Houdini Quicktip - Camera Culling

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  • Опубліковано 21 сер 2024
  • Sourcefiles on: timvanhelsding...
    Had a question from someone about this and thought it would be interesting to roll it into a video! Learn how to do camera culling inside of houdini with a technique that's also very useful for other stuff.

КОМЕНТАРІ • 22

  • @MathiasJ89
    @MathiasJ89 4 роки тому +2

    My struggling little laptop is thankful for this!

  • @lotuseaters
    @lotuseaters 2 роки тому

    this is so much easier than the methods based on frustrum geo/volumes thankyou!

  • @massimobaita7178
    @massimobaita7178 4 роки тому +1

    Thank You very much, Tim!

  • @MitzuTa
    @MitzuTa 4 роки тому

    Thank you very much for this tip!! Did this in the past way too complicated:D

  • @chrispetersen3613
    @chrispetersen3613 4 роки тому

    Awesome I’ve been wondering how to do something like this for a while. Thanks for sharing!

  • @izvarzone
    @izvarzone 3 роки тому

    Padding could probably be useful to reflect objects outside of camera or for shadow casting. Probably even better then cull entire objects instead of polygons, so objects with some polygons removed wouldn't be seen in reflections.
    Dunno if it would actually make any difference.

  • @fulanxi6434
    @fulanxi6434 3 роки тому

    Amazing. very good approach Bro.

  • @021shaw
    @021shaw 2 роки тому

    Thanks a lot for this!!! 🙏

  • @CGImagine
    @CGImagine 4 роки тому

    Great content as always

  • @Carteblanchefx
    @Carteblanchefx 4 роки тому

    Thanks! It's very useful!

    • @TimvanHelsdingen
      @TimvanHelsdingen  4 роки тому

      Glad you like it! Yeah pretty simple but very useful for optimizing.

  • @cg_machine
    @cg_machine Рік тому

    Thank you!

  • @021shaw
    @021shaw 2 роки тому

    By the way do you know a way to make the scene look huge without doing the oposite? Imagine these particles were planets flying REALY close by. That would be a great and unique tutorial. Thanks!

  • @PascalWiemers
    @PascalWiemers 4 роки тому

    Great tutorial! Super cool technique! I have a question though. How do you access the uv channel if you rename it to uv2 for example (to protect already existing uvs). uv2.x for example does not work in the wrangle anymore. Would be great if you have some info on that! And thanks for the other content you pump out. Thinking about building a storage server like yours at some time as well! 🔥💪🏾

    • @TimvanHelsdingen
      @TimvanHelsdingen  4 роки тому +1

      thansk man! glad you like it.
      well, Houdini recognizes @uv to be a vector by default, i guess that's not the case with uv2, if you put v@uv2.x in the wrangle instead for example it will work.
      also thinking of doing freenas server? nice! very happy with mine so far :)

    • @PascalWiemers
      @PascalWiemers 4 роки тому

      @@TimvanHelsdingen ahh yeah right thanks so much will try that right away! Keep up the great work for the community ❤️

  •  3 роки тому

    Hello, that works only for points? If I don't have a copy to point but a crowd sim?

    • @TimvanHelsdingen
      @TimvanHelsdingen  3 роки тому +1

      It'll work on any geo. Packed agents are just treated as points.

    •  3 роки тому

      @@TimvanHelsdingen thank you!