Stun is definitely a problem that needs to solved for a character early on, but especially difficult for top side of the tree. For my league start I went slayer and chose Endless Hunger before Headsman because it was more efficient point wise compared to nodes on the tree or abyss jewels. I changed over after tattoos and chest craft gave 100%. Shield mastery gives 30% avoidance which is nice but most nodes give block recovery instead, which as you said, is mostly a redundant stat. I'd hate to suggest a stun immune aura because then I'd be running purity of elements and this aura on every character until yellow maps. Alternate ailments are a sore spot for a lot of builds especially with the pressure it puts on resistance. 135% base, +35% for Curses, 30% for Scorch and 10% for Exposure. But a big sore spot for most of my builds is crit resistance. There just doesn't seem to be many avenues for it, with shields being the primary method.
Its incredible how your videos are so well put together, with a nice pace and interesting subject. Keep it up! About the subject, I think its a bad design having either immunity to something or having to deal with it, POE could add more intermediate layers to these kind of defenses, so you dont have to "solve it" and instead you decide which layer the build is getting at some point. Anyway, I know its a hard task to balance these mechanics in a fair and interesting way. GL GGG
my problem with ailments is: it's easier to get full ailment immunity. There's barely any 1-type ailment immunities unless you want to use garbage uniques that even in the best of times were considered trash, often with r-word-ed downsides. Another thing: both easiest ways to get full ailment immunities, outside of Purity of Elements, are mods on boots (with combination of abyss eyes). We simply need more small amounts of ailment avoidances/immunities. Stuns - same as ailment immunity. better to get full avoidance, or die because of 10%. I had an ES trickster with 80% avoidance and my gameplay was awful. Not "bad" or "weak", but awful. Everything and i mean every-single-hit has 20% to stun you. You get hit tens, if not hundreds of times a minute. Without full immunity you might aswell remove any non-instant dash ability, as monsters will kick you out of those. The chance of getting stunned as non-armour stacker is just ridiculous... And even then you'd rather invest in unwavering stance, because you will still get stunned from time to time. Stun/petrification-chains should never be allowed. I can bet anyone everything in my wallet that if community united and demanded the change from ggg, we'd get it next league... But as long as there's no movement, ggg is totally fine with this. Imo ggg should remove all trash mods like light radius or return damage and add specific ailment immunities along with stun treshold/stun avoidances in those places. Also i know we have essences that kind of cover that... but crafting with essences is about as much "crafting" as spinning 1handed bandid in a casino. Corrupted Blood is literally, no joke, a reflect damage in form of a dot. - i hate it. it should just go away. It adds nothing beyond yet another arbitrary checkbox. Speaking of reflected damage... That thing should be hard-nerfed and sources of reflect immunity aswell. add reflect chance to altars with something like 1-2-3% tops. It should be difficult, not "this mod instakill you if you dont have a flask with a mageblood"
the more tools they give us the more things they make that make those tools feel just as bad to have as when you didnt have it before ... basically grinding back what you already had and calling it a buff
You'd have to nerf player power significantly in order to do something about that, which wouldn't go over well at all. The problem is that if something doesn't kill a well-built character instantly, that thing usually can't kill it at all. This is one reason why PoE2 being slowed down a bunch is a good thing.
@@Zevrael Well in later progressions you have all the boxes checked so it is only a annoyance early on. Bu I agree that slowing down PoE 2 is a good thing but only IF the rewards are worth the slower and harder encounters. I am a gamer with job and family so it already takes me a month and above to have my character comfortably do T17 and ubers.
@@Erdbeerenserver T17s and ubers are aspirational content. Players like you aren't supposed to get there at all. You're saying you don't get there quickly enough. What a nice problem to have. And what a nice way of summarizing PoE1's problems.
@@Zevrael So you are saying only no lifers should be allowed to play the most rewarding content? Face it, scarab economy is tweaked around T 17 and non uber bossing might as well not exist. Blame ggg for balancing the game in such a way.
@@Erdbeerenserver Yes, that is what I'm saying. If the average invested player (not talking about beginners) can clear all content every league, the game is too easy. Yes, non-uber bossing should probably be a more profitable endeavour relative to other activities than it is right now, but being able to clear more difficult content should always be significantly more rewarding. This in itself is not a problem.
Stun is definitely a problem that needs to solved for a character early on, but especially difficult for top side of the tree.
For my league start I went slayer and chose Endless Hunger before Headsman because it was more efficient point wise compared to nodes on the tree or abyss jewels. I changed over after tattoos and chest craft gave 100%. Shield mastery gives 30% avoidance which is nice but most nodes give block recovery instead, which as you said, is mostly a redundant stat.
I'd hate to suggest a stun immune aura because then I'd be running purity of elements and this aura on every character until yellow maps.
Alternate ailments are a sore spot for a lot of builds especially with the pressure it puts on resistance. 135% base, +35% for Curses, 30% for Scorch and 10% for Exposure.
But a big sore spot for most of my builds is crit resistance. There just doesn't seem to be many avenues for it, with shields being the primary method.
i love purity of elements and arctic armour giving freeze immunity ... wish more auras gave more effects like that
Its incredible how your videos are so well put together, with a nice pace and interesting subject. Keep it up!
About the subject, I think its a bad design having either immunity to something or having to deal with it, POE could add more intermediate layers to these kind of defenses, so you dont have to "solve it" and instead you decide which layer the build is getting at some point. Anyway, I know its a hard task to balance these mechanics in a fair and interesting way. GL GGG
I was surprised when he said 30 comments were a lot given the quality of the videos.
my problem with ailments is:
it's easier to get full ailment immunity. There's barely any 1-type ailment immunities unless you want to use garbage uniques that even in the best of times were considered trash, often with r-word-ed downsides.
Another thing: both easiest ways to get full ailment immunities, outside of Purity of Elements, are mods on boots (with combination of abyss eyes).
We simply need more small amounts of ailment avoidances/immunities.
Stuns - same as ailment immunity. better to get full avoidance, or die because of 10%. I had an ES trickster with 80% avoidance and my gameplay was awful. Not "bad" or "weak", but awful. Everything and i mean every-single-hit has 20% to stun you. You get hit tens, if not hundreds of times a minute. Without full immunity you might aswell remove any non-instant dash ability, as monsters will kick you out of those.
The chance of getting stunned as non-armour stacker is just ridiculous... And even then you'd rather invest in unwavering stance, because you will still get stunned from time to time.
Stun/petrification-chains should never be allowed. I can bet anyone everything in my wallet that if community united and demanded the change from ggg, we'd get it next league... But as long as there's no movement, ggg is totally fine with this.
Imo ggg should remove all trash mods like light radius or return damage and add specific ailment immunities along with stun treshold/stun avoidances in those places.
Also i know we have essences that kind of cover that... but crafting with essences is about as much "crafting" as spinning 1handed bandid in a casino.
Corrupted Blood is literally, no joke, a reflect damage in form of a dot. - i hate it. it should just go away. It adds nothing beyond yet another arbitrary checkbox. Speaking of reflected damage... That thing should be hard-nerfed and sources of reflect immunity aswell. add reflect chance to altars with something like 1-2-3% tops. It should be difficult, not "this mod instakill you if you dont have a flask with a mageblood"
the more tools they give us the more things they make that make those tools feel just as bad to have as when you didnt have it before ... basically grinding back what you already had and calling it a buff
I love PoE but it has a bit too many "have this checked or die randomly" checkboxes.
You'd have to nerf player power significantly in order to do something about that, which wouldn't go over well at all. The problem is that if something doesn't kill a well-built character instantly, that thing usually can't kill it at all. This is one reason why PoE2 being slowed down a bunch is a good thing.
@@Zevrael Well in later progressions you have all the boxes checked so it is only a annoyance early on. Bu I agree that slowing down PoE 2 is a good thing but only IF the rewards are worth the slower and harder encounters. I am a gamer with job and family so it already takes me a month and above to have my character comfortably do T17 and ubers.
@@Erdbeerenserver T17s and ubers are aspirational content. Players like you aren't supposed to get there at all. You're saying you don't get there quickly enough. What a nice problem to have. And what a nice way of summarizing PoE1's problems.
@@Zevrael So you are saying only no lifers should be allowed to play the most rewarding content? Face it, scarab economy is tweaked around T 17 and non uber bossing might as well not exist. Blame ggg for balancing the game in such a way.
@@Erdbeerenserver Yes, that is what I'm saying. If the average invested player (not talking about beginners) can clear all content every league, the game is too easy.
Yes, non-uber bossing should probably be a more profitable endeavour relative to other activities than it is right now, but being able to clear more difficult content should always be significantly more rewarding. This in itself is not a problem.