Top 5 Modern Tactics That Shaped AoE2

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  • Опубліковано 8 лип 2024
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    00:00 Intro
    00:29 5
    02:15 4
    04:49 3
    06:16 2
    07:56 Honorable Mention
    08:57 1
    10:10 Final Talk & outro
    Edits by / @k1aoe
  • Ігри

КОМЕНТАРІ • 124

  • @CornBredCrusader
    @CornBredCrusader 8 місяців тому +161

    I love seeing a good quickwall, but IMO buildings like palisades/houses should behave more like Age of Mythology when being built. Ie they take MASSIVE damage from melee units when being built. I hate seeing 10 knights be walled out by a 40 wood investment and the villager can outbuild the knights trying to break in.

    • @MaryamMaqdisi
      @MaryamMaqdisi 8 місяців тому +5

      10 knights have substantial dps though, vs a small amount of them you’re right though

    • @AN-yf2ec
      @AN-yf2ec 8 місяців тому +19

      I like it.. the pros vils are basically earth benders

    • @AndrewMeyer
      @AndrewMeyer 8 місяців тому +20

      I wouldn't mind if they nerfed it a *little*, but from a spectator's perspective quickwalling is so hype to watch I don't think they should try to get rid of it. High skill, high risk, high reward. It's one of the most exciting parts of the game, right up there with mangonel fights, demo ships and castle drops (which also benifit from quickwalls).

    • @Mattroid99
      @Mattroid99 8 місяців тому +6

      Agreed honestly. Is also another thing that MASSIVELY improves ranged units
      Maybe having -5 armor while in construction?

    • @moormanjean5636
      @moormanjean5636 8 місяців тому +1

      totally agree there should be a balance nerf to unbuilt buildings to buff melee units

  • @darkranger116
    @darkranger116 8 місяців тому +24

    putting your first army in the TC to heal : "its a new tactic"
    me trying "0 death" runs for 20 years : *Do not cite the deep magic to me, witch. I was there when it was written.*

    • @--SPQR--
      @--SPQR-- 8 місяців тому +5

      Meanwhile your elo : triple digits
      (Just kidding, couldn't resist)

    • @light_david7
      @light_david7 7 місяців тому

      11@@--SPQR--

  • @henriqueoliveira2840
    @henriqueoliveira2840 8 місяців тому +40

    that's why it's impossible to copycat TheVipers strategies, he is almost always fully open and relies 100% on his quick walls skills. If I do the same 3 scouts would ruin my base completely.

    • @acarrot589
      @acarrot589 8 місяців тому +2

      How about "slow wall" have the building foundation ready in case scouts show up?

    • @oshxdxw
      @oshxdxw 8 місяців тому

      ​@@acarrot589doesn't work because you have to invest the total resources just to build foundations

    • @henriqueoliveira2840
      @henriqueoliveira2840 8 місяців тому +3

      @@acarrot589 You will end up having a lot of resources spent on the walls and you will still be under the risk of over chopping / over foraging. Also there is the risk of having resources open while adding more vils to gold for example, you will not build a gate for each resource. Take a look at his last game uploaded, Arabia he is playing Bengalis against Hearttt. In this game he completely proves my point.

    • @acarrot589
      @acarrot589 8 місяців тому +1

      @@henriqueoliveira2840 one trick I'm doing lately is when I see a possible overchop y alt-program the vill to build a palisade piece or house immediately after he finishes that tree and command it back to chop after

    • @henriqueoliveira2840
      @henriqueoliveira2840 8 місяців тому +1

      ​@@acarrot589I often do the same, but what always happens is: In that split second where the vil takes the resource to the mill or lumber camp, I'm open and the scout is right there :)

  • @bensonrabe6728
    @bensonrabe6728 8 місяців тому +27

    I have a love and hate relationship with qucik walling. Love when i do it, hate it when opponent does it.
    Fun story, play aoe4 recently with my bro, and tried to wall with houses. Then i saw enemy troops walk between the houses and realized it was all for naut...😅

  • @Wocher33
    @Wocher33 8 місяців тому +16

    I would say market use in form of selling stone for clicking up to castle age pr market abuse with saracens are a relatively new strategies that are quite popular

    • @_panthera_uncia_
      @_panthera_uncia_ 2 дні тому

      Like a lot of the tactics in this video I would not say it is new
      Just it has perhaps got more popular and widely known about recently

  • @huythiennguyen2264
    @huythiennguyen2264 8 місяців тому +5

    Shooting farms with archers if there's no fight to be had. I learned that from you.

  • @teddyhaines6613
    @teddyhaines6613 8 місяців тому +7

    I'm usually awful at quickwalling, but it was actually critical to me winning this one Ghost Lake Tatars mirror where the opponent got all of the neutral sheep. I figured he'd go cavalry with all that extra food, so I pressured his woodlines and gold with pikes and crossbows while walling his knights out of my own base. There was this one moment where the knights nearly broke through, but my vil stopped them at the last second by plugging the gap with a palisade.

  • @steven_90s
    @steven_90s 8 місяців тому +14

    #3 AI on expert does this frustratingly well with villagers 11. They garrison and eject so quickly when your archers are firing!

    • @HeraAgeofEmpires2
      @HeraAgeofEmpires2  8 місяців тому +5

      Thats crazy i didnt know the AI did it!

    • @--SPQR--
      @--SPQR-- 8 місяців тому +1

      Hera is a bot confirmed

    • @antonfilimonov9131
      @antonfilimonov9131 8 місяців тому

      The AI also controls individual units to dodge mangonel shots. It is very hard to hit anything in singleplayer with mango. @@HeraAgeofEmpires2

    • @EliasHasle
      @EliasHasle 7 місяців тому

      Maybe, but the AI is still almost completely passivized by a ring of archers around the TC. The villagers flicker around like headless chickens. 11
      Also, I have noticed that if I have a decent group of melee units (e.g., 10 scouts with armor upgrade), holding alt and right-clicking in the yard of the enemy TC, to move all of them there, will make the AI enter an endless cycle of garrison-ungarrison-garrison-ungarrison, which quickly leads to all villagers being dead, when they could have stopped the attack by instead staying garrisoned and making a few spearmen.

  • @olivertate4983
    @olivertate4983 8 місяців тому +5

    Number 3 'unfortunately I can't drop Tcs in the enemy base and abuse this tactic'. "Fortified church entered the chat"

    • @paulgoodman1620
      @paulgoodman1620 8 місяців тому

      Doesn't that only allow villagers and monks?

  • @lincolnvolk7609
    @lincolnvolk7609 8 місяців тому +8

    I feel proud that I figured out the SO trick by myself😂 I was on Amazon tunnel and cutting was taking forever so I used multiple and figured if I have one shoot and then the other attacks while it reloads then I can just keep attacking and staggering the reload will always have some firing

    • @paulgoodman1620
      @paulgoodman1620 8 місяців тому +1

      You can also hold shift to queue a bunch of trees in a row. Not as fast but takes a lot less of your attention.

  • @robertdewolfe1654
    @robertdewolfe1654 8 місяців тому +3

    I liked your quick tip as well about the single spearman micro vs low amnt of scout.

  • @mellevala
    @mellevala 8 місяців тому

    Really great to see, and who knows what tactics will appear next

  • @ViciousSatsuma
    @ViciousSatsuma 8 місяців тому +14

    I absolutely want to nerf deer luring - I wouldn't even mind stopping scouts luring deer conpletely. Together with the market, it makes feudal age really short and boring on a lot of maps. That also contributes to the power of monks, because if you have either scouts or archers left over from feudal the monks don't have the same power spike in early castle.
    I don't mind quick walling though. I actually think it creates a really interesting dynamic. Cavalry are mobile and can raid, but you can react so if you don't full wall your base or you have a hole you can save yourself. Archers are slow and need to be kept together, but their advantage is that you can't quick wall them. The end result is that the way you design your base in feudal has to adapt depending on what you're facing.

    • @JohanLiebhart
      @JohanLiebhart 8 місяців тому

      Good point, would love to see that change.

    • @paulgoodman1620
      @paulgoodman1620 8 місяців тому +1

      I think a good compromise on quickwalls would be a big increase in damage taken by buildings that aren't finished- keep the mechanic but raise the risk that the attacker can just bust through.

  • @steelyr5466
    @steelyr5466 8 місяців тому +6

    What about daut’s favorite building? The market :)

  • @eduardovega8851
    @eduardovega8851 8 місяців тому +1

    Great video! You should do top 5 historical most op strats that’d be interesting

  • @iwersonsch5131
    @iwersonsch5131 8 місяців тому +11

    It's hard for me to imagine what AoE2 would be like if boars had a chase range and deer had a push range

  • @krystofcisar469
    @krystofcisar469 8 місяців тому

    Nice vid. Lot of them really game changers. Although deer - at least on avg and lower elos is not op at all. Its very rewarding to do that but epsecially on arabia they are often so far and if i push em all i tend to forgot some sheep or going late to scout oponent :D

  • @gustavosimoesbraga
    @gustavosimoesbraga 8 місяців тому

    Wow, amazing video. Many things I never realized.

  • @nelsonmejiaslozada9362
    @nelsonmejiaslozada9362 8 місяців тому +6

    I remember see Viper doing some casual quickwalling in Voobly and that was spectacular because of the ping and stuff, today he abuses that and isnt funny, a new Fornite-barrier meta has been created and i dont enjoy it anymore, doesnt make sense u dont lose a vill 40 sqm from your tc because of obstacles that came from nothing.

  • @afz902k
    @afz902k 8 місяців тому

    Hera, you're killing it with these videos. I rarely comment on this sort of thing but you ought to know

  • @Igor369
    @Igor369 8 місяців тому +7

    I was always puzzled why people did not use garrison healing AT ALL, seriously even pros frequently throw like 5 HP paladins away just so they can hit once or maybe twice and then die instead of healing them up in a castle.

    • @shaughnprestidge8400
      @shaughnprestidge8400 8 місяців тому +1

      they need a hotkey that will deselect the weak or strong health units, otherwise it can take time to garrison just the weak ones.

    • @chronographer
      @chronographer 8 місяців тому

      It pains me so much when I see an army of 30 cav archers all slightly hurt, sitting next to a castle fighting. JUST Garrison! They will all heal up to full and they keep fighting, with increased range too!

    • @88porpoise
      @88porpoise 8 місяців тому +1

      The opportunity cost is significant and at a high level the garrisoning of units to heal isn't necessarily a good idea.
      Any time your army isn't active in the field you are losing value. And if they are back hom being healed they aren't being positioned to do damage or repel an attack. So pulling your army back to heal is often extremely costly. Unless, of course, you are fighting near a TC or castle or want to pull your army back home anyway (as is commonly done with archers when aging up to Castle as the increase in value of crossbows is so huge).
      For healing individual units, the focus and effort redirecting units to be healed then pulling them out to rejoin your army also takes you away from other tasks. If you have a half health knight, is it worth the effort to pull it back and keep it home for five minutes in a castle and then remember to ungarrison it and move it back to your army? And even that weak unit has vavlue in a fight, doing a bit of damage or taking a few hits that would be directed at your other units
      Now the question is how much you value that opportunity cost versus the value of healing and it seems that players started changing how they were valuing of these in some cases. Notably we started seeing Viper using Herbal Medicine (mostly for Mangudai and Cav Archers IIRC) shortly before they buffed it.

  • @windwindy5356
    @windwindy5356 8 місяців тому +2

    I honestly think quick wall is just silly. Players should be punished for not preparing to defend their base. Building foundation should have -10 armor so that units can break it.

    • @chronographer
      @chronographer 8 місяців тому

      I swear they did patch this in an update, maybe it was only for gates... Remove the building armour while the gate is still a foundation.

  • @u9vata
    @u9vata 8 місяців тому

    At low elo you don't need to send vill for the scout boar kill - usually just have the scout there in the moment when your enemy lures and try to have it make the last hit - sometimes work :-)

  • @AgentFlea
    @AgentFlea 8 місяців тому +1

    These are things that is the reasons why I think there's very little thought and "strategy" in AoE2. Games are really decided by micro and being fast to build up. As opposed to any mindful tactics and out-thinking your opponent. These aren't so much strategies as they are techniques. I feel like it's real-time action game. Cause my god... the lack of "strategy" required is pretty low 😅 Basically just need to know basic rock-paper-scirsors, a build order. And 80% of the rest is quick hotkeys, not wasting a second, and actions per minute based

  • @bastboy557
    @bastboy557 8 місяців тому +1

    Love jour vidoe keep it up😊

  • @leonardjulius6098
    @leonardjulius6098 8 місяців тому

    Fun video, I’m about to piss so many people off with that laming technique

  • @MADMartinQc
    @MADMartinQc 8 місяців тому +10

    Quick walling is probably the 1st reason why lots of people either dont play the game or play only vs computer.
    Totally unrealistic and make the game super boring. (My toughts)
    Wont be suprised if the devs make something about it kinda the same way what happend to Fortnite with fast build.

  • @QuintemTA
    @QuintemTA 8 місяців тому

    Personally been using the TC healing "trick" for some time now. Might be a lowly 1150~ ELO player but I did not take the idea from anyone else. I had an injured eagle scout so hid him in a TC, he healed up and sent him back out later. I expanded it to doing it with other units. I think the most annoying instance of me doing this was men-at-arms rush with Celts. I just sent the injured ones home to the TC (good luck catching them without scouts). I kept doing this for 5+ minutes until I hit castle age. 10 or so units that would of died were now ready to go with my siege push.
    I wish they changed laming with military units though, it makes so little sense logically to me and from a gameplay point of view. Stealing something, that's a risk/reward. Having a villager "kill" a boar while hiding behind walls and then a scout pokes it and 350 food ceases to exist. It's not even like I've been lamed in this way loads either. I just find it weird.

  • @balazsjakabffy2556
    @balazsjakabffy2556 8 місяців тому

    The town center hopping looks like warm prism micro in sc 2

  • @spicytranslations9604
    @spicytranslations9604 8 місяців тому +14

    Just to be clear, it is 100% impossible to "lure" a deer in aoe2. However, you can "push" deer. 😏

    • @PremiumToad
      @PremiumToad 8 місяців тому

      don't like the sound of that

    • @Chraan
      @Chraan 4 місяці тому

      Nah, "pushing" would imply physical contact, that is 100% wrong. You lure the deer with safety in the opposite direction of the scout.

  • @bombrman1994
    @bombrman1994 8 місяців тому +2

    TC micro hopping should be a common way defensive tactic for those players that love playing super passive and over boom by creating bigger army or holding a rush. I think it can be a thing if you tower rush and add some monks to the push with some villes to wall around and cause trouble to enemy woodline and gold

    • @bombrman1994
      @bombrman1994 8 місяців тому

      the simplest strategie works, nothing sophisticated@@CMCMTTTV

  • @Appletank8
    @Appletank8 8 місяців тому +1

    regarding mangonel attack ground: does this mean i can finally stop the AI from dodging all my shots?

  • @Time2Pretend90
    @Time2Pretend90 8 місяців тому

    Very interesting video! What do you think about removing the possibility of garrisonning armies in TCs from the game? I know that might be not in your best interest since you're very good at it, but watching #3 and #4 on this video in combination with the fact that monks and defensive playstyles might be a bit too strong at the moment it might make the game better?

    • @ashley-paul
      @ashley-paul 8 місяців тому +1

      If there was a short cooldown on attacking for military units and conversion for monks after ungarrisoning from TCs, we'd be fine, I think. It doesn't need to be long, just a couple seconds.

  • @jozomrkva7757
    @jozomrkva7757 8 місяців тому

    5:47 shoot defend, come back out and die. 1 villager forgot his javelin

  • @yeeterboi
    @yeeterboi 8 місяців тому +2

    AOE2 quickwalls is literally just flex seal

  • @kreditor3850
    @kreditor3850 8 місяців тому +1

    Quick walling is not that common in intermediate level (15++), but when u find someone who is really good at it, I always struggle to get any damage (i was a sct player this days, now spear skirm 11), im not that good at it, i probably get like 50 or 60 percent of my quick walls, and its actually hard to play any melee unit vs a good quick waller, but if they win I think they probably deserve it 11

  • @danicount
    @danicount 8 місяців тому +2

    I've been attaching ground since I 2000s

    • @HeraAgeofEmpires2
      @HeraAgeofEmpires2  8 місяців тому +1

      Savage

    • @--SPQR--
      @--SPQR-- 8 місяців тому

      ​@@HeraAgeofEmpires2lmao *villager death sound*

  • @spongebabe27
    @spongebabe27 8 місяців тому +1

    Putting units in the TC for heals in Feudal isn't new at all, i absolutely suck (as in i don't even HAVE an ELO) and I've been doing this since... Well, as long as i can remember.

  • @15chagO
    @15chagO 8 місяців тому

    Aint no way its just popular to town center heal, man i was a pioneer without even knowing it 😂

  • @lazthegreat10
    @lazthegreat10 6 місяців тому

    I was always surprised by pros sending in 1 hp units instead of healing them
    We have been healing units in buildings and with monks forever

  • @johnnyroe8053
    @johnnyroe8053 8 місяців тому

    Can you do a video explaining why the meta is now more on berries? Thx

  • @GoldenSkeeter
    @GoldenSkeeter 8 місяців тому

    3: tc hop in and micro has been around for 10+ years in AoM

  • @SoulBadoulibur2024
    @SoulBadoulibur2024 8 місяців тому

    @Hera - Age of Empires 2
    so for summary:
    5. piss off your opponent by stealing their resources
    4. realize healing exist
    3. hide and seek tactic
    2. fire in the hole
    honorable mention. a simple deer escort, don't need to worry
    1. playing tetris in aoe2

  • @BoxerSaint
    @BoxerSaint 8 місяців тому +1

    This was a quality video.

  • @pbsoccer2
    @pbsoccer2 8 місяців тому +1

    Modern problems require modern solutions 11

  • @DissarayJay
    @DissarayJay 8 місяців тому +5

    Quickwalling is the new inovation, but including healing, boar laming and Attack ground??? as a modern tactic is insane to me... this was the shit we did from the start, i remeber being a kid single player vs the ai and thinking "if i heal my unit is like getting a new one" and "if i shoot where hes going the ai wont move out of the hit" since the AI was so good at dodging mangos!

    • @BaronVonScrub
      @BaronVonScrub 8 місяців тому +4

      Game dev here! A part of it comes down to some hidden costs that people often overlook in regards to game balancing. In this case, you gotta think about APM and tempo as forms of spendable resources.
      As a ridiculous, extreme example on paper, you basically *NEVER* have an excuse to EVER have a horse die, cuz you can micro every single one to dodge every projectile and outrun every enemy in the game. Shivramshas, being the fastest unit in the game, have literally no excuse to *EVER* die, in a perfect world; dodge the arrows, run away from the enemy melees, heal up and go back in.
      In practice, that's totally infeasible, of course, and even if you could micro THAT well, your economy, tech, etc are gonna suffer for it. What that comes down to is players having to budget out where they spend their APM, like any other resource, and so things that, on paper, look excellent, may end up being suboptimal because you're spending too much time on it.
      Now, as the game gets smoother and more streamlined with patches, the APM cost of some things go down. As players get better, their APM budget goes up. As certain things are buffed and nerfed in other ways, the APM cost may be offset one way or another, and things that were good or bad previously, may disappear or make more of an appearance. And, of course, making moves that cost you less APM to execute than it takes for your enemy to react to will always be a net win for you. E.g., dropping some archers by your enemy's woodline takes you one click. Them reacting by having to pull the villagers away, potentially rebuild elsewhere, or find and bring over and army and target fire your units down? That costs them a LOT more.
      Tempo is another hidden resource, like I mentioned. If you pull back to heal, you're potentially letting your enemy come back into the game, especially depending on certain civ matchups. Better to lose a few units now, than to let Goths hit Imperial age and start spamming. So there comes a question, do you wanna spend your tempo lead now, or invest for more?
      It's easy to sit there and heal up against an AI as a kid, cuz it's a low pressure situation against a crappy AI who doesn't know how to punish the action. But as a pro player, pulling back your quarter HP knight instead of using him to raid a woodline may cost you too much APM and tempo.
      Overall, it comes down to the development of the meta, the quality of life, and the inflation of skill of the players, to decide that certain things that were always possible are now feasible to make use of in competitive play.

    • @ThatGuanfranco
      @ThatGuanfranco 8 місяців тому +4

      He meant viability and consistency for competitive matches. I do a full petard play against ai sometimes but that's not a meta that's useful in competitive matches.

    • @88porpoise
      @88porpoise 8 місяців тому

      I think there is a bit of context missing here. Hera is meaning things that have become normal at a competitive level recently.
      Healing was done from the start (they had to nerf Byzantine monks, after all), but it was usually a specific case (eagle laming, Byzantine monks, etc) or incidental (such as if you built a monk and got your relics and he was near your army, you could get a bit of healing). Healing is also much more viable in less competitive or lower level games because the less efficient use of armies makes the opportunity cost of leaving your army idle for a minute while you do something else much lower.
      Laming was also a thing, I am sure you can find lots of people complaining about it. The difference now is people have gotten more creative and aggressive at it at the top levels. For example, dragging a boar huge distances across the map is much easier than it was back in Voobly and the trick with the villager and scout has become common.

  • @Appletank8
    @Appletank8 8 місяців тому

    question regarding laming: why use the worker to shoot a few arrows first and not just stab with Scout immediately?

  • @nikhilkr2320
    @nikhilkr2320 8 місяців тому +1

    G1!

  • @sgtpepper8581
    @sgtpepper8581 8 місяців тому +3

    So everything here is broken if u are expert

  • @George_K.
    @George_K. 8 місяців тому +1

    Nerfing or removing deer from Arabia maps is so backwards that I'm baffled. Just put it next to the berries so even us noobs can benefit from it, pros can push it from across a 256 tile map anyway. Remember when Arabia had more forests and even cliffs?

  • @forsakenquery
    @forsakenquery 8 місяців тому

    Stealing the boar is way more brutal, 600 food swing. Quick walling is just awesome people will complain about anything.

  • @dougler500
    @dougler500 8 місяців тому

    9:12 viper just came in his pants ahahahah

  • @mubashirulmoula1798
    @mubashirulmoula1798 8 місяців тому

    #3 - With Georgians and Armenians now have Fortified Church, they can use this tactics offensively.

  • @DJ-fl4gn
    @DJ-fl4gn 8 місяців тому +4

    As someone with a totally "legit" degree in AOE history, I can confirm that this video is spot-on 👍

  • @DukePegasus
    @DukePegasus 8 місяців тому +1

    comment for the algorithm

  • @Gui101do
    @Gui101do 8 місяців тому +1

    👍🏻

  • @Maxidemt
    @Maxidemt 8 місяців тому +1

    Quick walling reminds me of these annoying fortnite kids that can build a fucking Neuschwanstein in 0.00001 seconds

  • @lancergt1000
    @lancergt1000 8 місяців тому

    I wonder if Fortnite's release has anything to do with the rise of quickwalling, since quickwalling is Fortnite's main gameplay gimmick

  • @bastboy557
    @bastboy557 8 місяців тому +1

    Hi

  • @Stewart1499
    @Stewart1499 8 місяців тому +2

    Deer luring needs to go

  • @jankelar6714
    @jankelar6714 8 місяців тому

    The AI did TC hopping first

  • @ninomusevski8415
    @ninomusevski8415 8 місяців тому

    dodging ballistics?

  • @anuragbisht1200
    @anuragbisht1200 8 місяців тому

    where is Hera Snipe ?

  • @k5555-b4f
    @k5555-b4f 8 місяців тому +1

    We in first/top 5 comments bois - all shitty tbf including mine 😂

  • @Jiffy_Park
    @Jiffy_Park 7 місяців тому

    anyone else think hera sounds like mxr?

  • @Codexter1
    @Codexter1 8 місяців тому +1

    These are more ‘game mechanics’ than ‘tactics’ tho right?

  • @andrzejnawalany198
    @andrzejnawalany198 8 місяців тому +2

    Hera not the best at quick walling??? Come on man, I can see Viper being the best at quick walls but you are easily top5 quick waller? Other than Viper, who would you pick over yourself?

    • @Nomatterwhat69
      @Nomatterwhat69 8 місяців тому

      Hera is better than himself

    • @LCH974
      @LCH974 8 місяців тому +2

      I watched so many games of Hera and Viper and Hera is not really good at quick walling. I think the best skill of Hera is multitask (he is number 1 according to me).

    • @--SPQR--
      @--SPQR-- 8 місяців тому

      Daut. Goat of quickwalling

  • @bluedistortions
    @bluedistortions 7 місяців тому

    I feel justified! Been saying pros have underestimated the eco savings of healing for a long time! If possible, don't toss that wounded army away, pull back, heal, add more units.. its far more effective rather than starting from scratch.

  • @DaBlade1
    @DaBlade1 8 місяців тому

    Hd best aoe2

  • @riccardocorradini6713
    @riccardocorradini6713 8 місяців тому

    TC hopping is infuriating to watch for me😂 not fun at all considering basically has no counterplay unless you have a big army advantage to remove the TC entirely...

  • @shaughnprestidge8400
    @shaughnprestidge8400 8 місяців тому +2

    Quick walling needs to be nerfed. Change the mechanics so a wall or building needs to be over 15% built before its impassable. Imagine someone trying to quickwall in real life medieval times. I'm going to build a house here. Got my string lines put down so you you have to go around it to attack me haha.

  • @GerRazorProductions
    @GerRazorProductions 8 місяців тому

    Pros discovering Basic gameplay features 😂

  • @I_enjoy_some_things
    @I_enjoy_some_things 8 місяців тому

    5 reasons why I am a low ELO legend in 2023

  • @cptzheng9062
    @cptzheng9062 8 місяців тому +1

    yo first one~~~

  • @bastboy557
    @bastboy557 8 місяців тому +1

    First comment

  • @lazthegreat10
    @lazthegreat10 6 місяців тому

    It sounds like people are getting a lot better, but you're calling things broken or being abused, seems like you want them removed?