I Made a Samurai Boss for my Indie Game!

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 308

  • @LiamArmstrong2
    @LiamArmstrong2 Рік тому +111

    This looks amazing! Though the katana attacks look really easy to dodge. Maybe you could speed them up? Or in the second phase have the samurai teleport to you when he does the basic slash attack

    • @BenBonk
      @BenBonk  Рік тому +26

      Yeah, definitely see what you are saying. I'll try to improve that at some point. And I actually did make the samurai kind of move towards you when he shoes the basic slash attack, but just forgot to show it I guess

    • @11th_defender51
      @11th_defender51 Рік тому +9

      @@BenBonk instead of having the slash be just quicker, you could alternatively speed it up towards the end. Would make it seem like it has momentum.

    • @BenBonk
      @BenBonk  Рік тому +5

      @@11th_defender51 ooh yeah, good idea

    • @11th_defender51
      @11th_defender51 Рік тому +1

      @@BenBonk thanks!

    • @cutestcreeper569
      @cutestcreeper569 Рік тому

      I watched people play Issacc for years before I got it assuming it was easy.
      I learned the hard way that it is not as easy to play as shown in videos.

  • @PrismaX2
    @PrismaX2 Рік тому +1

    suggestion: make the arena smaller as its way too easy to dodge stuff in an arena that big(im aware the walls shrink but just in general i personally think it should start smaller), and have some kind of last phase at 20% hp where its bullet hell but the bullets arent extremely fast as i assume this is an early game boss maybe also change his face to be angry and another attack could be him spinning rapidly with his katana cutting anything in his path

  • @spacewhale6749
    @spacewhale6749 Рік тому +1

    an idea to try and trick the player into getting closer to enemies like the samurai would be to make the gun do more damage the closer you are.

  • @JakeBennet-is4zn
    @JakeBennet-is4zn Рік тому +2

    The Samurai Boss Fight Looks Fun, But I Think I'd Look Better If You Pixelated The "Swoosh" Effects To Fit With The Games Art Style!👍

    • @Bobbo69
      @Bobbo69 Рік тому

      YES! I suggested this back in january for this reason, but I guess he ran into issues with the pixel perfect camera or dropped it.

  • @mogr488
    @mogr488 Рік тому +27

    I think you should read about 12 Principles of Animation. It will improve your animation by a ton. Personally I think you need a kind of Anticipation into the katana attack.

  • @viduuu07
    @viduuu07 Рік тому +33

    9:10 Well well well... What do we have here? A secret boss that we have never heard about before
    The Keeper, huh?
    Sounds ominous.
    Looking forward to it!

  • @shadowlabz4425
    @shadowlabz4425 Рік тому +1

    Amazing, but you should really make the samurai lunge towards the player

  • @0kr4m
    @0kr4m Рік тому +1

    the last time i checked one of these videos it was like episode 10... it's so insane how far the game has gotten and i'm very excited for the release!

    • @BenBonk
      @BenBonk  Рік тому +1

      Yup, it's been quite a journey. Thanks for tuning in!

  • @LandonLikeStuff
    @LandonLikeStuff Рік тому +2

    I personally really enjoyed this devlog! It was entertaining and well made! I actually have a neat idea for a sword attack, my idea was basically the sword would spin around the entire edge of the map forcing players to go more into the middle and it could lead into another sword attack from the main samurai and just overall make the boss fight a little more difficult.

  • @aloph7329
    @aloph7329 Рік тому +7

    for the lunge attack, it would be cool that instead of a sweeping slash at the end, there is a very quick stab forward that has lots of range so that you’re forced to dodge to the side, even if the attck started while you were far away from the boss.

  • @Vieislost
    @Vieislost Рік тому +1

    Devtip:☆ One thing I've never seen
    In a rougelike is ranks which is kinda weird, a different rank could unlock a new outfit or something like that.
    Some ideas on how to raise your rank would be:
    Having 100 slimeballs after the final boss
    Beating all main bosses
    Using only your capture and main gun
    Beating the game with no abilities
    Depending on rank you could get new costumes like
    F rank: Trash can skin ( A little mean but it's funny)
    D rank: Inverted skin ( It would just look cool what can I say)
    C Rank: Cat ears (C for cat what can I say)
    B Rank: Ben bonk Skin ( Shocked you haven't made one already)
    A Rank: Dx outfit ( A full colored version of the original outfit would be awsome and a flex)
    S Rank: Crown ( I mean it's the biggest flex what can I say)
    I'm honestly shocked it hasn't been done in my knowlage and would be a great way for more costumes.

  • @fily7514
    @fily7514 Рік тому +2

    You should make it so when any boss's health drops below the skull the skull snaps shut. This would mark the boss's next phase, you might need to place multiple depending on the boss but this would indicate to the player what phase they where on and how many phases there where to go.

  • @MRX_MosaReX
    @MRX_MosaReX Рік тому +25

    Hey Benbonk, I hope you're having a great day 🙂
    Love your devlogs ❤️ Keep it up!

    • @BenBonk
      @BenBonk  Рік тому +4

      Haha, thanks dude

  • @mariaforth1005
    @mariaforth1005 Рік тому +5

    Amazing game! Really inspired me to work on my one project. Boss looks good!

    • @BenBonk
      @BenBonk  Рік тому +1

      That's awesome, thanks dude

  • @veryepicgamerboi1327
    @veryepicgamerboi1327 Рік тому +5

    This looks awesome! I have one idea to add to the samurai’s knife throw attacks, where once’s the boss got to a low enough health, his knives would explode after being lodged into the wall. This would make sense Thematically because ninjas used to attach small explosives to their kunai as a way to destroy obstacles or deal extra damage.

    • @kham_pastgom
      @kham_pastgom Рік тому

      If you are talking about explosions that hurt the player, there is a similar attack done by the Hunter in Half-Life 2 Episode 2, so it’s already proven to be a good attack type in 3D, where more “experimental” attacks are much more likely to be annoying/op. No doubt it’ll work in 2D and within this game.

  • @Feashis
    @Feashis Рік тому +1

    You can (almost) never have too many slime bosses

  • @w1nterwolf490
    @w1nterwolf490 Рік тому +6

    You’re so devoted to your game! I can’t wait to play slimekeep keep on going!

  • @NOTuetc
    @NOTuetc Рік тому +1

    Maybe in the knife throw attack instead of the knives destroying themselves they are summoned back to the samurai boss.

  • @CalmGuy-ds7mm
    @CalmGuy-ds7mm Рік тому +1

    how do these devlogs get even beater every time

  • @hijodecristian
    @hijodecristian Рік тому +1

    The game is shaping up really nicely, Ben! It's been fun to watch it come together and really feel like a complete and polished experience.

  • @owlyoz4233
    @owlyoz4233 Рік тому +1

    Awesome video mate! Bringing an Idea to such polished gameplay is hard but I am super happy that you are able to do it!!
    All the attack animations look super cool and fun..

  • @TheBuggyMans
    @TheBuggyMans Рік тому +1

    can't believe you made a slimurai

  • @sirdumpybear
    @sirdumpybear Рік тому +1

    the geshas should bounce off the walls and sometimes bounce toward the player while other attacks are happening to add more chaos

  • @ooohla9872
    @ooohla9872 Рік тому +1

    I think the Geishas could roll around, and whenever they hit a wall, they bounce the other way...
    Really cool game btw

  • @lukecoleman3643
    @lukecoleman3643 Рік тому +2

    he should dash towards the player, also make the arena way smaller to force close combat

  • @koteczekPolski
    @koteczekPolski Рік тому +1

    In the attack at 7:24 you can make the knives go back to the samurai guy (he has telekinisis now ig)

  • @nerdgarage8712
    @nerdgarage8712 Рік тому +2

    I don't know if I just forgot that you added in one of the other devlogs... But you should add a ton of achievements!

    • @BenBonk
      @BenBonk  Рік тому

      I just did recently actually! Should be in an upcoming devlog.

    • @nerdgarage8712
      @nerdgarage8712 Рік тому

      Why a psychic?! Lol

  • @mustard8148
    @mustard8148 Рік тому +2

    Constuctional critism about the boss fight. For the katakana attacks. U should make them faster for sure. For the charge attack u should instead of having the katana stay upward while he moves forward. Face downward. It just makes more sense. Also it makes the swing larger which would differentiate it from the charge that has an active hitbox while dashing instead of being. Just The charge attack thats easier.Also i would reccomend adding anticipation to the attack which is a design principle. Basically for the short swing keep it fast because its meant to be fast and surprising. But for the dash attacks u should instead of Jim moving in an linear direction have him stand still and 'charge up' (for lack of a better word) before dashing. (Also make the dash much faster than before). For the knife throw attacks i wouldnt change the single knife throw that much. However for the sets of 3s you should make the second throw be way ahead of you. So you actually have to go inbetween the knifes. Right now both knife throws are 'different' sure. But they serve the exact same purpose. Theyrr beaten thr exact same way. Also i would make the stage bigger aswell. The samurai seems to be someone who takes up alot of your space with huge swings. But it kind of falls flat when the stage is so big. Having the stage be smaller would go much better with the boss's design and make him feel like a real threat. Also id make the dancers instead of being their own phase. Because (lets be real. Theyre so easy to dodge) u can probably just make the dancers there while the slime still attacks as his last 25% health or smth. If its too hard u can also reduce the amount of dancers.
    less constructive criticism: i really don't like that gun sound effect. It feels so soft and weak like ure jist tapping a desk. Maybe adding a. Id reccomend listening to the gungeon sound because the guns feel pretty powerful in that game.
    also a fun idea: maybe have the player walk into an empty room. Then the door closes behind him. And the samurai appears outta nowhere with that weird "dugh" sound that samurais movies use

  • @MoonLmao
    @MoonLmao Рік тому +1

    9:15 Excited to find out about "The Keeper" and some lore of the game!

    • @MoonLmao
      @MoonLmao Рік тому

      Crap, just realised some other guy also commented about it.

    • @MoonLmao
      @MoonLmao Рік тому

      WHY CAN I NEVER FIND COOL STUFF WHY DO YOU DO THIS TO ME GOD??

  • @micahsmith9300
    @micahsmith9300 Рік тому +1

    This is great! the Samurai boss is a great idea but i do think the sword attacks are floaty and not convincing, and it looks like the boss is trying to slash the player in random directions. The dash is a little bit slow and not as punchy as i would like it.

  • @abra238
    @abra238 Рік тому

    I like the idea of increased damage from the back (not only from back).

  • @abandoned__
    @abandoned__ Рік тому +1

    man, im so excited to try this game out once its done. much love to the project !!

  • @mecen8
    @mecen8 Рік тому +1

    I have no idea why, but I REALLY want to see this lad’s mustache grow out to improbable sizes and be used as arms/tentacles

  • @mattthebanana
    @mattthebanana Рік тому +33

    Just a thought: Don’t samurai’s helmets usually wrap around the back or their head? I think it’d make for sense if you had to hit them in the face idk.

    • @BenBonk
      @BenBonk  Рік тому +18

      uhhhh, let's just say their armor is just really weak back there

    • @goosegoose5361
      @goosegoose5361 Рік тому +10

      ​@@BenBonk I don't think its intuitive that he can only take damage from the back, perhaps add cracks or damage to the back of his sprite and have him facing away at the start of the fight.

  • @lunaris356
    @lunaris356 Рік тому

    Hey! I love the devlogs and it's what got me into game development in high school right now for about a year so I just wanted to say thanks for getting me into unity game dev so young!

  • @awesomephoenix7659
    @awesomephoenix7659 Рік тому

    Sorry that I dont any feedback, but I would just like to say I'm SO exited for slimekeep I've been watching it come together from the start

  • @BananaSplit-j5q
    @BananaSplit-j5q 9 місяців тому

    Love how in the document at 9:12 there is just a half spoiler for a new secret boss.

  • @FezonRBX
    @FezonRBX Рік тому

    The slash attack could be that the force of the swing moves him a bit forward, i think that would make it little bit more interesting

  • @carrdmusic
    @carrdmusic Рік тому

    oh i have an idea, like when the boss slam the katana on the ground, a "chunk of wall" would rise up to act as a normal wall permanently, only disconnected from the walls, and only 2-3 walls as small as 4 by 4 grid or randomized, something like that, just a suggestion tho, i don't expect this to be seen and used especially since coding takes long and may create bugs, love the content btw :)

  • @mbetts7720
    @mbetts7720 Рік тому

    really cool can't wait till the full thing comes out but I don't want to rush you take as long as you want

  • @yesevoi
    @yesevoi Рік тому +1

    Cool vid! I think it would be nice if you added a few more melee weapons for the player. It would allow players to have a whole different playstyle.

  • @egg_water6457
    @egg_water6457 Рік тому +1

    Epic development

  • @AppzyCat
    @AppzyCat Рік тому

    the geishas should bounce around the room like the dvd logo because they spin kind of like curling stones

  • @minedone1236
    @minedone1236 Рік тому +1

    I have two suggestions:
    1. Maybe make it so when you attack the boss at the front, it doesn't damage instantly but after a lot of hits at once he gets stunned/his armour falls off for a bit so you can attack.
    Now my other suggestion would only work if you cannot attack from the front.
    2. Make it so when you are halfway through his health (or 3/4 of his health) the boss starts to look at you so it's harder to get behind him. (Similar to the King Bob-Omb fight in Mario 64) You would have to somehow stun him or dash around him to quickly get some hits.

  • @Slyme_7
    @Slyme_7 Рік тому

    wow its looking amazing i cant wait for the release, ive watched all the these devlogs over the what? 2 years thats crazy. its so cool to see slimekeep so close to release ( also please use dark mode when u have a blank screen with images 🙏)

  • @skarpertka
    @skarpertka Рік тому

    you give me motivation to code, this game looks absolutely bonkers

  • @covered_shrimp5151
    @covered_shrimp5151 Рік тому

    I think something cool would be to have a kinda last stance, where after he is technically dead, maybe he throws his katana around the room and he hits himself in the head, finishing him. I feel that would make him more dramatic.

  • @aetheriet9363
    @aetheriet9363 Рік тому +1

    Should add a Beyblade katana attack

  • @oktaviusrichardo911
    @oktaviusrichardo911 Рік тому

    The boss looks so good! But I have some ideas like when the samurai boss use the knife throw, some of them will like make little knives that will explode if it was near a player or when hit a wall. It would be awesome is you put like little minions in, because it looks empty with just the Samurai boss, and maybe like add a bow attack too, but overall it's good!

  • @randomsounds2167
    @randomsounds2167 Рік тому

    For phase two, you could combine the sword lunge and sword projectile with adding a little variety and difficulty.
    Also, it would be cooler if the geishas moved constantly but bounced off the walls and boss (like ping pong balls or the DVD logo), they could also speed up at different stages.

  • @LancerAccelerant
    @LancerAccelerant Рік тому +1

    When the throwing knives land on walls they should give a small wabble

  • @energypumpkin2054
    @energypumpkin2054 Рік тому +1

    I have an idea for a sound effect, so you know how when you complete a puzzle in zelda there is a little jingle that plays? you could try something like that for when you find a rest area/room (if you haven't already).

  • @seanthegalaxy3458
    @seanthegalaxy3458 Рік тому

    During phase 2, the knife attacks should explode in the wall instead of disappearing. Maybe they could even shoot out mini knives as well.

  • @bioinvasion_
    @bioinvasion_ Рік тому

    Love this boss. The only thing I could see as a problem is the random movements. You can maybe add a little arrow for half a second before they happen. Or just change some more to be in the direction of the player.
    The animations are also great, however when turning, sometimes the armour shadows move in weird ways? (at least when seeing it in aseprite)
    Another small criticism I have is that some of the sound effects have too much noise I think, it might just be me tho. It seems like in a in one scene when you were showcasing them, all of the ones played had a noisy vibe. If I heard correctly it was mostly the slime coins pickup sound.
    Last thing: idk if you've seen it, but I had worked on a flamethrower animation update for the mech boss (I sent it in the mech boss thread). The og author had said when I started working on it that he was fine with me doing it. Maybe you can see if you like it.
    Really like the way this game is taking. I'm gonna buy it in the release day

  • @BowMannnnn
    @BowMannnnn Рік тому

    Maybe you could give him an attack in his last phase where he extends his sword out and spins around the room like the Bouncing Dvd Screensaver. Then he each time he hits a wall he could fire slow moving kunai projectiles in random directions. I think that could be a cool mix of bullet hell while also having to dodge the boss.

  • @Originalshy
    @Originalshy Рік тому

    I feel like the samurai should move faster because it fits with the idea!

  • @arctic3076
    @arctic3076 Рік тому +1

    I like it! I just think k he could move a bit more while using knifes and maybe shurikens instead of being still

    • @BenBonk
      @BenBonk  Рік тому +1

      Good point, I should try to work on that

  • @h-man7620
    @h-man7620 Рік тому +1

    I think you dropped this Benbonk
    \/
    👑

  • @driftingotter
    @driftingotter Рік тому +1

    Hey, just a thought. but during the geishas attack you can probably make it so that they still do move randomly but just code some logic that tells them to randomly move in any other directions that another geisha is not at already, and also that they should not be able to stack on top of each other when moving randomly and rather just instantly move again if they do stack.
    Just a thought though : )
    ( p.s. loving these dev logs ! )

  • @dhdijdbssknsbdkdkf
    @dhdijdbssknsbdkdkf Рік тому

    The sword is should be in his right hand than his left hand, it would be what samurais were taught to do, also the walls for the boss don't look too good at the door, there should be a sprite for a curved version of the wall which would make it look better

  • @bannannabannanna3676
    @bannannabannanna3676 Рік тому +7

    Keep going king

  • @Phosphoros47
    @Phosphoros47 Рік тому

    That looks amazing! I would make the swoosh shape pixel artsy too though.

  • @voldermiles
    @voldermiles Рік тому

    Nice boss! I think that it would be more fun if the boss will increace his speed by losing HP :)

  • @PXL_DnKEE
    @PXL_DnKEE Рік тому

    I think the slime throwing star should work off of a grid system to help it cover more space and for it to look a bit better in my opinion.

  • @Philip1916
    @Philip1916 Рік тому +1

    this boss is really cool but maybe you should make the geishas active for the whole fight when he is somewhere half health

    • @BenBonk
      @BenBonk  Рік тому

      Yup, I've been hearing that in the comments. Might work on it a bit, I'll see

  • @cableeater8067
    @cableeater8067 Рік тому +1

    Congrats on 69 k subs

  • @max1694
    @max1694 Рік тому

    i think making the trail for the katana attack pixelated would fit the game more

  • @polkapx5219
    @polkapx5219 Рік тому

    It would be good if the boss can do other atacks whilst the spinny peapole are out

  • @KingKhiGaming
    @KingKhiGaming Рік тому +2

    Hi keep up the great work

  • @thortroy4627
    @thortroy4627 Рік тому

    This boss looks really slow but still pretty fun, I can't wait for the game to come out!

  • @randomrobloxplayer6069
    @randomrobloxplayer6069 Рік тому

    I really like the concepts you've incorporate for your game! Though some advice I'd like to give is that the animation kind of looks awkward for the idle, dash, and the wall shrinking katana

  • @bigbob_yt
    @bigbob_yt Рік тому +1

    Epic!

  • @minecoiii2625
    @minecoiii2625 Рік тому

    Add a cross on the samurai's back to indicate that it can only be hit from the back.

  • @oghene2778
    @oghene2778 Рік тому +1

    Cool boss! My only gripe with it is that the attacks ate painfully slow. Perhaps by speeding them up, adding juice, etc. you could improve them :)

    • @BenBonk
      @BenBonk  Рік тому

      Yup, will definitely work on that in the future

  • @mugrootbeer731
    @mugrootbeer731 Рік тому +1

    Honestly the geishas don't seem like much of a threat. Maybe in the second phase, he could permanently spawn them and keep attacking to make them more threatening.

    • @BenBonk
      @BenBonk  Рік тому

      Good point, I'll see about that

  • @hanselmartinez762
    @hanselmartinez762 Рік тому +1

    Hey um I just wanna say
    1st of all, add a walking animation because the boss looks very stiff
    2nd of all if you need inspiration for stages of bossfights I recommend looking at pvz 2 boss battles, they are pretty good.

  • @StarBeam500
    @StarBeam500 Рік тому

    Maybe he could do some of the simple katana swipes while the geishas are active because him just standing there feels a little odd

  • @whynotusepaper468
    @whynotusepaper468 Рік тому +1

    This boss looks really cool! Imo katana attacks would be much nicer if they could be faster and more snapier. Still he looks good and attacks look very fun!!

    • @BenBonk
      @BenBonk  Рік тому

      Yup, will definitely work on that in the future

  • @LightcrimsonDaLotl
    @LightcrimsonDaLotl Рік тому

    Bro the Samurai Boss is like a hunter from Halo

  • @dawae2802
    @dawae2802 Рік тому +2

    Btw the dash and katana slashes are not "8-bit" sooo I mean I dont want to be THAT guy but sorry it bothered me lol

    • @BenBonk
      @BenBonk  Рік тому

      Yeah ik what you mean lol, I should prob change them

  • @cakeluca1940
    @cakeluca1940 Рік тому

    I'm going to be honest here. I'm *loving* this game, i can't wait to buy it on Steam!
    Also, i really hope you make a Steam Achievement Devlog! That would be awesome!

    • @BenBonk
      @BenBonk  Рік тому +1

      Haha, thought you were about to roast me lol. Thanks dude

  • @DurianFruit
    @DurianFruit Рік тому

    That katana is very slow, telegraphed, and short range. I feel like it should be more threatening

  • @zaidxdev
    @zaidxdev Рік тому

    yay a new devlog I love your videos

  • @elephantchessboard9060
    @elephantchessboard9060 Рік тому

    without knowing anything about japanese dance, I'd expect dancers to move together in sync. So maybe they'd move around the boss in some circular patter. Originally I had some links to cool movement pattern functions in this comment, but it got deleted, probably because it had links in it.

  • @Cat87224
    @Cat87224 Рік тому

    You should’ve given the samurai boss a gun, because samurai’s usually just used guns they got from the dutch

  • @albinsindt7301
    @albinsindt7301 Рік тому +1

    YAY A NEW DEVLOG

  • @Chorwacjen
    @Chorwacjen Рік тому

    New devlog from benbonk - more fun

  • @hdk-gamer2829
    @hdk-gamer2829 Рік тому

    You should make it so that you can have the slime pet attack on its own

  • @luigidabro
    @luigidabro Рік тому +1

    A layer sorter for the y position would be very nice

    • @BenBonk
      @BenBonk  Рік тому

      Wot

    • @luigidabro
      @luigidabro Рік тому

      @@BenBonk an example: the player Y position is under the bosses Y position, so the boss gets rendered first then the player

  • @boxzoopa
    @boxzoopa Рік тому

    I think Sword attacks should be much much faster and the fight should be in a dojo, I love the boss though

  • @itschiru
    @itschiru Рік тому

    You should add a sound effect when the bullet hits the wall, it should be barely noticable tho

  • @cheesegamer4152
    @cheesegamer4152 Рік тому +1

    I want it to be like You have infinite lives or somthing i dont want 1 life only then i think it can be really frustratrating to lose st the final boss

  • @EU_blade
    @EU_blade Рік тому

    since it is a samurai you might wanna add some things inspired from a cherry blossom tree

  • @xaviercosta9631
    @xaviercosta9631 Рік тому

    Game looks amazing considering (mostly) one person made it. It actually looks fun to play

    • @BenBonk
      @BenBonk  Рік тому +1

      Thanks so much, really glad you like it so far :)

  • @EU_blade
    @EU_blade Рік тому

    Also somthing chess related looks like it would really. Fit in the game

  • @notoriouswhitemoth
    @notoriouswhitemoth Рік тому

    I think the knife is called a kunai, and they were originally trowels

  • @m_urple
    @m_urple Рік тому

    The sword slam onto the ground that shrinks the walls looks a bit weird, try instead of it just slamming flat onto the ground it bounces a bit back up after hitting the ground.

  • @GhostlikeGus
    @GhostlikeGus Рік тому

    You should make a lake monster-Boss for Slime Keep!

  • @firezone8770
    @firezone8770 Рік тому +1

    instead of shrinking the wall make the boss cut parts of the rooms

  • @ArtsyMold
    @ArtsyMold Рік тому

    Idea: Imagine if there was a sakura tree spitting sakura leaf bombs.