VFX Essentials - Attribute Growth / Propagation - Houdini Tutorial

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  • Опубліковано 21 сер 2024

КОМЕНТАРІ • 49

  • @paoloricaldone6273
    @paoloricaldone6273 2 роки тому

    I guess this is the best growth reference lesson I'have ever watch
    thank you

  • @dennisbranson7816
    @dennisbranson7816 2 роки тому +2

    thank you, learned a lot. Please do more of these 'do the same thing different ways' tutorials)

  • @aboldmule
    @aboldmule 2 роки тому

    This is great reference material to go over and over. Invaluable. Thanks

  • @ferfgfx
    @ferfgfx 2 роки тому

    Great video! I watched a few minutes at work a few weeks ago and today I almost punch myself for not liking/bookmarking last time, since I now need to use it for something and needed to re-watch it. Good idea to have something like this for free, it got me to buy your cg-circuit tut instantly :)

    • @voxyde
      @voxyde  2 роки тому +2

      Great to hear that! Hope you also found the course useful :)

  • @prismsound
    @prismsound 2 роки тому

    The best tutorial that!!!!!
    Fantastic LOVE IT!
    Congratulations!!!

  • @vanyakapetanovic4018
    @vanyakapetanovic4018 2 роки тому

    Amazing tutorial. I think really good Houdini guys go for the simplest method that gets the job done. And that's how you did it. That's the way of the pros. Amateurs immediately throw in Attribute Wrangle to make it complicated right from the get go but this is how you do it in a production. As fast and easy as possible. Great stuff, subscribed.

    • @voxyde
      @voxyde  2 роки тому +2

      Thanks! There's always a very strong urge in Houdini to over complicate things. I think it's just the nature of the software haha!

  • @peterpejanovic2652
    @peterpejanovic2652 Рік тому

    Wow,supernice tutorial!!! Thänx a lot!!! Also for sharing the sourcefiles! Love it!

  • @edusszfx
    @edusszfx Рік тому

    Super easy and quick approach! Thanks for the video!

  • @Aznay_
    @Aznay_ 2 роки тому +1

    Your tutorials are really great to follow. Well explained, complete but quite simple :) Cheers!

  • @walidazizbash
    @walidazizbash 2 роки тому +1

    Another great tutorial, ty! Would love to see an example of how to generate multiple pulses from the same source, and being able to control their frequency :)

    • @voxyde
      @voxyde  2 роки тому +1

      Hey, you can try to plug the "dist" or any increasing attribute into a trigonometric node set to sine, and start from there. Shouldve included this in the tutorial but forgot, oops

  • @Mbitionz
    @Mbitionz 2 роки тому

    Neat, Clear and super valuable, the solver part is just amazing! Thanks a million.

  • @philippwelsing9108
    @philippwelsing9108 11 місяців тому

    That's so incredibly useful. Thank you for sharing.

    • @voxyde
      @voxyde  11 місяців тому

      Glad it was helpful!

  • @purplelight2947
    @purplelight2947 5 місяців тому

    so cool and detailed. thanks

  • @3Dseriousman
    @3Dseriousman 2 роки тому

    Great and beautiful, thank you!

  • @AmiitPanwar
    @AmiitPanwar Рік тому

    Great TUT

  • @RMAFIRE
    @RMAFIRE Рік тому

    Great job !! 🙌👍

  • @kir11
    @kir11 2 роки тому

    Very informative! Thanks!

  • @anirbankundu6512
    @anirbankundu6512 2 роки тому

    Thanks a lot man - really neat tricks to learn !!

  • @JB-or3th
    @JB-or3th Рік тому

    Thanks

  • @makfarik
    @makfarik 2 роки тому

    Thank you very much🙏

  • @pavelbalagazov3647
    @pavelbalagazov3647 День тому

    I wish I had a shading ending...

  • @davidjmc1995
    @davidjmc1995 2 роки тому

    its helpful,Thanks。

  • @pearlwhite-si7im
    @pearlwhite-si7im Рік тому

    5:13 „Pretty simple“
    Me following the steps for 2h 😂

    • @voxyde
      @voxyde  Рік тому +1

      When it comes to Houdini nothing is truly simple haha!

  • @MikhailK1
    @MikhailK1 Рік тому

    Great lesson!
    I did not understand how you can control the speed of the effect in the simulation version?

    • @0x0abb
      @0x0abb Рік тому +1

      it seems to me that he controls it by increasing or decreasing the difficulty in the points finding the next neighbor that meets the requirements set by the VEX code - I can't remember the name of the node - I think it's the compare node in VOPS - I believe

  • @paoloricaldone6273
    @paoloricaldone6273 2 роки тому

    As you said Florian Bard is amazing BUT often he's very hard (like impossible) to follow along.
    If you will be able to use your excellent teaching skill to bring us this kind of tech flow level (intermediate to adv)..... i think that could be very interesting. At least for me !

    • @voxyde
      @voxyde  2 роки тому +1

      Yes I actually had a lot of problems following along his tutorials too. Which is unfortunate because what he is doing is of the top level, he just needs to slow down a bit when recording haha. I'm actually going to be releasing a disintegration course this week, that takes a bit of a different approach.

    • @paoloricaldone6273
      @paoloricaldone6273 2 роки тому

      @@voxyde Sounds good! Push on the VEX side !!!

    • @paoloricaldone6273
      @paoloricaldone6273 2 роки тому

      @@voxyde If I can suggest an idea of a fx that nobody does: an Aggregation FX.
      One could think of a Dissolve / Disintegration Fx play in reverse, but maybe it's not exactly the same, what do you think about it?

  • @egillskallagrimsson5887
    @egillskallagrimsson5887 Рік тому +1

    That's nice but what if I want to move the geo? Should i use rest position and how do I do it?

    • @voxyde
      @voxyde  Рік тому +1

      You freeze the geometry at some frame, do the simulation on that. And then this frozen geometry you can use a point deform to make it move like the original

    • @egillskallagrimsson5887
      @egillskallagrimsson5887 Рік тому

      @@voxyde thank you

  • @0x0abb
    @0x0abb Рік тому

    This is great but how do you actually use it? Does one render it out as a matte? Or - is it later connected to something else, procedurally?

    • @voxyde
      @voxyde  Рік тому

      You can use it to drive VFX in general like spreading flames, particles, etc. If you want to render it like this over the mesh itself my best method was to render it out as particles (really small particles) to generate a black and white mask/layer. Then you use this mask in Nuke/After Effects to change the mesh.
      But mainly this is best used to drive other effects.

  • @kg4135
    @kg4135 2 роки тому

    Why are we plugging random to the seed coz directly connecting seed to Cd looks wrong & doesn't seem to be working.

  • @KijasFX
    @KijasFX 3 місяці тому

    How did you click reset the ramp??? lol @ 2:35

    • @voxyde
      @voxyde  3 місяці тому +1

      control + middle mouse click on the text

    • @KijasFX
      @KijasFX 3 місяці тому

      @@voxyde awesome thank you!!!

  • @omidmotion
    @omidmotion 3 місяці тому

    How can I give another like?

    • @voxyde
      @voxyde  3 місяці тому

      tell your friend that uses blender about me hehe

  • @matioz9125
    @matioz9125 7 місяців тому

    Ok

  • @KijasFX
    @KijasFX 3 місяці тому

    Do you know why Houdini 19 isn't showing the Labs Group to Curve? Thnks!

    • @voxyde
      @voxyde  3 місяці тому +1

      You need to make sure SideFX labs is installed ua-cam.com/video/TmTORjg6q9s/v-deo.html

    • @KijasFX
      @KijasFX 3 місяці тому

      @@voxyde sweet. Thank you!