10's weaknesses are solar blaze and water shield (first and second form respectively) The capsule is weak to chill spike.
I'd like to mention that the X1 flamethrower utterly destroys large enemies like the turtles and instantly kills many small enemies. And I'm subscribed so you know I'm right.
Yeah like, it shreds those diggers in armored armadillo stage and the charged shot makes short work of everything in that stage, not to mention how fun it is to use. X1 doesn't have bad weapons, it's just that well designed, it peaked at the very beginning
I'd... actually note one thing that could make the flamethrower the worst one: all other weapons function no matter the condition. The flamethrower, on the one hand, doesn't work underwater. While there are only a few situations where you are in water, it is one thing that actually makes it useless. That said, almost always use the flamethrower to bulldoze some stages.
Yeah, the only two problems are its range and the fact it's overshadowed by the storm tornado. I think it's way better than homing missile or electric spark.
He absolutely killed all Ground Scarvich Stage OST haters with that sick beat, I was always a big appreciator of that stage music, I love how ominous, scary and threatening it sounds for a stage that takes place in a museum. Night at the Museum with X and Zero, coming to theaters near you!
@@brandonwilliams6119 As mentioned before, WE NEED TO GET THE FULL TRACK so WE CAN SPIT ACTUAL BARS!!! I would literally write and produce something with this..
In all honesty, Axl's weapons in MMX7 are basically the same as X's, except some of them give him new guns to shoot. X8 is where Axl gets to shine a bit more as he gets his own weapons altogether. I for one would love to see a review of Axl's weapons in both X7 & X8, but for X7, seeing as most are the same as X's, I would opt to only review the weapons that outright change his gun type. Like how Tornado Tonion gives Axl a laser gun (mind you X8 has a better version of this weapon).
I'd go with Fire Wave instead of the Homing Torpedo. The Homing Torpedo's useful against small flying enemies; which can be demonstrated at the start of Sigma Fortress 2. Where as Fire Wave is too much like a flamethrower in its non-charged state. Besides, Speed Burner in X2 is basically a cooler version of the Fire Wave.
Should’ve mentioned the secret empty rooms in Bubble Crab’s stage one of which is hidden behind a wall, a charged up Silk Shot can attract many health pickups or weapon energy drops.
Axl's weapons in X7 are mostly identical to X's, but he does have three replacements for his main weapon like Zero's D-Glaive and V-Hanger. G-Launcher deals good damage albeit with slow firing and limited ability to aim up or down but X7 is so slow that I'll take a nice burst damage option. Double Bullet lets Axl take out multiple light enemies at once, which is great and feels like an ability Axl should've had by default. Ray Gun, however, is a weak laser that you have to keep on an enemy for a while to outdamage the basic fire, so it's obviously the worst of his unique weapons. X8's Axl weapons have the benefit of infinite ammo. Most kind of suck but Ice Gattling has such enormous DPS that it keeps me coming back to Axl. Spiral Magnum also pierces shields and such so it's nice but it feels like it could be stronger. Blast Launcher is like if you could spam Bomb Man's Hyper Bomb. The Ray Gun is back but at least its dps is a little better. Black Arrow has some slight homing, which is nice but Axl doesn't really need it because he can aim in 8 directions like Bass. Plasma Gun breaks shields instantly and covers a spread so it can be nice for clearing groups like the Spread from Cuphead though it does not deal huge DPS like the spread from Cuphead. Flame Burner is like Fire Wave if it had more range but a little less damage so it's alright Bound Blaster sucks though, it can only shoot up to 3 and their gimmick is that they bounce off walls. When will you need that over Black Arrow, Blast Launcher, or just shooting the enemy diagonally?
There should be a video focusing on the classic games and the X games in regards to favorite color schemes that classic Mega Man and MM X themselves gain whenever they switch to a boss weapon or acquired item. MM11 mainly gives Mega Man actual physical differences; which is neat and was something Capcom always planned for. Still, that probably would disqualify MM11. Also, I know you talked about best and worst X series armor upgrades, but what about the arm-busters on their own? Axl would likely be disqualified due to him preferring separate handheld weapons. Basically looking at all of X's buster upgrades, his default buster (which is decent for what it is), and the different versions of the Z-Buster that either show up narrative wise (the powerful X1 Z-Buster) or shows up in some form during gameplay. I'd also mention the general visual of the arm busters. Also, I know you hardly have any interest focusing on Powered Up or Maverick Hunter X, but you get a different version of the buster upgrade from Zero in the remake.
0:48 I've never seen anyone in their life use the ice strategy to get the heart. If anything i use the boomerang to get it and everyone i know has done that too
@@ravinercfnot if You do it in boss order. Flame Mammoth is the last one on My list always. Or like i did on My first run. I had no idea that there was a fourth capsule cointaining the Buster. Don't forget the fact that the whole damn thing is stupidly hard to reach
@@fredyramirez3035 my point still stands going the optimal route with this trick you only have to backtrack once as chill peguin needs fire wabe for the heart tank and frame mamoth needs the dash boost for like everything. If you go Chile penguin/flame mammoth/Strom eagle/ sting chameleon/ boomer kawanger/ Launch octopus/ Sparkman Mandrill /Armored armadillo you only have to back track for the heart tank in chill penguin and if you want the hadoken in armored armadillo. There are othe roptions as long as you chill penguin first l, boomer before spark and chameleon before boomer
About W-Shreder in Megaman X5, I often just decide to NOT fight The Skyver so I can still have ascess to the Zero's Slash Dash Cancel. The X version can put you in harm's way, but at least it doesn't gimp an interesting and downright broken tech.
I think for x5 the skyver zero one is worst for one reason, it makes it so you can't do the slash dash cancel, the best boss killer. X's weapon is bad, but skyver actually nerfs zero. For x6 i would argue ground dash is worse as it actually makes attacking in rope impossible a huge problem in inifnity mijinion alternetiva path
I can see why people don't like X6, but I don't think it's that bad except for the final bosses. High Max and Gate are a chore to fight. Other than that, not a bad game.
I prefer X6 over X5 since Alia doesn’t interrupt your gameplay every 5 seconds, it’s crazy that a game released in 2000 would have so much handholding like that. Modern Pokémon Games tend to do that with an NPC stopping you to take you someplace.
For High Max, there's a few things that can be done to make the fight a bit faster, though it's still a bit slow regardless. Shadow Armor ignores his shields and deals more damage, stunning him with a charge shot and using Ultimate Armor's Nova Strike kills him in two hits, Blade Armor's Mach Dash when combined with Guard Shell also has a similar effect and kills him pretty quickly as well. You can also destroy the barriers in his lab form a certain amount of times (that seems to depend on boss level) to make him use an orb attack that also lets you damage him without limit, and this is easiest to do as Zero with Guard Shell or Rekkoha.
When you can freely swap between all of the characters, how did you not even realize that Axl has his own guns in X8? Also, I love the concept of Bamboo Panda's weapon. Giant rockets made out of bamboo. But goddamn they don't do like, ANY damage. One of the weakest weapons of the entire series.
The charged version of Ice Burst powers up X’s dash, creating icicles to attack enemies in his wake. This especially helps with the Blade Armor as he can do so in the air in 4 different directions. Charged Meteor Rain on the other hand is completely outclassed by charged Metal Anchor in pretty much every way.
Holy balls my comment got featured in a follow up video, was not expecting that at all. Also mad respect for making fun of my reaction on your take for Ground Scaravich theme, wasn't expecting you opening up FL Studio and actually making a good use out of it.
I am such a plain Jane X buster type. I need to try one time standing outside my comfort zone and utilizing the other weapons other than just using a weakness towards a boss fight.
Missiles are better than the shield and they are more effective. R. Shield does not even work against the boss is supposed to. As launch octopus destroy ever projectile pretty easily. Even worse the charged version
"Also, I hate Dragon Ball Fighter Z, which is where the Shoryuken originated from" That has got to be the STUPIDEST and MOST INGORANT thing I have EVER heard anybody say... The Shoryuken, literally "Rising Dragon Fist", more commonly known as the "Dragon Punch" DID NOT originate from Dragon Ball Fighter Z, It originates from STREET FIGHTER, a nother game that was made by Capcom, the same as Mega Man, in 1978, aproximately FIFTY YEARS, before Dragon Ball Fighter Z was ever even made. The Shoryuken is a technique that Ken and Ryu are famous for, especially Ken's Flaming Dragon Punch. That attack is technically owned by Capcom and they like to put it and the Hadouken which also orignated From Street Fighter, and they like to put them in other games as easter eggs, which is why the Shoryuken is also in Mega Man X 2 and the Hadouken is in Mega Man X.
Hah, okay, I really love that you stopped the video to make a song to prove your point. Bravo! (Also, don't forget to review Axel's weapons in the future!)
Due to being one of the few "gamers" to *not* own a PS2, and never having the discretionary income for it at the same time I've had something capable of running it, I've never actually played Mega Man X7 or X8. I want to, even having heard the horror stories about X7. I played Mega Man X through X3 on the SNES, X4 on the Saturn, and eventually X through X6 on the Nintendo GameCube through ye olde _Mega Man X Anniversary Edition_ and... I actually enjoyed X6 more than X5. To the point I was genuinely shocked that not only was X6 _worse_ received, but some really love X5. ... Oh, I'm not trying to argue about that with anyone. Just thought Tooterp would be happy at least one of his Subscribers kinda liked X6. When I get a legit copy of it in some form again, I'll try the "upgraded" fan version that basically addresses most of its ills.
Ranking EX Skills and forms again. Z1: All of them, because only bosses get EX skills. Z2: Sharp Edge deals as much damage as a charged slash, which is fantastic, but its range is so terrible that I would rather take the time to charge. Plus I keep using it accidentally when I play with analog sticks instead of a D-pad. Z3: All of Zero 3's EX Skills are bangers so the question is which one bangs the least? The answer is unfortunately Blazin' Flizard's skill just because of how much hit priority it wastes. I know that's only an issue for bosses and all the cool gamers use Soul Launcher to stack damage while approaching a boss, but there are still too many scenarios where I prefer to have it off to count it as anything but the worst EX skill. Z4: Zero 4 has a smaller and more basic list of EX Skills than Zero 3, but there's still some good fun to be had. However, the buster skills are still pretty mid and Tractor Shot is kind of weird. I mean, why can't I just use the Shield Boomerang, game? ZX1: Most of the forms in ZX1 are pretty balanced if you know how to use them. However, I always found Model L and Model F to be a bit disappointing. However, I will have to give this spot to Model F because Model L is good underwater and because of the funny potential of the Ice Platform. Model F's buster editor is neat, but overall its kit just feels kind of boring and unimpressive, especially compared to Model H. ZXA: Queenbee only exists to solve one puzzle that was obviously designed for Queenbee. This highlights an overall problem I have with ZX Advent, the forms are all quantity over quality and Queenbee is the embodiment of that.
You can still move left or right when you use sharp edge until z3 and 4. I'd say the ex skill where the chain rod heals you is much worse. I'd much rather farm heals since zero 2 wants you to kill lots of enemies anyway
The Chain Rod EX is nice for consistent farming against medium enemies, especially against the Pnatheon Hoganmer clones. Meanwhile Sharp Edge kind of just gets in the way when I want to do Skull Crushes. Plus, Sky Chaser and Saber Smash have combo potential and good hitboxes while Sharp Edge is only useful against grounded bosses if you don't have the time to use the charge slash or if you decided to use Proto Form. Even then, Skull Crushes are more consistent.
I do think it would be interesting for you to talk about Mega Man X8, especially since it's the only Mega Man X game I gave up on (not forgetting about Axl tho)
Watched today ya video of the best x weapons, and at the same day u drop the badest x weapons haha, very nice. Ya content help me through a hard - depressing time, it was long time ago that I laugh n' feel joy like this. Thanks for all the Mega Man n' X videos, great content bro, keep goin 🎉 - n´ nice beat haha
To really say something about Blizzard Wolfang's weapon... I have never, ever, touched it unless I was doing something insane like trying to play armorless X. It's bad enough that it's actively avoided unless you're trying something no one should ever try!
Ground Fire in X5 is the speedrun community’s favorite weapon for how powerful it is and which is why they tackle Burn Dinorex first and his parts aren’t necessary too.
I was originally going to say something about never hearing about Gurren Lagaan, only to look it up and recall that I’ve actually heard of it before lol
Doesn't X's Skyver weapon go upwards like X4's Rising Fire? If that's the case then wouldn't that mean it has some use then for enemies above for the same exact reason you gave to Rising Fire?
Ay yo, I need this hip-hop beat now. Also, when it comes to X6 Zero, Ensuizan, Rekkoha, Sentsuizan, are the moves with invincibility, which cancels the glitch.
It is actually possible to get the gun upgrade in gator stage without boot upgrade or wire sponge upgrade. It's just a very particular wall dash jump. Easier then boomer heart in X But still a bit tricky. Can be done though.
I'd say in X6, Zero's weapon is worse mainly because if you accidently use it during those rope segments in gates stage, you just die. I know dying isn't exactly penalized harshly in x6, but it's still a thing lol.
Not penalized harshly? Yeah, say that after you die from accidentally using Sentsuizan just as an on-screen Reploid is about to get possessed by a Nightmare. The Reploid then registers as “missing” and is permanently lost. Even if this penalty wasn’t permanent, it’s still annoying when you’ve probably played X1 through X5 by this point and die like an idiot in front of your friends while they’re watching. CAPCOM needed to fix that stuff in the collections they released.
In classic X, all the boss weapons are actually useful. Flame Mammoths flamethrower weapon is an amazing short range dps attack. Storm Eagle's tornado shreds foes. Shotgun Ice has some decent firepower and pretty wide effect area (I like it for climbing Boomer Kuwanger's tower as well as the charge for insta-sled) Launch Octopus is basically a homing torpedo. It wrecks foes and helps farming those little caterpillars at the end of sigma climb for energy tank energy. The rolling shield is clutch for Sigma palace 1 platforming section up that cliff face and is final sigmas weakness. Sting Chameleon attack literally has you turn invisible, and the 3 pronged strike is pretty tough as well. Leaving the worst as either spark mandril shot which you can't deny wrecks armored armadillo and looks cool, plus that charge is devastating. Guess worst is boomerang cutter, sure you get some secrets but its kinda weak. It's fun to try and jump around avoiding catching the boomerang as long as you can though 😅
I think X5 has to be the game where most of the weapons aren’t that great for fun usage, utility or practicality. They aren’t that memorable either except Dark Hold which is definitely Flash Stopper, a little off topic but you wanna know something stupid about X5? Despite it having lots of references to past games and all that it would’ve been cool to see Vile brought back as well if they really were trying to go all out with a bang, maybe have a 1 vs 2 fight with Vile and Dynamo? I’m just saying. And YES you need to try out Axl’s Weapons in X7 and X8, my personal favorite is Vanishing Gungaroo’s Axl Weapon, the normal shot tears through boss healthbars.
If you add the boss fights to the criteria. I beg to differ. All the weapons have their utility h. Torpedo is very useful against vile and certain enemies that are located in bad positions. The r. Shield on the other hand is almost useless against launch octopus as the missiles will destroy the projectile. Even the charged one. Is viles secondary weakness and sigmas main. But for the first one for sure sucks. You better rely on the torpedo.
I assume people don't know this since it wasn't shown in the footage of either this or the best weapons video but you can actually control the magnet bomb up or down during it's airtime. Helps a lot against the second boss fight against Agile since you can shoot him upwards with these.
The problem is, Tooterp did say at the beginning that he wouldn't be taking weapon usage against bosses into account, and that's really all the weapon is good for: usage against bosses. Shouryuken aside, Agile's second form is practically begging for Magnet Bomb to be used, it's just unfortunate that most people aren't aware of its trajectory control. It's also insanely good at dealing with Serges' second form, since you can control its charge shot during the boss intro and destroy his cannons before the fight even starts.
@@zebug4762 Ok, my bad then not noticing that he said that! Also I didn't know about using magnet bombs at Serges' second fight, I just start spamming sonic slicer the moment the fight starts so gotta try that next time!
Flamethrower is probably the strongest weapon besides the tornado, it kills anything in sight, has short range, but most enemies here tend to either be melee or take too long to shoot, it goes through shields, has a lot of ammo too, it's especially great against mini bosses cause it kills em in a second, electric spark is the worst if not only for the very low ammo, the charged shot is good but it takes a lot of ammo and the normal shots deal very low damage and use too much ammo.
It really does ultimately come down to how you use them, those moves after all are designed for specific functions and applications and that is one of the things that makes them fun, other wise they all may as well be the same weapon if you expect them to be perfectly universal.
Honestly I'd say rolling shield is the worst: barely any difference to the boss MEANT TO BE WEAK TO IT and it's charge shot is outclassed. Fire wave deals absurd damage and horming torpedo's are really easy to use
Please give MMX8 a chance. Is a amazing game especially with a new game +. The zero weapons are insane. Playing in the new game + you dont need to explore for the secreta anymore and the game is one of the fastest MMX games. So please, do a review and play some new game + at it. Im promise that you will enjoy it.
my worst weapons: X1: fire wave X2: strike chain X3: gravity well X4 X: frost tower X4 Zero: shipuuga X5 X: goo shaver X5 Zero: w-shredder X6 X: guard shell X6 Zero: sentsuizan (it's killed me way too many times to be forgiven) X7 X: moving wheel X7 Zero: zankourin X7 Axl: moving wheel (bro to hell with this damn wheel lmao) X8 X: shining ray X8 Zero: enkoujin X8 Axl: black arrow
Stike chain is just really hard to use, but really good onde you get used to it, especially for platforming. And fire wave has an insane damage potential, seriously it destroies everything in its path
51:43 sure but the same thing can be said about the drill, which will just bounce out of so many enemies its borderline useless, as even the enemies it does hit, either take multiple drills to kill, or take too long to kill anything. the gravity well at least has a massive area, and you can use it against annoying enemies that are low health but hard to deal with. so i disagree with your choice there. as someone who genuinely cant think of any use case(outside of secret or killing catfish) to ever use the drill.
Mmx3 is hands down the best megaman game. Play as zero .The armor the golden full armor upgrade chip the z saber and ride armor this game was a masterpiece! And not to mention alternative endings.
bamboo pandamonium weapon is useful because it breaks shields, i mean, you can just use hermes helmet with icarus buster and spam the buster, but that holds true for every weapon
I believe the PS1/Saturn version of Mega Man X3 gets rid of Frost Shield's ability to always drop something. I'm not sure about Acid Burst since I actually didn't know it guaranteed an item drop. But yeah, I don't know why they changed that.
Yes, shotgun ice is not the worse in x1. Chameleon sting there is also rolling shield,,,,,so the charged versions essentially do the same thing….so if yiu count that as a negative…..it’ll be one of these weapons as I don’t recall any bad weapon….. Ok I get worse is relative.
I like your reasoning. X1. I would have picked flamethrower….it was a harder to use especially if you didn’t want to charge it. Plus it didn’t work underwater…nice world touch, but annoying gameplay. But I get the reasoning why missiles were picked. I’ve no strong opinion on 2 and 3…. Mainly I played them a whole lot less than 4, 8 and original. Oh I’ve played them but I was not good at sigma stages.
X2 ….the last 2 weapons I’ve would have tied them….but that’s me. X3, I didn’t know neon tiger weapon was that weak. But a weapon that’s totally useless against most bosses and regular enemies…yeah definite worse.
12:30 that's not true, go to bubble Crab's stage area with a lot of enemies firing at you or Flame stag' volcano area and shoot a charged mine, not only does it absorb everything, it keeps growing. 14:45 you can spam the attack button and the drones will keep changing positions giving you a constant shield as long as you have ammo Also title is literally every weapon from x4-x6 lmao
Shotgun ice is the worst weapon. It’s mid and only good for sequence breaking and killing spark mandrill. Launch octopus’s weapon is absolutely broken though.
On the subject of MMX4 and Zero's weapons: I've always thought it was lame that Jet Stingray gives you the air dash; something X gets from an armor upgrade. Thankfully, the X5 developers apparently agree, and made sure that Duff McWhalen's air dash actually damages enemies. Not saying an air dash is bad, but as a "weapon", it's easily Zero's worst imho.
Tooterp you know that Pikachu is the worst needler from digimon at X2 Honestly ... all Axel weapons are trash to the point you would rather play as zero and X.
I figured it's safe to assume that the worst weapon in any MM game is whatever the final boss is weak to.
Megaman 1:dunno
2:up to interpretation
3:one of the worst
4:No
5:not weak to a weapon
6:also no
7:if it weren't for scorch wheel existing, then yes
8:would not think
9:yes,definitely
10:why am I the only person who likes water shield😢
11:also yes(chain blast I think)
X1:no
X2:crystal shot exists, but you're right
X3:don't remember
X4:nope
X5:perhaps
X6-x8:don't know
Note:this is my opinion, yours could vary
@@lipstiks8489that is definitely a yes for mmx1. It is almost completely useless against octopus as he can destroy every projectile fair easily even if charged. If you know sigma's blind spot. You can defeat him using the buster.
Mega Man 1: I think Fire/Electricity are the best there, and those are not the worst.
Mega Man 2: Bubble Shield is probably the 2nd worst, Time Stop is worse though.
Mega Man 3: Top Spin > Spark Shot
Mega Man 4: Drill isn't the worst in Mega Man 4 at all, good power and ammo. Pharaoh Shot is also the best in Mega Man 4, so no.
Mega Man 5: Super Arrow is a pretty decent moving utility, but it's not the best weapon. Although, it's still better than water wave off the basis of being able to be used in the sky. And beat is crazy in Mega Man 5, so it's the polar opposite.
Mega Man 6: Tomahawk is an average weapon.
Mega Man 7: Coil is very bad, so pretty right.
Mega Man 8: Mega Buster, Flame Sword, Flash Bomb, and Astro Crush are effective. The 8 weapons are all relative to each other, but the worst is most likely Mega Ball.
Mega Man 9: The plug man weapon is pretty bad, and is the worst
Mega Man 10: Didn't get to the final boss yet.
Mega Man 11: Forgot
Mega Man X1: All are relative, but Ice weapon is worst out of them (it takes out sigma's dog? Close enough to final boss.)
Mega Man X2: The chain is meh, but the Ice Weapon is once again the worst (can't freeze nothing).
Mega Man X3: The Sawblades are one of the best in the game. And the megabuster can't be the worst when X3 has gravity hold.
Mega Man X4: Fire Weapon is most likely the worst due to bad damage and direction, Electric Web is fine, and Soul Body and Ground Hunter are good.
Mega Man X5: I literally only just use Gaea and Ultimate on him. But bootleg electric beam is good and nature ball is meh. The worst there is the slightly better time stop.
Mega Man X6: Flame Sword, or any blade. None are the worst. (The worst is Meteor Rain.)
Mega Man X7: All the weapons are relative, but Explosion is quite good in damage and the range is manageable. The worst is bootleg spin wheel because no 3d aim.
Mega Man x8: Lumine.
Her weakness varies on the first form, so it has best and worst. Second form I either nova striked or charged shotted to death.
@@mrme.484 you can use the time stopper with zero instead. The damage outcome is insane. The same can be said for shield Sheldon. X versions just suck.
X8 is between the fireworks. Scutes and the rocket launcher. Bad aim. Too short range or low damage.
@@mrme.484
This might be a spoiler for you, so I ll hide it
Wily 10's weaknesses are solar blaze and water shield (first and second form respectively)
The capsule is weak to chill spike.
I'd like to mention that the X1 flamethrower utterly destroys large enemies like the turtles and instantly kills many small enemies.
And I'm subscribed so you know I'm right.
Yeah like, it shreds those diggers in armored armadillo stage and the charged shot makes short work of everything in that stage, not to mention how fun it is to use. X1 doesn't have bad weapons, it's just that well designed, it peaked at the very beginning
I'd... actually note one thing that could make the flamethrower the worst one: all other weapons function no matter the condition. The flamethrower, on the one hand, doesn't work underwater. While there are only a few situations where you are in water, it is one thing that actually makes it useless.
That said, almost always use the flamethrower to bulldoze some stages.
yes, its actually a good weapon. very good damage and energy efficient.
Yeah, the only two problems are its range and the fact it's overshadowed by the storm tornado. I think it's way better than homing missile or electric spark.
@@Needwagon4Speedwagon agree X1 is 10/10
Okay TooterP, Ground Scaravich doesn't sound horrible when you slow it down give it reverb and don't play it at full volume, you got me.
The beat is actual fire though..
He absolutely killed all Ground Scarvich Stage OST haters with that sick beat, I was always a big appreciator of that stage music, I love how ominous, scary and threatening it sounds for a stage that takes place in a museum. Night at the Museum with X and Zero, coming to theaters near you!
@@brandonwilliams6119 he sure did i was one of them and my jaw just dropped when that moment happened
@@brandonwilliams6119
As mentioned before, WE NEED TO GET THE FULL TRACK so WE CAN SPIT ACTUAL BARS!!! I would literally write and produce something with this..
In all honesty, Axl's weapons in MMX7 are basically the same as X's, except some of them give him new guns to shoot. X8 is where Axl gets to shine a bit more as he gets his own weapons altogether. I for one would love to see a review of Axl's weapons in both X7 & X8, but for X7, seeing as most are the same as X's, I would opt to only review the weapons that outright change his gun type. Like how Tornado Tonion gives Axl a laser gun (mind you X8 has a better version of this weapon).
Man, that hip hop beat actually damn good! I'd totally listen to a whole tape of beats with different Mega Man samples on each track.
I'd go with Fire Wave instead of the Homing Torpedo. The Homing Torpedo's useful against small flying enemies; which can be demonstrated at the start of Sigma Fortress 2. Where as Fire Wave is too much like a flamethrower in its non-charged state.
Besides, Speed Burner in X2 is basically a cooler version of the Fire Wave.
Mine goes for the rolling shield. It only works on small enemies and is completely useless against bosses (except sigma final form)
I love Zero’s spinning move in X8 since you can straight up fly by holding down on the d-pad and up on the stick (or vice versa)
You forgot to mention that you can also use Morph Moth's weapon to quickly collect lives and fill your E-Tanks in certain areas when fully charged.
AND to do this, you don't spend any weapon energy!
Should’ve mentioned the secret empty rooms in Bubble Crab’s stage one of which is hidden behind a wall, a charged up Silk Shot can attract many health pickups or weapon energy drops.
Bro who was THAT guy…
13:20 Look ma I’m on TV!
Axl's weapons in X7 are mostly identical to X's, but he does have three replacements for his main weapon like Zero's D-Glaive and V-Hanger. G-Launcher deals good damage albeit with slow firing and limited ability to aim up or down but X7 is so slow that I'll take a nice burst damage option. Double Bullet lets Axl take out multiple light enemies at once, which is great and feels like an ability Axl should've had by default. Ray Gun, however, is a weak laser that you have to keep on an enemy for a while to outdamage the basic fire, so it's obviously the worst of his unique weapons.
X8's Axl weapons have the benefit of infinite ammo. Most kind of suck but Ice Gattling has such enormous DPS that it keeps me coming back to Axl. Spiral Magnum also pierces shields and such so it's nice but it feels like it could be stronger. Blast Launcher is like if you could spam Bomb Man's Hyper Bomb. The Ray Gun is back but at least its dps is a little better. Black Arrow has some slight homing, which is nice but Axl doesn't really need it because he can aim in 8 directions like Bass. Plasma Gun breaks shields instantly and covers a spread so it can be nice for clearing groups like the Spread from Cuphead though it does not deal huge DPS like the spread from Cuphead. Flame Burner is like Fire Wave if it had more range but a little less damage so it's alright Bound Blaster sucks though, it can only shoot up to 3 and their gimmick is that they bounce off walls. When will you need that over Black Arrow, Blast Launcher, or just shooting the enemy diagonally?
There should be a video focusing on the classic games and the X games in regards to favorite color schemes that classic Mega Man and MM X themselves gain whenever they switch to a boss weapon or acquired item. MM11 mainly gives Mega Man actual physical differences; which is neat and was something Capcom always planned for. Still, that probably would disqualify MM11.
Also, I know you talked about best and worst X series armor upgrades, but what about the arm-busters on their own? Axl would likely be disqualified due to him preferring separate handheld weapons. Basically looking at all of X's buster upgrades, his default buster (which is decent for what it is), and the different versions of the Z-Buster that either show up narrative wise (the powerful X1 Z-Buster) or shows up in some form during gameplay. I'd also mention the general visual of the arm busters. Also, I know you hardly have any interest focusing on Powered Up or Maverick Hunter X, but you get a different version of the buster upgrade from Zero in the remake.
0:48 I've never seen anyone in their life use the ice strategy to get the heart. If anything i use the boomerang to get it and everyone i know has done that too
That is the dev intended way, but this trick allows one less backtrack so it is preferable
@@ravinercfnot if You do it in boss order. Flame Mammoth is the last one on My list always.
Or like i did on My first run. I had no idea that there was a fourth capsule cointaining the Buster.
Don't forget the fact that the whole damn thing is stupidly hard to reach
@@fredyramirez3035 my point still stands going the optimal route with this trick you only have to backtrack once as chill peguin needs fire wabe for the heart tank and frame mamoth needs the dash boost for like everything.
If you go Chile penguin/flame mammoth/Strom eagle/ sting chameleon/ boomer kawanger/ Launch octopus/ Sparkman Mandrill /Armored armadillo you only have to back track for the heart tank in chill penguin and if you want the hadoken in armored armadillo. There are othe roptions as long as you chill penguin first l, boomer before spark and chameleon before boomer
@@fredyramirez3035and I think everyone uses the ice method
Ain’t no way you busted out a rap beat in the middle of a 50 minute video 😂 that blew my mind
About W-Shreder in Megaman X5, I often just decide to NOT fight The Skyver so I can still have ascess to the Zero's Slash Dash Cancel. The X version can put you in harm's way, but at least it doesn't gimp an interesting and downright broken tech.
the beat got me off guard. didnt expect at all but it was fire
I think for x5 the skyver zero one is worst for one reason, it makes it so you can't do the slash dash cancel, the best boss killer. X's weapon is bad, but skyver actually nerfs zero.
For x6 i would argue ground dash is worse as it actually makes attacking in rope impossible a huge problem in inifnity mijinion alternetiva path
Good choice of music for X3, doppler 1st is the absolute best song in megaman
I can see why people don't like X6, but I don't think it's that bad except for the final bosses. High Max and Gate are a chore to fight. Other than that, not a bad game.
I prefer X6 over X5 since Alia doesn’t interrupt your gameplay every 5 seconds, it’s crazy that a game released in 2000 would have so much handholding like that. Modern Pokémon Games tend to do that with an NPC stopping you to take you someplace.
For High Max, there's a few things that can be done to make the fight a bit faster, though it's still a bit slow regardless. Shadow Armor ignores his shields and deals more damage, stunning him with a charge shot and using Ultimate Armor's Nova Strike kills him in two hits, Blade Armor's Mach Dash when combined with Guard Shell also has a similar effect and kills him pretty quickly as well. You can also destroy the barriers in his lab form a certain amount of times (that seems to depend on boss level) to make him use an orb attack that also lets you damage him without limit, and this is easiest to do as Zero with Guard Shell or Rekkoha.
When you can freely swap between all of the characters, how did you not even realize that Axl has his own guns in X8?
Also, I love the concept of Bamboo Panda's weapon. Giant rockets made out of bamboo. But goddamn they don't do like, ANY damage. One of the weakest weapons of the entire series.
The charged version of Ice Burst powers up X’s dash, creating icicles to attack enemies in his wake. This especially helps with the Blade Armor as he can do so in the air in 4 different directions.
Charged Meteor Rain on the other hand is completely outclassed by charged Metal Anchor in pretty much every way.
Holy balls my comment got featured in a follow up video, was not expecting that at all. Also mad respect for making fun of my reaction on your take for Ground Scaravich theme, wasn't expecting you opening up FL Studio and actually making a good use out of it.
Me too too
I am such a plain Jane X buster type. I need to try one time standing outside my comfort zone and utilizing the other weapons other than just using a weakness towards a boss fight.
The missles from X1 actually pretty good against vile, not sure if hes weak to them or not, but he can be hard to hit, so the missles make him easier
Missiles are better than the shield and they are more effective.
R. Shield does not even work against the boss is supposed to. As launch octopus destroy ever projectile pretty easily. Even worse the charged version
@@fredyramirez3035 True, but the charge shot is a must to get up the floating platforms in sigma fortress one, i just can't hate on it
"Also, I hate Dragon Ball Fighter Z, which is where the Shoryuken originated from" That has got to be the STUPIDEST and MOST INGORANT thing I have EVER heard anybody say... The Shoryuken, literally "Rising Dragon Fist", more commonly known as the "Dragon Punch" DID NOT originate from Dragon Ball Fighter Z, It originates from STREET FIGHTER, a nother game that was made by Capcom, the same as Mega Man, in 1978, aproximately FIFTY YEARS, before Dragon Ball Fighter Z was ever even made. The Shoryuken is a technique that Ken and Ryu are famous for, especially Ken's Flaming Dragon Punch. That attack is technically owned by Capcom and they like to put it and the Hadouken which also orignated From Street Fighter, and they like to put them in other games as easter eggs, which is why the Shoryuken is also in Mega Man X 2 and the Hadouken is in Mega Man X.
X1: Shotgun Ice
X2: Silk Shot
X3: Acid Burst and Spinning blade
X4(X): Soul Body(Charge) and Ground Hunter
X4(Zero): Rakuhouha
X5(X): Flash Laser and Goo Shaver
X5(Zero): F-Splasher
X6(X): Ice Burst
X6(Zero): -
X7(X): Moving Wheel
X7(Zero): Hienjin and Souenbu
X8(X): Crystal Wall
X8(Zero): -
17:11 I’d like to thank a certain 4chan animation for introducing me to Gurren Lagann and its kickass theme
As a big Fan of Megaman X Command Mission: X7 is much worse then Command mission, Command Mission is a Fun JRPG
Hah, okay, I really love that you stopped the video to make a song to prove your point. Bravo! (Also, don't forget to review Axel's weapons in the future!)
Due to being one of the few "gamers" to *not* own a PS2, and never having the discretionary income for it at the same time I've had something capable of running it, I've never actually played Mega Man X7 or X8. I want to, even having heard the horror stories about X7. I played Mega Man X through X3 on the SNES, X4 on the Saturn, and eventually X through X6 on the Nintendo GameCube through ye olde _Mega Man X Anniversary Edition_ and... I actually enjoyed X6 more than X5. To the point I was genuinely shocked that not only was X6 _worse_ received, but some really love X5.
...
Oh, I'm not trying to argue about that with anyone. Just thought Tooterp would be happy at least one of his Subscribers kinda liked X6. When I get a legit copy of it in some form again, I'll try the "upgraded" fan version that basically addresses most of its ills.
Ranking EX Skills and forms again.
Z1: All of them, because only bosses get EX skills.
Z2: Sharp Edge deals as much damage as a charged slash, which is fantastic, but its range is so terrible that I would rather take the time to charge. Plus I keep using it accidentally when I play with analog sticks instead of a D-pad.
Z3: All of Zero 3's EX Skills are bangers so the question is which one bangs the least? The answer is unfortunately Blazin' Flizard's skill just because of how much hit priority it wastes. I know that's only an issue for bosses and all the cool gamers use Soul Launcher to stack damage while approaching a boss, but there are still too many scenarios where I prefer to have it off to count it as anything but the worst EX skill.
Z4: Zero 4 has a smaller and more basic list of EX Skills than Zero 3, but there's still some good fun to be had. However, the buster skills are still pretty mid and Tractor Shot is kind of weird. I mean, why can't I just use the Shield Boomerang, game?
ZX1: Most of the forms in ZX1 are pretty balanced if you know how to use them. However, I always found Model L and Model F to be a bit disappointing. However, I will have to give this spot to Model F because Model L is good underwater and because of the funny potential of the Ice Platform. Model F's buster editor is neat, but overall its kit just feels kind of boring and unimpressive, especially compared to Model H.
ZXA: Queenbee only exists to solve one puzzle that was obviously designed for Queenbee. This highlights an overall problem I have with ZX Advent, the forms are all quantity over quality and Queenbee is the embodiment of that.
You can still move left or right when you use sharp edge until z3 and 4. I'd say the ex skill where the chain rod heals you is much worse. I'd much rather farm heals since zero 2 wants you to kill lots of enemies anyway
The Chain Rod EX is nice for consistent farming against medium enemies, especially against the Pnatheon Hoganmer clones.
Meanwhile Sharp Edge kind of just gets in the way when I want to do Skull Crushes. Plus, Sky Chaser and Saber Smash have combo potential and good hitboxes while Sharp Edge is only useful against grounded bosses if you don't have the time to use the charge slash or if you decided to use Proto Form. Even then, Skull Crushes are more consistent.
I do think it would be interesting for you to talk about Mega Man X8, especially since it's the only Mega Man X game I gave up on (not forgetting about Axl tho)
Let me guess the Avalanche Yeti and Gigavolt Man-o-War Ride Chaser stages? I hated those two my first time doing a blind playthrough.
@@brandonwilliams6119 I loathe Burn Rooster's stage. I didn't find the Ride Chase stages that hard.
Watched today ya video of the best x weapons, and at the same day u drop the badest x weapons haha, very nice.
Ya content help me through a hard - depressing time, it was long time ago that I laugh n' feel joy like this.
Thanks for all the Mega Man n' X videos, great content bro, keep goin 🎉 - n´ nice beat haha
Yes! The other one!
Edit:axel's weapons don't consume weapon energy if you didn't know
To really say something about Blizzard Wolfang's weapon... I have never, ever, touched it unless I was doing something insane like trying to play armorless X. It's bad enough that it's actively avoided unless you're trying something no one should ever try!
Now you finally done it, thank you so much for making this video! 😭😊
Ground Fire in X5 is the speedrun community’s favorite weapon for how powerful it is and which is why they tackle Burn Dinorex first and his parts aren’t necessary too.
i didnt even know that a charged chameleon sting would make you invincible
Take a shot every time TooterP asks the viewer to do something
I was originally going to say something about never hearing about Gurren Lagaan, only to look it up and recall that I’ve actually heard of it before lol
Doesn't X's Skyver weapon go upwards like X4's Rising Fire? If that's the case then wouldn't that mean it has some use then for enemies above for the same exact reason you gave to Rising Fire?
Not sure if you'll ever cover Battle Network, but maybe you could do a video on Robot Masters vs their NetNavi counterparts?
Im new here and qnd idk if you did a video on it but what's your favorite stage select bgm or youre favorite ost off any megaman series?
Homing missile and flamer thrower in the bottom 3? Invalid.
Ay yo, I need this hip-hop beat now.
Also, when it comes to X6 Zero, Ensuizan, Rekkoha, Sentsuizan, are the moves with invincibility, which cancels the glitch.
Make 2 videos that covers the best and the worst weapon advanteges against its respective bosses
Yeah, that'd be cool - he could also do a most/ least logical weaknesses video
@15:36, Hornets may not be bees but they are Wasps.
Shoryuken is a Street Fighter move I'm sure you already know that. its not a DBZ move.
It is actually possible to get the gun upgrade in gator stage without boot upgrade or wire sponge upgrade. It's just a very particular wall dash jump. Easier then boomer heart in X But still a bit tricky. Can be done though.
YO, send me the sample for Grand Srabavich!!!!!! THAT SHIT IS FIRE!!!!!! Also, good video!!!
I'd say in X6, Zero's weapon is worse mainly because if you accidently use it during those rope segments in gates stage, you just die. I know dying isn't exactly penalized harshly in x6, but it's still a thing lol.
Not penalized harshly? Yeah, say that after you die from accidentally using Sentsuizan just as an on-screen Reploid is about to get possessed by a Nightmare. The Reploid then registers as “missing” and is permanently lost. Even if this penalty wasn’t permanent, it’s still annoying when you’ve probably played X1 through X5 by this point and die like an idiot in front of your friends while they’re watching. CAPCOM needed to fix that stuff in the collections they released.
Axl hate is crazy
In classic X, all the boss weapons are actually useful.
Flame Mammoths flamethrower weapon is an amazing short range dps attack. Storm Eagle's tornado shreds foes. Shotgun Ice has some decent firepower and pretty wide effect area (I like it for climbing Boomer Kuwanger's tower as well as the charge for insta-sled) Launch Octopus is basically a homing torpedo. It wrecks foes and helps farming those little caterpillars at the end of sigma climb for energy tank energy. The rolling shield is clutch for Sigma palace 1 platforming section up that cliff face and is final sigmas weakness. Sting Chameleon attack literally has you turn invisible, and the 3 pronged strike is pretty tough as well. Leaving the worst as either spark mandril shot which you can't deny wrecks armored armadillo and looks cool, plus that charge is devastating. Guess worst is boomerang cutter, sure you get some secrets but its kinda weak. It's fun to try and jump around avoiding catching the boomerang as long as you can though 😅
I’ve never used the ice plat strat for the Boomer stage heart ever in my life. Str8 dash jump.
35:11 We getting out of the Weapons Research Facility with this beat
This is eight months late but don’t forget about reviewing mega man x8 and the Axl stuff ;)
I think X5 has to be the game where most of the weapons aren’t that great for fun usage, utility or practicality. They aren’t that memorable either except Dark Hold which is definitely Flash Stopper, a little off topic but you wanna know something stupid about X5? Despite it having lots of references to past games and all that it would’ve been cool to see Vile brought back as well if they really were trying to go all out with a bang, maybe have a 1 vs 2 fight with Vile and Dynamo? I’m just saying.
And YES you need to try out Axl’s Weapons in X7 and X8, my personal favorite is Vanishing Gungaroo’s Axl Weapon, the normal shot tears through boss healthbars.
If you add the boss fights to the criteria. I beg to differ. All the weapons have their utility h. Torpedo is very useful against vile and certain enemies that are located in bad positions.
The r. Shield on the other hand is almost useless against launch octopus as the missiles will destroy the projectile. Even the charged one. Is viles secondary weakness and sigmas main. But for the first one for sure sucks. You better rely on the torpedo.
Wait, so what if i DON'T want you to review X7 or X8? Could I just tell you to do it?
magnet mine charged shot IS a black hole, it absorbs the debries destroyed enemies create and becomes bigger everytime
“like this video if you like Gurren Lagann” will always work on me. context does not matter.
tooterp makes a hip hop beat with every megaman and megaman x sound lmao
I assume people don't know this since it wasn't shown in the footage of either this or the best weapons video but you can actually control the magnet bomb up or down during it's airtime. Helps a lot against the second boss fight against Agile since you can shoot him upwards with these.
The problem is, Tooterp did say at the beginning that he wouldn't be taking weapon usage against bosses into account, and that's really all the weapon is good for: usage against bosses.
Shouryuken aside, Agile's second form is practically begging for Magnet Bomb to be used, it's just unfortunate that most people aren't aware of its trajectory control.
It's also insanely good at dealing with Serges' second form, since you can control its charge shot during the boss intro and destroy his cannons before the fight even starts.
@@zebug4762 Ok, my bad then not noticing that he said that! Also I didn't know about using magnet bombs at Serges' second fight, I just start spamming sonic slicer the moment the fight starts so gotta try that next time!
Just suscribed :), now I would like to see the Axl weapons video ;)
Literally everyones first experience with Squid Adlers stage:
READY?... HUAAAAAAAAH!!!
Bruh I didn’t even know you were supposed to use the ice ski for boomer stage since a kid I’ve always jumped😂
Basing on that logic from X1, actually i used Sting Chameleons weapon the very least in the entite game. I think it's very subjective in X1
I've never seen an enemy that's immune to it so it feels like a better version of the uncharged P-shooter
Flamethrower is probably the strongest weapon besides the tornado, it kills anything in sight, has short range, but most enemies here tend to either be melee or take too long to shoot, it goes through shields, has a lot of ammo too, it's especially great against mini bosses cause it kills em in a second, electric spark is the worst if not only for the very low ammo, the charged shot is good but it takes a lot of ammo and the normal shots deal very low damage and use too much ammo.
It really does ultimately come down to how you use them, those moves after all are designed for specific functions and applications and that is one of the things that makes them fun, other wise they all may as well be the same weapon if you expect them to be perfectly universal.
Flame thrower uses weapon ammo a lot before changing
Honestly I'd say rolling shield is the worst: barely any difference to the boss MEANT TO BE WEAK TO IT and it's charge shot is outclassed. Fire wave deals absurd damage and horming torpedo's are really easy to use
X1 homing missiles and fire are actually my most used weapons along with storm eagles I would have picked ice shotgun as the most useless
The counter mostly affects bullets reflects em right back at the enemies
Bubble crabs shield also makes you jump higher in water
How long will it take for him to mention The King of Fighters when talking about shoryukens?
You should do best Models and A-transformations in The MMZX series
Please give MMX8 a chance. Is a amazing game especially with a new game +. The zero weapons are insane.
Playing in the new game + you dont need to explore for the secreta anymore and the game is one of the fastest MMX games.
So please, do a review and play some new game + at it.
Im promise that you will enjoy it.
my worst weapons:
X1: fire wave
X2: strike chain
X3: gravity well
X4 X: frost tower
X4 Zero: shipuuga
X5 X: goo shaver
X5 Zero: w-shredder
X6 X: guard shell
X6 Zero: sentsuizan (it's killed me way too many times to be forgiven)
X7 X: moving wheel
X7 Zero: zankourin
X7 Axl: moving wheel (bro to hell with this damn wheel lmao)
X8 X: shining ray
X8 Zero: enkoujin
X8 Axl: black arrow
Stike chain is just really hard to use, but really good onde you get used to it, especially for platforming.
And fire wave has an insane damage potential, seriously it destroies everything in its path
So I’m not crazy for thinking Ground Scaravich would make a good sample
At least Zero's counter in X7 can cheese the final boss
Ground Hunter’s charged version has a powerful secret. 😉
51:43 sure but the same thing can be said about the drill, which will just bounce out of so many enemies its borderline useless, as even the enemies it does hit, either take multiple drills to kill, or take too long to kill anything.
the gravity well at least has a massive area, and you can use it against annoying enemies that are low health but hard to deal with.
so i disagree with your choice there. as someone who genuinely cant think of any use case(outside of secret or killing catfish) to ever use the drill.
Mmx3 is hands down the best megaman game. Play as zero .The armor the golden full armor upgrade chip the z saber and ride armor this game was a masterpiece! And not to mention alternative endings.
I did not know about sting chameleons charged option…
About the frost shield case it do it consistent health drop only on the snes version so if you play on PS1 or saturn that not gonna happen
bamboo pandamonium weapon is useful because it breaks shields, i mean, you can just use hermes helmet with icarus buster and spam the buster, but that holds true for every weapon
How can you use the Shield Shendon's weapon with the Shadow Armor, if the Shadow Armor can not use any weapon? '-'
I think he meant the blade armor, the blade armor does have the hardest, or like the most annoying part to get do to rng
Cool! Now PLEASE do X Dive!😊
Do a hour+ review of command missions
fun fact: in X4 if you use the electric attack after doing two normal attacks the charge animation is shorter
I believe the PS1/Saturn version of Mega Man X3 gets rid of Frost Shield's ability to always drop something. I'm not sure about Acid Burst since I actually didn't know it guaranteed an item drop. But yeah, I don't know why they changed that.
Yes, shotgun ice is not the worse in x1.
Chameleon sting there is also rolling shield,,,,,so the charged versions essentially do the same thing….so if yiu count that as a negative…..it’ll be one of these weapons as I don’t recall any bad weapon…..
Ok I get worse is relative.
I like your reasoning.
X1. I would have picked flamethrower….it was a harder to use especially if you didn’t want to charge it. Plus it didn’t work underwater…nice world touch, but annoying gameplay. But I get the reasoning why missiles were picked.
I’ve no strong opinion on 2 and 3…. Mainly I played them a whole lot less than 4, 8 and original. Oh I’ve played them but I was not good at sigma stages.
X2 ….the last 2 weapons I’ve would have tied them….but that’s me.
X3, I didn’t know neon tiger weapon was that weak. But a weapon that’s totally useless against most bosses and regular enemies…yeah definite worse.
12:30 that's not true, go to bubble Crab's stage area with a lot of enemies firing at you or Flame stag' volcano area and shoot a charged mine, not only does it absorb everything, it keeps growing.
14:45 you can spam the attack button and the drones will keep changing positions giving you a constant shield as long as you have ammo
Also title is literally every weapon from x4-x6 lmao
make the hardest level from every Mega Man X game video
Shotgun ice is the worst weapon. It’s mid and only good for sequence breaking and killing spark mandrill. Launch octopus’s weapon is absolutely broken though.
On the subject of MMX4 and Zero's weapons: I've always thought it was lame that Jet Stingray gives you the air dash; something X gets from an armor upgrade. Thankfully, the X5 developers apparently agree, and made sure that Duff McWhalen's air dash actually damages enemies.
Not saying an air dash is bad, but as a "weapon", it's easily Zero's worst imho.
I could be misremembering, but I think he forgot one of Zero's weapons in X7 (something something purple daggers?)
I most definitely want to see x7 and x8 reviews
Tooterp you know that Pikachu is the worst needler from digimon at X2
Honestly ... all Axel weapons are trash to the point you would rather play as zero and X.
THÉ MISSILES ARE YHE BEST WEAPONS IN X1! They decimate enemies and bosses alike and you don’t even have to aim.
If I remember right X8 is the only where Axel gets his own weapon selection, X7 he just gets the same weapons as X.