Houdini Flip Fluids Introduction Part01

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  • Опубліковано 31 гру 2024

КОМЕНТАРІ • 79

  • @SloppyPastrami
    @SloppyPastrami 4 роки тому +12

    this was a really good tutorial. Quite straight forward. Thank you

    • @CGArtistAcademy
      @CGArtistAcademy  4 роки тому

      Your Welcome .. And I'm glad my tutorial helped. Stay tuned for upcoming Tutorials :)

  • @autentikum
    @autentikum 4 роки тому +2

    One of the better tutorials I saw. Thumbs up for clarity and how you explain things. Thank you!

  • @robbie_
    @robbie_ 4 роки тому +8

    Ah, another Houdini flip fluid tutorial. Let's see if I can follow this one! (it'll be a first)

  • @Flynnharvis
    @Flynnharvis 3 роки тому +2

    Really nice tutorial to start flip basics ... please keep updating!

  • @엄보라-j3u
    @엄보라-j3u 4 роки тому +2

    Thank you soooo much, your guide is super easy to understand!! it seems like u r an starlight in the dark for me

    • @CGArtistAcademy
      @CGArtistAcademy  4 роки тому +1

      Thank you so much for your kind words ... stay tuned for more tutorials.. :)

  • @pradeepkumar-qk2xm
    @pradeepkumar-qk2xm 4 роки тому +3

    Thank you so much sir we really need this type of basic tutorial thanks again sir

    • @CGArtistAcademy
      @CGArtistAcademy  4 роки тому +1

      Thanks for the appreciation Pradeep and I'm glad my tutorials are helping in your workflow.
      Part 02 of this tutorial is also here. check it out.
      ua-cam.com/video/WN7X9-m4TKQ/v-deo.html
      And stay tuned for upcoming tutorials.

  • @sams_3d_stuff
    @sams_3d_stuff 4 роки тому +2

    How did I miss this channel, thanks!

  • @gfxvfx213
    @gfxvfx213 4 роки тому +5

    thank u for this tutorial

    • @CGArtistAcademy
      @CGArtistAcademy  4 роки тому

      You're welcome ... Soon the second part is coming. Stay Tuned :)

  • @facopse
    @facopse 5 місяців тому +1

    This is my third Flip Fluid tutorial today. The liquid never collides with the static object.

  • @MoosieTheMaestro
    @MoosieTheMaestro 2 роки тому

    First Houdini tutorial I understand 😂 thanks a lot! Subscribed for more ❤

  • @rewis3d
    @rewis3d Рік тому +1

    Excellent!

  • @ruslandad365
    @ruslandad365 Місяць тому

    Amazing Tutorial!!!
    Thanks!!!

  • @sugarchop4341
    @sugarchop4341 10 місяців тому

    Thanks for the tutorial.

  • @lukasvasicek4866
    @lukasvasicek4866 2 роки тому

    Very nice tutorial! Keep it up.

  • @jamdva8176
    @jamdva8176 2 роки тому

    That's a great tutorial, thanks for making it!

  • @tamham1392
    @tamham1392 3 роки тому +2

    It only works with Houdinis own primitives and test geomtry. Everytime I import my own .obj files it wont work... :( Anyone know why?

  • @Masarra2017
    @Masarra2017 4 роки тому +1

    Nice ... More Please

    • @CGArtistAcademy
      @CGArtistAcademy  4 роки тому +1

      Yes .. more tutorials will come soon .. stay tuned .

  • @aman_iad
    @aman_iad 4 роки тому +3

    This is amazing, I'm loving these simulations so much! A doubt, how would i convert these particle system to a mesh/surface?

    • @CGArtistAcademy
      @CGArtistAcademy  4 роки тому +1

      Thanks Aman ... you can simply follow the second part of this tutorial... it’s about meshing these particles ..

  • @cotroxell
    @cotroxell 2 роки тому

    thank you! this was a really amazing tutorial.

  • @deano4906
    @deano4906 3 роки тому +1

    easy to follow. Thanks a lot!!

  • @ragulfx6701
    @ragulfx6701 5 місяців тому

    Hi, Instead of flip source can we add points from volume node to the emitter is this a correct way?

  • @စစ်ခွေးမောင်းမယ်

    Thanks alot this help me so much

  • @cesaramaral7007
    @cesaramaral7007 2 роки тому

    How could I add a grid floor so the sim interact with it? I've tried adding a grid to the coll_geo node, and merging both the object and the grid together, but it doesn't show up in the flip sim node nor the sim interact with it

  • @Vaibhav_Stark
    @Vaibhav_Stark 4 роки тому +1

    sir thank u for all tutorials❤please provide more on destruction

    • @CGArtistAcademy
      @CGArtistAcademy  4 роки тому +1

      Thanks for your support Vaibhav. Sure I will create more tutorials soon.

    • @Vaibhav_Stark
      @Vaibhav_Stark 4 роки тому +1

      Thanks for the reply and i m glad that an Indian pepole is making such good tutorials🔥😍

  • @massimobaita7178
    @massimobaita7178 3 роки тому +1

    Thank You very much!

  • @3pcgi959
    @3pcgi959 2 роки тому +1

    1:57
    The problem is that "Flip Source" not exist. Only "Flip Source Instant", "Flip Source Pressure" and "Flip Source Velocity"
    So wich one to use ? :)

  • @fluxstandard8364
    @fluxstandard8364 6 місяців тому +1

    good tut

  • @vazelevz
    @vazelevz 3 роки тому +1

    Dude, helped a lot !

  • @burakdag4931
    @burakdag4931 11 місяців тому

    What if it is a skeletal mesh?? I would really appreciate an answer

  • @odkhuu5723
    @odkhuu5723 2 роки тому

    how to stop when reached exact values particle emitter ? its infinitely rushing on mesh

  • @JimiJames
    @JimiJames 11 місяців тому

    What would you put into the DOP IO to mesh this resulting particles?

    • @JimiJames
      @JimiJames 11 місяців тому

      I solved: you would input the "flipsolver" as the DOP node.

  • @tavernadosbrodi
    @tavernadosbrodi Рік тому

    Hi! i have added a custom file geometry but the colission isnt working, you have any idea of how i can figure it out to work?

  • @Maro_Experience
    @Maro_Experience Рік тому

    TYSM

  • @AjaySingh-bl4bx
    @AjaySingh-bl4bx 9 місяців тому

    Can you make to some Houdini videos Hindi language

  • @midnight0nion
    @midnight0nion Рік тому

    Same story H 19.5 I'm unable to get fluids to collide with anything

  • @MonsterJuiced
    @MonsterJuiced 2 роки тому +2

    Flip SOURCE is missing from the nodes. There's so many flips now and I have no idea which one to choose.
    EDIT: It's just the Flip DOP Source. Don't get confused

  • @gtedits8846
    @gtedits8846 4 роки тому

    How Do We Import Textured Model ?
    Like I download donut with texture so how should I work with them?

    • @CGArtistAcademy
      @CGArtistAcademy  4 роки тому

      Just import the downloaded model and apply the textures you got with the model .. :)

  • @carlosdubusm
    @carlosdubusm 4 роки тому

    Hey, this doesn't work on version 18.0. The fluid doesn't collide with the pig. Any ideas?

    • @CGArtistAcademy
      @CGArtistAcademy  4 роки тому

      I have tried this in 18 and 18.5 .. It's working fine... Please check your nodes again.

    • @carlosdubusm
      @carlosdubusm 4 роки тому +1

      @@CGArtistAcademy hey so i got it working just like you showed in the video. Not sure why it didnt work first time, maybe i needed to go back to first frame. Thanks for your help, awesome video!

    • @CGArtistAcademy
      @CGArtistAcademy  4 роки тому

      @@carlosdubusm your welcome ..keep up the good work. :)

    • @joelvarjassy88
      @joelvarjassy88 3 роки тому +6

      I had the same issue, then it worked when I changed the staticobject>Collisions>RBD Solver>Surface>Collision Detection to "Use Surface Collisions"

    • @-Belshazzar-
      @-Belshazzar- 3 роки тому

      @@joelvarjassy88 can't get it to work in houdini 18.5, tried all of the above. I have extruded text converted to vdb and back to mesh. just won't work. unfortunately :(
      I like the the tutorial very much but i can't follow through really, stuck at 7:49

  • @cgcg4505
    @cgcg4505 4 роки тому +2

    More basic housing 18 tuts plz

  • @MBCITB
    @MBCITB 3 місяці тому

    Hmmm....added gravity and nothing is happening :(

  • @beefwave
    @beefwave 3 роки тому

    this is a great tutorial! but i was very confused by your pronunciation of the word "parameter". i kept trying to figure out what a "parameeter" was, as that isnt really a word. The word has nothing to do with the concept of "meter" as a unit of measurement and is pronounced differently. other than that thanks for the great tutorial!

  • @astorpe
    @astorpe 4 роки тому +1

    Does not work..... Can't make the collider to collide, even with following the tutorial carefully. That's it, i'm done with fluids simulations in houdini !!!!

    • @Mr.Die_go
      @Mr.Die_go 4 роки тому +1

      I have the same problem, how do you solve it? can you help me?

    • @skiiernp
      @skiiernp 4 роки тому +4

      @@Mr.Die_go the problem might be in your merge node. the order of the inputs matters for collisions

    • @antonsoldatov7363
      @antonsoldatov7363 4 роки тому

      Same story...

    • @antonsoldatov7363
      @antonsoldatov7363 4 роки тому

      Finaly found need to anable slip on collision check box, and put sleepscale about 0.8

    • @joelvarjassy88
      @joelvarjassy88 3 роки тому +6

      Try changing the staticobject>Collisions>RBD Solver>Surface>Collision Detection to "Use Surface Collisions"

  • @Ilaijo
    @Ilaijo 2 роки тому

    Ok dude ok ,just dont repeat 'ok' every time please ,its annoying

  • @BhargavGraphicTuts
    @BhargavGraphicTuts 10 місяців тому

    Boss.. can you tell how move that sphere like fluid falling object with animation..
    like while the fluid falls downward on pig head.. top of sphere with move with animation.. while falling fluid..?

    • @BhargavGraphicTuts
      @BhargavGraphicTuts 10 місяців тому

      I want that sphere has been moving side.. and that fluid will falling continuously..