Houdini: Avoid Geometry-Intersections in For-Loops (where you copy geometries to points)

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  • Опубліковано 10 жов 2024

КОМЕНТАРІ • 52

  • @xpisode
    @xpisode 4 роки тому +8

    Thanks man! This intersect-checking-for-each-nodes-setup is really beautifully done. Can stop crying with tears of joy.

  • @arixu3752
    @arixu3752 2 роки тому

    Didn't expect I could get further understanding on loop here. Thanks bro.

  • @ChristopherSprance
    @ChristopherSprance 5 років тому

    Fantastic video! Helped me solve the issue I was having.
    A little tip with Intersection analysis: The more polygons you have the longer the operation will take. So if possible it makes sense to break the parts you're testing into smaller chunks so you're not loading all 900 pieces of your object and running intersect analysis. That will cause it to be incrementally slower each loop iteration.

    • @kevinhall7857
      @kevinhall7857 4 роки тому

      I tried the compile block...but no luck. This tip help a ton, thanks man.

  • @tinyredkite
    @tinyredkite Рік тому

    Thank you very much for this tutorial! Saved me so much headache!

  • @marcelgatabaki5433
    @marcelgatabaki5433 4 роки тому +1

    Your Tutorials are always simple yet so powerful. Thank you so much.

  • @dengdengEjoa
    @dengdengEjoa Рік тому

    sir, you saved my life. Thanky ou so so so much. This is genius

  • @muhammetmertturan
    @muhammetmertturan 10 місяців тому

    Allah razı olsun aşqom, diğer tutoriallarda asla bulamadım şu "intersection" meselesini... (kızılay)

  • @JuyongJeon
    @JuyongJeon Рік тому

    This is really amazing tutorial, good explainations, 100% helpful, I was looking for this so long time, thanks!

  • @FaddyVFX
    @FaddyVFX 3 роки тому

    Simple and easy to understand

  • @reh.4919
    @reh.4919 5 років тому +2

    Thank you for the clear explanation!

    • @reh.4919
      @reh.4919 5 років тому +1

      block_begin1 set to Fetch Feedback
      foreach_begin1 set to Fetch Feedback
      foreach_end1 iteration set to By Pieces or Points and Gather Method set to Feedback Each Iteration
      switch1 if null1 is on top and copytopoints is on the bottom Select Input set to if(npoints("../intersectionanalysis1/")>0,0,1)

  • @Nicolas_Louis
    @Nicolas_Louis 5 років тому +1

    Awesome , very good explanation , exactly what i have to do. Thank you !

  • @putteneersjoris
    @putteneersjoris 3 місяці тому

    for anyone interested, a very similar result can be achieved by a boolean sop with mode set to 'detect' , expand the detection group to 'flood fill connected geometry' and blast this group. no need for a loop.

  • @Tyler-zb6ec
    @Tyler-zb6ec 3 роки тому

    Wow was this a perfect tutorial. Thank you!

  • @karlaws5562
    @karlaws5562 6 років тому +3

    Simon I love these little Houdini videos you've been making. But I'm curious as to why you don't link to this channel on your website, twitter, or main channel?

    • @HoudiniSimon
      @HoudiniSimon  6 років тому

      Hi :) I have several little youtube channels where i post a video when i learned something new but all of those have nothing to do with each other. That's why I didn't link them together anywhere. But you're right, maybe I could mention them on my blog for people who might potentially interested...thanks for your comment! :)

  • @антоншестериков-я8ю

    this is exactly what I need now))) Thank you)

  • @greog1108
    @greog1108 3 роки тому

    Thank you! Very awesome tutorial.

  • @geleopagot
    @geleopagot 4 роки тому

    Thanks! I am right on that tutorial. Very helpful

  • @zoeyschlemper7486
    @zoeyschlemper7486 4 роки тому

    Wow, this was enlightening and helpful, thank you!

  • @sadeghsaem
    @sadeghsaem Рік тому

    that was incredible tips

  • @martinkindl83
    @martinkindl83 6 років тому

    nice and simple way, thank you for sharing

  • @JoseCastro-sm9by
    @JoseCastro-sm9by Рік тому

    @HoudiniSimon
    Wow, it really works! you saved my day!!
    Although I have a question.
    Suppose I feed the graph of the for each with points that belong to 3 different groups. How could I do so that the points belonging to the same group do not eliminate each other?
    Thank you

  • @OscarGaya
    @OscarGaya 5 років тому

    Very useful tip. But is yet a bit confusing for me the flow of the second block begins. Many Thanks.

  • @SergeyPripachkin
    @SergeyPripachkin 10 місяців тому

    Thank you friend! Very useful video. You helped a lot. Fat like and subscribe.

  • @OnkAnCa64
    @OnkAnCa64 4 роки тому

    Thanks for this, clearly explained :)

  • @TheMooStashe
    @TheMooStashe 4 роки тому

    thank you so much... ive been trying to achieve that kind of stuff using vex and its not been fun haha

  • @massimobaita7178
    @massimobaita7178 6 років тому

    Thank You very much, Simon!

  • @user-sl309jd90
    @user-sl309jd90 Рік тому

    Can you add compile blocks this way too? I'm getting an error and not sure how to implement it

  • @sub_tropic
    @sub_tropic 3 роки тому

    Thank you.

  • @ThiagoLaranjeiraZerooneBit
    @ThiagoLaranjeiraZerooneBit Рік тому

    amazing thx bro

  • @simonfarussell
    @simonfarussell 5 років тому

    Lovely stuff. Thanks

  • @kaleighfitzgerald599
    @kaleighfitzgerald599 4 роки тому

    Awesome! Thank you so much!!

  • @coffeeandcgi
    @coffeeandcgi 4 роки тому

    great tut! really helpfull, just a quick question.
    is there a relatively simple way to
    force the loop to stop from evaluating after
    the first couple of frames?

  • @seokinchung
    @seokinchung 4 роки тому

    you are incredible

  • @arsensuleymanov7935
    @arsensuleymanov7935 4 роки тому

    Awesome! Thanks!

  • @rattlesnake3d
    @rattlesnake3d 3 роки тому

    awesome man! thank you

  • @varadhiaditya1431
    @varadhiaditya1431 Рік тому

    thanks man

  • @Josh_Foster
    @Josh_Foster 6 років тому

    helpful video. thanks!!

  • @romansrule3
    @romansrule3 4 роки тому

    Really awesome, thank you :)

  • @elk_h
    @elk_h 5 років тому

    brilliant. thank you!

  • @cadudatoro4998
    @cadudatoro4998 4 роки тому

    Amazing! Thx!

  • @supaflykai
    @supaflykai 3 роки тому

    Is there any way to get this to work with an instancer?

  • @aufgespielt3768
    @aufgespielt3768 2 роки тому

    Hey Simon! Vielen Dank für deine genialen Tutorials. Ich nehme jetzt einfach mal an das Du ebenfalls Deutscher bist und frage Dich einfach mal direkt 😅 Nach einigen Wochen der Einarbeitung in Houdini und dem leider bescheidenen Foren Feedback von SideFX, wärst Du wohl einer der letzten, welcher mir sicherlich als einziger noch bei meinem Problem eines Projekts helfen könnte. Besitzt Du zufällig einen Discord oder anderen Kommunikationswege um Dich direkter kontaktieren zu können? Besten Dank und liebe Grüße. Boris

    • @HoudiniSimon
      @HoudiniSimon  2 роки тому

      Hi Boris,
      klar, kein Problem. Ich bin dir gerade über Twitter gefolgt (gamedevpodcast) und dort kannst du gern eine DM schreiben. Ich bin aber schon wieder ein bisschenraus aus Houdini und ich denke der "Thinking Procedural" discord bietet sicher mehr Hilfe. Oder auch unser GameDevPodcast discord wo es auch ein paar Tech Artists gibt.

  • @boole_cat
    @boole_cat 4 роки тому

    super!

  • @NodeNest
    @NodeNest 6 років тому

    thanks

  • @StephaneSOUBIRAN
    @StephaneSOUBIRAN 6 років тому

    Thx !!!

  • @juancarlosgzrz
    @juancarlosgzrz 2 роки тому

    It doesn't work with scattered objects

  • @duke222222
    @duke222222 4 роки тому

    markisen (de) = awning (en)