@@zazipogchamp You commented this only a few minutes after the video was uploaded, you couldn't have seen the entire video at that point. I'm just saying you clearly just said something random for the sake of having an early comment
@@therichman3685That doesn’t affect his comment at all. His comment was about the length of the videos, not anything in them, so the fact that he posted this before watching the video doesn’t change anything.
I actually found the game on steam before I watched any of these videos, so I decided to check it out. Amazing! I will wishlist the game, since it looks great and I don't want Joe coming to my house tonight.
It would be a great idea if there was a branching tree for the big player. That way, you start with a small number of towers, and with time your arsenal is expanded and you unlock the two upgrades for each tool
Suggestion: you should add walls that help the little players by providing cover and the huge player can remove it with cash. these walls come with the map at the start
The gameplay and concept seems very fun! Would be really nice if you could add more unique player models or add customization with skins, or multiple death/entrance animations for the big guy, but im definitely excited for what the game will end up like!
This is really cool to watch happen! I have a suggestion: when you load in and everyone is assigned a random color, you then have to battle for the mega guy position. When the mega guy is chosen, have them be the same color as the one you loaded in as, to allow for better flow. Or maybe allow color selecting too so you could have like teams mode where Red and Blue (Or any color for that matter) little guys try and deal more damage to the mega guy than the other team.
I do have a idea for Towers and abilities here are some and what they do. PUNCHING GLOVE: Will be placed on the track and will push up every 3 seconds and will push the floppy guys up and could push them in the water. The 2 variations after gold would be STEEL GLOVE: Dose A lot more knockback damage but punches up every 5 seconds and The 3 PUNCHER which is 3 punching gloves and has a better chance to hit a floppy guy. FARM: do i even need to explain? QUICKSAND: Will make floppy guys sink into the ground and falling into the water. (Also i have no clue for upgrades on this tower) Now time for abilitys for the big floppy guy. FIRE WALL: Has a wall of fire on the track that make the floppy guys not able to go through it but you can jump over it if you can jump high enough. EARTHQUAKE: Has the map shake and has parts of the track split form the normal track making it turn into parkour but the track will fix its self after 2 minutes. ARMY: The big floppy guy spawns 5 small floppy guys to attack and knock off the normal small floppy guys and the players will need to slap the fake floppy guys off the track. METEOR: Sends a huge meteor to the map and hits the map making players get thrown back unless they have a tanky build.
Sadly you are not the first game with a potatoe mode, Cryzen X did this for his remake of ocarina of time, anyway, the game looks really fun and I'm rly hyped for it! keep up the good work, as a dev i know how long it is to make all these things like matchamking etc so, good job! (btw, maybe you should change the walk animation, I think that the legs dosn't move enough)
These videos have been hilarious dude! The bugs have been cracking me up and it’s so fascinating seeing the dev process. Have you toyed with the idea of the big guy needing to interact with the towers? I thought of it when watching the balls - maybe the big guy needs to hit them with his big ole hands to get them swinging or something
At this point the players feel fleshed out well so honestly I think more interesting maps should be the goal. Maybe a map with an emphasis on height or moving platforms? Also some more variations of the placeable towers like a reverse variant off the black hole or a fan that spins faster would be cool.
I’ve been watching your videos for a whiles and they’re always super entertaining! I think about being a game designer myself and I thought of some ideas you could tinker with. 1: laser tower. It’s like a cylinder that makes a long strong wind box in front of it for a short time then taking time to recharge. It could probably upgrade into the fast laser that shoots quick or the big laser which has a larger wind box 2: mega jump/gravity slam. The big player can jump/point to an area that causes players to be launched vertically into the air unexpectedly then slammed downwards. 3: portal tower. A placeable tower that can be put onto the field that when a player touches it they get teleported to an earlier point on the track. Upgrades could be to have it shrink a bit in size but make the player go to the start instead of a random place and to have the portal gain a bigger collision box. Keep up the work! I’ll be watching and I can’t wait to play :)
It would be cool to incentivize sort of classes, like defender or healer. For this to be important, maybe also have an injury stat where the more damage you take, the more you fall, rag doll, and stay down. And then maybe there’s an item that can heal players. And perhaps an attacker that can attack or stun the defenses. Just some thoughts, but either way, this game is looking great and you’ve been doing great work!
New idea for you game: Make a goofy ahh version of the Wrecking ball as your game sounstrack. It could be like a secret soundtrack when you add enough wrecking balls or something
You should make a destructive feature which can allow the little guys to damage towers. Could be helpful if the big guy made too many towers. Or make a tower cap, which the big guy could upgrade but would force him to be smart about what towers he uses and where he places them. To be fair you could make different towers consume different amounts of the capacity depending on hoe powerful said tower is.
Hi, I love your videos and I wish you post a bit faster because waiting every month or two for you to post is a bit annoying, but I still love your videos. Keep the work.going and don’t delete the game I’ve been really wanting to play this with my freands good luck 🤞
At the end you should give the mini players a time limit for a mini battle royale to eat the big guys segments for unlocking new upgrades to reference its Bloons origins
Tower idea: sobot factory Basically it produces sobots they are basically metallic version of the character that you play as they also have a bazooka arm cuz why not Bronze: increased knockback Silver: Even higher knock back Gold: second rocket launcher First upgrade: Giant sobots double the respawn time but they now get a machine gun on their head and are very big Second upgrade: HELICOPTER permanently spawns a helicopter that has a machine gun mounted and missile launchers You can only have one helicopter at a time also it still spawns the normal sobots Third upgrade: snipers Gives the sobots sniper rifles that allows them to shoot from across the map and do more knockback if it's a headshot Tower idea 2: silo It's a missile silo launches missiles that do lots of knock back Bronze: more knockback Silver: slightly increased fire rate: Gold: a bit more fire rate and knockback First upgrade: double silo Each missile does less knockback but fires quicker Second upgrade: ballistic missile The missiles shoot slower but do massive knockback Tower idea 3: plane It would create a runway whenever you place it then a plane would come out of it The plane would circle the area you want it to it would have missiles that would do decent knock back Bronze: bigger area it can circle Silver: shoots missiles faster Gold: adds a machine gun First upgrade: jet Plane is now twice as fast but also has more missiles that do less knock back each but shoot a lot faster also bigger area it can circle Second upgrade: paratroopers The plane is now bigger and slower it now drops down paratroopers that have a assault rifle they disappear after 10 seconds though (after landing) Floppy guy upgrade idea: EMP gun Disable towers for a few seconds maximum of 3 towers at a time costs a lot though Floppy guy upgrade idea 2: car You get a car that has its own HP is also decently fast but costs a lot Those are all of the ideas I can come up with also have this
I have an idea add multiple game modes to keep more players entertained Idea of game modes 1. Land shrink Its simple the longe rthe game goes on the shorter the space players have making it so that they need to use their brain and find new strategies to win 2.random defense Basically in this one a random defense or tower Apears in a random location For the players 1. Speed boy Simple the players move faster in the game 2.spawm Item Its simple when i player respawns they get 1 random item from joe's shop but only one and once they die another random item they will get
The big guy should be able to pay to elect one of the small guys as an "imposter" who intentionally sabotages other small guys. Edit: the price should depend on how many players are in the lobby (in general the prices of towers, or the money gained per kill, should be based on the number of players in the game)
Depending on how many players are in a match, I think the maps need to be easier to navigate. The maps have a really narrow walk ways as majority of the map?
Can you have a game mode with 2 big guys, and they have to work against each other with the little guys going from one end of the map to the other letting you have a bigger game mode with the assets already in the game, I can't get over just adding a second big guy and doing a game of checkers or chess with the floppy boi's or have a massive horde mode where the big guy has to survive zombies, mutants or robots with the help of a "swat team" of little guys dragons are cool, this game looks like it's going to be a blast on a drinking night, so having an in game way of like "YOU DIED TAKE A DRINK" This also looks like i need a pool noodle to smack other players with. I've got a lot of ideas, but i don't know if it'll work with the tone of the game, but I've got hopes this game's going to be great.
Love this game, and idea but, can you add local multiplayer? (me personally I think) That would complete the game, I mean, having a game where 2 people play it should have local multiplayer, right? (pls add this I want to be able to play this with my friend who has a mac, there for, he cant play this game)
Keep the slapfest at the start to decide who the big guy is... And maybe other fun minigames... It will be different every time, people will come back to check out new beginnings.
You should add an upgrade where you can buy pets that give you different buffs (dog gives knockback resistance, cat gives speed). They could float around you and block some bullets.
Ideas if you like these ideas please thumbs up it so he sees it: the ideas 1 conveyor belt you can place these on the map and will push the mini plates off the map and the last upgrades are strong wind or launcher 2 stone block it’s basically the thwomps from Mario 3 the slime the slime moves around and when it detects a mini player then it will chase the mini player and if the mini player touches it it will explode and launch the mini player. 4 the clock tower the ground is gears that rotates and the liquid is the void. If you see this please like it so the creator of the game sees this
I have some ideas it would be cool if there could be a tower which spawns a drone and you ca;n ether upgrade to get more drones or make the one drone stronger and maybe make a tower witch shoots slow moving rocket and you can make it have more rockets ore faster and more powerful
better wrecking ball ideas, 3 paths, path 1 stage 1 suction cups to grab small guys and fling them to the water, path 1 stage 2 the ball turns into a black hole doing the same thing but it wont need to hit small guys to fling them, path 2 stage 1 the ball is now a fan moving to grab small guys and send them into the water, path 2 stage 2 more powerful fan, path 3 stage 1 when the ball hits someone they get flung into the water like a bumper from pinball, path 3 stage 2 flinging is more powerful.
theres a game on roblox by big games called build to survive, and the game has a graphics mode called potato (from 5 years ago), but you are the first steam game with potato graphics.
Couple questions 1 how do you gain points to upgrade either of them because for both of my ideas they wouldent work and 2 are you going to be updating the gane with more content once your done it or not it is fine if you dont (Ideas for points in replys)
1 when a mini player dies he gains some amount of points mabye like x? x being how far along the track they are died close to the beginning more points close to the end a couple less amd same for the BEEG PLAYER as when if they get to far or damage him more points if not then a less or idea 2 it is just time based so the longer the game goes on the more points everyone gets I could see flaws with both but mainly number one (just players killing themselves at the start and win) but that's just a thought. Edit spelling
have you tested the balance of the game? From what i understand the big guy can make the course impossible pretty easily. Or are the little players abilities scaleing their power level even faster?
I have som3 idea's Change the loading screen so if the player clicks on the game the backround will show a match going on making them know what the game will be like Add a new tower I was thinking a tower where the players buy it it I call it the fake land Basically the small players will buy it and place it down giving them a bit more land to move in and to tell if it's placed by the player Maki it look like they made it super poorly like you can see the different colors and stitches
Im enjoying the fact that your content is getting longer while not feeling negatively stretched out.
You didn't even watch the video when you commented this though
@@therichman3685 explain?
@@zazipogchamp You commented this only a few minutes after the video was uploaded, you couldn't have seen the entire video at that point. I'm just saying you clearly just said something random for the sake of having an early comment
@@therichman3685That doesn’t affect his comment at all. His comment was about the length of the videos, not anything in them, so the fact that he posted this before watching the video doesn’t change anything.
^
It's really nice to see someone make something that isn't just another vampire survivors clone. It looks like it is coming along great!
I feel like I know who you are on about without knowing their name
@@reebrowho
Dani?
I actually found the game on steam before I watched any of these videos, so I decided to check it out. Amazing! I will wishlist the game, since it looks great and I don't want Joe coming to my house tonight.
Let’s be honest this always is the highlight of my day every time one comes out
It would be a great idea if there was a branching tree for the big player. That way, you start with a small number of towers, and with time your arsenal is expanded and you unlock the two upgrades for each tool
Suggestion: you should add walls that help the little players by providing cover and the huge player can remove it with cash. these walls come with the map at the start
Damn that’s genius. Sorta like the Bloons obstacles
Pretty cool but only some maps should have it because it could be annoying and if that’s added then there has to be a map voting system
@@FireinthewaterI’m pretty sure you go through each map in every game
Oh
The gameplay and concept seems very fun! Would be really nice if you could add more unique player models or add customization with skins, or multiple death/entrance animations for the big guy, but im definitely excited for what the game will end up like!
ive been following this game for SO LONG and this gets better by every update, cant wait for the full release!
This is really cool to watch happen! I have a suggestion: when you load in and everyone is assigned a random color, you then have to battle for the mega guy position. When the mega guy is chosen, have them be the same color as the one you loaded in as, to allow for better flow. Or maybe allow color selecting too so you could have like teams mode where Red and Blue (Or any color for that matter) little guys try and deal more damage to the mega guy than the other team.
Regarding the heads as sliders and "potato" as graphic setting. That's just amazing and refreshing instead of having the same thing everywhere
I feel pretty damn bad for you with the steam friends thing, but keep up the good work this is gonna turn out to be amazing game!
I do have a idea for Towers and abilities here are some and what they do.
PUNCHING GLOVE: Will be placed on the track and will push up every 3 seconds and will push the floppy guys up and could push them in the water. The 2 variations after gold would be STEEL GLOVE: Dose A lot more knockback damage but punches up every 5 seconds and The 3 PUNCHER which is 3 punching gloves and has a better chance to hit a floppy guy.
FARM: do i even need to explain?
QUICKSAND: Will make floppy guys sink into the ground and falling into the water. (Also i have no clue for upgrades on this tower)
Now time for abilitys for the big floppy guy.
FIRE WALL: Has a wall of fire on the track that make the floppy guys not able to go through it but you can jump over it if you can jump high enough.
EARTHQUAKE: Has the map shake and has parts of the track split form the normal track making it turn into parkour but the track will fix its self after 2 minutes.
ARMY: The big floppy guy spawns 5 small floppy guys to attack and knock off the normal small floppy guys and the players will need to slap the fake floppy guys off the track.
METEOR: Sends a huge meteor to the map and hits the map making players get thrown back unless they have a tanky build.
I love the goofy effects for the game, maybe when kicking someone an animation happens where the floppy guy gets cannonballed off the screen?
Smashed it again! Loving the updates. Gordonnnnn! Super proud of you as always! ❤️
Sadly you are not the first game with a potatoe mode, Cryzen X did this for his remake of ocarina of time, anyway, the game looks really fun and I'm rly hyped for it! keep up the good work, as a dev i know how long it is to make all these things like matchamking etc so, good job! (btw, maybe you should change the walk animation, I think that the legs dosn't move enough)
Ye and fun with ragdolls
Rust has (or at least had) a potato preset as well
Also im excited for this to come out, and good job on the game!
These videos have been hilarious dude! The bugs have been cracking me up and it’s so fascinating seeing the dev process.
Have you toyed with the idea of the big guy needing to interact with the towers? I thought of it when watching the balls - maybe the big guy needs to hit them with his big ole hands to get them swinging or something
The big ball should be spiky just for the visual effect, to make it feel more dangerous
At this point the players feel fleshed out well so honestly I think more interesting maps should be the goal. Maybe a map with an emphasis on height or moving platforms?
Also some more variations of the placeable towers like a reverse variant off the black hole or a fan that spins faster would be cool.
finally another game devlog! Ive beenwaiting! love yall
I’ve been watching your videos for a whiles and they’re always super entertaining! I think about being a game designer myself and I thought of some ideas you could tinker with.
1: laser tower. It’s like a cylinder that makes a long strong wind box in front of it for a short time then taking time to recharge. It could probably upgrade into the fast laser that shoots quick or the big laser which has a larger wind box
2: mega jump/gravity slam. The big player can jump/point to an area that causes players to be launched vertically into the air unexpectedly then slammed downwards.
3: portal tower. A placeable tower that can be put onto the field that when a player touches it they get teleported to an earlier point on the track. Upgrades could be to have it shrink a bit in size but make the player go to the start instead of a random place and to have the portal gain a bigger collision box.
Keep up the work! I’ll be watching and I can’t wait to play :)
I don't really know about the portal tower...
It would be cool to incentivize sort of classes, like defender or healer. For this to be important, maybe also have an injury stat where the more damage you take, the more you fall, rag doll, and stay down. And then maybe there’s an item that can heal players. And perhaps an attacker that can attack or stun the defenses. Just some thoughts, but either way, this game is looking great and you’ve been doing great work!
Yoo you're already at 115k and verified??
I started watching your videos since you had 100 subs, crazy to see how fast you grew!
This game looks really cool! 😄
The wrecking ball is gonna be cool as heck!
1:34 I laughed so hard at this part for no reason at all
Thought we all do
New idea for you game:
Make a goofy ahh version of the Wrecking ball as your game sounstrack. It could be like a secret soundtrack when you add enough wrecking balls or something
Me and my friends have been here since the start we cant wait to try your game!
Suggestion: if you slap the shop’s owner 10 times a tentacle comes from the water/lava (lava one will be made of magma) and slaps you off
you're the new dani and i love it
Can’t wait! His game is gonna be awesome
You should add a mode or something that allows you to make custom levels and maybe even towers. This game looks amazing!
we really hope that the game will realese soon :)
Damn i got really inspired watching these series,i want to play this game so bad!
You should make a destructive feature which can allow the little guys to damage towers. Could be helpful if the big guy made too many towers. Or make a tower cap, which the big guy could upgrade but would force him to be smart about what towers he uses and where he places them. To be fair you could make different towers consume different amounts of the capacity depending on hoe powerful said tower is.
epic devlog, but how much will the game be?
Nice vid, maybe there could be an upgrade for the lil guy that give them a dash ability!
ive been waiting for this LOVE YOU
love u 2
you should add VR support, it would especially be cool when being the big guy (which was what i was thinking about)
Crazy? I was crazy once. They put me in a room. A rubber room. A rubber room with rats. And rats make me crazy.
At this point you're a new dani to me lol, i love it.
Hi, I love your videos and I wish you post a bit faster because waiting every month or two for you to post is a bit annoying, but I still love your videos. Keep the work.going and don’t delete the game I’ve been really wanting to play this with my freands good luck 🤞
Can’t wait for this to be released
i love your vids, keep them coming please :)))))
I like how he acknowledged Dani, I don't know what that means but... I like it.
At the end you should give the mini players a time limit for a mini battle royale to eat the big guys segments for unlocking new upgrades to reference its Bloons origins
Tower idea: sobot factory
Basically it produces sobots they are basically metallic version of the character that you play as they also have a bazooka arm cuz why not
Bronze: increased knockback
Silver: Even higher knock back
Gold: second rocket launcher
First upgrade: Giant sobots double the respawn time but they now get a machine gun on their head and are very big
Second upgrade: HELICOPTER permanently spawns a helicopter that has a machine gun mounted and missile launchers You can only have one helicopter at a time also it still spawns the normal sobots
Third upgrade: snipers
Gives the sobots sniper rifles that allows them to shoot from across the map and do more knockback if it's a headshot
Tower idea 2: silo
It's a missile silo launches missiles that do lots of knock back
Bronze: more knockback
Silver: slightly increased fire rate:
Gold: a bit more fire rate and knockback
First upgrade: double silo
Each missile does less knockback but fires quicker
Second upgrade: ballistic missile
The missiles shoot slower but do massive knockback
Tower idea 3: plane
It would create a runway whenever you place it then a plane would come out of it The plane would circle the area you want it to it would have missiles that would do decent knock back
Bronze: bigger area it can circle
Silver: shoots missiles faster
Gold: adds a machine gun
First upgrade: jet
Plane is now twice as fast but also has more missiles that do less knock back each but shoot a lot faster also bigger area it can circle
Second upgrade: paratroopers
The plane is now bigger and slower it now drops down paratroopers that have a assault rifle they disappear after 10 seconds though (after landing)
Floppy guy upgrade idea: EMP gun
Disable towers for a few seconds maximum of 3 towers at a time costs a lot though
Floppy guy upgrade idea 2: car
You get a car that has its own HP is also decently fast but costs a lot
Those are all of the ideas I can come up with also have this
i think adding an item like the hover boots from OoT for the little guys would be really cool
I have an idea add multiple game modes to keep more players entertained
Idea of game modes
1. Land shrink
Its simple the longe rthe game goes on the shorter the space players have making it so that they need to use their brain and find new strategies to win
2.random defense
Basically in this one a random defense or tower Apears in a random location
For the players
1. Speed boy
Simple the players move faster in the game
2.spawm Item
Its simple when i player respawns they get 1 random item from joe's shop but only one and once they die another random item they will get
The big guy should be able to pay to elect one of the small guys as an "imposter" who intentionally sabotages other small guys.
Edit: the price should depend on how many players are in the lobby (in general the prices of towers, or the money gained per kill, should be based on the number of players in the game)
its always an no brainer to click braians videos because they are always awesome
yey
no@@BraianStrak
Love this game, do you plan on and achiviements on the game and in the future, when the game is already released, a support to mac?
“I’m the first game to have potato mode”
UEBS 2: Am I a joke to you?
when will this game come out?
Depending on how many players are in a match, I think the maps need to be easier to navigate.
The maps have a really narrow walk ways as majority of the map?
Brian: I'm the first game to have potato mode
Fun with Ragdolls: huh?
Can you have a game mode with 2 big guys, and they have to work against each other with the little guys going from one end of the map to the other letting you have a bigger game mode with the assets already in the game,
I can't get over just adding a second big guy and doing a game of checkers or chess with the floppy boi's
or have a massive horde mode where the big guy has to survive zombies, mutants or robots with the help of a "swat team" of little guys
dragons are cool,
this game looks like it's going to be a blast on a drinking night, so having an in game way of like "YOU DIED TAKE A DRINK"
This also looks like i need a pool noodle to smack other players with.
I've got a lot of ideas, but i don't know if it'll work with the tone of the game, but I've got hopes this game's going to be great.
Love this game, and idea but, can you add local multiplayer? (me personally I think) That would complete the game, I mean, having a game where 2 people play it should have local multiplayer, right? (pls add this I want to be able to play this with my friend who has a mac, there for, he cant play this game)
You should make the blob a obstacle in the game witch just pushes the little guys around and makes it harder to move
Title: "I Added A Wrecking Ball To My Game!"
Me:(Wrecking ball song nostalgia intesifies)
Keep the slapfest at the start to decide who the big guy is... And maybe other fun minigames... It will be different every time, people will come back to check out new beginnings.
something i think would be cool is if you could jump off/on the towers . you could also add an upgrade for the towers to stop this.
Hmm, that sounds very interesting!
By the way, who is Joe?
This game looks really fun, can't wait to try it. also Joe, pls don't come to my house becuz I already wishlisted pls no come, pls pls.
The bumpers are a bit too op, all the person has to do is place 4 of them next to each over!Add it so there’s space between bumpers
Suggestion: Custom map mode where players can make fan-made maps for friends or other players to use.
I cant wait to get this game when it comes out lmao!
For the next btd but your the bloon update, can you simplify the upgraded cannons blast effect. It keeps plummeting the fps.
you should do something like the blooper from mario kart and make it so you can stun the big dude from placing towers for a turn or block their vision
Hey brains strak, first time watcher long time not watcher. There's actually a game called upgun with a potato mode. Sorry for the bad news
You should add an upgrade where you can buy pets that give you different buffs (dog gives knockback resistance, cat gives speed). They could float around you and block some bullets.
when i played i saw that when i launch in space i first see that window that says you completed the demo, i thing it is not as it should be
I don't think I am the only one that checks steam everyday to see if it is uploaded ._.
2 Questions. One is the game going to be free and two when are you planning to release it?
You should add really obscure lore that has horrific details about joe
You should’ve put the wrecking ball part at the end for more retention, just like every other youtuber
Ideas if you like these ideas please thumbs up it so he sees it: the ideas 1 conveyor belt you can place these on the map and will push the mini plates off the map and the last upgrades are strong wind or launcher 2 stone block it’s basically the thwomps from Mario 3 the slime the slime moves around and when it detects a mini player then it will chase the mini player and if the mini player touches it it will explode and launch the mini player. 4 the clock tower the ground is gears that rotates and the liquid is the void. If you see this please like it so the creator of the game sees this
I have some ideas it would be cool if there could be a tower which spawns a drone and you ca;n ether upgrade to get more drones or make the one drone stronger and maybe make a tower witch shoots slow moving rocket and you can make it have more rockets ore faster and more powerful
these pair of balls 💀💀💀
Good video as usual, man!
I think the starting animation should have the big player rising out of the water instead of just walking up.
better wrecking ball ideas, 3 paths, path 1 stage 1 suction cups to grab small guys and fling them to the water, path 1 stage 2 the ball turns into a black hole doing the same thing but it wont need to hit small guys to fling them, path 2 stage 1 the ball is now a fan moving to grab small guys and send them into the water, path 2 stage 2 more powerful fan, path 3 stage 1 when the ball hits someone they get flung into the water like a bumper from pinball, path 3 stage 2 flinging is more powerful.
cant wait for the next game made by this LEGEND hope its free!
6:55
Toribash: I would like to declare it first!
Honestly a small suggestion, but maybe try to change the way the grass looks on the sides, because right now it just looks spray painted on
can you add solo to see how long you can survive and the big guy randomly places things i guess idk
You should add 3 hearts on the top of the screen so the players have still access to play in the round so the players dont get bored
You should add an arrow tower that stuns the player for a second but has a slow rate of fire to balance it out
theres a game on roblox by big games called build to survive, and the game has a graphics mode called potato (from 5 years ago), but you are the first steam game with potato graphics.
Idea: Can the big guy pay a price to swing an arm through the map (a single time), as a disposable "just in case" tactic?
SO EXITED!!!!!
amazing frog? has a potato mode. unorigal
Ever made a game for consoles like a ps4/5 and Xbox and will you ever do that with this game
I literally found this channel to day😂
1:11 Is this hells kitchen or nah? If it is hells kitchen. What episode is it?
Couple questions 1 how do you gain points to upgrade either of them because for both of my ideas they wouldent work and 2 are you going to be updating the gane with more content once your done it or not it is fine if you dont
(Ideas for points in replys)
1 when a mini player dies he gains some amount of points mabye like x? x being how far along the track they are died close to the beginning more points close to the end a couple less amd same for the BEEG PLAYER as when if they get to far or damage him more points if not then a less or idea 2 it is just time based so the longer the game goes on the more points everyone gets I could see flaws with both but mainly number one (just players killing themselves at the start and win) but that's just a thought. Edit spelling
have you tested the balance of the game? From what i understand the big guy can make the course impossible pretty easily. Or are the little players abilities scaleing their power level even faster?
I hate how excited I am for this
Suggestion : a wall tower this will get in the way of the little guys and will have to damage it by flopping their arms at it
I have som3 idea's
Change the loading screen so if the player clicks on the game the backround will show a match going on making them know what the game will be like
Add a new tower
I was thinking a tower where the players buy it it
I call it the fake land
Basically the small players will buy it and place it down giving them a bit more land to move in and to tell if it's placed by the player Maki it look like they made it super poorly like you can see the different colors and stitches