Houdini Tutorial - Displacement Maps From Geometry (2 ways how to do it!)

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  • Опубліковано 16 лют 2020
  • Source files:
    timvanhelsdingen.com/displace...
    This one turned out more interesting then I originally thought! I had recorded this with how I used to do it in the past, showed it to someone at work and then he showed me another even cooler way to do it. So I re-recorded the video to include both techniques.
    Shoutout to Arjan from House of secrets who showed me the COPs technique
    houseofsecrets.nl/
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КОМЕНТАРІ • 7

  • @evmlionel
    @evmlionel 4 роки тому +1

    thanks tim! love your frequent output. really appreciate the work.

    • @TimvanHelsdingen
      @TimvanHelsdingen  4 роки тому +3

      You're very welcome :D Goal for 2020 is to really ramp up the content I put out and see if I can grow my youtube/patreon some more and make that sustainable. So doing little bit less client work now in order to have more time to put out more tutorials and other stuff :)

  • @christopher8116
    @christopher8116 4 роки тому

    This is a really great tutorial; and extremely beneficial.

  • @Houdini_TD
    @Houdini_TD Рік тому +1

    Part 2 - 13:26

  • @runelisether6256
    @runelisether6256 3 роки тому

    Thanks for a great tutorial. Really learn something :)
    I think your problem with centering the displacement was/is that you had 1 in z pos in ray intersect . I think it should be 0, -10, 0

  • @liammurphy3693
    @liammurphy3693 Рік тому

    how would you go about just rendering the displacement out of the composite window?

    • @TimvanHelsdingen
      @TimvanHelsdingen  Рік тому +1

      you can just put a rop in the image network and write it out as a exr sequence