Це відео не доступне.
Перепрошуємо.

Creating a Procedural Leaf Recipe in Houdini - Intermediate Tutorial

Поділитися
Вставка
  • Опубліковано 16 бер 2023
  • In this intermediate-level tutorial, you'll learn how to create a procedural leaf recipe in Houdini. You'll start by creating the basic shape of the leaf using various tools and techniques. Then, you'll explore how to add basic controllers to control the shape of the leaf and how to apply rough displacement to give it a more realistic look.
    Next, you'll learn how to add variation to the leaf when it's planted on a stem by using different techniques to create unique shapes and sizes. You'll also learn how to create bug/insects bite on the leaf to make it look even more realistic.
    Throughout the tutorial, you'll gain a deeper understanding of the tools and techniques available in Houdini, which will help you take your skills to the next level. Whether you're a 3D artist looking to expand your knowledge or a Houdini beginner looking for new challenges, this tutorial is perfect for you.
    Timeline Highlights: Creating a Procedural Leaf Recipe in Houdini
    Base Leaf Shape Creation: 00:20
    Adding Roughness to the Leaf: 16:45
    UV Unwrapping: 22:08
    Creating a Leaf Subnet and Promoting Parameters: 23:23
    Stem Creation and Copying Leaves: 25:34
    Adding Bug/Insect Bites: 35:33
    Background music used in this video is from bgsound.com. Thank you for providing great music for content creators!

КОМЕНТАРІ • 11

  • @farshadhardcore
    @farshadhardcore 8 місяців тому +2

    thank you for this , finely I found my L_system leafs

  • @RMAFIRE
    @RMAFIRE Рік тому +1

    im inspired by this. thank u.🙂💥

  • @saucemonster_the_movie
    @saucemonster_the_movie 7 місяців тому

    amazing tut sir, I be🍁 I owe you a thank you

  • @publikumsorientiert
    @publikumsorientiert 5 місяців тому

    awesome *1000

  • @frigbychilwether
    @frigbychilwether Рік тому

    Hi, great tutorial. Learnt a lot.Thank you.

  • @jamessweeney5179
    @jamessweeney5179 Рік тому +1

    Nice thank you! How might you fix the uvs once the Booleans for the leaf holes mess them up?

    • @ChetalGazdarVFX
      @ChetalGazdarVFX  Рік тому +2

      Thank you for bringing this to my attention! This issue occurs because the leaves have a UV attribute while the mountain sphere doesn't have any UV information. After copying the sphere (in my example, after using the "copytoPoint2" operator), you need to apply the "UV Unwrap" operator. This will prevent the UVs from getting disturbed by the Boolean operation. I hope this helps!

  • @VKDbro
    @VKDbro 4 місяці тому

    i've tried putting the sweep node on ribbon but it wasnt working i mean all isaw was vertices which were already there , can
    you help me?

    • @VKDbro
      @VKDbro 4 місяці тому

      im stuck there i dont know how to move forward

  • @dominick6230
    @dominick6230 Рік тому +1

    👍 Promo-SM