Never understood why in the anime when Gozaburo summons Exodia Necross, Kaiba didnt go apeshit that he summoned Exodia My headcannon is Kaiba at that point was so sick and tired of seeing exodia after losing to Yugi time and time again that he couldnt even react to Exodia Necross
@@uuu12343 But Yugi only pulled of Exodia once and he never faced that cheater of a rare hunter during Battle City, so I mainly like to think Kaiba was just too angry to have much of a reaction to Necross.
It would be much easier if it were treated as a Ritual Monster with an alternative Ritual Summon requirement. Contract with Exodia and Exodia Necros would be easier to search. Also it should have been immune to all card effects, not just Spell/Traps. Wasted potential.
The Maju Garzett situation is funny because it doesn’t take much math skill to realize that doubling the greater of 2 numbers is always equal to or greater than adding them
Easily my favorite series from you is Top 10 Worst Classic Cards, because it kinda feels like both a history set of videos AND another take on Unknown Side, cause a bunch of cards nobody really thinks of anymore. I hope you consider doing this idea even for the non-classic sets up to present day, cause it would be fun to look at the worst of even modern card set to what the worst were before.
@@TheDuelLogs Could just become "Top 10 Worst Cards in [set name] at time of release" or something along those lines, since there's often been cards that were bad on release but future support or rules changes made them better.
We don't even have a Chaos version of Dark Magician Girl, so not that surprising. A bit sad that Dark Flare hasn't been retrained of course since it could easily become something amazing if they fixed it.
u know what? it be very nice if we get a better version of dark flare knight and mirage knight. cool looking cards but suck really bad. and mirage knight the fact it has to leaves the field is kinda bad
Dark Flare Knight was broken in Reshef of Destruction on GBA! It was a regular effect monster and it activated whenever the card was in the graveyard. Except in this game you could just discard cards whenever you wanted so drawing it you could get Mirage Knight for free. Definitely a good strategy when that game is so difficult
Or Soul Release, to go for anime-accuracy. Though that’s probably a lot more niche. Edit: I got corrected that it was Soul Demolition in the anime. Soul Release would still work as well though.
Weirdly, Maju Garzett has always been one of my favorite/set of monsters, just cause I've always liked the concept of monsters getting stronger by its tributes or gaining effects, via a monster like The Tyrant Neptune.
I kinda love how Darkbishop's effect is just a coin flip but noooo skull guy had to get fancy, make you roll a dice and give the same effect to half the sides
Funny how this is the reverse of how what they were based on is treated nowadays, the Great replacement is usually shafted while the original stays strong… and then gren maju dei eiza shines while Grendizer was left in the shadows for decades
If Exodia Necross had its anime effects it'd be a much better plan B boss monster for Exodia decks. In the anime, Contract with Exodia was a Ritual spell and Necross was a Ritual monster that was explicitly named on it, so you'd be able to use Pre-Preparation of Rites to search them up. Then, for each piece of Exodia, as long as it was in your grave, Necross had different protection effects: Head in grave gave it battle destruction immunity, Right Arm let it gain 1000 ATK during damage calc with another monster, Left Arm gave it Monster Effect destruction immunity, Right Leg gave it Trap destruction immunity, and Left Leg gave it Spell destruction immunity. And it didn't require keeping all 5 pieces in the grave to stay on the field; you only needed them there to activate the ritual spell. Best part is these aren't even really that broken, since it can still be targetted, negated, and banished as normal, it only boosts up to 2800 in damage calc with monsters, and the pieces in the grave can be sent elsewhere to stop those pieces' effects; so it wouldn't be even remotely hard to out, just a neat plan B for Exodia if the pieces end up in the grave.
Of note, saccing 2 Summoned Skulls to Maju Garzett then basically leveling him up to his Great form you get a 10,000 attack beater lol. That's something in a flavor sense and slightly useful
The sad part about Maju Garzett is that wasn't powercrept in the same set it came out in in the OCG. Back then, the TCG sets were a combo of 2 OCG sets under UDE and this ended around GX.
Checkmate was actually pretty useful to me back in the day. Because of two cards. The non effect monster "archfiend soldier" and the "Axe of Despair" one was a decent lvl 4 1900 beat stick, and the other gave terror king a 1000 atk bonus. If your opponent had 6000 or less lifepoints, two checkmates was all it took. I won many a game with this strategy lol EDIT: let me clarify for the people taking this way too seriously, I played against friends during lunch in highschool in like, 2010. I didn't know shit about what was meta or how things worked lol. I just know I won games with that strategy. We used pot of greed too because we didn't even know there was a ban list.
That is really really far from useful. For playground duels sure but otherwise you are using up as many cards as it needs to finish Exodia all for some damage that gets easily interrupted.
I love the Chess Archfiends and even I'd say that's a stretch. The value I find in the archetype is that it could play 4 Snatch Steals, it has a non-once-per-turn resource engine in its field spell, and a set Terrorking is uniquely punishing to the Goat Format special of 'summon Sangan, attack your facedown'. Checkmate isn't just ultra-specific and niche in use, it's anti-synergistic; Terrorking is at his best when battling to negate recruiters and flip monsters, not when poking life points.
@@nicolaistuhlmuller8718 casual duels have a lot more leeway with this kind of strategies. I had a lot of fun playing neos decks and they notoriously suck. Not everyone needs to play competitively and at least personally i like casual duels way more, at least it's not over in 2 turns lol
@@blazejecar yeah but the comment was not about the card being fun, which it really is simply because of its name, but about the card being useful, and it really REALLY isn't useful.
I never had to deal with Exodia Necross, for all the reasons already stated, but it occurred to me that he's only protected against destruction. Well, back in the day, everyone had Penguin Knight! You need a specific Normal Spell Card to summon Exodia Necross, so just returning it to your hand would be more than enough to set the opponent back.
Terrorking Archfiend could also be summoned with Marauding Captain, which was a solid and searchable card. After paying a maintenance cost or two, you could probably just slap a Megamorph on Terrorking, follow up with Checkmate and walk away as the coolest kid on the playground. 😎
Top 10 Cards Whose Intended Functionality Is Antithetical To Modern Yu-Gi-Oh!. Top 10 "Game-Warping" Cards That Don't Go Far Enough Anymore. Top 10 "Break Slammers", cards that prevent or punish over-extension itself. Chain Energy, Summon Breaker/Limit, similar such. Top 10 cards that are Worth Waiting for. (I. E., Slow Cards Only, with Longer Worthwhile Waits at least earning some points toward higher rankings) Top 10 Cards that require your Opponent to do something to matter. Top 10 Cards That Earn Their Oppressive Restrictions. Top 10 "Rubber Band" Cards, cards that get better the more you're losing/worse the more you're winning. Top 10 "Gift Exchange" Targets.
I really don't get why Konami had to make the Archfiend monsters so terrible? Their designs are cool and their stats are pretty good, but they have a maintenance cost, AND their effects are luck based. Even Skull Archfiend of Lightning is just a worse Summoned Skull.
Exodia Necros was a ritual monster in the anime with protection based on the number of "Forbidden One" cards in your graveyard So like all anime boss monsters they turned it into a horrible card in the card game
1:47 _Scepter Of The Mind’s Eye_ Equip Spell Card _Once per turn: You can reveal all cards in your hand; Equip this card to a monster on the field (from your hand or deck.) If a monster equipped with this card deals battle damage, activate 1 of the following effects:_ ⚪️Reveal all cards in your opponents hand. ⚪️The monster equipped with this card gains 1000 ATK/DEF the next time it battles (during damage calculation only.)
@@Acidonia150reborn Would not be surprised to see a 'True Dark Scorpion' or 'Dark Scorpion Master' set for each of the members which has a decent effect and the alternative summoning condition where you can instantly send the normal summoned OG Dark Scorpion to the graveyard and special summon its upgraded form from the hand, deck or graveyard. With this effect unable to be negated, of course.
The worst part about Necross and its summoning spell are how they behave like a ritual engine, yet are not and thus can't even benefit from modern ritual support.
Terrorking was decent. The targeting protection was also good for the time. Worked against snatch steal, sakuretsu, bls, chaos sorcerer, etc. And it could even attack over airknight. Not to mention archfiends being able to run more copies of snatch steal with falling down
5:23 I really like this card, because of the randomness it can bring. I have a fairy deck built around this card, using Fairy’s of all different levels so I will always bring something out.
I feel like there was another duel logs video that actually praised Agido for having a good floating effect. While it may only be battle destruction, I'm sure there's plenty of good fairys to bring out with it.
@@MrShukaku1991 His dice roll has saved me many times when people attack for game. Whether it’s bringing back marashmellon, marshmacron, or Kryista, there’s always a very good variety, plus I can always re-summon itself if you roll a 4
7:09 Gorg the strong retrain idea: _Dark Scorpion - Gorg The Muscle_ (DARK) Level 4 Warrior/Effect _You can special summon this card (from your hand) if a “Dark Scorpion” card you control inflicts battle or effect damage, and if you do, this card gains 1 level and 500 ATK/DEF, and deals piercing battle damage while on the field. If this card inflicts battle damage to your opponent, you can activate 1 of these effects:_ ● Target 1 card your opponent controls; return that target to the top of the Deck. ● Send the top card of their Deck to the GY. ATK/1800 DEF/1500
Now this is how you make a retrain. Still keeps up the spirit of the card and the archetype it is based on, and not given either a convoluted or overpowered effect just because.
Did everyone just forget that Pandemonium existed? I almost never had to pay costs for Archfiends, and got tons of free searches. Won a ton of duels with them too, well into the synchro era (and yes against people who actually played for money). Falling Down was an incredible support card, Archfiend's Roar was fantastic for synchro summons, the card effect immunities were great, if they activated even once a duel that was a free card negation for no cost. They are my favorite archtype, they are not nearly as bad as people think.
I know Chimera genuinely replaces the OG, instead of having a better yet *different* Effect, but Konami does NOT often replace with retrains. Also, why would the KNIGHTS be Illusionists?
@@burner555 But "It generally included surreal entities such mythical creatures, reality warpers, and hypnotists," which knights do not really resemble. Note: Quoted from the wiki page
I've played a version of the later Yugioh DS games where the limited list is removed and if you can run 3 Painful Choice in an Exodia Necross deck, it actually is a formidable threat. Pair it with Divine Wrath (which negates a monster effect at counter-trap speed) and even just a little bit of extra protection and it's nearly unbeatable. You will eventually topple over everything and one-hit-kill your opponent.
It's fascinating how Agido wasn't any good in it's original form but it's retrain became part of one of the most infamously broken decks in Yu-Gi-Oh history. That might be an interesting topic for a video: Cards that never saw competitive play whose retrains were highly useful.
10:40 In the original broadcast and manga, Flame Swordsman is a normal monster, but in the English dub and the card game in general, this card is a fusion. Why did the card game developers decide to make this a fusion? I know there's retrains, but still...
0:09 Idea for a new Maju card: _Chimera Maju Garzett_ (DARK) Level 8 Illusionist/Effect _This card can be tribute summoned with 1-5 tributes, and during either players turn. The original ATK/DEF and attributes of this card become the combined ATK/DEF and attributes any monsters tributed for this cards tribute summon. If this card is tribute summoned, you can change the name of this card to the original name of one of this cards tributes while it remain on the field. If this card is special summoned, it counts as 3 tributes for the tribute summon of a monster while it remains on the field._ ATK/0 DEF/0
@@Bezaliel13 Because it’s the first new monster type in a while, and a realize MANY archetypes from the past would have been illusionist’s had the type come out sooner (especially with spellcasters and psychics.) So I’m getting on the bandwagon early to try and get some Illusionist monsters custom made. Plus the “illusion” here could come from the fact this card derives its strength and characteristics from its tribute fodder, giving it the “Illusion” that it’s borrowed strength is its own…. Maybe winging it here, but soon will see what it means to be an “Illusionist” in Yu-Gi-Oh.
Temple of the Mind's Eye was actually used more for direct attack decks, not really stall decks in Duel Links. They'd use it with cards like SkyStarray (600 ATK) to attack directly which would then banish itself until your next turn, limiting your opponent's ability to deal with the direct attackers while each one deals 1/4 of their LP. The original "Chess" Archfiends were actually crazy for their time because of their protection, their cost was really the main thing that held them back. Unfortunately the new "Chess" Archfiends (Emperor, Empress, Giant, etc.) dropped the OG's unique protection. Also people always forget that Skull Archfiend of Lightning, a Summoned Skull retrain, was released in that same set and shares the same effect as the "Chess" Archfiends being easily the best one (only 500 LP cost and negates with die roll of 1, 3 or 6).
It's less the cost actually and mostly just their garbage stats. Only 4 Archfiends had usable stats, and one of them was a vanilla (5 if you count queen being able to pump herself, but sadly she can't do that on the turn she's summoned). Terrorking also needed you to have another archfiend on the field, which made him far too unreliable despite having a good effect. Skull Archfiend would've been nice if it came out earlier, but it came out a few sets after Jinzo, which was already the best high attack tribute monster, dark ruler ha des which was great disruption too and parshat, which was insane utility.
I guess when they design those chess archfiends, they want a deck that embody the phrase "I beat you with hands tied behind my back" , if someone win using the deck that is...
I remember even as a kid thinking the designs in Dark Crisis were cool but the cards not being that good lol Also a lot of the counterfeit cards I bought from ice cream trucks and dollar stores had a lot of Dark Crisis for some reason I remember the pack fondly
I'm so glad my boy Outstanding Dog Marron didn't make this list. He's key in my Master Duels Tear deck in order to make sure I never deck out in the mirror match.
Hey Dark Flare Knight actually saw play as part of the Magical Scientist toolbox as 2200 was the highest attack it could summon also very important part of the ScienTurtle OTK.
you can equip Star bow Ceal to your opponents monster to drop them by 1k, and since its on the field you can summon guardian ceal even if you dont have your own monster for the equip. then you can send the bow you control to the gy to either destroy the monster it was equipped to or another one that might be causing more of an issue.
it really is a shame that Exodia Necross doesn't work with Pyro Clock of Destiny, it would be a really easy way to pump up it's attack points really quickly
5:23 Agido retrain idea: _Agido The Renewed_ (EARTH) Level 4 Fairy/Effect _If this card is sent to the GY or banished by an opponents card or effect: roll a six-sided die. You can Special Summon 1 Fairy or EARTH monster from your Hand or GY whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.) Once per duel: If a monster summoned by this effect is removed from the field by an opponents card or effect: you can Special summon this card you own this is banished or in the GY, and if you do, this cards original ATK/DEF becomes the ATK/DEF of the removed monster._ ATK/1500 DEF/1300
@@ButFirstHeLitItOnFire yes, since apparently someone at konami had a boner for their user in the anime so they gave it a retrain that is so powerful its not even funny
10:05 _Blue Flare Dark Knight_ (DARK) Level 6 Warrior/Fusion/Effect “Blue Flame Swordsman” + 1 “Dark Magician” monster _This card is always also FIRE. You take no battle damage from battles involving this card. If you would take any effect damage, you can lower this cards ATK or DEF by an equal amount instead. If this card’s ATK or DEF become 0 by this effect, banish it. This card gains ATK/DEF equal to any battle/effect damage you inflict on your opponent. If your opponent destroys this card by battle or card effect, or if this card is banished by its own effect(s): You can special summon 1 level 8 monster from your hand, deck or GY, ignoring its summoning conditions, but it’s banished at the end of the turn._ ATK/2200 DEF/800
not bad. Maybe give restrictions on what level 8s it can summon since it's gonna be busted if it doesn't have one note: Hopefully, dude, you follow the Gate Guardian style when making custom retrains and not the ishizu style
@@leojamesquiambao1047 What kind of suggestions then? The idea is to temporarily summon out level 8’s mirage knight style (including the knight itself.)
@@ButFirstHeLitItOnFire idk, maybe limit the type and attribute? See there's a lot of real good lvl8 monsters in the game and this guy just cheats them out. Trust me, Mirage Knight isn't gonna be what people will run it for, they'll bring out a monster that has a floodgate effect. Especially since it ignores summoning conditions
This is a super dumb question but I haven’t played in over 10 years, when you have to keep a card revealed in your hand until the end phase do you like flip it in ur hand so u can’t see it or do u like set it off to the side?
Is it me, or did DuelLogs sound more and more annoyed the closer he got to the #1 spot? I guess that's to be expected when you're covering some of the most comically bad cards in the game. This video actually had me laughing at points. Checkmate and Terrorking Archfiend had me scratching my head hard as a kid when I was playing one of the DS games.
During Dark Crisis lpeople who were running Dark Paladin decks from Magicians Force, would try it in their fusion deck. They would crash it into Jinzo for game. The problem was Kuriboh was popular, and Mirage Knight was a brick. During IOC there were still some people crashing these things into BLS or Sorcerer. It wasn't good, but doesn't quite deserve to be on this list.
But Dark Paladin itself was never used outside of the most casual environments. It's not like anybody used it in official tournaments, and much less Dark Flare Knight and Mirage Knight. Kuriboh was also never popular.
8:47 _Hopeful Rapture_ Quick-play spell _Shuffle 2 LIGHT monsters from your GY into your deck, then activate 1 of the following effects:_ ⚪️Increase your LP by equal to the combined ATK/DEF of the shuffled monsters. ⚪️The next time a LIGHT monster you control would be banished or sent to the GY by an opponents card or effect: You can shuffle it into your deck instead. ⚪️You can declare 1 card type (Monster/Spell/Trap): Reveal the top card of your deck; If it is a card of the declared type, draw 1 card. Otherwise place it in the top or bottom of your deck.
I mean yea even in old days I wouldnt even use it. would I keep it for collection yea. but for uses heck no lol. I mean if i had to pick old school cards it be ultimate great moth at least it had some support. needs more though but still
I actually used Exodia Necross in a tournament once. And i successfully won with it! I didn’t win the tournament, but i did enjoy getting the chance to use it to win a game
Probably should be more clear l. Out of 5 games that I played, I only successfully brought out Exodia Necross in 1 duel and it was what won me that duel. My opponent was dumbfounded that I got it out and so was I lol one of my fondest moments playing this game. This was back in 2006 man does time fly
Maju Garzett can actually be useful if the two monsters used to summon it have enormous attack strength and is then tributed under the effect of Catapult Turtle to inflict half the attack strength of MG to your opponent.
When ishizu retrains came out I legit thought they printed support to somehow make the OG Dark Crisis ishizus tier 0. Needless to say my day was ruined and disappointment was immeasurable
Dark Flare Knight was one of the best cards in Reshef of Destruction... That could be a fun, obscure tier list. Top 10 for Sacred Cards/Reshef since those cards play more like the anime than the TCG
One of the worst classic cards honestly is Harpie Lady Sisters. It’s such an iconic card and archetype but so many support cards are based around this card when stat wise it’s not a great card and has not effect besides a summoning restriction. It needs a retrain
Of course it's good. Have you seen the competitive decklists from around that time? EVERYBODY was running Dark Flare Knight back in the day. Granted, nobody ever tried to actually summon him, but that just shows the true power of this card. Dark Flare Knight is the ultimate good luck charm that provides a +10 to the heart of your cards as long as you keep it in your extra deck. This is why synchro summoning ruined the game and is not spoken of in the Bible.
It wasn’t good but it did see some play. He completely glosses over the fact that magical scientist was legal when the card was first out. It was either a piece of the ftk or you could otk with three dark flare knights.
Maju Garzett was sad. If only it had the same attack doubling the lv6 one had or could tribute any number of monsters or something. Maybe give it some protection. Just really sad that the higher level one was just inferior.
"The main reason Maju Garzett is bad is because you have to tribute two monsters for it, which is too slow and clunky and drains your resources too much." "Damn, if only you could tribute more! THEN it would be playable!"
Hi i'm just a YuGi boomer who want to play Yugioh again after a lot of years, my question is Master Duel game has a single player mode? or it just an only online game? I would like to play like a campaign or something and take time to understand a lot of new mechanics that are new to me. Thank you
Exodia Necross was clearly meant to be a plan B for Exodia decks, except they balanced it around being plan A.
Never understood why in the anime when Gozaburo summons Exodia Necross, Kaiba didnt go apeshit that he summoned Exodia
My headcannon is Kaiba at that point was so sick and tired of seeing exodia after losing to Yugi time and time again that he couldnt even react to Exodia Necross
@@uuu12343 But Yugi only pulled of Exodia once and he never faced that cheater of a rare hunter during Battle City, so I mainly like to think Kaiba was just too angry to have much of a reaction to Necross.
@@uuu12343 the answer is simple it's a filler episode
@@uuu12343 Gozaburo's whole plan was pretty clearly to psyche out Kaiba. Didn't work.
I thought that the entire point of Exodia Necross was to give Kaiba emotional damage.
Kinda ironic how the monster featured in the package gets the #1 spot
Just imagine they gave it new cards that will enable the controller to have forbidden one pieces returned if EN was destroyed any other way
It would be much easier if it were treated as a Ritual Monster with an alternative Ritual Summon requirement. Contract with Exodia and Exodia Necros would be easier to search. Also it should have been immune to all card effects, not just Spell/Traps. Wasted potential.
@@alexanderrobins7497 there’s always a retrained version
The Maju Garzett situation is funny because it doesn’t take much math skill to realize that doubling the greater of 2 numbers is always equal to or greater than adding them
That's why they called the better card the "great"
Easily my favorite series from you is Top 10 Worst Classic Cards, because it kinda feels like both a history set of videos AND another take on Unknown Side, cause a bunch of cards nobody really thinks of anymore.
I hope you consider doing this idea even for the non-classic sets up to present day, cause it would be fun to look at the worst of even modern card set to what the worst were before.
I guess there's no reason the series cant go all the way to the top. I'd probably have to change the same at some point though
@@TheDuelLogs Could just become "Top 10 Worst Cards in [set name] at time of release" or something along those lines, since there's often been cards that were bad on release but future support or rules changes made them better.
@@TheDuelLogs The king of Lames. A top 10 series of worst cards, also a pun of king of games, the Japanese title for yugioh.
Surprised Dark Flare Knight never got a retrain despite the occasional Dark Magician support.
''occasional''
Might get something in the new FIRE duelist pack though
We don't even have a Chaos version of Dark Magician Girl, so not that surprising. A bit sad that Dark Flare hasn't been retrained of course since it could easily become something amazing if they fixed it.
u know what? it be very nice if we get a better version of dark flare knight and mirage knight. cool looking cards but suck really bad. and mirage knight the fact it has to leaves the field is kinda bad
I see it as one of the progenitors of that odd series of "Dark Magician fuses with random stuff."
My biggest question is why the hell did they decide that an archetype themed around *chess* would have effects that are activate by *rolling dice*?
Yeah, those seem pretty opposite...
Imagine a Casino themed archetype with zero die rolls and zero coin flips but a ton of column based effects.
Dark Flare Knight was broken in Reshef of Destruction on GBA! It was a regular effect monster and it activated whenever the card was in the graveyard. Except in this game you could just discard cards whenever you wanted so drawing it you could get Mirage Knight for free. Definitely a good strategy when that game is so difficult
WAS GOING TO SAY THAT!!
That game was the epitome of being unfairly difficult to the point it’s not fun
Don't forget Penguin Soldier for exodia necros. Nothing stopping it from being bounced.
You forgot to mention the incredibly broken removal spell that DOES work on Exodia Necross…
Monster Reborn
Or Soul Release, to go for anime-accuracy. Though that’s probably a lot more niche.
Edit: I got corrected that it was Soul Demolition in the anime. Soul Release would still work as well though.
@@GurrenPrime Technically, it was Soul Demolition in the anime.
@@misterbadguy7325 huh, guess I misremembered since I had Soul Release irl, but not Soul Demolition.
Weirdly, Maju Garzett has always been one of my favorite/set of monsters, just cause I've always liked the concept of monsters getting stronger by its tributes or gaining effects, via a monster like The Tyrant Neptune.
I kinda love how Darkbishop's effect is just a coin flip but noooo skull guy had to get fancy, make you roll a dice and give the same effect to half the sides
1:26 Yeah, I think Konami was expecting one Maju to be tributed for the other Maju there... and even then, the effects feel reversed?
Either that, or they just make the levels incorrect.
And then just forgot/gave up on the majus
Funny how this is the reverse of how what they were based on is treated nowadays, the Great replacement is usually shafted while the original stays strong… and then gren maju dei eiza shines while Grendizer was left in the shadows for decades
@@MrOz1705
How would a LV6 total the ATK of TributeS?
If Exodia Necross had its anime effects it'd be a much better plan B boss monster for Exodia decks.
In the anime, Contract with Exodia was a Ritual spell and Necross was a Ritual monster that was explicitly named on it, so you'd be able to use Pre-Preparation of Rites to search them up.
Then, for each piece of Exodia, as long as it was in your grave, Necross had different protection effects: Head in grave gave it battle destruction immunity, Right Arm let it gain 1000 ATK during damage calc with another monster, Left Arm gave it Monster Effect destruction immunity, Right Leg gave it Trap destruction immunity, and Left Leg gave it Spell destruction immunity. And it didn't require keeping all 5 pieces in the grave to stay on the field; you only needed them there to activate the ritual spell.
Best part is these aren't even really that broken, since it can still be targetted, negated, and banished as normal, it only boosts up to 2800 in damage calc with monsters, and the pieces in the grave can be sent elsewhere to stop those pieces' effects; so it wouldn't be even remotely hard to out, just a neat plan B for Exodia if the pieces end up in the grave.
Of note, saccing 2 Summoned Skulls to Maju Garzett then basically leveling him up to his Great form you get a 10,000 attack beater lol. That's something in a flavor sense and slightly useful
The sad part about Maju Garzett is that wasn't powercrept in the same set it came out in in the OCG. Back then, the TCG sets were a combo of 2 OCG sets under UDE and this ended around GX.
Checkmate was actually pretty useful to me back in the day. Because of two cards. The non effect monster "archfiend soldier" and the "Axe of Despair" one was a decent lvl 4 1900 beat stick, and the other gave terror king a 1000 atk bonus. If your opponent had 6000 or less lifepoints, two checkmates was all it took. I won many a game with this strategy lol
EDIT: let me clarify for the people taking this way too seriously, I played against friends during lunch in highschool in like, 2010. I didn't know shit about what was meta or how things worked lol. I just know I won games with that strategy. We used pot of greed too because we didn't even know there was a ban list.
That is really really far from useful. For playground duels sure but otherwise you are using up as many cards as it needs to finish Exodia all for some damage that gets easily interrupted.
That's what's called a "win more" strategy. It can do a bunch of damage if you manage to have all those cards on field, but that's not a guarantee.
I love the Chess Archfiends and even I'd say that's a stretch. The value I find in the archetype is that it could play 4 Snatch Steals, it has a non-once-per-turn resource engine in its field spell, and a set Terrorking is uniquely punishing to the Goat Format special of 'summon Sangan, attack your facedown'. Checkmate isn't just ultra-specific and niche in use, it's anti-synergistic; Terrorking is at his best when battling to negate recruiters and flip monsters, not when poking life points.
@@nicolaistuhlmuller8718 casual duels have a lot more leeway with this kind of strategies. I had a lot of fun playing neos decks and they notoriously suck. Not everyone needs to play competitively and at least personally i like casual duels way more, at least it's not over in 2 turns lol
@@blazejecar yeah but the comment was not about the card being fun, which it really is simply because of its name, but about the card being useful, and it really REALLY isn't useful.
I never had to deal with Exodia Necross, for all the reasons already stated, but it occurred to me that he's only protected against destruction. Well, back in the day, everyone had Penguin Knight! You need a specific Normal Spell Card to summon Exodia Necross, so just returning it to your hand would be more than enough to set the opponent back.
Terrorking Archfiend could also be summoned with Marauding Captain, which was a solid and searchable card. After paying a maintenance cost or two, you could probably just slap a Megamorph on Terrorking, follow up with Checkmate and walk away as the coolest kid on the playground. 😎
Top 10 Cards Whose Intended Functionality Is Antithetical To Modern Yu-Gi-Oh!.
Top 10 "Game-Warping" Cards That Don't Go Far Enough Anymore.
Top 10 "Break Slammers", cards that prevent or punish over-extension itself. Chain Energy, Summon Breaker/Limit, similar such.
Top 10 cards that are Worth Waiting for. (I. E., Slow Cards Only, with Longer Worthwhile Waits at least earning some points toward higher rankings)
Top 10 Cards that require your Opponent to do something to matter.
Top 10 Cards That Earn Their Oppressive Restrictions.
Top 10 "Rubber Band" Cards, cards that get better the more you're losing/worse the more you're winning.
Top 10 "Gift Exchange" Targets.
I find it hilarious how a giant god of darkness and death (or whatever Exodia Necross is supposed to be) can be destroyed by a single bug XD
Not any bug though. That was THE bug back in the day.
Agido is great for trolling if you have a loaded die because it can Special Summon itself if you roll a 4
I really don't get why Konami had to make the Archfiend monsters so terrible?
Their designs are cool and their stats are pretty good, but they have a maintenance cost, AND their effects are luck based.
Even Skull Archfiend of Lightning is just a worse Summoned Skull.
Exodia Necros was a ritual monster in the anime with protection based on the number of "Forbidden One" cards in your graveyard
So like all anime boss monsters they turned it into a horrible card in the card game
Also the attack increase was nerfed from 1000 to 500
I remember pulling a Dark Flare Knight and being incredibly excited for a new "ultimate boss monster" for my schoolyard deck.
1:47
_Scepter Of The Mind’s Eye_
Equip Spell Card
_Once per turn: You can reveal all cards in your hand; Equip this card to a monster on the field (from your hand or deck.) If a monster equipped with this card deals battle damage, activate 1 of the following effects:_
⚪️Reveal all cards in your opponents hand.
⚪️The monster equipped with this card gains 1000 ATK/DEF the next time it battles (during damage calculation only.)
Oh man, after Hungry Burger and Gate Guardian, could you imagine if they gave support to Dark Scorpions 😅
One of the Gold series Reprinited every Dark Scorpions card and even advertised this but nope no new cards for them was ever made.
Dark Scorpion Christopher Walken when Komoney?
@@Acidonia150reborn Would not be surprised to see a 'True Dark Scorpion' or 'Dark Scorpion Master' set for each of the members which has a decent effect and the alternative summoning condition where you can instantly send the normal summoned OG Dark Scorpion to the graveyard and special summon its upgraded form from the hand, deck or graveyard. With this effect unable to be negated, of course.
The worst part about Necross and its summoning spell are how they behave like a ritual engine, yet are not and thus can't even benefit from modern ritual support.
Terrorking was decent. The targeting protection was also good for the time. Worked against snatch steal, sakuretsu, bls, chaos sorcerer, etc. And it could even attack over airknight. Not to mention archfiends being able to run more copies of snatch steal with falling down
5:23 I really like this card, because of the randomness it can bring. I have a fairy deck built around this card, using Fairy’s of all different levels so I will always bring something out.
I feel like there was another duel logs video that actually praised Agido for having a good floating effect. While it may only be battle destruction, I'm sure there's plenty of good fairys to bring out with it.
@@MrShukaku1991 His dice roll has saved me many times when people attack for game. Whether it’s bringing back marashmellon, marshmacron, or Kryista, there’s always a very good variety, plus I can always re-summon itself if you roll a 4
Man I love the artwork for Mirage Knight
7:09
Gorg the strong retrain idea:
_Dark Scorpion - Gorg The Muscle_ (DARK)
Level 4
Warrior/Effect
_You can special summon this card (from your hand) if a “Dark Scorpion” card you control inflicts battle or effect damage, and if you do, this card gains 1 level and 500 ATK/DEF, and deals piercing battle damage while on the field. If this card inflicts battle damage to your opponent, you can activate 1 of these effects:_
● Target 1 card your opponent controls; return that target to the top of the Deck.
● Send the top card of their Deck to the GY.
ATK/1800 DEF/1500
Call It "Gorg the Absolute Unit" and we are set
@@Drakorre Fun name… You’d think he’d see competitive play like this then?
Now this is how you make a retrain. Still keeps up the spirit of the card and the archetype it is based on, and not given either a convoluted or overpowered effect just because.
It's sad how bad the old non-retrained Ishizu stuff was.
Odion had better stuff.
Agido!
Yeah, they knew what they were doing with making the one tribute version the GREAT Maju Garzett. Neither of them compare to Gren though.
Did everyone just forget that Pandemonium existed? I almost never had to pay costs for Archfiends, and got tons of free searches. Won a ton of duels with them too, well into the synchro era (and yes against people who actually played for money). Falling Down was an incredible support card, Archfiend's Roar was fantastic for synchro summons, the card effect immunities were great, if they activated even once a duel that was a free card negation for no cost. They are my favorite archtype, they are not nearly as bad as people think.
The hell are you talking about Duelmlogs that card in the thumbnail is broken as hel.... o is the old one.
I really love this series Duel logs. Next in line should cover Invasion of Chaos right? Hopefully that doesn't take too long to come
Dark Flare Knight and Mirage Knight are going to get retrains in the new Illusionist type. Calling it now.
I know Chimera genuinely replaces the OG, instead of having a better yet *different* Effect, but Konami does NOT often replace with retrains. Also, why would the KNIGHTS be Illusionists?
@@Bezaliel13 because illusions can take any form duh
@@burner555
But "It generally included surreal entities such mythical creatures, reality warpers, and hypnotists," which knights do not really resemble.
Note: Quoted from the wiki page
I've played a version of the later Yugioh DS games where the limited list is removed and if you can run 3 Painful Choice in an Exodia Necross deck, it actually is a formidable threat. Pair it with Divine Wrath (which negates a monster effect at counter-trap speed) and even just a little bit of extra protection and it's nearly unbeatable. You will eventually topple over everything and one-hit-kill your opponent.
So early. I don't even play Yugioh, but I still watch these videos.
It's fascinating how Agido wasn't any good in it's original form but it's retrain became part of one of the most infamously broken decks in Yu-Gi-Oh history.
That might be an interesting topic for a video: Cards that never saw competitive play whose retrains were highly useful.
10:40 In the original broadcast and manga, Flame Swordsman is a normal monster, but in the English dub and the card game in general, this card is a fusion. Why did the card game developers decide to make this a fusion? I know there's retrains, but still...
loved the video
can we get a Top 10 Gaia the firece knight cards.
maybe a top 10 level 5 dragons list too?
Since the next list in this series will cover Invasion of Chaos, what card do you expect to be on that list? Calling dibs on Yellow luster shield
0:09
Idea for a new Maju card:
_Chimera Maju Garzett_ (DARK)
Level 8
Illusionist/Effect
_This card can be tribute summoned with 1-5 tributes, and during either players turn. The original ATK/DEF and attributes of this card become the combined ATK/DEF and attributes any monsters tributed for this cards tribute summon. If this card is tribute summoned, you can change the name of this card to the original name of one of this cards tributes while it remain on the field. If this card is special summoned, it counts as 3 tributes for the tribute summon of a monster while it remains on the field._
ATK/0 DEF/0
Why Illusionist?
@@Bezaliel13
Because it’s the first new monster type in a while, and a realize MANY archetypes from the past would have been illusionist’s had the type come out sooner (especially with spellcasters and psychics.) So I’m getting on the bandwagon early to try and get some Illusionist monsters custom made. Plus the “illusion” here could come from the fact this card derives its strength and characteristics from its tribute fodder, giving it the “Illusion” that it’s borrowed strength is its own….
Maybe winging it here, but soon will see what it means to be an “Illusionist” in Yu-Gi-Oh.
@@ButFirstHeLitItOnFire
But the Majus are clearly of the "Demon Magi" Alignment.
every time I watch one of these worst of classic card videos I feel like it is low-key roasting 10 year old me's deck building skills
I remember trying to make Archfiend work when it came out because the character drawings looked cool. Lots of heartache there lol
Top 10 Cards whose effects contradict each other/their Archtype
Top 10 Extra Monsters that are also Pendulum Monsters
Video Suggestion: Top Defence position monsters of all time
Video idea: best 2 card combos in the history of the game would be very interesting
The era of Cards and archetypes build around "the heart of the cards" strategy
I miss getting the Yugioh magazines they had back in the 2000s those were so amazing
Dark flare knight does read hand or deck, so you can still summon the mirage knight if you draw it, it's just abysmally bad
It’s only bad now. It’s much less bad in a world where magical scientist is legal.
God Dark Crisis was shit. I still remember opening packs not knowing anything in the set and just being so disappointed.
Temple of the Mind's Eye was actually used more for direct attack decks, not really stall decks in Duel Links. They'd use it with cards like SkyStarray (600 ATK) to attack directly which would then banish itself until your next turn, limiting your opponent's ability to deal with the direct attackers while each one deals 1/4 of their LP.
The original "Chess" Archfiends were actually crazy for their time because of their protection, their cost was really the main thing that held them back. Unfortunately the new "Chess" Archfiends (Emperor, Empress, Giant, etc.) dropped the OG's unique protection. Also people always forget that Skull Archfiend of Lightning, a Summoned Skull retrain, was released in that same set and shares the same effect as the "Chess" Archfiends being easily the best one (only 500 LP cost and negates with die roll of 1, 3 or 6).
It's less the cost actually and mostly just their garbage stats. Only 4 Archfiends had usable stats, and one of them was a vanilla (5 if you count queen being able to pump herself, but sadly she can't do that on the turn she's summoned). Terrorking also needed you to have another archfiend on the field, which made him far too unreliable despite having a good effect.
Skull Archfiend would've been nice if it came out earlier, but it came out a few sets after Jinzo, which was already the best high attack tribute monster, dark ruler ha des which was great disruption too and parshat, which was insane utility.
Truly some of the cards of all time
I guess when they design those chess archfiends, they want a deck that embody the phrase "I beat you with hands tied behind my back" , if someone win using the deck that is...
I remember even as a kid thinking the designs in Dark Crisis were cool but the cards not being that good lol
Also a lot of the counterfeit cards I bought from ice cream trucks and dollar stores had a lot of Dark Crisis for some reason
I remember the pack fondly
I'm so glad my boy Outstanding Dog Marron didn't make this list. He's key in my Master Duels Tear deck in order to make sure I never deck out in the mirror match.
Can you make a video of the Unchained archetype
Hey Dark Flare Knight actually saw play as part of the Magical Scientist toolbox as 2200 was the highest attack it could summon also very important part of the ScienTurtle OTK.
you can equip Star bow Ceal to your opponents monster to drop them by 1k, and since its on the field you can summon guardian ceal even if you dont have your own monster for the equip. then you can send the bow you control to the gy to either destroy the monster it was equipped to or another one that might be causing more of an issue.
Except you can't do that since Ceal requires that the equip you send is equipped to it i.e. Ceal
it really is a shame that Exodia Necross doesn't work with Pyro Clock of Destiny, it would be a really easy way to pump up it's attack points really quickly
5:23
Agido retrain idea:
_Agido The Renewed_ (EARTH)
Level 4
Fairy/Effect
_If this card is sent to the GY or banished by an opponents card or effect: roll a six-sided die. You can Special Summon 1 Fairy or EARTH monster from your Hand or GY whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.) Once per duel: If a monster summoned by this effect is removed from the field by an opponents card or effect: you can Special summon this card you own this is banished or in the GY, and if you do, this cards original ATK/DEF becomes the ATK/DEF of the removed monster._
ATK/1500 DEF/1300
There’s already a retrain and it’s broken
@@Neonman1230
More powerful then this?
Agido already has a retrain, it's so good it's limited and was a core part of one of the few genuine Tier 0 decks, it doesn't need another
@@ButFirstHeLitItOnFire Way more powerful
@@ButFirstHeLitItOnFire yes, since apparently someone at konami had a boner for their user in the anime so they gave it a retrain that is so powerful its not even funny
10:05
_Blue Flare Dark Knight_ (DARK)
Level 6
Warrior/Fusion/Effect
“Blue Flame Swordsman” + 1 “Dark Magician” monster
_This card is always also FIRE. You take no battle damage from battles involving this card. If you would take any effect damage, you can lower this cards ATK or DEF by an equal amount instead. If this card’s ATK or DEF become 0 by this effect, banish it. This card gains ATK/DEF equal to any battle/effect damage you inflict on your opponent. If your opponent destroys this card by battle or card effect, or if this card is banished by its own effect(s): You can special summon 1 level 8 monster from your hand, deck or GY, ignoring its summoning conditions, but it’s banished at the end of the turn._
ATK/2200 DEF/800
not bad. Maybe give restrictions on what level 8s it can summon since it's gonna be busted if it doesn't have one
note: Hopefully, dude, you follow the Gate Guardian style when making custom retrains and not the ishizu style
@@leojamesquiambao1047
What kind of suggestions then? The idea is to temporarily summon out level 8’s mirage knight style (including the knight itself.)
@@ButFirstHeLitItOnFire idk, maybe limit the type and attribute? See there's a lot of real good lvl8 monsters in the game and this guy just cheats them out. Trust me, Mirage Knight isn't gonna be what people will run it for, they'll bring out a monster that has a floodgate effect. Especially since it ignores summoning conditions
@@leojamesquiambao1047
How about DARK, FIRE, warrior and/or spellcaster monsters? To play into the cards fusion components?
@@ButFirstHeLitItOnFire i suggest checking what monsters it can bring out
The fact that Gozaburo used Exodia Necross proved just how much of a noob he was.
I guess back then, you could bring out Dark Flare Knight with Magical Scientist and then do its thing
top 10 obscure/unique combos or interactions?
i played a barrel behind the door deck in the early days, and that felt pretty innovative at the time
In Gorg's defense, Phoenix Wing wouldn't exist for almost 3 years after it came out.
This is a super dumb question but I haven’t played in over 10 years, when you have to keep a card revealed in your hand until the end phase do you like flip it in ur hand so u can’t see it or do u like set it off to the side?
I recall there being a combo with Dark Flare Knight and magical scientist that triggered Mirage Knight that saw some game play back then.
Is it me, or did DuelLogs sound more and more annoyed the closer he got to the #1 spot? I guess that's to be expected when you're covering some of the most comically bad cards in the game. This video actually had me laughing at points. Checkmate and Terrorking Archfiend had me scratching my head hard as a kid when I was playing one of the DS games.
During Dark Crisis lpeople who were running Dark Paladin decks from Magicians Force, would try it in their fusion deck. They would crash it into Jinzo for game. The problem was Kuriboh was popular, and Mirage Knight was a brick. During IOC there were still some people crashing these things into BLS or Sorcerer. It wasn't good, but doesn't quite deserve to be on this list.
But Dark Paladin itself was never used outside of the most casual environments. It's not like anybody used it in official tournaments, and much less Dark Flare Knight and Mirage Knight. Kuriboh was also never popular.
Are you doing the rest of the dm era?
Also, here's an idea: "Top Ten Worst Video Game Promotional Cards"
You know you forgot dark flare knight did see play. Magical scientist was still legal when it came out. Some people even played mirage knight for otks
I always thought exodia necross was so cool as a kid. I should get around to trying to build a deck around it one day
U should make a video on cards that are bad but have great retrains. Like the rod/temple of the minds eye.
8:47
_Hopeful Rapture_
Quick-play spell
_Shuffle 2 LIGHT monsters from your GY into your deck, then activate 1 of the following effects:_
⚪️Increase your LP by equal to the combined ATK/DEF of the shuffled monsters.
⚪️The next time a LIGHT monster you control would be banished or sent to the GY by an opponents card or effect: You can shuffle it into your deck instead.
⚪️You can declare 1 card type (Monster/Spell/Trap): Reveal the top card of your deck; If it is a card of the declared type, draw 1 card. Otherwise place it in the top or bottom of your deck.
I would still like to see you do a 10 best/worst of how good the anime's strategies would be if used in real life.
To be fair. Konami or the localizing team knew that one was better than the other.. by one being "Great" and the other being not.
for the dark exodia one. kinda hope we get more support or just a new one all together. cause really cool looking card sigh...
I mean yea even in old days I wouldnt even use it. would I keep it for collection yea. but for uses heck no lol. I mean if i had to pick old school cards it be ultimate great moth at least it had some support. needs more though but still
Unironically liked og Agido for gambler decks, dice jar and agido with that card that makes dice rolls 1-3 1s and 4-6 6s was just fun.
I actually used Exodia Necross in a tournament once. And i successfully won with it! I didn’t win the tournament, but i did enjoy getting the chance to use it to win a game
Probably should be more clear l. Out of 5 games that I played, I only successfully brought out Exodia Necross in 1 duel and it was what won me that duel. My opponent was dumbfounded that I got it out and so was I lol one of my fondest moments playing this game. This was back in 2006 man does time fly
Dark Flare Knight was a Scientist and Metamorphosis target.
Can you do a top 10 video on "the worst OCG or TCG sets of all time"? I think people would love that
Maju Garzett can actually be useful if the two monsters used to summon it have enormous attack strength and is then tributed under the effect of Catapult Turtle to inflict half the attack strength of MG to your opponent.
7:38 that’s why it’s not supposed to be tribute summoned, it’s supposed to be special summoned
AAAAAHHH! EXODIA NECROS! Nobody was able to summon him before!
-Kaiba boy
When ishizu retrains came out I legit thought they printed support to somehow make the OG Dark Crisis ishizus tier 0. Needless to say my day was ruined and disappointment was immeasurable
So necross is just a bad Version of that fiend that gains 700 atk every turn
"hm today I will summon Exodia Necross"
*draws all parts of Exodia*
*duel ends*
i think the reason they make 2 cards in the first list is because they expected you to tribute maju garzett for great maju XD
the archfiend bishop sounds like something joey would have used for a warrior tribe theme.
Dark Flare Knight was one of the best cards in Reshef of Destruction...
That could be a fun, obscure tier list. Top 10 for Sacred Cards/Reshef since those cards play more like the anime than the TCG
Top 10 Worst Lingering Effects
One of the worst classic cards honestly is Harpie Lady Sisters. It’s such an iconic card and archetype but so many support cards are based around this card when stat wise it’s not a great card and has not effect besides a summoning restriction. It needs a retrain
By all means youtube comments, try to convince me that Dark Flare Knight is somehow good and that the meta sheep are too blind to see
Of course it's good. Have you seen the competitive decklists from around that time? EVERYBODY was running Dark Flare Knight back in the day. Granted, nobody ever tried to actually summon him, but that just shows the true power of this card. Dark Flare Knight is the ultimate good luck charm that provides a +10 to the heart of your cards as long as you keep it in your extra deck. This is why synchro summoning ruined the game and is not spoken of in the Bible.
Same question but with Dark Sage
It wasn’t good but it did see some play. He completely glosses over the fact that magical scientist was legal when the card was first out. It was either a piece of the ftk or you could otk with three dark flare knights.
@@xatuyou8045 he covers easier ways to bring it out in the “top 10 worst dark magician cards” video
It is the second best monster...In Reshef of Destruction.
Maju Garzett was sad. If only it had the same attack doubling the lv6 one had or could tribute any number of monsters or something. Maybe give it some protection. Just really sad that the higher level one was just inferior.
"The main reason Maju Garzett is bad is because you have to tribute two monsters for it, which is too slow and clunky and drains your resources too much."
"Damn, if only you could tribute more! THEN it would be playable!"
*Opponent successfully summons Exodia Necross*
Me: soul release
6:07 Huh, Giant Rat can s. summon Ancient Gear Engineer from the deck to serve as a target for your Paleozoic monsters.
Hi i'm just a YuGi boomer who want to play Yugioh again after a lot of years, my question is Master Duel game has a single player mode? or it just an only online game? I would like to play like a campaign or something and take time to understand a lot of new mechanics that are new to me. Thank you
there's a lot of single player content that still gets updated regularly