No one asked, but I put Undertale on the Game Boy
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- Опубліковано 14 лип 2024
- #undertale #gameboy
The game can be found here:
the-chronomaniac.itch.io/unde...
As said in the video, I'd suggest downloading the .gb file and running it in an emulator like bgb. OR if you're crazy like me you can get an Everdrive and run it off of there.
Thanks For Watching!
Songs used:
The Mountain Village - Calum Bowen
Eversummer Island - Soichi Terada
[Snowdrift] - Ujico/Snail's House
Metallic Madness Zone Act 1 - Tee Lopes
Blossom Haze - Tee Lopes
Rogues Gallery - Tee Lopes
Pink Sand - EX-LYD
Groove Buster - hanfeezy
Final Fantasy Mystic Quest - City of Fire - Ryuji Sasai? - Ігри
Now imagine Undertale on an actual SNES....I feel the entire game would mostly stay intact with the exception of audio and some smooth sprite movements...(and Omega Flowey)
What about Undertale on the N64, with 3D graphics.
@@elio7610 maybe. Although the battles would be hard to replicate in 3D, and if done like regular undertale would probably just be and feel weird
@@GooberGlumbus there are some 2D games on the N64 though, like Doctor Mario, and it runs really well. A port of the actual game would work pretty well I feel like, and I feel like even Omega Flowey would end up working.
@@revolv8379 I mean, true. But with the way you described it at first I pictured something weird lol
Maybe Undertale could be fully replicated on N64 (in 2d)
The difficulty with replicating Fallen Down is the the song is, if I recall correctly, down-tuned pretty significantly to give it that somber sound, which is why the chiptune version sounds so much cheerier.
You are absolutely right, I do remember hearing a similar case where the song is slightly out of tune giving it the vibe that it evokes! There were so many nuanced things if I try to do them all I would still be working on this haha
amazing project!
Tu aqui?Kkkk
Tu aqui?Kkkk
B R A Z I L M E N T I O N E D
ih
@@skyloz7433comentário genérico da prr
As I watched this, I began to think about what could be possible if this was made on the GBA instead of the GB. I was thinking about how there’s less hardware limitations there, and for some reason I was thinking that making a visual novel - type game would make a lot of sense for both the hardware and the game it’d be rooting from. Implementing the story aspects into pure dialogue and the relations between characters rather than an RPG
Which then led to me wanting to figure out development for the GBA
Edit 1: I’m learning development for the GBA
Edit 2: Rad, 168 people think I’m cool
I'm sure it is possible for the GBA. The reason I chose GB was: I liked the limited color scheme from the post on tumblr and GB Studio seemed really beginner friendly and easy to implement then learn some kind of SDK/library.
@@The_Chronomaniac yeah, I 100% understand why you did it. I took a look at the final result and it turned out really good. I just plan on doing it in GBA because a) I can add much more detail into backgrounds and character models, b) less hardware limitations, and c) I like the GBA a lot lol
homie went on a mission in the span of 5 hours
@@Josuhfrr
true but the limitations is what makes this so interesting
You totally should get 2 other people involved (one dedicated to coding and another on translating the music across) and try to "demake" the whole thing. You did an incredible job by yourself in a year!
Is it the full game?
@@CertifiedSirPentiousSimp it is not
@@CertifiedSirPentiousSimp Holy shit it's Grand Dad
@@CertifiedSirPentiousSimp HOLY S*** IS THAT GRAND DAD FLEENTSTONES FROM 7 GRAND DAD?!
Yes please!!!!!
Oh my GOD!
When I first saw Undertale in 2015, I didn’t have much access to the internet and just assumed that it was a Gameboy game. I swore I had it, too. I remember going down into my basement and searching through some old, irrelevant Gameboy games a family friend had given us. To my dismay… none were Undertale.
Man, this just scratched an itch for me. Thank you!
Undertale gameboy edition creepy pasta when?/j
.
This does remind me once though when I saw a ps3 copy of undertale at a half priced books I freaked out bc I didnt know they released it for ps3.
What I love most about this video is how you naturally end up employing the sort of wacky strategies designers and programmers used to get around the limitations of the Gameboy. Many classic techniques we sometimes regard in retrospect as being intentional or aesthetic are actually just the product of limitations. Very cool video.
7:10 I love this part. "So 16x16 pixels... IS THIS TINYLILSQUARE!!!"
This deserves so much more. This is such an awesome video, keep up with the awesome work.
Thank you so much, I will definitely be making more stuff!
Fully agree with this! This is so cool 😎. Makes me want to make a game.
I would imagine if this project used a game boy color formate there would have been alot more room for fun ideas as those cartridges had slightly more memory and of course the color made the screen kind of bearable
@@FamilyofBerries what?
@@The_Chronomaniac what?
I thought this was going to be somebody making a "gameboy" game on Unity or something, but you actually made it playable on gameboy. Amazing.
Naw I intentionally made the title what it was for that distinction. if it was like you said I would've made the title something like "what if Undertale was on the game boy?" Or something
I can imagine Undertales decomp would be very helpful for things like understanding how the game does bullet patterns. Its probably possible to use those as a cheat sheet for reprogramming them for the Gameboy. Obviously you can't just copy paste, but there's probably ways you can accomplish the same idea
GBSTUDIO MY BELOVED
this is truly amazing! as a fellow GB studio user (of about 3 years), it's amazing what you've been able to pull off here! congrats on such a great project! also... this should be blowing up more than it has. here's to hoping!
I'm sorry if it sounded like I was fighting with your beloved lol I think it is a really cool program but you just gotta know what you're working with and the limitations. Also throughout making this, there were some MAJOR updates that I didn't mention.
I love working with GB Studios. Especially when you have some interesting tricks at your disposal.
**EDIT** 100K views!!!?! WHO ARE ALL YOU PEOPLE?!??
Well looks like the algorithm caught this video so here is a quick Q and A:
Will I be working on this more?: No this was just a fun project to do.
Why did youtube immediately make part of my intro outdated by making tumblr relevant again?: I got no idea my guy
What can you expect from the future on this channel?: More consistent uploads for projects including fun devlogs for my game that I'm working on. Additionally, it may sound crazy but I'm making a second channel dedicated to my musings on video games and media as this current channel is only dedicated to project-based videos. It can be found here:www.youtube.com/@ChronosMania
Additionally I guess follow me on all my other social media if you'd like: @le_chronomaniac on Twitter and @the_chronomaniac on like everything else
and the most important question:
Why is Piku Niku's music so good?: I have no idea but more people should know about it
Pop off
My answer to "Why is Piku Niku's music so good?"
It's because Calum Bowen made it, a.k.a. bo en.
@@KeatonGamerYT BO EN AND CALUM BOWEN ARE THE SAME GUY??? I don't know how this knowledge slipped past me but this makes a lot of sense now
It absolutely did yes
Could we have the rom ?
Very nice, I feel this gb studio has more flexibility than I imagined. Still I think it would be less painful to code it directly in C :)
I'm not sure if you could code it directly in C, with ROM banks being a thing, unless there's compilers for that or you manually split it up.
@@TwilightFlower9 I think you can; I've seen Game Boy compilers/devkits using languages like C, Pascal, Forth, and Go, among others.
It definitely is less painful. And has a lot more tutorials to work with.
here I was thinking I was using the easier option, I think it's probably way easier for someone who has zero experience with code
@@The_Chronomaniac I guess if somebody does not know how to code this studio is easier! I would not recommend learning to code using a retro system like the gb (although it is totally possible to go directly to the gb, sega genesis or something, learning C using the DOS console is a lot easier)
If I remember correctly from a speedrun video I saw a while back, Undertale doesn't actually do random encounters. It automatically sends you to a battle after a certain number of steps (as in, steps the character makes).
Isn't that how most random encounters in RPGs work
i’ve been on a huge de-make binge recently, so seeing this is (was?) so cool, and i’m really impressed! i’ll be checking the game out itself soon, very excited and great work!
You could probably animate the spikes retracting around Frisk with just a few actors. Have a few actors follow him across with a sprite of the spikes retracted. Each frame they go to Frisk's location +/- a few pixels to either side and then snap to the grid so they overlap floor tiles. As Frisk walks along they'll update their position an make it look like the retracting spikes are following him along with, what... 3 actors if you're generous? Tag an if statement at the end so that if the X position of the retracted spikes is too high or too low they'll position themselves off screen. Tah dah!
Oh Gesture of the Drowned, you have taught me yet another lesson in life. But legit I hadn't thought of that haha I'm not going to edit it now mostly because I'm lazy but this is a great idea and I can't see a reason why it wouldn't work!
@@The_Chronomaniac I used to do a little programing with GameMaker back in highschool like... 15 years ago. Creating solutions to junk like that is fun, but it's got nothing on the absolute insanity that Nintendo came up with to make things work back on original hardware for NES and the Gameboy.
I Just played through it. It's awesome Bro. Great Work.
Much appreciated!
wow great work!! i thought i was on an at least 50k subscribers channel but i was baffled when only saw you had 127! this is inspiring me to make a small visual novel type game for myself
I think a visual novel is actually a great idea for a project on GB Studio. Also the compliment is much appreciated! Thank you!
Incredible job! Also your backgrounds music choices were a ton of my favorite songs, nice taste!
this is so awesome! just had this idea and checked to see if someone already did it
Yeah I saw a couple of attempts that didn't really get as I was working on this, at least for now. Thanks!
This inspires me a lot to get back on my own projects and reminds me that I haven't really had the opportunity to be creative in a while :)
Thank you for sharing this. These kinds of projects are so interesting.
This is a super cool project and I’m enjoying your video!
i wanted to do that a few years ago and even started a project but gave up after a few weeks of work just by realizing about how many features this game had that i wouldnt be able to properly translate to game boy and also because i had other stuff to do, i'm glad someone actually did it so that i can see what my little project could be if i actually tried
This was honestly just a really cool and in-depth look into very simple gamemaking through the Gameboy and a simply coded game like Undertale. Really cool!
This needs so much more attention. Thank you for your hard work, time, dedication, and effort. Never knew we needed this but you are making art here dude!!
Respect for getting as much done as you did! Nice work ethic! I’m jealous
May the algorithm bless this video.
Very cool project! I could never do this if i tried. Seeing this reminds me off the similarities between Undertale and Pokemon Red. Walking around a large overhead pixel map to meet different monsters and make friends, wild encounters after a certain amount of steps, etc.
I actually tried doing this a few times in GB studio too! I had the ruins finished but I never made the battle system or the rest of the game. this is what my version would look like if I finished it.
FINALLY! IVE WANTED TO DO THIS FIR A YEAR AND SIMEONE DID IT! THANK YOU!
0:33 "may it rest in peace", as if tumblr isn't more alive and kicking than half the other social media platforms these days
This was made pre the current hell we live in
I've been looking for this for years, thank you!!!!!!!!
I WAS SEARCHING FOR THIS, THANK YOU!!
I have been wanting this for a long time actually. Bless you. Now I can put it on my 3DS
so glad this showed up on my feed, great video and awesome demake!
This is amazing! I applaud your perseverance! I just found this video as I'm getting into gameboy development with gbdk and also recently gb studio and was trying to look up some tutorials. This was recommended to me and frankly it was pretty inspirational!
Thank you for the praise, I hope you found this at all helpful in any way!
You gained a new sub for your main channel and your secondary +rep
Nice vid, so cool to see these backwards ports!
this video makes me love old nintendo games even more because the way they had to work around the limitations of the gameboy is mindblowing, like how did they manage pokemon?? thats a just awesome to think about
What a big hurdle you put on yourself, and yet you've accomplished plenty!
It is a really beautiful experience, seeing and (wow!) even playing your GameBoy version. And how cool is it, that you've even gone the extra mile testing it on the actual hardware and even buying some GameBoy Advances, just because the lighting of the og console is basically non existent :D
And to top it all of you also edited this lovely and entertaining video showing that process.
You sound so harsh to yourself, but man .... I am just amazed by all your efforts and dedication, or should I say determination ;D
You could have just simply made some gameboy-ish graphics and musics, edited it together to make it look like a game and people would have been satisfied -- but you went beyond that by actually programming a functioning game. Than you went even further by making sure it runs on original hardware. And than you went beyond everything by providing free access to the game for everyone.
That is one hell of a project and I'd like to congratulate you on a job well done!!
Oh and I loooooove that Fallen Down version you made
This is honestly the biggest praise I have gotten for something in like... a long time and I can't put into words how much I appreciate the time you took to write this out, thanks a ton and I hope to make more stuff that I am proud of!
Thats epic, very good work 👌👌😌
That's a really cool project, good job man! It was really cool and interesting to see your working progress & process as well. Hope to see more similar content in the future but that's def no easy task. Again, good job and congrats 🎉
I was waiting too long for someone to make this
As someone who uses GBStudio for original titles and thus I design with the limitations in mind it's really interesting to see you demake a game for it that was designed with none of the limits and the hardships that come with that. I'm glad you managed to over come the limits to create a fun little game though! :D
really cool vid :) i enjoyed all the songs used. mostly cuz i listen to those artists.
Great job on the demake!
About 3 years ago I wanted to do this exact project but never got anywhere with it due to getting distracted with irl stuff. You could have gotten around several of the limitations you had to struggle with by doing the project with assembly instead of GBstudio, although it would have been a lot more work.
I saw the name of this video and completely straight faced I said to myself "oh thank god" out loud
Superr cool stuff! Saw your other video where you made a model for your bunny. Hope you keep working on these :D
Ok: I have to look at this video later, but I actually tried doing this exact thing! I toyed with the idea of doing the Sans fight a year or two ago (Maybe 3...), but didn't get very far. Awesome work!
0:09 funny thing about this is that delta rune was supposed to be his magnum opus. undertale was just a test to see if he could make a full game
This is awesome! Hope to see more like this!
good choice of music for the video
deberias continuar el projecto amigo, esta genial
this is sick! hope to see more from you!
Found this on my FYP. Seems cool.
Omg loving the ape escape music
This is so awesome, I need to try running this on a Super Game Boy on my SNES.
This is actually something I kind of wanted lol. This is seriously impressive!
Such a good video, it's awesome what you did, congratulations
For a short gameboy demo of a popular rpg, it's actually cool. Gg man
No way what! This is so cool!
very good! the music definitely could've used some work, and the notes should definitely be held longer. but it's pretty accurate melody wise
Oh lol i had this idea a few years ago and made only the first dialogue but yours looks way better
this is literally so cool, subbed
Very coooool!
I subscribed xD
This is pretty cool and I very much commend you for making it.
Though playing through it, it does feel a bit empty and very much like a tech demo.
There's multiple interactions with toriel that don't exist (like if you killed the dummy), no overworld menu, and the battle system is a bit basic since you can't use the candy you collected and your hp doesn't carry over to the next battle, and I probably would rather not have it full screen for the sake of performance. All this stuff could be improved, but it's clear from the video it was tiring to work on, so you did the best you could, I also imagine the program you used to develop this, probably limited things too, like with the whole flag system, which is probably why the battle system is as basic as it is.
Yeah these are all fair points, it was all merely a proof of concept and there's a lot of limitations and nuances of the software that I had to deal with not even mentioned. Thanks for playing and the feedback though!
dude it’s a gameboy what more do you want bro 😂 asking for every feature ported
@@jdubz6396 unnecessary reply, I already got the reply I wanted from the creator 2 weeks ago and he understood what my comment was about
@@Turbulation1unnecessary comment. The creator already liked the comment above you
@@Finallegend_ counterpoint, my main comment was liked first.
Either way it’s hilarious to drag this out.
ur channel is underrated bro keep up the good work !!
Really interesting and upmost respect 👍
I knew this sounded familiar... nice meeting you at SIX on the weekend!
It was good to see you too! Honestly surprised you remembered!
Holy shit this is actually amazing! Good job it looks stunnning
Amazing work! Please for the love of god do more of it!😂
Great video. Thank you for spreading awareness of GB Studio, too. Now I can make music with a full piano roll on the GB (my single brain cell doesn't process trackers yet lol)
20:40 I totally get it man. I put all my chips into making music, and I barely know how to code (yet). If there's any projects that you need music for, I'd love to help.
I didn't mention it in the video but using the piano roll was a bit buggy when I used it, however, I'm sure nowadays it's been updated and works better. Thanks for the offer though I unfortunately like my hands in all the artistic pies
This is sweet! It would be cool to see ports
emakes of Undertale to other consoles. Like an original NES one would be hard, but it would look so cool.
Pikuniku music? In the background? Instant subscription my guy. A fellow gentleman of culture
"City of Fire" from Final Fantasy: Mystic Quest is composed by Yasuhiro Kawakami. ^^
By the way, if you need some music for another Game Boy games, I'd come in handy, if you want. But your demake looks pretty good!
I need this so much
This reminds me of one of my earliest memories working on projects using GB Studios, back in very early days. A friend of mine offered to make some sprites for me to use since the only tool I had at the time was MS Paint and Paint3D. Both of which are shit for pixelart. And to run a few simple tests we used San's base game Undertale sprite. So I got the file and saw a tiny speck in the bottom left, ignoring it as I thought it was my screen being funky.
And when I opened it I found out that he had upscaled San's base game sprite 400x. With the tiny speck being words.
"GET DUNKED ON LOSER! SANNEESSSS"
God that was such a good laugh.
This was hilarious, and fun. I get the completely being distracted thing😂
YES GBStudio user! I love all of your workarounds. ive run into so many similar problems and oh my god....the flags
If anything. I know it is trying to be beginner friendly but when it gets this complex I feel like some way of scripting would make this A LOT easier. It feels kind of messy and hard to follow as it currently stands. Maybe something like how Game Maker does it?
For the record, I’ve been wanting this for a long time.
I loved the part where Frisk encountered MISSINGNO. to duplicate Toriel's pie
I have an actual dmg and flash cart, will be running this!
Woah, just WOAH💀… this is perhaps the coolest shit i’ve seen in the last decade! :O
Yes! Now the dusty og Gameboy in my room will get use now! As soon as I get an flash cart! Also this is underrated AF
yooo it looks sick! I guess u could say you're very DETERMINED lol
this is so cool!!
This baller. Except for the parts where you just show a blurred video of the gameplay. That gave me a headache to look at
Just played it and it's amazing!
That's super cool dude.
Man wtf is Chris Griffin doing making a Gameboy game
I'd love to see this completed.
This is really cool.
Maybe, upload the project files too? 🙂
"tumblr... rest in peace" watching this 9 months later when tumblr is the only social media site that isn't currently on fire is funny. but I imagine this might not age well in another 9 months
This takes Undertale: Gameboy'd to another level
9:09 Flowey's bottom sprite looks TERRIFYING, great job!
This is so amazingly cool holy shit
SO awesome more like this
Whens the next video? I subbed love this kind of content !!
This is awesome