WOW! 😍 I'm 18 months into using Houdini everyday for work and this is by far the best quickstart on UVs I've found. Awesome work Simon! Thanks for doing this. I'm properly ashamed I got this far without realising I can just rectify all shells that easily 😬
What is a good way to procedurally select a single vertical loop on a cylindrical shape like @3:31? Select top and bottom faces for seams are easy but adding a single extra vertical loop is challenging.
Yes, that is the tricky part. You could use some with the shortest path or combine it with autoseams node, overall there has not been a solution that would work on many different type of models.
Thanks so much for this. Can you please describe how I would work with uvs on live action footage for a simulation in Houdini? I'm trying to project them, but how do I make the uvs 'move' or adjust with the moving footage? thanks!
thanks so much for this - so helpful! . I want to ask you. Can you make a video explaining how to make these beautiful materials in the previous video (Overwatch Procedural House fanart).thanks
It would help if you can give info on why you would want to use different approaches. For example, about UV Texture you basically say "you can use this in a variety of ways" ... ok ... so why would you use it versus some other node? Just something to keep in mind for future videos .... it's better to give a little more info sometimes.
Finally understand all these nodes! Love to see similar video format for other related nodes
This is how you condense a 1 hour course into a 8 min video for youtube! Nicely done. Super beginner friendy, thanks.
WOW! 😍 I'm 18 months into using Houdini everyday for work and this is by far the best quickstart on UVs I've found. Awesome work Simon! Thanks for doing this.
I'm properly ashamed I got this far without realising I can just rectify all shells that easily 😬
Awesome. Been unwrapping in maya for past 10 years, but this looks speedy and procedural if needed. Thanks for the vid
Thank you so much for making this video. I come back to this time to time whenever I face issues with UV
Amazing overview - so helpful!
thanks for this summery. I just watched a video of yours from 2017. Your accent has changed.
Thanks for the overview, this provide quick snapshot where to find the right nodes. 🎉
Great summary. Would love to see advanced version of the tutorial with more practical real life examples.
This looks amazing, Thanks Simon. You're making life way too easy in Houdini LOL
Thank you, quick and well explained
So much information. Thank You!
love this format !
Super helpful quick reference video so I wont be so reliant on Labs AutoUV anymore...thanks!
it help me a lot ! thank you sir !
it's really useful bro thank you for sharing
Thanks for this!
subscribed, liked, saved (and commented), thank you kind person.
Superb
Thank you so much!!! Never have to do my uv unwrapping in blender again
thanks so much for this. always struggling when to use which uv nodes-
Thank you for this vid!
What is a good way to procedurally select a single vertical loop on a cylindrical shape like @3:31? Select top and bottom faces for seams are easy but adding a single extra vertical loop is challenging.
maybe Find Shortest Path?
Yes, that is the tricky part. You could use some with the shortest path or combine it with autoseams node, overall there has not been a solution that would work on many different type of models.
@@ideallyyours Find Shortest Path does seems like a good fit for some cases, thanks for the sugestion.
really helpful, thanks
Awesome
Excellent. : )
Great! Thank you!
0:52 how did you change views like that so quickly?
Thanks so much for this. Can you please describe how I would work with uvs on live action footage for a simulation in Houdini? I'm trying to project them, but how do I make the uvs 'move' or adjust with the moving footage? thanks!
Thank you.
I have looked everywhere but couldn't find a way to sew existing seams in Houdini 19.5
Is Gold, Thanks
Great
thanks so much for this - so helpful! .
I want to ask you. Can you make a video explaining how to make these beautiful materials in the previous video (Overwatch Procedural House fanart).thanks
I have had similar questions on that material and trims, so maybe next video I can give a breakdown
Why I don't have this "Labs Auto UV" !!!?
because you haven't installed Labs !!!?
It would help if you can give info on why you would want to use different approaches. For example, about UV Texture you basically say "you can use this in a variety of ways" ... ok ... so why would you use it versus some other node? Just something to keep in mind for future videos .... it's better to give a little more info sometimes.
Houdini always has the best tools
Fix UVFlatten God dammit!!!! From 19 version of Houdini worck really bad and laggy 🤬🤬🤬🤬