Top 5 Dumbest Things In Age of Empires 2

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  • Опубліковано 7 чер 2024
  • My Gameplay Channel: / @hera-gameplay
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    00:00 - 00:34 Intro
    00:34 - 02:03 5) Building to unit conversion
    02:03 - 03:06 4) Flemish Revolution
    03:06 - 03:54 3) Hitting through walls
    03:54 - 04:31 2) Mongol Garissoned ST
    04:31 - 05:22 HM
    05:22 - 06:42 1) Bengalis 1000+ Villagers
    06:42 - Final Talk & Outro
    Edits by / @k1aoe
  • Ігри

КОМЕНТАРІ • 199

  • @mertyilm_z
    @mertyilm_z Рік тому +114

    "the voiceline was recorded before NAC4*" 11

  • @xiaonaps3529
    @xiaonaps3529 Рік тому +232

    Wow now we must give Flemish revolution to Bengalis

  • @FuckTheNewAliasSystem
    @FuckTheNewAliasSystem Рік тому +148

    I hope this Bengali thing stays in the game. Dont care how strong it is, it is so wacky that it will be rarely seen and kudos if you can actually pull it off.

    • @88porpoise
      @88porpoise Рік тому +26

      So long as it is whacky and not competitively viable, abso-freaking-lutely it is awesome stupidness.
      But if someone finds a way to make it viable it likely needs to get destroyed.

    • @satyakisil9711
      @satyakisil9711 Рік тому +15

      ​@@88porpoise the only way it will be viable will be if michi ever becomes viable. Even in bf you will get mauled over if you play like this.

    • @valger3652
      @valger3652 Рік тому +12

      I also didnt see any issues with this Bengali trick. First thing - it can work only in 1 map. Second - it just too slow to get to, and even no guarantee that potentially huge eco will paid off, if enemy start to hit woodline. So its fun thing - yes; its good strategy on competetive level - rather no.

    • @jundrix3675
      @jundrix3675 Рік тому

      @@satyakisil9711 michi appears in the ranked map pool here and there, so what do you mean by michi not being viable?

    • @satyakisil9711
      @satyakisil9711 Рік тому +2

      @@jundrix3675 michi is also one of the mpas that gets banned the most in ranked play. Nobody will proactively play the map past a certain level other than for novelty.

  • @TheEarthbound12
    @TheEarthbound12 Рік тому +63

    Most annoying thing for me is inviting my friends to my lobby and the first list to show up is every recent opponent instead of my friends.

    • @crossover1097
      @crossover1097 Рік тому

      yeah like me and my friend when we did the co-op campaign my friend won elo and I lost it XD

    • @krispy3790
      @krispy3790 Рік тому +1

      @@crossover1097 its not like that at all bro

    • @crossover1097
      @crossover1097 Рік тому

      @@krispy3790 what do you mean?

    • @krispy3790
      @krispy3790 Рік тому +1

      @@crossover1097 hes talking about how you have to look through the list of people you recently played to find your friends name to send invites

    • @crossover1097
      @crossover1097 Рік тому

      @@krispy3790 yes i know i was just saying something annoying that happens with friends too

  • @bensmith426
    @bensmith426 Рік тому +97

    - Being able to kill enemy farm that enemy did not even start building it yet and it is on 1 hp.
    - Being able to steal enemy fish trap with your fishing ship (so you can instantly delete it).

    • @danielbentley7117
      @danielbentley7117 Рік тому +3

      I don't think either of those things are bad. It teaches you to make sure your villagers are ready to farm before putting farms down. And the fish traps thing, you can steal farms with villagers in the same way. I don't see anything wrong with rewarding aggression.

  • @Steve-mx9rr
    @Steve-mx9rr Рік тому +42

    One of the devs once said: The mods are automatically closed after each patch, because otherwise there could be problems with some mods. because they are not updated.

    • @88porpoise
      @88porpoise Рік тому +15

      For things like gridlines etc used in competitive play, the risk is probably pretty minimal. But for more extensive mods it absolutely is a potential issue.

    • @LeDante06
      @LeDante06 Рік тому +11

      Yes, I can understand that but they could maybe create a message when you log in, reminding you to active your mods. That would be a very easy solution

    • @jundrix3675
      @jundrix3675 Рік тому +4

      ​@@LeDante06 it could also remember mods that you use and update these mods automatically (if needed) when you press one button. Ticking 10+ checkboxes after every patch should not be needed imo.
      But yeah, at least a notification that you must reactivate your mods would be a great improvement already.

  • @randomrandom.
    @randomrandom. Рік тому +18

    Somethings really stupid I used to abuse a ton during voobly period (I don t play anymore), could very well still be in the game: deleting stragler tree around opponent TC I scouted by making palissade on top of the stragler, messing up his early farm transitionning. And worst: fog-hacking opponent's units position by selecting a building to build and seeing if it goes red as you hover area in the fog of war meaning opponents units are there. One of the worst was giving even vision through fog with palissade preconstruct to know exactly how manyvills were mining gold or stone for exemple, even seeings the opponent army moving by placing some palissade preconstruct in many places around the map. Ennemies walking atop of it appears/appeared to you but they had no idea...

    • @K1AoE
      @K1AoE Рік тому +17

      yeah the stragler tree thing was actually one of the worst lames in the game 11
      they did remove all the things you mentioned from the game about 2 years ago, all of them slowly got removed patch by patch over the span of a year or so. now building foundations neither remove trees nore grant vision until a villager starts building it. and building scanning (where they become red in fog war if an enemy unit is there) is completely removed

    • @randomrandom.
      @randomrandom. Рік тому +1

      @@K1AoE Thanks for your answer! Very good to know they cleaned this stuff up ahah That was so messed up =P

  • @CambaCua1995
    @CambaCua1995 Рік тому +19

    About the hitting through walls, the devs announce several times in many patchs that it has been fixed but... it's still there!

  • @DosCaracteres
    @DosCaracteres Рік тому +6

    About the mods: a good way to remember to turn them on is to use the "no intro" mod, so when you start the game and the intro starts to play, you know the first thing you have to do is go activate your mods.

    • @joshuajethro
      @joshuajethro 11 місяців тому +1

      Nice tip. Another one is a custom Home Screen.

  • @lavalavau
    @lavalavau Рік тому +10

    1. Denying castles with one monk
    2. Onagers downgrade after conversion
    3. Moonwalking 😂😂😂

    • @ezrahn
      @ezrahn Рік тому +7

      moonwalking is a fun glitch though

    • @valger3652
      @valger3652 Рік тому +1

      1. Just spam click vils to castle
      2. Randomly this bug happens, but its very rare game situation. I had bug with flying/teleporting units across the map (like Joardan's fireship) even more often then onager downgrade
      3. Didnt see any problem here

    • @lavalavau
      @lavalavau Рік тому

      double moonwalk, double fun 🤣

  • @ulixo1132
    @ulixo1132 Рік тому +2

    Agree with top 1. Also with Cuman Mercenaries (5 kipchaks per allied castle) you can probably get a massive army.

  • @mysteriousshadow395
    @mysteriousshadow395 Рік тому +2

    Ok, now I NEED to see the full of that tatoh bengalis game

    • @K1AoE
      @K1AoE Рік тому +2

      www.twitch.tv/videos/1743764153?t=5h43m31s
      (stream is in spanish)

  • @tag180rotax
    @tag180rotax Рік тому +6

    Always get a main menu mod so when you boot up you see the mods reset

  • @jackwaite4035
    @jackwaite4035 Рік тому +1

    Mongols with Drill Siege is always hilarious, playing post imp against mongols and seeing Ferrari Siege Rams nuke your castle fully garrisoned always makes me smirk.

  • @jaredmoore3825
    @jaredmoore3825 Рік тому +1

    I think number 3 is actually pretty fair, just as much villagers can build diagonally with a tiny strip of reach then that some gap should be able to get hit by the enemy.

  • @Maronijogurt
    @Maronijogurt Рік тому +3

    the content you drop is amazing and even more impressive considering you being casually THE top player atm besides that ❤😂

  • @praevasc4299
    @praevasc4299 Рік тому +5

    Aaaah, dumbest things IN the game, not dumbest things players do. I was hoping to see that glorious quick wall into deleting all your houses strategy again :P

  • @OytheGreat
    @OytheGreat Рік тому +2

    I agree with all of them except, strangely, with n°1.
    It's not something that is going to happen frequently, because is 2 extra vils ever worth the price of an extra TC? Will you ever have enough map space to do this?
    It's such a niche situation that I kinda like the craziness of it.
    Everything else you mentioned is really annoying and happens often and I totally agree with those being dumb/frustrating.

  • @mlu7686
    @mlu7686 Рік тому +9

    I got obliterated on arabia by someone playing Bengalis (which was supposed to be bad on arabia) who was 150 elo below me but used the redemption monk trick. I feel less embarrassed now; thanks Hera

    • @valger3652
      @valger3652 Рік тому

      need to just delete building or wait until he finished conversion, then attack with units

    • @mlu7686
      @mlu7686 Рік тому

      @@valger3652 I waited for the conversion then killed the monks and they made bengali battle elephants from my former stable

  • @Adunapheth
    @Adunapheth Рік тому +1

    The Mongol speedy clown car is a feature and we should be grateful for it

  • @iwersonsch5131
    @iwersonsch5131 Рік тому +1

    I feel like it should be possible, in theory, to drastically simplify the conversion mechanic. Maybe even to take the RNG out of it completely. Example:
    - 4 seconds base conversion time, for everything
    - Each unit or building has its own conversion timer that is stored in the unit, not in the monks. Regular units have 6 seconds (on top of the 4), scouts maybe 15, buildings maybe 50.
    - If multiple monks attempt to convert the same unit, the conversion timer ticks down faster, but each extra monk only adds 0.33x as much conversion speed as the first monk. So with 4 monks you convert twice as fast, with 7 monks you convert 3x as fast etc.. But notably, the 4 seconds can't be reduced by this, so even 20 monks can't convert a militia in under 4 seconds.
    - Faith, Inquisition, Teuton bonus, First Crusade just mess with these unit-specific timers and maybe the base timer. Inquisition can lower the base timer by 1 and divide the unit timers by 1.2, for example

  • @dragovern
    @dragovern Рік тому +1

    the in-game grid and range indicators are not disabled after every patch. and we will have now the small trees in-game

  • @janshanel3832
    @janshanel3832 Рік тому +1

    To kill through walls, when I started playing I thought it was smart to send villagers to walling relics. I had to stop this brilliant strategy because the opponents just took them through my walls. :DD

  • @krystofcisar469
    @krystofcisar469 Рік тому

    Mongol siege tower full of champions is actually underrated late game thing :D but they do look kinda ridiculous - i think siege towers would make more sense being slower but way more armored. Also slight discount wouldnt hurt them as they cost nearly like 2 mangonels. That bengaliexploit is crazy, didnt knew that..

  • @camerontranchemontagne5999
    @camerontranchemontagne5999 Рік тому

    Are the hits through walls only where the corners meet? Wondering if same result with walls flush against each other…. if a flush wall blocks it but the corner-links don’t, I think that’s a good mechanic

  • @valger3652
    @valger3652 Рік тому

    Most weird aoe things for me:
    - Oppotunity to kill 1 hp farm
    - Monk conversion spreading. In low numbers instaconversion or the opposite no conversion against "ghost resist" can make huge impact. Would be nice to see something like 5-8 or 6-7 instead 4-10 for standart unit conversion
    - Mangonel 9 range shots. In mango battle if to move back instead of side, projectiles of enemy mango for some reason traveling 2 more tiles (without farms around) and reach direct kill

  • @zeekbt_dores
    @zeekbt_dores Рік тому

    Tatoh's face is hilarious in that last clip 11

  • @TheRealBruceLouis
    @TheRealBruceLouis Рік тому +2

    man 2 decades later and were still finding new broken things in the game like that redemption monk mechanic. just utterly incredible. i betcha nobody has ever thought of something like this even a decade back.

  • @forsakenquery
    @forsakenquery Рік тому +2

    I like this random stuff. It makes the game interesting and unique. Spectacle is more important than perfect balance, and this is already not a perfectly balanced game with random but it's very well balanced. I think only hitting through walls is the only one I would remove.

  • @nelsonmejiaslozada9362
    @nelsonmejiaslozada9362 Рік тому +1

    Monks have a bug that if you keep the unit in your line if sight of any unit, counter doesnt reset if u are chasing him Even from no conversión Range

  • @tiestofalljays
    @tiestofalljays Рік тому +2

    Dishonorable mention: me thinking I'll just have a night of chill ranked gameplay :')
    Dude I had no idea Tatoh did that...I need to find that VOD 1111

    • @K1AoE
      @K1AoE Рік тому +4

      "let me do it for you"
      and after this cringe line xD, here is the link (the stream is in spanish):
      www.twitch.tv/videos/1743764153?t=5h43m31s

    • @tiestofalljays
      @tiestofalljays Рік тому

      @@K1AoE 111111 thanks!

  • @justincronkright5025
    @justincronkright5025 Рік тому

    #3 is a bit stupid in that, I think it makes sense (when you're within 20-30% of the distance between the centre of a tile & the CORNER).
    But in your example at 3:45 - you were essentially on/at the centre of the square and it's still hitting you. If you have 4 melee units in the 4 corners... I kind of get the idea of actually hitting the ville through a wall, but most of the time (in my little experience so far) the situation ends up JUST as it did for you there.

  • @mikelivingood7797
    @mikelivingood7797 Рік тому +1

    How to correct monk insta convert. Remove the auto convert, just have the conversion continue at 28%. Increase the conversion rate to balance, maybe to 32%. Give the monks some armor, who wanders around a battlefield without a minimum level of protection? Monks receive 50% armor upgrades. Bengalis receive 100%.
    Flemish militia-was changes we will have to see.
    Hitting through the corner of walls, tough to call because you could build straight walls vs leaving a diagonal space, maybe 50% damage.
    Speedy siege tower, make the siege tower more like a treb, so it is packed and built on sight but now allows entry across the tower for all units, just click inside the base and they will use the siege tower. This seems more historically accurate.
    Losing mods- yeah it sucks.
    Extra Bengalis villagers, it is not worth the amount of resources on would need to horde in order to build that many TCs. For 50 TCs and 100 extra villagers, you would need to spend 5000 stone and 13500 wood in castle. Sorry but I have surrounded you with castles, gone to Imp and now am trebbing down everything you built well before your reach Imp.

  • @mrskinny8555
    @mrskinny8555 Рік тому

    I too can relate to quickwalling in a low HP vill saving it only to die to a scout over the wall... 😉

  • @arcomegis9999
    @arcomegis9999 11 місяців тому

    The Helepolis is a siege tower that garrison units and fire projectiles, not an upgraded ballista. If the devs do fix the siege towers like the ones in AOM, then they would have more practical uses.

  • @prankishsquire2663
    @prankishsquire2663 Рік тому

    Frikken brilliant, very hilarious.

  • @petermari8299
    @petermari8299 Рік тому +1

    Hitting "through" the wall can be explained with the fact that the "wall" is basically 4 poles and some wires at the beginning :D

  • @user-cp1ph3sf5i
    @user-cp1ph3sf5i Рік тому

    me at 4:45 ------what, what on earth can be dumpber than the hornorable one !?
    me at 6:20 ------oh ok, that makes sense now

  • @CornBredCrusader
    @CornBredCrusader Рік тому

    So because I don't think that the mod situation on patch will ever change (it was added because the devs were worried about breaking mods on update and giving people a worse gameplay experience) I would recommend that all players (including Hera) use a modded menu replacer. This way if the game ever updates and removes your mods, you will know about it immediately because the main menu will look different from what you usually see

  • @juhohakula926
    @juhohakula926 Рік тому

    Sometimes you can't se where you put your farm, happens more often late game, when you want to put farms around tc och mill the farm dissapear you only have the mouse curse to go after.

    • @EliasHasle
      @EliasHasle Рік тому

      That's in the dumbest bugs, along with broken chat, sudden crashes, crashes on restores, moonwalking, etc...

  • @austex1996
    @austex1996 Рік тому

    I didn't even know the conversion trick lmao

  • @AS.47
    @AS.47 Рік тому

    What do you think about resetting conversion time when switching to a new target? Like not just from building -> unit but also unit -> unit?

    • @kudoushinichi1412
      @kudoushinichi1412 Рік тому

      For me it would make it extremely difficult to micro the monks. Maybe the pros wouldn't mind, but those of us with a low ELO would select all the monks and then change the target. If they restarted the conversion every time, we would never convert (except when we had 2 monks).

  • @triconex4816
    @triconex4816 Рік тому

    I play this game since its release and I've NEVER seen this conversion bug!

  • @Skidzo19
    @Skidzo19 Рік тому +2

    #5 Should be changed to the % of time left to convert the unit, or the amount of time it would take to convert the unit. Whichever takes longer (Just incase someone tries to convert a unit, then switch to a building).

    • @forsakenquery
      @forsakenquery Рік тому +1

      Or you know, it's fine and makes the game more exciting to watch.

    • @Skidzo19
      @Skidzo19 Рік тому

      @@forsakenquery Eh, seems kind of cheap to me, but whatever.

    • @forsakenquery
      @forsakenquery Рік тому +1

      @@Skidzo19 monks suck. They need a cheap trick. It's certainly not cheaper than stutter stepping 30 xbow or spamming mangudai.

  • @puneetgoyal728
    @puneetgoyal728 Рік тому +1

    The mods issue is not that easy to fix. After every patch, we see a new mod being added to the list of mods, which changes the main menu and background display to suit the update. So there are many conflicting mods present previously, and devs being lazy and not disabling only conflicting ones, they disable all mods and add/enable only the ones that pertain to the present update.

  • @ramonantoniolli7379
    @ramonantoniolli7379 Рік тому

    nice video!

  • @paulyoung8671
    @paulyoung8671 Рік тому

    I don't think #3 is a bug at all. As far as I know, melee units attacking is a simple distance check, which naturally could happen across a diagonal wall. I suppose you could want a change requiring a pathing check for each attack, but that sounds like a fundamental change to attack mechanics.
    Think about attacking towers through corners in walls or building buildings diagonally through unchopped trees. These are all melee-distance actions, but you can do them diagonally through things because two diagonal tiles are close enough to reach.

  • @Jaageful
    @Jaageful Рік тому +8

    Reverse revolution could be fun. You research it in your university or castle and your opponents villagers turns against him.

    • @PauxloE
      @PauxloE Рік тому +1

      I first read this like "your opponent's military units become villagers".

  • @talleywa5772
    @talleywa5772 Рік тому

    1. Hit Castle Age
    2. Build monastery and spam monks
    3. Pick up redemption
    4. Prophet.

    • @theblackknight6405
      @theblackknight6405 Рік тому

      5. to die against 10 light cav before reach a simple building

  • @MichaelRolfe-ke9qo
    @MichaelRolfe-ke9qo Рік тому

    Can you do a video on some useful mods? Some of the ones on your list I haven’t even heard of!

  • @rubenmaessen4724
    @rubenmaessen4724 Рік тому

    I was expecting villagers refusing to use their bows and arrows in fighting enemies when they are human, bombard towers that cost half of a mobile cannon, but as opposed to the mobile cannon can barely scratch a wooden ram. But I guess it's just me that looks at the realism.

  • @justiceteachesAI
    @justiceteachesAI Рік тому

    Hitting thru the walls happen to me everyday, I quickwall lots then smack smack from vills or sc lol

  • @nicodrochmann1733
    @nicodrochmann1733 Рік тому

    For the Bengalis: There seems to be an upper limit to the number of TCs, if you get over that, the game just crashes when you reach Imp. I have seen a UA-cam video about it, but don't remember the channel name.

  • @battleforevermore
    @battleforevermore Рік тому

    As a casual player, Flemish revolution is fine. With the new April 23 update, the button will be more defensive than offensive.

  • @marcinkoscielny1481
    @marcinkoscielny1481 Рік тому

    Hitting through quickwalls is not dumb, it's smart. You know what's dumb? Quickwalls.

  • @niks2584yt
    @niks2584yt Рік тому

    1:22 bruh! if you're running 5 kts into 5 monks that are trying to convert your siege shop since 10 seconds, then you DESERVE to lose those kts to conversions xD xD
    (unless, of course, you were unaware of this mechanic 11)

  • @MrShadowThief
    @MrShadowThief Рік тому

    6. Deer pushing (mostly pathing).

  • @Kubinda12345
    @Kubinda12345 Рік тому

    1) The Bengali bonus is crazy but only teoretical because no one actually goes that far. I mean how long you would've to be in Castle Age to build 100 TCs?
    HM: I rarely use mods and I don't like the attack circle or small tree mods since I consider them unfair so I don't mind it.
    2) I had no idea about this but it makes sense. Also I like Siege Towers.
    3) Hitting through walls never bothered me.
    4) The Flemish revolution is creazy but it will be nerfed in the most recent patch and it's also very expensive
    5) I've been playing Age of Empires since 1998 but I had no idea that this conversion charge change was a thing 😲

  • @goskiin
    @goskiin Рік тому

    What about relic vanishing in fog of war when enemy takes it. Should you have to scout that? Bug or feature?

  • @BenKenobi92
    @BenKenobi92 Рік тому +1

    Archers reloading while walking should take the cake.

    • @edwardblom2661
      @edwardblom2661 Рік тому

      Would actually be interesting if they had like a short reload time. And maybe a tech to remove it.

    • @HeraAgeofEmpires2
      @HeraAgeofEmpires2  Рік тому +4

      @@edwardblom2661 please no i already hate microing the skirm

    • @BenKenobi92
      @BenKenobi92 Рік тому

      @@edwardblom2661 It would prevent them from behaving like a gunship in feudal / early castle because they would have to choose either to stop to reload and be fired upon (and hence hit even without ballistics) or waltzing through your base without doing much damage.

  • @carlosjavierpalacios6793
    @carlosjavierpalacios6793 Рік тому

    I still think that you won that game because the other guy was on halbs. To me, the counter to burgundians shuold be always range, because you can kinda kill coustelliers and trade evenly, and then you have something against the botton. I remember watching a t90 video right after the tech was implemented (and everyone was trashing on it, even you), and some 2000 elo guy won a match using it specifically against a dude fully committed to halb. Honestly, I wanted to see flemish revolution vs. byzantine arbs. Maybe it would have played differently

  • @u9vata
    @u9vata Рік тому

    I like the hitting through wall mechanism - looks real where it happens.
    But what is not on list and should be: replays getting broken on version update... whyyyy?

  • @XtReMz98
    @XtReMz98 Рік тому

    I’m gladly surprised I didn’t made that Top 5 nor got a dishonorable mention. I must be improving at AoE2!

  • @kylethomas9130
    @kylethomas9130 Рік тому

    #5 had no idea this was a thing, but the only fix that comes to mind is a nerf to monks.
    #4 I suppose that would make me second guess my opponent, but uncertainty makes a game fun imho.
    #3 always felt that was a reasonable setback to quick walls.
    #2 a Teutonic shuttle drop is fun, Mongols only makes it more fun.
    #HM legitimate concern, have plenty of other games that don't break mods. Then again there's plenty more games that break mods on every update.
    #1 okay, now I wanna play Bengalis on team games, but your ally better be bringing that offense.

  • @Blodir_
    @Blodir_ Рік тому

    Good video! I especially hate #3, but none of these are really part of the primary reasons I don't play aoe2. I really want to rant about it so, If you don't mind, I'll leave some of the reasons I don't play here. For context I played the rm ladder for about a month before the launch of aoe4 (I guess that's like 1.5 years ago?) and reached 1800 rating during that time.
    Anyways here's the top3 reasons I don't play:
    * There are like, what, 50 civs in the game now? All with unique tech trees etc. I have a friend at 2.2k who has spreadsheets for memorizing every civs tech tree. And new civs are getting added by the day. This is definitely the number one reason I don't play. When I did play for a bit I already felt like I had an overwhelming amount to learn, and with every new civ it's getting worse. I have this exact same problem with LoL, which I used to play some 10 years ago. At some point the amount of content simply gets overwhelming to a new player or a returning old player.
    * Monks. I seriously hate monk conversion as a mechanic. Not only is it RNG, and has dumb hidden mechanics like #5 mentioned in the video), but it's also largely balanced based on how annoying monks are to micro. In a lot of situations it feels like the theoretical optimal way to play would be to add a few monks, but it's too difficult to manage so people don't do it. I do'nt like that kind of design. They are also a very high risk/reward unit. It comes down to RNG whether you not only kill an unit, but both kill and unit and gain an unit at the same time.
    * Laming, especially on certain maps like socotra. Need I say more?
    -Blodir

  • @VGInterviews
    @VGInterviews Рік тому

    The fact that the AI resigns after you destroy like 2 buildings
    Also..... imagine 1000 vills bengalis getting access to flemish revolution

  • @karimkardous5555
    @karimkardous5555 Рік тому

    Larry petitioned to change the order on this i heard kapa

  • @martinalejandroarguelloira7627

    Hi Herardo.. what about quick walling itself? I think is a funny "mechanic" but is dumb.. you stop an enemy who are trying to kill you with a portion of terrain with nothing... And what about stop 3 MAA with only one vil repairing?

  • @Sparklester
    @Sparklester Рік тому

    Hey Hera the bengali pop cap bug was first caught on tape by pooplord.

    • @Sparklester
      @Sparklester Рік тому

      I think TaToH mentions this himself. ua-cam.com/video/P0BheaEDDdM/v-deo.html pooplord first used it to get 200 tradecarts+ overlimit vills.

  • @marcinkoscielny1481
    @marcinkoscielny1481 Рік тому

    You know what we need? Bengali revolution.

  • @dougler500
    @dougler500 Рік тому

    I want to throw in the monk spam to disturb builders and mamelukes not taking bonus damage from skirms.

  • @derikaem8021
    @derikaem8021 Рік тому

    Hearing about #1 i am happy that i have never started using mods, even at 1k1 elo

  • @tonybelgiony2884
    @tonybelgiony2884 Рік тому +1

    At least bengalis don't have flemish revolution

  • @gmwdim
    @gmwdim Рік тому

    A transport ship can carry 20 trebuchets, but not 21 villagers.

  • @mikerolfe1842
    @mikerolfe1842 Рік тому

    That redemption mechanic is stupid 😂

  • @theundaddy8037
    @theundaddy8037 Рік тому

    nice

  • @zihenghe7462
    @zihenghe7462 Рік тому

    we love militia dont change it. We love you Hera even if you were panic against it once.

  • @williamhu5829
    @williamhu5829 Рік тому

    unit pathing should be number 1 imo

  • @floydroid772
    @floydroid772 Рік тому +1

    Teamgame matchmaking, not being able to just nonstop play ranked games on maps you like.

  • @joelining
    @joelining Рік тому

    The mods thing is for sure true... nice April fool with the Bengalis lol

  • @NivMizzet89
    @NivMizzet89 Рік тому

    Can you imagine Bengali's with Flemish Revolution?

  • @martinsennitis670
    @martinsennitis670 Рік тому

    Srsly, cant believe there is no pathing glitches included. Aoe is the most infamous unit pathing game. Even the 90s console rtss like dune 2 had similar pathing mechanics

  • @jundrix3675
    @jundrix3675 Рік тому

    Hitting through walls is dumb and really annoying when you want to save the vil with quickwall and still get hit. However quickwalling itself is pretty dumb to be honest. Any building (except for wonders) is easier built than destroyed and soldiers can't walk through a building site, what a nonsense.
    I get that this is a core AoE2 mechanic that we're all used to, though.

  • @tag180rotax
    @tag180rotax Рік тому +1

    I played bengalis on forest nothing and got over 2300 villies

  • @joelcarrizales2435
    @joelcarrizales2435 Рік тому

    I have no problem with the turbo siege tower 11

  • @estellebright2579
    @estellebright2579 Рік тому

    If devs want to keep Flemish revolution anyway, I don’t know how much they can do to make them balanced, outside of just enabling a new unit to be built.

  • @Dave_The_Musical_Fisherman
    @Dave_The_Musical_Fisherman Рік тому

    No honorable mention for transport ships? It takes far too long for units to get on them at times

  • @felipenachmanowicz9393
    @felipenachmanowicz9393 Рік тому

    Hera you might be too young to know this, but this Bengalis exploit reminded me of the Age of Mythologies Hades spawn exploit. Look it up.

  • @getasia7915
    @getasia7915 Рік тому

    I always thought it was abit dumb that you can see hunt move in the fog of war. Don't get how that's possible

  • @samwisegamgee8318
    @samwisegamgee8318 10 місяців тому

    If you let your opponent build five-HUNDRED town centers in one game regardless of map type, you deserve to lose. I've seen people try the bengali eco cheese and it only really works in games where the other 3 players are just amazing at stalling for time (portugese, byzantines, teutons, turks, what have you) so it's kind of rare and really can be punished hard by agressive play.

  • @TheNjahNjahNjah
    @TheNjahNjahNjah Рік тому

    For me it would be steal/delete farm mechanic.. just doesn't make sense. And the fact that fish traps are soooooo low hp, at least do the same hp as farms

  • @lscibor
    @lscibor Рік тому

    3:00 I mean the whole concept of quickwall is kinda dumb, if anything. :D

  • @TheLonelyWingedHussar
    @TheLonelyWingedHussar Рік тому

    HM -> that's why I learn to play the game without mods (even small trees) 11

  • @JamesBrown-dr1yc
    @JamesBrown-dr1yc Рік тому

    Mongol Siege Tower 🤣🤣

  • @TommyLikeTom
    @TommyLikeTom Рік тому

    Hitting through walls doesn't bug me at all because "quick walling" should not be in the game in the first place. This is not fortnight

  • @greycatmon
    @greycatmon Рік тому

    Siege tower race maps when?

  • @da_ghoul9432
    @da_ghoul9432 Рік тому

    How did MBL not make the list?

  • @edwardblom2661
    @edwardblom2661 Рік тому +7

    5. Profanity filter
    4. Water maps
    3. Nomad starts
    2. Returning deer
    1. Nerf Briton guy
    Come at me son

  • @isaacberger2561
    @isaacberger2561 Рік тому

    Bruh, I have a hard time managing my starting vils, could you imagine a thousand!?!? 😭

  • @SparkDragon1480
    @SparkDragon1480 Рік тому +3

    Totally agree on numbers 5 and 4. The conversion warm-up is nuts. I totally believe that Flemish Revolution, First Crusade and Cuman Mercenaries don't belong to Age of Empires 2

    • @edwardblom2661
      @edwardblom2661 Рік тому +1

      First crusade is kinda cool, they just need to tune it down like they will. A way to kick start your infantry switch, which is usually too slow to be effective.
      Other two are kinda dumb by design.

    • @SparkDragon1480
      @SparkDragon1480 Рік тому

      @@edwardblom2661 I didn't see it as a means to kickstart your Infantry switch, until now. Nice observation. How would you tune it down?

    • @CrnaStrela
      @CrnaStrela Рік тому +1

      Cuman Mercenaries is still okay I think, it's not instant and you need castle for that.

    • @SparkDragon1480
      @SparkDragon1480 Рік тому

      @@CrnaStrela I like your observation. I didn't make myself clear. I meant that technologies with one-time effects should be removed.

    • @edwardblom2661
      @edwardblom2661 Рік тому

      @@SparkDragon1480 I think what they just did, lower from 7 to 5 per town center was ok.
      Would be nice if it was still 7, but enemy got the warning sound once you pressed the research button, having a little time window to prepare for the storm. But I see how the warning sound would get abused 11.