I don’t even have any motor disorders but I would absolutely buy this. It seems like the type of thing ANYONE would love to use, regardless of whether or not they have a disability. This is what gaming was meant to be. A community that is open to anyone and everyone.
@sanane66543 thb depending on how much the module bits are to replace that isnt to much more compared to the pro controllers which have less functionality when it comes to customization especially with what the other guy said for stick drift even tho in my opinion on that is hall effect has been around forever now and should be standardized but oh well
@@sanane66543 that's stupid. we solved stick drift ages ago with hall effect sticks and big companies like sony and microsoft refuse to use them because you won't have to buy controller replacements as often. for $300 this controller better have hall effect.
Super cool, but I do think they really need to prioritize split controller functionality. A lot of peoples mobility issues could be eased by being able to spread the controls out more. It's great that people are getting more options.
@@enriquecabrera2137 I'd imagine this scenario would be great if you have the controller already. I wouldn't want to replace the 300 dollar controller, but just the joystick.
@@Derpalerpa Yeah but the replacement parts would depend on cost and availability. LIke Playstation as those expensive controllers that have the joystick that can be changed out. But good luck finding them anywhere. Same for these. If they sell great at 300, thats good, but if each replacement part is on par with replacing a regular controller, its not much of an advantage. Ideally the replacement is cheap but it being a niche product at the moment makes it rare. Currently a joystick or any button replacement requires you to buy a complete set per piece. If you need ONE joystick replacement, 300 bucks for the second set. And everytime you run out of joysticks, a full set is needed. So youll have a full set to replace one piece and a bunch of spare modules since you only get one piece of each.
@Nobody-Nowhere Oh come on.. There are other things that are really wasteful and that we should talk about more. This here is absolutely nothing compared to that..
As someone who is becoming more and more interested in different kinds of gaming who has issues with her hands and wrists (and as someone who cares about other beings in general), this makes me so damn happy and excited! It also gives me a little more hope. I wish I could get at least one of these!! Hopefully someday 😊
Despite not having a condition that prevents me from using a regular controller, I’m kind of captivated by how strange and innovative it is. I'm wondering if there's anything there other than accessibility that could take controllers to the next level.
This could solve the multi-mapping of button functions, which is the current bane for controllers ( Having to hold button inputs to differentiate input functions or having many actions bound to the same button because there aren't enough buttons). You could add or remove segments depending on how many inputs the game requires. The future looks bright for this controller!!
What games need more buttons than what’s on a controller, specially when we live in a time where we have pro controllers with even more buttons on the back. I’m sure there are people with some kind of condition that have trouble pressing and holding multiple buttons, but that’s talking about accessibility. I was looking past that and pondering if this could be an evolution of the game pad for able bodied people too. If Nintendo wasn’t going to just make a stronger Switch for their next machine, I think they’d make something like the Proteus and base an entire console around it. Games could require specific controller modules and arrangements, you could have modules with an interface that is nothing like a regular controller that would hopefully enhance gameplay somehow. Whether such a thing would be genuinely innovative or end up as another gimmick is really hard to say. Nintendo is thought of as a gimmicky company sometimes. However, they truly have tried to think outside the box with things that have been derided as gimmicks like the Wii motion controls. The wacky things they try won’t always be the next big step in gaming, they have my respect for at least having a sense of imagination. I imagine there’s not enough time in the planning of a console to fully determine whether their wild new console feature/design will be a simple novelty or a true innovation. Games take longer and longer years to develop as graphics become increasingly complex. I’d really like to know how they operate when planning the next generation.
@@protocetid There are plenty of games that would benefit from having more buttons. The whole reason certain inputs have to be held instead of just pressed is because there is more than one function mapped to that button. Most of the pro controllers add four paddles or buttons on the back, but it still isn't enough. The current controllers do a good job with what they have available, but more would always be better. I like to use a controller with the extra paddles on the back for pc games and there is still a myriad of functions that cannot be mapped to the controller because there are still not enough buttons. These controllers would benefit able-bodied players by simply providing more mappable buttons.
Way to go, Byowave Microsoft/Xbox. I saw this video after reading an article while scrolling google this morning. I'd like to say it absolutely touches my heart that steps are being taken to make gaming accessable to everyone. I know some are always going to have a complaint or some negative comment when seeing anything; game, controller, monitor, etc. Take heart, I say, nothing ever started exactly as envisioned it. Not the wheel, not the cup. But the very thought that someone out there is thinking about the disabled and/or those that don't meet the mainstream norms of society gives us hope of a brighter and happier future for everyone. Thank you.
Does the controller use hall effect sensors? Yes! Based on community feedback we have added hall effect sensor analog sticks to the Analog Cubes :D The triggers in the Proteus Controller do use hall effect sensors.
Using this to create a left hand controller with a real analog thumbstick for motion, and pairing it with a mouse for camera/aiming...this would be the perfect solution for those of us who have arthritis problems with WASD.
Just in case anyone cares at least 2 ps2 games support this controll scheme: resident evil: dead aim, and final fantasy VII: dirge of cerberus. The latter also supports keyboard.
As someone with cerebral palsy on their left side, I can't use a normal controller to its fullest, not being able to use the D-pad or reach L1 and L2. I usually just use the Vader 3 pro, which has programmable back buttons, but this is genius.
I know it's better than the two officially released adaptive controllers by Microsoft and Sony, but Byoware may release their modular controllers outside of Xbox, like for PlayStation, at some point. However, figuring out how to incorporate the touch bar from the DualSense into a small modular attachment may be challenging for them to achieve.
i tried one of these at pax west last year. it was so cool. the person doing the demo literally hot-swapped some of the face buttons while i was playing. epic.
Gyro controls would be a great option for this thing. I've used Nintendo Switch's button remapping feature to make a single-handed control scheme for Splatoon a while ago, that extra input from the wrist is what ties the entire thing together and lets you have nearly feature-complete in-game experience (with only system controls like screenshot left on the other Joycon).
XBOX controllers, unlike Sony and Nintendo ones, have no gyroscopes in general. So that sadly won't happen anytime soon. Even if they added gyro modules, since the system and games have no support for it, it just wouldn't work.
@@leonbabic7185 Gyro works on PC, in many ways too- from just using Sony or Nintendo's gamepads wholesale, to PC-specific ones like Steam Controller, to VR gamepads, Wiimotes and the likes, to even gyroscopes in many tablet-style Windows devices, you can set up motion controls on Windows. Just ditch the Xbox platform entirely, it's been stuck in 2006 for the last 15 years.
@@TheLaXandro but this is an xbox controller and thus has to use xinput, xinput has not support for gyro so sadly it's fully impossible. Unless they implement gyro to just copy the stick witch sounds awful.
It took me less than 20 seconds to open a new tab, type into the URL field "proteus controller" and find their website with the option to order. Slap on 20 seconds if you're on a phone. Slap on a minute or two if your typing speed is limited, fair enough. But it isn't hard to find it.
they should also push the standard user angle. being able to have a custom controller is very advantageous. having extra buttons is a pretty big deal, or making a one-handed controller simply for convenience would be nice as well.
I can game on a normal controller, but man.. I could spent hours building controllers with these cubes, it looks so fking cool! I actually had something simliar like this in mind before.. great design!
This is probably the first accessability controller I've seen that I could imagine using as somebody without any disabilities that prevent me from using a normal one. I've never been a huge fan of controllers over mouse and keyboard, but I love modularity and customizability. I would love to use something like this alongside a mouse.
I know this is going to sound very "entitled" but... in this day and age... EVERYONE deserves the right, or at least the opportunity, to enjoy video games. Instead of wasting money on "inclusivity," the gaming industry needs to start heavily investing in "accessibility."
Videogames have never been more accessible than they are now They've also never been more inclusive Both benefit gamers we don't need to sacrifice one for the other
A bit entitled, but not incorrect. Video games haven’t been around that long. It has been ever changing also. This is the job of a 3rd party to innovate. There will always be people who may not fit into what’s available for one reason or another. Even when the goal of some is to evolve media to that “ready player one” level. Still 3rd party innovation in specific means of accessibility to then prove it works and is wanted to prompt console companies to adopt that new tech.
People play to escape and/or socialise with others. They assume the role of a digital life not their real world life. Prioritising accessibility is spot on the right way to go rather than making 'artistic' games where people see themselves.
If this only existed for PlayStation too because some people doesn’t play Xbox and that’s a big amount of people because PlayStation is more popular. But one thing they should add to it is Gyro controls
This is so cool! I hope everything goes well with this project. For some games this would be superior than a regular controller. My RSI makes it kind of hard to use a regular controller without breaks for more than 20 minutes, and this would be awesome for that. Just being able to kind of swap things around for variety to mix up tension would likely help a ton.
It would really help my brother who has autism, he always holds controllers vertically and this would really help him build the controller to be used vertically
Wow. I really want to know what the polling rate and reaponse time on these things are. On top making gaming more accessaible, this is also a game changer for competitive play imo. This is *very* innovative
This seems like as cool as Azeron Cyborg for PC. It has joystick that works as mouse, and tons of buttons to map, so you can use it as keyboard for one hand, and at the tips of your fingers. It's great.
At 5:49 is a different controller plugged in? I was trying to get an idea of latency but the thumb stick movements did not correlate to what was on the TV at all.
Biblically accurate controller. I'd buy one if it wasn't for the price. It doesn't even have Hall Effect joysticks. With that price tag, that's the least they could've done.
Whilst this is great, a limitation is that all of the inputs are "standard" analogue sticks, buttons and triggers. Being able to map controls to an alternative forms of input (pedals, larger accessibility joysticks, sensors etc) is pretty vital for accessible controllers. IMHO they should try and find a way to interface their controller with the Xbox Adaptive Controller.
Can we have a socket that can twist during gameplay? I don’t have many motor difficulties, but I do get sore and cramps and have to stretch periodically when holding a controller, which means I have to let go of control which I can’t do in an intense moment.
All of this initiative, but Microsoft won't put gyro on their damn Xinput using a thumbstick when one has specific motor problems related to the thumbs are a nightmare or impossible and a gyroscope would help with this
You know... THIS would actually be nice if the Proteus controller would also work for the Nintendo Switch (both as Joy Cons and Pro Controllers with motion sensing gyros and have its own NFC point for amiibo), and as a PlayStation controller while having the USB C port to charging and using them as wired controllers.
Does the controller use hall effect sensors? Yes! Based on community feedback we have added hall effect sensor analog sticks to the Analog Cubes :D The triggers in the Proteus Controller do use hall effect sensors.
I don’t even have any motor disorders but I would absolutely buy this. It seems like the type of thing ANYONE would love to use, regardless of whether or not they have a disability. This is what gaming was meant to be. A community that is open to anyone and everyone.
1st thing that come to me is stickdrift? easy pop a new module on it and fixed lol
price is a big joke do lol they scamming them disable people bruh 300$??? it shouldnt be any more than 199$ tbh
@sanane66543 thb depending on how much the module bits are to replace that isnt to much more compared to the pro controllers which have less functionality when it comes to customization especially with what the other guy said for stick drift even tho in my opinion on that is hall effect has been around forever now and should be standardized but oh well
Assuming you can afford the thing. But it is very cool.
@@sanane66543 that's stupid. we solved stick drift ages ago with hall effect sticks and big companies like sony and microsoft refuse to use them because you won't have to buy controller replacements as often. for $300 this controller better have hall effect.
Super cool, but I do think they really need to prioritize split controller functionality. A lot of peoples mobility issues could be eased by being able to spread the controls out more. It's great that people are getting more options.
People like me. My mobility issue is having GIANT GOLEM HANDS
I think they could easily make a wire attachment, so the separate parts can have a physical connection without the need for complex bluetooth modules
@@thedoublep434 I was thinking of something similar but wireless as to give the user more range in where they can put their hands
This is legitimately one of the coolest things ive ever seen
This is just a massive win overall. Great concept awesome to see it realized !!
this would also help if you want to change a broken module (analog-stick drifting) without buying a whole controller
Yea but at 300 bucks, mighht as well just get a new controller.
@@enriquecabrera2137 I'd imagine this scenario would be great if you have the controller already. I wouldn't want to replace the 300 dollar controller, but just the joystick.
@@Derpalerpa Yeah but the replacement parts would depend on cost and availability. LIke Playstation as those expensive controllers that have the joystick that can be changed out. But good luck finding them anywhere.
Same for these. If they sell great at 300, thats good, but if each replacement part is on par with replacing a regular controller, its not much of an advantage.
Ideally the replacement is cheap but it being a niche product at the moment makes it rare. Currently a joystick or any button replacement requires you to buy a complete set per piece. If you need ONE joystick replacement, 300 bucks for the second set. And everytime you run out of joysticks, a full set is needed. So youll have a full set to replace one piece and a bunch of spare modules since you only get one piece of each.
At 300 bucks if they're not holo sticks (no drift) it's a scam
Very impressive and thoughtful design, the more options exist the better!
yes we need more waste
@@Nobody-Nowhere You cannot make one controller for everyone, more options are better.
@Nobody-Nowhere Oh come on.. There are other things that are really wasteful and that we should talk about more. This here is absolutely nothing compared to that..
Its a really great idea that can help so many people, how even is this a serious waste? Pls think positive for once..
Cubix, Robots for everyone: Controller edition
I was not expecting that reference
@@hahasamian8010how could u not? 😂
As someone who is becoming more and more interested in different kinds of gaming who has issues with her hands and wrists (and as someone who cares about other beings in general), this makes me so damn happy and excited! It also gives me a little more hope. I wish I could get at least one of these!! Hopefully someday 😊
Despite not having a condition that prevents me from using a regular controller, I’m kind of captivated by how strange and innovative it is. I'm wondering if there's anything there other than accessibility that could take controllers to the next level.
This could solve the multi-mapping of button functions, which is the current bane for controllers ( Having to hold button inputs to differentiate input functions or having many actions bound to the same button because there aren't enough buttons). You could add or remove segments depending on how many inputs the game requires. The future looks bright for this controller!!
What games need more buttons than what’s on a controller, specially when we live in a time where we have pro controllers with even more buttons on the back. I’m sure there are people with some kind of condition that have trouble pressing and holding multiple buttons, but that’s talking about accessibility. I was looking past that and pondering if this could be an evolution of the game pad for able bodied people too. If Nintendo wasn’t going to just make a stronger Switch for their next machine, I think they’d make something like the Proteus and base an entire console around it.
Games could require specific controller modules and arrangements, you could have modules with an interface that is nothing like a regular controller that would hopefully enhance gameplay somehow. Whether such a thing would be genuinely innovative or end up as another gimmick is really hard to say. Nintendo is thought of as a gimmicky company sometimes. However, they truly have tried to think outside the box with things that have been derided as gimmicks like the Wii motion controls. The wacky things they try won’t always be the next big step in gaming, they have my respect for at least having a sense of imagination.
I imagine there’s not enough time in the planning of a console to fully determine whether their wild new console feature/design will be a simple novelty or a true innovation. Games take longer and longer years to develop as graphics become increasingly complex. I’d really like to know how they operate when planning the next generation.
@@protocetid There are plenty of games that would benefit from having more buttons. The whole reason certain inputs have to be held instead of just pressed is because there is more than one function mapped to that button. Most of the pro controllers add four paddles or buttons on the back, but it still isn't enough. The current controllers do a good job with what they have available, but more would always be better. I like to use a controller with the extra paddles on the back for pc games and there is still a myriad of functions that cannot be mapped to the controller because there are still not enough buttons.
These controllers would benefit able-bodied players by simply providing more mappable buttons.
@@baltogames1501 Bro you’re already on PC, just use the keyboard. Some of the consoles have support for M+KB too.
@@protocetid I know, but I just really prefer a controller.
This looks great, not only for people with disabilities but also for people who want to controller whose parts can be easily replaced.
Way to go, Byowave Microsoft/Xbox.
I saw this video after reading an article while scrolling google this morning.
I'd like to say it absolutely touches my heart that steps are being taken to make gaming accessable to everyone.
I know some are always going to have a complaint or some negative comment when seeing anything; game, controller, monitor, etc. Take heart, I say, nothing ever started exactly as envisioned it. Not the wheel, not the cup. But the very thought that someone out there is thinking about the disabled and/or those that don't meet the mainstream norms of society gives us hope of a brighter and happier future for everyone.
Thank you.
this is the craziest controller i've seen, it only needs a gyro and is perfect
sadly we're talking about xbox/microsoft here, so don't expect any gyro controller like this (coming from them) anytime soon
@@Polengue they don’t exactly have a monopoly on gyroscopes
@@Volcano22207 That's the thing, Microsoft doesn't have any gyro in their modern controllers, for some reason
@@dogdog357 is the best thing that ever happened to controllers after analog stick, is crazy that microsoft doesn't give a damn
@@NicolasSilvaVasault And XBox fans call it a gimmick 😔
I hope they have hall-effect sticks. This would be very comfy for playing JRPGs one handed
Does the controller use hall effect sensors?
Yes! Based on community feedback we have added hall effect sensor analog sticks to the Analog Cubes :D
The triggers in the Proteus Controller do use hall effect sensors.
Using this to create a left hand controller with a real analog thumbstick for motion, and pairing it with a mouse for camera/aiming...this would be the perfect solution for those of us who have arthritis problems with WASD.
Just in case anyone cares at least 2 ps2 games support this controll scheme: resident evil: dead aim, and final fantasy VII: dirge of cerberus.
The latter also supports keyboard.
Also, there was a one handed ps1 and ps2 released by a 3rd party.
Having my thumb have access to jump AND crouch because a dpad is beneath it would be crazy.
Using an analog stick with a mouse was always a good idea, why anyone already done that?
@@DoctorPhileasFragg see my comment
As someone with cerebral palsy on their left side, I can't use a normal controller to its fullest, not being able to use the D-pad or reach L1 and L2. I usually just use the Vader 3 pro, which has programmable back buttons, but this is genius.
This looks way better than the Sony offering and maybe even the Xbox Adaptive one. Closest thing I’ve seen to what Ben Heck came up with.
I know it's better than the two officially released adaptive controllers by Microsoft and Sony, but Byoware may release their modular controllers outside of Xbox, like for PlayStation, at some point. However, figuring out how to incorporate the touch bar from the DualSense into a small modular attachment may be challenging for them to achieve.
i tried one of these at pax west last year. it was so cool. the person doing the demo literally hot-swapped some of the face buttons while i was playing. epic.
This is the coolest thing iv seen this week
Gyro controls would be a great option for this thing. I've used Nintendo Switch's button remapping feature to make a single-handed control scheme for Splatoon a while ago, that extra input from the wrist is what ties the entire thing together and lets you have nearly feature-complete in-game experience (with only system controls like screenshot left on the other Joycon).
Maybe they’ll make some extra modules if the thing start to sell
XBOX controllers, unlike Sony and Nintendo ones, have no gyroscopes in general. So that sadly won't happen anytime soon. Even if they added gyro modules, since the system and games have no support for it, it just wouldn't work.
@@leonbabic7185 Gyro works on PC, in many ways too- from just using Sony or Nintendo's gamepads wholesale, to PC-specific ones like Steam Controller, to VR gamepads, Wiimotes and the likes, to even gyroscopes in many tablet-style Windows devices, you can set up motion controls on Windows.
Just ditch the Xbox platform entirely, it's been stuck in 2006 for the last 15 years.
@@TheLaXandro but this is an xbox controller and thus has to use xinput, xinput has not support for gyro so sadly it's fully impossible. Unless they implement gyro to just copy the stick witch sounds awful.
You didn’t put the purchase link in the description so that’s not helpful
Heard of the phrase 'google it'?
@@CodeGr88n I haven't, but I'm too busy to ask siri
It took me less than 20 seconds to open a new tab, type into the URL field "proteus controller" and find their website with the option to order. Slap on 20 seconds if you're on a phone. Slap on a minute or two if your typing speed is limited, fair enough. But it isn't hard to find it.
this is so cool, straight out of the future
This is the stuff I expect from Nintendo. I want this so badly, it's so cool.
I wish they had SQUARED versions of the modules so you can choose between SQUARED or CIRCULAR models depending on the style.
I remember the mid 2000s UA-cam had videos predicting this in the future!!
they should also push the standard user angle. being able to have a custom controller is very advantageous. having extra buttons is a pretty big deal, or making a one-handed controller simply for convenience would be nice as well.
Xbox always has a great selection of different controllers from different manufacturers, but this one is truly special.
I can game on a normal controller, but man.. I could spent hours building controllers with these cubes, it looks so fking cool! I actually had something simliar like this in mind before.. great design!
I wouldve loved that Joycon style I was expecting. Joycons are comfort.
Probably not for me, but I love this for the accessibility it offers.
This is probably the first accessability controller I've seen that I could imagine using as somebody without any disabilities that prevent me from using a normal one. I've never been a huge fan of controllers over mouse and keyboard, but I love modularity and customizability. I would love to use something like this alongside a mouse.
I know this is going to sound very "entitled" but... in this day and age... EVERYONE deserves the right, or at least the opportunity, to enjoy video games. Instead of wasting money on "inclusivity," the gaming industry needs to start heavily investing in "accessibility."
Both are important and they're not mutually exclusive.
Videogames have never been more accessible than they are now
They've also never been more inclusive
Both benefit gamers we don't need to sacrifice one for the other
That's not entitled. It's correct.
A bit entitled, but not incorrect. Video games haven’t been around that long. It has been ever changing also. This is the job of a 3rd party to innovate. There will always be people who may not fit into what’s available for one reason or another. Even when the goal of some is to evolve media to that “ready player one” level. Still 3rd party innovation in specific means of accessibility to then prove it works and is wanted to prompt console companies to adopt that new tech.
People play to escape and/or socialise with others. They assume the role of a digital life not their real world life. Prioritising accessibility is spot on the right way to go rather than making 'artistic' games where people see themselves.
Very innovative. Awesome 😎
If this only existed for PlayStation too because some people doesn’t play Xbox and that’s a big amount of people because PlayStation is more popular. But one thing they should add to it is Gyro controls
This is so cool! I hope everything goes well with this project. For some games this would be superior than a regular controller. My RSI makes it kind of hard to use a regular controller without breaks for more than 20 minutes, and this would be awesome for that. Just being able to kind of swap things around for variety to mix up tension would likely help a ton.
That price would leave my bank account disabled....
Tru but this is seriously advanced. The fact you can have multiple battery modules and adjust it as you use it is insane.
@@Taziod More advanced just means it breaks faster even with good care. Wouldn't recommend it to people whose bank account can barely cover the price.
That's cool. And you can find new uses for the vibration function xD
It would really help my brother who has autism, he always holds controllers vertically and this would really help him build the controller to be used vertically
I imagine farther from the future we play Armored Core 7 with these kinds of controls. If I predict right, time will tell.
Naaah.. I want a real Mech
My question is. Is there a limit to how many spheres you can chain together? If no the temptation to use it to make a arcade controller is very high.
Amazing device. This video deserves many more views 👏
This seems like it would also have great vr applications as well.
Super cool. Thank you. I’ll be sharing this with friends.
That's actually such a cool idea.
Bop it!, Twist it! and Pull it!
Wow. I really want to know what the polling rate and reaponse time on these things are.
On top making gaming more accessaible, this is also a game changer for competitive play imo.
This is *very* innovative
I would absolutely smash this. Unlock a whole different playstyle lol
Ayoo?!?
PLEASE put a vr tracker as a module and I’ll buy it.
Kudos to the Proteus Modular controller! Their commitment to an accessible controller is amazing! Wish you nothing less than success!
I can finally have the face buttons on the left side on a controller
This seems like as cool as Azeron Cyborg for PC.
It has joystick that works as mouse, and tons of buttons to map, so you can use it as keyboard for one hand, and at the tips of your fingers.
It's great.
Razer has their iteration, but it's bit more... spread out...
At 5:49 is a different controller plugged in? I was trying to get an idea of latency but the thumb stick movements did not correlate to what was on the TV at all.
Yeah, definitely another controller was plugged in
they really made Cubix into a controller... i like it!
wow this is insane
“Man I want an wii”
* start assembling to make an stick controller *
Biblically accurate controller. I'd buy one if it wasn't for the price. It doesn't even have Hall Effect joysticks. With that price tag, that's the least they could've done.
Amazing design
If it's cheap enough, then I'm 100% buying. I'm not disabled, but I just love the Wii U controller layout.
Edit: Nope. Not paying 300 bucks for that.
I hope they make the connector open source i realy love them
Whilst this is great, a limitation is that all of the inputs are "standard" analogue sticks, buttons and triggers. Being able to map controls to an alternative forms of input (pedals, larger accessibility joysticks, sensors etc) is pretty vital for accessible controllers.
IMHO they should try and find a way to interface their controller with the Xbox Adaptive Controller.
Therapist:- "Biblically accurate controller doesn't exist, it can't hurt you."
Biblically accurate controller:-
Please just include Hall Effect analogs and I'll buy one. I don't even care how many other features there may be anymore.
This is awesome for any gamer.
This is cool and looks super futuristic.
I see that as a win for console emulation as well
Cubix: Robots For Everyone looking ahh controller, but I still want it
It's like Clicbot robot 🔥 awesome
Wonder if they could just put a rumble module on one of those modules, like one of those empty slot caps but rumble
I just want a controller like the wii for current consoles with 2 analogy sticks
I want one for real... Thats awesome
One of the best initiatives from Xbox. An actual “inclusive” cause.
i can finally play it like a switch
Someone gonna build a jank fightstick with this.
Of course Mircosoft doesn't actually implement Gyro in these, a huge leap for accessibility as it doesn't require fine finger movements.
This is a great idea iv know a lot of Marines that needed something like this after injury good to see !!!
Very impressive and im honestly thinking this would BE great for me AS well :0
How about show some "better way" to play any games that need this controller? I still can't imagine what kind of games I need this one.
Xbox needs to add Gyro.
The controller costs about 300 dollars that's a pocket disability right there.
Why it looks an object that you need to connect from tears of the kingdom
This is amazing! Way to go, guys!!!
I don't get it.. I am almost certain that I have seen these modular controllers years ago. What is new?
Very cool concept. Hopefully if/when the bring it to Playstation they can add things like touch pad models and gyro, along with rumble.
Can we have a socket that can twist during gameplay? I don’t have many motor difficulties, but I do get sore and cramps and have to stretch periodically when holding a controller, which means I have to let go of control which I can’t do in an intense moment.
This is the future, amazing 🎉
Looks cool, but is it reaaally comfortable?
All of this initiative, but Microsoft won't put gyro on their damn Xinput
using a thumbstick when one has specific motor problems related to the thumbs are a nightmare or impossible and a gyroscope would help with this
lovely idea
This is really cool!
The price on this makes me think it's being offered to healthcare field...
Is the price accessible?
Thanks for sharing your review!
i love this so much!!
You know... THIS would actually be nice if the Proteus controller would also work for the Nintendo Switch (both as Joy Cons and Pro Controllers with motion sensing gyros and have its own NFC point for amiibo), and as a PlayStation controller while having the USB C port to charging and using them as wired controllers.
That's brilliant and very well done.
Ricky Brunswick is the one who should be reviewing
It looks more like Capsela (Aka IQ Key) than Lego.
Looks like a high tech Bop It
Man that controler is dummy thiccc
I wish Google ARA made it to market.
Are the sticks a HALL effect type?
Does the controller use hall effect sensors?
Yes! Based on community feedback we have added hall effect sensor analog sticks to the Analog Cubes :D
The triggers in the Proteus Controller do use hall effect sensors.