My take on TotK being overhated 100% agree. But its interesting. To the “i hate new zelda folks” its just botw again. But Ive noticed that the most visceral hate for TotK comes from BotW fans that are angry because of 2 reasons 1. They wanted it to recreate their first feelings with BotW 2. They feel insulted by the lack of continuity with BotW
It also brought a lot of the criticisms of BotW that had been kinda shouted into the background initially up to the surface. Once the promise of a sequel was out there, people started looking at Breath with a more critical eye and asking "well, if I AM getting another game, what improvements would I ask for" and that led to a lot of videos on potential improvements/flaws with the first game. After release, it also kind of felt like the open world bubble BotW created popped, and people started pointing out more drawback now that they'd had a double dose of an already huge serving of this game's particular style on top of many imitations in between.
@@theoaremevano3227 The cat is also out of the bag on a lot of the tricks BotW used to make its open world work. When you see a challenge in TotK, you KNOW it's going to be copy-pasted 37 times, because you already saw BotW do so.
@@DoctorFalchion : Yeah, plenty of other games repeated that in their own ways and got flak for it. For me, the trouble with exploration in BotW was that once I knew the formula it was going by, I didn't really look forward to discovering things because I knew whatever I found, it would fall pretty cleanly into one of those elements. The elements themselves need more ways to vary presentation and approach to keep discoveries interesting.
I ll share my hot take The only thing in the series creepier than the Moe-Maggie romance is the amount of players who find it cute. Even if Maggie was adult, Moe is still full of red flags, and her father is doing exactly what any good father would do in this situation.
I wish we got to see even MORE Ganon in TOTK🥲🥲like maybe a glimpse into his life in the desert would've even more solidified his reasons for taking over. Cuz like every game be like "yah he from the desert they do be struggling" BUT THE GAMES NEVER ACTUALLY SHOW IT!! It'd be so freaking cool to see what daily life is for him and his ppl and actually SEEING his ~villain arc~ develop👀
@@Ryan64yt honestly, i think the OOT one is down near the bottom. super non interactive, lack of understanding of vision causes wether i get caught by the guards to feel random.
One reason i heard about the hate for totk's story was that it retconned a lot of previously established Zelda lore like in OOT. Which is a really weird reason to hate it because Zelda lore has been retconned many times before and nobody really cared.
The only thing I hate about the story is the fact u can accidentally spoil urself on major plot points😩but it's not a bad story by any means, I just think the way it's presented could've been better but that's all. Idk why ppl are mad bout the retconning either. And like, BOTW and TOTK are THOUSANDS of years into the future so that whole "we're the founders of Hyrule" with Sonia and Rauru is like? Totally fine imo?? OBVIOUSLY it's not the literal first founding duh they haven't retconned Skyward Sword like that. It's just the first solid founding since the kingdom obviously declined over time due to evil forces always coming back. You'd think Zelda fans would be able to understand that😭😭it ain't that complicated
Didn't Ocarina of Time basically pull an Age of Calamity too? I wasn't alive then but I hear it was marketed as a prequel to A Link to the Past and then ended up doing its own thing, leading to the creation of the infamous downfall timeline.
@@speedude0164 Yeah, Ocarina of Time was made as a prequel to A Link to the Past. I wouldn't even say they did their own thing, it worked really well as a prequel up until Ganondorf was sealed only with the Triforce of Power instead of the whole thing like he was in A Link to the Past. But nobody would question their connection until The Wind Waker was released (i do like the concept of the Downfall Timeline just to keep the OoT/ALttP connection in a world where The Wind Waker and Twilight Princess severed their connection) As for TotK "retconning" elements from OoT... this is very strange. Aonuma has already confirmed that not only this isn't the case but he wasn't even aware people were thinking TotK was a retelling of OoT. If people can accept 14 Links and 15 Zeldas, no reason we can't have 2 Raurus - specially considering they are from two totally different species and lived in totally different time periods (OoT Rauru lived before Hyrule was founded, Zonai Rauru is the founder of Hyrule)
@@speedude0164 I never heard anyone call OOT a prequel to LTTP. Not when it came out or years later. Nor did I remember it being marketed as such. But yeah. That's another example of a retcon. Also, Skyward Sword retconned the origin of the Master Sword as it was established in LTTP. Again, this isn't new. It just seems new for newer zelda fans who didn't grow up with the series and see it evolve.
@@alanfinck5595 When Ocarina of Time was released, Satoru Takizawa, the character designer of Ocarina of Time, said: "This time, the story really wasn't an original. We were dealing with the 'The Imprisoning War of the Seven Sages' from the SNES edition Zelda." Similarly, Toru Osawa, the script director of Ocarina of Time, supported this notion, also pointing out that 5 of the Ocarina of Time Sages (Rauru, Ruto, Darunia, Nabooru, Saria) were named after towns from Zelda II: The Adventure of Link to look like that, from an in-universe point of view, the towns were named after the sages: "Though in this game Zelda is now included in the Seven Sages, the other ones have the names of the town names from the Disk System edition The Adventure of Link. In the SNES edition game, the story 'Long ago, there was a war called the Imprisoning War' was passed along. A name in the Imprisoning War era is the name of a Town later. They were like 'pseudo-secrets'. We wanted to throw these out through the entirety of the game. That thing from then is now this." Since A Link to the Past itself was stated to be a prequel to the NES games when it was released, the timeline at this time would have been Ocarina of Time > A Link to the Past > Link's Awakening > Zelda 1 > Zelda 2.
I don't mind breakable weapons in BOTW/TOTK but I wish they made amiibo weapons at the very least unbreakable or give them the master sword treatment for those like the Fierce Deity Sword and Twilight Bow.
Totk made me cry when I first played it. If you've played it, you know the scene I'm talking about. If a game can make me cry from the story, they are doing something right. I don't know why they would complain about the story, the story is one of the best parts of totk.
The biggest complaints I see about the story are this: it doesn't connect to BotW, you can spoil yourself by getting the memories out of order, and the lore isn't interesting. For the first one, I think it's the most absurd of all common TotK complaints as there are so many BotW references throughout the game; the Sheikah tech is the only thing I think should've been handled a little differently. For the second, I only partially agree. I can't really test this for myself but I feel like there could be a strong appeal to slowly painting the picture of the past similar to something like Outer Wilds (if you haven't played Outer Wilds, do not look up anything else about it and play it now, you won't regret it), and I wouldn't really call something a spoiler if you discover it entirely through the game's rules. Where I do agree is with memory 15, as it allows the big twist to be learned really early and that messes up a whole lot of other plotlines in the present. The third is entirely subjective, but as someone who couldn't care less about the timeline, I think it's awesome. It's really cool having Hyrule be founded by a Hylian and a descendant of gods, explaining the royal light power; it's cool seeing present characters being the descendants of ancient warriors wielding secret stones, explaining the Sages and Champions' powers (and making Revali that much more of a badass since he became a Champion without being the descendant of a Sage); and it's especially cool seeing Ganondorf become all powerful and be sealed underground, creating a sort of alternative Demise's curse which we break by the end of the game.
My take: totk has some of the best dungeon leadups in the series. A lot of times In older games, it feels like you have to do chores for the locals and then suprise! There’s a dungeon. With totk though, it feels like an epic adventure to the dungeons. Sorry if my post is a bit hard to read, I’m a bit tired right now.
Ooh ooh, I have one! TotK became overhated because it took the people a second game in the same world to realize that most of it is empty space with a beautiful coat of paint. No matter which one you release first, the second one would be hated while the first one would be "revolutionary".
And then ppl are like "omg all these haters came outta nowhere" yeah no I been a hater for a phat minute now😭okay not a HATER like. Look. I really really tried to enjoy BOTW. Played it multiple times. Played it differently each time. I just....couldn't enjoy it as much. There was stuff I liked but it got way too repetitive. The terrain itself is super nice. I love all the variety of biomes. But the enemies. The shrines. The dungeons. They're all. The. Same. Ugh😔at least the dungeons were more unique looking in TOTK even if the terminal mechanic is....the same🧍♂️
@@levilombardi3162 the worst part about it is that I'm a raging hypocrite. TotK is at least among my top 3, if not my favorite zelda ever. I guess the bombastic presentation just reels me in. TotK is simply full of spectacle.
My hot take: The zelda series has been on a decline with dungeons. Echoes of Wisdom has really good dungeons, but they are all the same "forest temple, fire temple, water temple." We need something more original. I know people hate Jabu Jabu's Belly, but that was SO unique. And in OOT, the forest/fire/water temples made up for it for being really good.
I'm not saying your opinion is bad because taste is subjective but I found the entirety of echoes boring but the most boring part was the dungeons themselves. There's one specific dungeons that was phenomenal but it's completely unique in its design compared to the rest as far as navigation goes. It's the dungeons that reuses alttp's multiple entrance gimmick
@@trixxy9566 What I'm saying is that I'm tired of the same basic ass dungeon themes. Give us more dungeons like Skyward Sword or Twilight Princess, NOT Tears of the Kingdom.
My guess on why that one guy said the dungeons were the worst part of the series may just be that he only really knows Zelda from the BotW and TotK duology, and their only frame of reference is the dungeons in those games.
My hot takes (there are many So I arranged them by game) TOTK: - the Shiekah got sidelined too hard in totk, and I wish we could have seen more from them outside of just the towers and the redone shiekah slate/ Purah Pad abilities. - Paya should have been the new Sage of Spirit, we saw all the other races in the game get a sage, and the Shiekah should have had one too (yes Paya becomes Chief but Sidon also becomes the Zora King so they could have done both with her too) Windwaker: - if the game had made it so you don't get your sword until after you do the Stealth mission in the forsaken fortress, no one would complain about the forsaken fortress Twilight Princess: - the dungeons while good, are ever so slightly too long. If they would have made them the smallest bit faster to get through it would have made the game significantly better Skyward Sword: - The Parella are the cutest and most adorable creatures in the whole franchise and I'm sad that Skyward Sword is their only appearance, I would love to see them make a comeback, or even have an offshoot of the Zora look more like them (sort of like the river Zora and sea Zora being based off different animals) Minish Cap: - Minish Cap is the BEST 2d Zelda game and the minish also need to make an appearance in a new Zelda game soon
My hot take is that Link should be voice acted. I don't really understand why he has to be silent. In older games, especially 3D ones like Twilight Princess and Skyward Sword, there's plenty of moments of implied speech from him, so he's clearly not a mute. I understand that it used to be for the player's sake, but I think that if they want us to really fill in the blanks with our own input, they should just make it a fully customizable player oc rather than Link, cuz he's his own character with his own thoughts and feelings
Eh hard disagree. I prefer link to remain silent. I like picking speech choices as Link is my vehicle into the game so I am his voice. A fully customizable character doesn't belong in the Zelda series.
@@Logicalleaping well what if you don't like Link and think he looks like a dork etc , something as simple as hylian ears keeps me away and probably others away from most Zelda games , can't have some transmog action going on? And actually look respectable and not have huge knife ears? The main character of Oceanhorn is that much more appealing to me as solely due to a nicer appearance.
@@AL-nv4gk Well thats a personal opinion that I imagine most actually don't have. Its a fantasy game playing as an 'Elf' shouldn't be a deterrent. If it doesn't appeal to you then don't play it simple as that. Even if character customization exsisted in a Zelda game you couldn't play without the elf ears anyway as round ear humans don't exist (except for Ganondorf (sometimes.)) I don't need a character to look like me to be a self-insert. I have black hair and wear glasses pretty much the opposite of Link. Honestly this is a very strange take.
Most modern games have transmog system so you you look how you choose, an indeterminate number of fans who would then pick up and then enjoy these games after such customisation chances is a lot more important than a single studio saying nah we like this game , his lame look he's our character like it or lump it!, and round ears actually do exist in Zelda, TP has a whole village of them but I guess Zelda can't stay consistent with lore can it Mr superfan 🤓@@Logicalleaping
As someone who has played link to the past and was one of my first Zelda games ever I think it's nostalgia I've never played link between worlds but it looks pretty cool and I hope to someday so I can truly see the differences for myself (and just to have another Zelda game at my fingertips one day I shall have them all >:))
Good video. I've not seen many zelda rankings, but few, if any, with link to the past at the top. I think its a 10 out of 10 game, but not the best of all
just no, it's the worst dungeon in TP. just based on how long you need to wait. there's a name for things like that. secconds in minuets. cool concept, nice ideas, but i never want to slog through the pehats ever again.
my takes! positive takes. :) -zelda 1 is fun. it’s so badass to jump in and get all of the upgrades before plowing through all of the dungeons. -great bay is a banger! i love the zora mask, being able to get the zora eggs in almost any order, giving the creepy fisher guy the gerudo picture and great bay temple has such a cool gimmick that offers much more flexibility than most zelda dungeons. -navi isn’t that bad, calm down. hell, the ending where she leaves link was pretty gut-wrenching. i don’t really know why either, it just is.
Neat video idea could be to rank the "other worlds" of the Zelda games. A large amount if them have some kind of alt universe: dark world/lorule, twilight realm, silent realm, the depths, the minish world/perspective, ect. Some of these are definitely better than others but it could make for a fun list imo
People saying TotK has the worst story when there are games like Zelda 1 and ALttP, where the story is basically just "Zelda gone, Ganon bad, take sword, go!" is utterly ridiculous. Are there better Zelda stories than TotK? Definitely. Is it the worst? Not by a long shot. You're telling me Phantom Hourglass has a better story than Tears of the Kingdom? Or A Link between Worlds? ALbW is amazing Gameplay wise, but the story really isn't great. And then there's Triforce Heroes... oh God, Triforce Heroes...
Theres lot more to a link to the past compared to Zelda 2..theres the side storys ..lost forest child or flute boy,the book of mudora legend..the evil wizard Agnahim making everyone corrupred and taking 7 girls away..the sancuary..the Pink bunny..the history of the Eastern palace..the lore of the zora king..and the dark world light world theme..plus ganon taking Zelda and triforce..not too bad.
@@Aurora-qn2dx But compared to more recent titles it's still way more bare bone, so saying it's a better story than TotK is ridiculous in my opinion. It is just my opinion though.
@@kittenfan7664 I didn't say A Link between Worlds doesn't have a story. I just don't think it's a great one. The plot twists are way too predictable. The villains are way too cartoony and disjointed, and the characters are not really fleshed out too well. It's a good enough story that doesn't distract from the gameplay, but it's nothing mind blowing. Tears of the kingdom almost had me in tears, same as Breath of the Wild. This is just my opinion though, people can disagree obviously.
@@DerNiko here's the problem. 1. predictable isn't bad. 2 ONE of the villans is cartoony, but it's done in a great way. Hilda is surprisingly fleshed out really well. I know her reveal isn't that much of a surprise, but it's a great story. here is one of the running themes of a link between worlds. What would you do to save your world. if you think hilda is cartoon evil, you don't understand the game's plot. when looking at things here, Our "cartoony villan" as you call him, is praying off of hilda's desperation to get HER to scheme with him to get the triforce. becuase how else could you save lorule. what other options do you have. Hilda is what makes the game's story. and yuga is just a villan that's just FUN to watch be evil.
Skyward sword motion controls are good idk why ppl complain. Thank you for agreeing. Also while I wish the tears were unlocked in chronological order, I don’t see why people didn’t just unlock them in order. They give the correct order in the game. Just follow that.
Hey Ryan, thank you for actually starting this channel. I was waiting for exactly such content around zelda. Just finished your dungeon ranking and left a sub. It was scary how equal of an opinion I have with you on that one Keep it up please...it is so refreshing to watch this after work
my hot take: Minish cap did the best game in terms of interacting with it. Hyrule City lokes lively and amazing, You can talk with everyone and unlock new thing via kinstone fusion. You have to interact to progress through the map, And you have completly new perspective as minish. this game is so well done. Almost every side quest is amazing!
RYAN! Found your channel like a week and a half ago. I’ve played every Zelda game and love your content. One of the best Zelda UA-camrs out there. Possibly even thee best. I went back and watched the rest of your videos and I got 2 more to go then I’m all caught up keep up the good work
I think the player hostility is more tied to the Dungeons and Sidequests. If you take too long in a Dungeon with a certain thing, you gotta do everything all over again unless you got the Dungeon Item in time. And some of the Sidequests like the Romani Ranch, Anyu's Lover who turned into a kid and the Goron Race are the main ones that feel like pain
I actually agree about the take on Zelda dungeons, though saying they're the "worst" part might be a bit much. They're basically gauntlets of puzzles, which aren't my favorite parts of these games. I'm just catching up and playing BOTW right now, and really enjoy spending most of my time exploring and adventuring while the shrines are like bite-sized dungeons spread throughout. It's a personal preference, though, and I get why most people like the dungeons since they build unique atmospheres.
ALBW is so good in so many ways. My only issue is that it is a bit easy, which I understand since it’s meant to be beatable for kids, and since dungeons can be completed in any order, but I would love a game with very similar mechanics and just an upscale difficulty because first time playing I never died and I beat the enemy gauntlet challenge
Ill be honest, i didnt have Switch when BOTW came out so when i played it like 4 years later i was impressed, but not too much. My first playthrough of WW was way more memorable. I did enjoy it a lot, but wasn't blown away. TOTK had a greater impression on me as a game.
This video was a significant improvement from your previous video. Also, I expect you to think the BotW first playthrough experience to be the greatest given you saying you were hyped for it and in 7th grade. I would say that same feeling was on those of us who played LttP or OoT for the first time at younger ages with all the hype surrounding them and also the time period and culture. My guess is that 20 years from now people will not think the BotW opening experience is that great, similar to how you feel the older games were not close to the best you've had.
hot take: Zelda BotW/TotK are both game that are only good once and well replaying it from the ground is tidius and annoying 2) I wish we could see a mask system again like we got in Majora's mask 3) I do think the best world to explore is Majora's mask with all hidden lore and the fact that the story is legit not even about link(also the short development and then made it is amazing)
I so think that TOTK is over hated. I agree that the story should have been in order but i’m not unsure why people hate it though. It’s so much fun and it’s beautiful and honestly just not as bad as some people want to say it is
I'm SO glad someone else agrees the skyward sword issues is just skill based lmaoooo I had no trouble with it when it came out and I was in 10th grade playing. I enjoyed the motion control.
My hot take is that spirit tracks is held back by phantom hourglass. Hourglasse's more bland stile makes the unusual controlling stand out more, while it is distanced from in spirit tracks. I love bith games, but they hurt each other when tied together.
I got 2 hot takes. 1. Skyward sword is the best post-2010 3D Zelda game. And I have the right to say this after playing both BotW and TotK 6-7 times. 2. TotK took everything perfect from BotW, and made it all better. For example, the final cinematic fight. Dark Beast Ganon was an ok final battle, while The Demon Dragon is captivating. It makes you feel like you’re actually fighting for Hyrule. Not to mention the fact that Ultra-hand is so much better than magnesis.
I’ve got some spicy takes: 1) I HATE the Heroes Shade being the Hero of Time. It was literally the only game to ever have people speculate about the heroes being like the avatar in ATLA. Before all the timeline canon bs, I always assumed TP Link WAS oot Link. He had the triforce already, he had epona already, so why does he have to be the child of Malon?? (Also Malon is a nothing character and it’s not even canon that she’s TP Links mom, it’s just fan theories) Which brings me to my next takes: 2) I hate the timeline and certain off screen events being considered canon and we can’t just have fun little theories as a community. 3) ZeLink forever even in games that they don’t interact in that much. Link literally spent his entire adulthood quest with Sheik as his supporter, he literally stopped in the middle of skull kid causing the apocalypse to reminisce about Zelda teaching him the song of time, him and Tetra being together was fate, Miphas cute and all but have you even played botw and TotK? Link and Zelda love eachother. His interactions with Zelda are brief in TP but they hold SO MUCH WEIGHT!! She loves Midna and Link so much she sacrificed herself for them. ZeLink forever argue with the wall ❤❤❤
Hot take : Switch Link's Awakening's style is far from being ugly. I think it's pretty adorable and fits with the original gameboy style the same way Pokémon Diamond and Pearl remakes did, although these games were supposed to have Sword and Shield's style...
WIND WAKER SEEMS LIKE A WHOLE DIFFRENT GAME FRANCISE! Burried Hyrule,the true Zelda identity and atmosphere and everything that i stand for and believe essenatial in a Zelda game UNDERWATER.
Hot take bc i didnt get to the post early enough: skyward sword (hd version) is arguably the best zelda game of all time. the story is great, along with the chemistry between link and zelda, and just groose overall. Now i will agree, there could be much more to explore, but i think that the dungeons more than enough make up for it, since imo, they are some of the best in the entire franchise, and i personally loved the motion controls, and found them as such a unique and immersive addition to the franchise
the link to past thing is just age. when you referred to the release of breath of the wild as "back in the day" i had a little chuckle as that feels like 5 minutes ago to me but being 19 it would feel like that. i played a link to the past for the first time when i was 5 and i was obsessed. i was young enough that the 5 years between that and ocarina coming out felt like a life time and i played LTTP the whole time, it was the greatest gaming experience i ever had, until ocarina. No amount of time will change how much that game meant to me. although, gotta think if BOTW came out while i was in school my brain would have melted.
Exactly, and that’s why every persons favorite will always be subjective. The era/time you first experienced the game will always change your opinion. Hence why a link between worlds is arguably my favorite in the franchise
what i hate about the community, especially since botw/totk have split the fanbase so much more, is how theres always people now that feel the need to punch down on games and overhate them just because others like it a bit too much. theres always one game that the community overhates, then peope come and defend it, then the next game gets hated. its tiring. the community is in a really bad state now and i dont think it will improve now that we have 2 completely different types of games, one being classic adventures and the other the modern sandboxes.
BOTW's story is overhated. I love the way it uses the memories & environment to show what happened 100 years ago. I also love Zelda & Link's relationship in BOTW. It feels like they have an actually nuanced, realistic relationship with eachother instead of Link just being the hero who saved Zelda.
I feel like this sums up most zelda games: "the diehard fans overhype it up and its overrate, it has its flaws. But theyre still all above average games in quality and gameplay all easily being 7-9/10 range
Here's my hot take: I only like Ganon/Ganondorf as a villain in Ocarina of Time and The Wind Waker (note that I have yet to play Tears of the Kingdom, so I don't know how he is in that game). Twilight Princess in particular is a version of him I've never liked and never will. He just felt forced into a plot he didn't need to be involved with instead of just focusing on Zant and making him a more fleshed out villain. Also, the Zelda franchise really needs a major recurring villain who isn't Ganon. The only recurring villains I can think of are Vaati, Twinrova and Master Kohga. We definitely need more than that, and hell, I'd love to see those three (especially Vaati) come back again.
TotK is not the worst game, but it makes no sense to view it in a vacuum when its entire existence is predicated by BotW, to deem it a terrible game for being a terrible sequel either ignoring what BotW set up or outright contradicting it is legitimate criticism.
How much is it contradicting BOTW, or how much is it contradicting OTHER zelda games. becuase that's what it's doing, contradicting the zelda games before Breath. realize that the timeline was allways bull.
my hot take would prolly be that totk is a top 3 zelda game also i would argue that wind waker's world is more empty than that of botw/totk last hot take but majoras mask has the best ost in the whole franchise
My BotW first playthrough was extra memorable because I played it on my neighbor's switch and I was like "The Great Plateau is so big!" Boooooy was I wrong
The actually playing majora's mask one got me to think as well. I'd consider it in my top 3, and in the right mood even my favourite Zelda game. I've been watching someone stream it, loved so much of it, and am very excited for the finale next week. ...but actually playing it, interesting point. I played it while growing up, and yeah the time limit was a bit stressful and annoying sometimes, but usually that was just fine. But I was never able to beat the game because indeed that stupid great bay area. The vibe and pirate section are cool, though not the most interesting to get through. The worst part was just that dungeon, I couldn't beat that boss for the life of me, and after each death I had to figure out the flow of the water again through out the dungeon. At some point me and my brother just gave up. Back in 2017 I went back to it and finally did a full playthrough from start to finish, which I did enjoy for the most part. But do I feel like going back and playing it again all the way through? Not really for a good while at least. I'm content seeing other people get through it for their first time. Shit, I don't wanna agree with that one take, but I can't disagree entirely
I agree with the MM hot take, it is player hostile. I beat the game once, and tried to play through it a second time, but the time limit mechanics kills any enjoyment for me.
Hot Take 1: Zelda games should be rated by their strongest point, the "feeling of adventure" you experience the first time you play them. You should create a Tier list solely based on the feeling of adventure and correlate it with fan favorites. Hot Take 2: MM is loved because of the feeling of adventure and dread you get when you play the game from the start. aLttP have a similar thing with immediate Intense music and unknowing about what the game is throwing at you or what waits around the next corner. Underneath they are both mediocre games. Hot Take 3: Zelda games have poor replay value. This is mostly due to lackluster gameplay and a gimmicky combat system, and that story, music and exploration is better fresh. I seldom get the feeling of "Cool, I love fighting these monsters or I love solving these puzzles!" Replaying Zelda games will never recreate the experience of your first playthrough that you seek, but are enjoyed like a trip down memory lane. When replaying a Zelda game however (or if you don't get a feeling of adventure) you easily see the flaws underneath. Hot Take 4: Skyward sword was just... too easy, and the pacing too slow, gimmicky and tedious for me. Gave up half way as it felt more like a game for a younger audience. I didn't get the feeling of adventure unfortunately. TOTK neither created a sense of adventure with it's reused contents, with a few exceptions. It felt more like a sandbox game rather than an adventure game. Hot Take 5: A Link Between Worlds was a 10/10 game mechanically, iterating on top of other Zelda games and perfecting the recipe. But did little to create a sense of adventure as you kind of got what you expected.
@@kittenfan7664 If I was rage baiting, I would of praised the "Water Temple" in "Tears of the Kingdom". Actually after doing some reading I don't even think that would count as "rage bait" it's still just a controversial opinion with the only differences being it's "more controversial" and an opinion that I don't even have so it would be untrue to claim. "Rage baiting" is when you intentionally attack an easily provable fact or purely subjective point of view, eliciting outrage and "forcing" people to defend their position. I think a lot of people don't really understand what a "hot take" means.
Hot take: TOtK story made me feel more than BOTWs ever did. Maybe I had already tempered my expectations considering how mediocre BOTW’s story was, but the highs of TOTK’s story made me waaaay more excited and emotional than ANYTHING in BOTW. Reaching the credits in BOTW I just remember thinking “damn that’s it?” BOTW has better pacing and better characters overall, but Link, Ganon and Zelda in TOTK all had satisfying arcs, and those are the only characters I actually give a shit about.
I agree with the comment that Majora's Mask doesn't promote the most friendly environment especially for people that take their time. Its the same problem Skyward Sword had with the Wiimote. Majora and SS are my top 5 but the one thing they have in common is they isolate part of their audience.
a major part of why i dissagree with the comment mentioned is that so much of the progress in MM is kept when you rewind time. if you aren't going for the faries, (the optional content that's ment to be a challenge,) getting the item is a checkpoint in the dungoen when you rewind. so much progress is an ITEM that it feels like people sevearly over think how time crunched they are and how much progress they will loose. the worst progress loss in MM is the 7 zora eggs. and even then you have a shortcut into the fortress with the hookshot.
Man, it feels weird seeing a 19 y.o. youtuber when i'm 23 myself, especially with such a low tone voice, you sound way older. Anyway, here's a hot take i forgot last time, which has to do with series as a whole : next Zelda games don't necessarly need to bring back some of the old formula's features to be better (and i say this as someone who misses a lot the old dungeons). In fact, they should try and create their own, that'd be way more innovative and interesting.
@@keralindsay3553 what makes it really good is that theres always something to find. I dont enjoy the gameplay that that much but the world is so insanely packed with so much content
@@dripp_dropp I was typing this during the live commentary and right as hit send it stopped and it became a regular comment, so the context is missing. This was in regards to the hottake, Ocarina of time is overhyped. Breath of the wild was my first Zelda ever and I would have never played any other zelda if I didn't love that game.
Also, quick opinion on the Skyward Sword motion controls debate which I will hide under this silly comment: I have issues with the controls, but my problems are more with how the implementation of them affects the game's design & feel. Which is to say, the fantasy of being a cool swordsman is kind of lost when Link is... only as skilled with the sword as the player is. If I suck... then Link also sucks, and getting new abilities doesn't fix that problem, the way you feel Link getting better at swordplay when you learn new techniques in the gamecube titles. Additionally, it means Link doesn't do cool flips and stuff the way he did in the GameCube titles - especially in Twilight Princess once you learned the Hidden Skills, which to further the last point, really made you feel like the *character* was progressing. Finally, I think the way enemies stand around or otherwise stall, especially in the early game, to give you time to attack (because again, a first-time player is probably slower and less precise with a sword than your standard video game protagonist), breaks my immersion in a way that most unrealistic elements in games usually don't. This is further exacerbated when you do mess up a swing and you have to do it all over again.
My take on TotK being overhated
100% agree. But its interesting. To the “i hate new zelda folks” its just botw again.
But Ive noticed that the most visceral hate for TotK comes from BotW fans that are angry because of 2 reasons
1. They wanted it to recreate their first feelings with BotW
2. They feel insulted by the lack of continuity with BotW
It also brought a lot of the criticisms of BotW that had been kinda shouted into the background initially up to the surface. Once the promise of a sequel was out there, people started looking at Breath with a more critical eye and asking "well, if I AM getting another game, what improvements would I ask for" and that led to a lot of videos on potential improvements/flaws with the first game.
After release, it also kind of felt like the open world bubble BotW created popped, and people started pointing out more drawback now that they'd had a double dose of an already huge serving of this game's particular style on top of many imitations in between.
@@theoaremevano3227 The cat is also out of the bag on a lot of the tricks BotW used to make its open world work. When you see a challenge in TotK, you KNOW it's going to be copy-pasted 37 times, because you already saw BotW do so.
Overhated? I just see some people on UA-cam talking about it, but hardly anyone actually hates it.
@@DoctorFalchion : Yeah, plenty of other games repeated that in their own ways and got flak for it.
For me, the trouble with exploration in BotW was that once I knew the formula it was going by, I didn't really look forward to discovering things because I knew whatever I found, it would fall pretty cleanly into one of those elements. The elements themselves need more ways to vary presentation and approach to keep discoveries interesting.
Video ideas: Hot takes regarding specific topics. E.g. hot takes about MM’s masks, hot takes about Zelda songs, etc etc.
@@GhostDestroyer3 yes that would be so cool.
Maybe like also about bosses or something. Hot takes about boss fight or boss Storys or something^^
That would be a great way for him to systematically work through all the submissions.
I ll share my hot take
The only thing in the series creepier than the Moe-Maggie romance is the amount of players who find it cute. Even if Maggie was adult, Moe is still full of red flags, and her father is doing exactly what any good father would do in this situation.
it's still just a translation problem tho...
this and sasan & finley in the wild era games
I love the 2d Zelda trope of having a "final boss" midway through the game and then shit gets real after you defeat the boss.
My hot take is that totk has the second best ganondorf design with the first best design being twilight princess
I wish we got to see even MORE Ganon in TOTK🥲🥲like maybe a glimpse into his life in the desert would've even more solidified his reasons for taking over. Cuz like every game be like "yah he from the desert they do be struggling" BUT THE GAMES NEVER ACTUALLY SHOW IT!! It'd be so freaking cool to see what daily life is for him and his ppl and actually SEEING his ~villain arc~ develop👀
Silly idea for a ranking video: Ranking all stealth sections in the series
Yes yes YES
They'll all get put at the bottom, they all suck... (but seriously good idea, ill add it to the list!)
@@Ryan64yt honestly, i think the OOT one is down near the bottom. super non interactive, lack of understanding of vision causes wether i get caught by the guards to feel random.
FORSAKEN FORTRESS IS GOOD. Add that to your hot takes!
@@Ryan64yt A Link Between World's is actually pretty fun with wall merging
6:19 never let bro cook again please
One reason i heard about the hate for totk's story was that it retconned a lot of previously established Zelda lore like in OOT. Which is a really weird reason to hate it because Zelda lore has been retconned many times before and nobody really cared.
The only thing I hate about the story is the fact u can accidentally spoil urself on major plot points😩but it's not a bad story by any means, I just think the way it's presented could've been better but that's all. Idk why ppl are mad bout the retconning either. And like, BOTW and TOTK are THOUSANDS of years into the future so that whole "we're the founders of Hyrule" with Sonia and Rauru is like? Totally fine imo?? OBVIOUSLY it's not the literal first founding duh they haven't retconned Skyward Sword like that. It's just the first solid founding since the kingdom obviously declined over time due to evil forces always coming back. You'd think Zelda fans would be able to understand that😭😭it ain't that complicated
Didn't Ocarina of Time basically pull an Age of Calamity too? I wasn't alive then but I hear it was marketed as a prequel to A Link to the Past and then ended up doing its own thing, leading to the creation of the infamous downfall timeline.
@@speedude0164 Yeah, Ocarina of Time was made as a prequel to A Link to the Past. I wouldn't even say they did their own thing, it worked really well as a prequel up until Ganondorf was sealed only with the Triforce of Power instead of the whole thing like he was in A Link to the Past. But nobody would question their connection until The Wind Waker was released (i do like the concept of the Downfall Timeline just to keep the OoT/ALttP connection in a world where The Wind Waker and Twilight Princess severed their connection)
As for TotK "retconning" elements from OoT... this is very strange. Aonuma has already confirmed that not only this isn't the case but he wasn't even aware people were thinking TotK was a retelling of OoT. If people can accept 14 Links and 15 Zeldas, no reason we can't have 2 Raurus - specially considering they are from two totally different species and lived in totally different time periods (OoT Rauru lived before Hyrule was founded, Zonai Rauru is the founder of Hyrule)
@@speedude0164 I never heard anyone call OOT a prequel to LTTP. Not when it came out or years later. Nor did I remember it being marketed as such. But yeah. That's another example of a retcon. Also, Skyward Sword retconned the origin of the Master Sword as it was established in LTTP. Again, this isn't new. It just seems new for newer zelda fans who didn't grow up with the series and see it evolve.
@@alanfinck5595 When Ocarina of Time was released, Satoru Takizawa, the character designer of Ocarina of Time, said: "This time, the story really wasn't an original. We were dealing with the 'The Imprisoning War of the Seven Sages' from the SNES edition Zelda."
Similarly, Toru Osawa, the script director of Ocarina of Time, supported this notion, also pointing out that 5 of the Ocarina of Time Sages (Rauru, Ruto, Darunia, Nabooru, Saria) were named after towns from Zelda II: The Adventure of Link to look like that, from an in-universe point of view, the towns were named after the sages: "Though in this game Zelda is now included in the Seven Sages, the other ones have the names of the town names from the Disk System edition The Adventure of Link. In the SNES edition game, the story 'Long ago, there was a war called the Imprisoning War' was passed along. A name in the Imprisoning War era is the name of a Town later. They were like 'pseudo-secrets'. We wanted to throw these out through the entirety of the game. That thing from then is now this."
Since A Link to the Past itself was stated to be a prequel to the NES games when it was released, the timeline at this time would have been Ocarina of Time > A Link to the Past > Link's Awakening > Zelda 1 > Zelda 2.
I don't mind breakable weapons in BOTW/TOTK but I wish they made amiibo weapons at the very least unbreakable or give them the master sword treatment for those like the Fierce Deity Sword and Twilight Bow.
Totk made me cry when I first played it. If you've played it, you know the scene I'm talking about. If a game can make me cry from the story, they are doing something right. I don't know why they would complain about the story, the story is one of the best parts of totk.
The biggest complaints I see about the story are this: it doesn't connect to BotW, you can spoil yourself by getting the memories out of order, and the lore isn't interesting. For the first one, I think it's the most absurd of all common TotK complaints as there are so many BotW references throughout the game; the Sheikah tech is the only thing I think should've been handled a little differently. For the second, I only partially agree. I can't really test this for myself but I feel like there could be a strong appeal to slowly painting the picture of the past similar to something like Outer Wilds (if you haven't played Outer Wilds, do not look up anything else about it and play it now, you won't regret it), and I wouldn't really call something a spoiler if you discover it entirely through the game's rules. Where I do agree is with memory 15, as it allows the big twist to be learned really early and that messes up a whole lot of other plotlines in the present. The third is entirely subjective, but as someone who couldn't care less about the timeline, I think it's awesome. It's really cool having Hyrule be founded by a Hylian and a descendant of gods, explaining the royal light power; it's cool seeing present characters being the descendants of ancient warriors wielding secret stones, explaining the Sages and Champions' powers (and making Revali that much more of a badass since he became a Champion without being the descendant of a Sage); and it's especially cool seeing Ganondorf become all powerful and be sealed underground, creating a sort of alternative Demise's curse which we break by the end of the game.
Without dungeons, Zelda games aren’t Zelda games!
My take: totk has some of the best dungeon leadups in the series. A lot of times In older games, it feels like you have to do chores for the locals and then suprise! There’s a dungeon. With totk though, it feels like an epic adventure to the dungeons. Sorry if my post is a bit hard to read, I’m a bit tired right now.
Ooh ooh, I have one! TotK became overhated because it took the people a second game in the same world to realize that most of it is empty space with a beautiful coat of paint.
No matter which one you release first, the second one would be hated while the first one would be "revolutionary".
And then ppl are like "omg all these haters came outta nowhere" yeah no I been a hater for a phat minute now😭okay not a HATER like. Look. I really really tried to enjoy BOTW. Played it multiple times. Played it differently each time. I just....couldn't enjoy it as much. There was stuff I liked but it got way too repetitive. The terrain itself is super nice. I love all the variety of biomes. But the enemies. The shrines. The dungeons. They're all. The. Same. Ugh😔at least the dungeons were more unique looking in TOTK even if the terminal mechanic is....the same🧍♂️
@@levilombardi3162 the worst part about it is that I'm a raging hypocrite. TotK is at least among my top 3, if not my favorite zelda ever. I guess the bombastic presentation just reels me in.
TotK is simply full of spectacle.
My hot take: The zelda series has been on a decline with dungeons. Echoes of Wisdom has really good dungeons, but they are all the same "forest temple, fire temple, water temple." We need something more original. I know people hate Jabu Jabu's Belly, but that was SO unique. And in OOT, the forest/fire/water temples made up for it for being really good.
Yeah we need more temples like the sandship, snowpeak, etc.
I'm not saying your opinion is bad because taste is subjective but I found the entirety of echoes boring but the most boring part was the dungeons themselves. There's one specific dungeons that was phenomenal but it's completely unique in its design compared to the rest as far as navigation goes. It's the dungeons that reuses alttp's multiple entrance gimmick
@@maybefoxtart unique ≠ good
@@trixxy9566 What I'm saying is that I'm tired of the same basic ass dungeon themes. Give us more dungeons like Skyward Sword or Twilight Princess, NOT Tears of the Kingdom.
I better see my boy Zelthu in this vid😂
Oh boy here we go
...
@@Ryan64ythes the glazing video guy right?
My guess on why that one guy said the dungeons were the worst part of the series may just be that he only really knows Zelda from the BotW and TotK duology, and their only frame of reference is the dungeons in those games.
My hot takes (there are many So I arranged them by game)
TOTK:
- the Shiekah got sidelined too hard in totk, and I wish we could have seen more from them outside of just the towers and the redone shiekah slate/ Purah Pad abilities.
- Paya should have been the new Sage of Spirit, we saw all the other races in the game get a sage, and the Shiekah should have had one too (yes Paya becomes Chief but Sidon also becomes the Zora King so they could have done both with her too)
Windwaker:
- if the game had made it so you don't get your sword until after you do the Stealth mission in the forsaken fortress, no one would complain about the forsaken fortress
Twilight Princess:
- the dungeons while good, are ever so slightly too long. If they would have made them the smallest bit faster to get through it would have made the game significantly better
Skyward Sword:
- The Parella are the cutest and most adorable creatures in the whole franchise and I'm sad that Skyward Sword is their only appearance, I would love to see them make a comeback, or even have an offshoot of the Zora look more like them (sort of like the river Zora and sea Zora being based off different animals)
Minish Cap:
- Minish Cap is the BEST 2d Zelda game and the minish also need to make an appearance in a new Zelda game soon
New hot take: the offical Zelda time line has ruined online Zelda discourse
My hot take is that I don't think the original Zelda game from 1987 is THAT crypt.
My hot take is that Link should be voice acted. I don't really understand why he has to be silent. In older games, especially 3D ones like Twilight Princess and Skyward Sword, there's plenty of moments of implied speech from him, so he's clearly not a mute. I understand that it used to be for the player's sake, but I think that if they want us to really fill in the blanks with our own input, they should just make it a fully customizable player oc rather than Link, cuz he's his own character with his own thoughts and feelings
Eh hard disagree. I prefer link to remain silent. I like picking speech choices as Link is my vehicle into the game so I am his voice. A fully customizable character doesn't belong in the Zelda series.
@@Spamus Nintendo said they wouldn’t do this because they want you the player to be the voice of link
@@Logicalleaping well what if you don't like Link and think he looks like a dork etc , something as simple as hylian ears keeps me away and probably others away from most Zelda games , can't have some transmog action going on? And actually look respectable and not have huge knife ears? The main character of Oceanhorn is that much more appealing to me as solely due to a nicer appearance.
@@AL-nv4gk Well thats a personal opinion that I imagine most actually don't have. Its a fantasy game playing as an 'Elf' shouldn't be a deterrent. If it doesn't appeal to you then don't play it simple as that. Even if character customization exsisted in a Zelda game you couldn't play without the elf ears anyway as round ear humans don't exist (except for Ganondorf (sometimes.))
I don't need a character to look like me to be a self-insert. I have black hair and wear glasses pretty much the opposite of Link.
Honestly this is a very strange take.
Most modern games have transmog system so you you look how you choose, an indeterminate number of fans who would then pick up and then enjoy these games after such customisation chances is a lot more important than a single studio saying nah we like this game , his lame look he's our character like it or lump it!, and round ears actually do exist in Zelda, TP has a whole village of them but I guess Zelda can't stay consistent with lore can it Mr superfan 🤓@@Logicalleaping
As someone who has played link to the past and was one of my first Zelda games ever I think it's nostalgia I've never played link between worlds but it looks pretty cool and I hope to someday so I can truly see the differences for myself (and just to have another Zelda game at my fingertips one day I shall have them all >:))
Do, it's a ton of fun.
My take was 100% fax
Good video. I've not seen many zelda rankings, but few, if any, with link to the past at the top. I think its a 10 out of 10 game, but not the best of all
City in the sky is one of the best dungeons in twilight princess 🙌
just no, it's the worst dungeon in TP. just based on how long you need to wait. there's a name for things like that. secconds in minuets. cool concept, nice ideas, but i never want to slog through the pehats ever again.
@@kittenfan7664 you have to at least admit the boss is fire 🔥
My hot take is that Majora's mask is more fun to play as a randomizer. Now I'm biased because I've completed Majora's mask like 20+ times
my takes! positive takes. :)
-zelda 1 is fun. it’s so badass to jump in and get all of the upgrades before plowing through all of the dungeons.
-great bay is a banger! i love the zora mask, being able to get the zora eggs in almost any order, giving the creepy fisher guy the gerudo picture and great bay temple has such a cool gimmick that offers much more flexibility than most zelda dungeons.
-navi isn’t that bad, calm down. hell, the ending where she leaves link was pretty gut-wrenching. i don’t really know why either, it just is.
Neat video idea could be to rank the "other worlds" of the Zelda games. A large amount if them have some kind of alt universe: dark world/lorule, twilight realm, silent realm, the depths, the minish world/perspective, ect. Some of these are definitely better than others but it could make for a fun list imo
Great idea, I’ll add it to the list!
This video went by way faster than I thought it would. Ryan gets new video ideas from hot takes I guess. lol
People saying TotK has the worst story when there are games like Zelda 1 and ALttP, where the story is basically just "Zelda gone, Ganon bad, take sword, go!" is utterly ridiculous. Are there better Zelda stories than TotK? Definitely. Is it the worst? Not by a long shot. You're telling me Phantom Hourglass has a better story than Tears of the Kingdom? Or A Link between Worlds? ALbW is amazing Gameplay wise, but the story really isn't great. And then there's Triforce Heroes... oh God, Triforce Heroes...
Theres lot more to a link to the past compared to Zelda 2..theres the side storys ..lost forest child or flute boy,the book of mudora legend..the evil wizard Agnahim making everyone corrupred and taking 7 girls away..the sancuary..the Pink bunny..the history of the Eastern palace..the lore of the zora king..and the dark world light world theme..plus ganon taking Zelda and triforce..not too bad.
how much did you gloss over the story of a link between worlds.
@@Aurora-qn2dx But compared to more recent titles it's still way more bare bone, so saying it's a better story than TotK is ridiculous in my opinion. It is just my opinion though.
@@kittenfan7664 I didn't say A Link between Worlds doesn't have a story. I just don't think it's a great one. The plot twists are way too predictable. The villains are way too cartoony and disjointed, and the characters are not really fleshed out too well. It's a good enough story that doesn't distract from the gameplay, but it's nothing mind blowing. Tears of the kingdom almost had me in tears, same as Breath of the Wild. This is just my opinion though, people can disagree obviously.
@@DerNiko here's the problem. 1. predictable isn't bad. 2 ONE of the villans is cartoony, but it's done in a great way. Hilda is surprisingly fleshed out really well. I know her reveal isn't that much of a surprise, but it's a great story. here is one of the running themes of a link between worlds. What would you do to save your world. if you think hilda is cartoon evil, you don't understand the game's plot. when looking at things here, Our "cartoony villan" as you call him, is praying off of hilda's desperation to get HER to scheme with him to get the triforce. becuase how else could you save lorule. what other options do you have. Hilda is what makes the game's story. and yuga is just a villan that's just FUN to watch be evil.
Skyward sword motion controls are good idk why ppl complain. Thank you for agreeing.
Also while I wish the tears were unlocked in chronological order, I don’t see why people didn’t just unlock them in order. They give the correct order in the game. Just follow that.
Hey Ryan, thank you for actually starting this channel. I was waiting for exactly such content around zelda.
Just finished your dungeon ranking and left a sub.
It was scary how equal of an opinion I have with you on that one
Keep it up please...it is so refreshing to watch this after work
I guess great minds think alike! I really appreciate it, thank you :)
@@Ryan64yt nothing to thank me for, I have to thank you, cheers
commenting to second that idea for a dungeon roster video! :) i'd love to see you rank the games from the weakest to strongest dungeon rosters
my hot take: Minish cap did the best game in terms of interacting with it. Hyrule City lokes lively and amazing, You can talk with everyone and unlock new thing via kinstone fusion. You have to interact to progress through the map, And you have completly new perspective as minish. this game is so well done. Almost every side quest is amazing!
Hey man, impact is important (talking about the alttp section)
Hot take(?): the fact that other Zelda games haven't brought back "replaying bosses" from Majora's Mask is bonkers to me.
RYAN! Found your channel like a week and a half ago. I’ve played every Zelda game and love your content. One of the best Zelda UA-camrs out there. Possibly even thee best. I went back and watched the rest of your videos and I got 2 more to go then I’m all caught up keep up the good work
I think the player hostility is more tied to the Dungeons and Sidequests.
If you take too long in a Dungeon with a certain thing, you gotta do everything all over again unless you got the Dungeon Item in time.
And some of the Sidequests like the Romani Ranch, Anyu's Lover who turned into a kid and the Goron Race are the main ones that feel like pain
I actually agree about the take on Zelda dungeons, though saying they're the "worst" part might be a bit much. They're basically gauntlets of puzzles, which aren't my favorite parts of these games. I'm just catching up and playing BOTW right now, and really enjoy spending most of my time exploring and adventuring while the shrines are like bite-sized dungeons spread throughout. It's a personal preference, though, and I get why most people like the dungeons since they build unique atmospheres.
ALBW is so good in so many ways. My only issue is that it is a bit easy, which I understand since it’s meant to be beatable for kids, and since dungeons can be completed in any order, but I would love a game with very similar mechanics and just an upscale difficulty because first time playing I never died and I beat the enemy gauntlet challenge
Ill be honest, i didnt have Switch when BOTW came out so when i played it like 4 years later i was impressed, but not too much. My first playthrough of WW was way more memorable. I did enjoy it a lot, but wasn't blown away. TOTK had a greater impression on me as a game.
At least i was in the Intro!
Ngl I completely forgot about the Tingle games. Then again, that post was vague.
Best Zelda games... how could you forget???
This video was a significant improvement from your previous video.
Also, I expect you to think the BotW first playthrough experience to be the greatest given you saying you were hyped for it and in 7th grade. I would say that same feeling was on those of us who played LttP or OoT for the first time at younger ages with all the hype surrounding them and also the time period and culture. My guess is that 20 years from now people will not think the BotW opening experience is that great, similar to how you feel the older games were not close to the best you've had.
hot take: Zelda BotW/TotK are both game that are only good once and well replaying it from the ground is tidius and annoying
2) I wish we could see a mask system again like we got in Majora's mask
3) I do think the best world to explore is Majora's mask with all hidden lore and the fact that the story is legit not even about link(also the short development and then made it is amazing)
Gahhhh!!! Guess I gotta defend my hot take another time lol. Great vid!
Another time being during the livestream 🫠
Finally someone that gives ALBW the love it deserves!❤
I so think that TOTK is over hated. I agree that the story should have been in order but i’m not unsure why people hate it though. It’s so much fun and it’s beautiful and honestly just not as bad as some people want to say it is
My take is that the sailing in phantom hourglass is more fun then in windwaker
I'm SO glad someone else agrees the skyward sword issues is just skill based lmaoooo I had no trouble with it when it came out and I was in 10th grade playing. I enjoyed the motion control.
My hot take is that spirit tracks is held back by phantom hourglass. Hourglasse's more bland stile makes the unusual controlling stand out more, while it is distanced from in spirit tracks.
I love bith games, but they hurt each other when tied together.
I got 2 hot takes.
1. Skyward sword is the best post-2010 3D Zelda game. And I have the right to say this after playing both BotW and TotK 6-7 times.
2. TotK took everything perfect from BotW, and made it all better. For example, the final cinematic fight. Dark Beast Ganon was an ok final battle, while The Demon Dragon is captivating. It makes you feel like you’re actually fighting for Hyrule. Not to mention the fact that Ultra-hand is so much better than magnesis.
Personally I like Skyward Sword over Breath of the Wild, but Tears of the Kingdom over Skyward Sword
I’ve got some spicy takes:
1) I HATE the Heroes Shade being the Hero of Time. It was literally the only game to ever have people speculate about the heroes being like the avatar in ATLA. Before all the timeline canon bs, I always assumed TP Link WAS oot Link. He had the triforce already, he had epona already, so why does he have to be the child of Malon?? (Also Malon is a nothing character and it’s not even canon that she’s TP Links mom, it’s just fan theories)
Which brings me to my next takes:
2) I hate the timeline and certain off screen events being considered canon and we can’t just have fun little theories as a community.
3) ZeLink forever even in games that they don’t interact in that much. Link literally spent his entire adulthood quest with Sheik as his supporter, he literally stopped in the middle of skull kid causing the apocalypse to reminisce about Zelda teaching him the song of time, him and Tetra being together was fate, Miphas cute and all but have you even played botw and TotK? Link and Zelda love eachother. His interactions with Zelda are brief in TP but they hold SO MUCH WEIGHT!! She loves Midna and Link so much she sacrificed herself for them. ZeLink forever argue with the wall ❤❤❤
Hot take :
Switch Link's Awakening's style is far from being ugly. I think it's pretty adorable and fits with the original gameboy style the same way Pokémon Diamond and Pearl remakes did, although these games were supposed to have Sword and Shield's style...
Should be a cold take, that art style is great I never understood the hate
only thing that came to my mind...
and if there's hate, there's takes
final hot take: ryan is THE future of zeldatube
WIND WAKER SEEMS LIKE A WHOLE DIFFRENT GAME FRANCISE! Burried Hyrule,the true Zelda identity and atmosphere and everything that i stand for and believe essenatial in a Zelda game UNDERWATER.
People who ship Link and Mipha are the same people responsible for that Vaporeon meme... Yes, THAT ONE!
Hot take bc i didnt get to the post early enough: skyward sword (hd version) is arguably the best zelda game of all time. the story is great, along with the chemistry between link and zelda, and just groose overall. Now i will agree, there could be much more to explore, but i think that the dungeons more than enough make up for it, since imo, they are some of the best in the entire franchise, and i personally loved the motion controls, and found them as such a unique and immersive addition to the franchise
my take: Ryan64 has so much Zelda knowledge for his age. Love the channel brotha keep up the dank vids!
Freezing cold take 🥱(I appreciate it!)
the link to past thing is just age. when you referred to the release of breath of the wild as "back in the day" i had a little chuckle as that feels like 5 minutes ago to me but being 19 it would feel like that. i played a link to the past for the first time when i was 5 and i was obsessed. i was young enough that the 5 years between that and ocarina coming out felt like a life time and i played LTTP the whole time, it was the greatest gaming experience i ever had, until ocarina. No amount of time will change how much that game meant to me. although, gotta think if BOTW came out while i was in school my brain would have melted.
Exactly, and that’s why every persons favorite will always be subjective. The era/time you first experienced the game will always change your opinion. Hence why a link between worlds is arguably my favorite in the franchise
Tingle Tingle Ringle Dingle took me out 💀
what i hate about the community, especially since botw/totk have split the fanbase so much more, is how theres always people now that feel the need to punch down on games and overhate them just because others like it a bit too much.
theres always one game that the community overhates, then peope come and defend it, then the next game gets hated. its tiring. the community is in a really bad state now and i dont think it will improve now that we have 2 completely different types of games, one being classic adventures and the other the modern sandboxes.
Hot take: links awakening DX has a mysterious atmosphere that just isn’t captured by the switch remake.
BOTW's story is overhated. I love the way it uses the memories & environment to show what happened 100 years ago.
I also love Zelda & Link's relationship in BOTW. It feels like they have an actually nuanced, realistic relationship with eachother instead of Link just being the hero who saved Zelda.
I feel like this sums up most zelda games: "the diehard fans overhype it up and its overrate, it has its flaws. But theyre still all above average games in quality and gameplay all easily being 7-9/10 range
Hot take: the water temple in totk is not the worst, the fire temple is.
Here's my hot take: I only like Ganon/Ganondorf as a villain in Ocarina of Time and The Wind Waker (note that I have yet to play Tears of the Kingdom, so I don't know how he is in that game). Twilight Princess in particular is a version of him I've never liked and never will. He just felt forced into a plot he didn't need to be involved with instead of just focusing on Zant and making him a more fleshed out villain.
Also, the Zelda franchise really needs a major recurring villain who isn't Ganon. The only recurring villains I can think of are Vaati, Twinrova and Master Kohga. We definitely need more than that, and hell, I'd love to see those three (especially Vaati) come back again.
TotK is not the worst game, but it makes no sense to view it in a vacuum when its entire existence is predicated by BotW, to deem it a terrible game for being a terrible sequel either ignoring what BotW set up or outright contradicting it is legitimate criticism.
How much is it contradicting BOTW, or how much is it contradicting OTHER zelda games. becuase that's what it's doing, contradicting the zelda games before Breath. realize that the timeline was allways bull.
Hot take: MM wouldn’t be as highly regarded as a game without OOT, and wouldn’t stand as well being a individual game.
my hot take would prolly be that totk is a top 3 zelda game
also i would argue that wind waker's world is more empty than that of botw/totk
last hot take but majoras mask has the best ost in the whole franchise
My BotW first playthrough was extra memorable because I played it on my neighbor's switch and I was like "The Great Plateau is so big!" Boooooy was I wrong
The actually playing majora's mask one got me to think as well. I'd consider it in my top 3, and in the right mood even my favourite Zelda game. I've been watching someone stream it, loved so much of it, and am very excited for the finale next week. ...but actually playing it, interesting point. I played it while growing up, and yeah the time limit was a bit stressful and annoying sometimes, but usually that was just fine. But I was never able to beat the game because indeed that stupid great bay area. The vibe and pirate section are cool, though not the most interesting to get through. The worst part was just that dungeon, I couldn't beat that boss for the life of me, and after each death I had to figure out the flow of the water again through out the dungeon. At some point me and my brother just gave up. Back in 2017 I went back to it and finally did a full playthrough from start to finish, which I did enjoy for the most part. But do I feel like going back and playing it again all the way through? Not really for a good while at least. I'm content seeing other people get through it for their first time. Shit, I don't wanna agree with that one take, but I can't disagree entirely
17:06 "You're not putting enough enthusiasm into your thrusts"
That's what she said
I kind of agree with the Majora's Mask hot takes, I had beaten Ocarina of time like 10 times, but Majora's Mask only once 🤔
I agree with the MM hot take, it is player hostile. I beat the game once, and tried to play through it a second time, but the time limit mechanics kills any enjoyment for me.
As an OG Zelda player and fan, Zelda 2 Links adventure was something different and they should have kept the RPG elements in future games.
Hot Take 1: Zelda games should be rated by their strongest point, the "feeling of adventure" you experience the first time you play them. You should create a Tier list solely based on the feeling of adventure and correlate it with fan favorites.
Hot Take 2: MM is loved because of the feeling of adventure and dread you get when you play the game from the start. aLttP have a similar thing with immediate Intense music and unknowing about what the game is throwing at you or what waits around the next corner. Underneath they are both mediocre games.
Hot Take 3: Zelda games have poor replay value. This is mostly due to lackluster gameplay and a gimmicky combat system, and that story, music and exploration is better fresh. I seldom get the feeling of "Cool, I love fighting these monsters or I love solving these puzzles!" Replaying Zelda games will never recreate the experience of your first playthrough that you seek, but are enjoyed like a trip down memory lane. When replaying a Zelda game however (or if you don't get a feeling of adventure) you easily see the flaws underneath.
Hot Take 4: Skyward sword was just... too easy, and the pacing too slow, gimmicky and tedious for me. Gave up half way as it felt more like a game for a younger audience. I didn't get the feeling of adventure unfortunately. TOTK neither created a sense of adventure with it's reused contents, with a few exceptions. It felt more like a sandbox game rather than an adventure game.
Hot Take 5: A Link Between Worlds was a 10/10 game mechanically, iterating on top of other Zelda games and perfecting the recipe. But did little to create a sense of adventure as you kind of got what you expected.
Zelda Skyward Sword single handedly has the best dungeons out of any Zelda game.
Another hot take: OOT is the best aged Zelda game due to the Randomizer and speed running community
Completely respectable take, oot rando is super fun
My hot take: "Temple of the Ocean King" is the best dungeon.
rage bait.
@@kittenfan7664 If I was rage baiting, I would of praised the "Water Temple" in "Tears of the Kingdom".
Actually after doing some reading I don't even think that would count as "rage bait" it's still just a controversial opinion with the only differences being it's "more controversial" and an opinion that I don't even have so it would be untrue to claim.
"Rage baiting" is when you intentionally attack an easily provable fact or purely subjective point of view, eliciting outrage and "forcing" people to defend their position.
I think a lot of people don't really understand what a "hot take" means.
oh and another hot take but i enjoy the exploration and side content of these games more than the main quest
Video idea: most useless item/ability in every zelda game
I just missed the hot take premiere lol
Hot take: TOtK story made me feel more than BOTWs ever did. Maybe I had already tempered my expectations considering how mediocre BOTW’s story was, but the highs of TOTK’s story made me waaaay more excited and emotional than ANYTHING in BOTW. Reaching the credits in BOTW I just remember thinking “damn that’s it?” BOTW has better pacing and better characters overall, but Link, Ganon and Zelda in TOTK all had satisfying arcs, and those are the only characters I actually give a shit about.
My guess is the dog one got autocorrected to both instead of botw
You should do a video ranking all of you favourite ost's from each legend if zelda game
Great video man, would love to see more
I agree with the comment that Majora's Mask doesn't promote the most friendly environment especially for people that take their time. Its the same problem Skyward Sword had with the Wiimote. Majora and SS are my top 5 but the one thing they have in common is they isolate part of their audience.
a major part of why i dissagree with the comment mentioned is that so much of the progress in MM is kept when you rewind time. if you aren't going for the faries, (the optional content that's ment to be a challenge,) getting the item is a checkpoint in the dungoen when you rewind. so much progress is an ITEM that it feels like people sevearly over think how time crunched they are and how much progress they will loose. the worst progress loss in MM is the 7 zora eggs. and even then you have a shortcut into the fortress with the hookshot.
Man, it feels weird seeing a 19 y.o. youtuber when i'm 23 myself, especially with such a low tone voice, you sound way older.
Anyway, here's a hot take i forgot last time, which has to do with series as a whole : next Zelda games don't necessarly need to bring back some of the old formula's features to be better (and i say this as someone who misses a lot the old dungeons). In fact, they should try and create their own, that'd be way more innovative and interesting.
16:09 That is absolutely ludicrous LMFAOOOOOOOOO
Glad to see another ALBW fan. I don't see much hate for the game but I also don't see a lot of love for it either
Video idea: putting the frys in the bag OR loko diffing vormer
Fries**
Delicious video! Would eat i mean watch again
Yo?
13:56 guy's username is more of a hot take than his actual hot take
The second to last hot take had me dying! Very clever joke!
The first hot take is 100% true
I played it after I played botw, and didn't get the overwhelming hype for it. Still enjpyed it.
@@keralindsay3553 what makes it really good is that theres always something to find. I dont enjoy the gameplay that that much but the world is so insanely packed with so much content
@@dripp_dropp I was typing this during the live commentary and right as hit send it stopped and it became a regular comment, so the context is missing. This was in regards to the hottake, Ocarina of time is overhyped. Breath of the wild was my first Zelda ever and I would have never played any other zelda if I didn't love that game.
20:05 I know this was written before EoW, so I'll give it a pass, but Condé is by far the most adorable thing to ever come out of Zelda
A link between worlds is the best Zelda game to start with
You asked for HOT takes and then were surprised when people started talking about HOT characters 😂
Also, quick opinion on the Skyward Sword motion controls debate which I will hide under this silly comment: I have issues with the controls, but my problems are more with how the implementation of them affects the game's design & feel.
Which is to say, the fantasy of being a cool swordsman is kind of lost when Link is... only as skilled with the sword as the player is. If I suck... then Link also sucks, and getting new abilities doesn't fix that problem, the way you feel Link getting better at swordplay when you learn new techniques in the gamecube titles.
Additionally, it means Link doesn't do cool flips and stuff the way he did in the GameCube titles - especially in Twilight Princess once you learned the Hidden Skills, which to further the last point, really made you feel like the *character* was progressing.
Finally, I think the way enemies stand around or otherwise stall, especially in the early game, to give you time to attack (because again, a first-time player is probably slower and less precise with a sword than your standard video game protagonist), breaks my immersion in a way that most unrealistic elements in games usually don't. This is further exacerbated when you do mess up a swing and you have to do it all over again.
I should’ve seen it coming… 😅