This is the best Houdini beginner tutorial I'll ever find on UA-cam. Most other tutorials won't even break down what or why they are adding certain nodes. Thank you so much, I learnt a lot here.
Super nice video man. I want to ask, when it comes to the difference between using a flipobject and a volume source, you explained it really well in regards to clarifying whether it's single frame generation or continuous. Does that mean that if I wanted the rubber toy to emit continuously into a container that already contains fluid, I would add the container as a SOP input for the flip object and the toy as the SOP input for the volume source? or does emitting into a pre-existing water container need do be done differently?
Informative tutorial, what can i do to make it so the splashes hit higher? I've alr made the flipobject heavier by increasing the density in the node by a ton
You could just initialize the Volume Source as "Source FLIP" and it'd work just fine. As far as I have tried, too. Or is there something I'm missing out?
If we can just use presets, then why to setup at all? I could just use shelf tools itself to setup everything. The goal of the tutorial is to explain each and everything from scratch.
This is the best Houdini beginner tutorial I'll ever find on UA-cam. Most other tutorials won't even break down what or why they are adding certain nodes. Thank you so much, I learnt a lot here.
Great tutorial! I love it when Houdini teachers don't just use shelf tools but they recreate the pipeline themselves :)
Aaaaannnndd that's the only way to learn houdini.
Not touching the shelf tools 😉
I am a beginner in Houdini and this is so good and clearly explained. Thank you !
Thank you very much! Finally a fluid tutorial without the damn shelf tools
Hahah f the shelf tools ♥
@@indianvfxschool Agree with that.
thank you for explaining your reasoning behind everything. I seriously appreciate it. amazing tutorial
Thank you for all of your tutorials. Very helpful. Great channel!
Great tutorial! Bravo!
Super nice video man. I want to ask, when it comes to the difference between using a flipobject and a volume source, you explained it really well in regards to clarifying whether it's single frame generation or continuous. Does that mean that if I wanted the rubber toy to emit continuously into a container that already contains fluid, I would add the container as a SOP input for the flip object and the toy as the SOP input for the volume source? or does emitting into a pre-existing water container need do be done differently?
can you pls help me reduce particle size its too thick even after reducing it as shown in the video initially it was very big pls help ! Thanks
hi thank you for the video. ..if i want the water effect.. how can i turn this on to VDB? Thank you
You are the best man! Thank you very match! :)
So are you, thank you ♥
Im confused on the flip object part, in houdini 19.5 It shows a lot more options that are not flip object.
Thx!
13:46 Timeline
I don't understand what happens when I copy and paste parameters. Can you explain further?
Hi , Great video, but I keep the particles group there ,it still work.
if it works ,it works :D Maybe you're using shelf tools.
Great Tutorial, but I want to know that how to stop the continuous emission .
Just use the activation value in volume source, you can animate it or write something like $F
Informative tutorial, what can i do to make it so the splashes hit higher? I've alr made the flipobject heavier by increasing the density in the node by a ton
Give them some initial velocity. So they travel downwards with lot of force
Nice
Great video! Thank you. Question..what would the best way to be to get this into UE4?
You can use alembic rop to export it as alembic and use it in whatever software you desire
@@indianvfxschool Thank you for the answer
nice tutorial , but I am not English native speeker , It is hard for me to listen clearly , could you add an English subtitle?
Time to learn English. Most of this stuff is in English
For some reason my particles are huge compared to yours by default. any idea why this is happening?
Go to Flip object, Guides, visualisation and change from sprites to particles.
How to kill the flip particle based on age ?
You could just initialize the Volume Source as "Source FLIP" and it'd work just fine. As far as I have tried, too. Or is there something I'm missing out?
If we can just use presets, then why to setup at all? I could just use shelf tools itself to setup everything.
The goal of the tutorial is to explain each and everything from scratch.
@@indianvfxschool That's it! If that's so, glad I landed here dude!
@@Helios.vfx. welcome 🙂
Good tutorial but I can hardly understand your English accent can you maybe give like an English subtitles?
why particle looks big even i reduce particle seperate, can you help me?
same problem for me, pls share the solution if you had found any??
my particles are showing darkl why is that?
I think you need to press D in your viewport, go to the geometry tab and turn off Sprites