![Immi](/img/default-banner.jpg)
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Immi
Germany
Приєднався 21 лис 2020
Hey, I like to share tips and solve problems in games whenever i come across them and hope to help others by sharing the information. Feel free to to address your own problems. I'm always happy if i can find solutions for interessting questions!
I currently want to test around with different content, in case you are woundering, but I will continue to make content for X4 on a weekly basis.
I currently want to test around with different content, in case you are woundering, but I will continue to make content for X4 on a weekly basis.
X4 Foundation \\\\ L-Traders - Crunching the Numbers
Hey, I had a look at the performance of large trading ships to check out if they are worth it meanwhile with the changes that came with 7.0.
I hope I can share one or another interesting detail!
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00:00 Intro
00:30 What have I done?
01:58 Cargo/min - no crew
03:21 Checking out Crew and Captains
04:40 comparing Performance with Price and medium Trader
06:43 Summary
I hope I can share one or another interesting detail!
----------------------------------------------------------------------------------------------------
00:00 Intro
00:30 What have I done?
01:58 Cargo/min - no crew
03:21 Checking out Crew and Captains
04:40 comparing Performance with Price and medium Trader
06:43 Summary
Переглядів: 5 109
Відео
How to Upgrade station and planetary Defense in Terra Invicta?
Переглядів 3062 місяці тому
Planetary Defense Upgrade Technologies: Infrared Combat Lasers Visible Combat Lasers ARC Lasers Ultraviolet Combat Lasers Space Station Defense Upgrades (Sorted after in-game Performance Rating) Laser Batteries: IR Laser IR ARC Laser IR Phaser = Green Laser ARC Green Laser UV-Laser Green Phaser UV ARC Laser UV Phaser Magnetic Batteries: Railgun Battery MK1 Railgun Battery MK2 Coilgun Battery MK...
Cohesion Rest State: A brief Overview \\\\ Terra Invicta
Переглядів 1882 місяці тому
Relevant Terra Invicta Wiki page (not everything up to date):hoodedhorse.com/wiki/Terra_Invicta/Nations#inequality 00:00 Intro 00:36 Cohesion vs Cohesion rest state 02:48 How to influence Cohesion directly 04:13 Cohesion rest state modifiers 04:40 Inequality 05:38 low per capita GDP 06:05 Population 06:59 geographic population distribution 08:10 Rivalries and Wards 08:51 elite to public Ideolog...
A Glance at the Effectiveness of Each Missile \\\\ X4: Foundations
Переглядів 4 тис.2 місяці тому
Hey, I was curious which missiles are effective against larger enemy ships. So, I had a look at each of them and want to share how each performes. Missile Overview - NPC target ranges: wiki.egosoft.com:1337/X4 Foundations Wiki/Manual and Guides/Objects in the Game Universe/Equipment/Ship Weapons/Missile Weapons/ 00:00 Intro 00:15 Why use destroyers as missile boat? 01:27 NPC target range and ot...
Explaining Public and elite Ideologies - the link between Unity and Public Opinion \\\\ Terra Invicta
Переглядів 8472 місяці тому
Hi, I ran into Public Support problems because I missed knowledge about certain game mechanics. Here is what I had to learn to fix my problem. hoodedhorse.com/wiki/Terra_Invicta/Public_Opinion hoodedhorse.com/wiki/Terra_Invicta/Nations#Control_Points 00:00 The Problem 00:33 Quick lock at Unity 01:11 Ideology System 02:26 Example Calculation - elite and public Ideology 03:38 The root of the prob...
Comparing Ware Productions by Their Profit Margins \\\\ X4: Foundations
Переглядів 7 тис.3 місяці тому
Station calculator www.x4-game.com/#/station-calculator Profit Margin overview: docs.google.com/spreadsheets/d/e/2PACX-1vRerojbPeLJ6dBfzXKZ3EqDroh7_JtMzehXNkn9CRCOkoU1IjRZFVFlVt_CsLGo0ss5IpeErnYWNrYW/pubhtml# I know at some point there will be the "for-free argument". Let me quickly show two cases that represent why I personally have problems with that argument. Imagine for a moment that you ca...
Bandit Camps are your Friends! Boost you Economy early \\\\ Manor Lords
Переглядів 1,5 тис.3 місяці тому
00:00 Plunder Bandit Camps 00:45 Boosting the Early Game Economy 01:46 Play Raiders against AI opponent
Burgage Plots: Approval Problems after Queue Them Up for construction \\\\ Manor Lords
Переглядів 1163 місяці тому
Hey, I ran into approval problems after queueing up burgage plots for construction, while I had no trouble when I gave the next building order after the previous one was finished. To demonstrate this, I quickly made a short video.
X4: Foundations \\\\ Are Medium Ships Worth it?
Переглядів 4,3 тис.3 місяці тому
Hi, I compared the combat performance of medium and small ships, and here are my test results and opinion on it. 00:00 Intro 00:19 How I compared M with S Ships 01:27 Price Performance of Medium Ships compared to the Kyd 03:26 Quick run-through of my tests 03:56 Some M ship advantages 04:36 Frigates for Drone Swarms
Challenging + Difficulty ( Start with only 2 Timbers) - Comprehensive Build Order- Manor Lords
Переглядів 2773 місяці тому
Hi, I refined my buildorder that is more stable. Now I build a Storehouse After the Stonecutter next to where I will build the church. So the storehouse worker carries the stones from the Stonecutter next to the church while I wait for other ressources. 00:00 Map settings 01:08 Start to Church 03:20 Building the Trade
Manor Lords // Can you supply a city with only sheep breeding from early on?
Переглядів 1,7 тис.3 місяці тому
Hi, I tried to reduce my economy as much as possible and mostly rely on sheep breeding and trading to get in all the goods needed to build my town. Otherwise sheeps = sheep xD 00:00 Intro 00:41 Game settings 01:04 Shooting over the goal 02:02 Used development traits 03:01 Rush the church 03:40 how to survive the early game 04:04 Churchgates chokepoint for fighting 04:21 Over the hill and end
X4: Foundations \\\\ Utilise Your M-Docks - Use Gunboats!
Переглядів 3,2 тис.3 місяці тому
Hey, in the past I saw some very nice results for Boron Arc turrets and was therefore interested in if the Thresher can beat the Jian when they are used as attachments to M-docks. 00:00 Intro 01:43 Results 03:05 Conclusion
Galactic Civilizations IV: Interactions between, Approval, Population and Production Bonuses
Переглядів 893 місяці тому
Hi, this time I made a video about Galactic Civilizations IV. I checked out the Warlords expansion and I couldn't resist to try to understand the planetary research and manufacturing in detail. 00:00 Intro 00:30 Planetary Output - population, approval and production bonuses 02:10 Crowded planets and the influence on approval 03:20 When to increase approval, production bonuses or Population coun...
X4: Foundations - BETA 7.0_2 \\\\ A look at the Xenon Crisis
Переглядів 4,4 тис.4 місяці тому
00:00 Intro 00:20 usaual Incursion procedure 01:26 Dealing with Xenon Fleets 01:36 Dealing with Kha'ak Ravagers
X4: Foundations // A look at the self-destructive behaviour of destroyers during station attacks
Переглядів 2,1 тис.4 місяці тому
00:00 Intro 00:42 1st Observation 01:21 2nd Observation 02:01 3rd Observation 03:00 Theoretical not so practical savespot approach 04:07 Generalised attack approach from all observations
X4: Foundations - BETA 7.0_1 \\\\ Indirect L-Trader Buffs! Improvements to Travel and Gatejumps
Переглядів 4,3 тис.4 місяці тому
X4: Foundations - BETA 7.0_1 \\\\ Indirect L-Trader Buffs! Improvements to Travel and Gatejumps
X4: Foundations \\\\ Is it worth investing in Mk2/3 Fighter gear, or go for numbers instead?
Переглядів 6 тис.4 місяці тому
X4: Foundations \\\\ Is it worth investing in Mk2/3 Fighter gear, or go for numbers instead?
X4: Foundations // Where to use which L-Turret?
Переглядів 4,3 тис.4 місяці тому
X4: Foundations // Where to use which L-Turret?
X4: Foundations // L-Mining: Influences on the Yield
Переглядів 1,6 тис.4 місяці тому
X4: Foundations // L-Mining: Influences on the Yield
X4: Foundations // The Ray - A short Introduction to 1v1 K's - AI friendly
Переглядів 2,6 тис.5 місяців тому
X4: Foundations // The Ray - A short Introduction to 1v1 K's - AI friendly
X4: Foundations // L-Mining - Who mines the most?
Переглядів 4,2 тис.5 місяців тому
X4: Foundations // L-Mining - Who mines the most?
X4: Foundations // M-size trader - I compared them all....except the Astrid
Переглядів 1,9 тис.5 місяців тому
X4: Foundations // M-size trader - I compared them all....except the Astrid
X4: Foundations // Quicktip: Track your trade partners
Переглядів 1,7 тис.5 місяців тому
X4: Foundations // Quicktip: Track your trade partners
X4: Foundations // Best M Trader Engine? Let's find out! - Update for TER and TEL in describtion
Переглядів 1,4 тис.6 місяців тому
X4: Foundations // Best M Trader Engine? Let's find out! - Update for TER and TEL in describtion
X4: Foundations // Blacklists for Station Subordinates - manage your logistics
Переглядів 1,2 тис.6 місяців тому
X4: Foundations // Blacklists for Station Subordinates - manage your logistics
X4: Foundations // A guide to Habitats and Workforce
Переглядів 3,5 тис.6 місяців тому
X4: Foundations // A guide to Habitats and Workforce
X4: Foundations // M size turrets vs S/M size targets - Who perfroms best?
Переглядів 4,3 тис.6 місяців тому
X4: Foundations // M size turrets vs S/M size targets - Who perfroms best?
X4: Foundations // Ways to deal with pirates
Переглядів 6 тис.6 місяців тому
X4: Foundations // Ways to deal with pirates
X4: Foundations // Increase your Fleet efficiency!
Переглядів 4,5 тис.7 місяців тому
X4: Foundations // Increase your Fleet efficiency!
X4: Foundations // Mass Driver - An alternative fighting approach
Переглядів 2,9 тис.7 місяців тому
X4: Foundations // Mass Driver - An alternative fighting approach
The M Plasma Cannon Mk2 works so well, I almost feel like cheating. 15 Nemesis will kill a "K" in a few minutes. It will take a bit longer but they can kill an "I" also. Just need to be OOS cause then the AA of the Xenon will shrew the Nemesis very fast. Thank you very much for this video.
Sorry but your english is just too bad, please use an ai voice instead this is unbearable to watch
Did the updates to pilot AI help with the flying past the Xenon K issue you mentioned with the Heavy Scatter Missiles?
only xenon destroyer - XL class destroyer. all other destoyers - L class.
I use pretty much every size of ship in X4, but for different purposes. The unfortunate truth is that M sized ships rarely belong in large engagements. Corvettes certainly do not. I use them mainly for anti-piracy and anti-Kha'ak patrols. Their speed, resilience and firepower make them perfect for such roles. Deploying multiple small wings of them in sectors in which I mine or trade heavily has saved me some headaches. They can be expensive, but unless they attack a Kha'ak station, they always survive teheir encounters, are fast enough to make it to distressed miners, and save me a lot of time and attention, which ma,es their price worth it. They also make good personal ships for myself. Frigates can also engage in patrols, deploying drones to add that little bit of firepower and distraction. Otherwise, I use them to deploy laser turrets. Might also be good at laying mines. As such, I have few of them, but they have their uses. Gunboats basically have one job: escort larger ships to add their turrets to those of capital ships in case they get caught in a swarm. They don't always survive large encounters, but their sacrifice were usually enough to save my capital ships. And that works for me. Of course, I don't tell their crew that they are expendable. 😅 When I compare to X3, corvettes are generally more useful than their M6 counterparts, thanks to their good speed and the near constant threats of Kha'ak raiding parties. Frigates, however, are significantly less impressive than the M7s. Those were either good brawlers, small carriers, impressive escorts with amazing anti-fighter capabilities, seriously powerful missile lobbers, or a decent combination of the above. Some of the old M7s were capable of taking down swarms of fighters with those flak weapons of theirs. The flak turrets in X4 are seriously underwhelming. In the end, we're missing a size of vessels between L and M for frigates, with the corresponding weapons and emphasis on mainly defensive turrets. Gunboats are new, so... yay? M8s are missing, however. Those were great at anti-capital ship strikes. Keeping them and M7Ms supplied with missiles was a challenge really only met by building seriously huge factories. I would replace the M "frigates" with bombers like that.
I use a mod to auto restock missiles..... there more than enough to do in the game than restocking ammo and the restocking of bullets is already simulated. I've been running 15 ship Shih Bomber fleets: using Mk2 4 Hvy Torps setups..... They just swarm the ships and melt them... Im going to experiment with an Ion and blast mortars tho. One thing to remember is that one is forced into actually sourcing various warfs to build ships and are thus limited in the builds that the warf can provide. So having a few effective strategies is needed. As well, solid mixed fighter/bomber builds are needed because of the smaller ships that these bombers will inevitably encounter and tangle up with
Straightforward video. Clear, to the point, comprehensive. Like a breath of fresh air on YT. Well done.
Lovely video, these should be more popular. Much appreciated, sir.
A good and in depth look at the straight data of just L ships moving cargo very detailed. As some have said, it's all just one piece of the puzzle but your time in writing this down is appreciated. A couple of other factors to also take into account with L v M ships is if you decide to buy escort ships for the m traders for some peace of mind, and also that L ships can do one trade at the current price for goods. The price of the goods goes up with each trade that depletes the inventory, however large ships can completely deplete a stations inventory of a good in one trade at one price, thereby increasing the profit margin. And can also sell to a station having a high demand price for that good in one trade, adding in even more profit margin.
Kind of tempted now to use more osprey frigates for larger battles. Give them long range weaponry, and full sets of defense drones on escort. Their slow speed might actually help keep them alive from charging in and engaging. I've liked the gorgan if im doing early boarding for money, with using stronger marines to take over much larger and heavily manned units.
i am currently at 15th system attacked, was defending systems all day yesterday and its still not over and im tired of it at this stage, its not challenging, just annoying. fleets are only big enough to cause chaos with your trade and mining ships. you cant plan or strategise anything cos the fleets will just drop in at random locations making you jump back and forth for 30 real life hours. hearing the same voice lines X times frustrates even more. feels like this was designed in 5 minutes just to slap a feature on the box so the german govt thinks theyre doing something.
Sometimes, when I need some breathing room and the Xenon are super aggressive, I build a large number of S-ships with a theoretical high damage output, like mass drivers, and have the ships otherwise be as cheap as possible. And with large number I mean something between 200 and 500. Then I send them directly for the Xenon-Shipyards. These fleets have been usually somewhat too effective and they are extremely unsatisfying in a gameplay way, it's very cheesy, but if you've no other options or just need to buy some time, throwing endless waves of cheap fighters at enemy stations works too damn well.
I've usually gone for quality over quantity, simply because I have less micro managing when it comes to replacing ships, and I can keep the fleet sizes smaller. This video won't change that, but it was interesting nonetheless.
Pilots are worth a lot, you dont want to lose them, and that is why L traders that can survive pirate attacks are the best investment, they do a much better job protecting your biggest investment, your pilots.
Worst thing on M ships is the extremly bad shield regen which makes them totally useless against more than 2 or 3 enemies while controlled by the AI. S class ships can be totally fine with gun and run while M ships cant do that but still trying which results in even less dps and more incoming dmg
Its like khaak fleets. Useless in low numbers but very effective in large numbers. Also beams are more deadly against the player than anything else xD
Just tried Scatter Odysseus and K melted like nothing. Thank you!
UA-cam algorithm send me here. I love watching tests and having the results explained to me.
This Video is a Godsend! I lost a good fleet not knowing that the out-of-sector performance of dumbfire's was crap. I watched/helped them take down a K and H in sector with no problem... I figured 1 K would be nothing and I'd just watch on the map... and I did watch.. as they died. Ouch! I was debating buying those Argon plasma cannons everyone talks about, but thanks to you I now know that Heavy Smart Missiles are the way to go- and my Terran Supremacy campaign can continue. Terra Invicta! XD
Wow, what a nice idea, awesome !
Build a salvage station in hat1, get a couple of manticores. Bam, free money from the constant carnage at the tharka gate
Thanks a lot for the great video. What do you think about the Pulsar, who with the same layout would be double the cost, but due to its 6 hardpoints offer 3x the damage output. As I understand it, the fitted Shih would cost about 4.5x as much, but would only have 2x the damage output. While Pulsar would cost 2x and offer 3x the dmg output. So while reducing the amount of ships with Shih by 4.5x would also reduce your theoretical dmg output, reducing it by half with Pulsar would increase your dmg output by 1.5x @immi
thx
Heron-E TER engine with basic travel mod and basic mass mod earns eight times as much as a Boa with a split mk3 combat drive. 2 million credits/hour vs 200-300k credits/hour.
These videos where tests are carried out that are immensely useful to improve efficiency in the game are invaluable, hopefully you will find an updated video but this is still valuable, thank you very much
Thank you!
Hi thanks for the vid but I'm still not getting it right... must the trade hub be in the same sector as all the other station also what settings are you using on all the other stations to push to the trade hub?
I enjoy your vids, very helpful and great comments as well. I dont know anything about content creating but if its relatively easy you should add subtitles. Just a suggestion. I can see you already put alot of work into your analysis and and of course speak whatever and however you want. I just thought it would be helpful spead your quality content.✌️
So sad that this is not sorted on developer's side. "Prevent piracy" order and all the ships would do is check for enemy pirates every few seconds and if there is one visible in the system, intercept it. It's really easy to program as well. Whatever is the reason, it's clear that current state makes the experience with the game miserable.
Tbh, doesn't quite matter anyway once you've got your war machine going, because your own wharfs don't actually cost anything.
Rays because ion flak slaps vs swarms.
Very informative, I've always gone the upgrade route but this has given me pause for thought
Thank you for your work. I find myself leaning toward miners and away from traders. With this data I'm willing to try again. I hate the pirates. I pirate them back, but I'm not interested in the expensive loss of trade ships.
Honestly? I find the best M trader to always be whatever is available in the nearest wharf to the place where I want to fulfill buy orders for. After that, I just keep what I bought and let them go on wherever until I need to fill another shortage "now" and again but what's the nearest available.
Based in getu fune as terran in my new playthrough. I only have L miners and traders. They are expensive and slow. Yes. but they are strong. The sectors is constantly under attack by khaak and xenons. And expect for a destroyer. They dont risk much at all. If i had gone with m i would have lost plenty of them. I have lost 0 L. So yes m are more business effective but L are peace of mind. Especially in border sector. Go with L
heavy cluster missiles are cracked and are for blowing xenon defense platform clusters with 1 or 2 missiles. but ur right they aren't good for use against moving targets, but thats cuz they are anti station.. That being said, sense the game has physics you can charge at an enemy destroyer and line up your shot while boosting with a corvette or fighter, and then fire your missiles, they will go (your speed + the 57m/s they normally go). while not intended for use against moving targets they can still be used as a heavy hitting skill weapon vs large moving targets.
Ever thought about doing this for VRO? There's so little X4 VRO content out there :(
I will always overproduce.
My experience with medium ships is they are made of paper walls and get taken out way too fast. I prefer large as they dont get destroyed very often.
payback period is what you should consider. payback = initial_cost / period_net_gain As you said, starting to invest in an item makes that item reduce in value so unless there is a dire demand like the patriarch, investment has a disminishing return and you should consider lower value of output.
That confirmes what i always knew. M traders are the way to go. But since even those often run around half empty, it is even worth to mix in some S traders for small batches. It is still random what ship picks which batch but the average amount of load per ship goes up when you mix in 25-50 % S traders depending on the good you produce and state of the economy. Late game NPC stations often order very small batches of energy cells, so S traders make even sense for energy.
Your videos are always really helpful, i couldnt decide what to use to move energy from avarice to hatikvah, but it seems liek the demeter is probably the best choice
I wonder if you would have better results with flaks mixed with beams to stop shield regen. if so, what ratio should they be?
Loving your X4 Content.
what if price is not a factor? From that angle - medium ships bring more versatility and survivability, no?
Thumb's up for the time invested to this...restart incoming.
Playing X4 and watching videos on X4 like this one makes me wonder if I should have gone into business instead of majoring in Biology 😭
Go far enough with biology, and you can *create* the Boron!
this was it from my site ist das deutsches englisch was ich je gehört habe :D
The Sol system is quite biased towards higher travelspeed. If you trade in the systems along the superhighway ring around the center of the universe map or other systems with highways and/or short travel distances between changes of direction, i think combat engines would pull ahead and top travel speed would become less relevant.
It really shows how incredibly dull and stupid this game is... the weapon variety and balance is non existent.