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X4 Foundations / How to deal with Xenon K (Plasma Cannon, Burst Ray, Blast Mortar, Mass Driver) Test
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- Опубліковано 16 сер 2024
- I searched for the torpedo replacement against Xeno destroyers and got some interesting results for the tested weapons.
----------------------------Timestamps----------------------------------
00:00 Intro
01:40 S Blast Mortar Mk2/ S Burst Ray Mk2
03:02 S Burst Ray Mk2
04:07 Mass Driver Mk1
08:06 Plasma Cannon Mk2
08:59 Summary
I use a mod to auto restock missiles..... there more than enough to do in the game than restocking ammo and the restocking of bullets is already simulated.
I've been running 15 ship Shih Bomber fleets: using Mk2 4 Hvy Torps setups..... They just swarm the ships and melt them...
Im going to experiment with an Ion and blast mortars tho.
One thing to remember is that one is forced into actually sourcing various warfs to build ships and are thus limited in the builds that the warf can provide. So having a few effective strategies is needed.
As well, solid mixed fighter/bomber builds are needed because of the smaller ships that these bombers will inevitably encounter and tangle up with
The M Plasma Cannon Mk2 works so well, I almost feel like cheating. 15 Nemesis will kill a "K" in a few minutes. It will take a bit longer but they can kill an "I" also. Just need to be OOS cause then the AA of the Xenon will shrew the Nemesis very fast. Thank you very much for this video.
great testing
Very useful and informative, thanks! Subscribed!
Really enjoyed seeing your tests and the results thanks for sharing.
Great video, thank you!
As anti-large I use Carriers with 15 Shih, each equipped with 1 Ion Blaster for shields, and 3 Blast Mortars for general damage. These are usually melting any large ship away in a couple dotzen seconds, and only very rarely take any losses themselves. It works both in and out of sector for me.
Given that, I was a bit surprised that your Blast Mortar test did not work out for you.
Yeah, I get the feeling that I should have another watch on the Mortar. I see much positive feedback on this weapon. Maybe, I need to ramp up the numbers to get to the critical point where they kick in.
I mean with enough fighters why not go for disintegrators? The ignore shields can take down points on a ship or the ship itself. ( not great for pirating tho as it applies a DOT effect that's hard to manage)
Thanks for video...
I use chimeras with 4 burst minigun and 1 mortar...they melt any ship...and they usually survive to tell the history
I run pulsars as fighter bombers, fitted with 2 blast mortars, and 4 tracking launchers loaded with heavy clusters. They're scary good on surface elements (defeats the restocking idea of your video, I know, but they're so good!).
Great video, thx.
Have you tried the Split Thermal Desintegrator?
Not yet, for some reason i didnt have it on my radar. Ty for mention it =)