Houdini Basic Flip 001 - Emission Vs Continuous Emission

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 42

  • @TopsonNoble
    @TopsonNoble Рік тому +2

    This is the best Houdini beginner tutorial I'll ever find on UA-cam. Most other tutorials won't even break down what or why they are adding certain nodes. Thank you so much, I learnt a lot here.

  • @kokoze
    @kokoze 2 роки тому +7

    Great tutorial! I love it when Houdini teachers don't just use shelf tools but they recreate the pipeline themselves :)

    • @indianvfxschool
      @indianvfxschool  2 роки тому +8

      Aaaaannnndd that's the only way to learn houdini.
      Not touching the shelf tools 😉

  • @onur.nidayi.1344
    @onur.nidayi.1344 2 місяці тому

    I am a beginner in Houdini and this is so good and clearly explained. Thank you !

  • @bensevenants9919
    @bensevenants9919 2 роки тому +2

    Thank you very much! Finally a fluid tutorial without the damn shelf tools

  • @sleepyblue8
    @sleepyblue8 Рік тому

    thank you for explaining your reasoning behind everything. I seriously appreciate it. amazing tutorial

  • @EClavel
    @EClavel 2 роки тому

    Thank you for all of your tutorials. Very helpful. Great channel!

  • @SlowMotionLab
    @SlowMotionLab Рік тому

    Great tutorial! Bravo!

  • @devongeldenhuys1928
    @devongeldenhuys1928 4 місяці тому

    Super nice video man. I want to ask, when it comes to the difference between using a flipobject and a volume source, you explained it really well in regards to clarifying whether it's single frame generation or continuous. Does that mean that if I wanted the rubber toy to emit continuously into a container that already contains fluid, I would add the container as a SOP input for the flip object and the toy as the SOP input for the volume source? or does emitting into a pre-existing water container need do be done differently?

  • @prashanthc.m7147
    @prashanthc.m7147 День тому

    can you pls help me reduce particle size its too thick even after reducing it as shown in the video initially it was very big pls help ! Thanks

  • @osakat8102
    @osakat8102 Рік тому

    hi thank you for the video. ..if i want the water effect.. how can i turn this on to VDB? Thank you

  • @СтаниславМурашкин-п9щ

    You are the best man! Thank you very match! :)

  • @Oxi-V4r
    @Oxi-V4r Рік тому +1

    Im confused on the flip object part, in houdini 19.5 It shows a lot more options that are not flip object.

  • @antanasjacinevicius8266
    @antanasjacinevicius8266 10 місяців тому

    Thx!

  • @Funbox_admin
    @Funbox_admin Місяць тому

    13:46 Timeline
    I don't understand what happens when I copy and paste parameters. Can you explain further?

  • @kewang9871
    @kewang9871 2 роки тому +1

    Hi , Great video, but I keep the particles group there ,it still work.

    • @indianvfxschool
      @indianvfxschool  2 роки тому

      if it works ,it works :D Maybe you're using shelf tools.

  • @karanbhardwaj8793
    @karanbhardwaj8793 2 роки тому +1

    Great Tutorial, but I want to know that how to stop the continuous emission .

    • @indianvfxschool
      @indianvfxschool  2 роки тому +3

      Just use the activation value in volume source, you can animate it or write something like $F

  • @kurokishizx
    @kurokishizx 2 роки тому

    Informative tutorial, what can i do to make it so the splashes hit higher? I've alr made the flipobject heavier by increasing the density in the node by a ton

    • @indianvfxschool
      @indianvfxschool  2 роки тому +1

      Give them some initial velocity. So they travel downwards with lot of force

  • @software41
    @software41 2 роки тому

    Nice

  • @96ubme
    @96ubme 2 роки тому

    Great video! Thank you. Question..what would the best way to be to get this into UE4?

    • @indianvfxschool
      @indianvfxschool  2 роки тому +1

      You can use alembic rop to export it as alembic and use it in whatever software you desire

    • @96ubme
      @96ubme 2 роки тому

      @@indianvfxschool Thank you for the answer

  • @mrpig4286
    @mrpig4286 2 роки тому +1

    nice tutorial , but I am not English native speeker , It is hard for me to listen clearly , could you add an English subtitle?

    • @Helios.vfx.
      @Helios.vfx. Рік тому

      Time to learn English. Most of this stuff is in English

  • @tomcatCfilo
    @tomcatCfilo 2 роки тому +1

    For some reason my particles are huge compared to yours by default. any idea why this is happening?

    • @indianvfxschool
      @indianvfxschool  2 роки тому +6

      Go to Flip object, Guides, visualisation and change from sprites to particles.

  • @eliellgvs1
    @eliellgvs1 6 місяців тому

    How to kill the flip particle based on age ?

  • @Helios.vfx.
    @Helios.vfx. 2 роки тому

    You could just initialize the Volume Source as "Source FLIP" and it'd work just fine. As far as I have tried, too. Or is there something I'm missing out?

    • @indianvfxschool
      @indianvfxschool  2 роки тому +2

      If we can just use presets, then why to setup at all? I could just use shelf tools itself to setup everything.
      The goal of the tutorial is to explain each and everything from scratch.

    • @Helios.vfx.
      @Helios.vfx. 2 роки тому +1

      @@indianvfxschool That's it! If that's so, glad I landed here dude!

    • @indianvfxschool
      @indianvfxschool  2 роки тому +1

      @@Helios.vfx. welcome 🙂

  • @dorashin
    @dorashin 25 днів тому

    Good tutorial but I can hardly understand your English accent can you maybe give like an English subtitles?

  • @ajifauziamin1927
    @ajifauziamin1927 Рік тому

    why particle looks big even i reduce particle seperate, can you help me?

    • @prashanthc.m7147
      @prashanthc.m7147 День тому

      same problem for me, pls share the solution if you had found any??

  • @kstz_e-sports
    @kstz_e-sports Рік тому

    my particles are showing darkl why is that?

    • @TopsonNoble
      @TopsonNoble Рік тому

      I think you need to press D in your viewport, go to the geometry tab and turn off Sprites