Thank you so much Mr Fabricio, it seemed very complex at first but it seems your tutorial is actually the most simple I have seen that tackles this timeless topic of cloth knitting and stitching, thank you once again
You are an excellent teacher. I like how you know vex, vellum and hair so well that you can recite good settings for the look you want and then distil that information for the tutorial. Please continue making videos, it's criminal that you don't have more followers. But you will.
If anyone made the same mistake as I did, uvsample for normal not working, it's because I moved the position of the knitting pattern to the tube position before referencing normal values. You have to reference them as variable like Fabricio did before changing the position of the pattern geometry. Or you could reference the normal first, then directly change the position value with v@P = uvsample(1, "P", "uv", v@P); since the position didn't change for referencing normal, it should work now
Hey Fabricio is there a way to keep the texture away from sliding over the geometry (instead of resting)? I allready tried a timeshift at Frame „n“ and transfer attribute on points, but it disnt work. The texture looks strange… any ideas. I appreciate your work.
hey thx for the awesome tutorial. i was wondering how you got the texture to show? when i add a texture image to my mat and apply it, it's just a solid color.
Put your material inside a material builder. On the material builder node, right click gear > edit parameter interface. Add a new "File - Image" parm, on the parm properties click "Built-in tags" button, search for "texture #", add that tag. Now load a texture on this new parm and it should display on the viewport. Alternatively, link this parm value with your original texture node to make everything dynamic.
no this would need a few tweaks to work in a multi tile case. Can't you just layout your current uvs to a single tile, just for the knit model, and optionally transfer back tiled uvs by proximity later?
Thank you so much for this Tutorial Fabricio, I learn't lots of new things! and not just about knitting! respect!
Thank you Fabricio, you have natural talent for making it seem easy:)
These techniques are incredible thank you for sharing them!
Thank you so much Mr Fabricio, it seemed very complex at first but it seems your tutorial is actually the most simple I have seen that tackles this timeless topic of cloth knitting and stitching, thank you once again
Agreed 100%
You are an excellent teacher. I like how you know vex, vellum and hair so well that you can recite good settings for the look you want and then distil that information for the tutorial. Please continue making videos, it's criminal that you don't have more followers. But you will.
it's criminal
If anyone made the same mistake as I did, uvsample for normal not working, it's because I moved the position of the knitting pattern to the tube position before referencing normal values. You have to reference them as variable like Fabricio did before changing the position of the pattern geometry. Or you could reference the normal first, then directly change the position value with v@P = uvsample(1, "P", "uv", v@P); since the position didn't change for referencing normal, it should work now
super cool kitting,it help me more and more thing!
This is BEAUTIFUL!!! Is there any chance you could do with different types of fabric? Thankyou for this. :)
Wow!!! Nice!!!!!!!!
I plan to use this for Christmas!!!!!!!!
Awesome, awesome video! thank you so much!
Amazing tutorial 👏🏽
it looks so real in the viewport dang
Hey Fabricio is there a way to keep the texture away from sliding over the geometry (instead of resting)? I allready tried a timeshift at Frame „n“ and transfer attribute on points, but it disnt work. The texture looks strange… any ideas. I appreciate your work.
thank you so much for sharing your knowledge. just subscribed
hey thx for the awesome tutorial. i was wondering how you got the texture to show? when i add a texture image to my mat and apply it, it's just a solid color.
Put your material inside a material builder. On the material builder node, right click gear > edit parameter interface. Add a new "File - Image" parm, on the parm properties click "Built-in tags" button, search for "texture #", add that tag. Now load a texture on this new parm and it should display on the viewport. Alternatively, link this parm value with your original texture node to make everything dynamic.
@@fabricio_chamon brilliant i really appreciate you answering
Is it possible to animate the knitting ?
Щиро вам дякую!!!)))
Good tutorial
Thank you! That was a great tutorial!
Do you know of any tutorials like this for maya? I'm trying to create a ski mask
Thanks for sharing!
Hi Fabricio can I do this tutorial with an object that has multiple UV Tiles ? Thank you so much though this was really intructive :)
no this would need a few tweaks to work in a multi tile case. Can't you just layout your current uvs to a single tile, just for the knit model, and optionally transfer back tiled uvs by proximity later?
Thank you so much !
nice tut,thank you
great, thanks
this awesome..!
Good one man
ai delicio