I have bought a couple of your courses on Udemy and I really like your teaching style. The videos are easy to understand. You manage to keep my attention and your voice is very pleasant. More Maya tips videos please. I like Maya but I can't find enough good videos. :( Too many people specialize only in Blender.
Great job!! I am 3D student and with you I have learned more than in school. Are you going to do more courses? It would be nice one on how to model a car or a sci-fi vehicle.
Hi! Yes we will have premium courses, streams, shorts and all kind of stuff! Make sure to subscribe to get the latest notifications! We also have an active discord to help with questions and support!
I'm looking for you, why didn't find you few days, but now I'll go to sleep, my thoughts, you don't need to tell someone about yourself, whoever will see you and watch your videos will remember you forever.
I have worked with it before but to be honest that was several years ago. What is it you would like to know about it? I might get a friend to help me with that
@@AbeLeal3D Just a general overview, so it can be used for compositing a 3D animated short. At the most basic level. I would probably use the student version, which Foundry has kept free. I am making an asset pack for games, a large one & I want to showcase it with some animated clips (Like Environment, Terrain, Foliage, Some props, buildings & 2-3 Characters) as a promotional material for the pack.
Hi Carlos! i am not exactly sure what you mean but feel free to jump into discord and i share some screenshots on the help channel, here is the link: discord.gg/qfHwZEse
Hi nice tricks but what better way if I have building modeling and up it using tilling UV with some high details made in Zbrush, my issue it I can’t baking normal map with right way in substance painter cuz tilling UV, any way to around this issue or I need UV the modeling without tilling UV way?
I am not sure I understand the question. But when you use tileable textures you can not have normal texture bakes at the same time. You would need two different uv channels for that
...teacher is a bit difficult to find your new channel. Can I do something to help you recover all those students who have learned a lot over the years and owe you a lot?
Simone! So good to see you in the channel my friend! thanks for the support! Sharing and joining all socials is a great way to spread the word! Hopefully the algorithm will help us reach everyone else soon! linktr.ee/abe_leal3d
Hey my friend! I wanted to explore a different direction, i enjoyed my time with the team , now i want to pursue my own goals :) I will continue to teach in this channel so feel free to follow for more. Thanks for your support!
thats a great question, im not sure yet how to resolve it, but worse case scenario i will record a new volume 1 with a different character but using the same tecniques so that i can teach you the next part :)
always good to always learning with your videos !! thanks once again
I have bought a couple of your courses on Udemy and I really like your teaching style. The videos are easy to understand. You manage to keep my attention and your voice is very pleasant. More Maya tips videos please. I like Maya but I can't find enough good videos. :( Too many people specialize only in Blender.
Thanks for the support! And yes we will have videos about all the softwares!
I'm glad you haven't lost your passion for teaching. That's all for good!
Nop not at all! With this new project I actually feel more revitalized!
Glad to see you, with your own channel man 😀
More to come!
Really love the new lighting setup 😍
Thanks!
He before only, Sir. but now he looked is a hero sirt.
Great job!! I am 3D student and with you I have learned more than in school. Are you going to do more courses? It would be nice one on how to model a car or a sci-fi vehicle.
Hi! Yes we will have premium courses, streams, shorts and all kind of stuff! Make sure to subscribe to get the latest notifications! We also have an active discord to help with questions and support!
Good to see u back on yt🥺
Thank you my friend!
I am very, very happy to see you again. Thanks teacher.
Thank you too!
All the best really useful videos
Thank you so much 🙂
Amazing tips man, thank you!
❤❤❤
I'm looking for you, why didn't find you few days, but now I'll go to sleep, my thoughts, you don't need to tell someone about yourself,
whoever will see you and watch your videos will remember you forever.
amazing
Abe Can you do a basic overview on Nuke?
I know you have worked with Nuke before & know the program quite well.
I have worked with it before but to be honest that was several years ago. What is it you would like to know about it? I might get a friend to help me with that
@@AbeLeal3D Just a general overview, so it can be used for compositing a 3D animated short. At the most basic level. I would probably use the student version, which Foundry has kept free.
I am making an asset pack for games, a large one & I want to showcase it with some animated clips (Like Environment, Terrain, Foliage, Some props, buildings & 2-3 Characters) as a promotional material for the pack.
Hi Abe_Leal3D
Why are the UV clipping marks highlighted when I create the NORMAL MAP AND AMBIENT OCLUSION ?
Thanks
Hi Carlos! i am not exactly sure what you mean but feel free to jump into discord and i share some screenshots on the help channel, here is the link: discord.gg/qfHwZEse
Hi nice tricks but what better way if I have building modeling and up it using tilling UV with some high details made in Zbrush, my issue it I can’t baking normal map with right way in substance painter cuz tilling UV, any way to around this issue or I need UV the modeling without tilling UV way?
I am not sure I understand the question. But when you use tileable textures you can not have normal texture bakes at the same time. You would need two different uv channels for that
@@AbeLeal3D yeah th thanks for your replay that’s mean these two uv channels from maya to substance? And do you have any tutorial explain this way?
Hey.....Where i can fine the texturing process tutorial for this axe ?
This is from an old project of mine, but I have a course on my website specifically for substance painter: www.abeleal3d.com
@@AbeLeal3D ok, thanks
is it necessary to straighten every UV?
No not every uv, but it is recommended for elements that will have patterns across them. This is to have less deformation and easier time placing them
@@AbeLeal3D Got it thank you!! 🌟
...teacher is a bit difficult to find your new channel. Can I do something to help you recover all those students who have learned a lot over the years and owe you a lot?
Simone! So good to see you in the channel my friend! thanks for the support! Sharing and joining all socials is a great way to spread the word! Hopefully the algorithm will help us reach everyone else soon! linktr.ee/abe_leal3d
bro why you left nexttut
Hey my friend! I wanted to explore a different direction, i enjoyed my time with the team , now i want to pursue my own goals :)
I will continue to teach in this channel so feel free to follow for more. Thanks for your support!
@@AbeLeal3D I am glad for you to follow your self passion. btw how about part 2 of "Sci-fi Character Creation" ?, will it be continued released ?
thats a great question, im not sure yet how to resolve it, but worse case scenario i will record a new volume 1 with a different character but using the same tecniques so that i can teach you the next part :)
@@AbeLeal3D wow great....perhaps it will be the best situation and condition for that, Thanks you
i am sure for others will wait for part 2 too :D
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Check the link there is usually an offer active ;)