Plant Growing animation | Houdini Full Tutorial

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 69

  • @philippwelsing9108
    @philippwelsing9108 Рік тому +3

    Thank you so much for this! So well explained. For intermediate knowledge, this really gets you a huge step further. HOPE to see more from you.

    • @marcolondero
      @marcolondero Рік тому

      thank you so much!

    • @lemmen7420
      @lemmen7420 9 місяців тому

      hello bro did you finished the project i need some help please

    • @philippwelsing9108
      @philippwelsing9108 9 місяців тому

      @@lemmen7420 Yes, I think I did. What's the problem about?

    • @lemmen7420
      @lemmen7420 9 місяців тому

      when i'm using the time ofset it's not working for me they are all doing animation at the same time@@philippwelsing9108

  • @gennaroscalia8213
    @gennaroscalia8213 Місяць тому

    Grazie Marco, spieghi benissimo e anche la tua pagina instagram è un gioiello.

  • @elekktronaut
    @elekktronaut 2 роки тому +3

    interesting, very cool project!

  • @RMAFIRE
    @RMAFIRE Рік тому +2

    Mesmerizing beauty⚡👍

  • @AlexSvanArt
    @AlexSvanArt 11 місяців тому

    Awesome tutorial, thanks!
    Also: 0:15 "I am not a Houdini expert..." (Shows a nodetree that takes-up half of the screen at max zoom-out) :-)

  • @kir11
    @kir11 10 місяців тому

    That is very serious tut! Very cool result !

  • @nazimba
    @nazimba 9 місяців тому

    Great tutorial! You can create an exponential function so that the large and small points coexist in a space according to their size:
    int line = addprim(0, “polyline”);
    float exponent = chf("exponent"); // COMPRESSION
    float inputScale = chf("scale");
    int numPts = chi("numbers");
    for (int ptNum = 0; ptNum < numPts; ++ptNum) {
    // ADJUST COMPRESSION
    float adjustedValue = pow(float(ptNum) / float(numPts - 1), inputScale);
    float t = fit01(pow(adjustedValue, exponent), 0, 1);

    int point = addpoint(0, set(0, 0, t));
    addvertex(0, line, point);

    // CREATE CURVEU ATTRIB
    float curveu = float(ptNum) / float(numPts - 1);
    setpointattrib(0, "curveu", ptNum, curveu);
    }

  • @Ha.jamshidi
    @Ha.jamshidi Рік тому +1

    Thank you very much, very well discribed.

  • @tomroohan
    @tomroohan 2 роки тому

    beautful lighting at the end.

  • @addisonmeer1397
    @addisonmeer1397 Рік тому +3

    Hi, Great Tutorial! I'm trying to follow along and I got stuck at the Part where to drop the copy to points node. It seems like the pscale and the Normals dosent work when I have the skeleton Node in my tree. Because when I try to scatter the leafes on the points the all have the same size and the don't orient on the normal.
    does anybody know what the problem could be? I am really unexperienced with the rigging part in Houdini.

  • @chpdigital
    @chpdigital 2 роки тому +3

    Very good tutorial! Thank you!

  • @travislrogers
    @travislrogers 2 роки тому +3

    Thanks for such a great tutorial Marco, I really enjoyed watching this one! There was so much knowledge dropped in this, I’ll definitely be watching it again. You’re a natural teacher and this was an impressive first go at making tutorials. I hope to see more! 🙏

    • @UponadreamVideo
      @UponadreamVideo  2 роки тому +1

      Hey Travis, thank you so much for your kind words. I'm glad you enjoyed it :) Hope to have time to make some more tuts in the near future

  • @massimobaita7178
    @massimobaita7178 2 роки тому

    Thank You very much, Marco!

  • @RafaelFLORESTossa
    @RafaelFLORESTossa 2 роки тому +2

    Well done! Waiting for more of this!

  • @xXEpicEpic4Xx
    @xXEpicEpic4Xx Рік тому +2

    Hi! This is an amazing tutorial. I'm attempting to follow along in 19.5 but can't to get past the part where you're using the rig attribute wrangle to roll the curve. For whatever reason, instead of rolling, the curve is growing (almost like a scaling effect). Am I doing something wrong? Also, I also can't visualize the point normals on my curve :\

  • @darkarps
    @darkarps Рік тому +1

    have you approached this using KineFX to rig the leaf to get the unfurling animation, instead of using bend SOP? I'm about to try!

  • @franckviennois
    @franckviennois 2 роки тому

    Thanks a lot, it's really deeper, very nice

  • @metaturnal
    @metaturnal Рік тому +1

    If you decrease the fuse distance maybe?
    Or polyextrude before the calculating the velocity?
    Inconsistent point count is an issue, don't understand attribute transfer myself.

  • @PierreRpn
    @PierreRpn 2 роки тому +2

    Awesome, thanks for the tut!

  • @johnykallisto6488
    @johnykallisto6488 Рік тому

    Thank you for tutorial! Is it possible using L-System for modeling and animation Leaf?

  • @vuhushmuk
    @vuhushmuk 2 роки тому +1

    totally love it

  • @TarinPicker
    @TarinPicker 5 місяців тому

    Hi.Very nice tutorial.
    I have a problem creating the mask in 7:07 min. My visualisation window viewer don´t shows the same scene list options.
    Do you know how to see them and activate the red visualizer?
    Them ask ain´t work.
    Thank you.

  • @evmlionel
    @evmlionel 2 роки тому +1

    thanks! can't wait for more (:

  • @tjeerdroukens5110
    @tjeerdroukens5110 2 роки тому

    Hi! Can you point me into a dirrection on how to set up a workflow like this and maybe how to make a whole plant like this?

  • @youngk2495
    @youngk2495 2 роки тому +2

    cool🐸

  • @nanlee3324
    @nanlee3324 2 роки тому

    Thank you for your nice tutorial. It really helpful for me. I wonder that my visualizer cound't find generic and why dosen't have various menu like you. How can I see generics in visualizers.

  • @justdr7223
    @justdr7223 2 роки тому

    thank you!

  • @borissolaris4421
    @borissolaris4421 11 місяців тому

    Nice. The only leaf intersections are needs to be fixed.

  • @柯-g3n
    @柯-g3n Рік тому

    thanks

  • @lemmen7420
    @lemmen7420 9 місяців тому

    i was so excited to make the leaf animation but my houdini is crashing 13056: Fatal error: Segmentation fault :(

  • @fallsins772
    @fallsins772 2 роки тому +1

    could i have a link to your leaf textures?) also i saw that u used a texture for a keylight, can u pls share it, or its just a ramp with a black/whites points?) tnx for all your work! I have learned a lot of new things

    • @marcolondero
      @marcolondero 2 роки тому

      Sorry for late reply! Yeah sure, link in description. It's just a tree-branches map, but actually it gave me some issues with shadows. Try it!

  • @cgxyou
    @cgxyou 2 роки тому +1

    Hi mate, your tutorial is amazing. But the parameters of the block_end1 node are not shown in the time shift, so I didn't succeed. How to adjust block_end1? thank you very much!

    • @marcolondero
      @marcolondero 2 роки тому

      Hi! they are just the default values of a for-each-point: "By pieces or points" and "merge each iteration"

    • @cgxyou
      @cgxyou 2 роки тому

      @@marcolonderothanks!you are the most handsome!

    • @cgxyou
      @cgxyou 2 роки тому

      @@marcolondero Hi!Did I use the "for-Each point" with no success. ”Time offset“ is not currently possible. But in your video below "foreach_end1" is "Gather40". This has not been adjusted, I only have "Merge40" under "foreach_end1". I don't know if there is a problem here. Sorry to trouble you again!

    • @cgxyou
      @cgxyou 2 роки тому

      @@marcolondero Hi,I made it, thanks for the tutorial, thank you so much!😁😁

    • @edkolan
      @edkolan 2 роки тому

      Hello guys. I have same problem here :(
      block_begin and block_end didn't work yet :(

  • @anari_2532
    @anari_2532 2 роки тому

    hello , I am trying to do the tutorial ( its a great tuto btw ) but I was wondering what parameter did you use for the custom quality node ?

  • @克峰邓
    @克峰邓 2 роки тому +1

    This video is very good.
    Excuse me, can you provide the engineering documents hip file for me to study?Thanks a lot.

    • @UponadreamVideo
      @UponadreamVideo  2 роки тому +1

      Thanks, I'm not planning to release the hip file at the moment, since everything is explained in the video. If you have any further questions or doubts feel free to contact me and I'll help you

  • @Pushka_E
    @Pushka_E 10 місяців тому

    Hello. Thanks for this lesson.
    Difficult for a beginner. I have some errors in the code with noise. Can you attach the project or copy the code? Maybe on gumroad. I would have bought it) Or just on a file hosting service. Thank you!

    • @Pushka_E
      @Pushka_E 10 місяців тому

      IN NOISE : Warning
      Bad node reference: "/obj/fern_setup/foreach_begin1_metadata1" in parameter /obj/geo1/NOISE/offset.

    • @lemmen7420
      @lemmen7420 9 місяців тому

      same here! we need the projet to learn from it :(

  • @shanongonton1004
    @shanongonton1004 Рік тому

    please how did you select multiple points in your edit ? :/

  • @larisdalley7383
    @larisdalley7383 Рік тому

    15:20 Why dont you use point velocity?

  • @neekoe3
    @neekoe3 2 роки тому

    hello,my houdini version is 18.0.416,why not skeleton node?Is there any other alternative?plz

    • @UponadreamVideo
      @UponadreamVideo  2 роки тому

      unfortunatly skeleton node is only available since 18.5. You can try deforming the shape with a simple bend node

  • @sungerbob1786
    @sungerbob1786 2 роки тому +1

    can you add mantra workflow too?

    • @marcolondero
      @marcolondero Рік тому

      Ahh sorry for late reply, only redshift at the moment. But I think it'd be easy on mantra too

    • @sungerbob1786
      @sungerbob1786 Рік тому

      @@marcolondero no worries. thanks anyway

  • @publikumsorientiert
    @publikumsorientiert 9 місяців тому

    感恩了

  • @lemmen7420
    @lemmen7420 9 місяців тому

    please i didn't understand the irretation part it is not working for

  • @apzzpa
    @apzzpa 3 місяці тому

    A good tip on making the skeleton would be to follow this method:
    ua-cam.com/video/F86-TDRzjnc/v-deo.html
    It creates a skeleton in the centre of any geo allowing you to create a line down the leaf. Then you can use a Resample node and check output curveu attribute to give you an float attribute from 0 to 1 running along the whole leaf to then apply the noise to etc.
    Great tut!

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 8 місяців тому

    If u are not an expert who is going to expert the one who created houdini from scratch

  • @laeternaml
    @laeternaml Рік тому +2

    Not Houdini expert 😂