I Added LORE to my Indie Game

Поділитися
Вставка
  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 319

  • @monochrome754
    @monochrome754 Рік тому +229

    matpat would be proud. expect to see a game theory in about 2 weeks.

    • @Gamer86200
      @Gamer86200 Рік тому +2

      Lol

    • @ShinoSarna
      @ShinoSarna Рік тому +19

      @@Gamer86200 Cue a million videos "Slimekeep ENDING EXPLAINED???" even if the ending is super straightforward and self-explanatory

    • @coltermking
      @coltermking Рік тому +4

      "Game Theory: The Hidden Lore of the SLIME KING! (Slimekeep)"

    • @Legendareeeeee
      @Legendareeeeee Рік тому +9

      Game theory: why slimekeep is a sequel to Fnaf ruin

    • @amra6126
      @amra6126 Рік тому +1

      PLAY LAIR OF THE CLOCKWORK GOD

  • @Vieislost
    @Vieislost Рік тому +116

    Devtip, visual feedback
    Its pretty important to show that something is happening, with the new pits the dash should show a jump or roll to make it more obvious. When you connect a hit there should be particles or a damage flash. Audio should also be applied when opening things, fireing guns, an enemy jump, dashing, charging up attacks, etc. Enviroments should match areas to make it fit in so difrent floors and walls in the casino and even potted plants help with emersion or visual feedback that your in a area.

    • @pozzu4857
      @pozzu4857 Рік тому +11

      The fall animation into the pit could also be more noticeable

    • @BenBonk
      @BenBonk  Рік тому +19

      Totally agree with you. Something I'm really trying to continue to work on right now.

  • @alexandersilva2125
    @alexandersilva2125 Рік тому +1

    The music switching was NEXT FUCKING LEVEL

  • @just_smolchild
    @just_smolchild Рік тому +34

    to me, the pits look more like dark goop than pits
    there needs to be a sort of 3d effect
    for example, in enter the gungeon, you can see the wall fade to black in the pit to show depth
    also, of you want variety in rooms, or want to make the rooms seem less empty, then you should probably make rooms that are more unique
    for example, you can have a room that mostly includes pits
    or a room with a slightly different tileset like darker patches of grass
    and finally, while this is a personal preference, i think the game would look better if the wall and grass colour were inverted though i do understand that's probably going to be tedious
    honestly though
    music be bangin frfr
    the way it adapts to your environment is really cool
    I will in fact buy this game day 1

  • @tuxat_
    @tuxat_ Рік тому +2

    6:24 this is a robbery, gime all ur slime juice

  • @aguywithpotatoes
    @aguywithpotatoes Рік тому +1

    dude i just watch this video for the music. it's great.

  • @pideperdonus2
    @pideperdonus2 Рік тому +3

    The pits look like a water puddle. I wouldn’t realize that that was a pit if you didn’t tell me.

  • @rookrac7068
    @rookrac7068 Рік тому +23

    the music transitions are so sick and the music itself fits the game so well

    • @BenBonk
      @BenBonk  Рік тому +5

      Let's goooo. Shoutout to the composers

  • @white_tiger2669
    @white_tiger2669 Рік тому +2

    what it there were 'conditions' that would cycle in new rooms (ala rainy weather would add rooms with unique enemies/more rooms with a focus on a pre established mechanic)
    you know, like floors from gungeon or issac so days won't start blending together when you start to recognize room layouts

  • @gregorycothron8645
    @gregorycothron8645 Рік тому +25

    Just an idea. What if the books were collectibles that randomly dropped on a bosses death. The library could then show you what books you’ve collected and give you the chance to read them again.

    • @BenBonk
      @BenBonk  Рік тому +6

      That would be cool ngl. Just not sure I want to revert the system now that I already have it in place

    • @xuhgalmaxah
      @xuhgalmaxah Рік тому +1

      easy! just scrap it all- maybe work on them while the other books stay, and if it fails we just scrao but if its good we scrap the priginals

    • @gregorycothron8645
      @gregorycothron8645 Рік тому +1

      @BenBonk Understandable. Thanks for considering it

    • @stellarx20
      @stellarx20 Рік тому

      @@BenBonk Maybe you could keep the old system but make it so that new books can appear in the libraries?

  • @ironphantom
    @ironphantom Рік тому +62

    It would be really cool if there was a chance that each pit could lead to a secret room.

    • @fonzy675
      @fonzy675 Рік тому +12

      Reminds me of moonlighter. How they did it is when you entered a room there was a small glimmer effect you'd only see for the first split second so you had to be paying attention, but if you saw it you could jump down the hole and get treasure

    • @socialist-oat
      @socialist-oat Рік тому +8

      I dont think this is a good idea - at least not random pits having secret rooms. there'd have to be some kind of indication otherwise players would just be jumping into random pits constantly in case they had a secret room

    • @BenBonk
      @BenBonk  Рік тому +13

      Oh that would be hilarious. I'll have to see lol

    • @BrotatoeGod
      @BrotatoeGod Рік тому +3

      ​@BenBonk
      Nuggets cave from kindergarten, something game

    • @insertnamehere9718
      @insertnamehere9718 Рік тому +3

      How about a secret lore room? And/or secret, lore-related boss fight?

  • @thebananaspeedruns9275
    @thebananaspeedruns9275 Рік тому +2

    The day theme sounds like TV commercial music, while the muffled versions sound like Radio commercial music

  • @vegmonster
    @vegmonster Рік тому +1

    You should make the rooms feel more tight and dungeon like because the library feels kind of empty and there should be decorations everywhere and bookshelves all over the walls and everywhere, you should also work on adding more decorations like chains or boxes or cobwebs lying around

  • @_ShinobiToB
    @_ShinobiToB Рік тому +16

    The music sounds real nice so far, and the dock theme is lit af, keep it up man!

    • @lydiiac7122
      @lydiiac7122 Рік тому +5

      😎

    • @BenBonk
      @BenBonk  Рік тому +4

      Glad you like it! Dock theme is my favorite too.

  • @tuxat_
    @tuxat_ Рік тому +1

    you could concider adding some easter egg rooms like a room in the shape of a slime

  • @JoshyRB
    @JoshyRB Рік тому +1

    This game is gonna be amazing! God I love that music!

  • @vegmonster
    @vegmonster Рік тому +1

    You should make the casino and shop rooms smaller and make the casino and shop take up more of the room with more decorations lying around, so it doesn’t feel like an empty room with a bright green casino sitting in the middle, but other than that great work 👍

  • @2hd4me
    @2hd4me Рік тому +2

    YOO that music is soo good! Congrats to the composers!

    • @BenBonk
      @BenBonk  Рік тому

      Great, glad you like it!

  • @i_dont_play_by_rules265
    @i_dont_play_by_rules265 Рік тому +1

    The daytime music outside of the pier sounds like it would be grating after a while. I love the music on the pier though.

    • @lydiiac7122
      @lydiiac7122 Рік тому

      Did a lot of testing with it, Ben only showed the first 10 seconds which only loop every 6 or so minutes, so luckily it hasn't been obnoxious to anyone yet!

  • @yaaannn8126
    @yaaannn8126 Рік тому +1

    5:05 AYO HUUUUUUUHHHHHHHHHHHHHH

  • @UltrawX
    @UltrawX Рік тому +1

    Instead of the slime balls following the player if you don't collect it it should go to the slime ball counter.

  • @MrDanglyLegs
    @MrDanglyLegs Рік тому +1

    I really like the music.

  • @E_Fig05
    @E_Fig05 Рік тому +3

    I LOVE the music.
    Also, I feel like shortening the pitfall animation so that it conveys the message, but lets the player get right back in on the action might be a bit better.

  • @elephantchessboard9060
    @elephantchessboard9060 Рік тому +1

    Could be a cool that sometimes when you enter a bar it's full of pirates/sailors or something like that and then you would get a grappling-boathook as a special weapon. Maybe that's a lot of art/work for a rare event, but it definitely would get me excited whenever i find a bar. Weapon could look like an anchor and pull enemies to you or you to the enemy etc.

  • @rgc-exists
    @rgc-exists Рік тому +3

    I think it would be cool if the world turned to more than one color (not just green) in the animation that plays when you beat the final boss, showing that happiness and hope is restored.

  • @electromyogram1527
    @electromyogram1527 Рік тому +2

    Really enjoying the devlogs. I noticed one thing in Billy's bar - maybe try locking the camera in one position when in Billy's - essentially stopping it from scrolling with the player's movement, since the bar is a smaller size than the actual screen anyway. It would make the blank space a bit less uncanny I think? And you would also be able to see the entirety of the bar. However, you might have something else in mind. Keep up the awesome work

    • @BenBonk
      @BenBonk  Рік тому +1

      Good idea, I might try messing around with that.

  • @SaidNoGaming
    @SaidNoGaming Рік тому +1

    You should also add larger ruined/abandoned buildings that act as mini dungeons with unique items, loot ,and enemies
    Unique enimies could be people who have been effected a lot by the corruption and have become hostile

  • @ChanceDAFull
    @ChanceDAFull Рік тому +3

    Looks great!
    I think the textbox should be even bigger and the text should be the same pixel size as everything else though. This will make it easier to read for people who need it and will look visually nicer imo. If a big textbox looks too weird it could benefit to have it on the bottom of the screen, which would make it easier to adjust (you could even add portraits that way if you wanted lol).
    Loving the progress, keep it up!

  • @Magm4cube
    @Magm4cube Рік тому +1

    You should add secret random rooms that have like a 10% chance to generation I think that would be fun for lore

  • @humanperson7466
    @humanperson7466 Рік тому +1

    It'd be cool if there were a "king's castle" area before the final boss, which had harder enemies and the library.

  • @odacova3319
    @odacova3319 Рік тому +10

    The lore system sounds a lot like a tell and not show. I think you could separate the lore in the rooms, so it could be harder to find, maybe like some abandoned bookcases. I can’t get intrigued if the lore is all explained in the same room. But I haven’t played it so this is just my assumption.

    • @BenBonk
      @BenBonk  Рік тому +2

      Yeah that's a fair point, they are a bit centralized right not which might not be ideal. I'll prob try to space things out a bit more if I add more lore.

  • @SunnLikesStuff
    @SunnLikesStuff Рік тому

    The day themes are amazing, the composers did an incredible job.

  • @gdfk_dev
    @gdfk_dev Рік тому

    Great job! Now you need 1000 guns, achievements, relationships, infinite gameplay and it will be killer of literally any game :D

  • @BobbeDev
    @BobbeDev Рік тому +1

    these are all really cool changes but i'd maybe add some more depth to the pits

  • @LongingArc
    @LongingArc Рік тому +6

    This game has come so far! I remember watching you make the game jam version

  • @davyjones649
    @davyjones649 Рік тому +1

    I have a small request, a sort of Easter egg, could you give the bartender a mustache and name him Gus after the bartender in Stardew valley, another game coded by only one person, if not, completely chill

  • @DJaycerOfficial
    @DJaycerOfficial Рік тому

    For me, I write lore in one of two ways, the first being by dropping hints at something until I come up with what it’s supposed to be, the second being writing two different stories with the same characters to mess with theorist’s heads. This second option usually leads to hints that contradict themselves, such as someone being presumed by the community dead but still alive in the events of the game. I feel like this would give the theorists a lot more of a challenge, and ultimately have more fun solving the lore.

  • @GateGamin
    @GateGamin Рік тому +1

    Love watching these devlogs. Keep up the good work BenBonk.
    Also, the music is perfect. It really sells the Gameboy-like vibe.

    • @BenBonk
      @BenBonk  Рік тому +1

      Awesome, thank you!

  • @creator3090
    @creator3090 Рік тому +2

    You need the release the full sound track (on music platforms , ...) when it's done !
    Because just from this sample I know it will be fire .

    • @lydiiac7122
      @lydiiac7122 Рік тому +1

      Coming to Spotify, UA-cam, and Apple Music once the game releases 😎

  • @voknelog2606
    @voknelog2606 Рік тому +1

    you should make a room without enemies that fully is a hole and some small islands so you need to dash from one to another.

  • @alexpacheco2453
    @alexpacheco2453 Рік тому +1

    You should add a town with an inn

  • @CreeperCat0407
    @CreeperCat0407 Рік тому +1

    Something that would be cool is having one of the enemy rooms be shaped as your UA-cam profile picture, just as a silly little reference to it's creator.

  • @crispylasagna
    @crispylasagna Рік тому +2

    I think the bullets should stick to the ground then immediately fade out, when they just fade out it looks like they’re clipping through the floor.
    Also the Billy’s building feels small on the outside
    Also also the inside day theme doesn’t really feel muffler but rather distorted.

  • @Bryson-bruh
    @Bryson-bruh Рік тому +1

    Matpat's favorite update to the game

  • @CalebIthink
    @CalebIthink Рік тому +2

    The music so far is so good.

  • @Gelatin223
    @Gelatin223 Рік тому +1

    I would've liked for the bullet shells to ALWAYS stick to the ground, and I can see why playtesters didn't like the change of "I don't know, maybe a shell will stick to the ground," it just doesn't feel right gameplay wise. Both options, always sticking and never sticking are pretty solid though. I also think it would be cool if, instead of just reading a book, a mini cutscene would play with whatever lore importance displayed visually.

  • @LuaExplained
    @LuaExplained Рік тому +1

    cant wait for the game to come out

  • @makeitsogames
    @makeitsogames Рік тому

    the music fading implementation is really cool

  • @hann3s_220
    @hann3s_220 Рік тому +2

    Great devlog! :D
    I really think that the library would look better if it were in an extra House Like the bar

  • @Shoooool
    @Shoooool Рік тому

    The music sounds so good! It really makes me want to play the game

  • @KingKhiGaming
    @KingKhiGaming Рік тому +1

    Watched from the beginning and happy to see the progress and process.

  • @GrayestOrange65
    @GrayestOrange65 Рік тому +2

    You should make the library a whole building instead of being out in the open

  • @badratindiedev8328
    @badratindiedev8328 Рік тому

    Nice work! The game feels much more alive now, with these lore areas and dialogue :>

  • @Uncle_Farts
    @Uncle_Farts Рік тому +2

    Make a book shelf that you need to find or unlock books that are obtained by beating bosses and finding secret areas

  • @randompandemonium4823
    @randompandemonium4823 Рік тому +1

    What if the npcs at Billy's can be found in the mines and you free them or something

  • @Adyriel
    @Adyriel 5 місяців тому

    I know it would be a LOT of work to add this in but I wish the special rooms like the library, casino, etc. could have themed decorations and walls around so that they feel more incorporated into the world if my explanation makes sense lol. I have just started watching these devlogs so maybe I shouldn't give feedback so late lol. Nice devlog nonetheless !
    SIDE NOTE!! THOSE MUSIC TRANSITIONS WERE FIREEEE

  • @NonHuman69
    @NonHuman69 Рік тому +1

    maybe make some juicy lore aspects if you defeat a boss idk a short cutscene or a golden book may appear.

  • @BowMannnnn
    @BowMannnnn Рік тому +1

    1:04 For the casino sign, I think you should add beams that hold the sign up, since it kind of looks like it is just lying on the ground

  • @jams_toast1
    @jams_toast1 Рік тому +4

    What if you made so that as days went on some people at billies disappear at then a gravestone appears at the graveyard. Maybe this could motivate people to defeat the slime king and a reason why to do it sooner rather than later? Although this might be too dark for your game, I don’t know exactly what you want your game to be.

    • @BenBonk
      @BenBonk  Рік тому +2

      Bro too scary ☠

    • @Ryanmatix
      @Ryanmatix Рік тому

      ​@@BenBonka bit too spooky 💀☠️💀

    • @DccToon
      @DccToon Рік тому

      maybe too spookery 💀💀☠@@BenBonk

  • @IzzyTheOwl
    @IzzyTheOwl Рік тому

    Maybe add randomly spawning enemies in the bar that just want to drink and chat with you. Their dialogue could vary dependong on how many of this kind of slime you killed or how many times did that kind of slime kill you

  • @GoldenEdits656
    @GoldenEdits656 Рік тому +2

    Im getting sooo exited for the release

  • @AdrianTaffner
    @AdrianTaffner Рік тому +1

    Please add some melee weapons, you said in an older dev-log, that you would make some melee weapons/ melee mode

  • @ahsanramzan7533
    @ahsanramzan7533 Рік тому +1

    Bro I've been following ur dev logs for quite some time now and man it's rly getting close to done now isn't it

    • @BenBonk
      @BenBonk  Рік тому +1

      I hope so, thank you!

    • @ahsanramzan7533
      @ahsanramzan7533 Рік тому

      @@BenBonk np man I wish for ur game to thrive and b successful

  • @Kolokythi
    @Kolokythi Рік тому

    i always thought it was odd in games that music is playing with now radio or jukebox or anything so i think adding a few sorta boomboxs or radios would be cool

  • @accidentalaccident
    @accidentalaccident Рік тому

    The book shelfs with the books on the side look like there looked at straight up and down while the ones at the front look like is from the side

  • @xenomorph6599
    @xenomorph6599 Рік тому

    I like the shells having the chance to stick. Maybe you can make some of the visual effects like that toggle-able

  • @JojoJere
    @JojoJere Рік тому +2

    LOOORRE!
    -Matpat

  • @VaibhavShewale
    @VaibhavShewale Рік тому +1

    dam this game looks more in depth now

  • @cwega2463
    @cwega2463 Рік тому +3

    since you chose the strange choice to make the entire game green, everything looks the same. Since there is no variation even in the environment design and mechanics, every room (gameplay and aesthetically) looks repetitive and similar outside of the layout of rooms.
    since you chose only using green, i feel like even using black would add a lot of extra help to highlight and emphasis important sprites and what not. it would just make the game look more polished; everything being only different shades of green looks a bit unfinished and unrefined (even if it is a stylistic choice).
    i feel like it would be very important to soon invest in different tile sets for the different areas in the world, and have more environmental mechanics; outside of one off rooms with NPC’s and mini games that don’t contribute to the core Rogue-like gameplay. Since outside of those, you have 80 or so rooms which all look the same visually, just with different layouts. And between them, there are three mechanics, solid walls, pits, and destructible items. despite there being a bunch of variety when it comes to layout, none of that would matter in the game since the player would just think that everything FEELS the same, since everything aesthetically looks and works the same way.

  • @AppzyCat
    @AppzyCat Рік тому

    I think it would be nice to have visibility options, such as options to make enemies more visible, disabling stuff that could clutter, ect...

  • @Mad4GT
    @Mad4GT Рік тому +1

    i love the theme its so nice:):):)

  • @phnkcell710
    @phnkcell710 Рік тому

    Super cool the music transition

  • @vhoyer
    @vhoyer Рік тому

    I think you should change the exclamation mark to a interrogation mark when the book is unexplored, and leave the exclamation mark on proximity after the player has already read it once

  • @mahadevan4o344
    @mahadevan4o344 Рік тому

    you could make the player with memory loss and the books remind him of something in the past.

  • @Gamer86200
    @Gamer86200 Рік тому +1

    You should add a seed system if you don't have one. It would help speedrunners be able to speedrun the same seed and also allow for you to play the same world as a friend

  • @getto490
    @getto490 Рік тому

    You should probably add some animated arrows in books which have text written on more pages

  • @harelandstudios
    @harelandstudios Рік тому +2

    Let players find books instead ! And fill up their own library!!!

    • @realNom2mooncow
      @realNom2mooncow Рік тому

      ya I was thinking of a similar system, where you would add the books you've found into a section of the menu/slime book thingy

  • @gollossalkitty
    @gollossalkitty Рік тому

    Add this to the slimekeep devlogs playlist

  • @esbenhansen5697
    @esbenhansen5697 Рік тому

    Nice music!!! Love it!!!
    (Slime) Keep up the good work!!!

  • @ReeseHosgood
    @ReeseHosgood Рік тому +1

    The addition of pits is interesting but I have 1 question about them. Can the enemy slimes fall in pits?

  • @nothinghere5080
    @nothinghere5080 Рік тому

    cant wait for the game theory video

  • @Slyme_7
    @Slyme_7 Рік тому

    that day theme is FIRE

  • @dungeonmasterdave1617
    @dungeonmasterdave1617 Рік тому

    Try to keep the bullets on the ground but let them deal damage to any enemy that touches them. You could also design an enemy that can pick up your shells and use them against you

  • @Skeffles
    @Skeffles Рік тому

    Excellent updates! It'll be cool to have more types of rooms and I love the new tavern. Is it really even a game without being able to have a drink?

  • @mavelan
    @mavelan Рік тому

    I know this would require a lot of work, but maybe if the textures were made in grayscale and then gained a hue in-game, it woild look better when playing on colours other than green

  • @spiriniar
    @spiriniar Рік тому +1

    10:09 Why does the slime catcher hang in the house when you literally have it in your inventory?

  • @elfenixoscurooscuro1625
    @elfenixoscurooscuro1625 Рік тому

    you could add npcs that give you missions and rewards for completion

  • @Kloudø972
    @Kloudø972 Рік тому

    The music isn't something I feel I'd want blasted into my ears all the time, maybe make it chiller while saving this version for something rarer.

  • @josephdrinkwater8875
    @josephdrinkwater8875 Рік тому +1

    The fact the books say B. C. which stands for Before Christ, implies in the slimekeep world there's Slime Jesus.

  • @Trix_13
    @Trix_13 Рік тому

    Could be cool to add some more reason for the player to defeat the slime King. Such as, the slime pet could be the player's wife/husband/child turned into a slime by the corruption.

  • @wtita015
    @wtita015 Рік тому

    The music sounds awesome!

  • @LaylaSheep
    @LaylaSheep Рік тому

    I like the bullets sticking to the ground sometimes, perhaps it would be better to have an option to turn it on and off - if you want to still include it.

  • @ninjagames4947
    @ninjagames4947 Рік тому

    I think if there were those little white dots spaced out farther than the wall texture the rooms would look better

  • @_thresh_
    @_thresh_ Рік тому

    You should add an option to switch the pallet after beating the game, because game boy green can get a bit plain after a while.

  • @DoneCosta
    @DoneCosta Рік тому +1

    i don't know how your rooms work, but you could rotate them. that way it would look something totally different

  • @MattBarrIsTricky
    @MattBarrIsTricky Рік тому

    How is that music change NOT your leading bit? That's sick!

  • @2004solara
    @2004solara Рік тому

    It'd be really awesome if you could add a way to enhance your items! Like more bullets, different abilities for the weapon at hand. Also an upstairs to forge the upgrades on! Maybe you could get a piece of slime that could produce from slimes that could help you upgrade! Ps. (I haven't watched all the episodes so correct me if there IS a system in the game for enhancements!) Anyways hope you make a feature like this unless you already have! Have a good day everyone!

  • @Relatable_Ladka.
    @Relatable_Ladka. Рік тому +1

    Can you make this into a movie like video or a Playlist

  • @mahadevan4o344
    @mahadevan4o344 Рік тому

    maybe instead of a library you could put runestones that have a very rare chance of showing that gives a short 5 second animation about the lore. This could make the casual player want to see what's the lore of the game instead of only people who want to see the lore only.

  • @salto6
    @salto6 Рік тому

    Matpat must love this video because of the LOOOOOOORE but hey that's just a theory