In casual play, my little brother used to play Nuvia the Wicked with his Meklords, so that the normal summon of Nuvia would destroy itself and then he could special summon the Meklords super easily.
5:40 In the original manga, Jam Breeding Machine was comboed with Nightmare's Steelcage, because it was used by Marik and he's not someone who'd use Swords of Revealing Light
Jam Breeding Machine also didn't floodgate you in the manga/anime, and just destroyed itself when you Normal Summoned a monster(you could even Special Summon monsters with no drawbacks). Making it infinitely more useful.
Couldn't you still tribute set your monsters. Then next turn you flip summon them or they get flipped by your opponent. I think that they didn't want to upset the tribute mechanic by essentially lowering tribute costs by 1 with each copy of jam machine on the field
@@christiancinnabars1402 The manga for Yugipedia just says "Once per turn "Jam Breeding Machine" produces 1 "Slime" with 500 ATK, but you cannot Summon other monsters while they are on the field." which isnt the same, but it doesnt matter anyway since the Anime is like what you described.
I think a lot of the early cards were so monstrously bad because that early the makers of the game really thought rarity would matter. Most of the objectively better cards these terrible ones get compared to were Ultra-rare or Secret-Rare in their original releases: Raigeki, Mirror Force, Gemini Elf, so on. Some of them were only available from specific periphery products, like the early video games (Harpy's Feather Duster) or specific starter decks (Scapegoat in Joey's). Running with the idea that the majority of players would be casual and casual players wouldn't invest thousands into every side product for complete playsets would mean that card rarity is self-regulating. Obviously, things didn't go that way. But you can kinda see the logic if you squint really hard. Playing pauper formats in the early game would be a very weird experience.
That makes it even worse since its pretty much a gacha mechanic! Oh you drew this super rare, now your just better then all the other kids! Imagine yu-gi-oh from the earliest days where if you had blue eyes you just auto won since theres no tributes, at least in the manga, its pretty much that. If your right then that looks even worse then just being incompetent at making good cards!
Fun fact: Nuvia the Wicked appears in the opening to the Battle City arc of the anime, since it appeared during that arc in the manga. However, since it had been nerfed so hard in its real-game appearance (it was a vanilla monster in the manga), they had to rewrite the duel it appeared in to replace it with Rogue Doll. Consequently, in later episodes, Nuvia gets recolored to look like Worm Drake.
i remember when labyrinth of nightmare came out i went to a store and got 4 packs, i got gemini eleves, magic cylinder (the trap that negates an attack and deals dmg to the opponents lifepoints equal to the monsters attack) and mage power back then this was such a power boost for my deck
@@lucatronfietti5591 Pot of greed allows you to draw 2 cards. Mirror force destroys all attack position monsters when your opponent declares an attack. Fissure makes Fish a sure thing
The funniest part about comboing Cybernetic Zone with Super Robolady/yarou is that the combo doesn't even work. Because the tagout effect is Spell Speed 1 and Cybernetic Zone banishes until the End Phase, then destroys during your Standby Phase, you would never get the opportunity to tag out and just lose the monster.
Maybe when the fusion monster returns it's not considered a special summon, otherwise yeah, you can't use the tag team effect the same turn the monster is special summoned
Have you considered a list of cards with misleading names? Recently got an old structure deck and was very annoyed by the fact that "Powered Tuner" is not actually a tuner. Then there's all those cards that have "dragon" in the name and aren't actually dragons
Cyber DRAGONs: neither dragon nor cyberse, they are machine type. All the borrow DRAGONs: cyberse. Most of the albaz' DRAGONs aren't dragons, Mirrorjade: wyrm; Brigrand: beast; Sprind: machine; Masquerade: fiend. All Thunder Dragons: thunder. Brionac, DRAGON of the the ice barrier: sea-serpent. The winged DRAGON of Ra: Divine beast. Shadoll DRAGON: Spellcaster.
I think this might be the earliest I've ever been to a video. I don't even play yugioh, but I still like your videos, especially ones about older cards.
I was the same way until master duel came out. Its free and easy to learn. Its got a bot problem in ranked right now but thats not going to affect you too much early on. You'll have solo mode to learn the game and plenty of gems to open packs and build/craft a couple of decks. I have enjoyed it more than I thought I would. Give it a try! It was cool to hear about how powerful these cards are or how bad they are and then go experience it for myself.
You know, when I was starting the game, I thought the Super Robo fusions had to be insanely powerful in some way, because the way game logic worked in my mind was usually that monsters were more powerful the more inconvenient they were. I thought there might be some super big brain combo that somehow made them broken, but then as I started to understand the game more, I realized that there were just some cards that were terribly balanced.
0:12 Double snare can be reworked into something better: _Triple Snare_ Quick play spell _When a trap card would be negated or destroyed, destroy one card on the field. If this set card is activated, you may add a trap card to your hand from your deck or GY after this effect resolves._
@@pmurz4361 The name is “Triple Snare”, so I’ll add a third effect _Triple Snare_ Counter Trap _When a trap card or flip monster would be negated or destroyed, destroy one card on the field, and if you do, add 1 trap card or flip monster to your hand from your deck or GY after this effect resolves. Once per turn, You may discard this card from your hand; special summon/set flip monster, “Jinzo” monster or “Traptrix” monster, and set 1 trap, from your hand or GY. Once per turn, you may banish this card from your GY (Quick Effect); facedown cards you control cannot be destroyed by card effect until the end phase._ Would THIS be better? I threw in support for flip monsters, collapsed the original effects together, tossed in a graveyard effect, and threw in a pinch of ironic support for Traptrix and Jinzo monsters. And also gave it a third effect to tie into the name better. Especially since you have three distinct ways to proc it.
Even if you add in support for flip monsters, it won't be used with that in mind. May as well toss the flip support effect and just focus on trap protection. Also remove Jinzo from the support because it won't mix well with a Traptrix deck. Will also support a ruling in the card "You may discard this card from your hand; special summon/set an “Traptrix” monster, and set 1 trap, from your hand or GY expect for "Triple Snare". You can only activate each effect of "Triple Snare" once per turn" Would make it a good support card without it being overly broken and getting banned or limited.
Here's another version: Ultra Snare (Quick-play spell) Discard 1 card from your hand: destroy 1 card your opponent controls that has an effect that negates card effects and if you do, draw 1 card. Your opponent cannot activate card effects in response to this card's activation.
If Chosen One was three cards from the deck, it'd probably become really good. Like, the "worst" outcome becomes "Set up 3 graveyard effects" while the best option becomes "Special Summon a Monster, set up 2 Spell graveyard effects"
#7 - At least in the anime, you could still summon other Slime monsters, and it would simply self-destruct if you summoned something else as opposed to completely locking you out.
I mean, there were low rarity cards with almost the same stats, so those low attack/restriction monsters still sucked on launch in TCG. 7 Colored Fish for example was common rarity (lowest one) in the 2nd pack in the game and a 1800 vanilla beatstick and came in starter packs too. The real reason is that OCG was released 4 years earlier, and many of those cards were released before the power creep of 2001-2002 over there, though many of them also sucked on launch too (mostly niche anime cards that did not even need to be nerfed), just not that badly. This can be experienced in some of the earliest YGO gameboy games around, where bad rituals and early fusions were actually kind of usable. The game rules were changed a couple of times early on which affected their viability, too. TCG product makers just decided they wanted to start with the same power level as current OCG back then, but also initially attempted to release all the cards in the game, but through just a few years they realized those overtly bad cards were hurting their products and decided to just not release the remaining, making the large majority of the gap on OCG that are not in TCG outside of newest ones.
chosen one was made specifically to justify how an anime villain could summon Masked Beast Des Gardius. Jam Breeding Machine was used to summon Slifer the Sky Dragon, cause the downside was actually that you could summon, but it would destroy the card. Gotta love when bad cards were made just to explain some niche thing that happens in the anime/manga.
Well, Masked Beast Des Guardius in the manga didn't have a summoning condition; it seems to have been an ordinary two-tribute monster. It was given that downside in the real game because it broke the 3000 Rule.
The only reason I remember Revival Jam was due to that episode in the Battle City arc where Yugi made his opponent deck out with it because Slifer kept destroying it with one of it's effects.
Which required all sorts of not correct effect to work: Card of Safe Return draws 3 cards, and does so if the monster is summoned to either field Jam Defender works for both players Revival Jam has no lifepoint cost and comes back immediately Jam Breeding Machine can destroy itself to let you tribute summon All of the cheating and refreshingly not from Yugi.
@@ryanchase9332 it wasn't really cheating, Takahashi just came up with insane effects for cards in order to set up specific plot points for tension/drama when Konami made the card they would notice how insanely poweful it would be and changed the effects to make it less powerful so imagine my shock when I read revival jam's effect and noticed it doesn't auto revive like in the anime and instead sucks Also sometimes effects were left as they were but you would inevitably notice just how absurd it actually was for them to work and realize characters just had plot magic armor like with Yugi/Joey and Mirage Knight
I love your videos about old cards! I stopped playing around 2010. The videos about the new sets and new game mechanics are also super interesting but the videos about old cards also bring back nostalgia.
Let's give some love to our boy Exodia Necross. He was a ritual monster without being a ritual monster. The card use to summon it is a ritual card without being a ritual card. And can easily be destroy just be removing one of the Exodia pieces from the graveyard
Fengsheng Mirror isn't that bad. You get to look at your opponent's hand, so even you don't hit a spirit, at the very least it's a strictly better Inexperienced Spy.
I think the point of Fengsheng Mirror is that you can only really remove Spirits from the field with traps since they go back to your hand at the end of the turn. If there were more broken Spirit monsters back in the day that were deck staples, I can see it as a viable way to send them to the GY because after they're summoned once, you know they're in the hand.
@@polocatfan it's nowhere near top 10 worst levels of bad, though. It's much better than Cyclone Laser and Double Snare. There are also much worse cards than Fengsheng Mirror from LON/LOD that didn't even make the list at all, and I can name 10 right now: Fire Sorcerer, Spirit Elimination, Spirit of the Breeze, Dreamsprite, Deal of Phantom, Nutrient Z, The Puppet Magic of Dark Ruler, Winged Minion, Shadow Tamer, and Dragon Manipulator. Fire Sorcerer, Spirit Elimination, and Nutrient Z are worse than any of the cards that made the top 10 aside from Chosen One.
Today I learn that Gradius is in Yu-Gi-Oh. That's amazing and makes me wonder (as someone who doesn't play YGO or even knows the rules or the game but is weirdly addicted to these videos) what other crossovers Konami shoved into the game.
Not sure if someone mentioned this already, but Asura Priest and Tsukuyomi are popular Spirits in the format around the time Fengsheng Mirror was released in the TCG.
I've always liked Double Snare as a tech option, since technically speaking it can be used against ANY card that can negate Traps. It doesn't specify that it has to ONLY negate Traps, just that it can only be used on cards that DO negate Traps. So, it could be used on face-up cards that omni-negate too, like Borreload Savage Dragon, Gameciel, Herald, Toadally Awesome, etc. Forces them to use up a negation, and that could be the entire difference between a win and a loss. While it's definitely a niche card to use, it could definitely be useful.
@@lolicunny2 Well, isn't Sky Strikers just the same lady getting in a different mech? But yes, the Gladiator Beasts do seem to have fulfilled this ideal much better.
Off top, field spell that lets you fuse from the deck and makes the effects quick, name replacements with effects, and then a card that while good in the deck, is actually super useful outside of it so every deck makes a way of using it. Yugioh.
What’s funny is both Nuvia and Chosen One were regarded as bad cards in their featured duel, Yugi&Kaiba vs Mask of Light/Lumeon&Mask of Darkness/Umbara as when Darkness played Nuvia Kaiba mocked him for playing the card even though it had no(or no know anyway) effect and when Light drew Chosen One he knew it wasn’t very good and was nervous about playing it
Looking in retrospective, Yata Garasu was probably the first ever garnet in the game cause if you hard drew it and then used CED's effect you wouldn't be able to recover it from the GY essentially killing the lock
It's not a true Garnet because with cards like Delinquent Duo, Forceful Sentry, Confiscation and Don Zaloog being fairly common, you might get the lock even without detonating CED.
I really like the concept of chosen one. Personally i would like to see a retrain that ignores summoning conditions and is more playable. Would be very cool.
I'm pretty sure you're wrong about Cybernetic Zone. They're returned in the end phase then destroyed in the standby phase. They won't see main phase 1, let alone 2.
It's kind of sad that 2 of these cards belong to Marik, and were much more useful in the anime than the actual TCG. Also, I'm still pissed over Nuvia the Wicked having such a terrible effect.
eh, not really. If yata was in your opponent's hand, then chances are they weren't pulling off the lock anyways, since it meant that they couldn't use CED to clear your field/hand to keep you locked down.
It's wild how many of these are cards from the manga that were nerfed to the point of almost being unrecognizable, especially in Return of the Doomed's case.
Jam breeding machine was not that bad on defense decks to bring out labyrinth wall, total defense shogun etc, and was not a big loss during heavy storm. The big problem with it really was that it summoned tokens in attack position in the standby phase, it would've been much better if it would've got a counter at each standby phase which you could use to summon the tokens when you want.
Ya know, Sky Strikers are sort of like the modern expanded equivalent to Super Roboyarou and Super Robolady by tagging out into different Link Monsters that are used to control the opponent's plays by switching from the -3 of Fusion Summoning to going card neutral with Link-1s.
Really enjoying your videos--I recently discovered the channel when a friend got me to revisit the game after leaving it years ago. Any chance for a top 10 Galaxy/Photon cards list in the future? That was an archetype I enjoyed back in the day and would be curious to see how it may have changed. Keep up the great work!
I know they are bad, but I always liked the Super Robo monsters and hope that they get made into an archetype seeing as Konami can be almost random with those choices these days. A Hero Emerges, a normal battle trap, is better than Chosen One and that says quite a bit about how bad it is. Even though I don’t play competitive, I play a lot of the Yugioh video games and A Hero Emerges has saved my skin a surprising number of times while I have never gotten Chosen One to work even once. It’s not even that useful to set up GY effects.
By old school standards I would argue a hero emerges is actually a decent card. It's not that hard to set up your hand to get a free special summon off of it.
@@lightning2279 True, but that takes more set up than a Sakuretsu Armor and there’s a chance your opponent can still beat over whatever you summoned or take it out with a spell card unless it is early enough in the game for that beat stick they picked to be a threat. Granted, that has happened to me a few times and it is fun in older games.
For #6 nuvia the wicked yes it’s a bad card but not really applicable to compare it the Gemini elf. Since Gemini elf was a secret rare it’s not like too many were busting it out on the playground
It might be little odd, but I feel very nostalgic by seeing these terrible card list from the early days of the yugioh. It remids of the old days when I bought some card packs, read cards' effects and just dump most of them recognizing that they are mostly useless.
Given you mentioned Fengsheng Mirror, you probably should mention why Spirit Monsters failed as an archetype/gimmick. Also, Nuvia the Wicked *wasn't* a bad monster in the Yu-Gi-Oh! manga, where it was a vanilla monster with 2000 ATK, but because it had 2000 ATK, they decided to punish players who wanted to use it. Funnily, there was a monster in the recent Go Rush anime that calls back to it called Nuvia the Wicked Mischief Maker.
Ironically about Chosen One, is that if your opponent can meet the activation requirements, you can use it in combination with Mystical Refpanel, because discarding cards is an effect that applies to a player.
I think Cyclon Laser came out during that era that Konami started putting archetypes in the game based around it's own franchises, so Gradius was supposed to be an archetype based around using equip cards to boost up the ship just like in the Gradius arcade game They had references to their other games like a Goemon archetype and the card Tactical Espionage Expert (a reference to MGS before Spyrals)
the jam cards are meant for the anime effect of revival jam, which revived itself during the battle phase for no cost. The balancing of the support cards was centred around that in the show, but in the real game they thought to keep all the nerfs on the support cards but nerf revival jam ultra hard because I assume they didn't think there were enough alternatives in the game to destroy revival jam instead of battling it/sending it to the graveyard
I say..they should of allow us to keep bringing back Revival Jam as long as we have the life points to keep paying the 1000 cost. So..in a nut shell..I attack and destroyed your Revival Jam at the end of the damage calculation you can choose to pay 1000 life points to special summon your Jam back to your side of the field. As long as you got life points you can keep doing it. Lol.
@@SCH292 honestly, these days even the anime effect would've made no difference. TONS of cards could get revival jam off the field with any kind of removal, banishing, tributing etc. There is no way it'd be broken even without the life point cost...unless there is some infinite loop I'm not aware of
I actually used to play Fairy Guardian, but not for its effect. I used it with Buster Rancher, which can only be equipped to a monster with 1000 or less atk. I would then add Black Pendant & Cestus of Diagla, and have a weirdly jacked fairy to swing for potentially 4500 with. I was a kid back then so I don’t even know if that was a legal combo.
I won a local way back with a jam breeding machine deck using wetlands and token stampede. Token stampede being particularly great for the immunity from battle destruction. The rest of the deck was just 1 for 1 removal like smashing ground, MST, and solemn judgment. The advantage you accrue every turn getting beatsticks won me that tournament.
in order for chosen one to be useful, you need the monster and spell/traps you choose to have an effect in gy. Monster effects that activate in gy and not be destroyed by battle where around the middle of 5d's and spell/traps that have effects in gy started to be around 3-4 years after. Today decks, have a total of around 3-4 cards such spell/traps, mostly of their archetype. Conclusions on you.
I could see Chosen One being a play in a Trickstar, Phantom Knights or similar deck; send to the grave 3 cards in your hand that you really want in the grave, with a chance to special summon the monster out of those 3. ...I'm saying its a play. Not by any means a good play, especially when if you just wanted to send cards from your hand to the grave cards like Card Destruction could send those 3 cards to the grave then allow you to draw 3 cards.
the thing with Choosen One is that i think it was intented to have the bonus of ignoring summoning conditions since in the anime it brought out a ritual monster without ritual summoning it. if that were the case i could imagine it could have been used in Sacred Beasts Decks or Assult mode decks.
Damn, looking at all of these old cards really shows how far the power level of YGO has become. Now we have a plothera of level 4 2000+ ATK monsters with little to no negative effects and a counter card that can counter a lot of stuff.
I think the reason Nuvia got 2 negative effects is that it was only a regular rare card at the time. Gemini Elf was a secret rare. Typically cards that are rarer have less drawbacks.
I have some list suggestions of you don't mind: Best Story cards part 2 Top 10 cards that show other cards Top 10 cards that aren't in Master Duel Top 10 stall cards. Top 10 generic pendulum cards. Top 10 "trap" cards. (Cards that seem good at first glance but aren't really that good.) Top 10 parody cards. (Like how Weed Out parodies Return from the Different Dimension.) Top 10 special conditions in the games. More Rescue Rabbit, please.
Jam Breeding Machine doesn't stop you from setting monsters. I know this because I played schoolyard yugioh back in the day and that card was actually pretty nasty in that setting.
I’d love to see Jam Breeding Machine support; maybe some Extra Deck monsters with “Slime Token” in its name, or some sort of effect to get it on the field before your standby
Man I remember watching the show and then piercing hit the field in the duel they showed, right around the time that it was introduced in the TCG. It was a connection between fiction and real world that I thought was pretty cool back then. Except we all called it "the fairy meteor crush effect", because konami was deathly afraid of key words back then.
Magical hats is a far better way of doing that. I magical hat spell and trap cards with floating effects such as the "Ojama magic trick" card for Ojama decks or even Geartown.
Chosen one is the best card, it's a Infernity card not by name, but by everything else. Wow you can discard 4 cards or even better 1/3 of the times you can still discard 3 card AND summon the top-decked Infernity archfiend to start the combo with. What a godly piece of legacy support we have for Infernity
I'd like to see a retrain of Gradius with the effects of Cyclon Laser built in. It still wouldn't be all that good, but it would be a straight upgrade.
I'm unaware if anyone else suggested this, but I've had an idea for the next time you're willing to do a Duel Links top 10. The Top 10 cards you can (currently) only use through Skills (Blue Eyes Chaos MAX Dragon, Number 90: Galaxy-Eyes Photon Lord, Phantom Knights' Fog Blade, etc.).
Jam Breeding Machine was a key part of a rogue deck as a win condition for a deck that basically floodgated and destroyed the field as much as possible, then won with the Jam tokens boosted by Wetlands.
Wouldn't you be able to use Double Snare on an omninegate, because that does actually negate trap cards, and it says so in a, "It can negate any card effect and that includes trap cards" roundabout kind of way?
I can see return of the doomed being a nice side deck option in skill Servants in a scenario where you go second you normal summon Baking/Prince/Princess crash them into a a bigger monster and it's especially decent on wight baking since you get the sent to gy effect but it ends up back in your hand to protect King. At most it's a one of but it has some use
Are you sure Jam Breeding Machine can’t be good? Wetlands with cards like United We Stand and Mage Power can get a token up to some crazy attack values. Also, Jam Breeding Machine’s self-floodgate isn’t an issue if you plan on setting all your monsters (the card says you can still set).
(1:20) Hang on a minute: Does "Double Snare" work as non-targeting removal on cards (such as boss monsters) that can negate effects, as long as Trap cards are listed as one of the card types they can negate? That could kind of make it an almost viable non-targeting single target destruction option against monsters, spells or traps. Though it being a 1 for 1 trade Normal Spell card isn't great - especially as it in itself can be negated.
I think the trouble there is that most troublesome negating boss monsters (like Baronne de Fleur, Borreload Savage Dragon, Herald of Ultimateness, etc.) negate the activation and not the effect of Trap cards, so Double Snare can't be used against them. It would probably be more useful against backrow, but I'm not sure how some interactions might work. For example, Necrovalley can potentially negate a Trap card with a specific effect to banish or SS from the GY, so does that make it a live target for Double Snare?
I feel like Jam breeding machine could be good if there were two changes to the card/card pool. The first of which being if it allowed flip summoning. That way, you could hypothetically still play other monsters, they'd just be slower and likely more vulnerable, and 2) if there were more Tribute summonable monsters that you'd want to (or at least not mind) setting, since unlike Scapegoat, the other way to get a lot of tokens in this era, there's no restriction on using slime tokens for tributes. It would still be like a worse treeborn frog, but I feel that still would potentially be worth it.
House of adhesive tape it's a trap card in the same vein as trap hole, but it only destroys a monster with 500 or less attack. If I remember correctly, it even only went off if it was normal or flip summoned. So whoop-dee-doo, you can kill Maneater bug and kuriboh. If you're really lucky, maybe snipe petite mop LOL
Double Snare can be used against more cards rather than just Jinzo. Like Royal Decree or Sorcerer of Darkness, for example. There are monsters beyond Sangan/Witch of the Black Forest that benefit from Return of the Doomed. Helpoemer is one such card, and probably one of the best examples.
_The Wicked Nuvia, Envoy Of The Gods_ (DARK) (6:25 another retrain attempt, gonna try to play into its name, the “Wicked” part specifically) Level 4 Pendulum effect: _If you control no monsters on the field, you may special summon this monster from your pendulum zone. Once per turn, you may send one card from your hand or field to the GY: add one level 10 monster from your deck or GY to your hand. Once per turn, you may declare the name of one monster on the field; it either gains or losses 200 ATK/DEF x the level/rank of any 1 monster on the field_ Pendulum Scale 0 Fiend/pendulum/tuner/effect If this monster is used as material for an extra deck summon, banish it. If your opponent would destroy this card, you may immediately send it to your pendulum zone. This monster original ATK/DEF is increased by 250 for every card your opponent summons/sets, and your opponent cannot attack with or activate the effects of monsters they control with ATK or DEF less then or equal to this cards ATK or DEF. For every 500 ATK/DEF this card gains by its own effect, it gains the following effects: 500: This monster deals piercing damage, and can attack from defense position (using either its ATK or DEF, controllers choice) 1000: spell/trap cards you control in the same column as this monster cannot be destroyed by card effect. 1500: once per turn (quick effect), you may equip 1 monster on the field to this card; this monster can be treated any number of tributes up for a tribute summon or card effect up to the number of cards equipped to this monster by this effect 2000: You may tribute this monster you control and all cards equipped to it by its own effect (min.2) (quick effect); special summon 1 Divine-Beast, “Sacred Beast” or “Wicked God” monster from your hand or GY, ignoring its summoning conditions._ ATK/800 DEF/2000
@@jayclearmen411 Ok, yeah I get it. I’m just thinking that a lot of bad or under supported cards/archetypes would need a few cards of support to make them viable. Since a pendulum monster is a spell and monster in one, it gets the jobs of both done at once and feels up time and space for the player and card makers alike for other cards. Like, if the Egyptian god cards had been released/retrained today as pendulum monsters, they could have smuggled some of the anime effects into the pendulum effect without overloading the monster side.
I think you missed where Jam defender does allow you to set monsters, so you COULD use the tokens to tribute summon a card like dark M. Or something like that right??
Can you include a bonus 3/5 cards from Starter Deck Yugi/Kaiba in part 4? About ~50 unique non-normal monster cards between them and those two decks make up a fairly popular format.
6:25 I had a pendulum retrain idea for Nuvia somewhere in the comments that tied into god card equivalent support (since pendulum cards are monster and spell in 1 so that’s kinda convenient), but I feel it may be something that leans more into the realm of unfocused overkill, so I’ll refocus it a little here, drop the Pendulum/Tuner angle too. _The Wicked Nuvia_ (DARK) Level 4 Fiend/effect _If this monster is normal summoned, destroy this card, and add 1 level 10 monster from your deck or GY to your hand. This monster deals piercing battle damage and can attack from defense position (using its ATK value). This card gains Original ATK/DEF X250 for every card your opponent adds to their hand, summons/sets to the field, banishes, or sends to the GY. When this monster gains 2000 or more ATK or DEF by its own effect (quick effect), you may tribute this card to declare the name of 1 level 10 monster from your hand or GY; special summon it, ignoring its summoning conditions._ ATK/1600 DEF/1600
@@leojamesquiambao1047 Because it’s like cramming another card and a half inside a monster. Like if I had trouble coming up with a way to enable a deck to special summon cards easy, or a good spell card for them, then I can make it a pendulum to do both. I was making a “Divine Dragon” series of cards recently after the last duel logs video on the worst dragons when I came up with THIS: _Divine Dragon- Ragnarok The Exaulted_ (LIGHT) Level 6 Pendulum effect: _Facedown cards you control cannot be destroyed by card effect while this card is face up on the field. When your opponent would add or remove a card from their hand, field or GY by card effect, place 1 spell counter on a card you control. Once per turn, you can spend all the existing spell counters on a card you control to activate one of the following effects. You can then special summon this card from your pendulum zone after this effect resolves:⚫️Special Summon 1 Dragon, sea serpent or Wyrm Monster from your hand or GY who’s levels equal or less then the number of spell counters used. (You can only special summon once after this effect this turn, except “Divine Dragon” monsters).⚫️Gain LP equal to the number of spell counters used X500. ⚫️ 1 monster on the field gains or loses ATK and/or DEF (your choice) based off the number of spell counters used X300._ Pendulum Scale:0 Wyrm/Tuner/Pendulum/Effect _This card’s name is treated as “Divine Dragon Ragnarok” while in your hand, GY or field. You can special summon this card (from your hand or deck) by spending a number of spell counters from cards you control equal to this cards level. When a card is destroyed or banished by battle or card effect, you can place 1 spell counter on a card you control. Once per turn, you may spend all existing spell counters on a card you control to activate one of the following effects. You can then place this card into your pendulum zone after this effect resolves: ⚫️Declare the name of 1 card you control on the field with a level less then or equal to the number of spell counters spent, and special summon as many of that card from your hand or deck as possible (you can only special summon non-“Divine Dragon” monsters once after this effect).⚫️ (quick effect) Change the types and attributes of all monsters in the field or in your hand, up to the number of spell counters spent⚫️ Target 1 pendulum monster in your extra deck (facedown or face-up) with a level equal to or less then the spell counters spent, and place it in your pendulum zone._ ATK/2500 DEF/1500
@@leojamesquiambao1047 Looking at that “Ragnarok The Exaulted” card I made up, there’s an interplay between its pendulum and monster effects that supports each other, and you can additionally you can pendulum summon if you get another pendulum monster in the other zone. I didn’t have that for the original Nuvia retrain I had in mind, so maybe I’ll try again later. I had watched a “Pendulum Monsters for morons” sort of video after the fact, so I have a better grasp on how the whole thing works now anyway.
slime token can work if you use abyss soldier for return this card to your hand after your standy phase and play and use the effect again and like is a water monster is posible do combo with another water monster , i used to use like extra summon before
OK, so I had a shower thought for a list the other day, well multiple but still Top 10 field spells that do "everything" (or just 3+ effects) (poster child/inspiration for this being Domain of the True Monarchs) Top 10 best/worst attribute cycles (groups that have similar/thematically related cards for each attribute, like the Charmers) And as a link to that, 10 good cards in bad cycles/bad cards in good cycles (like how Stormwinds is the only barrier statue that really sees play)
I had Chosen One is so many of my decks when I was a kid. It was a stable. We thought it was the most thrilling thing trying to figure out which card was the monster. More intense than any game of poker I've ever seen.
them jam breeding machine one though... if there are more cards often where u give it to enemy player then force them to use it. then mabe it could see some play
When I was a kid I was obsessed with jam tokens, and tokens in ygo in general. I tried so so hard to make every token generating card I owned into a threat, including my treasured two jam generators! I don't think those decks won a single game...
I remember getting chosen one and Nuvia in the same labyrinth of nightmare pack I think that's when I first learned there were some really bsd cards as labyrinth was my first introduction to yu gi oh.
@@jayclearmen411 Yeah, that's what made it broken in those particular battles. You could normal summon it and, it's attack increased to 2600 in the darkness.
@@mrmampmamp ah yes the field spells were broken back then i remember summoning a blues eyes with mountainnon the field and it’s attack grew to like 3950 or something it was Nuts..
Super Roboyarou saw plenty of play as a Magical Scientist target, not that there weren't better targets, but in the rare case where you were up against Messenger of Peace it was an out. No way should he be that high on the list if only because he was in competitive decklists.
On the other hand, back in the day the Fusion Deck (as the Extra Deck was known at the time) also had a limit of 30 cards, so you could get away with stuffing it with all kinds of random pack filler because there's no way you'd be able to make use of all 30 slots. Super Roboyarou might've happened to not be completely useless, but that didn't mean it was good, it probably just meant that the deck had exhausted all better options. Also Magical Scientist decks tended to OTK with pre-errata Catapult Turtle anyway, so Super Roboyarou was probably almost never actually used for attacking.
@@selectivepontification8766Firstly, there was no limit to the fusion deck. The limits of it were placed later when it became the extra deck. Secondly, while Scientist did have an OTK it, was primarily used as a toolbox card with Dark Balter, Ryu Senshi, Thousand Eyes Restrict, Dark Flare Knight. However Super Roboyarou is the only one that could attack through Messenger.
If I recall, Jam breeding machine is used in decks that require you to sacc a creature and set for a flip effect. I do wonder how te interaction would work when said facedown card is attacked though, does it still force a summon?
Cyclon Laser is so bad that when Gradius got summoned in the anime, our boy duke used Fairy Meteor smash and limiter removal instanted lmao
Hang on... I think Noah Kaiba used Cyclone Laser and some other Gradius-specific support cards in his duel against Seto.
Yeah, I remember thinking it was an anime-exclusive when Noah used it because of how bad it was, only to find out nope, it's real.
Which anime and episode?
Sorry what
🤣🤣🤣
In casual play, my little brother used to play Nuvia the Wicked with his Meklords, so that the normal summon of Nuvia would destroy itself and then he could special summon the Meklords super easily.
NGL, that's genius. I wonder if that'd be viable in Duel Links.
Clever boy.
Or Playful Possum too.
@@emmasofia3622 nah man, Nuvia works turn one because it destroys itself, not at all reliant on your opponent.
@@dancarter5775 Yeah, its better, but Possum comes back later. Each one has their advantage, although Nuvia is much more fast.
5:40 In the original manga, Jam Breeding Machine was comboed with Nightmare's Steelcage, because it was used by Marik and he's not someone who'd use Swords of Revealing Light
Jam Breeding Machine also didn't floodgate you in the manga/anime, and just destroyed itself when you Normal Summoned a monster(you could even Special Summon monsters with no drawbacks). Making it infinitely more useful.
Couldn't you still tribute set your monsters. Then next turn you flip summon them or they get flipped by your opponent. I think that they didn't want to upset the tribute mechanic by essentially lowering tribute costs by 1 with each copy of jam machine on the field
@@StealthNinja4577 bassicly they had always made stuff up on the fly lol.
@@christiancinnabars1402 The manga for Yugipedia just says "Once per turn "Jam Breeding Machine" produces 1 "Slime" with 500 ATK, but you cannot Summon other monsters while they are on the field."
which isnt the same, but it doesnt matter anyway since the Anime is like what you described.
@@UCu5gjzXvp21vqXJOFrSiJkBXuw It seems like in the manga, Marik could just choose to destroy Jam Breeding Machine when it wasn't useful anymore.
I think a lot of the early cards were so monstrously bad because that early the makers of the game really thought rarity would matter. Most of the objectively better cards these terrible ones get compared to were Ultra-rare or Secret-Rare in their original releases: Raigeki, Mirror Force, Gemini Elf, so on. Some of them were only available from specific periphery products, like the early video games (Harpy's Feather Duster) or specific starter decks (Scapegoat in Joey's). Running with the idea that the majority of players would be casual and casual players wouldn't invest thousands into every side product for complete playsets would mean that card rarity is self-regulating.
Obviously, things didn't go that way. But you can kinda see the logic if you squint really hard. Playing pauper formats in the early game would be a very weird experience.
Imagine if Yu-Gi-Oh! invested into alternate formats and we still ran Pauper/"Heart of the Underdog" format today.
That makes it even worse since its pretty much a gacha mechanic! Oh you drew this super rare, now your just better then all the other kids! Imagine yu-gi-oh from the earliest days where if you had blue eyes you just auto won since theres no tributes, at least in the manga, its pretty much that. If your right then that looks even worse then just being incompetent at making good cards!
@@nobodybroda3826 It is Konami we're talking about, the gacha kings.
@@oneblacksun you ain't wrong my friend. But we talking old Konami.
@@nobodybroda3826 Was Konami ever a good company? When did that shift in public's perception happen?
Fun fact: Nuvia the Wicked appears in the opening to the Battle City arc of the anime, since it appeared during that arc in the manga. However, since it had been nerfed so hard in its real-game appearance (it was a vanilla monster in the manga), they had to rewrite the duel it appeared in to replace it with Rogue Doll. Consequently, in later episodes, Nuvia gets recolored to look like Worm Drake.
Ya know, I always wondered why Nuvia the Wicked only appeared in the Opening, and not in the actual show?
i remember when labyrinth of nightmare came out i went to a store and got 4 packs,
i got gemini eleves, magic cylinder (the trap that negates an attack and deals dmg to the opponents lifepoints equal to the monsters attack) and mage power
back then this was such a power boost for my deck
That was both secrets and a great ultra for old school. You definitely deserved to win with such pulls back then.
Did you just explain the effect of Magic Cylinder my dude
@@lucatronfietti5591 Pot of greed allows you to draw 2 cards. Mirror force destroys all attack position monsters when your opponent declares an attack. Fissure makes Fish a sure thing
@@Sulidaire also: Negate Attack negates all attacks
@@Sulidaire what does gemini elf Do?? 😂
The funniest part about comboing Cybernetic Zone with Super Robolady/yarou is that the combo doesn't even work. Because the tagout effect is Spell Speed 1 and Cybernetic Zone banishes until the End Phase, then destroys during your Standby Phase, you would never get the opportunity to tag out and just lose the monster.
he explained the combo and I was like, pretty sure that doesn't work. Glad to see someone else catching that too.
I was about to say, I swear I've NEVER heard any UA-camr correctly describe how that card's effect works.
Maybe when the fusion monster returns it's not considered a special summon, otherwise yeah, you can't use the tag team effect the same turn the monster is special summoned
Jam Defender would've been a decent card had Revival Jam kept his original anime effect instead of what it ended up with.
Revival Jam would have been semi-OP with its anime effects since it was basically indestructible by any means.
that probally would get banned or nerf if it went with anime effect lol
this can be said for so many cards..
@TheRapper10000 Elaborate please.
When I was a kid and saw the real card I was like "wtf, this is hell of trash"
Have you considered a list of cards with misleading names? Recently got an old structure deck and was very annoyed by the fact that "Powered Tuner" is not actually a tuner. Then there's all those cards that have "dragon" in the name and aren't actually dragons
Cyber DRAGONs: neither dragon nor cyberse, they are machine type.
All the borrow DRAGONs: cyberse.
Most of the albaz' DRAGONs aren't dragons,
Mirrorjade: wyrm;
Brigrand: beast;
Sprind: machine;
Masquerade: fiend.
All Thunder Dragons: thunder.
Brionac, DRAGON of the the ice barrier: sea-serpent.
The winged DRAGON of Ra: Divine beast.
Shadoll DRAGON: Spellcaster.
Ally of justice SEARCHER.
Effect: troll flip effect monsters by flipping them up with effect negated.
Exodia the Forbidden One is not banned despite having "Forbidden" in its name.
@@louisng114 I reckon the name is fitting because Exodia parts have been forbidden to only ONE copy of each
Not really misleading name but Orca mega fortress of darkness is weirdly sea serpent type
I think this might be the earliest I've ever been to a video. I don't even play yugioh, but I still like your videos, especially ones about older cards.
Same. I do play yu gi oh and it's fun to see old cards get talked about.
Just by watching these you know more than a lot of people
I was the same way until master duel came out. Its free and easy to learn. Its got a bot problem in ranked right now but thats not going to affect you too much early on. You'll have solo mode to learn the game and plenty of gems to open packs and build/craft a couple of decks. I have enjoyed it more than I thought I would. Give it a try! It was cool to hear about how powerful these cards are or how bad they are and then go experience it for myself.
X2
Same as most of the current decks are archetypes or go over my head since I haven't played since Duelling Network.went down.
You know, when I was starting the game, I thought the Super Robo fusions had to be insanely powerful in some way, because the way game logic worked in my mind was usually that monsters were more powerful the more inconvenient they were. I thought there might be some super big brain combo that somehow made them broken, but then as I started to understand the game more, I realized that there were just some cards that were terribly balanced.
Summon with power bond, apply limiter removals x 3 and then beat down, that's about as good as it gets
How silly of you to think Konami actually thinks when making cards.
Just look at Tearlaments, Kashtira and Runnick, lol.
@@Gboy86ify The game was obviously designed by monkeys on typewriters. It's the only sensible explanation.
0:12 Double snare can be reworked into something better:
_Triple Snare_
Quick play spell
_When a trap card would be negated or destroyed, destroy one card on the field. If this set card is activated, you may add a trap card to your hand from your deck or GY after this effect resolves._
This isn’t broken enough to see play hahah
@@pmurz4361
The name is “Triple Snare”, so I’ll add a third effect
_Triple Snare_
Counter Trap
_When a trap card or flip monster would be negated or destroyed, destroy one card on the field, and if you do, add 1 trap card or flip monster to your hand from your deck or GY after this effect resolves. Once per turn, You may discard this card from your hand; special summon/set flip monster, “Jinzo” monster or “Traptrix” monster, and set 1 trap, from your hand or GY. Once per turn, you may banish this card from your GY (Quick Effect); facedown cards you control cannot be destroyed by card effect until the end phase._
Would THIS be better? I threw in support for flip monsters, collapsed the original effects together, tossed in a graveyard effect, and threw in a pinch of ironic support for Traptrix and Jinzo monsters. And also gave it a third effect to tie into the name better. Especially since you have three distinct ways to proc it.
Even if you add in support for flip monsters, it won't be used with that in mind. May as well toss the flip support effect and just focus on trap protection. Also remove Jinzo from the support because it won't mix well with a Traptrix deck. Will also support a ruling in the card "You may discard this card from your hand; special summon/set an “Traptrix” monster, and set 1 trap, from your hand or GY expect for "Triple Snare". You can only activate each effect of "Triple Snare" once per turn"
Would make it a good support card without it being overly broken and getting banned or limited.
no one asked for a custom card lol
Here's another version:
Ultra Snare (Quick-play spell)
Discard 1 card from your hand: destroy 1 card your opponent controls that has an effect that negates card effects and if you do, draw 1 card. Your opponent cannot activate card effects in response to this card's activation.
If Chosen One was three cards from the deck, it'd probably become really good. Like, the "worst" outcome becomes "Set up 3 graveyard effects" while the best option becomes "Special Summon a Monster, set up 2 Spell graveyard effects"
#7 - At least in the anime, you could still summon other Slime monsters, and it would simply self-destruct if you summoned something else as opposed to completely locking you out.
Reason for all the low attack or restrictions on mediocre attack: Gemini Elf, United we Stand, Mage Power were all high rarity.
the word rarity is ruined now because of Master duel lol.
I mean, there were low rarity cards with almost the same stats, so those low attack/restriction monsters still sucked on launch in TCG. 7 Colored Fish for example was common rarity (lowest one) in the 2nd pack in the game and a 1800 vanilla beatstick and came in starter packs too.
The real reason is that OCG was released 4 years earlier, and many of those cards were released before the power creep of 2001-2002 over there, though many of them also sucked on launch too (mostly niche anime cards that did not even need to be nerfed), just not that badly. This can be experienced in some of the earliest YGO gameboy games around, where bad rituals and early fusions were actually kind of usable. The game rules were changed a couple of times early on which affected their viability, too.
TCG product makers just decided they wanted to start with the same power level as current OCG back then, but also initially attempted to release all the cards in the game, but through just a few years they realized those overtly bad cards were hurting their products and decided to just not release the remaining, making the large majority of the gap on OCG that are not in TCG outside of newest ones.
chosen one was made specifically to justify how an anime villain could summon Masked Beast Des Gardius. Jam Breeding Machine was used to summon Slifer the Sky Dragon, cause the downside was actually that you could summon, but it would destroy the card. Gotta love when bad cards were made just to explain some niche thing that happens in the anime/manga.
Bro is it me or does not seem that bad?
Well, Masked Beast Des Guardius in the manga didn't have a summoning condition; it seems to have been an ordinary two-tribute monster. It was given that downside in the real game because it broke the 3000 Rule.
The only reason I remember Revival Jam was due to that episode in the Battle City arc where Yugi made his opponent deck out with it because Slifer kept destroying it with one of it's effects.
Good times, Good Times
Which required all sorts of not correct effect to work:
Card of Safe Return draws 3 cards, and does so if the monster is summoned to either field
Jam Defender works for both players
Revival Jam has no lifepoint cost and comes back immediately
Jam Breeding Machine can destroy itself to let you tribute summon
All of the cheating and refreshingly not from Yugi.
Try watch more deckbuilding challenge. It is staple in spell only deck
@@ryanchase9332 it wasn't really cheating, Takahashi just came up with insane effects for cards in order to set up specific plot points for tension/drama when Konami made the card they would notice how insanely poweful it would be and changed the effects to make it less powerful so imagine my shock when I read revival jam's effect and noticed it doesn't auto revive like in the anime and instead sucks
Also sometimes effects were left as they were but you would inevitably notice just how absurd it actually was for them to work and realize characters just had plot magic armor like with Yugi/Joey and Mirage Knight
I love your videos about old cards! I stopped playing around 2010. The videos about the new sets and new game mechanics are also super interesting but the videos about old cards also bring back nostalgia.
Let's give some love to our boy Exodia Necross. He was a ritual monster without being a ritual monster. The card use to summon it is a ritual card without being a ritual card. And can easily be destroy just be removing one of the Exodia pieces from the graveyard
Oof that's bad. It should have helped you get Exodia pieces into your hand rather than be a worse payoff
Fengsheng Mirror isn't that bad. You get to look at your opponent's hand, so even you don't hit a spirit, at the very least it's a strictly better Inexperienced Spy.
it's still pretty bad though
I think the point of Fengsheng Mirror is that you can only really remove Spirits from the field with traps since they go back to your hand at the end of the turn. If there were more broken Spirit monsters back in the day that were deck staples, I can see it as a viable way to send them to the GY because after they're summoned once, you know they're in the hand.
@@polocatfan it's nowhere near top 10 worst levels of bad, though. It's much better than Cyclone Laser and Double Snare. There are also much worse cards than Fengsheng Mirror from LON/LOD that didn't even make the list at all, and I can name 10 right now: Fire Sorcerer, Spirit Elimination, Spirit of the Breeze, Dreamsprite, Deal of Phantom, Nutrient Z, The Puppet Magic of Dark Ruler, Winged Minion, Shadow Tamer, and Dragon Manipulator. Fire Sorcerer, Spirit Elimination, and Nutrient Z are worse than any of the cards that made the top 10 aside from Chosen One.
@@Masahane the point is that you get to see your opponent's hand with Fengsheng no matter what. That's very powerful.
@@polocatfan It's mediocre at worst. Definately not deserving of a top 10 worst spot.
Today I learn that Gradius is in Yu-Gi-Oh. That's amazing and makes me wonder (as someone who doesn't play YGO or even knows the rules or the game but is weirdly addicted to these videos) what other crossovers Konami shoved into the game.
There are Castlevania, Space Manbow, Metal Gear, Wizard of OZ mixed with Star Wars and Dr. Who Cards just to name a few
They got a ton from the Konami games alone. They could make their own list lol
There's a couple of Goemon characters I believe
Not sure if someone mentioned this already, but Asura Priest and Tsukuyomi are popular Spirits in the format around the time Fengsheng Mirror was released in the TCG.
I've always liked Double Snare as a tech option, since technically speaking it can be used against ANY card that can negate Traps. It doesn't specify that it has to ONLY negate Traps, just that it can only be used on cards that DO negate Traps.
So, it could be used on face-up cards that omni-negate too, like Borreload Savage Dragon, Gameciel, Herald, Toadally Awesome, etc. Forces them to use up a negation, and that could be the entire difference between a win and a loss. While it's definitely a niche card to use, it could definitely be useful.
Honestly the super robo mosters are very interesting and could be a very cool idea to create an archetype of them
i like how super robolady specifies robolady first and super roboyarou lists roboyarou first as fusion material. thats some fur hire shit
Tbh, their schtick of tagging out between different monsters has been done better by Gladiator Beasts or even Sky Striker.
imagine a glad beasts style spirit monster deck.
@@lolicunny2 Well, isn't Sky Strikers just the same lady getting in a different mech? But yes, the Gladiator Beasts do seem to have fulfilled this ideal much better.
Off top, field spell that lets you fuse from the deck and makes the effects quick, name replacements with effects, and then a card that while good in the deck, is actually super useful outside of it so every deck makes a way of using it. Yugioh.
seeing fairy guardian make me think of a funny top 10
top 10 card that could be searched by arsenal summoner
Everyone remembers the Jam Defender combo from the anime. That version was an insane card since it just spawned a Revival Jam to block every attack.
What’s funny is both Nuvia and Chosen One were regarded as bad cards in their featured duel, Yugi&Kaiba vs Mask of Light/Lumeon&Mask of Darkness/Umbara as when Darkness played Nuvia Kaiba mocked him for playing the card even though it had no(or no know anyway) effect and when Light drew Chosen One he knew it wasn’t very good and was nervous about playing it
Looking in retrospective, Yata Garasu was probably the first ever garnet in the game cause if you hard drew it and then used CED's effect you wouldn't be able to recover it from the GY essentially killing the lock
It's not a true Garnet because with cards like Delinquent Duo, Forceful Sentry, Confiscation and Don Zaloog being fairly common, you might get the lock even without detonating CED.
Neat analysis video! Thanks for uploading!
I really like the concept of chosen one. Personally i would like to see a retrain that ignores summoning conditions and is more playable. Would be very cool.
I'm pretty sure you're wrong about Cybernetic Zone. They're returned in the end phase then destroyed in the standby phase. They won't see main phase 1, let alone 2.
It's kind of sad that 2 of these cards belong to Marik, and were much more useful in the anime than the actual TCG.
Also, I'm still pissed over Nuvia the Wicked having such a terrible effect.
At least Fengsheng Mirror has the chance to preemptively stop a Yatalock
eh, not really. If yata was in your opponent's hand, then chances are they weren't pulling off the lock anyways, since it meant that they couldn't use CED to clear your field/hand to keep you locked down.
It's wild how many of these are cards from the manga that were nerfed to the point of almost being unrecognizable, especially in Return of the Doomed's case.
Jam breeding machine was not that bad on defense decks to bring out labyrinth wall, total defense shogun etc, and was not a big loss during heavy storm. The big problem with it really was that it summoned tokens in attack position in the standby phase, it would've been much better if it would've got a counter at each standby phase which you could use to summon the tokens when you want.
Ya know, Sky Strikers are sort of like the modern expanded equivalent to Super Roboyarou and Super Robolady by tagging out into different Link Monsters that are used to control the opponent's plays by switching from the -3 of Fusion Summoning to going card neutral with Link-1s.
It’s also a very fun deck to play!
Love the videos, you've really helped me bring together my decks
Really enjoying your videos--I recently discovered the channel when a friend got me to revisit the game after leaving it years ago. Any chance for a top 10 Galaxy/Photon cards list in the future? That was an archetype I enjoyed back in the day and would be curious to see how it may have changed. Keep up the great work!
I know they are bad, but I always liked the Super Robo monsters and hope that they get made into an archetype seeing as Konami can be almost random with those choices these days.
A Hero Emerges, a normal battle trap, is better than Chosen One and that says quite a bit about how bad it is. Even though I don’t play competitive, I play a lot of the Yugioh video games and A Hero Emerges has saved my skin a surprising number of times while I have never gotten Chosen One to work even once. It’s not even that useful to set up GY effects.
By old school standards I would argue a hero emerges is actually a decent card. It's not that hard to set up your hand to get a free special summon off of it.
@@lightning2279 True, but that takes more set up than a Sakuretsu Armor and there’s a chance your opponent can still beat over whatever you summoned or take it out with a spell card unless it is early enough in the game for that beat stick they picked to be a threat. Granted, that has happened to me a few times and it is fun in older games.
For #6 nuvia the wicked yes it’s a bad card but not really applicable to compare it the Gemini elf. Since Gemini elf was a secret rare it’s not like too many were busting it out on the playground
It might be little odd, but I feel very nostalgic by seeing these terrible card list from the early days of the yugioh. It remids of the old days when I bought some card packs, read cards' effects and just dump most of them recognizing that they are mostly useless.
Given you mentioned Fengsheng Mirror, you probably should mention why Spirit Monsters failed as an archetype/gimmick.
Also, Nuvia the Wicked *wasn't* a bad monster in the Yu-Gi-Oh! manga, where it was a vanilla monster with 2000 ATK, but because it had 2000 ATK, they decided to punish players who wanted to use it. Funnily, there was a monster in the recent Go Rush anime that calls back to it called Nuvia the Wicked Mischief Maker.
Oh yeah, Rush Duel shows a lot of nice new versions of classic monsters and monsters from the new era.
Search "Failed mechanics in Yugioh", he has a video about Spirit monsters
Ironically about Chosen One, is that if your opponent can meet the activation requirements, you can use it in combination with Mystical Refpanel, because discarding cards is an effect that applies to a player.
I think Cyclon Laser came out during that era that Konami started putting archetypes in the game based around it's own franchises, so Gradius was supposed to be an archetype based around using equip cards to boost up the ship just like in the Gradius arcade game
They had references to their other games like a Goemon archetype and the card Tactical Espionage Expert (a reference to MGS before Spyrals)
Man I remember my friends and I being so mad that Jam Breeding didn't let you summon, one of us even tried to make it work w/Rations 🤣
the jam cards are meant for the anime effect of revival jam, which revived itself during the battle phase for no cost. The balancing of the support cards was centred around that in the show, but in the real game they thought to keep all the nerfs on the support cards but nerf revival jam ultra hard because I assume they didn't think there were enough alternatives in the game to destroy revival jam instead of battling it/sending it to the graveyard
I say..they should of allow us to keep bringing back Revival Jam as long as we have the life points to keep paying the 1000 cost.
So..in a nut shell..I attack and destroyed your Revival Jam at the end of the damage calculation you can choose to pay 1000 life points to special summon your Jam back to your side of the field. As long as you got life points you can keep doing it. Lol.
@@SCH292 honestly, these days even the anime effect would've made no difference. TONS of cards could get revival jam off the field with any kind of removal, banishing, tributing etc. There is no way it'd be broken even without the life point cost...unless there is some infinite loop I'm not aware of
@@blazejecar Well, the exact loop Yugi did against Strings. Slifer's effect and revival Jam's effects would just keep looping.
@@DominusZeikyu the effect is still a choice in the actual game, you don't HAVE to revive it
I actually used to play Fairy Guardian, but not for its effect. I used it with Buster Rancher, which can only be equipped to a monster with 1000 or less atk. I would then add Black Pendant & Cestus of Diagla, and have a weirdly jacked fairy to swing for potentially 4500 with. I was a kid back then so I don’t even know if that was a legal combo.
I won a local way back with a jam breeding machine deck using wetlands and token stampede. Token stampede being particularly great for the immunity from battle destruction. The rest of the deck was just 1 for 1 removal like smashing ground, MST, and solemn judgment. The advantage you accrue every turn getting beatsticks won me that tournament.
i actually have a misprint of fengsheng mirror that is printed half purple like a trap
in order for chosen one to be useful, you need the monster and spell/traps you choose to have an effect in gy. Monster effects that activate in gy and not be destroyed by battle where around the middle of 5d's and spell/traps that have effects in gy started to be around 3-4 years after. Today decks, have a total of around 3-4 cards such spell/traps, mostly of their archetype. Conclusions on you.
Someone has never lost to Jam Breeding Machine turbo and it shows
I could see Chosen One being a play in a Trickstar, Phantom Knights or similar deck; send to the grave 3 cards in your hand that you really want in the grave, with a chance to special summon the monster out of those 3.
...I'm saying its a play. Not by any means a good play, especially when if you just wanted to send cards from your hand to the grave cards like Card Destruction could send those 3 cards to the grave then allow you to draw 3 cards.
the thing with Choosen One is that i think it was intented to have the bonus of ignoring summoning conditions since in the anime it brought out a ritual monster without ritual summoning it. if that were the case i could imagine it could have been used in Sacred Beasts Decks or Assult mode decks.
Damn, looking at all of these old cards really shows how far the power level of YGO has become. Now we have a plothera of level 4 2000+ ATK monsters with little to no negative effects and a counter card that can counter a lot of stuff.
Love the old card reviews man keep it up
I think the reason Nuvia got 2 negative effects is that it was only a regular rare card at the time. Gemini Elf was a secret rare. Typically cards that are rarer have less drawbacks.
Actually, funnily, it was inverted in Japan. Gemini Elf was originally released as a Common, while Nuvia was an Ultra Rare.
I have some list suggestions of you don't mind:
Best Story cards part 2
Top 10 cards that show other cards
Top 10 cards that aren't in Master Duel
Top 10 stall cards.
Top 10 generic pendulum cards.
Top 10 "trap" cards. (Cards that seem good at first glance but aren't really that good.)
Top 10 parody cards. (Like how Weed Out parodies Return from the Different Dimension.)
Top 10 special conditions in the games.
More Rescue Rabbit, please.
Jam Breeding Machine doesn't stop you from setting monsters. I know this because I played schoolyard yugioh back in the day and that card was actually pretty nasty in that setting.
It also literally says on the card "You can't summon monsters [...] (but you can still set)"
Right, you can actually tribute the tokens to set high level monsters like Guardian Sphinx. It's not as bad as he's making it out to be
@@Zero_Chaos Assuming your opponent actually attacks the card since you can't Flip Summon it.
I’d love to see Jam Breeding Machine support; maybe some Extra Deck monsters with “Slime Token” in its name, or some sort of effect to get it on the field before your standby
I'm really liking this worst classic cards series. There are so many ridiculous bad cards that I've never heard of, it's pretty funny and interesting.
Man I remember watching the show and then piercing hit the field in the duel they showed, right around the time that it was introduced in the TCG.
It was a connection between fiction and real world that I thought was pretty cool back then.
Except we all called it "the fairy meteor crush effect", because konami was deathly afraid of key words back then.
I suppose Chosen One would be good for getting cards with GY effects into the GY, though there are many, many, many better ways to do that.
Magical hats is a far better way of doing that. I magical hat spell and trap cards with floating effects such as the "Ojama magic trick" card for Ojama decks or even Geartown.
Jam breeding machine, during the time, could be used to produce tribute fodder (it does not lock you out of setting cards)
I still have a soft spot for most of these cards, because most of those artworks shaped my early childhood. 😍😍
Chosen one is the best card, it's a Infernity card not by name, but by everything else. Wow you can discard 4 cards or even better 1/3 of the times you can still discard 3 card AND summon the top-decked Infernity archfiend to start the combo with. What a godly piece of legacy support we have for Infernity
I'd like to see a retrain of Gradius with the effects of Cyclon Laser built in. It still wouldn't be all that good, but it would be a straight upgrade.
Love this going through the ages thing these videos got going on
Think you'd do a best of of them?
Finally a video from our favourite Vtuber
I'm unaware if anyone else suggested this, but I've had an idea for the next time you're willing to do a Duel Links top 10. The Top 10 cards you can (currently) only use through Skills (Blue Eyes Chaos MAX Dragon, Number 90: Galaxy-Eyes Photon Lord, Phantom Knights' Fog Blade, etc.).
I genuinely hope roboyaru and robolady get support. They're so close to being a fun deck.
Top 10 cards to use with Lair of Darkness
Top 10 equip cards
Top 10 cards to tribute your opponent's monster(s)
Jam Breeding Machine was a key part of a rogue deck as a win condition for a deck that basically floodgated and destroyed the field as much as possible, then won with the Jam tokens boosted by Wetlands.
It says in Jam Breeding Machine that you can still set summon monsters. So it doesn't fully lock you out of summoning.
Maybe you could play Return of the Doomed in Dark World, to recycle your Ceruli after crashing into it, and the discard is also kind of an advantage.
Wouldn't you be able to use Double Snare on an omninegate, because that does actually negate trap cards, and it says so in a, "It can negate any card effect and that includes trap cards" roundabout kind of way?
I can see return of the doomed being a nice side deck option in skill Servants in a scenario where you go second you normal summon Baking/Prince/Princess crash them into a a bigger monster and it's especially decent on wight baking since you get the sent to gy effect but it ends up back in your hand to protect King.
At most it's a one of but it has some use
Are you sure Jam Breeding Machine can’t be good? Wetlands with cards like United We Stand and Mage Power can get a token up to some crazy attack values. Also, Jam Breeding Machine’s self-floodgate isn’t an issue if you plan on setting all your monsters (the card says you can still set).
not being able to summon any other monsters is a pretty bad restriction
I'm pretty sure he knows that you can still Set. He even mentioned Wetlands. No, that doesn't make the card good.
(1:20) Hang on a minute: Does "Double Snare" work as non-targeting removal on cards (such as boss monsters) that can negate effects, as long as Trap cards are listed as one of the card types they can negate?
That could kind of make it an almost viable non-targeting single target destruction option against monsters, spells or traps. Though it being a 1 for 1 trade Normal Spell card isn't great - especially as it in itself can be negated.
I think the trouble there is that most troublesome negating boss monsters (like Baronne de Fleur, Borreload Savage Dragon, Herald of Ultimateness, etc.) negate the activation and not the effect of Trap cards, so Double Snare can't be used against them. It would probably be more useful against backrow, but I'm not sure how some interactions might work. For example, Necrovalley can potentially negate a Trap card with a specific effect to banish or SS from the GY, so does that make it a live target for Double Snare?
@@TheLamartian barrone does negate the activition tho
@@Mogiiofc Yeah my mistake. Point stands though
I feel like Jam breeding machine could be good if there were two changes to the card/card pool. The first of which being if it allowed flip summoning. That way, you could hypothetically still play other monsters, they'd just be slower and likely more vulnerable, and 2) if there were more Tribute summonable monsters that you'd want to (or at least not mind) setting, since unlike Scapegoat, the other way to get a lot of tokens in this era, there's no restriction on using slime tokens for tributes. It would still be like a worse treeborn frog, but I feel that still would potentially be worth it.
House of adhesive tape it's a trap card in the same vein as trap hole, but it only destroys a monster with 500 or less attack. If I remember correctly, it even only went off if it was normal or flip summoned. So whoop-dee-doo, you can kill Maneater bug and kuriboh. If you're really lucky, maybe snipe petite mop LOL
Double Snare can be used against more cards rather than just Jinzo. Like Royal Decree or Sorcerer of Darkness, for example.
There are monsters beyond Sangan/Witch of the Black Forest that benefit from Return of the Doomed. Helpoemer is one such card, and probably one of the best examples.
_The Wicked Nuvia, Envoy Of The Gods_ (DARK) (6:25 another retrain attempt, gonna try to play into its name, the “Wicked” part specifically)
Level 4
Pendulum effect: _If you control no monsters on the field, you may special summon this monster from your pendulum zone. Once per turn, you may send one card from your hand or field to the GY: add one level 10 monster from your deck or GY to your hand. Once per turn, you may declare the name of one monster on the field; it either gains or losses 200 ATK/DEF x the level/rank of any 1 monster on the field_
Pendulum Scale 0
Fiend/pendulum/tuner/effect
If this monster is used as material for an extra deck summon, banish it. If your opponent would destroy this card, you may immediately send it to your pendulum zone. This monster original ATK/DEF is increased by 250 for every card your opponent summons/sets, and your opponent cannot attack with or activate the effects of monsters they control with ATK or DEF less then or equal to this cards ATK or DEF. For every 500 ATK/DEF this card gains by its own effect, it gains the following effects:
500: This monster deals piercing damage, and can attack from defense position (using either its ATK or DEF, controllers choice)
1000: spell/trap cards you control in the same column as this monster cannot be destroyed by card effect.
1500: once per turn (quick effect), you may equip 1 monster on the field to this card; this monster can be treated any number of tributes up for a tribute summon or card effect up to the number of cards equipped to this monster by this effect
2000: You may tribute this monster you control and all cards equipped to it by its own effect (min.2) (quick effect); special summon 1 Divine-Beast, “Sacred Beast” or “Wicked God” monster from your hand or GY, ignoring its summoning conditions._
ATK/800 DEF/2000
Dude i get it
you like Pendulum cards but every card doesn’t need to have a pendulum retrain.
@@jayclearmen411
Ok, yeah I get it. I’m just thinking that a lot of bad or under supported cards/archetypes would need a few cards of support to make them viable. Since a pendulum monster is a spell and monster in one, it gets the jobs of both done at once and feels up time and space for the player and card makers alike for other cards.
Like, if the Egyptian god cards had been released/retrained today as pendulum monsters, they could have smuggled some of the anime effects into the pendulum effect without overloading the monster side.
I think you missed where Jam defender does allow you to set monsters, so you COULD use the tokens to tribute summon a card like dark M. Or something like that right??
Can you include a bonus 3/5 cards from Starter Deck Yugi/Kaiba in part 4? About ~50 unique non-normal monster cards between them and those two decks make up a fairly popular format.
Would Chosen One be broken if it's 3 cards from the top of your deck instead of hand?
6:25
I had a pendulum retrain idea for Nuvia somewhere in the comments that tied into god card equivalent support (since pendulum cards are monster and spell in 1 so that’s kinda convenient), but I feel it may be something that leans more into the realm of unfocused overkill, so I’ll refocus it a little here, drop the Pendulum/Tuner angle too.
_The Wicked Nuvia_ (DARK)
Level 4
Fiend/effect
_If this monster is normal summoned, destroy this card, and add 1 level 10 monster from your deck or GY to your hand. This monster deals piercing battle damage and can attack from defense position (using its ATK value). This card gains Original ATK/DEF X250 for every card your opponent adds to their hand, summons/sets to the field, banishes, or sends to the GY. When this monster gains 2000 or more ATK or DEF by its own effect (quick effect), you may tribute this card to declare the name of 1 level 10 monster from your hand or GY; special summon it, ignoring its summoning conditions._
ATK/1600 DEF/1600
Pendulum? Why?
@@leojamesquiambao1047
Because it’s like cramming another card and a half inside a monster. Like if I had trouble coming up with a way to enable a deck to special summon cards easy, or a good spell card for them, then I can make it a pendulum to do both.
I was making a “Divine Dragon” series of cards recently after the last duel logs video on the worst dragons when I came up with THIS:
_Divine Dragon- Ragnarok The Exaulted_ (LIGHT)
Level 6
Pendulum effect: _Facedown cards you control cannot be destroyed by card effect while this card is face up on the field. When your opponent would add or remove a card from their hand, field or GY by card effect, place 1 spell counter on a card you control. Once per turn, you can spend all the existing spell counters on a card you control to activate one of the following effects. You can then special summon this card from your pendulum zone after this effect resolves:⚫️Special Summon 1 Dragon, sea serpent or Wyrm Monster from your hand or GY who’s levels equal or less then the number of spell counters used. (You can only special summon once after this effect this turn, except “Divine Dragon” monsters).⚫️Gain LP equal to the number of spell counters used X500. ⚫️ 1 monster on the field gains or loses ATK and/or DEF (your choice) based off the number of spell counters used X300._
Pendulum Scale:0
Wyrm/Tuner/Pendulum/Effect
_This card’s name is treated as “Divine Dragon Ragnarok” while in your hand, GY or field. You can special summon this card (from your hand or deck) by spending a number of spell counters from cards you control equal to this cards level. When a card is destroyed or banished by battle or card effect, you can place 1 spell counter on a card you control. Once per turn, you may spend all existing spell counters on a card you control to activate one of the following effects. You can then place this card into your pendulum zone after this effect resolves: ⚫️Declare the name of 1 card you control on the field with a level less then or equal to the number of spell counters spent, and special summon as many of that card from your hand or deck as possible (you can only special summon non-“Divine Dragon” monsters once after this effect).⚫️ (quick effect) Change the types and attributes of all monsters in the field or in your hand, up to the number of spell counters spent⚫️ Target 1 pendulum monster in your extra deck (facedown or face-up) with a level equal to or less then the spell counters spent, and place it in your pendulum zone._
ATK/2500 DEF/1500
@@leojamesquiambao1047
Looking at that “Ragnarok The Exaulted” card I made up, there’s an interplay between its pendulum and monster effects that supports each other, and you can additionally you can pendulum summon if you get another pendulum monster in the other zone.
I didn’t have that for the original Nuvia retrain I had in mind, so maybe I’ll try again later. I had watched a “Pendulum Monsters for morons” sort of video after the fact, so I have a better grasp on how the whole thing works now anyway.
slime token can work if you use abyss soldier for return this card to your hand after your standy phase and play and use the effect again and like is a water monster is posible do combo with another water monster , i used to use like extra summon before
double snare...if only i had known about you in 2002.
OK, so I had a shower thought for a list the other day, well multiple but still
Top 10 field spells that do "everything" (or just 3+ effects) (poster child/inspiration for this being Domain of the True Monarchs)
Top 10 best/worst attribute cycles (groups that have similar/thematically related cards for each attribute, like the Charmers)
And as a link to that, 10 good cards in bad cycles/bad cards in good cycles (like how Stormwinds is the only barrier statue that really sees play)
I had Chosen One is so many of my decks when I was a kid. It was a stable. We thought it was the most thrilling thing trying to figure out which card was the monster. More intense than any game of poker I've ever seen.
them jam breeding machine one though... if there are more cards often where u give it to enemy player then force them to use it. then mabe it could see some play
Fengsheng Mirror, is a card I've never seen before and I played so much YGO in this era
It kinda looks like an alot more recent card somehow
When I was a kid I was obsessed with jam tokens, and tokens in ygo in general. I tried so so hard to make every token generating card I owned into a threat, including my treasured two jam generators! I don't think those decks won a single game...
I remember getting chosen one and Nuvia in the same labyrinth of nightmare pack
I think that's when I first learned there were some really bsd cards as labyrinth was my first introduction to yu gi oh.
There's a jar of generosity now? I suppose it was inevitable, but dang that's hilarious.
Now waiting on Jar of Duality, Jar of Desires.
First!
I just finished one of your videos and a new one shows up. Lucky me.
So, of all of the cards here, I have seen at least once... except fairy guardian... I had no idea that card existed
Similar for me, except I haven’t seen Return of the Doomed before, and maybe Fengsheng Mirror.
Nuvia The Wicked was broken in the GBA games, especially when battling the Ghouls.
was it i don’t remember!??
I remember it being a Normal vanilla monster with 2000 Atk pts
@@jayclearmen411 Yeah, that's what made it broken in those particular battles. You could normal summon it and, it's attack increased to 2600 in the darkness.
@@mrmampmamp ah yes the field spells were broken back then i remember summoning a blues eyes with mountainnon the field and it’s attack grew to like 3950 or something it was Nuts..
@@jayclearmen411 Right
Super Roboyarou saw plenty of play as a Magical Scientist target, not that there weren't better targets, but in the rare case where you were up against Messenger of Peace it was an out. No way should he be that high on the list if only because he was in competitive decklists.
On the other hand, back in the day the Fusion Deck (as the Extra Deck was known at the time) also had a limit of 30 cards, so you could get away with stuffing it with all kinds of random pack filler because there's no way you'd be able to make use of all 30 slots. Super Roboyarou might've happened to not be completely useless, but that didn't mean it was good, it probably just meant that the deck had exhausted all better options.
Also Magical Scientist decks tended to OTK with pre-errata Catapult Turtle anyway, so Super Roboyarou was probably almost never actually used for attacking.
@@selectivepontification8766Firstly, there was no limit to the fusion deck. The limits of it were placed later when it became the extra deck. Secondly, while Scientist did have an OTK it, was primarily used as a toolbox card with Dark Balter, Ryu Senshi, Thousand Eyes Restrict, Dark Flare Knight. However Super Roboyarou is the only one that could attack through Messenger.
If I recall, Jam breeding machine is used in decks that require you to sacc a creature and set for a flip effect. I do wonder how te interaction would work when said facedown card is attacked though, does it still force a summon?